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<strong>Avid</strong> ® <strong>NewsCutter</strong> ® <strong>XP</strong><br />

User’s <strong>Guide</strong><br />

Release 2.0<br />

for the Windows ® 2000 Operating System


© 2000–2001 <strong>Avid</strong> Technology, Inc. All rights reserved.<br />

<strong>Avid</strong> <strong>NewsCutter</strong> <strong>XP</strong> User’s <strong>Guide</strong> • Part 0130-04911-01 Rev. A • July 2001<br />

2


Contents<br />

Chapter 1<br />

Chapter 2<br />

Desktop Basics<br />

Working with the Desktop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31<br />

Creating an Emergency Repair Disk . . . . . . . . . . . . . . . . . . . . . . . 31<br />

Using Shortcut Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32<br />

Using the Windows Taskbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32<br />

Dragging Windows. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33<br />

Setting the <strong>Avid</strong> Color Scheme. . . . . . . . . . . . . . . . . . . . . . . . . . . . 34<br />

Setting Your Screen Resolution . . . . . . . . . . . . . . . . . . . . . . . . . . . 34<br />

About the <strong>NewsCutter</strong> <strong>XP</strong> Folder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35<br />

Managing the <strong>Avid</strong> Projects and <strong>Avid</strong> Users Folders . . . . . . . . . . . . 36<br />

About the <strong>Avid</strong> Projects and <strong>Avid</strong> Users Folders . . . . . . . . . . . . 36<br />

Changing Project and User Names . . . . . . . . . . . . . . . . . . . . . . . . 37<br />

Deleting Projects and User Profiles. . . . . . . . . . . . . . . . . . . . . . . . 37<br />

Starting the <strong>NewsCutter</strong> <strong>XP</strong> Application. . . . . . . . . . . . . . . . . . . . . . . 38<br />

Accepting Your <strong>NewsCutter</strong> <strong>XP</strong> License Electronically . . . . . . . . . . 39<br />

Starting a Project<br />

Opening a Project. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41<br />

Identifying a User . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42<br />

Creating a New User . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42<br />

Selecting an Existing User . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42<br />

Selecting a Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43<br />

Selecting an Existing Project . . . . . . . . . . . . . . . . . . . . . . . . . . 43<br />

Creating a New Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44<br />

Nesting Projects in Folders . . . . . . . . . . . . . . . . . . . . . . . . . . . 45<br />

3


Opening a Project in <strong>NewsCutter</strong> <strong>XP</strong> . . . . . . . . . . . . . . . . . . . . . . 46<br />

Closing a Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47<br />

Backing Up Your Project Information . . . . . . . . . . . . . . . . . . . . . . . . . 47<br />

Saving Your Project Information on a Drive or<br />

Floppy Disk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47<br />

Restoring from a Backup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48<br />

Ending an Edit Session . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48<br />

Quitting the <strong>NewsCutter</strong> <strong>XP</strong> Application . . . . . . . . . . . . . . . . . . 49<br />

Turning Off Your Equipment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51<br />

Mounting and Ejecting Drives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51<br />

Ejecting Drives. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52<br />

Mounting All Drives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52<br />

Connecting to the <strong>Avid</strong> Production Network . . . . . . . . . . . . . . . . . . . 53<br />

Using Shortcut Menus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53<br />

Using Help. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54<br />

Chapter 3<br />

Working with the Project Window<br />

Opening and Closing the Project Window . . . . . . . . . . . . . . . . . . . . . 56<br />

Using the Bins Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57<br />

Viewing a List of Bins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58<br />

Displaying Bins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62<br />

Creating a Folder in a Project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63<br />

Creating a New Bin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64<br />

Renaming a Bin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64<br />

Opening and Closing a Bin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64<br />

Opening Selected Bins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65<br />

Closing a Bin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66<br />

Deleting a Bin or Folder. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66<br />

Viewing Contents in the Trash . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66<br />

Emptying the Trash. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67<br />

Managing Folders and Bins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68<br />

Saving Bins Automatically . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69<br />

Saving Bins Manually . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70<br />

4


Retrieving Bin Files from the Attic Folder. . . . . . . . . . . . . . . . . . 71<br />

Modifying the Creation Date . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73<br />

Using the Settings Scroll List. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74<br />

About Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75<br />

Defining Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75<br />

Reviewing Basic Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76<br />

Bin Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76<br />

General Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79<br />

Interface Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80<br />

General Interface Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81<br />

Appearance Interface Settings. . . . . . . . . . . . . . . . . . . . . . . . . 84<br />

Changing Interface Component Colors. . . . . . . . . . . . . . . . . 86<br />

Interface Appearance Templates. . . . . . . . . . . . . . . . . . . . . . . 90<br />

Changing Shading Depth. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91<br />

Changing Button Separation . . . . . . . . . . . . . . . . . . . . . . . . . . 92<br />

Changing Button Style . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94<br />

Displaying Project Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96<br />

Changing the Settings Scroll List Display . . . . . . . . . . . . . . . . . . 97<br />

About the Settings Scroll List. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98<br />

Working with Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101<br />

Selecting Another User . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101<br />

Modifying Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102<br />

Working with Multiple Settings . . . . . . . . . . . . . . . . . . . . . . 103<br />

Duplicating Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103<br />

Naming Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104<br />

Selecting Among Multiple Settings. . . . . . . . . . . . . . . . . . . 105<br />

Deleting Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105<br />

Copying Settings Between Settings Files . . . . . . . . . . . . . . 106<br />

Moving Settings Between Systems . . . . . . . . . . . . . . . . . . . 106<br />

Using Site Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107<br />

Using the Info Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108<br />

Displaying Project Info . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108<br />

Viewing Memory. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108<br />

5


About the Memory Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109<br />

Accessing the Hardware Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110<br />

Customizing Your Workspace . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110<br />

Creating a New Workspace Setting . . . . . . . . . . . . . . . . . . . . . . . 111<br />

Linking User Settings and Workspaces . . . . . . . . . . . . . . . . . . . 113<br />

Switching Between Workspaces. . . . . . . . . . . . . . . . . . . . . . . . . . 114<br />

Deleting a Workspace. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115<br />

Navigating in Dialog Boxes and Menus . . . . . . . . . . . . . . . . . . . . . . 116<br />

Chapter 4<br />

Chapter 5<br />

Using Basic Tools<br />

Using the Tools Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117<br />

Using the Deck Controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118<br />

Using the Command Palette. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120<br />

About Button Mapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121<br />

Mapping User-Selectable Buttons . . . . . . . . . . . . . . . . . . . . . . . . 122<br />

Using the Blank Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123<br />

Mapping the Modifier Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123<br />

Mapping Menu Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124<br />

Activating Commands from the Command Palette . . . . . . . . . 125<br />

Using the <strong>Avid</strong> Calculator. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126<br />

Using the Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127<br />

Displaying System Information. . . . . . . . . . . . . . . . . . . . . . . . . . 128<br />

Reviewing a Log of Errors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128<br />

Getting Information with the Console Window. . . . . . . . . . . . 128<br />

Using the Hardware Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129<br />

Checking the Hardware Configuration . . . . . . . . . . . . . . . . . . . 129<br />

Logging<br />

Logging Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131<br />

Logging Preroll . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132<br />

Logging Timecode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133<br />

Naming Tapes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133<br />

6


Double-Checking the Logs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134<br />

Adding a Memory Mark . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134<br />

Preparing Logs for Import . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135<br />

Creating <strong>Avid</strong> Logs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135<br />

Importing Shot Log Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136<br />

Converting Log Files with <strong>Avid</strong> Log Exchange . . . . . . . . . . . . . . . . 139<br />

Converting a Log File to an ALE File . . . . . . . . . . . . . . . . . . . . . 140<br />

Using Drag-and-Drop Conversion . . . . . . . . . . . . . . . . . . . . . . . 145<br />

Logging Directly to a Bin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148<br />

Logging with an <strong>Avid</strong>-Controlled Camera or Deck . . . . . . . . . 148<br />

Logging with a Non-<strong>Avid</strong>-Controlled Camera or Deck. . . . . . 152<br />

Modifying Clip Information Before Recording . . . . . . . . . . . . . . . . 154<br />

About the Modify Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154<br />

Using the Modify Command . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155<br />

Options for Modifying Bin Information . . . . . . . . . . . . . . . . . . 156<br />

Modifying in the Bin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157<br />

Exporting Shot Log Files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 158<br />

Chapter 6<br />

Preparing to Record<br />

Understanding Digital Video (DV) . . . . . . . . . . . . . . . . . . . . . . . . . . 160<br />

What Is IEEE Standard 1394? . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161<br />

What Is DV? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161<br />

What Is OHCI? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162<br />

Selecting Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162<br />

Using General Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162<br />

Choosing Record Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163<br />

General Record Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164<br />

Batch Record Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166<br />

Edit Record Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168<br />

Media Files Record Settings . . . . . . . . . . . . . . . . . . . . . . . . . 169<br />

Setting Media Creation Resolutions and Selecting Drives . . 171<br />

7


Configuring Decks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173<br />

Deck Settings Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177<br />

Deleting Deck Configurations . . . . . . . . . . . . . . . . . . . . . . . . . . . 179<br />

Setting Deck Preferences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180<br />

Setting Up the Record Tool. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182<br />

Opening the Record Tool. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183<br />

Selecting a Deck . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183<br />

Selecting Audio Input . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 184<br />

Selecting a Tape . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185<br />

Selecting Source Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186<br />

Methods for Setting the Video and Audio Input . . . . . . . . . . . 187<br />

Choosing a Resolution in the Record Tool. . . . . . . . . . . . . . . . . 188<br />

Choosing a Target Bin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 188<br />

Selecting the Target Drives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189<br />

Targeting a Single Drive. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189<br />

Targeting Separate Drives for Audio and Video . . . . . . . . 190<br />

Interpreting the Time Remaining Display. . . . . . . . . . . . . . . . . 192<br />

Recording to Multiple Media Files . . . . . . . . . . . . . . . . . . . . . . . 192<br />

Recording Across Timecode Breaks . . . . . . . . . . . . . . . . . . . . . . 195<br />

Preparing for Audio Input . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196<br />

Choosing the Audio File Format . . . . . . . . . . . . . . . . . . . . . . . . . 196<br />

Adjusting Audio Project Settings . . . . . . . . . . . . . . . . . . . . . . . . 198<br />

Using the Audio Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200<br />

Resizing the Audio Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203<br />

Adjusting the Reference Level . . . . . . . . . . . . . . . . . . . . . . . 203<br />

Adjusting Audio Input Levels . . . . . . . . . . . . . . . . . . . . . . . 203<br />

Creating Tone Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205<br />

Using the Console to Check Audio Levels. . . . . . . . . . . . . . . . . 206<br />

Compression Resolutions and Storage Requirements . . . . . . . . . . 208<br />

Screen Resolution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208<br />

Digital Video Resolutions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 208<br />

Setting Media Creation Resolutions and Selecting Drives . . 208<br />

Data Rate Calculations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211<br />

8


Chapter 7<br />

Recording<br />

Before You Begin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214<br />

Adding Clip Names and Comments On-the-Fly . . . . . . . . . . . . . . . 215<br />

Adding Locators On-the-Fly. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215<br />

Recording and Logging at the Same Time. . . . . . . . . . . . . . . . . . . . . 216<br />

Recording from One Point to Another . . . . . . . . . . . . . . . . . . . . 217<br />

Recording from an IN Point to an OUT Point . . . . . . . . . . 217<br />

Setting Both Marks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218<br />

Setting Only One Mark . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219<br />

Recording On-the-Fly. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219<br />

Autorecording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223<br />

Recording from a Non-<strong>Avid</strong>-Controlled Deck . . . . . . . . . . . . . 225<br />

Recording with Time-of-Day Timecode . . . . . . . . . . . . . . . . . . . 228<br />

Recording Audio from a Music CD . . . . . . . . . . . . . . . . . . . . . . . . . . 229<br />

Recording to the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231<br />

Patching When Recording to the Timeline . . . . . . . . . . . . . . . . 232<br />

Batch Recording from Logged Clips. . . . . . . . . . . . . . . . . . . . . . . . . . 233<br />

Preparing to Batch Record . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234<br />

Resizing the Record Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234<br />

Preparing Settings for Unattended Batch Recording . . . . 234<br />

Batch Recording Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235<br />

Rerecording Your Material . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237<br />

Rerecording Master Clips and Subclips. . . . . . . . . . . . . . . . . . . 238<br />

Rerecording Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238<br />

Saving Two Versions of a Sequence<br />

When Rerecording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 239<br />

Rerecording the Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . 239<br />

Other Recording Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 240<br />

Controlling Decks from the Keyboard . . . . . . . . . . . . . . . . . . . . 241<br />

Naming a New Tape from the Keyboard . . . . . . . . . . . . . . . . . . 242<br />

Ejecting Tapes with a Button or Key . . . . . . . . . . . . . . . . . . . . . . 242<br />

Returning to the Previous Place in the Select Tape<br />

Dialog Box. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243<br />

9


Chapter 8<br />

Chapter 9<br />

Importing Files<br />

Preparing to Import Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244<br />

Creating and Using Import Settings. . . . . . . . . . . . . . . . . . . . . . . . . . 245<br />

Importing Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256<br />

Using the Drag-and-Drop Method to Import Files . . . . . . . . . . . . . 260<br />

Using Open Media Management (OMM) . . . . . . . . . . . . . . . . . . . . . 261<br />

Preparing to Use OMM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261<br />

OMM Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262<br />

Creating an OMM Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . 262<br />

Using OMM to Import Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264<br />

Reimporting Files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265<br />

The Batch Import Dialog Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265<br />

Selected Clips Section. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266<br />

Import Target Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267<br />

Import Options Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267<br />

Starting the Reimport Process . . . . . . . . . . . . . . . . . . . . . . . . . . . 268<br />

Organizing with Bins<br />

Before You Begin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270<br />

Setting the Bin Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271<br />

About Bin Views. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273<br />

Text View. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273<br />

Frame View. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274<br />

Script View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275<br />

Custom Bin Views. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276<br />

Customizing Bin Views in Text View . . . . . . . . . . . . . . . . . 276<br />

Saving a Custom Bin View. . . . . . . . . . . . . . . . . . . . . . . . . . . 277<br />

Bin Fast Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278<br />

Basic Bin Procedures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278<br />

Setting the Bin Font . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279<br />

Selecting Clips and Sequences. . . . . . . . . . . . . . . . . . . . . . . . . . . 279<br />

Duplicating Clips and Sequences . . . . . . . . . . . . . . . . . . . . . . . . 280<br />

Moving Clips and Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281<br />

10


Copying Clips and Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . 281<br />

Deleting Clips and Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . 282<br />

Assigning Colors to Bin Objects . . . . . . . . . . . . . . . . . . . . . . . . . 283<br />

Adding a Color Column to a Bin . . . . . . . . . . . . . . . . . . . . . 283<br />

Assigning a Source Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284<br />

Assigning a Custom Source Color . . . . . . . . . . . . . . . . . . . . 285<br />

Limiting Color Choices. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285<br />

Sorting by Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286<br />

Sifting by Color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286<br />

Sifting Clips and Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287<br />

Selecting Offline Items in a Bin. . . . . . . . . . . . . . . . . . . . . . . . . . 288<br />

Selecting Media Relatives for an Object . . . . . . . . . . . . . . . . . . 289<br />

Displaying Audio File Information. . . . . . . . . . . . . . . . . . . . . . . 290<br />

Using Text View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290<br />

Arranging Bin Columns. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291<br />

Moving and Rearranging Columns . . . . . . . . . . . . . . . . . . . 291<br />

Aligning Bin Columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 292<br />

Showing and Hiding Columns . . . . . . . . . . . . . . . . . . . . . . . 293<br />

Deleting Columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 294<br />

Duplicating Columns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 294<br />

Adding Customized Columns to a Bin . . . . . . . . . . . . . . . . 295<br />

Changing a Custom Column Heading. . . . . . . . . . . . . . . . . 297<br />

Managing Clip Information in Text View . . . . . . . . . . . . . . . . . 297<br />

Moving Within Column Cells . . . . . . . . . . . . . . . . . . . . . . . . 297<br />

Modifying Clip Information . . . . . . . . . . . . . . . . . . . . . . . . . 298<br />

Modifying Data Directly . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298<br />

Modifying Data by Using the Modify Command. . . . . . . 299<br />

Copying Information Between Columns . . . . . . . . . . . . . . 301<br />

Sorting Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301<br />

Sorting Clips in Ascending Order . . . . . . . . . . . . . . . . . . . . 301<br />

Sorting Clips in Descending Order . . . . . . . . . . . . . . . . . . . 302<br />

Performing Multilevel Sorting with Columns. . . . . . . . . . 302<br />

11


Using Frame View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303<br />

Changing the Bin Background Color . . . . . . . . . . . . . . . . . . . . . 304<br />

Enlarging or Reducing Frame Size . . . . . . . . . . . . . . . . . . . . . . . 305<br />

Rearranging Frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306<br />

Changing the Frame Identifying the Clip . . . . . . . . . . . . . . . . . 306<br />

Arranging Frames in a Bin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307<br />

Using Script View. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307<br />

Entering Script View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308<br />

Adding Text in Script View. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308<br />

Rearranging Clips in Script View . . . . . . . . . . . . . . . . . . . . . . . . 309<br />

Printing Bins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309<br />

Gathering Format Elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 310<br />

Preparing Digital Bars and Tone . . . . . . . . . . . . . . . . . . . . . . . . . 311<br />

Importing Color Bars and Other Test Patterns . . . . . . . . . . . . . 311<br />

Creating Leader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313<br />

Creating Video Leader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313<br />

Creating Audio Leader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314<br />

Chapter 10<br />

Managing Media Files<br />

Using the Media Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315<br />

Basic Media Tool Features. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316<br />

Opening the Media Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317<br />

Deleting Media Files with the Media Tool . . . . . . . . . . . . . . . . 319<br />

Consolidating Media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 322<br />

About the Consolidate Feature. . . . . . . . . . . . . . . . . . . . . . . . . . . 322<br />

Using the Consolidate Command . . . . . . . . . . . . . . . . . . . . . . . . 325<br />

Loading the Media Database . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326<br />

Backing Up Media Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328<br />

Finding a Related Media File. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 328<br />

Relinking Media Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329<br />

Relinking to Selected Clips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331<br />

Relinking Consolidated Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . 332<br />

Unlinking Media Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333<br />

12


Workgroup Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334<br />

About MediaManager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 334<br />

About TransferManager. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335<br />

Chapter 11<br />

Viewing and Marking Footage<br />

Changing the Pop-up Monitor Size . . . . . . . . . . . . . . . . . . . . . . . . . . 337<br />

Using the 16:9 Display Format. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337<br />

Displaying Tracking Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338<br />

Tracking Format Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339<br />

Displaying Clip Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341<br />

Copying Text from the Info Window . . . . . . . . . . . . . . . . . . . . . 341<br />

Displaying the Timecode Window . . . . . . . . . . . . . . . . . . . . . . . 342<br />

Displaying Multiple Timecodes . . . . . . . . . . . . . . . . . . . . . . . . . 344<br />

Setting the Font and Point Size for Monitor Displays . . . . . . 345<br />

Viewing Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345<br />

Loading and Clearing Footage. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 346<br />

Loading into the Pop-up and Source/Record Monitors. . . . . . 346<br />

Using the Clip Name Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347<br />

Switching Between Loaded Sequences . . . . . . . . . . . . . . . . 347<br />

Clearing Sequences from Monitors . . . . . . . . . . . . . . . . . . . 349<br />

Resizing Monitors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349<br />

Hiding the Video in the Source/Record Monitor . . . . . . . . . . . 349<br />

Resizing the Source/Record Monitor . . . . . . . . . . . . . . . . . . . . . 350<br />

Controlling Playback. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 350<br />

Using Position Bars and Position Indicators . . . . . . . . . . . . . . . 351<br />

Using Buttons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352<br />

About the Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353<br />

Shuttling with the J-K-L Keys . . . . . . . . . . . . . . . . . . . . . . . . 354<br />

Navigating with Home, End, and Arrow Keys . . . . . . . . . 356<br />

Playing in Bins. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356<br />

Playing Video to the Client Monitor . . . . . . . . . . . . . . . . . . . . . . . . . 356<br />

Connecting a Client Monitor . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356<br />

Selecting the Client Monitor Setting . . . . . . . . . . . . . . . . . . . . . 357<br />

13


Supporting a Camera Without Video Input. . . . . . . . . . . . . . . . 358<br />

Play Length “In Use” Indicator . . . . . . . . . . . . . . . . . . . . . . . . . . 358<br />

Marking and Subcataloging Footage . . . . . . . . . . . . . . . . . . . . . . . . . 359<br />

Marking IN and OUT Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . 359<br />

Clearing a Mark and Setting a New One . . . . . . . . . . . . . . 361<br />

Dragging IN and OUT Points . . . . . . . . . . . . . . . . . . . . . . . . 361<br />

Marking an Entire Clip or Segment . . . . . . . . . . . . . . . . . . . . . . 362<br />

Marking Audio Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363<br />

Using the Tool Palette. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364<br />

Opening the Tool Palette . . . . . . . . . . . . . . . . . . . . . . . . . . . . 364<br />

Using the Tool Palette Options . . . . . . . . . . . . . . . . . . . . . . . 365<br />

Using the Tool Palette from the Record Monitor. . . . . . . . 366<br />

Using the Timeline Top Toolbar. . . . . . . . . . . . . . . . . . . . . . . . . . 366<br />

Creating Subclips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367<br />

Using Locators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 368<br />

Ways to Use Locators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 369<br />

Adding Locators While Editing . . . . . . . . . . . . . . . . . . . . . . 370<br />

Moving to the Previous or Next Locator . . . . . . . . . . . . . . . 372<br />

Deleting Locators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 372<br />

Marking an Area Using Locators . . . . . . . . . . . . . . . . . . . . . 372<br />

Deleting a Locator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 373<br />

Using the Locators Window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 373<br />

Viewing and Navigating in the Locators Window . . . . . . 374<br />

Sorting Information in the Locators Window . . . . . . . . . . 375<br />

Displaying Frames in the Locators Window . . . . . . . . . . . 376<br />

Changing the Color of the Locator Icon . . . . . . . . . . . . . . . 376<br />

Accessing a Locator in a Sequence or Clip . . . . . . . . . . . . . 376<br />

Printing the Locators Window. . . . . . . . . . . . . . . . . . . . . . . . 377<br />

Deleting Locators by Using the Locators Window . . . . . . 377<br />

Displaying Information in the Locators Window . . . . . . . 378<br />

Finding Frames and Clips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 378<br />

Using Frame Offset Timecode to Cue a Frame . . . . . . . . . . . . . 379<br />

Using Timecode to Find a Frame . . . . . . . . . . . . . . . . . . . . . . . . . 379<br />

14


Using Match Frame. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 380<br />

Performing a Reverse Match Frame . . . . . . . . . . . . . . . . . . . . . . 381<br />

Chapter 12<br />

First Edits<br />

Setting Up a New Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382<br />

Starting a New Sequence. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383<br />

Changing the Sequence Info. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386<br />

Changing the Start Timecode for Sequences. . . . . . . . . . . . . . . 387<br />

Setting Up Tracks for the New Sequence. . . . . . . . . . . . . . . . . . 387<br />

Deleting Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389<br />

Adding Filler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 389<br />

Making the First Edit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391<br />

Beginning to Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 391<br />

Creating an Instant Rough Cut. . . . . . . . . . . . . . . . . . . . . . . . . . . 393<br />

Undoing or Redoing Edits. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 394<br />

Monitoring Audio While Editing . . . . . . . . . . . . . . . . . . . . . . . . 395<br />

Editing Additional Clips into the Sequence. . . . . . . . . . . . . . . . . . . 395<br />

Performing a Splice-in Edit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395<br />

Performing an Overwrite Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . 396<br />

Lifting, Extracting, and Copying Material. . . . . . . . . . . . . . . . . . . . . 397<br />

Lifting Material . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 398<br />

Extracting Material . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399<br />

Copying Material . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 399<br />

Using the Clipboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400<br />

Placing a Sequence into the Clipboard . . . . . . . . . . . . . . . . 400<br />

Recovering Material from the Clipboard . . . . . . . . . . . . . . 401<br />

Playing the New Sequence. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402<br />

Playing a Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402<br />

Starting a Playback Loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 402<br />

Improving Playback Performance . . . . . . . . . . . . . . . . . . . . . . . . 403<br />

Proceeding with Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 404<br />

15


Chapter 13<br />

Using the Timeline<br />

Customizing Timeline Views. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 405<br />

Accessing the Timeline Settings . . . . . . . . . . . . . . . . . . . . . . . . . 406<br />

Using the Timeline Fast Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . 409<br />

Additional Procedures for Customizing the Timeline . . . . . . 411<br />

Enlarging and Reducing Tracks . . . . . . . . . . . . . . . . . . . . . . 411<br />

Changing the Timeline Track Color . . . . . . . . . . . . . . . . . . . 412<br />

Saving a Custom Timeline View . . . . . . . . . . . . . . . . . . . . . . . . . 412<br />

Replacing a Timeline View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413<br />

Restoring the Default Timeline View . . . . . . . . . . . . . . . . . . . . . 413<br />

Navigating in the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413<br />

Using the Position Indicator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 414<br />

Using the Timeline Scroll Bar. . . . . . . . . . . . . . . . . . . . . . . . . . . . 414<br />

Displaying Detail in the Timeline. . . . . . . . . . . . . . . . . . . . . . . . 415<br />

Controlling Movement in the Timeline . . . . . . . . . . . . . . . . . . . 415<br />

Selecting and Deselecting Segments. . . . . . . . . . . . . . . . . . . . . . 416<br />

Selecting Segments with the Segment Mode Pointer. . . . 417<br />

Selecting One or More Segments by Lassoing. . . . . . . . . . 417<br />

Deselecting Segments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 418<br />

About Finding Black Holes and Flash Frames . . . . . . . . . . . . . 418<br />

Finding Black Holes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419<br />

Finding Flash Frames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 419<br />

Editing in the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 420<br />

Performing Segment Mode Edits. . . . . . . . . . . . . . . . . . . . . . . . . 421<br />

Extracting/Splicing-in Segments. . . . . . . . . . . . . . . . . . . . . . 421<br />

Lifting/Overwriting Segments . . . . . . . . . . . . . . . . . . . . . . . 422<br />

Deleting Segments with Segment Mode. . . . . . . . . . . . . . . 423<br />

Bin Editing into the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424<br />

Bin Editing Directly into a Sequence . . . . . . . . . . . . . . . . . . . . . 425<br />

Using the Top and Tail Commands . . . . . . . . . . . . . . . . . . . . . . . 426<br />

Setting the Duration for Filler at the Start of a Sequence. . . . 427<br />

Cutting, Copying, and Pasting in the Timeline . . . . . . . . . . . . 427<br />

About Effects Editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428<br />

16


About Nesting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 428<br />

Using the Track Selector Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . 429<br />

Selecting Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 430<br />

Monitoring Tracks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 430<br />

Monitoring Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 431<br />

Monitoring Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 431<br />

Monitoring a Solo Track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433<br />

Locking Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433<br />

Patching Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 434<br />

Sync Locking Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 436<br />

Deleting Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 437<br />

Adding an Edit. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 437<br />

Removing Match-Frame Edits . . . . . . . . . . . . . . . . . . . . . . . . . . . 438<br />

Backtiming Edits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 439<br />

Printing the Timeline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 440<br />

Chapter 14<br />

Working in Trim Mode<br />

Customizing Trim Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 441<br />

Using Basic Trim Procedures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 442<br />

Entering Trim Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 442<br />

Exiting Trim Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444<br />

Selecting Between Trim Sides . . . . . . . . . . . . . . . . . . . . . . . . . . . 444<br />

Selecting Additional Transitions . . . . . . . . . . . . . . . . . . . . . . . . . 445<br />

Performing a Basic Trim. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 446<br />

Reviewing the Trim Edit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 447<br />

Trimming Video Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 447<br />

Slipping or Sliding Clips or Segments . . . . . . . . . . . . . . . . . . . . 448<br />

Selecting Segments for Slip or Slide Trimming . . . . . . . . 448<br />

Performing the Slip or Slide Trim . . . . . . . . . . . . . . . . . . . . 450<br />

Creating Overlap Edits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451<br />

Maintaining Sync While Trimming . . . . . . . . . . . . . . . . . . . . . . . . . . 452<br />

Adding Black While Trimming . . . . . . . . . . . . . . . . . . . . . . . . . . 453<br />

Trimming with Sync-Locked Tracks . . . . . . . . . . . . . . . . . . . . . . 454<br />

17


Chapter 15<br />

Working with Audio<br />

About Audio Tools. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 458<br />

Accessing Audio Effect Tools. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 459<br />

Audio Editing Aids . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460<br />

Soloing Audio Tracks in the Timeline . . . . . . . . . . . . . . . . . . . . 460<br />

Using Audio Scrub . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 460<br />

Smooth Scrub Versus Digital Scrub. . . . . . . . . . . . . . . . . . . 461<br />

Selecting Tracks for Scrubbing . . . . . . . . . . . . . . . . . . . . . . . 461<br />

Performing Smooth Audio Scrub . . . . . . . . . . . . . . . . . . . . . . . . 463<br />

Using the J-K-L Keys to Perform Smooth Scrub . . . . . . . . 463<br />

Using the Mouse to Perform Smooth Scrub . . . . . . . . . . . . 463<br />

Using Digital Audio Scrub . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 464<br />

Adjusting Digital Scrub Parameters . . . . . . . . . . . . . . . . . . 465<br />

Performing the Digital Scrub Procedure. . . . . . . . . . . . . . . 466<br />

Adjusting Pan Defaults. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 467<br />

Adjusting Default Pan Settings . . . . . . . . . . . . . . . . . . . . . . . . . . 467<br />

Displaying Waveform Plots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 468<br />

Using the Audio Mix Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 470<br />

Resizing the Audio Mix Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . 472<br />

Adjusting One Audio Track at a Time . . . . . . . . . . . . . . . . . . . . 472<br />

Changing an Audio Level . . . . . . . . . . . . . . . . . . . . . . . . . . . 474<br />

Adjusting Pan Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 475<br />

Applying Pan Value Adjustments . . . . . . . . . . . . . . . . . . . . 475<br />

Ganging and Adjusting Multiple Tracks . . . . . . . . . . . . . . . . . . 476<br />

Rendering an Audio Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 477<br />

Modifying Pan Values . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 478<br />

Creating or Modifying an Audio Pan/Vol Effect . . . . . . . . 478<br />

Modifying How the System Interprets Pan . . . . . . . . . . . . 478<br />

Bypassing Existing Volume Settings. . . . . . . . . . . . . . . . . . . . . . 479<br />

Adjusting Volume While Playing an Audio Mix Effect . . . . . 479<br />

Limitations on Adjusting Volume . . . . . . . . . . . . . . . . . . . . 481<br />

Improving Response Time . . . . . . . . . . . . . . . . . . . . . . . . . . . 481<br />

18


Using Audio Gain Automation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 481<br />

Automation Gain Values and System Clip Gain Values. . . . . 482<br />

Adjusting Volume in the Timeline . . . . . . . . . . . . . . . . . . . . . . . 484<br />

Deleting Audio Gain Keyframes . . . . . . . . . . . . . . . . . . . . . 486<br />

Moving Audio Gain Keyframes in the Timeline. . . . . . . . 486<br />

About the Automation Gain Tool . . . . . . . . . . . . . . . . . . . . . . . . 487<br />

Track Solo Button. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 489<br />

Selecting Tracks in the Automation Gain Tool . . . . . . . . . 490<br />

Automation Gain Tool Fast Menu . . . . . . . . . . . . . . . . . . . . 491<br />

Recording Automation Gain Information . . . . . . . . . . . . . . . . . 492<br />

Using the Automation Gain Tool Sliders . . . . . . . . . . . . . . 493<br />

Using a Keyboard Shortcut . . . . . . . . . . . . . . . . . . . . . . . . . . 494<br />

Using the Audio EQ Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 495<br />

Audio EQ Tool Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 496<br />

Basic EQ Tool Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 496<br />

EQ-Specific Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 498<br />

Applying Audio EQ Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 500<br />

Saving Audio EQ Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 503<br />

Removing Audio EQ Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 505<br />

Audio EQ Examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 505<br />

Low Shelf Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 505<br />

Small Octave Range Example . . . . . . . . . . . . . . . . . . . . . . . . 506<br />

Using Audio EQ Templates. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 507<br />

Applying an EQ Template . . . . . . . . . . . . . . . . . . . . . . . . . . . 508<br />

Creating Your Own Templates . . . . . . . . . . . . . . . . . . . . . . . 509<br />

Adding an EQ Template to the Fast Menu . . . . . . . . . . . . . 510<br />

Adjusting EQ While Playing an Audio Effect. . . . . . . . . . . . . . 511<br />

Digidesign AudioSuite Plug-Ins. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 512<br />

Installing AudioSuite Plug-Ins . . . . . . . . . . . . . . . . . . . . . . . . . . 512<br />

Using Digidesign AudioSuite Plug-Ins . . . . . . . . . . . . . . . . . . . 513<br />

Applying an AudioSuite Plug-in to a Clip<br />

in the Timeline . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 514<br />

19


Using a Plug-in Dialog Box. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 515<br />

AudioSuite Plug-in Fast Menu . . . . . . . . . . . . . . . . . . . . . . . 517<br />

Rendering Plug-in Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 517<br />

Creating New Master Clips. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 518<br />

AudioSuite Controls for Creating New Master Clips . . . 518<br />

Mono, Stereo, and Multichannel Processing . . . . . . . . . . . 521<br />

Creating New Master Clips by Using Plug-Ins . . . . . . . . . 522<br />

Using AudioSuite Effect Templates . . . . . . . . . . . . . . . . . . . 523<br />

Plug-in Limitations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 525<br />

Troubleshooting AudioSuite Plug-Ins . . . . . . . . . . . . . . . . . . . . 525<br />

Canceling a Render Operation . . . . . . . . . . . . . . . . . . . . . . . 525<br />

Addressing Errors When Rendering a Plug-in Effect. . . . 526<br />

Recording Voice-Over Narration. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 526<br />

Creating the Voice-Over. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 527<br />

About Voice-Over Media Files . . . . . . . . . . . . . . . . . . . . . . . . . . . 529<br />

Using Auto VO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 530<br />

Fine-Tuning Audio Transitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 533<br />

Fading and Dipping Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 533<br />

Fading Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 534<br />

Dipping Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 536<br />

Mixing Down Audio Tracks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 537<br />

Changing the Sample Rate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 539<br />

Chapter 16<br />

Syncing Methods<br />

Autosyncing Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 541<br />

Managing Sync Breaks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 544<br />

Editing to Avoid Sync Breaks . . . . . . . . . . . . . . . . . . . . . . . . . . . . 544<br />

Fixing Sync Breaks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 545<br />

Fixing Sync in Trim Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . 545<br />

Fixing Sync in Segment Mode. . . . . . . . . . . . . . . . . . . . . . . . 546<br />

Managing Sync with Multiple Tracks . . . . . . . . . . . . . . . . . . . . . . . . 546<br />

Using Sync Lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 547<br />

Syncing with Tail Leader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 548<br />

20


Syncing with Locators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 549<br />

Using Add Edit When Trimming . . . . . . . . . . . . . . . . . . . . . . . . . 551<br />

Chapter 17<br />

Chapter 18<br />

Output Options<br />

Preparing for Output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 552<br />

Selecting Video Output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 553<br />

Preparing for Audio Output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 553<br />

Audio Sample Rates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 554<br />

Calibrating for Audio Output. . . . . . . . . . . . . . . . . . . . . . . . . . . . 555<br />

Setting the Calibration Tone . . . . . . . . . . . . . . . . . . . . . . . . . 555<br />

Calibrating Global Output Levels . . . . . . . . . . . . . . . . . . . . 556<br />

Adjusting Output on Two-Channel Audio Systems. . . . . 557<br />

Preparing Record Tapes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 559<br />

Frame-Accurate Recording. . . . . . . . . . . . . . . . . . . . . . . . . . . 559<br />

Manual Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 560<br />

Enabling Assemble-Edit Recording . . . . . . . . . . . . . . . . . . . . . . 560<br />

Using the Digital Cut Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 562<br />

Previewing a Digital Cut . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 564<br />

Recording a Digital Cut to Tape . . . . . . . . . . . . . . . . . . . . . . . . . . 565<br />

Understanding Passthrough . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 568<br />

Using EDL Manager. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 569<br />

Exporting and Exchanging Material<br />

About Exporting Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 571<br />

Preparing to Export a Sequence. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 572<br />

Publishing with the <strong>Avid</strong> Publishing Wizard . . . . . . . . . . . . . . . . . 574<br />

Using the Review & Approval Service . . . . . . . . . . . . . . . . . . . . . . . 574<br />

Obtaining Review & Approval Comments . . . . . . . . . . . . . . . . 575<br />

Opening Review & Approval Files . . . . . . . . . . . . . . . . . . . . . . . 576<br />

Displaying Information in the Locators Window. . . . . . . . . . . 577<br />

Using Locator Colors with Review & Approval Files . . . . . . . 578<br />

Mixing Down Video Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 578<br />

21


Exporting Frames, Clips, or Sequences . . . . . . . . . . . . . . . . . . . . . . . 580<br />

Using the Drag-and-Drop Method for Export. . . . . . . . . . . . . . 582<br />

Using Media Cleaner. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 584<br />

Using ProEncode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 586<br />

Using <strong>Avid</strong>Links. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 587<br />

Creating Files for a DVD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 590<br />

Exporting Video in DV Stream Format . . . . . . . . . . . . . . . . . . . . . . . 592<br />

Using OMM to Export Clips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 596<br />

Exporting a Clip with OMM and the Drag-and-Drop<br />

Method. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 597<br />

Customizing Export Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 597<br />

Creating a New Export Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . 598<br />

About OMF Interchange . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 600<br />

Choosing an OMFI Transfer Method . . . . . . . . . . . . . . . . . . . . . 601<br />

Exporting OMFI Compositions Only . . . . . . . . . . . . . . . . . 601<br />

Exporting OMFI Compositions with Media Files. . . . . . . 602<br />

Exporting as an AAF File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 604<br />

Exporting AAF Compositions Only . . . . . . . . . . . . . . . . . . . . . . 605<br />

Exporting AAF Compositions with Media Files. . . . . . . . . . . . 607<br />

QuickTime Reference Movies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 610<br />

Exporting as a QuickTime Reference Movie . . . . . . . . . . . . . . . 610<br />

QuickTime Reference Export Options . . . . . . . . . . . . . . . . . . . . 613<br />

Exporting as a QuickTime Movie . . . . . . . . . . . . . . . . . . . . . . . . . . . . 615<br />

Selecting QuickTime Codecs . . . . . . . . . . . . . . . . . . . . . . . . . . . . 620<br />

Exporting as an AVI File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 627<br />

AVI Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 631<br />

AVI Video Compression Dialog Box Options . . . . . . . . . . . . . . 633<br />

About <strong>Avid</strong> Codecs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 635<br />

Using the <strong>Avid</strong> Codecs for QuickTime . . . . . . . . . . . . . . . . . . . . 635<br />

Exporting with an <strong>Avid</strong> Meridien Codec . . . . . . . . . . . . . . 635<br />

Exporting with the <strong>Avid</strong> ABVB NuVista Codec for<br />

QuickTime . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 637<br />

Using the <strong>Avid</strong> Codec for AVI . . . . . . . . . . . . . . . . . . . . . . . . . . . 640<br />

22


Installing an <strong>Avid</strong> Codec on Other Systems . . . . . . . . . . . . . . . 643<br />

Copying an <strong>Avid</strong> Codec for QuickTime . . . . . . . . . . . . . . . 643<br />

Copying an <strong>Avid</strong> Codec for AVI . . . . . . . . . . . . . . . . . . . . . . 644<br />

Exporting from a Third-Party Application. . . . . . . . . . . . . . . . . 644<br />

Exporting Tracks as Audio Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 645<br />

Exporting as a Graphics File. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 647<br />

Exporting as an MPEG File. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 656<br />

Transferring a Project Between Systems . . . . . . . . . . . . . . . . . . . . . . 659<br />

Methods for Transferring Files Between<br />

<strong>NewsCutter</strong> <strong>XP</strong> Systems. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 660<br />

Compatibility Requirements for Transfer . . . . . . . . . . . . . . . . . 661<br />

Transferring a Project and Associated Media Files . . . . . . . . . 661<br />

Transferring Projects, User Profiles, and Site Settings . . . . . . 663<br />

Transferring Media to and from a Video Server . . . . . . . . . . . . . . . 665<br />

Setting Up a Video Server . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 665<br />

Configuring the Video Server . . . . . . . . . . . . . . . . . . . . . . . . 665<br />

Configuring the Video Server as a Deck . . . . . . . . . . . . . . . 666<br />

Transferring from <strong>NewsCutter</strong> <strong>XP</strong> to the Video Server . . . . . . 667<br />

Transferring from the Video Server to <strong>NewsCutter</strong> <strong>XP</strong> . . . . . . 668<br />

Chapter 19<br />

Using the NRCS Tool<br />

Configuring the NRCS Tool. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 670<br />

Starting the NRCS Tool. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 673<br />

Understanding the NRCS Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 675<br />

Using the Directory Panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 677<br />

Opening a Story. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 677<br />

Making a Shortcut to a Directory. . . . . . . . . . . . . . . . . . . . . . . . . 678<br />

Removing a Shortcut to a Directory . . . . . . . . . . . . . . . . . . . . . . 679<br />

Deleting a Story. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 679<br />

Changing the Text View. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 680<br />

23


Editing Story Text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 681<br />

Entering Edit Mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 681<br />

Formatting Text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 681<br />

Rearranging Text in a Story . . . . . . . . . . . . . . . . . . . . . . . . . . 682<br />

Marking Text as Presenter Instructions . . . . . . . . . . . . . . . . 682<br />

Marking Text as Closed Caption. . . . . . . . . . . . . . . . . . . . . . 683<br />

Adding a Production Cue. . . . . . . . . . . . . . . . . . . . . . . . . . . . 683<br />

Deleting a Production Cue. . . . . . . . . . . . . . . . . . . . . . . . . . . 685<br />

Marking Text as Machine Control . . . . . . . . . . . . . . . . . . . . 685<br />

Marking Text as Normal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 686<br />

Finding the Read Time of a Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . 686<br />

Building a Sequence from a Story . . . . . . . . . . . . . . . . . . . . . . . . . . . 688<br />

Script-Based IN and OUT Points . . . . . . . . . . . . . . . . . . . . . . . . . 690<br />

Setting Timeline IN and OUT Points Based<br />

on Story Timing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 690<br />

Adjusting the Story Timing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 692<br />

Adjusting the Story Timing with a Time Marker. . . . . . . . . . . 693<br />

Adjusting the Story Timing with a Time Pad . . . . . . . . . . . . . . 694<br />

Saving Changes to a Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 697<br />

Sending and Receiving NRCS Mail . . . . . . . . . . . . . . . . . . . . . . . . . . 698<br />

Sending NRCS Tool Mail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 699<br />

Receiving NRCS Tool Mail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 700<br />

Disconnecting from the iNEWS Server . . . . . . . . . . . . . . . . . . . . . . . 700<br />

Appendix A<br />

Using AudioSuite Plug-Ins<br />

Accessing the AudioSuite Plug-Ins . . . . . . . . . . . . . . . . . . . . . . . . . . 702<br />

Core AudioSuite Plug-Ins. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 703<br />

Additional Supported Plug-Ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 705<br />

Digidesign Intelligent Noise Reduction–Broadband Noise<br />

Reduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 705<br />

Focusrite d3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 705<br />

Maxim . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 706<br />

24


Digidesign D-Fi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 706<br />

Digidesign D-fx . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 707<br />

Description of Core AudioSuite Plug-Ins . . . . . . . . . . . . . . . . . . . . . 707<br />

DeEsser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 707<br />

Using DeEsser Effectively . . . . . . . . . . . . . . . . . . . . . . . . . . . 708<br />

DeEsser Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 708<br />

Invert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 709<br />

Duplicate. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 709<br />

Normalize . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 710<br />

Gain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 711<br />

Reverse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 711<br />

Signal Generator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 711<br />

DC Offset Removal. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 712<br />

Time Compression Expansion . . . . . . . . . . . . . . . . . . . . . . . . . . . 712<br />

Master Clip Mode Parallel Processing. . . . . . . . . . . . . . . . . 713<br />

Time Compression Expansion Parameters . . . . . . . . . . . . . 714<br />

Pitch Shift . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 716<br />

Pitch Shift Parameters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 717<br />

EQ. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 719<br />

EQ II Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 720<br />

Compressor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 722<br />

Using Compression Effectively. . . . . . . . . . . . . . . . . . . . . . . 722<br />

Compressor Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 723<br />

Limiter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 725<br />

Limiter Parameters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 726<br />

Gate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 727<br />

Gate Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 727<br />

Expander/Gate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 729<br />

Expander/Gate Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . 730<br />

Mod Delay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 732<br />

Mod Delay Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 732<br />

25


Appendix B<br />

Appendix C<br />

File Format Specifications<br />

Graphics (Image) Files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 735<br />

Preparing Graphics Files for Import . . . . . . . . . . . . . . . . . . . . . . 737<br />

Graphics File Import Specifications . . . . . . . . . . . . . . . . . . . . . . 738<br />

Animation Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 743<br />

Audio File Formats. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 746<br />

OMFI Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 747<br />

Field Ordering in Graphics Imports and Exports . . . . . . . . . . . . . . 748<br />

<strong>Avid</strong> Log Specifications<br />

Log Formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 753<br />

Understanding <strong>Avid</strong> Log Specifications . . . . . . . . . . . . . . . . . . . . . . 754<br />

Describing an <strong>Avid</strong> Log File. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 755<br />

Global Headings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 756<br />

Column Headings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 757<br />

Data Headings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 759<br />

Sample <strong>Avid</strong> Log . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 762<br />

Index<br />

26


Tables<br />

Table 3-1 Bin Settings Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77<br />

Table 3-2 General Settings Options . . . . . . . . . . . . . . . . . . . . . . . . 79<br />

Table 3-3 Interface Settings Options (General Tab) . . . . . . . . . . . 82<br />

Table 3-4 Interface Settings Options (Appearance Tab) . . . . . . . 85<br />

Table 3-5 Customizable Interface Components . . . . . . . . . . . . . . 86<br />

Table 3-6 Settings Menu Options . . . . . . . . . . . . . . . . . . . . . . . . . . 97<br />

Table 3-7 Settings Scroll List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99<br />

Table 3-8 Navigation Keys. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116<br />

Table 5-1 Options for Modifying Bin Information . . . . . . . . . . . 156<br />

Table 6-1 Record Settings (General Tab) . . . . . . . . . . . . . . . . . . . 165<br />

Table 6-2 Record Settings (Batch Tab) . . . . . . . . . . . . . . . . . . . . . 167<br />

Table 6-3 Record Settings (Edit Tab) . . . . . . . . . . . . . . . . . . . . . . 169<br />

Table 6-4 Record Settings (Media Files tab) . . . . . . . . . . . . . . . . 170<br />

Table 6-5 Deck Settings Options . . . . . . . . . . . . . . . . . . . . . . . . . . 178<br />

Table 6-6 Deck Preferences Options . . . . . . . . . . . . . . . . . . . . . . . 181<br />

Table 6-7 Adjustable Audio Project Settings . . . . . . . . . . . . . . . . 199<br />

Table 6-8<br />

Table 6-9<br />

Drive Storage Capacities (Minutes)<br />

for NTSC Video. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211<br />

Drive Storage Capacities (Minutes)<br />

for PAL Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211<br />

Table 6-10 Data Rate Storage Calculations for NTSC Video. . . . 212<br />

Table 6-11 Data Rate Storage Calculations for PAL Video . . . . . 212<br />

Table 8-1 Import Settings Options (Image Tab) . . . . . . . . . . . . . 248<br />

Table 8-2 Import Setting Options (OMFI Tab) . . . . . . . . . . . . . . 253<br />

Table 8-3 Import Setting Options (Shot Log Tab). . . . . . . . . . . . 255<br />

Table 9-1 Object Icon Descriptions . . . . . . . . . . . . . . . . . . . . . . . . 272<br />

27


Table 9-2 Modify Command Options . . . . . . . . . . . . . . . . . . . . . 299<br />

Table 11-1 Timecode Display Options . . . . . . . . . . . . . . . . . . . . . . 343<br />

Table 13-1 Timeline Settings Options. . . . . . . . . . . . . . . . . . . . . . . 407<br />

Table 13-2 Timeline Settings Options (Edit Tab) . . . . . . . . . . . . . 408<br />

Table 13-3 Timeline Fast Menu Options . . . . . . . . . . . . . . . . . . . . 410<br />

Table 14-1 Key Functions in Slip or Slide Trim. . . . . . . . . . . . . . . 451<br />

Table 15-1 Number of Tracks and Scrub Speeds . . . . . . . . . . . . . 462<br />

Table 18-1 Applications for <strong>Avid</strong>Links Export . . . . . . . . . . . . . . . 588<br />

Table 18-2<br />

Export Settings Dialog Box<br />

(DV Stream Options) . . . . . . . . . . . . . . . . . . . . . . . . . 595<br />

Table 18-3 Export Settings Dialog Box Options . . . . . . . . . . . . . . 599<br />

Table 18-4<br />

Table 18-5<br />

Table 18-6<br />

Export Settings Dialog Box<br />

(OMFI Options). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 603<br />

Export Settings Dialog Box<br />

(AAF Options). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 609<br />

Export Settings Dialog Box<br />

(QuickTime Reference Options) . . . . . . . . . . . . . . . . 613<br />

Table 18-7 QuickTime Movie Export Options . . . . . . . . . . . . . . . 618<br />

Table 18-8 QuickTime Compression Settings . . . . . . . . . . . . . . . . 622<br />

Table 18-9 AVI Settings Options . . . . . . . . . . . . . . . . . . . . . . . . . . . 631<br />

Table 18-10<br />

Table 18-11<br />

Table 18-12<br />

AVI Video Compression Dialog Box<br />

Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 634<br />

Export Settings Dialog Box<br />

(Audio Options) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 647<br />

Export Settings Dialog Box<br />

(Graphic Options). . . . . . . . . . . . . . . . . . . . . . . . . . . . 650<br />

Table 18-13 Graphic Format Settings Options . . . . . . . . . . . . . . . . 651<br />

Table 18-14 Devices for Transferring Files . . . . . . . . . . . . . . . . . . . 661<br />

28


Table 18-15 Default Folder and File Locations . . . . . . . . . . . . . . . . 664<br />

Table 19-1 NRCS Tool Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . 676<br />

Table B-1 Graphics File Import Specifications. . . . . . . . . . . . . . . 739<br />

Table B-2 Animation File Import Specifications . . . . . . . . . . . . . 743<br />

Table B-3<br />

QuickTime File Import and Export<br />

Specifications. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 744<br />

Table B-4 AVI File Import and Export Specifications . . . . . . . . 745<br />

Table B-5 OMFI File Import Specifications . . . . . . . . . . . . . . . . . 747<br />

Table B-6<br />

Recommended Field Settings for Two-Field<br />

Import and Export. . . . . . . . . . . . . . . . . . . . . . . . . . . 750<br />

Table C-1 Compatible Log Formats. . . . . . . . . . . . . . . . . . . . . . . . 754<br />

Table C-2 <strong>Avid</strong> Log Sample Table. . . . . . . . . . . . . . . . . . . . . . . . . 755<br />

Table C-3 <strong>Avid</strong> Log Global Headings. . . . . . . . . . . . . . . . . . . . . . 756<br />

Table C-4 <strong>Avid</strong> Log Column Headings . . . . . . . . . . . . . . . . . . . . 758<br />

Table C-5 <strong>Avid</strong> Log Data Headings . . . . . . . . . . . . . . . . . . . . . . . 760<br />

29


CHAPTER 1<br />

Desktop Basics<br />

Although most of your work is performed within the <strong>NewsCutter</strong> <strong>XP</strong><br />

application, you need to use a few basic desktop procedures.<br />

The following sections describe basic procedures involving the<br />

Windows operating system and the <strong>Avid</strong> folders:<br />

• Working with the Desktop<br />

• About the <strong>NewsCutter</strong> <strong>XP</strong> Folder<br />

• Managing the <strong>Avid</strong> Projects and <strong>Avid</strong> Users Folders<br />

• Starting the <strong>NewsCutter</strong> <strong>XP</strong> Application<br />

• Accepting Your <strong>NewsCutter</strong> <strong>XP</strong> License Electronically<br />

n<br />

This<br />

chapter refers to the default installation directory path for the various<br />

<strong>Avid</strong> folders. If you choose a different directory path during the installation,<br />

you must substitute that path when using this chapter.<br />

30


Working with the Desktop<br />

For information on the<br />

Windows operating<br />

system, such as the<br />

desktop and icons, see<br />

your Microsoft ®<br />

Windows Help.<br />

This section describes the following desktop features that you will use<br />

when working with <strong>NewsCutter</strong> <strong>XP</strong>:<br />

• Creating an Emergency Repair Disk<br />

• Using Shortcut Menus<br />

• Using the Windows Taskbar<br />

• Dragging Windows<br />

• Setting the <strong>Avid</strong> Color Scheme<br />

• Setting Your Screen Resolution<br />

Creating an Emergency Repair Disk<br />

You or your system administrator needs to create a Windows<br />

emergency repair disk (ERD) to rebuild your system configuration if it<br />

becomes damaged. You need to update the ERD any time you make a<br />

system change, like installing new software.<br />

To create an emergency repair disk:<br />

1. Click the Start button, and click Run.<br />

2. In the text box, type:<br />

rdisk /s<br />

3. Click OK.<br />

4. Follow the instructions to create the disk.<br />

5. Store the disk in a safe, dry, static-free location.<br />

If you have a problem, search for Emergency Repair Disk in the<br />

Windows Help.<br />

31


Using Shortcut Menus<br />

Instead of using the standard menus to find the command you need in<br />

a window, try using the shortcut menus.<br />

To use a shortcut menu, do one of the following:<br />

t<br />

t<br />

Right-click in a window to access a shortcut menu that shows the<br />

most frequently used commands for that window. For a list of the<br />

available shortcuts, see the <strong>Avid</strong> <strong>NewsCutter</strong> <strong>XP</strong> Quick Reference.<br />

You can also right-click a screen object to access What’s This? Help<br />

for the object.<br />

Using the Windows Taskbar<br />

By default, the Microsoft Windows taskbar always appears on the<br />

bottom of your screen, on top of your application. You have two other<br />

choices:<br />

• Keeping the taskbar hidden behind the application<br />

• Setting the taskbar to appear only when you drag the mouse<br />

pointer to it<br />

n<br />

If<br />

you keep the taskbar hidden while running <strong>NewsCutter</strong> <strong>XP</strong> and you<br />

minimize an application such as Help, you will not see the minimized icon. To<br />

see the taskbar and minimized icons, minimize <strong>NewsCutter</strong> <strong>XP</strong>.<br />

To change the taskbar settings:<br />

1. Right-click an unused part of the taskbar.<br />

2. Choose Properties from the shortcut menu.<br />

The Taskbar Properties dialog box appears.<br />

3. Click the Taskbar Options tab.<br />

32


4. Select the options you want:<br />

n<br />

The<br />

t<br />

t<br />

5. Click OK.<br />

To keep the taskbar hidden, deselect Always on top and Auto<br />

hide.<br />

To set the taskbar to appear when you want, select Always on<br />

top and Auto hide.<br />

taskbar can to be dragged to the top, bottom, or either side of the monitor.<br />

For more information, see your Windows Help.<br />

Dragging Windows<br />

By default, Windows systems show the contents of windows when<br />

you drag them. Deselect this option to improve screen display and to<br />

avoid problems repainting the screen.<br />

To deselect the option “Show window contents while dragging”:<br />

1. Click the Start button, point to Settings, and then select Control<br />

Panel.<br />

2. Double-click Display.<br />

3. In the Display Properties dialog box, click the Plus! tab.<br />

4. Deselect “Show window contents while dragging.”<br />

5. Click OK.<br />

n<br />

For<br />

a shortcut to the Display Properties dialog box, right-click an empty part<br />

of the desktop, and choose Properties.<br />

33


Setting the <strong>Avid</strong> Color Scheme<br />

By default, <strong>NewsCutter</strong> <strong>XP</strong> is set to the gray and purple <strong>Avid</strong> color<br />

scheme.<br />

To change the color scheme:<br />

1. Click the Start button, point to Settings, and then select Control<br />

Panel.<br />

2. Double-click Display.<br />

3. In the Display Properties dialog box, click the Appearance tab.<br />

4. Choose a different color scheme from the Scheme list.<br />

5. Click OK.<br />

n<br />

For<br />

a shortcut to the Display Properties dialog box, right-click an empty part<br />

of the desktop, and choose Properties.<br />

Setting Your Screen Resolution<br />

<strong>NewsCutter</strong> <strong>XP</strong> works best with the following screen resolutions:<br />

• 1024 x 768 pixels<br />

• 1152 x 864 pixels<br />

• 1280 x 1024 pixels<br />

A larger resolution displays more pixels and lets you view more<br />

objects in the monitors. The objects will appear smaller.<br />

To view or change the screen resolution:<br />

1. Click the Start button, point to Settings, and then select Control<br />

Panel.<br />

2. Double-click Display.<br />

3. In the Display Properties dialog box, click the Settings tab.<br />

34


4. Under Desktop Area, drag the slider to the resolution you want.<br />

5. Click OK.<br />

n<br />

Also<br />

n<br />

For<br />

in the Settings tab, make sure the Color Palette is set to True Color.<br />

a shortcut to the Display Properties dialog box, right-click an empty part<br />

of the desktop, and choose Properties.<br />

About the <strong>NewsCutter</strong> <strong>XP</strong> Folder<br />

The <strong>NewsCutter</strong> <strong>XP</strong> folder contains essential operational files and<br />

supporting files. You can find it in the following location:<br />

drive:\Program Files\<strong>Avid</strong>\<br />

You should not touch any of these files, except where noted in the<br />

following descriptions:<br />

• Help folder: This folder contains the Help files. You can find<br />

information about Help in “Using Help” on page 54.<br />

• <strong>NewsCutter</strong> <strong>XP</strong> application: The application icon resides here.<br />

You can start the application by following the procedures<br />

described in “Starting the <strong>NewsCutter</strong> <strong>XP</strong> Application” on<br />

page 38.<br />

• Settings: In addition to Project and User settings, the system<br />

maintains two settings files in this folder that apply to all users<br />

and all projects on the system. You can copy or move the Site<br />

Settings file to other systems on the desktop, using the same<br />

procedure described in “Moving Settings Between Systems” on<br />

page 106.<br />

• Supporting Files: A series of files located in the SupportingFiles<br />

folder that add functionality to the application. The system<br />

accesses most of these files from within the application. You can<br />

add third-party effects to the 3rd Party Plug-Ins folder and<br />

35


AVX_Plug-Ins folder from programs such as <strong>Avid</strong> Visual<br />

Extensions (AVX ) for use in effects editing, as described in the<br />

<strong>Avid</strong> <strong>NewsCutter</strong> <strong>XP</strong> Effects <strong>Guide</strong>.<br />

Managing the <strong>Avid</strong> Projects and <strong>Avid</strong> Users Folders<br />

Managing projects, user profiles, and settings involves moving,<br />

copying, or deleting files and folders, and changing project or user<br />

names. You use the desktop to move projects and user profiles<br />

between systems. For information about moving a project from one<br />

system to another, see the <strong>Avid</strong> Products Collaboration <strong>Guide</strong>.<br />

About the <strong>Avid</strong> Projects and <strong>Avid</strong> Users Folders<br />

When you create a new project or user profile, the system creates the<br />

following files and folders:<br />

• When you create a new user, the system creates three items: a user<br />

profile file, a User Settings file, and a user folder containing both.<br />

Each item is given the user name you provide. The new folder is<br />

stored in the <strong>Avid</strong> Users folder on the internal hard drive.<br />

• When you create a new project, the system creates three items: a<br />

project file, a Project Settings file, and a project folder containing<br />

both. Each item is given the project name you provide. This new<br />

folder is stored in the <strong>Avid</strong> Projects folder on the internal hard<br />

drive.<br />

<strong>Avid</strong> Projects and <strong>Avid</strong> Users folders allow you to move entire projects<br />

or selected Project and User settings between systems by copying and<br />

moving files on your desktop.<br />

36


Changing Project and User Names<br />

You cannot change project or user names from within <strong>NewsCutter</strong> <strong>XP</strong>.<br />

You must change the name from your desktop before starting the<br />

application.<br />

To change a project or user name:<br />

1. Double-click the internal hard drive to open it.<br />

2. Double-click the <strong>Avid</strong> Users or the <strong>Avid</strong> Projects folder to open it.<br />

3. Click the name of the folder you want to change.<br />

The name is highlighted for text entry, and the arrow changes to<br />

an I-beam.<br />

4. Type the new name of the folder.<br />

n<br />

When<br />

you change a user name or project name, make sure you change the<br />

name of the folder and all the files in the folder that have the old name. The<br />

system does not automatically change the names of corresponding files in the<br />

folder.<br />

5. Close the windows, and restart <strong>NewsCutter</strong> <strong>XP</strong>.<br />

Deleting Projects and User Profiles<br />

You cannot delete projects and user profiles from within the<br />

<strong>NewsCutter</strong> <strong>XP</strong> application. You must make the change from your<br />

desktop before starting the application. The <strong>Avid</strong> Users and <strong>Avid</strong><br />

Projects folders are now located in:<br />

drive:\Program Files\<strong>Avid</strong>\<strong>Avid</strong> <strong>NewsCutter</strong> <strong>XP</strong><br />

To delete a project or user profile:<br />

1. Double-click the internal hard drive to open it.<br />

2. Double-click the <strong>Avid</strong> Users or the <strong>Avid</strong> Projects folder to open it.<br />

37


c<br />

n<br />

Recorded<br />

3. Drag the project or user folder you want to delete to the Recycle<br />

Bin. Empty the Recycle Bin to remove the files from the system.<br />

Deleting a project also deletes any bins that are in that project.<br />

4. Close the windows, and restart <strong>NewsCutter</strong> <strong>XP</strong>.<br />

media related to a deleted project is not eliminated with the project<br />

folder. For more information on deleting media files, see “Deleting Clips and<br />

Sequences” on page 282 and “Deleting Media Files with the Media<br />

Tool” on page 319.<br />

Starting the <strong>NewsCutter</strong> <strong>XP</strong> Application<br />

The <strong>NewsCutter</strong> <strong>XP</strong> application is now located in:<br />

drive:\Program Files\<strong>Avid</strong>\<strong>Avid</strong> <strong>NewsCutter</strong> <strong>XP</strong><br />

For most users, the desktop is a more convenient location for starting<br />

the application.<br />

To create a shortcut on the desktop:<br />

t<br />

See your Windows documentation.<br />

To start <strong>NewsCutter</strong> <strong>XP</strong>:<br />

1. Click the Start button.<br />

2. Point to Programs.<br />

3. Point to the <strong>Avid</strong> folder.<br />

4. Select <strong>NewsCutter</strong> <strong>XP</strong>.<br />

After a few moments, the Select User and Project dialog box appears.<br />

38


Accepting Your <strong>NewsCutter</strong> <strong>XP</strong> License<br />

Electronically<br />

The <strong>NewsCutter</strong> <strong>XP</strong> license agreement appears the first few times you<br />

start the system.<br />

To accept your <strong>NewsCutter</strong> <strong>XP</strong> license electronically:<br />

1. Read the License Agreement, and then click Accept or Decline at<br />

the bottom of the screen.<br />

After the agreement appears a few times, a new button appears at<br />

the bottom of the screen.<br />

2. If you do not want to see the license agreement again, click Accept<br />

and Don’t Show Again.<br />

A dialog box appears.<br />

3. Type the name of your organization in the dialog box, and click<br />

OK.<br />

The Select User and Project dialog box appears, and you can begin<br />

working with <strong>NewsCutter</strong> <strong>XP</strong>.<br />

39


CHAPTER 2<br />

Starting a Project<br />

Your work in <strong>NewsCutter</strong> <strong>XP</strong> begins when you turn on the system,<br />

start the application, and open an existing project or create a new<br />

project. This chapter describes these and other procedures for starting<br />

a project. You can use several techniques to safeguard and restore your<br />

work if necessary. These topics are covered in the following sections:<br />

• Opening a Project<br />

• Backing Up Your Project Information<br />

• Ending an Edit Session<br />

• Connecting to the <strong>Avid</strong> Production Network<br />

• Mounting and Ejecting Drives<br />

• Using Shortcut Menus<br />

• Using Help<br />

For information on the Windows operating system and terminology,<br />

see the Windows Help. For information on turning on your system,<br />

see the <strong>Avid</strong> <strong>NewsCutter</strong> <strong>XP</strong> Setup <strong>Guide</strong>.<br />

n<br />

This<br />

chapter refers to the default installation directory path for the various<br />

<strong>Avid</strong> folders. If you chose a different directory path during the installation,<br />

you must substitute that path when using this chapter.<br />

40


Opening a Project<br />

Each time you start the <strong>NewsCutter</strong> <strong>XP</strong> application, the Select User<br />

and Project dialog box appears.<br />

Users scroll list<br />

Projects scroll list<br />

To establish your identity as a user with the system and to select or<br />

create a project to open, use the following procedures:<br />

• Identifying a User<br />

• Selecting a Project<br />

• Opening a Project in <strong>NewsCutter</strong> <strong>XP</strong><br />

• Closing a Project<br />

You can also create additional folders within which to store projects, or<br />

you can quit the application from the Select User and Project dialog<br />

box.<br />

41


Identifying a User<br />

To identify a user for the project, do one of the following:<br />

t<br />

t<br />

Create and identify a new user.<br />

Select a user from a list of existing users. This user name<br />

represents the user profile, which includes the settings associated<br />

with the user.<br />

Creating a New User<br />

To create a new user profile:<br />

1. Click New User in the Select User and Project dialog box.<br />

2. Type the name of the new user, and press Enter.<br />

n<br />

If<br />

you plan to move bins and projects from one platform to another, do not use<br />

the characters / \ : * ? “ < > |when naming projects, bins, and users.<br />

3. Click OK.<br />

The Select User and Project dialog box reappears with your user<br />

name highlighted in the list of users.<br />

You are ready to select a project. See “Selecting a Project” on page 43.<br />

Selecting an Existing User<br />

To select from the list of existing users:<br />

t<br />

Click the user name to highlight it in the Users scroll list on the left<br />

side of the Select User and Project dialog box.<br />

Folders containing collections of users appear in the list with asterisks<br />

preceding them.<br />

42


To select a user in a folder:<br />

1. Double-click the folder to open it and display the user names.<br />

2. Click a user name to select it.<br />

Selecting a Project<br />

To select a project, do one of the following:<br />

t<br />

t<br />

Open an existing project.<br />

Create and open a new project.<br />

You can also place projects in folders and nest the folders within other<br />

folders.<br />

Selecting an Existing Project<br />

Existing projects appear in the Projects scroll list in the Select User and<br />

Project dialog box.<br />

Projects pop-up menu<br />

Projects scroll list<br />

43


To select an existing project, do one of the following in the Select<br />

User and Project dialog box:<br />

t<br />

t<br />

Click an existing project name to highlight it.<br />

Press the first letter of the project name on the keyboard to<br />

highlight it.<br />

To open a project nested in a folder:<br />

1. Double-click the folder name to open it and display the contents in<br />

the Projects scroll list.<br />

2. Click the project name to highlight it.<br />

To locate a project in another folder:<br />

1. Click the Projects pop-up menu, and choose a drive from the<br />

pop-up menu.<br />

2. Double-click a folder name to open it. Continue opening folders<br />

until the Projects scroll list displays the project folder you want.<br />

3. Click the project name to highlight it.<br />

Creating a New Project<br />

When you create a project for the first time, <strong>NewsCutter</strong> <strong>XP</strong> saves the<br />

video format as a Site setting; all projects you create subsequently use<br />

the same video format setting.<br />

To create a new project the first time you open <strong>NewsCutter</strong> <strong>XP</strong>:<br />

1. Click New Project in the Select User and Project dialog box.<br />

The New NTSC Project dialog box appears.<br />

44


2. Type the name of your new project in the Project Name text box.<br />

3. Click OK.<br />

The system creates the new project files and folder and returns<br />

you to the Select User and Project dialog box. The project name is<br />

highlighted in the Projects scroll list.<br />

Nesting Projects in Folders<br />

You can create folders in the Select User and Project dialog box for<br />

storing related products. To nest a folder, you must first create a folder.<br />

To create a folder:<br />

1. Click New Folder in the Select User and Project dialog box.<br />

The New Folder dialog box appears.<br />

2. Type a name for the folder, and press Enter or click OK.<br />

The folder name appears in the Projects scroll list with an asterisk<br />

preceding it.<br />

3. Double-click the folder name to open the folder.<br />

Any new projects you create now are displayed and stored in this<br />

folder. Any existing projects you move into this folder from your<br />

desktop are displayed in this folder.<br />

45


Opening a Project in <strong>NewsCutter</strong> <strong>XP</strong><br />

To open a project, do one of the following:<br />

t<br />

t<br />

t<br />

Click OK.<br />

Double-click the highlighted project name in the Projects scroll list.<br />

Double-click the highlighted user name in the Users scroll list.<br />

The Source/Record monitor and the bin open with the selected<br />

User settings loaded.<br />

The title bar of the Project window contains the project name and user<br />

name you selected in the Select User and Project dialog box.<br />

Project name<br />

User name<br />

Close button<br />

Project window<br />

46


Closing a Project<br />

When you close the current project, you return to the Select User and<br />

Project dialog box.<br />

To close the current project, do one of the following:<br />

t<br />

t<br />

With the Project window active, choose Close from the File menu.<br />

Click the Close button in the Project window.<br />

Backing Up Your Project Information<br />

For information on<br />

using the Auto-save<br />

feature, see “Saving<br />

Bins Automatically” on<br />

page 69.<br />

Although <strong>NewsCutter</strong> <strong>XP</strong> automatically saves your bins, projects, and<br />

settings, you should back up these items frequently to avoid losing<br />

any of your work in case your hard drive fails. Because the storage<br />

requirements are minimal, you can back up these files easily to a<br />

variety of storage devices, including:<br />

• Floppy disk<br />

• Network storage device (such as a file server)<br />

• Mass storage device<br />

Saving Your Project Information on a Drive or Floppy Disk<br />

To save your work on a drive or floppy disk:<br />

1. Mount the drive or insert a floppy disk as appropriate.<br />

2. From the Windows desktop, double-click the My Computer icon.<br />

3. Double-click the icon for the targeted storage drive or floppy disk<br />

to open it. Double-click any additional folders to target the<br />

appropriate storage location.<br />

4. Double-click the internal hard drive to open it.<br />

47


5. Drag a project folder, user folder, or settings file to the targeted<br />

storage location.<br />

6. When the system finishes copying the files, unmount the drive or<br />

eject the floppy disk and store it where appropriate.<br />

Restoring from a Backup<br />

To restore a project, user profile, or settings from a backup storage<br />

device:<br />

1. Mount the drive or insert a floppy disk as appropriate.<br />

2. From the desktop, double-click the drive or floppy disk and the<br />

internal hard drive.<br />

3. Drag the copies from the storage device to the appropriate folder<br />

on the internal hard drive:<br />

- Project folders and settings files go in the <strong>Avid</strong> Projects folder.<br />

- User folders and settings files go in the <strong>Avid</strong> Users folder.<br />

- Site settings files go in the <strong>Avid</strong> <strong>NewsCutter</strong> <strong>XP</strong> folder.<br />

4. Start the <strong>NewsCutter</strong> <strong>XP</strong> application.<br />

Ending an Edit Session<br />

To end the session, you must first quit the application, and then turn<br />

off your equipment in the order described in this section.<br />

48


Quitting the <strong>NewsCutter</strong> <strong>XP</strong> Application<br />

There are two ways to quit <strong>NewsCutter</strong> <strong>XP</strong>, depending upon whether<br />

you are between projects or you have a project open.<br />

To quit the <strong>NewsCutter</strong> <strong>XP</strong> application if you are between projects:<br />

1. Click Quit in the Select User and Project dialog box.<br />

Quit button<br />

A message box appears.<br />

2. Click Leave to quit the <strong>NewsCutter</strong> <strong>XP</strong> application. Click Cancel<br />

to return to the Select User and Project dialog box and select<br />

another project.<br />

49


To quit the <strong>NewsCutter</strong> <strong>XP</strong> application from an open project:<br />

1. Click the Close button at the far right of the title bar.<br />

Close button<br />

The Select User and Project dialog box appears.<br />

2. Click Quit.<br />

3. Click Leave.<br />

n<br />

If<br />

you want to turn off your system, see “Turning Off Your Equipment” on<br />

page 51.<br />

50


Turning Off Your Equipment<br />

c<br />

Quit <strong>NewsCutter</strong> <strong>XP</strong> before turning off your equipment. See<br />

“Quitting the <strong>NewsCutter</strong> <strong>XP</strong> Application” on page 49.<br />

To turn off your equipment without damaging your computer or<br />

media storage drives:<br />

1. Choose Shut Down from the Start menu.<br />

The Shut Down Windows dialog box appears.<br />

2. Click “Shut down the computer,” and click Yes.<br />

3. Turn off your speakers and monitors.<br />

4. Turn off each drive.<br />

c<br />

Move your drives only when the system is completely off.<br />

Never remove drives from your <strong>NewsCutter</strong> <strong>XP</strong> system when it is<br />

turned on.<br />

Mounting and Ejecting Drives<br />

The Eject command makes selected media drives inaccessible to<br />

<strong>NewsCutter</strong> <strong>XP</strong>. If the drive you eject supports the auto-eject feature<br />

(for example, Jaz ® drives), the command ejects the disk from the drive.<br />

By default, all media drives connected to your system are listed and<br />

can be seen by <strong>NewsCutter</strong> <strong>XP</strong>. You can remove one or more drives<br />

from the list at any time by choosing Eject from the File menu. For<br />

example, if you want to use only some of your drives for a particular<br />

project, choose Eject to prevent other drives from appearing in<br />

<strong>NewsCutter</strong> <strong>XP</strong>. The Eject command does not remove drives from the<br />

Windows system.<br />

51


c<br />

n<br />

On<br />

Before you physically remove or add drives, shut down the<br />

Windows system completely. For information on removing and<br />

adding drives, see the <strong>Avid</strong> MediaDrive Utilities User’s <strong>Guide</strong>.<br />

systems with multiple media drives, ejecting unused drives can improve<br />

the performance of the Media tool. You need to eject the drives before you can<br />

open the Media tool. See “Using the Media Tool” on page 315.<br />

Ejecting Drives<br />

To eject a disk or make a drive unavailable to <strong>NewsCutter</strong> <strong>XP</strong>:<br />

1. With the <strong>NewsCutter</strong> <strong>XP</strong> application active, choose Eject from the<br />

File menu.<br />

The Select a Disk or Drive to Eject dialog box appears. The scroll<br />

list displays all drives currently available.<br />

2. Select a drive to eject. Ctrl+click to select additional drives.<br />

3. Click Eject.<br />

The drives are no longer available to <strong>NewsCutter</strong> <strong>XP</strong>.<br />

Mounting All Drives<br />

Because the system cannot interface with ejected drives individually,<br />

you cannot mount selected drives. However, you can mount all drives<br />

connected to the system, including those previously ejected.<br />

To mount all drives:<br />

t<br />

Choose Mount All from the File menu.<br />

All drives turned on and connected to the system become<br />

available to <strong>NewsCutter</strong> <strong>XP</strong>.<br />

52


Connecting to the <strong>Avid</strong> Production Network<br />

The <strong>Avid</strong> Production Network (<strong>Avid</strong>ProNet ) is a Web site<br />

community designed specifically for professionals in the media<br />

creation business. The purpose of the <strong>Avid</strong>ProNet Web site is to<br />

provide you with Web-based tools and services to allow you to take<br />

full advantage of the Internet in your business.<br />

You can use Review & Approval services for an easy method to<br />

obtain the required reviews and approvals for your material during<br />

the production process. Review & Approval services are available on<br />

the <strong>Avid</strong>ProNet Web site. See “Using the Review & Approval<br />

Service” on page 574.<br />

To access the <strong>Avid</strong>ProNet Web site from your <strong>Avid</strong> system:<br />

t<br />

Choose www.<strong>Avid</strong>ProNet.com from the Help menu.<br />

Using Shortcut Menus<br />

The Windows environment allows you to access frequently used<br />

commands by using the right mouse button (right-clicking) to click an<br />

object. <strong>NewsCutter</strong> <strong>XP</strong> takes advantage of this feature. When working<br />

with <strong>NewsCutter</strong> <strong>XP</strong>, right-click in a window to access a menu that<br />

shows the most frequently used commands for that window.<br />

You can also right-click a screen object to access What’s This? Help for<br />

the object.<br />

53


Using Help<br />

You can get help and background information for tasks, windows,<br />

dialog boxes, and screen objects through your <strong>Avid</strong> Help system. Your<br />

Help system is HTML-based and operates in the Web browser<br />

Microsoft Internet Explorer. <strong>Avid</strong> recommends using version 5 or<br />

higher.<br />

To open Help from within <strong>NewsCutter</strong> <strong>XP</strong>:<br />

t<br />

Choose <strong>NewsCutter</strong> <strong>XP</strong> Help from the Help menu.<br />

Help opens in Microsoft Internet Explorer.<br />

To find out how to use Help:<br />

t<br />

Click the Using Help button in the Help system.<br />

54


CHAPTER 3<br />

Working with the Project<br />

Window<br />

The Project window provides controls in three different display modes<br />

for structuring and viewing important information about your current<br />

project. These include a display of bins and folders associated with the<br />

project, a list of all settings, and basic information about the format of<br />

the project and use of system memory. These topics are described in<br />

the following sections:<br />

• Opening and Closing the Project Window<br />

• Using the Bins Display<br />

• Using the Settings Scroll List<br />

• Using the Info Display<br />

• Customizing Your Workspace<br />

• Navigating in Dialog Boxes and Menus<br />

n<br />

This<br />

chapter refers to the default installation directory path for the various<br />

<strong>Avid</strong> folders. If you chose a different directory path during the installation,<br />

you must substitute that path when using this chapter.<br />

55


Opening and Closing the Project Window<br />

The Project window provides three different displays (Bins, Settings<br />

and Info) for structuring and viewing information about your current<br />

project.<br />

Settings button<br />

Bins button<br />

Info button<br />

Use the Project window to:<br />

• Create and open bins.<br />

• View and modify settings.<br />

• View information about the format of the project and the use of<br />

system memory.<br />

56


You can also add folders to your projects that allow you to organize<br />

the projects.<br />

Bins from other projects appear in the Project window in italic print.<br />

You can see bins and folders in a flat view, which lists only the folder<br />

contents and not the folder. Flat view is an option in the Project<br />

window’s Fast menu. You can also drag bins into folders or folders<br />

into folders.<br />

The Project window opens automatically when you select a project in<br />

the Select User and Project dialog box.<br />

To close the project, do one of the following:<br />

t<br />

t<br />

With the Project window active, choose Close from the File menu.<br />

Click the Close button in the Project window.<br />

The Select User and Project dialog box appears.<br />

To reopen the Project window from within a project:<br />

t<br />

Choose Project from the Tools menu, or click in the Project<br />

window.<br />

The Project window becomes active.<br />

Using the Bins Display<br />

Bins contain the master clips that are created when you record source<br />

material. (The master clips are linked to the media files.) Bins also<br />

contain the sequences, subclips, and effect clips that you create during<br />

a project. From the Project window, you can view a list of bins<br />

associated with the project, and open, close, and create bins. You can<br />

also open bins created for another project.<br />

57


Viewing a List of Bins<br />

To view a list of bins associated with the project:<br />

t<br />

Click the Bins button in the Project window.<br />

Bins button<br />

58


The views for working with clips in a bin are Text view, Frame view,<br />

and Script view. For more information about working with different<br />

bin views, see “About Bin Views” on page 273.<br />

• In Text view, clips are displayed in a database text format using<br />

columns and rows, with icons representing the various objects.<br />

You can save various arrangements of columns, text, and objects<br />

as customized views.<br />

Text View button<br />

59


• In Frame view, each clip is represented by a single picture frame,<br />

with the name of the clip. You can play back the footage in each<br />

frame and change the size of frames. You can also rearrange the<br />

frames in any order within the bin.<br />

Frame View button<br />

60


• In Script view, the features of Text view are combined with those of<br />

Frame view, with an added script box next to each frame. The<br />

frames are displayed vertically on the left side of your screen with<br />

the script box next to each. Use the script boxes to hold text for<br />

notes or a script.<br />

Script View button<br />

61


Displaying Bins<br />

By default, your bins display all existing media objects except source<br />

clips and rendered effects. You can display only those media objects<br />

that you need to organize your project.<br />

To set the bin display:<br />

1. Click in a bin.<br />

2. Choose Set Bin Display from the Bin menu.<br />

The Set Bin Display dialog box appears.<br />

3. Select the object types and options that you want to see. For more<br />

information about setting the bin display, see “Setting the Bin<br />

Display” on page 271.<br />

4. Click OK.<br />

The bin displays objects according to your specifications.<br />

62


Creating a Folder in a Project<br />

To create a folder in a project:<br />

1. Click the Bins button in the Project window.<br />

Bins button<br />

Fast Menu<br />

button<br />

2. Click the Fast Menu button in the lower left corner.<br />

3. Choose New Folder from the Bin Fast menu.<br />

A new, untitled folder appears.<br />

4. Type a name in the name text box.<br />

63


Creating a New Bin<br />

To create a new bin from the Project window:<br />

1. Do one of the following:<br />

t<br />

t<br />

Choose New Bin from the File menu.<br />

Click the New Bin button in the Project window.<br />

Either one of these procedures opens a new (empty) bin that is<br />

given the name of the project as displayed in the title bar of the<br />

Project window. The new bin appears in the Bins list of the Project<br />

window with a default name highlighted and a number appended<br />

to it. A corresponding file is placed in the project folder, and a<br />

backup copy is placed in the Attic folder.<br />

2. Type the name of the new bin, and press Enter.<br />

To place a bin in a folder:<br />

t<br />

Drag the bin to the folder icon.<br />

Renaming a Bin<br />

Each new bin that you create takes the name of the project that appears<br />

in the Project window, numbered incrementally.<br />

To change the name of a bin:<br />

t<br />

Click the bin name in the Project window, and type a new name.<br />

Opening and Closing a Bin<br />

To open a bin directly:<br />

1. Click the Bins button in the Project window.<br />

2. Double-click the icon next to the bin name.<br />

64


To open a bin from the File menu:<br />

1. Choose Open Bin from the File menu.<br />

The Open dialog box appears.<br />

Up One Level button<br />

2. Select a bin. Navigate to the correct folder, if necessary.<br />

c<br />

3. Click Open.<br />

Never open a bin that is stored on a floppy disk; otherwise, the<br />

system will not be able to save your work. Always copy the bin to a<br />

project folder on the internal hard drive before you open it.<br />

Opening Selected Bins<br />

To open several bins at once from the Project window:<br />

1. Click the name of one of the bins in the Bins list.<br />

2. Ctrl+click each additional bin you want to open.<br />

3. Choose Open Selected Bins from the File menu.<br />

65


Closing a Bin<br />

To close a bin, do one of the following:<br />

t<br />

t<br />

Click the Close button.<br />

Choose Close Bin from the File menu.<br />

Deleting a Bin or Folder<br />

To delete a bin or folder within a project:<br />

1. Select the bin or the folder you want to delete in the Bins list of the<br />

Project window.<br />

2. Press the Delete key.<br />

A Trash icon appears in the Bins list in the Project window. It<br />

contains the deleted item. The deleted item is stored in the Trash<br />

until you empty it.<br />

n<br />

The<br />

c<br />

Trash is not visible in the Project window until you select your first item<br />

to delete.<br />

Only clips, subclips, and effects that are in a bin enter the Trash after<br />

you delete the bin. If you select a clip, subclip, or effect directly and<br />

press the Delete key, the item does not appear in the Trash.<br />

Viewing Contents in the Trash<br />

If you need to view the contents in the Trash or decide you do not<br />

want to delete those items in the Trash, you must first move the bins<br />

and folders out of the Trash.<br />

66


Trash icon<br />

Fast Menu<br />

button<br />

To view items in the Trash:<br />

1. Double-click the Trash icon in the Bins list to open it.<br />

2. Click the bins or folders you want to remove (or view) from the<br />

Trash, and drag them from the Trash to the Bins list in the Project<br />

window.<br />

3. Double-click the bin or folder to view it.<br />

Emptying the Trash<br />

To empty the Trash:<br />

1. Click the Fast Menu button.<br />

2. Choose Empty Trash from the Fast menu.<br />

A message box appears.<br />

67


3. Click Empty Trash to delete the bins or folders from the Trash and<br />

from your internal hard drive.<br />

Managing Folders and Bins<br />

You can use the Project window to create hierarchies of folders and<br />

bins that reflect the specific workflow of the current project. This<br />

structure should provide both simplicity and backup security.<br />

Although the specifics vary depending on your production needs and<br />

habits, a few basic principles can help you get started:<br />

• Limit the number of sequences you create in each project. For<br />

instance, consider creating one new project for each show, episode,<br />

spot, or scene.<br />

• Limit the number and complexity of clips in each bin by creating<br />

and organizing bins in three groups, as follows:<br />

- Create a set of bins for the recording stage.<br />

For example, you can create one bin for each source tape or<br />

each day’s worth of dailies transfers to be recorded to avoid<br />

slowing the system with large bins and causing confusion<br />

between tapes.<br />

- Create a second set of bins for organizing your project.<br />

For example, you can create a separate bin for each segment of<br />

a video project or each scene of a project, depending upon the<br />

preferences of the editor.<br />

68


- Create a third set of gins for the editing stage, including:<br />

A current cut bin for storing each work in progress (sequence)<br />

An archive bin for keeping the original version of each cut<br />

(sequence)<br />

A selects or storyboard bin for screening selected clips or cuts<br />

gathered from the source bins<br />

A format cuts bin for storing the final cuts with added format<br />

elements such as segment breaks, color bars and tone, slate, or<br />

countdown<br />

• (Option) Create additional folders at the desktop level for better<br />

organization. For example, you can create one folder for each<br />

recording bin and show cut bin, or a folder containing all shot logs<br />

to be imported.<br />

• Save these files as a template for future productions of a similar<br />

nature.<br />

Saving Bins Automatically<br />

<strong>NewsCutter</strong> <strong>XP</strong> automatically saves changes to your work on a<br />

regular basis during each session. Two things happen when an<br />

auto-save occurs:<br />

• Any open bins are updated with changes made since the last<br />

auto-save. Updated bins have an asterisk in the title bar.<br />

• Copies of these bins are placed in the following location as<br />

backup:<br />

drive:\Program Files\<strong>Avid</strong>\<strong>Avid</strong> <strong>NewsCutter</strong> <strong>XP</strong>\Attic folder<br />

To adjust the frequency of automatic saves:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Double-click Bin.<br />

69


The Bin Settings dialog box appears.<br />

3. Type a number in the minutes text box for the Auto-Save interval.<br />

4. Click OK.<br />

Saving Bins Manually<br />

For added security, you can save a bin manually. You might want to do<br />

this immediately after performing an important edit. There are three<br />

ways to save bins manually.<br />

To save a specific bin:<br />

1. Click the bin to activate it.<br />

2. Choose Save Bin from the File menu.<br />

To save selected bins:<br />

1. Activate the Project window by choosing Project from the Tools<br />

menu or by clicking anywhere in the window.<br />

2. Click a Bin icon to select it. Ctrl+click any additional bins.<br />

3. Choose Save All from the File menu.<br />

70


The system saves all the selected bins.<br />

n<br />

The<br />

Save Bin command appears dimmed if there have been no changes since<br />

the last time the active bin was saved.<br />

To save all the bins:<br />

1. Click in the Project window to activate it but do not select any<br />

individual bins in the Bins list.<br />

2. Choose Save All from the File menu.<br />

The system saves all the bins for the project.<br />

Retrieving Bin Files from the Attic Folder<br />

You retrieve files from the Attic folder in the following circumstances:<br />

• When you want to replace current changes to a sequence or clip<br />

with a previous version<br />

• When the current bin file becomes corrupted<br />

The Attic folder contains a folder for each project. When a bin is saved,<br />

a copy of the bin file is stored in the project folder in the Attic folder.<br />

The system adds the file name extension .back plus a version number<br />

to the bin name. The bin file with the highest version number<br />

represents the latest copy of the bin file.<br />

When you view a project folder in Details view, you can also identify<br />

the most recent backup file based on the name and timestamp of<br />

creation displayed in the Date Modified column.<br />

To retrieve a file from the Attic folder:<br />

1. Minimize the <strong>NewsCutter</strong> <strong>XP</strong> application.<br />

2. From the desktop, double-click the Attic folder in the following<br />

location:<br />

drive:\Program Files\<strong>Avid</strong>\<strong>Avid</strong> <strong>NewsCutter</strong> <strong>XP</strong>\<br />

71


The Attic folder opens and displays project folders that contain the<br />

backup files.<br />

3. Double-click the project folder that contains the files you want to<br />

retrieve.<br />

4. If the project folder is not already in the Details view, choose<br />

Details from the View menu.<br />

The project folder displays the file names and their creation dates.<br />

5. Ctrl+click the files you want to retrieve.<br />

6. Drag the selected backup bin files to the desktop.<br />

This makes a copy of the files, leaving the original files in the Attic<br />

folder.<br />

7. Double-click the <strong>NewsCutter</strong> <strong>XP</strong> button in the taskbar to activate<br />

it.<br />

n<br />

If<br />

n<br />

The<br />

the taskbar is hidden, see your Windows documentation.<br />

8. Click the Project window to activate it, and click the Bins button to<br />

display the Bins list.<br />

9. Choose Open Bin from the File menu. Select one of the backup bin<br />

files you copied to the desktop, and click Open.<br />

When you open the backup bin, a link to the backup bin on the<br />

desktop is created in the Other Bins folder.<br />

<strong>NewsCutter</strong> <strong>XP</strong> system does not allow a bin and a copy of a bin to be<br />

opened at the same time. You must keep all other bins closed and open the<br />

backup bins one at a time. You might also need to change the creation date to<br />

avoid conflicts. For more information, see “Modifying the Creation Date”<br />

on page 73.<br />

10. Create a new bin if you do not plan to overwrite existing files.<br />

11. Open the new bin, and open the backup bin in the Other Bins<br />

folder.<br />

72


12. Select the material you want to keep from the backup bin, and<br />

drag the files to the new bin.<br />

Repeat steps 9 through 12 for any other backup bins you copied to<br />

your desktop.<br />

13. Select and delete the backup bins in the Other Bins folder.<br />

14. Drag the backup bin files to the Recycle Bin on the desktop.<br />

Once you have moved the objects, modify their creation dates so they<br />

are considered newest by the system. The creation date is modified<br />

whenever you make a change to an object and then save the bin.<br />

Modifying the Creation Date<br />

After you have moved backup bins from the Attic folder, you must<br />

modify the creation date for these backup items so they are considered<br />

the newest items by the system. This prevents them from being<br />

overwritten by a newer item.<br />

To modify the creation date:<br />

1. Click the F button at the lower left corner of the Bin window to put<br />

the bin in Frame view.<br />

2. Choose Select All from the Edit menu.<br />

3. Click the Step Forward button or press the Step Forward key to<br />

advance the pictures displayed by one frame; click the Step<br />

Backward button or press the Step Backward key to move back<br />

again. This modifies the timestamp on these clips to the present<br />

time and date.<br />

4. Close the backup copies of the bins.<br />

5. Quit the <strong>NewsCutter</strong> <strong>XP</strong> application.<br />

6. Drag the backup copies of the bins to the Recycle Bin.<br />

73


Using the Settings Scroll List<br />

From the Settings scroll list of the Project window, you can view, select,<br />

open, and alter various User, Project, and Site settings, as described in<br />

this section.<br />

To view the Settings scroll list:<br />

t<br />

Click the Settings button in the Project window.<br />

Settings button<br />

74


About Settings<br />

Three types of settings appear in the Settings scroll list, as indicated in<br />

the second column of information: User, Project, and Site settings.<br />

• User settings are specific to a particular editor. User settings<br />

reflect individual preferences for adjusting the user interface in the<br />

system. Individual User settings are stored in each user folder,<br />

which is stored in the following location:<br />

drive:\Program Files\<strong>Avid</strong>\<strong>Avid</strong> <strong>NewsCutter</strong> <strong>XP</strong>\<strong>Avid</strong> Users<br />

• Project settings are directly related to individual projects. When<br />

you change a Project setting, it affects all editors working on the<br />

project. Specific Project settings are stored in each project folder,<br />

which is stored in the following location:<br />

drive:\Program Files\<strong>Avid</strong>\<strong>Avid</strong> <strong>NewsCutter</strong> <strong>XP</strong>\<strong>Avid</strong> Projects<br />

• Site settings establish default parameters for all new users and<br />

projects on a particular system. They can apply to particular<br />

configurations of equipment installed at the site; for example,<br />

specification and node settings for an external switcher. They can<br />

also include other User or Project settings that you copy into the<br />

Site Settings window. Site settings are stored in a separate Settings<br />

folder, in the following location:<br />

drive:\Program Files\<strong>Avid</strong>\<strong>Avid</strong> <strong>NewsCutter</strong> <strong>XP</strong>\Settings<br />

Defining Settings<br />

You can use the Settings scroll list to establish a hierarchy of settings<br />

that address the specific needs of each production phase. For example,<br />

you can establish:<br />

• User settings that facilitate logging, recording, and organizing<br />

projects, and editing interface preferences, including Bin View<br />

settings that display useful columns of information for each bin<br />

• Project settings that reflect the specific needs of the project<br />

75


By establishing these settings once, and by selecting the appropriate<br />

setting or bin view in context, you can save time and effort that would<br />

be spent searching for information or adjusting bin headings<br />

on-the-fly. You can also save these settings along with your template<br />

for use on similar projects, as described in “Managing Folders and<br />

Bins” on page 68.<br />

Reviewing Basic Settings<br />

The following sections describe basic system settings to review at the<br />

start of your project:<br />

• Bin Settings<br />

• General Settings<br />

• Interface Settings<br />

To view the settings:<br />

t<br />

Double-click each setting in the Settings scroll list of the Project<br />

window.<br />

Bin Settings<br />

Bin settings define general system functions related to bins. Select<br />

these functions in the Bin Settings dialog box.<br />

76


Table 3-1 describes the options listed in the Bin Settings dialog box.<br />

Table 3-1<br />

Bin Settings Options<br />

Option<br />

Auto-Save interval<br />

Inactivity period<br />

Force Auto-Save at<br />

Description<br />

Specifies the length of time between attempts to auto-save project files. The<br />

default is 15 minutes.<br />

To avoid interrupting an edit, the <strong>NewsCutter</strong> <strong>XP</strong> system waits until the system<br />

is inactive before auto-saving. Use the option “Force Auto-Save at” to specify an<br />

interval at which the system will interrupt an edit to make the auto-save.<br />

Specifies the length of time the <strong>NewsCutter</strong> <strong>XP</strong> system waits when the system is<br />

inactive before automatically saving the project files. The default is 0 seconds.<br />

Specifies the maximum length of time between auto-saves. When the system<br />

reaches this time, it will auto-save the project files even if it must interrupt an<br />

edit to do so. The default is 30 minutes.<br />

77


Table 3-1<br />

Bin Settings Options (Continued)<br />

Option<br />

Maximum files in<br />

attic<br />

Max versions of any<br />

one bin<br />

Double-click loads<br />

clip in<br />

Enable edit from bin<br />

(Splice, Overwrite)<br />

Enable ‘Sticky’ bins<br />

Description<br />

Specifies the total number of files stored in the Attic folder. When a bin is saved,<br />

the <strong>NewsCutter</strong> <strong>XP</strong> system copies the previous version of the bin to a project<br />

folder in a special folder called the Attic. The default is 300 files.<br />

Keep more files if there are many editors working on the system. This ensures<br />

that all the bins are backed up.<br />

When multiple editors are working on one system, store bin settings as Site or<br />

Project settings. This ensures that another user does not override your settings<br />

and delete your backups.<br />

Specifies the total number of single-bin copies stored in the Attic folder. This<br />

setting prevents filling the Attic with too many copies of one bin, at the risk of<br />

losing the others. The default is five copies.<br />

Determines if a clip loads in the Source/Record monitor or in a new pop-up<br />

monitor.<br />

Allows you to edit clips directly from a bin by selecting a clip and clicking the<br />

Splice-in or the Overwrite button.<br />

Keeps the current bin window attached to the Project window. The windows<br />

move together unless you disable this option.<br />

78


General Settings<br />

General settings define fundamental system defaults.<br />

Table 3-2 describes the General Settings options.<br />

Table 3-2<br />

General Settings Options<br />

Option<br />

Project Format<br />

Temporary File Directory<br />

Default Starting TC<br />

Description<br />

This option displays the format currently selected for the project. It cannot<br />

be changed.<br />

When you use the Drag-and-Drop Export or an export that creates an<br />

intermediate movie file, <strong>NewsCutter</strong> <strong>XP</strong> must store the intermediate file,<br />

which can be as large as the final export. By default, the Temporary File<br />

Directory is located in the same directory as <strong>NewsCutter</strong> <strong>XP</strong>.<br />

To improve efficiency or to avoid DISK_FULL errors when exporting, you<br />

can set a different directory for these temporary files. Click Set and<br />

navigate to a directory on the drive to which you will be exporting or<br />

simply one with plenty of free space.<br />

This option specifies the timecode value you want the system to use as the<br />

default starting timecode for each new sequence.<br />

79


Table 3-2<br />

General Settings Options (Continued)<br />

Option<br />

Audio File Format<br />

Locked Audio<br />

Description<br />

Choose the file format for the audio:<br />

• (OMF) WAVE, compatible with Windows applications<br />

• (OMF) AIFF-C, compatible with many third-party applications,<br />

including Pro Tools ®<br />

Choose the AIFF-C format for all audio media when you need to transfer<br />

audio media files directly to a Pro Tools or AudioVision ® system for audio<br />

sweetening.<br />

Some DV devices (cameras, transcoders, decks) check the Locked Audio<br />

setting before recording or transferring.<br />

Devices that use Locked Audio keep the audio clock locked precisely to the<br />

video clock. With Locked Audio, exactly the same number of audio<br />

samples and video frames are recorded or transmitted in each cycle of the<br />

phase relationship.<br />

Devices that do not use Locked Audio allow some imprecision in the audio<br />

sample rate, with a variation of up to +/– 25 audio samples per frame.<br />

<strong>NewsCutter</strong> <strong>XP</strong> uses Locked Audio exclusively. Locked Audio works with<br />

all devices. However, because some devices check the Locked Audio<br />

setting before transferring or recording, you should select the Locked<br />

Audio setting expected by your device.<br />

c<br />

The <strong>NewsCutter</strong> <strong>XP</strong> system does not prevent you from using<br />

non-<strong>Avid</strong> drives, but their reliability cannot be guaranteed.<br />

Interface Settings<br />

You can set general options and appearance options in the Interface<br />

dialog box. General Interface settings determine the level of basic<br />

information displayed in the interface. Interface Appearance settings<br />

give you controls for customizing the colors and button style of the<br />

<strong>NewsCutter</strong> <strong>XP</strong> user interface.<br />

80


General Interface Settings<br />

The following illustration shows the General tab of the Interface dialog<br />

box.<br />

81


Table 3-3 describes the options in the General tab of the Interface<br />

dialog box.<br />

Table 3-3<br />

Interface Settings Options (General Tab)<br />

Option<br />

Show Labels in Tool Palette<br />

Show ToolTips<br />

Delay n seconds before showing<br />

Windows ® Standard Alt Key<br />

Behavior<br />

Description<br />

When you select this option, the system displays text labels with<br />

the icons in the Tool palette. This is the default option.<br />

To tear off the Tool palette, click anywhere in the palette, press<br />

and hold the mouse button, and drag the palette to the location<br />

you want.<br />

When you select this option, the system displays labels for<br />

buttons and icons when you position the mouse pointer over<br />

them. This is the default option.<br />

You can also turn ToolTips on and off from the Help menu.<br />

If you select Show ToolTips, you can delay the label display by<br />

entering a value in this text box. A delay allows you to move the<br />

mouse pointer across the interface without displaying the labels<br />

on items between the starting point and the destination of the<br />

mouse pointer.<br />

This option switches between standard Windows Alt key<br />

behavior and <strong>Avid</strong> system Alt key behavior. When you select this<br />

option, pressing and holding the Alt key together with another<br />

key works as a keyboard shortcut for certain Windows actions<br />

(for example, opening menus).<br />

When you deselect this option, pressing and releasing the Alt<br />

key and then pressing another key works as the Windows<br />

keyboard shortcut, while pressing and holding the Alt key<br />

together with another key works as a keyboard shortcut for<br />

certain <strong>Avid</strong> functions. This is the default option.<br />

For more information on Windows shortcuts, see your Windows<br />

documentation.<br />

For more information on <strong>Avid</strong> shortcuts, see the <strong>NewsCutter</strong> <strong>XP</strong><br />

Quick Reference, or choose Shortcuts from the Help menu.<br />

82


Table 3-3<br />

Interface Settings Options (General Tab) (Continued)<br />

Option<br />

Automatic Num Lock Activation<br />

Description<br />

When you select this option, <strong>NewsCutter</strong> <strong>XP</strong> automatically sets<br />

the numeric keypad in numeric mode the next time you start the<br />

application. If you deselect this option, the Num Lock key on the<br />

keyboard controls the mode of the numeric keypad.<br />

With either selection, you can use the Num Lock key to change<br />

the mode of the numeric keypad.<br />

83


Appearance Interface Settings<br />

The following illustration shows the Appearance tab of the Interface<br />

dialog box.<br />

Table 3-4 describes the options in the Appearance tab of the Interface<br />

dialog box.<br />

84


Table 3-4<br />

Interface Settings Options (Appearance Tab)<br />

Option Selection Description<br />

Color<br />

Background<br />

Button<br />

Button Contents<br />

Button Highlight<br />

Button Spotlight<br />

Text<br />

Timeline Background<br />

Timeline V Tracks<br />

Timeline A Tracks<br />

Timeline TC Tracks<br />

Project Background<br />

Bin Default Background<br />

Controls the color of the given interface<br />

component. See “Changing Interface<br />

Component Colors” on page 86.<br />

Shading Depth 5% – 50%, in 5%<br />

increments<br />

Controls the three-dimensional “rounding” of<br />

buttons and toolbars. See “Changing Shading<br />

Depth” on page 91.<br />

Monitor Button Separation<br />

Timeline Button Separation<br />

Maximum<br />

Moderate<br />

None<br />

Maximum<br />

Moderate<br />

None<br />

Controls the spacing of the Monitor buttons.<br />

See “Changing Button Separation” on<br />

page 92.<br />

Controls the spacing of the Timeline buttons.<br />

See “Changing Button Separation” on<br />

page 92.<br />

85


Table 3-4<br />

Interface Settings Options (Appearance Tab)<br />

Option Selection Description<br />

Button Style<br />

Oval<br />

Octagonal<br />

Rounded<br />

Square<br />

Swoosh<br />

Antique<br />

Controls the shape and style of the Timeline<br />

buttons. See “Changing Button Style” on<br />

page 94.<br />

Changing Interface Component Colors<br />

You change the color of interface components by using a color grid.<br />

Table 3-5 describes the interface components that you can customize.<br />

Table 3-5<br />

Customizable Interface Components<br />

Component<br />

Description<br />

Background<br />

Button<br />

Button Contents<br />

Button Highlight<br />

Button Spotlight<br />

Text<br />

The color of toolbars and dialog boxes behind the text. The default is gray.<br />

n<br />

If you select a background color but no button color, buttons take on the<br />

background color.<br />

The color of a button behind the button contents, when the button is not<br />

selected. The default is gray.<br />

The color of text or symbols, such as icons or check marks, in the buttons. The<br />

default is black.<br />

The color of selected buttons, which is different from that of deselected<br />

buttons.<br />

The background color of a button when you pass the mouse pointer over it.<br />

The color of text in dialog boxes, toolbars, and ToolTips. The default is black.<br />

86


Table 3-5<br />

Customizable Interface Components<br />

Component<br />

Timeline Background<br />

Timeline V Tracks<br />

Timeline A Tracks<br />

Timeline TC Tracks<br />

Project Background<br />

Bin Default Background<br />

Description<br />

The color of the Timeline top toolbar and the Timeline bottom toolbar. The<br />

default is gray.<br />

The background color for the V (video), A (audio), or TC (timecode) tracks in<br />

the Timeline. The default is gray.<br />

n<br />

This setting takes precedence over the Fast Menu track color.<br />

The background color of the Project window.<br />

The color of a bin behind the bin contents. New bins first appear with the<br />

selected color as the background color. You can override the default<br />

background color by choosing Set Bin Background from the Edit menu.<br />

To set the color of an interface component:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Double-click Interface.<br />

The Interface dialog box appears.<br />

3. Click the Appearance tab.<br />

87


Check box<br />

Color boxes<br />

Interface<br />

component list<br />

4. Click in the color box next to the interface component you want to<br />

customize.<br />

A color selection grid appears.<br />

88


Color selection<br />

grid<br />

5. Move the mouse pointer over the color selection grid, and release<br />

the mouse over the color to which you want to set your interface<br />

component.<br />

The color selection grid disappears. The color you selected<br />

appears in the color box. A check mark appears in the check box to<br />

show that you want your new color attribute for this selection to<br />

take effect.<br />

n<br />

If<br />

you deselect an interface component by clicking the check box, the color you<br />

specify in the color selection grid does not take effect. The color of the interface<br />

component reverts to its default value.<br />

89


6. Do one of the following:<br />

n<br />

If<br />

t<br />

Click Apply to apply the changes you selected.<br />

you click Cancel after you click Apply, interface components retain the<br />

selections you applied.<br />

t<br />

t<br />

Click OK to close the dialog box and put the new settings into<br />

effect.<br />

Click Cancel to close the dialog box. The changes you selected<br />

but did not apply do not take effect.<br />

Interface Appearance Templates<br />

<strong>NewsCutter</strong> <strong>XP</strong> provides you with several interface appearance<br />

templates that have preset background and button colors. The<br />

templates are the following:<br />

• Arctic<br />

• Brick<br />

• Camouflage<br />

• Gold<br />

• Midnight<br />

• Neon<br />

• Rainforest<br />

• Spartan<br />

To use an interface appearance template:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Click one of the named Interface settings.<br />

The look of your system interface changes.<br />

90


To return to the default interface:<br />

t<br />

Click the unnamed Interface setting.<br />

Changing Shading Depth<br />

Shading depth controls the three-dimensional “rounding” of the<br />

buttons and toolbars.<br />

To set the shading depth:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Double-click Interface.<br />

The Interface dialog box appears.<br />

3. Click the Appearance tab.<br />

4. Click the Shading Depth button.<br />

The Shading Depth pop-up menu appears.<br />

5. Choose a depth.<br />

6. Do one of the following:<br />

t<br />

Click Apply to apply the change you selected.<br />

91


n<br />

If<br />

you click Cancel after you click Apply, Shading Depth retains the selection<br />

you applied.<br />

t<br />

t<br />

Click OK to close the dialog box and put the new setting into<br />

effect.<br />

Click Cancel to close the dialog box. The change you selected<br />

but did not apply does not take effect.<br />

The following examples show Shading Depth selections of 5%<br />

and 50%.<br />

Shading Depth 5% Shading Depth 50%<br />

Changing Button Separation<br />

Button separation controls whether certain buttons appear as single or<br />

grouped buttons.<br />

To change the separation of Monitor or Timeline buttons:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Double-click Interface.<br />

The Interface dialog box appears.<br />

92


3. Click the Appearance tab.<br />

4. Click the Monitor Button Separation button or the Timeline Button<br />

Separation button.<br />

The Button Separation pop-up menu appears.<br />

5. Choose a separation.<br />

6. Do one of the following:<br />

n<br />

If<br />

t<br />

Click Apply to apply the change you selected.<br />

you click Cancel after you click Apply, Button Separation retains the<br />

selection you applied.<br />

t<br />

t<br />

Click OK to close the dialog box and put the new setting into<br />

effect.<br />

Click Cancel to close the dialog box. The change you selected<br />

but did not apply does not take effect.<br />

93


The following examples show several Timeline buttons with each<br />

button separation selection applied.<br />

Maximum button separation<br />

Moderate button separation<br />

No button separation<br />

Changing Button Style<br />

Button style controls the shape of buttons in the interface.<br />

To change the button style:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Double-click Interface.<br />

The Interface dialog box appears.<br />

3. Click the Appearance tab.<br />

4. Click the Button Style button.<br />

The Button Style pop-up menu appears.<br />

94


5. Choose a style.<br />

6. Do one of the following:<br />

n<br />

If<br />

t<br />

Click Apply to apply the change you selected.<br />

you click Cancel after you click Apply, Button Style retains the selection<br />

you applied.<br />

t<br />

t<br />

Click OK to close the dialog box and put the new setting into<br />

effect.<br />

Click Cancel to close the dialog box. The change you selected<br />

but did not apply does not take effect.<br />

95


The following examples show the different button styles available.<br />

Oval button style<br />

Octagonal button style<br />

Rounded button style<br />

Square button style<br />

Swoosh button style<br />

Antique button style<br />

Displaying Project Settings<br />

You can display the Settings scroll list of the Project window in<br />

different groups, depending on what you need to view. Table 3-6<br />

describes the different Settings menu options.<br />

96


Table 3-6<br />

Option<br />

All Settings<br />

Base Settings<br />

Bin Views<br />

Settings Menu Options<br />

Description<br />

Displays all settings available in the<br />

<strong>NewsCutter</strong> <strong>XP</strong> system<br />

Displays Project, User, and Site settings only; no<br />

views are displayed<br />

Displays Bin views<br />

Timeline Views<br />

Title Styles<br />

Import Settings<br />

Export Settings<br />

Workspaces<br />

Workspace Linked<br />

Displays Timeline views<br />

Displays all the templates you created for the Title<br />

tool<br />

Displays all the Import settings<br />

Displays all the Export settings<br />

Displays all workspaces<br />

Displays only linked workspaces<br />

Changing the Settings Scroll List Display<br />

To change the Settings scroll list display of the Project window:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Choose a settings display group from the Fast menu or from the<br />

Settings menu.<br />

97


Settings<br />

menu<br />

The Settings menu displays the settings group selected and the<br />

Settings scroll list displays only the settings in that group.<br />

About the Settings Scroll List<br />

Table 3-7 briefly describes each item in the Settings scroll list. The<br />

table also lists where you can find additional information on a<br />

particular item and indicates whether the item has an associated<br />

dialog box (or window) that you can access from the Settings scroll<br />

list. See “Using the Settings Scroll List” on page 74.<br />

98


Table 3-7<br />

Settings Scroll List<br />

Setting<br />

Name<br />

Description<br />

For More<br />

Information<br />

Access to<br />

Dialog Box?<br />

Audio<br />

Sets the default audio pan; contains<br />

audio scrub options and audio setup<br />

parameters.<br />

See “Adjusting<br />

Default Pan Settings”<br />

on page 467 and<br />

“Adjusting Digital<br />

Scrub Parameters” on<br />

page 465.<br />

Yes<br />

Audio Project Sets parameters for audio setup. See “Preparing for<br />

Audio Input” on<br />

page 196.<br />

Yes<br />

Bin<br />

Sets the Auto-Save preferences for<br />

bins.<br />

See “Bin Settings” on<br />

page 76.<br />

Yes<br />

Bin View<br />

Selects and formats the information<br />

displayed in bins.<br />

See “About Bin<br />

Views” on page 273.<br />

Yes<br />

Deck Configuration Configures channels and decks into<br />

the system.<br />

See “Configuring<br />

Decks” on page 173.<br />

Yes<br />

Deck Preferences<br />

Sets preferences that affect all decks<br />

configured into the system.<br />

See “Setting Deck<br />

Preferences” on<br />

page 180.<br />

Yes<br />

Export Sets parameters for file export. See “Creating a New<br />

Export Setting” on<br />

page 598.<br />

Yes<br />

General<br />

Defines default values such as the<br />

default starting timecode and the<br />

audio file format for your project.<br />

See “General<br />

Settings” on page 79.<br />

Yes<br />

Import Sets parameters for file import. See “Creating and<br />

Using Import<br />

Settings” on page 245.<br />

Yes<br />

99


Table 3-7<br />

Settings Scroll List (Continued)<br />

Setting<br />

Name<br />

Description<br />

For More<br />

Information<br />

Access to<br />

Dialog Box?<br />

Interface<br />

Defines the appearance and function<br />

of certain interface elements.<br />

See “Interface<br />

Settings” on page 80.<br />

Yes<br />

Keyboard<br />

Displays the default keys on the<br />

keyboard.<br />

See “About the<br />

Keyboard” on<br />

page 353.<br />

Yes<br />

Media Creation<br />

Sets parameters for video resolution<br />

and selects the drives for recording,<br />

creating titles, importing, and<br />

performing audio and video<br />

mixdown.<br />

See “Setting Media<br />

Creation Resolutions<br />

and Selecting Drives”<br />

on page 208.<br />

Yes<br />

NRCS<br />

Defines the name of the Newsroom<br />

Computer System server and the<br />

default user name. Also sets Message<br />

of the Day and Mail options for the<br />

NRCS tool.<br />

See “Configuring the<br />

NRCS Tool” on<br />

page 670.<br />

No; choose<br />

NRCS Tool<br />

from the Tools<br />

menu.<br />

OMM<br />

Sets the default asset manager location<br />

and preference for logging in to your<br />

asset manager when you open a<br />

project.<br />

See “Using Open<br />

Media Management<br />

(OMM)” on page 261.<br />

Yes<br />

Record<br />

Defines how the <strong>NewsCutter</strong> <strong>XP</strong><br />

system records and batch records in<br />

specific situations.<br />

See “Choosing Record<br />

Settings” on page 163.<br />

Yes<br />

Render<br />

Controls the size of imported graphics<br />

and rendered effects to ensure that the<br />

graphic or effect will be playable.<br />

See the <strong>Avid</strong><br />

<strong>NewsCutter</strong> <strong>XP</strong> Effects<br />

<strong>Guide</strong>.<br />

Yes<br />

Timeline Contains the latest Timeline settings. See “Accessing the<br />

Timeline Settings” on<br />

page 406.<br />

Yes<br />

100


Table 3-7<br />

Settings Scroll List (Continued)<br />

Setting<br />

Name<br />

Description<br />

For More<br />

Information<br />

Access to<br />

Dialog Box?<br />

Timeline View<br />

If you save your Timeline settings,<br />

Timeline View appears in the Settings<br />

scroll list to facilitate copying settings.<br />

See “Customizing<br />

Timeline Views” on<br />

page 405.<br />

No; select<br />

saved setting<br />

files from<br />

within the<br />

Timeline.<br />

Trim<br />

Customizes the Trim mode<br />

environment.<br />

See “Customizing<br />

Trim Mode” on<br />

page 441.<br />

Yes<br />

Video Display<br />

Enables digital camera video input;<br />

enables support of cameras with video<br />

input; sets the mode and source for<br />

desktop video; sets parameters for<br />

desktop video display; enables the<br />

Client monitor.<br />

See “Playing Video to<br />

the Client Monitor”<br />

on page 356.<br />

Yes<br />

Workspace<br />

Enables you to associate settings and<br />

windows with a workspace.<br />

See “Linking User<br />

Settings and<br />

Workspaces” on<br />

page 113.<br />

Yes<br />

Working with Settings<br />

You can view and modify most of your current settings by<br />

double-clicking them in the Settings scroll list of the Project window<br />

and by selecting new options. You can duplicate, rename, copy, and<br />

move settings among files or systems.<br />

Selecting Another User<br />

Because User settings are not project or site specific, you can choose to<br />

change to another set of User settings within the Project window.<br />

101


To select another user:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

User menu<br />

2. Click and hold the user name to display the User menu.<br />

3. Select another name from the list.<br />

Modifying Settings<br />

You cannot modify two types of settings:<br />

• Settings that require the presence of standalone peripherals<br />

• Settings that can be modified only from within the tools in which<br />

they are used, such as Bin view and Timeline view<br />

To modify available settings:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Double-click the name of a setting.<br />

The applicable Settings dialog box appears.<br />

3. Type new values or select new options for the settings.<br />

4. Click OK, Save, Cancel, Apply, or the Close button.<br />

102


Working with Multiple Settings<br />

You can have multiple versions of settings in your Settings scroll list in<br />

the Project window that apply to several users at various stages of<br />

production.<br />

For example, you can have:<br />

• Two Bin settings: one that automatically saves more often when<br />

you are editing intensively, and one that automatically saves less<br />

often when you are doing organizational work in the bins<br />

• Multiple Record settings for recording various types of source<br />

material<br />

• Multiple Deck Preferences settings for various types of recording<br />

or for output<br />

Duplicating Settings<br />

To create a new version of a setting:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Click the setting you want to copy. Ctrl+click any additional<br />

settings you want to copy.<br />

3. Choose Duplicate from the Edit menu.<br />

A copy of each setting appears in the Settings scroll list with a<br />

version number in the second column for each Custom setting<br />

name.<br />

4. Name your settings to indicate their functions. For more<br />

information about naming settings, see “Naming Settings” on<br />

page 104.<br />

n<br />

If<br />

the original setting had a second column entry, a version number in the<br />

second column appears with each duplicate’s custom setting name.<br />

103


Naming Settings<br />

You can give settings custom names to differentiate among copies or to<br />

indicate a specific use.<br />

To rename settings:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Click the Custom setting name column in the Settings scroll list<br />

(the column to the right of the setting’s name).<br />

Custom setting<br />

name column<br />

3. Type a new name and press Enter.<br />

104


Selecting Among Multiple Settings<br />

With multiple settings, only one setting at a time is active. Settings that<br />

are currently active have a check mark to the left of the setting name.<br />

To change the active setting:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Click in the space to the left of the setting you want to select as the<br />

active setting.<br />

A check mark indicates that the setting is active.<br />

Deleting Settings<br />

c<br />

You can delete settings from the Settings scroll list in the Project<br />

window at any time. For example, you might choose to delete one or<br />

more versions of a particular setting, or you might want to delete all<br />

but a few settings to transfer to another Settings window.<br />

You cannot undo a deletion. You can, however, copy settings from<br />

other files. See “Copying Settings Between Settings Files” on<br />

page 106.<br />

To delete a setting:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Click a setting to highlight it. Ctrl+click each additional setting<br />

you want to delete.<br />

3. Press the Delete key, or choose Delete from the Edit menu.<br />

The selected settings are removed.<br />

105


Copying Settings Between Settings Files<br />

To copy settings between files:<br />

1. With the Settings scroll list active, open the target settings file in<br />

one of three ways:<br />

t<br />

t<br />

t<br />

Create and open a new settings file by choosing New Setting<br />

File from the File menu.<br />

Open an existing settings file by choosing Open Setting File<br />

from the File menu.<br />

Locate and select the settings file you want in the <strong>Avid</strong><br />

Projects or <strong>Avid</strong> Users folder, and click Open.<br />

2. Click the setting you want to copy in the Settings scroll list of the<br />

Project window. Ctrl+click any additional settings that you want<br />

to copy.<br />

3. Drag the highlighted settings to the open Settings window.<br />

4. Click the Close button.<br />

A message box appears.<br />

5. Click Save.<br />

The copied settings are also saved when you close or save the file or<br />

project.<br />

Moving Settings Between Systems<br />

You can move selected settings between existing settings files or into a<br />

new settings file:<br />

• To use in other projects<br />

• To transfer to other <strong>NewsCutter</strong> <strong>XP</strong> systems<br />

• To change one type of setting to another<br />

You can also move selected settings into the Site Settings folder to<br />

establish standard system settings for all new projects and users.<br />

106


Using Site Settings<br />

When the system opens a new project, it first searches the Site Settings<br />

folder and loads any Site settings and other settings placed there. The<br />

system then proceeds to load any Project and User settings not<br />

included in the Site Settings folder. Adding Site settings to the Site<br />

Settings file is useful if you need to establish global settings for all new<br />

users and projects, such as Deck Configuration settings or a specific<br />

start timecode for all sequences.<br />

To load settings into the Site Settings folder:<br />

1. Open a project with the settings you want to establish as Site<br />

settings. If a project does not already exist with the settings you<br />

want, create one and make adjustments to the default settings as<br />

needed.<br />

2. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

3. Choose Open Setting File from the File menu.<br />

The Open dialog box appears.<br />

4. Navigate to the Settings folder, and click Open.<br />

5. Select the Site Settings file, and click Open.<br />

The Site Settings window opens.<br />

6. Click a Project or User setting in the Settings scroll list, or<br />

Ctrl+click multiple settings and drag them into the Site Settings<br />

window.<br />

Copies appear in the Site Settings window.<br />

7. Close the Site Settings window.<br />

A dialog box appears.<br />

8. Click Save.<br />

All new users and projects opened from the Select User and Project<br />

dialog box use these settings as the default settings.<br />

107


Using the Info Display<br />

The Info display in the Project window allows you to view basic<br />

project information, such as the video format, in a view called Profile<br />

(the default view). It also allows you to see information about system<br />

memory and hardware.<br />

Displaying Project Info<br />

To open the Info display:<br />

n<br />

The<br />

t Click the Info button in the Project window.<br />

The video format of the project is displayed in the project Profile.<br />

items listed in this view are for information only and cannot be changed.<br />

To view additional system information:<br />

1. Click the Fast Menu button.<br />

2. Choose Memory or Hardware from the menu.<br />

Viewing Memory<br />

To view system memory for an open project:<br />

1. Click the Info button in the Project window.<br />

The project Profile is displayed.<br />

2. Click the Fast Menu button, and choose Memory from the menu.<br />

The Memory window opens.<br />

108


About the Memory Window<br />

The Memory window displays the following information:<br />

• Objects: The total number of memory handles currently used by<br />

<strong>NewsCutter</strong> <strong>XP</strong>. Objects include memory requirements of the<br />

application, such as windows, as well as clips, sequences, and<br />

other items associated with a project.<br />

• Total Physical Memory: The total number of bytes of<br />

random-access memory (RAM).<br />

• Available Physical Memory: The amount of RAM available for<br />

allocation by Windows.<br />

• Total Page File: The total number of bytes that can be stored in the<br />

paging file. The paging file is used as virtual memory by<br />

Windows.<br />

• Available Page File: The total number of bytes available in the<br />

paging files.<br />

• Working Set (min and max): The set of memory pages currently<br />

available to the application in RAM.<br />

You can view additional memory information through the Windows<br />

tools Task Manager and Performance Monitor. You can view<br />

information about system activities, such as driver messages, through<br />

the Windows Event Viewer. For information on these tools, see the<br />

Windows Help.<br />

109


n<br />

You<br />

can improve performance on large projects by reducing the number of<br />

objects. Close unused bins, unmount unneeded media drives, consolidate<br />

finished elements, and eliminate old material from the project. Then quit and<br />

restart the <strong>NewsCutter</strong> <strong>XP</strong> application. If performance is still slow, restart<br />

your system.<br />

Accessing the Hardware Tool<br />

The Hardware tool gives a visual representation of usage for each<br />

drive and provides operating system information.<br />

For additional<br />

information on the<br />

Hardware tool, see<br />

“Using the Hardware<br />

Tool” on page 129.<br />

To view hardware for an open project:<br />

1. Click the Info button in the Project window.<br />

The project Profile is displayed.<br />

2. Click the Fast Menu button, and choose Hardware from the menu.<br />

The Hardware tool opens.<br />

Customizing Your Workspace<br />

A workspace is the arrangement and size of tool windows displayed<br />

on your <strong>NewsCutter</strong> <strong>XP</strong> system. If you are accustomed to working<br />

with a particular group of windows arranged and sized in a particular<br />

setup, you can assign them to a workspace setting that you can then<br />

recall with a workspace button. For example, during recording you<br />

might want to display the Record tool in specific locations. During<br />

effects editing, you might want to display the Effect Palette and Effect<br />

Editor in a particular location and size. For information on switching<br />

between workspaces, see “Switching Between Workspaces” on<br />

page 114.<br />

110


While in a workspace, you can move tool windows or open and close<br />

tool windows. The next time you select that workspace, the tool<br />

windows appear with either:<br />

• The arrangement from the last time you left the workspace<br />

• The arrangement you set for the workspace, regardless of any<br />

changes you made<br />

n<br />

You<br />

cannot assign certain tool windows to a workspace, such as the Hardware<br />

tool, the Serial (COM) Ports tool, and the Media tool.<br />

You can select your preference in the Workspace Settings dialog box.<br />

For more information, see “Creating a New Workspace Setting” on<br />

page 111.<br />

Creating a New Workspace Setting<br />

To create a new workspace setting:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Scroll to the bottom of the Settings scroll list, and click Workspace.<br />

Workspace is highlighted.<br />

3. Choose Duplicate from the Edit menu.<br />

A new workspace setting appears in the Settings scroll list.<br />

n<br />

If<br />

you are duplicating a previously named workspace setting, a .1 appears at<br />

the end of the new name.<br />

4. Click to the left of the new workspace you want to set.<br />

A check mark appears next to the workspace.<br />

5. Assign a custom name to the new workspace:<br />

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a. In the column between Workspace and User, click until you<br />

see a text pointer and box. Make sure you click the Custom<br />

setting name column and not the Setting name.<br />

Custom setting<br />

name column<br />

b. Type a name for the new custom workspace, for example,<br />

audio.<br />

c. Press Enter.<br />

6. Open the windows and tools with which you want to associate the<br />

workspace. Resize and move the windows to the location where<br />

you want them to appear in the monitors.<br />

7. Double-click the custom workspace setting.<br />

The Workspace Settings dialog box appears.<br />

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8. Select or deselect the following options, depending on your<br />

preference for the behavior of the workspace:<br />

• Activate Settings Linked By Name: This setting allows you to<br />

link other settings to the workspace. See “Linking User<br />

Settings and Workspaces” on page 113.<br />

• Continually Update This Workspace: This setting<br />

automatically preserves the workspace in its most recent<br />

arrangement. Future changes to the arrangement of the tool<br />

windows are saved.<br />

• Manually Update This Workspace: This setting saves the<br />

workspace in its current arrangement when you click Save<br />

Workspace Now (which appears only after you select<br />

Manually Update This Workspace). Future changes to the<br />

arrangement of the tool windows are disregarded.<br />

9. Click OK.<br />

Linking User Settings and Workspaces<br />

User settings can be linked to a workspace. You can create a<br />

customized workspace and set up specific options in any Settings<br />

dialog box, and link them by name.<br />

For example, you can create an Audio workspace that opens the<br />

Audio Mix tool and Audio tool. This workspace can also open a<br />

113


customized Timeline (with enlarged audio tracks and Automation<br />

Gain displays). Then, you can link this workspace to a Settings dialog<br />

box with customized options selected. You do this by creating a setting<br />

and giving it the same name in the Project window as the name of the<br />

workspace.<br />

To link User settings and a workspace:<br />

1. Create a new workspace setting. See “Creating a New Workspace<br />

Setting” on page 111.<br />

2. Give the workspace a custom name.<br />

3. Click a setting from the Settings scroll list that you want to link to<br />

the new workspace. For example, click Record. Adjust the Record<br />

setting to what you want.<br />

4. Give this Record setting the same name you gave the workspace<br />

previously.<br />

5. Double-click another setting, for example, Interface. Select the<br />

new options, for example, Show ToolTips, and click OK.<br />

6. Give this setting the same name you gave the workspace<br />

previously.<br />

7. Double-click the workspace you just created.<br />

The Workspace Settings dialog box appears.<br />

8. Click Activate Settings Linked By Name.<br />

9. Click OK.<br />

All the settings and the new workspace you created will be<br />

activated when you activate this workspace.<br />

Switching Between Workspaces<br />

To switch from one workspace to another:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

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2. Click to the left of the workspace setting you want to use.<br />

A check mark appears next to the workspace.<br />

Deleting a Workspace<br />

To delete a workspace:<br />

1. Select the workspace you want to delete from the Settings scroll<br />

list of the Project window.<br />

The workspace is highlighted.<br />

n<br />

Make<br />

sure a check mark does not appear next to the workspace you want to<br />

delete. You cannot delete the active workspace.<br />

2. Press the Delete key.<br />

The selected workspace is removed from the Settings scroll list.<br />

115


Navigating in Dialog Boxes and Menus<br />

You can use the keys listed in Table 3-8 to navigate in many dialog<br />

boxes and menus and to select and deselect options.<br />

Table 3-8<br />

Key<br />

Navigation Keys<br />

Function<br />

Page Up, Page Down<br />

Tab<br />

Right Arrow, Left Arrow,<br />

space bar<br />

Up Arrow, Down Arrow<br />

Moves from tabbed page to tabbed page within a<br />

dialog box<br />

Moves from check box to check box or option<br />

button to option button within a tabbed page in a<br />

dialog box<br />

Selects or deselects a check box or option button in<br />

a dialog box<br />

Moves up or down through a menu<br />

116


CHAPTER 4<br />

Using Basic Tools<br />

The Tools menu on the <strong>NewsCutter</strong> <strong>XP</strong> menu bar provides quick<br />

access to a collection of essential tools for use in your projects. This<br />

chapter provides information about several basic tools that you can<br />

use at any time during your project.<br />

• Using the Tools Menu<br />

• Using the Deck Controller<br />

• Using the Command Palette<br />

• Using the <strong>Avid</strong> Calculator<br />

• Using the Console<br />

• Using the Hardware Tool<br />

Using the Tools Menu<br />

You can open any of the most frequently used system tools from the<br />

Tools menu.<br />

To open a tool:<br />

t<br />

Choose its name from the Tools menu.<br />

117


Using the Deck Controller<br />

The deck controller provides direct serial or V-LAN ® VLXi ® control of<br />

an <strong>Avid</strong>-compatible video deck at any time during editing. This<br />

feature allows you to cue and screen footage from source tapes in<br />

various edit modes or when recording a digital cut.<br />

118


Timecode indicator<br />

Logging controls<br />

Close button<br />

Timecode<br />

display<br />

Deck controls<br />

Timecode display<br />

Delete Mark IN<br />

Delete Mark OUT<br />

Deck Selection<br />

pop-up menu<br />

Source Tape<br />

Display button<br />

Eject<br />

Mark IN<br />

Mark OUT<br />

Clear Memory button<br />

Go To Memory button<br />

Each deck controller includes the following elements:<br />

• The Timecode display provides information about the control<br />

status of the video deck, as follows:<br />

- If the deck is properly connected and power is on, the deck<br />

controller displays timecode when a tape is mounted.<br />

- If a deck is not properly connected to the system or power is<br />

off when you open the controller, the indicator displays the<br />

message, No Deck.<br />

- If you turn the deck power off with the deck controller already<br />

open, the indicator displays the message, Power Off.<br />

- If you switch the deck control to Local on the VTR, the<br />

indicator displays the message, Local.<br />

n<br />

The<br />

Timecode indicator flashes green during playback or recording to indicate<br />

that the system is receiving valid timecode from the source tape. If the<br />

indicator remains unlit, the system is not receiving timecode.<br />

• The deck controls and the J-K-L keys provide a standard range of<br />

playback capabilities, including fast forward and rewind, stop and<br />

play, step back and step forward, pause, and eject.<br />

• The Deck Selection pop-up menu allows you to specify a deck<br />

with deck control parameters that you can customize in the Deck<br />

119


Settings dialog box. For more information, see “Deck Settings<br />

Options” on page 177.<br />

• The deck controller allows you to associate a tape name with the<br />

controller by clicking the Source Tape Display button and selecting<br />

a tape in the Select Tape dialog box. For more information, see<br />

“Selecting a Tape” on page 185.<br />

• Logging controls allow you to log IN and OUT points while<br />

cueing your tape.<br />

• Marks you set with the deck controller are temporary and allow<br />

you to return to timecode locations entered in the window while<br />

screening and cueing a tape. If the Record tool is open, however,<br />

timecodes logged here also appear in the Record tool and can be<br />

entered into an open bin.<br />

To open a deck controller:<br />

t<br />

Choose New Deck Controller from the Tools menu.<br />

The Deck Controller window opens.<br />

Using the Command Palette<br />

The Command palette provides a central location for all user-selectable<br />

buttons that you can map to various locations for ease of use.<br />

User-selectable buttons allow you to perform a wide range of<br />

commands with a single click of the mouse.<br />

The Command palette organizes buttons by editing function. Tabs are<br />

displayed for each editing function and the buttons that perform those<br />

functions are displayed within each tab. The functions are Move, Play,<br />

Edit, Trim, FX, Other, and More.<br />

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You can use the Command palette to:<br />

• Map buttons to the Tool palette or the keyboard. See “Mapping<br />

User-Selectable Buttons” on page 122.<br />

• Map menu commands to various buttons and keys. See “Mapping<br />

Menu Commands” on page 124.<br />

• Directly activate a command. See “Activating Commands from<br />

the Command Palette” on page 125.<br />

n<br />

For<br />

information about each button in the Command palette, right-click a<br />

button and choose What’s This? from the menu.<br />

About Button Mapping<br />

Mapping user-selectable buttons allows you to reconfigure Command<br />

palettes or the keyboard in various combinations to suit different<br />

editing needs. The following are a few examples:<br />

• Subcataloging clips: You can map the Make Subclip button and<br />

other clip management buttons.<br />

Make Subclip Find Bin Add Locator<br />

• Complex layering and effects editing: You can map buttons such<br />

as Motion Effect, Remove Effect, and Fade Effect.<br />

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Motion Effect Remove Effect Fade Effect<br />

For more information<br />

on multiple settings, see<br />

“Working with<br />

Multiple Settings” on<br />

page 103.<br />

When you remap buttons or commands, the system immediately<br />

saves your new configuration in one of the default settings that you<br />

can open from the Project window. You can also save, rename, and<br />

recall multiple versions of any of these settings to serve various<br />

purposes.<br />

The <strong>NewsCutter</strong> <strong>XP</strong> application saves button configurations as<br />

follows:<br />

• Changes to the Keyboard palette are saved in the Keyboard<br />

settings.<br />

• Changes to the Tool palette are saved in the Interface settings.<br />

Both of these settings are saved in the User settings.<br />

Mapping User-Selectable Buttons<br />

To map buttons or keys on the keyboard by using the Command<br />

palette:<br />

1. Open a window that has a user-selectable button palette by doing<br />

one of the following:<br />

t<br />

t<br />

Activate the Source/Record monitor or the pop-up monitor,<br />

select the Fast menu, and drag to tear off the Tool palette.<br />

Open the Keyboard palette from the Settings scroll list in the<br />

Project window.<br />

2. Choose Command Palette from the Tools menu.<br />

The Command palette opens.<br />

3. Select Button to Button Reassignment.<br />

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4. Click the tab from which you want to choose a user-selectable<br />

button.<br />

5. Drag the button from the Command palette to a button location in<br />

the Tool palette or the Keyboard palette (whichever one you<br />

opened previously).<br />

Using the Blank Button<br />

The Blank button allows you to replace a defined button with an<br />

undefined button. If you do not need or use a specific button within a<br />

Tool palette, you can replace the button with a Blank button.<br />

To access the Blank button:<br />

1. Choose Command Palette from the Tools menu.<br />

2. Click the Other tab.<br />

For information on mapping the Blank button to a new location, see<br />

“Mapping User-Selectable Buttons” on page 122.<br />

Mapping the Modifier Key<br />

You can add modifier keys to functions already associated with keys<br />

and buttons. The Other tab of the Command palette contains the Add<br />

Alt key button.<br />

123


For example, if you map the Add Alt Key button to the Mark IN key<br />

(I key), the function of the I key changes to Go to IN Point (which is<br />

equivalent to pressing the Alt and I keys). For a list of other functions<br />

that use modifier keys, see the <strong>Avid</strong> <strong>NewsCutter</strong> <strong>XP</strong> Quick Reference.<br />

n<br />

After<br />

you modify a key or button with the modifier key buttons, you can use<br />

the default function of the key or button by pressing the appropriate modifier<br />

key and the modified key, or by pressing the modifier key and clicking the<br />

modified button.<br />

Mapping Menu Commands<br />

You can map menu commands displayed in the menus on the<br />

<strong>NewsCutter</strong> <strong>XP</strong> application menu bar directly to buttons in the Tool<br />

palette or to the Keyboard palette. This is especially useful if you<br />

frequently use the keyboard or the Tool palette during editing. In some<br />

cases, you can avoid using the menus altogether.<br />

n<br />

Before<br />

you can map some commands, you must first establish the condition<br />

that enables the command. For example, before you can map the Render<br />

In/Out command from the Clip menu, you must first place IN and OUT<br />

points in the Timeline so that the menu command appears.<br />

To map menu commands:<br />

1. Open a window that has user-selectable buttons by doing one of<br />

the following:<br />

t<br />

t<br />

Tear off the Tool palette by clicking the Fast Menu button on<br />

the Source/Record monitor or the pop-up monitor and<br />

dragging the palette.<br />

Open the Keyboard palette from the Settings scroll list in the<br />

Project window.<br />

2. Choose Command Palette from the Tools menu.<br />

The Command palette opens.<br />

3. Select Menu to Button Reassignment.<br />

124


4. Click a target button in the Keyboard palette or Tool palette.<br />

The pointer changes to a small white menu.<br />

5. Choose the menu command you want to map to the target button.<br />

For example, choose Effect Editor from the Tools menu.<br />

The initials for the menu command appear on the target button.<br />

Effect Editor menu<br />

command mapped<br />

to a key<br />

Activating Commands from the Command Palette<br />

You can perform a command function directly from the Command<br />

palette. For example, in the Move tab, you can click the Go to Next<br />

Locator button to move the position indicator to the next locator.<br />

125


To activate a command from the Command palette:<br />

1. Choose Command Palette from the Tools menu.<br />

The Command palette opens.<br />

2. Select Active Palette.<br />

3. Click the tab from which you want to choose a command function.<br />

4. Click the button in the tab for the function you want to perform.<br />

Using the <strong>Avid</strong> Calculator<br />

The <strong>Avid</strong> Calculator helps you calculate video and film durations, and<br />

convert timecode and film key numbers to different formats. For<br />

example, you can:<br />

• Convert timecode durations between 30-frames-per-second (fps)<br />

and 25-fps projects.<br />

• Convert durations to total frame count.<br />

To use the <strong>Avid</strong> Calculator:<br />

1. Choose Calculator from the Tools menu.<br />

The <strong>Avid</strong> Calculator opens.<br />

Format pop-up<br />

menu<br />

126


2. Choose a format from the Format pop-up menu.<br />

3. Make calculations in one of the following ways:<br />

n<br />

You<br />

t<br />

t<br />

t<br />

Use the top row of numbers on the keyboard to enter numbers<br />

and functions in the <strong>Avid</strong> Calculator.<br />

Press the Num Lock key, and then enter numbers and<br />

functions with the numeric keypad.<br />

Use the numbers on the Calculator.<br />

do not need to enter leading zeros, colons, or semicolons for timecode.<br />

To convert your totals at any time to another format:<br />

t<br />

Choose a different frame code or key number format from the<br />

Format pop-up menu.<br />

Using the Console<br />

The Console provides a number of features, including:<br />

• Current system information, including your system ID number<br />

• A log of error messages<br />

• Detailed information about sequences in the Timeline or about<br />

objects in a bin<br />

c<br />

• Information after you record or import<br />

Do not use the programming features of the Console without<br />

guidance from <strong>Avid</strong> professionals. Contact your <strong>Avid</strong> Reseller. (In<br />

North America, you can contact <strong>Avid</strong> Customer Support.)<br />

127


Displaying System Information<br />

To display current system information:<br />

1. Choose Console from the Tools menu.<br />

The Console window opens.<br />

2. Scroll to the top of the Console window to view your system<br />

information and ID.<br />

This feature is especially useful for finding the system ID when you<br />

need to contact your <strong>Avid</strong> Reseller or <strong>Avid</strong> Customer Support.<br />

Reviewing a Log of Errors<br />

To review errors logged to the Console:<br />

1. When an error occurs and a message box appears, close the<br />

message box and choose Console from the Tools menu.<br />

2. Scroll through the Console to find a log of the error to use when<br />

you contact your <strong>Avid</strong> Reseller or <strong>Avid</strong> Customer Support.<br />

Getting Information with the Console Window<br />

The Console window provides quick access to bin information such as<br />

total duration of selected clips or total items in a bin, including hidden<br />

128


items. You can also use the Console to display information about a<br />

shot, segment, or sequence in the Timeline.<br />

To get information with the Console window:<br />

1. Choose Console from the Tools menu.<br />

The Console window opens.<br />

2. Select the item about which you want information:<br />

t<br />

t<br />

In the Timeline, move the position indicator to the chosen clip<br />

or segment.<br />

In the bin, select an object or Ctrl+click multiple objects.<br />

3. Choose Get Bin Info or Get Position Info from the File menu.<br />

Information about the clip appears in the Console window.<br />

Using the Hardware Tool<br />

The Hardware tool provides the following information about the<br />

system’s hardware configuration:<br />

• The Drives tab lists each online drive. The shaded portion of the<br />

bar next to each drive shows the total size of the drive and the<br />

amount of storage space currently filled.<br />

• The System tab lists the operating system, its version and build,<br />

and the physical memory.<br />

Checking the Hardware Configuration<br />

To check the hardware configuration of your <strong>NewsCutter</strong> <strong>XP</strong> system,<br />

do one of the following:<br />

t<br />

t<br />

Choose Hardware from the Tools menu.<br />

Click the Info button in the Project window, click the Fast Menu<br />

button, and choose Hardware from the menu.<br />

129


The Hardware tool opens.<br />

The Hardware tool contains the following information:<br />

• Each online drive is listed on the left side of the Drives tab. The<br />

name of each drive and its total size are listed below each Drive<br />

icon. The shaded portion of the bar graph to the right of each drive<br />

shows the amount of storage space currently filled. The number in<br />

the bar graph indicates the amount of available storage space for<br />

each drive.<br />

• The name of the operating system, version number, service pack,<br />

and build number and version number appear on the System tab.<br />

The total physical memory is also listed in the same location.<br />

130


CHAPTER 5<br />

Logging<br />

When you log with a deck or import shot log files, you provide the<br />

<strong>NewsCutter</strong> <strong>XP</strong> system with frame-accurate clip information used to<br />

record the source footage. The logs you create form the foundation for<br />

organizing, tracking, storing, retrieving, and generating lists of edit<br />

information throughout your project. Techniques for preparing log<br />

information prior to recording are covered in the following sections:<br />

• Logging Tips<br />

• Preparing Logs for Import<br />

• Importing Shot Log Files<br />

• Converting Log Files with <strong>Avid</strong> Log Exchange<br />

• Logging Directly to a Bin<br />

• Exporting Shot Log Files<br />

Logging Tips<br />

The following sections provide important guidelines for preroll,<br />

timecode formats, and naming of tapes when logging prior to<br />

recording.<br />

131


Logging Preroll<br />

Be sure to leave adequate preroll with continuous timecode prior to IN<br />

points when logging your tapes. The recommended minimum preroll<br />

is 2 or 3 seconds for Betacam playback, 5 seconds for 3/4-inch U-matic<br />

playback, and 6 seconds for DV playback.<br />

To set the default preroll for tape playback:<br />

1. Open the Deck Settings dialog box by doing one of the following:<br />

t<br />

t<br />

t<br />

Open the Deck Configuration dialog box from the Settings<br />

scroll list, and click Add Deck.<br />

If a deck already exists, open the Deck Configuration dialog<br />

box from the Settings scroll list, and double-click the deck<br />

name.<br />

Open the Record tool, and choose Adjust Deck from the Deck<br />

Selection pop-up menu.<br />

2. Choose a preroll time from the Preroll pop-up menu.<br />

Preroll setting<br />

132


Logging Timecode<br />

Within an NTSC project, check the timecode format of each tape<br />

(drop-frame versus non-drop-frame timecode) when you are logging<br />

without a tape in the deck.<br />

n<br />

Drop-frame<br />

timecode and non-drop-frame timecode exist only in NTSC<br />

projects.<br />

To log drop-frame timecode:<br />

t<br />

When there is no tape in the deck, choose Deck Preferences from<br />

the Settings scroll list, and choose Drop-Frame from the Log As<br />

pop-up menu. When you are bringing in a bin created outside of<br />

<strong>NewsCutter</strong> <strong>XP</strong>, use semicolons (;) between the hours, minutes,<br />

seconds, and frames.<br />

To log non-drop-frame timecode:<br />

t<br />

When there is no tape in the deck, choose Deck Preferences from<br />

the Settings scroll list, and choose Non-drop Frame from the Log<br />

As pop-up menu. When you are bringing in a bin created outside<br />

of <strong>NewsCutter</strong> <strong>XP</strong>, use colons (:) between the hours, minutes,<br />

seconds, and frames.<br />

Naming Tapes<br />

When you type tape names in the Record tool, consider the following:<br />

• It is important that you devise a naming scheme for your tapes.<br />

For example, tapes with similar names can be easily sorted and<br />

viewed together in a bin. However, it might be difficult to<br />

distinguish among tapes with similar names when you try to<br />

locate a specific tape quickly. Name tapes based upon the amount<br />

and complexity of your source material.<br />

133


• Tape names must be alphanumeric characters (A–Z, 0–9), with no<br />

spaces before the name. They can include uppercase and<br />

lowercase letters. The maximum length of a name is 32 characters.<br />

• It is possible to have a single tape listed as several different tapes if<br />

you alter the case of the letters. This can cause significant<br />

problems in keeping track of clips. Choose a case convention and<br />

maintain it throughout a project.<br />

• If you are planning to generate an edit decision list (EDL) for<br />

import into an edit controller for online editing, double-check the<br />

controller’s specifications beforehand. Some edit controllers will<br />

truncate source tape names to as few as six characters, while<br />

others will eliminate characters and truncate to three numbers.<br />

Double-Checking the Logs<br />

When importing shot logs for video, the <strong>NewsCutter</strong> <strong>XP</strong> system<br />

compares the video duration to the video out minus the video in.<br />

If the <strong>NewsCutter</strong> <strong>XP</strong> system detects a discrepancy, it reports the error<br />

and does not bring the clip into the bin.<br />

To ensure that clips are not discarded on import:<br />

t<br />

Double-check the logs for discrepancies in duration and marks.<br />

Adding a Memory Mark<br />

You can add a memory mark to a particular location on a tape. The<br />

Mark Memory button in the Record tool allows you to add one mark<br />

per tape. The Go to Memory button allows you to move through the<br />

tape to the marked location. You can clear the memory mark by using<br />

the Clear Memory button.<br />

The memory mark is not stored on the tape. When you remove the<br />

tape from the deck, the mark is cleared.<br />

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Go to Memory button<br />

Clear Memory button<br />

Mark Memory button<br />

Preparing Logs for Import<br />

For <strong>Avid</strong> Log Exchange<br />

information, see<br />

Appendix C.<br />

<strong>NewsCutter</strong> <strong>XP</strong> provides many useful tools to help you prepare<br />

frame-accurate log information for import to the bin from any number<br />

of sources. This process might involve using a word processor or<br />

standard text editor to create and import logs, including those using<br />

the <strong>Avid</strong> Log Exchange (ALE) format.<br />

Creating <strong>Avid</strong> Logs<br />

You can prepare an <strong>Avid</strong> log on any type of IBM ® compatible or<br />

Macintosh ® computer by using a word processing application or a text<br />

editor. To ensure accuracy, you must follow the <strong>Avid</strong> log specifications.<br />

You can use any text editor to create <strong>Avid</strong> logs. However, you must<br />

save the file as a text document (ASCII format).<br />

135


Your Windows system ships with a text editor called WordPad.<br />

WordPad can handle large files, and it allows you to save the files as<br />

text documents.<br />

To start WordPad:<br />

t<br />

Click the Start button, point to Programs, point to Accessories, and<br />

then click WordPad.<br />

To create <strong>Avid</strong> logs by using a word processor:<br />

1. Enter shot log information according to the specifications.<br />

c<br />

2. Save your file as a text file in the Save As dialog box.<br />

<strong>NewsCutter</strong> <strong>XP</strong> accepts only text files (ASCII format).<br />

When you are logging manually, document the following information:<br />

• Identify the source tape for each shot.<br />

• Document each clip’s name, start timecode, and end timecode.<br />

This is the minimum information required to record successfully. You<br />

can also add other information such as comments. You can make a<br />

separate log file for each videotape, or you can log clips from several<br />

different videotapes into one log.<br />

Importing Shot Log Files<br />

You can import any log created or converted to meet <strong>Avid</strong> log<br />

specifications. You can also combine or merge events while importing<br />

a log so that fewer master tapes require recording. The system imports<br />

any additional information logged with each clip.<br />

To save this display after importing the log:<br />

t<br />

Save the bin.<br />

136


To import shot log files into a bin:<br />

1. Open a bin, click anywhere in an open bin to select it, or create a<br />

new bin for the shot log import.<br />

2. Choose Import from the File menu.<br />

The Select Files to Import dialog box appears.<br />

Up One Level button<br />

Files of Type<br />

pop-up menu<br />

Options button<br />

3. Do one of the following:<br />

t<br />

t<br />

Choose Shot Log from the Files of Type pop-up menu.<br />

The system displays file types that belong to the chosen<br />

category only.<br />

Choose All Files from the Files of Type pop-up menu.<br />

137


The system displays all files in a chosen folder, regardless of<br />

file type. Use this option if you want to batch import multiple<br />

file types.<br />

n<br />

When<br />

batch importing multiple files and file types, you should establish<br />

global Import settings in advance. See “Creating and Using Import<br />

Settings” on page 245.<br />

4. Click Options to open the Import Settings dialog box if you want<br />

to select options for combining events on import from the Import<br />

settings.<br />

5. Click the Shot Log tab. For more information about shot log<br />

options, see Table 8-3.<br />

6. After selecting the appropriate options, click OK to return to the<br />

Select Files to Import dialog box.<br />

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7. Use the Up One Level button to locate the folder containing the<br />

source file.<br />

8. Select the file.<br />

9. Click Open.<br />

When the system finishes importing the file, the clips appear in the<br />

selected bin.<br />

Converting Log Files with <strong>Avid</strong> Log Exchange<br />

You can use the <strong>Avid</strong> Log Exchange (ALE) utility included with your<br />

system to quickly convert shot log files created by other sources. You<br />

can then import the files directly into bins, as described in “Importing<br />

Shot Log Files” on page 136.<br />

The ALE utility allows you to:<br />

• Modify the text in a log file.<br />

• Convert log files to the ALE file.<br />

• Convert an ALE file to either an ATN or FLX file.<br />

Any options you set in the ALE utility are saved each time you exit the<br />

ALE utility.<br />

When you are converting an ATN file that contains multiple sections<br />

to an ALE file, multiple ALE files are created. The <strong>Avid</strong> Log Exchange<br />

window displays only the first ALE file created. The succeeding ALE<br />

files are given the same file name with incremental numbering. For<br />

example, the file Nations1.atn is converted to Nations1.ale,<br />

Nations1_2.ale, Nations1_3.ale, and so on. The converted output files<br />

are stored in the folder containing the original input file.<br />

139


Converting a Log File to an ALE File<br />

To convert a log file to an ALE file:<br />

1. Click the Start button, and then point to Programs.<br />

2. Point to <strong>Avid</strong>, point to Utilities, and then click ALE.<br />

The <strong>Avid</strong> Log Exchange window opens.<br />

3. Choose Open from the File menu.<br />

The Open dialog box appears.<br />

4. Double-click the file you want to convert.<br />

5. Depending on the type of file you are opening, one of the<br />

following occurs:<br />

• If the file type is recognized by the ALE utility, the file appears<br />

in the <strong>Avid</strong> Log Exchange window.<br />

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• If the file does not contain the Windows line-ending format,<br />

then the Line Endings dialog box appears.<br />

6. Do one of the following:<br />

t<br />

t<br />

Click Display & Save to open the file in the <strong>Avid</strong> Log<br />

Exchange window and change the file to the Windows format.<br />

Click Display Only to open the file in the <strong>Avid</strong> Log Exchange<br />

window but not save the file.<br />

141


t<br />

Click Ignore to display the file as is without changes.<br />

The file appears in the <strong>Avid</strong> Log Exchange window.<br />

For specific information<br />

on the various file types<br />

shown here, see<br />

Appendix C.<br />

If the file type is not recognized, the Choose File Type dialog<br />

box appears. Select the type of file you are converting, and<br />

click OK.<br />

The file appears in the <strong>Avid</strong> Log Exchange window.<br />

7. Use the Options menu to select the tracks to include in the Tracks<br />

column of the log. The default track selections are Log V, Log A1,<br />

and Log A2.<br />

After you import the log into an <strong>Avid</strong> bin, the system records all<br />

tracks shown in this column when batch recording.<br />

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8. Choose Clean from the Options menu if you want <strong>Avid</strong> Log<br />

Exchange to clean the ALE output file to eliminate overlapping<br />

timecodes for clips. By default, Clean is selected.<br />

When you choose Clean, the utility removes the end timecode<br />

from any clip that overlaps the start of the next clip.<br />

9. If you chose Clean, you can also choose Relaxed from the Options<br />

menu to prevent deleting events that come earlier in the transfer.<br />

Relaxed is not set by default.<br />

For example, if you transfer film footage with a timecode of<br />

2:00:00:00 and then add some clips at the end with a timecode of<br />

1:00:00:00, Relaxed prevents the Clean function from deleting the<br />

clips. This occurs when you shoot footage across the midnight<br />

hour and the first half of the film has 24 hours and the second half<br />

has 0 hours.<br />

10. Choose ALE from the Convert menu.<br />

The default output selection is the <strong>Avid</strong> Log Exchange (ALE)<br />

format. This is the required format for import into an <strong>Avid</strong> bin.<br />

The <strong>Avid</strong> Log Exchange window displays the converted ALE file.<br />

The converted file has the same file name as the original file,<br />

except the file name extension matches the converted file format.<br />

143


11. (Option) Choose the original file from the Window menu if you<br />

want to convert the file again, using different options.<br />

12. Choose Close from the File menu.<br />

If you made changes in the editor, a message box appears.<br />

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13. Click Yes.<br />

The converted file is stored in the same folder as the original log<br />

file.<br />

Using Drag-and-Drop Conversion<br />

Use this shortcut to convert any type of file into an ALE file.<br />

n<br />

Before<br />

you use the drag-and-drop conversion, check the options in the ALE<br />

utility. The current options are used when you perform the drag-and-drop<br />

conversion.<br />

To convert a log file by using drag-and-drop conversion:<br />

1. Create a shortcut for the ALE utility.<br />

2. Open the folder that contains the files you want to convert,<br />

positioning the folder so the shortcut icon for the ALE utility is<br />

visible.<br />

3. Select the files you want to convert.<br />

145


ALE shortcut icon<br />

4. Drag the selected files to the shortcut icon for the ALE utility, and<br />

release the mouse button.<br />

5. Depending on the type of files you are converting, one of the<br />

following occurs:<br />

• If the file type is recognized by the ALE utility, a message box<br />

appears, indicating the conversion was successful.<br />

• If the file type is not recognized, the Choose File Type dialog<br />

box appears. Select the type of the file you are converting, and<br />

click OK.<br />

146


A message box appears, indicating the conversion was<br />

successful.<br />

• If the file type is an ALE file, the ALE Convert Type dialog box<br />

appears. Select a file type for the converted output file, and<br />

click OK.<br />

A message box appears, indicating the conversion was<br />

successful.<br />

6. Click OK to close the message box.<br />

The converted files have the same file names as the original files,<br />

except the file name extension matches the converted file format.<br />

For example, the .ale file name extension is added to the new file<br />

names for the <strong>Avid</strong> format. The converted files are stored in the<br />

folder containing the original log files.<br />

147


Logging Directly to a Bin<br />

You can log clips directly to a bin by using the Record tool in one of<br />

two ways described in this section:<br />

For complete<br />

information on working<br />

with bin columns and<br />

clip information, see<br />

“Using Text View” on<br />

page 290.<br />

• Log directly to a bin with an <strong>Avid</strong>-controlled deck for<br />

semiautomated data entry.<br />

• Log manually during or after viewing of footage offline with a<br />

non-<strong>Avid</strong>-controlled deck or other source.<br />

Logging with an <strong>Avid</strong>-Controlled Camera or Deck<br />

When you log with a DV camera or compatible video deck controlled<br />

from within <strong>NewsCutter</strong> <strong>XP</strong>, you can automate part of the logging<br />

process by using buttons to enter frame-accurate timecode<br />

information from the camera or deck. This method is more accurate<br />

than manual entry because timecodes are transferred directly from<br />

tape to the bin.<br />

To log clips to a bin by using the Record tool:<br />

1. Make sure the camera or deck is properly connected, and turn on<br />

power to the video deck.<br />

2. Open the bin in which you want to store the clips.<br />

3. Choose Record from the Tools menu.<br />

The Record tool opens.<br />

148


Record/Log Mode button<br />

Mark IN<br />

button<br />

Channel<br />

Selection buttons<br />

Deck Selection<br />

pop-up menu<br />

4. To choose a deck or device, choose Autoconfigure or Adjust Deck<br />

from the Deck Selection pop-up menu, and then load your tape<br />

into the deck.<br />

The Select Tape dialog box appears.<br />

149


5. Do one of the following:<br />

Mark IN<br />

Mark OUT<br />

Log button<br />

Go to IN<br />

Go to OUT<br />

t<br />

t<br />

t<br />

Click Cancel to stop the process at any time.<br />

Select “Show other projects” to display the tape names and<br />

associated project names for all bins that have been opened in<br />

the current session.<br />

Click “Scan for tapes” to scan the system and display tape<br />

names and associated project names for all media files that are<br />

currently online (volumes that are currently mounted on the<br />

system).<br />

6. Click the Record/Log Mode button in the Record tool until the<br />

LOG icon appears.<br />

7. Click the Source Tape Display button.<br />

A dialog box appears.<br />

8. Click Yes to open the Select Tape dialog box.<br />

9. Double-click the name of the tape in the dialog box, or click New<br />

and type the name of the tape. Click OK.<br />

A message that the system is waiting for you to mark an IN point<br />

is displayed in the message bar. The Log button displays a Mark<br />

IN point.<br />

10. Mark either an IN point or an OUT point for the clip you want to<br />

log, using one of the following methods:<br />

t<br />

t<br />

t<br />

Use the deck controls in the Record tool to cue your source<br />

tape to the start or end point, and click the Mark IN or the<br />

Mark OUT button.<br />

Click the Mark IN button in the Record tool to enter the mark.<br />

(The Log button replaces the Mark IN button in the Record<br />

tool after you enter a Mark IN point.)<br />

If the footage starts at a known IN point or ends at a known<br />

OUT point, type the timecode in the text box next to the Mark<br />

IN or Mark OUT button, click the Go to IN or the Go to OUT<br />

button to scan the tape forward to the mark, or press Enter to<br />

enter it.<br />

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After you set the mark, the icon in the Log button changes to the<br />

corresponding OUT or IN mark, and a pencil appears on the<br />

button.<br />

11. To finish logging the clip, do one of the following:<br />

c<br />

t<br />

t<br />

Mark the remaining IN or OUT point on-the-fly by using the<br />

Mark IN and Mark OUT buttons.<br />

Type a timecode for the clip’s IN, OUT, or duration in the<br />

timecode text boxes next to the corresponding icon, and press<br />

Enter.<br />

The system automatically calculates the appropriate timecode for<br />

the remaining IN point, OUT point, or duration, and enters the<br />

clip into the bin. The clip name, which is chosen and automatically<br />

numbered by the system, is highlighted and ready to be changed.<br />

You must enter at least two of the three timecode marks (IN point,<br />

OUT point, or duration) to complete the log entry.<br />

12. Before clicking any of the buttons in the Record tool, type a new<br />

name for the clip.<br />

n<br />

You<br />

should change the clip name immediately because it is very easy to forget<br />

the contents of each clip among the dozens that you log. You can, if necessary,<br />

accept the clip name and proceed with the logging process, and then change<br />

the clip names in the bin later.<br />

13. Select the tracks that you want to log, using the Channel Selection<br />

buttons.<br />

14. Click the Log button.<br />

The clip is logged to the bin.<br />

15. Repeat these steps until you have logged all your clips.<br />

While viewing the footage, you can continuously update your marks<br />

on-the-fly by clicking the Mark IN or the Mark OUT button repeatedly<br />

before entering the second mark.<br />

151


Logging with a Non-<strong>Avid</strong>-Controlled Camera or Deck<br />

You can use the Record tool to log clips directly to a bin from a source<br />

that is not <strong>Avid</strong>-controlled. For example, you can log clips from a<br />

camera or deck that is not connected to the system or from<br />

handwritten or printed log information for a tape that was previously<br />

logged but is not currently available.<br />

n<br />

When<br />

logging with the Record tool, you should leave the deck empty. If a tape<br />

remains in the deck, the system determines drop-frame or non-drop-frame<br />

from that tape, whether or not it matches your tape’s timecode format.<br />

To log with a non-<strong>Avid</strong>-controlled camera or deck:<br />

1. If there is a camera or deck connected to the system, eject the tape<br />

from the deck.<br />

2. Double-click Deck Preferences in the Settings scroll list of the<br />

Project window to open the Deck Preferences dialog box.<br />

3. For NTSC projects, choose Non-Drop-Frame or Drop-Frame from<br />

the “When no tape in deck log as” pop-up menu.<br />

4. Click OK to close the dialog box.<br />

5. Open the bin where you want to store the clips.<br />

6. Choose Record from the Tools menu.<br />

The Record tool opens.<br />

152


Record/Log Mode button<br />

Mark IN<br />

button<br />

Channel<br />

Selection<br />

buttons<br />

Message<br />

bar<br />

Mark IN text<br />

box<br />

Timecode<br />

display<br />

Deck controls<br />

Deck Selection<br />

pop-up menu<br />

Clear OUT<br />

button<br />

Mark OUT<br />

text box<br />

Source Tape Display button Mark OUT button Mark IN button<br />

7. Click the Record/Log Mode button in the Record tool until the<br />

LOG icon appears.<br />

8. Click the Source Tape Display button.<br />

A dialog box appears.<br />

9. Click Yes to open the Select Tape dialog box.<br />

10. Double-click the name of the tape in the dialog box, or click New<br />

and type the name of the tape. Click OK.<br />

11. Select the tracks that you want to log, using the Channel Selection<br />

buttons.<br />

12. Type the start and end timecodes in the Mark IN and Mark OUT<br />

text boxes.<br />

13. Click the Log button.<br />

The clip is logged to the bin.<br />

153


Modifying Clip Information Before Recording<br />

The following conditions apply to modifying clip information:<br />

• When you modify a clip’s information, related objects are<br />

automatically updated to reflect the new data. For example, if you<br />

change the name of a clip, the updated name appears in the<br />

sequences that use the clip.<br />

• Some data cannot be modified after recording because changes<br />

would prevent you from playing back and editing the material<br />

successfully.<br />

• Sequence information cannot be changed even though it appears<br />

in your bin. The only way to modify sequence information is to<br />

edit the sequence itself. You can, however, change the name and<br />

start time for the master timecode track.<br />

You can modify some data directly for master clips, subclips, and<br />

other objects stored in a bin.<br />

About the Modify Command<br />

The Modify command gives you specialized control over groups of<br />

clip information. For example, you can use the Modify command to<br />

change the name of source tapes for some or all of your clips, to<br />

change the timecode format from drop-frame to non-drop-frame, or to<br />

increment or decrement the start and end timecodes by a specified<br />

length of time for one or several clips at once.<br />

You can apply changes with the Modify command to master clips<br />

only; subclips and sequences cannot be altered in this way. In addition,<br />

you can perform only modifications that alter the end timecodes or the<br />

tracks before recording.<br />

154


Using the Modify Command<br />

To modify selected clips:<br />

1. Open the bin.<br />

2. Click a clip icon to select it. Ctrl+click each additional clip you<br />

want to modify.<br />

Selected<br />

clip is<br />

highlighted.<br />

3. Choose Modify from the Bin menu.<br />

The Modify dialog box appears.<br />

Pop-up<br />

menu<br />

4. Choose an option, such as Set Timecode By Field, from the pop-up<br />

menu.<br />

155


Depending on the modification you select, different options<br />

appear in the dialog box that allow you to establish the specific<br />

modification, as shown in Table 5-1.<br />

5. After choosing the type of modification, select an option or type<br />

information in the text boxes (for example, timecode values) when<br />

they appear.<br />

6. Click OK.<br />

The modification takes effect.<br />

Options for Modifying Bin Information<br />

Table 5-1 lists options available from the pop-up menu in the Modify<br />

dialog box.<br />

Table 5-1<br />

Options for Modifying Bin Information<br />

Type of Modification Options Description<br />

Set Timecode<br />

Drop/Non-drop<br />

Drop, Non-drop<br />

Changes the timecode format between<br />

drop-frame and non-drop-frame. Setting<br />

must match the timecode format of the tape.<br />

Set Timecode By Field Start or End Changes either the start or end timecode.<br />

Only start timecode can be altered after<br />

recording.<br />

Hour, Minutes, Seconds,<br />

Frames<br />

Allows you to enter custom timecode.<br />

Increment Timecode Start or End Changes either the start or end timecode.<br />

Incrementing the start timecode<br />

automatically modifies the end timecode by<br />

the same amount. Only start timecode can be<br />

incremented after recording.<br />

Timecode entry field<br />

Allows you to enter custom incremental<br />

timecode.<br />

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Table 5-1<br />

Options for Modifying Bin Information (Continued)<br />

Type of Modification Options Description<br />

Decrement Timecode Start or End Changes either the start or end timecode.<br />

Decrementing the start timecode<br />

automatically modifies the end timecode by<br />

the same amount. Only start timecode can be<br />

decremented after recording.<br />

Timecode entry field<br />

Set Tracks V, A1, A2, A3, A4, A5, A6,<br />

A7, A8 track selector<br />

Allows you to enter new decremental<br />

timecode.<br />

Changes the clip’s configuration of tracks.<br />

Set Source None Opens the Select Tape dialog box. Selects<br />

another source tape name for the clips.<br />

Should match the original source tape name.<br />

Modifying in the Bin<br />

You can modify the start and end timecodes in the bin before a clip is<br />

recorded.<br />

To modify clip information in the bin:<br />

1. Set the bin to display Start and End. For more information about<br />

setting bin headings, see “Showing and Hiding Columns” on<br />

page 293.<br />

2. Select the clip you want to modify.<br />

3. Type the timecode numbers you want.<br />

157


Exporting Shot Log Files<br />

You can export a shot log file from the <strong>NewsCutter</strong> <strong>XP</strong> system in either<br />

Tab Delimited or <strong>Avid</strong> Log Exchange format for making adjustments<br />

in a text editor or for importing to another system.<br />

To export a shot log based on clip information in a bin:<br />

1. Open the bin containing the clips you want to export, and switch<br />

to Text view.<br />

2. Click a clip icon to select it. Ctrl+click each additional clip you<br />

want to export.<br />

3. Choose Export from the File menu.<br />

The Export As dialog box appears.<br />

4. Do one of the following:<br />

t<br />

If you have previously created an Export setting for exporting<br />

shot log files, choose the setting from the Export Setting<br />

pop-up menu. Then go to step 11.<br />

For information on creating Export settings, see “Customizing<br />

Export Settings” on page 597.<br />

t If you want to create a new Export setting, go to step 5.<br />

5. Click Options.<br />

The Export Settings dialog box appears.<br />

6. Choose either <strong>Avid</strong> Log Exchange or Tab Delimited as the file type<br />

from the Export As pop-up menu.<br />

7. Click Save As.<br />

The Save Export Setting dialog box appears.<br />

8. Type a name in the Setting Name text box.<br />

The export setting name is added to the list of formats available<br />

from the Export dialog box.<br />

9. Click OK.<br />

158


10. (Option) Change the file name, but keep the default file name<br />

extension.<br />

11. Select the destination folder for the file, and click Save.<br />

The file is exported and appears at the chosen destination.<br />

To export an entire bin:<br />

1. Ctrl+click selected clips to deselect them, so that nothing is<br />

selected in the bin.<br />

2. Choose Export from the File menu.<br />

The Export Bin As dialog box appears.<br />

3. Choose the appropriate option from the Export Bin As pop-up<br />

menu, and click OK.<br />

A shot log of only the master clips in the bin is created.<br />

159


CHAPTER 6<br />

Preparing to Record<br />

Recording is the process of creating digital media from videotape or<br />

audio input. Before you begin the recording process in Chapter 7, you<br />

need to prepare for it as described in the following sections:<br />

• Understanding Digital Video (DV)<br />

• What Is OHCI?<br />

• Selecting Settings<br />

• Configuring Decks<br />

• Setting Up the Record Tool<br />

• Preparing for Audio Input<br />

• Compression Resolutions and Storage Requirements<br />

Before recording, see the <strong>Avid</strong> <strong>NewsCutter</strong> <strong>XP</strong> Setup <strong>Guide</strong> to ensure<br />

you have properly connected your recording equipment such as a<br />

camera or deck.<br />

Understanding Digital Video (DV)<br />

DV refers to digital video that is transferred through equipment<br />

conforming to IEEE Standard 1394. This equipment (cameras, decks,<br />

160


cables, connectors, and processing boards) is sometimes referred to as<br />

FireWire ® or i.LINK .<br />

DV connections let you transfer digital data (both video and audio)<br />

directly from a DV camera to a digital nonlinear editing system with<br />

no conversion losses. DV technology simplifies the process of bringing<br />

footage from your camera into your <strong>NewsCutter</strong> <strong>XP</strong> system, and gives<br />

you high-quality video at low lost.<br />

What Is IEEE Standard 1394?<br />

IEEE 1394 is an internationally standardized, low-cost digital interface<br />

that integrates entertainment, communication, and computing<br />

electronics into consumer multimedia. IEEE 1394 is a hardware and<br />

software standard for transporting data at 100, 200, or 300 megabits<br />

per second (Mb/s). Because it’s a digital interface, there is no need to<br />

convert digital data into analog, resulting in a loss of data integrity.<br />

What Is DV?<br />

Digital video (DV) is an international standard created by a<br />

consortium of ten companies to serve as a consumer digital video<br />

format. <strong>NewsCutter</strong> <strong>XP</strong> uses DV 25 resolution.<br />

DV, originally known as DVC (Digital Video Cassette), uses a 1/4-inch<br />

tape to record very high quality digital video. The video is sampled at<br />

the same rate as D-1, D-5, or Digital Betacam ® video (720 pixels per<br />

scanline). The color information in DV 25 is sampled at the D-1 rate<br />

4:1:1 in 525-line (NTSC) and 4:2:0 in 625-line (PAL) formats.<br />

161


What Is OHCI?<br />

The Open Host Controller Interface (OHCI) specification gives the<br />

operating system a standardized way of interacting with the 1394 bus.<br />

An IEEE 1394 interface that conforms to this specification can provide<br />

a connection between a Windows computer and a DV camcorder that<br />

will operate in a standard way, using driver software that is included<br />

with the latest versions of Windows.<br />

n<br />

If<br />

you are using a 1394 board to connect a digital device, you need to assign<br />

the CustomDV.sys driver supplied by <strong>Avid</strong> to your device. See the <strong>Avid</strong><br />

<strong>NewsCutter</strong> <strong>XP</strong> Setup <strong>Guide</strong>.<br />

Selecting Settings<br />

A number of settings have a direct bearing on the recording process.<br />

Before you record, review the following options:<br />

• Using General Settings<br />

• Choosing Record Settings<br />

Using General Settings<br />

General settings include options for NTSC tape formats and drive<br />

filtering.<br />

162


c<br />

For more information about General settings, see “General Settings”<br />

on page 79.<br />

The <strong>NewsCutter</strong> <strong>XP</strong> system will not prevent you from using<br />

non-<strong>Avid</strong> drives, but their reliability cannot be guaranteed.<br />

Choosing Record Settings<br />

Record settings include essential options for recording, batch<br />

recording, autorecording, and recording to multiple media files.<br />

To open the Record Settings dialog box:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Double-click Record.<br />

The Record Settings dialog box appears.<br />

163


General Record Settings<br />

The following illustration shows the General tab of the Record Settings<br />

dialog box.<br />

Table 6-1 describes the options available in the General tab of the<br />

Record Settings dialog box.<br />

164


Table 6-1<br />

Record Settings (General Tab)<br />

Option<br />

Stop deck after record, Pause<br />

deck after record<br />

Force unique clip names<br />

Activate bin window after<br />

record<br />

Space bar stops record<br />

Use control track instead of<br />

timecode for preroll<br />

Record across timecode breaks<br />

Capture a single video frame<br />

only<br />

Ask before discarding a<br />

canceled clip<br />

Description<br />

Select one of these options either to stop the deck or to pause the deck<br />

after recording.<br />

Select this option if you want <strong>NewsCutter</strong> <strong>XP</strong> to automatically assign<br />

a clip name based on the bin’s name and to make sure this name, or<br />

another name you choose, is not already used by any other object in<br />

the bin.<br />

Select this option if you want <strong>NewsCutter</strong> <strong>XP</strong> to change the focus<br />

from the Record tool to a bin window after recording is complete. This<br />

allows you to immediately start working in the bin.<br />

Select this option if you want to use the space bar to create clip names<br />

during the recording process. When you press the space bar during a<br />

record operation, the system stops recording, creates a clip from the<br />

recorded material, and places the clip in the active bin.<br />

When this option is selected, the system does not use timecode to<br />

perform 1 to 6 seconds of preroll before recording. Instead, it uses the<br />

control track to time the preroll and records all footage after the<br />

timecode break.<br />

This option is useful when you are batch recording across timecode<br />

breaks or when you are manually recording one clip at a time.<br />

When this option is selected, <strong>NewsCutter</strong> <strong>XP</strong> begins recording a new<br />

master clip at each timecode break. Select this option when you are<br />

performing unattended batch recording or autorecording. Deselect<br />

this option if you plan to record the entire tape as a single clip by<br />

recording to multiple media files.<br />

When this option is selected, <strong>NewsCutter</strong> <strong>XP</strong> records a single frame of<br />

video from your clip. When you click the Record button,<br />

<strong>NewsCutter</strong> <strong>XP</strong> captures the currently displayed frame.<br />

After you click the Trash icon, this option causes the system to query<br />

whether to discard the cancelled clip, keep it, or try again.<br />

165


Table 6-1<br />

Record Settings (General Tab) (Continued)<br />

Option<br />

Ask for name when a new tape<br />

is seen<br />

Description<br />

Causes the system to query you for a name when it detects a new tape.<br />

Batch Record Settings<br />

The following illustration shows the Batch tab of the Record Settings<br />

dialog box.<br />

Table 6-2 describes the options available in the Batch tab of the Record<br />

Settings dialog box.<br />

166


Table 6-2<br />

Record Settings (Batch Tab)<br />

Option<br />

Optimize for disk space<br />

Optimize for batch speed<br />

Switch to emptiest drive if<br />

current drive is full<br />

Rewind tape when finished<br />

Eject tape when finished<br />

Log errors to the console and<br />

continue recording<br />

Description<br />

When this option is selected, the system records only the exact amount<br />

of material in the master clips plus any additional handles. The tape<br />

will pause and pre-roll independently for each master clip that is batch<br />

recorded.<br />

When this option is selected, the system speeds up batch recording by<br />

allowing the deck to continue to roll forward between adjoining clips.<br />

To qualify for this operation, the two adjoining clips must meet the<br />

following criteria:<br />

• There must be 5 seconds or less between the OUT point of the first<br />

clip and the IN point of the second clip.<br />

• The two clips must have the same video resolution and the same<br />

audio rate.<br />

n<br />

If<br />

you select this option, the system might occasionally record more<br />

than is required.<br />

When this option is selected, the system switches to the target media<br />

storage drive with the most available space when the current target<br />

drive becomes full during batch recording. The system switches before<br />

starting to record the clip, based on the number of minutes in the clip.<br />

For complete instructions, see “Batch Recording Clips” on page 235.<br />

If you do not select this option, recording stops when a drive becomes<br />

full.<br />

When this option is selected, the system automatically rewind tapes<br />

after batch recording is finished.<br />

When this option is selected, the tape ejects as soon as the last shot<br />

from that tape has been used. This adds to efficiency since you can do<br />

other tasks while the tape is being used and yet still be alerted at the<br />

moment the tape is no longer needed.<br />

When you select this option, <strong>NewsCutter</strong> <strong>XP</strong> continues recording if an<br />

error occurs during the record process.<br />

167


Table 6-2<br />

Record Settings (Batch Tab) (Continued)<br />

Option<br />

Record the tracks logged for<br />

each clip<br />

Use the video compression<br />

logged for each clip<br />

Description<br />

When you select this option, <strong>NewsCutter</strong> <strong>XP</strong> records the tracks logged<br />

for each clip.<br />

When you select this option, <strong>NewsCutter</strong> <strong>XP</strong> uses the video<br />

compression logged for each clip.<br />

Edit Record Settings<br />

The following illustration shows the Edit tab of the Record Settings<br />

dialog box.<br />

168


Table 6-3 describes the options available in the Edit tab of the Record<br />

Settings dialog box.<br />

Table 6-3<br />

Record Settings (Edit Tab)<br />

Option<br />

Enable edit to timeline (splice,<br />

overwrite)<br />

Handles<br />

Enable voice-over<br />

Preroll<br />

Postroll<br />

Description<br />

Select this option to display the Splice-in Edit and Overwrite Edit<br />

buttons in the Record tool.<br />

Indicate the amount of footage you want to record before and after the<br />

IN and OUT points of the clips (when recording to the Timeline only).<br />

Select this option to display the Voice-Over button in the Record tool.<br />

Indicate the amount of preroll and postroll you want to record before<br />

and after the voice-over.<br />

Media Files Record Settings<br />

The following illustration shows the Media Files tab of the Record<br />

Settings dialog box.<br />

169


Table 6-4 describes the options available in the Media Files tab of the<br />

Record Settings dialog box.<br />

Table 6-4<br />

Record Settings (Media Files tab)<br />

Record to a single file, 2 GB limit<br />

Record to multiple files<br />

When this option is selected, recording stops when the media<br />

recorded has taken up 2 gigabytes (GB) of storage space on the<br />

media drive.<br />

When this option is selected, you can create longer clips whose<br />

media files would otherwise exceed the <strong>NewsCutter</strong> <strong>XP</strong> system’s<br />

file-size limitation of 2 GB.<br />

170


Table 6-4<br />

Record Settings (Media Files tab) (Continued)<br />

Maximum (default) recording time:<br />

n minutes<br />

When this option is selected, the system preallocates space on the<br />

drive partitions to accommodate the specified number of minutes.<br />

(The preallocation can take a long time.)<br />

The system records for only the specified number of minutes; be<br />

careful not to underestimate. The default is 30 minutes.<br />

During record, clip is updated in<br />

Asset Manager<br />

Switch to emptiest drive when<br />

When this option, also known as chunking, is selected, the media<br />

is sent in segments so that workgroup users can begin accessing<br />

and using the media as soon as possible. For more information,<br />

see the <strong>Avid</strong> Unity MediaManager User’s <strong>Guide</strong>.<br />

n<br />

Do<br />

not select this option unless you are part of a workgroup<br />

environment.<br />

When this option is selected, the system switches to another<br />

storage drive when the specified amount of time remains.<br />

Setting Media Creation Resolutions and Selecting Drives<br />

The Media Creation dialog box allows you to set the video resolution<br />

and to select drives for recording, creating titles, importing, and<br />

performing audio and video mixdowns.<br />

n<br />

You<br />

can also choose a video resolution and select drives directly in the Record<br />

tool, the Save Title dialog box, the Select Files to Import dialog box, the Audio<br />

Mixdown dialog box, and the Video Mixdown dialog box.<br />

To choose a video resolution and drives in the Media Creation<br />

dialog box:<br />

1. Double-click Media Creation in the Settings scroll list of the Project<br />

window or choose Media Creation from the Tools menu.<br />

The Media Creation dialog box appears.<br />

171


2. Click the tab for the area in which you want to work.<br />

3. Choose a video resolution from the Video Resolution pop-up<br />

menu.<br />

The Video Resolution pop-up menu contains a list of the available<br />

resolutions.<br />

n<br />

Clicking<br />

Apply to All sets your chosen video resolution for all four tabs. Your<br />

settings are not saved until you click OK.<br />

4. Choose a video drive and an audio drive. To choose the same<br />

drive for both audio and video, click the Single/Dual Drives<br />

Mode button. If you are working with the Record tab, you can<br />

select a drive group. For more information on selecting a drive<br />

group, see “Recording to Multiple Media Files” on page 192.<br />

n<br />

Because<br />

there is no audio associated with titles, you can choose only a video<br />

drive in the Titles tab of the Media Creation dialog box.<br />

5. Click OK to save your settings.<br />

172


Configuring Decks<br />

Deck Configuration settings allow you to establish deck control<br />

parameters for a single deck or for multiple decks. As with all settings,<br />

you can create multiple versions, allowing you to select among them<br />

for frequent changes in hardware configurations.<br />

Deck Configuration settings and global deck preferences appear as<br />

separate items in the Settings scroll list of the Project window.<br />

Deck control settings<br />

n<br />

You<br />

must manually configure the appropriate hardware connections before<br />

Deck Configuration settings can take effect. For more information, see the<br />

<strong>Avid</strong> <strong>NewsCutter</strong> <strong>XP</strong> Setup <strong>Guide</strong>.<br />

To configure a deck or multiple decks:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Double-click Deck Configuration.<br />

173


The Deck Configuration dialog box appears.<br />

3. If you are configuring your system for the first time, click Add<br />

Channel to add a new channel box on the left side of the Deck<br />

Configuration dialog box and automatically open a Channel<br />

dialog box.<br />

4. Choose FireWire from the Channel Type pop-up menu, if you are<br />

connecting a deck by means of a FireWire connection.<br />

5. Choose the port to which you are connecting the deck from the<br />

Port pop-up menu.<br />

n<br />

If<br />

you are not sure which port to choose, check the 9-pin serial port connectors<br />

on the back of the system. If the ports are not labeled, see the hardware<br />

documentation supplied with your system.<br />

174


6. Click OK to close the Channel dialog box.<br />

A dialog box appears asking if you want to automatically<br />

configure the channel now.<br />

7. Click Yes if you want to automatically configure the channel.<br />

A new channel appears in the display area of the Deck<br />

Configuration dialog box, along with the autoconfigured deck.<br />

Channels appear on the left side.<br />

Decks appear on the right side.<br />

n<br />

You<br />

can reopen the Channel settings to change the options at any time by<br />

double-clicking the channel box.<br />

8. If you did not autoconfigure the deck, click the channel box to<br />

select it.<br />

9. Click Add Deck to open the Deck Settings dialog box.<br />

n<br />

With<br />

a deck already connected to the system, you can click Auto-configure to<br />

bypass the Deck Settings dialog box and automatically configure a deck with<br />

the default settings.<br />

175


n<br />

Not<br />

all DV devices respond to the Auto-configure command. Due to this<br />

limitation, Auto-configure will select only the generic devices. When a digital<br />

camera is attached to your system, choose the proper device from the Deck<br />

Type pop-up menu. When a deck with a transcoder is attached, choose the<br />

applicable deck from the Deck Type pop-up menu.<br />

.<br />

10. Select settings based on your device. For information on Deck<br />

settings, see “Deck Settings Options” on page 177.<br />

11. Click OK to close the Deck Settings dialog box and return to the<br />

Deck Configuration dialog box.<br />

n<br />

You<br />

can reopen the Deck Settings dialog box to change the options at any time<br />

by double-clicking the deck box in the Deck Configuration dialog box.<br />

12. Repeat steps 2 to 11 for each additional channel or deck you want<br />

to configure.<br />

13. (Option) Select “Verify configuration against actual decks” if you<br />

want the system to check the deck configuration against the<br />

devices physically connected to the system.<br />

176


The system checks the deck configuration after you click Apply in<br />

the Deck Configuration dialog box and when you start<br />

<strong>NewsCutter</strong> <strong>XP</strong>. A message warns you if the configuration does<br />

not match the deck.<br />

14. Type a name in the Configuration name text box to name the deck<br />

configuration. The new deck configuration will appear in the<br />

Settings scroll list of the Project window.<br />

15. Click Apply to complete the configurations and close the Deck<br />

Configuration dialog box.<br />

16. If necessary, double-click Deck Preferences in the Settings scroll<br />

list of the Project window to adjust global deck preferences. For<br />

more information, see Table 6-6 on page 181.<br />

Deck Settings Options<br />

To open the Deck Settings dialog box, do one of the following:<br />

t<br />

t<br />

t<br />

Click Add Deck in the Deck Configuration dialog box.<br />

Choose Adjust Deck from the Deck Selection pop-up menu in the<br />

Deck Controls area of the Record tool.<br />

Double-click the deck box in the Deck Configuration dialog box.<br />

The Deck Settings dialog box appears.<br />

177


Model pop-up<br />

menu<br />

Manufacturer pop-up menu<br />

Table 6-5 describes the Deck Settings options.<br />

Table 6-5<br />

Deck Settings Options<br />

Option Suboption Description<br />

Name<br />

Description<br />

Deck Type<br />

Address<br />

Type your custom name for the tape deck. The default name matches<br />

the deck type.<br />

Enter notes about the deck.<br />

Choose your manufacturer and model from the menus. If your deck<br />

does not appear in the list, choose Generic from the Manufacturer<br />

pop-up menu and choose one of the following from the Model<br />

pop-up menu:<br />

• Generic Edit-Deck-NTSC<br />

• Generic Play-Deck-NTSC<br />

• Generic Record-Deck-NTSC<br />

For VLXi use only (see your VLXi documentation). If you are using<br />

direct serial port deck control, this option is unavailable.<br />

178


Table 6-5<br />

Deck Settings Options (Continued)<br />

Option Suboption Description<br />

Preroll<br />

Fast Cue<br />

Specifies how many seconds the tape rolls before a record or digital<br />

cut starts. The default is based on the type of videotape recorder<br />

(VTR).<br />

Speeds up long searches if your decks can read timecode in fast<br />

forward or rewind mode. Otherwise, this option is not useful.<br />

Switch to ff/rew<br />

(seconds)<br />

Switch to search<br />

(seconds)<br />

When this option is selected, the system switches to fast forward or<br />

rewind if the target timecode is beyond the specified number of<br />

seconds from your current location on the tape.<br />

By default, the deck switches to fast forward or rewind to reach a<br />

target timecode that is more than 60 seconds away.<br />

If your deck shuttles very quickly, you can increase this number so<br />

that the system uses fast cue only for long searches.<br />

When this option is selected, the system switches out of fast forward<br />

or rewind when it is within the specified number of seconds of the<br />

target timecode. By default, the system switches to search mode<br />

when it is 60 seconds from the target timecode.<br />

Deleting Deck Configurations<br />

To delete a deck configuration:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Double-click Deck Configuration.<br />

The Deck Configuration dialog box appears.<br />

179


Delete<br />

button<br />

3. Click the names of the currently configured channel and deck in<br />

the display area. The entire display area should have a red border.<br />

4. Click Delete.<br />

5. Click Apply to complete the changes and close the dialog box.<br />

Setting Deck Preferences<br />

Deck preferences are global settings for basic deck control. These<br />

settings apply to all decks connected to your system, regardless of<br />

your deck configuration. You can open the Deck Preferences dialog<br />

box from the Settings scroll list of the Project window.<br />

180


Table 6-6 explains the Deck Preferences options.<br />

Table 6-6<br />

Deck Preferences Options<br />

Option<br />

When the deck contains no<br />

tape Log As<br />

Allow assemble edit for<br />

digital cut<br />

Stop key pauses deck<br />

Shuttle holds speed<br />

Description<br />

Choose the timecode format (Drop Frame or Non-drop Frame) for logging<br />

clips when no tape is in the deck. When a tape is in the deck, the system<br />

automatically uses the existing timecode format on the tape.<br />

When this option is selected, you can use the assemble-edit features in the<br />

Digital Cut tool along with the assemble-editing capabilities of your record<br />

deck. Select this option to record frame-accurate digital cuts quickly and<br />

without striping entire tapes in advance. For more information about<br />

digital cuts and assemble editing, see Chapter 17.<br />

This option defines the function of the Stop key (space bar) on the<br />

keyboard. Select this option to map the space bar to the Pause button on the<br />

deck. Deselect this option to map the space bar to the Stop button.<br />

If the videotape heads are down in “Stop key pauses deck” mode, pressing<br />

the space bar brings up the heads and pauses the deck.<br />

The Stop button in the Record tool always stops the decks.<br />

When this option is selected, the Shuttle button continues shuttling at a<br />

constant speed instead of stopping when you release it.<br />

181


Table 6-6<br />

Deck Preferences Options (Continued)<br />

Option<br />

Stop any paused decks<br />

when quitting<br />

Poll deck during<br />

digital cut<br />

Description<br />

When this option is selected, any paused decks are stopped when you quit<br />

the <strong>NewsCutter</strong> <strong>XP</strong> application. Selecting this option saves wear on the<br />

deck heads.<br />

This option is selected by default. When it is selected, <strong>NewsCutter</strong> <strong>XP</strong><br />

checks the deck for the current timecode and displays it in the timecode<br />

window of the deck controller. If you see degraded image quality on your<br />

digital cut (particularly visible as noise during black), deselect this option<br />

and record the digital cut again. With the option deselected, the timecode<br />

display in the deck controller will not be updated for the duration of the<br />

digital cut.<br />

Setting Up the Record Tool<br />

The Record tool provides controls for cueing, marking, and logging<br />

footage, and specifies recording parameters such as source and target<br />

locations.<br />

182


Opening the Record Tool<br />

To open the Record tool:<br />

t<br />

Choose Record from the Tools menu.<br />

Deck Selection<br />

pop-up menu<br />

Selecting a Deck<br />

The Deck Selection pop-up menu in the Record tool contains a list of<br />

decks or cameras that were connected to the system, powered up, and<br />

initialized when you entered Record mode. The first deck or camera in<br />

the list is selected by default, unless all decks or cameras are offline.<br />

183


To activate playback from an available deck or camera, do one of the<br />

following:<br />

n<br />

Not<br />

t<br />

t<br />

Choose the name of a previously configured deck or camera from<br />

the menu.<br />

Choose Auto-configure to automatically establish the default deck<br />

settings for a VTR that is currently connected to the system.<br />

all DV devices respond to the Auto-configure command. Due to this<br />

limitation, Auto-configure selects only the generic devices. When a digital<br />

camera is attached to your system, choose the proper device from the Deck<br />

Selection pop-up menu. When a deck with a transcoder is attached, choose the<br />

applicable deck from the Deck Selection pop-up menu.<br />

If you forgot to turn on or connect a deck or camera prior to entering<br />

Record mode:<br />

1. Make sure that the deck is connected and the power is turned on.<br />

2. Choose Check Decks to reestablish deck control.<br />

Selecting Audio Input<br />

To select audio input:<br />

t<br />

Choose one of the following from the Audio pop-up menu:<br />

- Aux<br />

- Video<br />

- CD Player<br />

- Line In<br />

- Microphone<br />

- Phone Line<br />

- OHCI or 1394<br />

184


n<br />

These<br />

options vary depending on your system. If you have an OHCI board,<br />

OHCI appears in the menu. If you have a Canopus board, 1394 appears.<br />

Selecting a Tape<br />

To select a source tape:<br />

1. Load a tape into your deck.<br />

The Select Tape dialog box appears.<br />

2. In an NTSC project, play the tape briefly so that the system can<br />

detect the timecode format of the tape (drop-frame or<br />

non-drop-frame). Otherwise, the system maintains the timecode<br />

format set in the Deck Preferences dialog box, regardless of the<br />

format on the tape, and you might receive a message indicating a<br />

wrong tape.<br />

n<br />

Drop-frame<br />

timecode appears in the timecode indicator with semicolons<br />

between hours, minutes, seconds, and frames. Non-drop-frame timecode<br />

appears with colons. (Drop-frame timecode and non-drop-frame timecode<br />

exist only in NTSC projects.)<br />

185


For information on tape<br />

naming conventions,<br />

see “Naming Tapes” on<br />

page 133.<br />

3. Provide the system with a tape name in one of the following ways:<br />

t<br />

t<br />

Select the name of the tape from the list displayed in the Select<br />

Tape dialog box, and click OK.<br />

Click New if the tape is not in the list. Type the new name in<br />

the dialog box, and click OK.<br />

Selecting Source Tracks<br />

You can select the tracks to record from the source tape.<br />

To select only those tracks that you want to record:<br />

t<br />

Click the Channel Selection buttons in the Record tool.<br />

The TC (timecode) track is selected by default.<br />

Channel<br />

Selection<br />

buttons<br />

186


n<br />

If<br />

you are not seeing the source video or hearing source audio in Record mode,<br />

click the Channel Selection buttons to make sure the correct tracks have been<br />

selected.<br />

To select or deselect all tracks at once:<br />

t<br />

Press and hold the Alt key, and click any Channel Selection button.<br />

Methods for Setting the Video and Audio Input<br />

The Video and Audio pop-up menus show you the current input<br />

settings for the Video Input tool and the Audio Project Settings dialog<br />

box. The pop-up menus also provide a convenient way to change the<br />

settings if necessary. The choices are as follows:<br />

• Video input: Composite, Component, S-video, and Serial Digital<br />

• Audio input: Analog, AES/EBU, S/PDIF, Microphone,<br />

Microphone with Phantom Power<br />

For more information, see “Preparing for Audio Input” on page 196.<br />

n<br />

If<br />

you change the settings, the settings in the Video Input tool or in the Audio<br />

Project Settings dialog box change automatically.<br />

187


Choosing a Resolution in the Record Tool<br />

Choose a video resolution from the Resolution (Res) pop-up menu in<br />

the Record tool.<br />

Bin pop-up<br />

menu<br />

Resolution<br />

pop-up menu<br />

Choosing a Target Bin<br />

You select a target bin as the destination for the master clips created<br />

when you record on-the-fly. You can also select a target bin containing<br />

the logged clips you will use to batch record your media.<br />

To choose a target bin, do one of the following:<br />

t<br />

Choose an open bin from the Bin pop-up menu in the Record tool<br />

(only open bins appear in the Bin pop-up menu).<br />

188


t<br />

t<br />

Activate a previously created bin by choosing Open Bin from the<br />

File menu; then locate and open the bin in the Open Bin dialog<br />

box.<br />

Create a new bin by choosing New Bin from the File menu and<br />

then naming and opening the new bin in the New Bin dialog box.<br />

Selecting the Target Drives<br />

To target drives for the recorded media:<br />

1. Make sure you are in Record mode. If the Record tool is in Log<br />

mode, click the Record/Log Mode button to return to Record<br />

mode (that is, the REC icon appears.)<br />

2. Decide whether to record audio and video to a single drive or to<br />

separate drives.<br />

3. Choose the specific drives from the pop-up menus.<br />

Targeting a Single Drive<br />

By default, the Record tool targets a single media drive for recording<br />

the audio and video for each clip. Use this option when playback<br />

performance is generally not an issue.<br />

To target a single drive:<br />

1. Choose Record from the Tools menu.<br />

2. Click the Single/Dual Drives Mode button in the Record tool until<br />

it displays the Single-Drive icon.<br />

189


Target Drive pop-up<br />

menu<br />

Single/Dual Drives<br />

Mode button<br />

Time<br />

remaining<br />

3. Choose a drive from the Target Drive pop-up menu.<br />

The name shown in bold in the menu has the most storage available.<br />

The time remaining is calculated based on your resolution selection.<br />

Targeting Separate Drives for Audio and Video<br />

Targeting separate drives for audio and video tracks can improve<br />

performance because the system is not required to address all the<br />

information in separate locations on a single drive. You can also record<br />

for the longest continuous amount of time because the system stores<br />

material on two drives rather than one.<br />

190


To target separate drives for audio and video:<br />

1. Choose Record from the Tools menu.<br />

2. Click the Single/Dual Drives Mode button in the Record tool until<br />

it displays the Dual-Drives icon.<br />

Target Drive<br />

pop-up menu<br />

Single/Dual Drives<br />

Mode button<br />

Timeremaining<br />

3. Choose separate drives for audio and video from each Target<br />

Drive pop-up menu.<br />

The names shown in bold in the menus have the most storage<br />

available. The time remaining on each selected drive is calculated<br />

based on your resolution selection.<br />

191


Interpreting the Time Remaining Display<br />

You can interpret the numbers in the time remaining display in the<br />

Record tool based on the following factors:<br />

• Each recorded clip is limited by the <strong>NewsCutter</strong> <strong>XP</strong> system to a<br />

maximum file size of 2 GB. Any clip whose size exceeds 2 GB will<br />

have more than one media file associated with it.<br />

• When adequate space exists on the chosen drive, the time<br />

remaining displayed in the Record tool is based on 2 GB per clip at<br />

the chosen resolution. This number reappears for each clip<br />

recorded, as long as there is adequate drive space.<br />

• When you choose another resolution, the time remaining display<br />

adjusts accordingly.<br />

• When the storage space on the chosen drive is less than 2 GB, the<br />

time remaining begins to decrease for each clip recorded until the<br />

drive is full.<br />

Recording to Multiple Media Files<br />

You can record video and audio to multiple media files across multiple<br />

drives, with the following advantages:<br />

• You can create longer clips whose media files would otherwise<br />

exceed the file size limitation of 2 GB.<br />

• You can group all drives with the multiple file options, enabling<br />

the system to record long clips continuously; for example, satellite<br />

feeds.<br />

• The system makes more efficient use of drive space, particularly<br />

when recording long clips.<br />

To record video or audio to multiple media files:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

192


2. Double-click Record.<br />

The Record Settings dialog box appears.<br />

3. Click the Media Files tab.<br />

4. Select “Record to multiple files.”<br />

c<br />

5. Accept the default or type a different time limit in the Maximum<br />

(default) recording time text box.<br />

If you think that any of your recorded clips might exceed<br />

30 minutes, make sure you enter a higher estimate in this text box;<br />

otherwise, the system stops recording at 30 minutes.<br />

6. Click OK to close the dialog box and apply the options.<br />

7. Choose Record from the Tools menu.<br />

The Record tool opens.<br />

Target Drive<br />

pop-up menu<br />

193


8. To record to multiple files across drives, choose Change Group<br />

from the Target Drive pop-up menu.<br />

The Drive Group dialog box appears.<br />

9. Ctrl+click multiple drives to include in the recording session, or<br />

click All to select all drives.<br />

n<br />

If<br />

you click Clear, all selections are removed. You must select at least one drive<br />

before you can click OK to exit the dialog box.<br />

10. Click OK to close the dialog box and apply the changes.<br />

c<br />

11. Proceed with recording.<br />

For media file management purposes, any clip whose media exceeds<br />

the 2-GB limit will have more than one media file associated with it.<br />

When you view the Timeline for the clip loaded in the<br />

Source/Record or pop-up monitor, you will also notice edit breaks<br />

based on the separate media files. The breaks do not appear in the<br />

Timeline for the sequence in the Source/Record monitor.<br />

194


Recording Across Timecode Breaks<br />

For a complete<br />

description of<br />

procedures for locating<br />

and changing settings,<br />

see “Using the Settings<br />

Scroll List” on page 74.<br />

To record across timecode breaks:<br />

t<br />

Select “Record across timecode breaks” from the General tab of the<br />

Record Settings dialog box. See “General Record Settings” on<br />

page 164.<br />

To record all the footage following a timecode break:<br />

t<br />

Select “Use control track instead of timecode for preroll.”<br />

Preroll option<br />

n<br />

If<br />

you don’t select this option, the system uses approximately 1 to 6 seconds of<br />

unbroken timecode following the break to perform the preroll before recording<br />

begins.<br />

This option is especially useful when you are batch recording across<br />

timecode breaks, but you can also select this option when you are<br />

manually recording one clip at a time.<br />

195


Preparing for Audio Input<br />

The <strong>NewsCutter</strong> <strong>XP</strong> system supports direct input of four channels of<br />

audio only when a digital camera or a digital deck is connected via<br />

FireWire and the audio sample rate is set to 32 kHz. If a digital camera<br />

or digital deck is not connected and the audio sample rate is not set to<br />

32 kHz, <strong>NewsCutter</strong> <strong>XP</strong> supports input of two channels of audio.<br />

Source track assignments are mapped directly to audio tracks in the<br />

recorded clips.<br />

Choosing the Audio File Format<br />

AIFF-C and WAVE audio media files can be mixed within a project.<br />

The system default is OMF ® (WAVE) audio.<br />

n<br />

Choose<br />

the AIFF-C format for all audio media when you need to transfer<br />

media files directly to a Pro Tools system for audio sweetening.<br />

Audio is written in the chosen file format when you:<br />

• Record audio tracks in Record mode.<br />

• Create tone media by using the Audio tool.<br />

• Mix down audio tracks by using Audio Mixdown.<br />

• Import files by using the Import dialog box.<br />

• Apply an AudioSuite plug-in that creates new source audio.<br />

If you switch the audio format in the middle of a project, all new audio<br />

media files are written in the new format with the following<br />

exceptions:<br />

• Media files written when rendering audio effects: The system<br />

uses the file type of the A-side (outgoing audio) media for a<br />

transition. For example, if the A-side of an audio dissolve is in<br />

OMFI (AIFF-C) format and the B-side (incoming) is in OMFI<br />

(WAVE) format, the rendered file is OMFI (AIFF-C).<br />

196


• Audio media files written when using the Consolidate feature:<br />

Media files that are copied or created during a consolidate<br />

procedure retain their original file types.<br />

To choose the audio file format:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Double-click General.<br />

The General Settings dialog box appears.<br />

3. Choose either OMF (AIFF-C) or OMF (WAVE) from the Audio File<br />

Format pop-up menu.<br />

4. Click OK to apply the settings and close the General Settings<br />

dialog box.<br />

197


Adjusting Audio Project Settings<br />

You can use the Audio Project Settings dialog box to save the<br />

track-to-channel output mappings. Use the Audio tool to create the<br />

mapping between tracks in the Timeline and output channels.<br />

To open the Audio Project Settings dialog box:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Double-click Audio Projects.<br />

The Audio Project Settings dialog box appears.<br />

Some items in the dialog box are informational and cannot be changed<br />

from within the Audio tool. The options that can be changed are listed<br />

in Table 6-7.<br />

198


Table 6-7<br />

Adjustable Audio Project Settings<br />

Setting Options Description<br />

Sample Rate<br />

32 kHz<br />

44.1 kHz<br />

48 kHz<br />

Allows you to choose audio rate settings for the entire<br />

system for playing and recording. The default sample<br />

rate for DV is 48 kHz.<br />

The broadcast standard for most high-end video<br />

postproduction houses is 48 kHz. Choose the rate<br />

based on the requirements of your facility.<br />

For information on changing the sample rate for<br />

individual sequences and audio clips, see “Changing<br />

the Sample Rate” on page 539.<br />

Input Source • Aux<br />

• Video<br />

• CD Player<br />

• Line In<br />

• Microphone<br />

• Phone Line<br />

• OHCI or 1394<br />

HW Calibration<br />

Render Sample<br />

Rate Conversion<br />

Quality<br />

High and Slow<br />

Balanced<br />

Low and Fast<br />

Allows you to choose the type of input.<br />

n<br />

These options vary depending on your system.<br />

Allows you to select a default audio calibration to<br />

match your audio I/O peripheral hardware<br />

calibration.<br />

Allows you to set the conversion quality of all<br />

non-real-time sample rate conversions.<br />

199


Table 6-7<br />

Adjustable Audio Project Settings (Continued)<br />

Setting Options Description<br />

Convert Sample<br />

Rates When<br />

Playing<br />

Setting<br />

Always<br />

Never<br />

Allows you to choose whether or not to perform the<br />

conversion rate.<br />

If you choose Never, the segments not set at the<br />

sample rate chosen in the Audio Project Settings<br />

dialog box play as silence.<br />

If you choose Always, the system attempts to perform<br />

a sample rate conversion on-the-fly. Although the<br />

resulting audio quality might not be useful for a<br />

finished project, it can be useful during an editing<br />

session since it prevents audio from playing back with<br />

silence.<br />

For information on changing the sample rate for<br />

individual sequences and audio clips, see “Changing<br />

the Sample Rate” on page 539.<br />

Allows you to name this Audio Project setting.<br />

Using the Audio Tool<br />

Use the Audio tool primarily for mixing and monitoring audio. The<br />

Audio tool, along with your hardware’s audio parameters, allows you<br />

to do the following in preparation for input:<br />

• Check and manage your audio hardware setup.<br />

• Set audio levels before recording.<br />

In addition, controls in the Audio tool allow you to calibrate, set levels,<br />

and generate customized calibration tones for output to the speakers<br />

or a record device. For information about other options in the Audio<br />

tool, see “Calibrating for Audio Output” on page 555.<br />

200


To open the Audio tool, do one of the following:<br />

t<br />

Choose Audio Tool from the Tools menu.<br />

Audio Tool<br />

button<br />

t<br />

Click the Audio Tool button in the Record tool.<br />

The Audio tool opens and displays meters for two or eight channels,<br />

depending on the configuration of your system.<br />

Show/Hide Output Control button<br />

Show/Hide Setup Control button<br />

Show/Hide Input Control<br />

button<br />

Reset Peak button<br />

In/Out toggle buttons<br />

Peak Hold Menu<br />

button<br />

Digital scale (fixed)<br />

Volume unit scale<br />

(adjustable)<br />

The Audio tool has the following components:<br />

• The Show/Hide Input Control button displays a microphone and<br />

a single slider control for raising or lowering global audio input.<br />

• The Show/Hide Output Control button displays a panel that<br />

contains a single slider control for raising or lowering global audio<br />

output.<br />

• The Show/Hide Setup Control button displays a panel of audio<br />

output options for mixing tracks and ignoring audio effects and<br />

volume settings. See “Adjusting Output on Two-Channel Audio<br />

Systems” on page 557.<br />

201


• The Reset Peak button resets the current maximum peak<br />

measurements. It also stops the playback of the internal<br />

calibration tone.<br />

• The In/Out toggle buttons switch the meter displays for each<br />

channel between input levels from a source device and output<br />

levels to the speakers and record devices. I indicates Input, and O<br />

indicates Output.<br />

• The Peak Hold Menu button displays a pop-up menu that allows<br />

you to choose options for customizing the meter displays and for<br />

setting and playing back the internal calibration tone.<br />

• The digital scale to the left of the meters displays a fixed range of<br />

values from 0 to –90 decibels (dB), according to common digital<br />

peak meter standards.<br />

• The volume unit (VU) scale (analog) to the right of the meters<br />

displays a range of values that you can conform to the headroom<br />

parameters of your source audio.<br />

• The meters dynamically track audio levels for each channel as<br />

follows:<br />

- Meters show green below the target reference level (default<br />

reference level is –20 dB on the digital scale).<br />

- Meters show yellow for the normal headroom range, above<br />

the reference level to approximately –3 dB.<br />

- Meters show red for peaks approaching overload, between<br />

–3 dB and 0 (zero) dB.<br />

- Thin green lines at the bottom indicate signals below the<br />

display range.<br />

202


Resizing the Audio Tool<br />

To resize the Audio tool:<br />

t<br />

Click the lower right corner, and drag it to the preferred size.<br />

Adjusting the Reference Level<br />

The VU scale to the right of the meters in the Audio tool is a sliding<br />

scale relative to the fixed digital scale displayed on the left. You can<br />

adjust the volume unit scale up or down based on the headroom<br />

parameters of your playback devices.<br />

To customize the VU scale:<br />

1. Click the Peak Hold Menu button and choose Set Reference Level<br />

from the Peak Hold (PH) pop-up menu.<br />

The Set Reference Level dialog box appears.<br />

2. Type the new value for the reference level (–12, for example), and<br />

click OK.<br />

3. Choose Calibrate from the Peak Hold pop-up menu.<br />

The VU scale slides to match the new reference level, which is<br />

displayed on the digital scale.<br />

n<br />

If<br />

the reference level doesn’t match the hardware calibration setting, the 0 VU<br />

entry displays in red on the Audio tool.<br />

Adjusting Audio Input Levels<br />

To adjust audio input levels with the Audio tool:<br />

1. Click the In/Out toggle buttons in the Audio tool for the channels<br />

you are using for input.<br />

The Audio tool displays an I for Input.<br />

203


In/Out toggle buttons<br />

2. Play back the source audio (for example, from a digital camera or<br />

videotape). If the recording includes reference tone, cue to the tone<br />

and play it back.<br />

3. Click the Show/Hide Input Control button (the microphone icon)<br />

in the Audio tool to display the Volume Unit (VU) meter.<br />

Input button<br />

Input Level slider<br />

204


n<br />

Line<br />

levels record very loud when the default of +20 dB Gain is used. To avoid<br />

this, select the +20 dB Gain check box in the Audio tool, above the Input Level<br />

slider.<br />

4. (Option) If you are using a transcoder for analog input, do one of<br />

the following:<br />

t<br />

t<br />

With reference tone playing, adjust the output on the playback<br />

device audio meters to read 0 VU, and then adjust the Audio<br />

tool Input Control volume meter so that it also displays 0 VU.<br />

If the playback device does not allow adjustments, play your<br />

material and adjust the Audio tool Input Control volume<br />

meter so that it displays 0 VU.<br />

Creating Tone Media<br />

To create tone media:<br />

1. Choose Create Tone Media from the Peak Hold pop-up menu.<br />

Peak Hold pop-up menu<br />

205


The Create Tone Media dialog box appears.<br />

2. Set the appropriate calibration tone parameters in the dialog box.<br />

You can also use the default output tone of –20 dB (digital scale)<br />

with a 1000-Hz signal.<br />

3. Choose a target bin for the tone master clip and a target drive for<br />

the tone media from the pop-up menus.<br />

4. Click OK.<br />

After a few seconds, a master clip appears in the target bin. The<br />

default name reflects the options you chose. You can rename the clip<br />

by typing a new name.<br />

Using the Console to Check Audio Levels<br />

Once you have played back audio through the Audio tool, you can use<br />

the Console window to view a list of precise information about the<br />

peak levels.<br />

To check peak levels in the Console window:<br />

1. Choose Audio Tool from the Tools menu.<br />

The Audio tool opens.<br />

206


Reset Peak<br />

button<br />

2. Click the Reset Peak button to clear the system’s record of the<br />

most recent maximum peaks.<br />

3. Play a sequence or portion of the sequence.<br />

4. After playing back the audio, open the Console window by<br />

choosing Console from the Tools menu.<br />

5. In the Console command line, type DumpMaxPeaks.<br />

Console command line<br />

6. Press Enter.<br />

A list of peak values appears in the Console window.<br />

207


Compression Resolutions and Storage<br />

Requirements<br />

When the <strong>NewsCutter</strong> <strong>XP</strong> system records and stores video, it employs<br />

compression techniques that affect the size of the resulting files and<br />

the resolution of the images they contain.<br />

The following sections describe the different resolutions and list their<br />

specifications:<br />

• Screen Resolution<br />

• Digital Video Resolutions<br />

• Setting Media Creation Resolutions and Selecting Drives<br />

• Data Rate Calculations<br />

Screen Resolution<br />

The screen resolution for <strong>NewsCutter</strong> <strong>XP</strong> is 720 x 480 non-square<br />

pixels covering all the active video. This also includes 10 lines of<br />

blanking or vertical interval timecode (VITC) per frame (5 lines per<br />

field).<br />

Digital Video Resolutions<br />

<strong>NewsCutter</strong> <strong>XP</strong> uses the DV 25 4:1:1 digital format.<br />

Setting Media Creation Resolutions and Selecting Drives<br />

The Media Creation dialog box allows you to select drives for<br />

recording, creating titles, importing, performing audio and video<br />

mixdowns, and creating motion effects. Because media is very large,<br />

you can also remove your system and application drives from the list<br />

208


of storage locations so you store your media on other drives with<br />

ample space.<br />

n<br />

You<br />

can also select drives directly in the Record tool, the Save Title dialog box,<br />

the Select Files to Import dialog box, the Audio Mixdown dialog box, and the<br />

Video Mixdown dialog box.<br />

To choose drives in the Media Creation dialog box:<br />

1. Double-click Media Creation in the Settings scroll list of the Project<br />

window or choose Media Creation from the Tools menu.<br />

The Media Creation dialog box appears.<br />

2. Click the Drive Filtering tab.<br />

You can remove from the list of available drives the drive where<br />

your operating system is located and the drive where <strong>NewsCutter</strong><br />

<strong>XP</strong> is located. This allows you to choose to store media only on<br />

drives with sufficient space.<br />

3. Select a drive to filter out:<br />

t<br />

t<br />

Select Filter Out System Volume to remove as a storage choice<br />

the drive on which the operating system resides.<br />

Select Filter Out Launch Volume to remove as a storage choice<br />

the drive on which <strong>NewsCutter</strong> <strong>XP</strong> resides.<br />

209


The drive or drives you select do not appear in the other Media<br />

Creation tabs as possible locations where you can store media.<br />

They also do not appear in other drive selection menus in the<br />

application except for the Import, Export, and Relink dialog boxes.<br />

4. Click the tab for the area in which you want to work.<br />

Media<br />

pop-up<br />

menu<br />

5. Choose a video drive and an audio drive. To choose the same<br />

drive for both audio and video, click the Single/Dual Drives<br />

Mode button until only a single drive pop-up menu appears.<br />

n<br />

The<br />

n<br />

Because<br />

drive that appears in boldface type has the most available space.<br />

6. (Option) If you are working with the Record tab, you can select a<br />

drive group. Choose Change Group from the bottom of the Media<br />

pop-up menu. For more information on selecting a drive group,<br />

see “Recording to Multiple Media Files” on page 192.<br />

there is no audio associated with titles, you can choose only a video<br />

drive in the Titles tab of the Media Creation dialog box.<br />

7. To apply your drive selection to all the Media Creation tabs and<br />

the rest of the application, click Apply to All.<br />

210


This sets your chosen video and audio drives for all the Media<br />

Creation tabs. It also sets them for any place in the application<br />

where you choose drives.<br />

n<br />

Your<br />

settings are not saved until you click OK.<br />

8. Click OK to save your settings.<br />

Data Rate Calculations<br />

Use Table 6-8 through Table 6-11 to determine how many minutes of<br />

audio and video you can store on your <strong>Avid</strong> drive. (These numbers are<br />

approximate.)<br />

n<br />

Calculations<br />

include a 10 percent system overhead factor.<br />

Table 6-8<br />

Drive Storage Capacities (Minutes)<br />

for NTSC Video<br />

Resolution 9 GB 18 GB 36 GB 72 GB<br />

DV 25 Single-stream 40 80 160 320<br />

DV 25 Dual-stream 20 40 80 160<br />

Table 6-9<br />

Drive Storage Capacities (Minutes)<br />

for PAL Video<br />

Resolution 9 GB 18 GB 36 GB 72 GB<br />

DV 25 Single-stream 50 100 200 400<br />

DV 25 Dual-stream 25 50 100 200<br />

211


Table 6-10<br />

Data Rate Storage Calculations for NTSC Video<br />

Resolution<br />

Megabytes<br />

per Second<br />

Megabytes<br />

per Minute<br />

Minutes<br />

per Gigabyte<br />

DV 25 data rates<br />

Single-stream,<br />

four-channel audio<br />

Dual-stream,<br />

four-channel audio<br />

Single-stream,<br />

four-channel audio<br />

Dual-stream,<br />

four-channel audio<br />

4.0 240 4.3<br />

8.0 480 2.1<br />

7.75 465 2.2<br />

15.5 930 1.1<br />

Table 6-11<br />

Data Rate Storage Calculations for PAL Video<br />

Resolution<br />

Megabytes<br />

per Second<br />

Megabytes<br />

per Minute<br />

Minutes<br />

per Gigabyte<br />

DV 25 data rates<br />

Single-stream,<br />

four-channel audio<br />

Dual-stream,<br />

four-channel audio<br />

Single-stream,<br />

four-channel audio<br />

Dual-stream,<br />

four-channel audio<br />

3.2 192 5.3<br />

6.4 384 2.7<br />

6.2 372 2.7<br />

12.4 744 1.4<br />

212


CHAPTER 7<br />

Recording<br />

When you record, you convert source material from videotape to<br />

master clips that contain reference information. You also create<br />

associated media files that contain the digital audio and video. Once<br />

you prepare the record tools, as described in Chapter 6, you can record<br />

the source material in one of several ways, as described in the<br />

following sections:<br />

• Before You Begin<br />

• Adding Clip Names and Comments On-the-Fly<br />

• Adding Locators On-the-Fly<br />

• Recording and Logging at the Same Time<br />

• Recording Audio from a Music CD<br />

• Recording to the Timeline<br />

• Batch Recording from Logged Clips<br />

• Rerecording Your Material<br />

• Other Recording Functions<br />

213


Before You Begin<br />

Depending on your immediate needs and chosen recording method,<br />

use the following guidelines for working through this chapter:<br />

• If you want to add clip names and comments on-the-fly while you<br />

record, see “Adding Clip Names and Comments On-the-Fly” on<br />

page 215.<br />

• If you have no logs and would like to begin recording right away,<br />

see “Recording and Logging at the Same Time” on page 216.<br />

• If you want to record video to multiple media files across multiple<br />

drives, see “Recording to Multiple Media Files” on page 192.<br />

• If you have logs already entered in a bin and would like to<br />

automate the recording process with playback from an<br />

<strong>Avid</strong>-controlled deck, see “Batch Recording from Logged Clips”<br />

on page 233.<br />

• If you are rerecording deleted media or have imported a sequence<br />

that lacks the associated media files, see “Rerecording Your<br />

Material” on page 237.<br />

• If you have not already prepared a structure of bins for your<br />

project, as described in “Managing Folders and Bins” on page 68,<br />

consider the following tips before recording:<br />

- You can create one bin for each source tape. This method<br />

avoids slowing the system with large bins, associates each bin<br />

with a source tape for better organization, and simplifies<br />

rerecording.<br />

- You can name the bin after the tape so that when you<br />

autorecord or record on-the-fly without noting a tape name,<br />

the system will automatically name each clip after the bin<br />

(tape) and number them sequentially for easy reference.<br />

214


Adding Clip Names and Comments On-the-Fly<br />

The annotate feature allows you to type clip names and comments<br />

during the recording of a clip. The information is saved in the clip<br />

Name and Comments columns in the bin. You can add comments<br />

about the clip such as color correction or editing directions.<br />

To add clip names and comments on-the-fly:<br />

1. Start typing the clip name at any time during the recording of a<br />

clip.<br />

The Annotate window opens, allowing you to see the text as you<br />

type.<br />

2. After typing the clip name, press the Tab key and begin typing<br />

comments.<br />

You cannot edit the text until after the recording is complete, but you<br />

can backspace and retype the information.<br />

Adding Locators On-the-Fly<br />

Locators mark a single frame within a clip or sequence so that you can<br />

attach a note or find the frame at a later time. This section describes a<br />

shortcut method of adding locators on-the-fly while recording. When<br />

the Record tool is active, eight colored locators are mapped to eight<br />

Function keys on the keyboard: F3, F5–F9, F11–F12. The locators<br />

override any other functions mapped to these keys.<br />

To add a locator to a frame while recording:<br />

t<br />

Watch the playback of the footage in the monitor and press one of<br />

the locator keys when you see the appropriate shot or frame.<br />

For more information about locators, see “Using Locators” on<br />

page 368.<br />

215


Recording and Logging at the Same Time<br />

When you record without entering log information in a bin ahead of<br />

time, the system creates clips and associated media files while you<br />

record. Recording in this manner involves manually cueing source<br />

footage with an <strong>Avid</strong>-controlled deck by using the deck controls in the<br />

Record tool or the Deck Controller window.<br />

There are several ways to record and log at the same time:<br />

• Recording from an IN point to an OUT point. This method lets<br />

you specify the exact timecode location to begin and end<br />

recording. You can also specify only an IN point or an OUT point<br />

and enter the other mark on-the-fly. These procedures are<br />

described in “Recording from One Point to Another” on<br />

page 217.<br />

• Recording on-the-fly. This method is easier than setting marks,<br />

but it is less precise. It involves using the deck controls in the<br />

Record tool or the Deck Controller window to cue, play, and stop<br />

the source footage manually while recording. These procedures<br />

are described in “Recording On-the-Fly” on page 219.<br />

• Autorecording. This method requires the least amount of<br />

supervision and effort but usually calls for more recording time<br />

and drive storage space. It involves playing each source tape from<br />

a cue point near the beginning and letting the system record the<br />

entire tape, automatically naming and entering each clip into the<br />

bin. These procedures are described in “Autorecording” on<br />

page 223.<br />

Two additional techniques you can use when recording and logging at<br />

the same time are described in “Recording from a<br />

Non-<strong>Avid</strong>-Controlled Deck” on page 225 and “Recording with<br />

Time-of-Day Timecode” on page 228.<br />

216


Recording from One Point to Another<br />

Recording from an IN point to an OUT point allows you to specify<br />

exactly where to begin and end recording. You can specify only an IN<br />

point or an OUT point, and the system enters the other mark<br />

on-the-fly.<br />

Use this method in the following circumstances:<br />

• If logs exist in written or printout form but not in the proper<br />

format for quick import into the system<br />

• If the IN and OUT points are rough and need to be<br />

double-checked for accuracy<br />

• If you are familiar enough with the source material to estimate the<br />

timecode for the IN point, the OUT point, or both, quickly and<br />

accurately<br />

Recording from an IN Point to an OUT Point<br />

To record from an IN point to an OUT point:<br />

Mark IN<br />

Mark OUT<br />

Record button<br />

1. Cue the tape to the start of the clip you want to record, and mark<br />

an IN point.<br />

2. Cue the tape and mark the OUT point, or set the OUT point<br />

on-the-fly when you stop recording.<br />

3. Click the Record button in the Record tool.<br />

4. The Record tool automatically rewinds the tape to the preroll<br />

point before the IN point of the clip, and the tape begins to play.<br />

The box to the right of the Record button flashes bright red, and<br />

the message bar displays the message that the system is recording.<br />

5. While the system is recording, you can type a clip name or enter<br />

comments about the clip.<br />

When the tape reaches the clip’s OUT point or you click the<br />

Record button again, recording stops, and the system creates a<br />

new clip in the bin.<br />

217


Setting Both Marks<br />

To record by specifying an IN point and an OUT point:<br />

1. Make sure you have selected the proper Record settings as<br />

described in “Selecting Settings” on page 162 and have set up the<br />

Record and Audio tools, as described in Chapter 6.<br />

Mark IN<br />

Mark OUT<br />

Go to IN<br />

2. Set either an IN point or an OUT point for the clip you want to<br />

record, using one of the following methods:<br />

t<br />

t<br />

Use the deck controls in the Record tool or the Deck Controller<br />

window. Cue your source tape to where you want to start or<br />

end the clip, and click the Mark IN or the Mark OUT button.<br />

If the material starts at a known IN point or ends at a known<br />

OUT point, you can type the timecode in the display area next<br />

to the mark. Press Enter to enter the mark.<br />

To double-check the accuracy of the IN or OUT point, click the Go<br />

to IN button. The system cues the tape and pauses the deck at the<br />

mark. You can play the tape and reset the mark, if necessary.<br />

3. To finish logging the clip, use either of the following methods:<br />

t<br />

t<br />

Set the corresponding IN or OUT point.<br />

Type a timecode for the clip’s duration in the display area next<br />

to the Duration mark (below the OUT point) in the format<br />

HH:MM:SS:FF.<br />

The system automatically calculates the appropriate timecode for<br />

the corresponding IN point, OUT point, or duration.<br />

4. Click the Record button in the Record tool.<br />

The Record tool automatically rewinds the tape to the preroll<br />

point before the IN point of the clip, and the tape begins to play.<br />

The box to the right of the Record button flashes bright red, and<br />

the message bar displays the message that the system is recording.<br />

5. While the system is recording, you can type a clip name. To enter<br />

comments about the clip, press the Tab key after typing a clip<br />

name and enter comments in the comment box. The information<br />

218


that you type does not appear on the screen until you have<br />

completed recording. (After you log clips, you can modify<br />

information to correct input errors or to add information.)<br />

When the tape reaches the clip’s OUT point or you click the<br />

Record button again, recording stops, and the system creates a<br />

new clip in the bin.<br />

Setting Only One Mark<br />

To set only one mark and enter the other mark on-the-fly, do one of<br />

the following:<br />

t<br />

t<br />

Mark an IN point, and click the Record button to begin recording.<br />

Click the Record button again to stop recording on-the-fly and<br />

mark an OUT point.<br />

This method is useful if you do not need a precise OUT point. You<br />

save time because you do not have to shuttle to locate the OUT<br />

point before recording.<br />

Set an OUT point only, and then move to a position on the tape<br />

that is a few seconds before where you want to start recording.<br />

Play the tape, and then immediately click the Record button to<br />

begin recording on-the-fly. When the tape reaches the clip’s OUT<br />

point, recording stops.<br />

This method is useful if you do not need a precise IN point but do<br />

need to stop at a precise OUT point; for example, just before a<br />

timecode break.<br />

Recording On-the-Fly<br />

Use the recording on-the-fly method in any of the following<br />

circumstances:<br />

• If you are eager to begin editing immediately and no adequate<br />

logs exist for importing to the system or setting marks<br />

219


• If you are recording from a source deck that cannot be controlled<br />

by the Record tool or a VLXi unit<br />

• If your source tape does not have timecode<br />

• If you are recording from a digital source such as a CD-ROM or<br />

DV camera<br />

• If you are recording from a live source, such as a studio feed or an<br />

in-house router<br />

n<br />

There<br />

is a slight delay of several frames after you manually select a spot to<br />

start and to stop recording. Therefore, use this method when you don’t need<br />

precise beginning and end points in your clip.<br />

In some circumstances, the recorded material might exceed the logical<br />

file size of the <strong>NewsCutter</strong> <strong>XP</strong> application. For example, the maximum<br />

size of a media file cannot exceed the size of a 2-GB partition. A 2-GB<br />

file at a high resolution consists of approximately 10 to 18 minutes of<br />

footage. In this case, consider recording the clip in shorter overlapping<br />

pieces, breaking it at points that are likely to be removed during<br />

editing.<br />

220


To record on-the-fly:<br />

1. Click the Record/Log Mode button in the Record tool until the<br />

REC icon appears. The Record tool is ready to record.<br />

Trash button<br />

Record/Log Mode button<br />

Record button<br />

Clip Name and<br />

Comment triangular<br />

opener<br />

Name<br />

Comment<br />

Deck controls<br />

2. (Option) Click the Clip Name and Comment triangular opener in<br />

the Record tool to display the Name and Cmnt (Comment) text<br />

boxes, if you plan to enter clip names or comments during<br />

recording.<br />

3. Use the deck controls in the Record tool or the Deck Controller<br />

window to locate the position on the tape where you want to start<br />

recording.<br />

221


Fast forward button<br />

Play button<br />

Step backward 1 frame button<br />

Rewind button<br />

Stop button<br />

Pause button<br />

Single-frame step forward<br />

Eject button<br />

4. Play the deck and when it gets up to speed, click the Record<br />

button.<br />

n<br />

Make<br />

n<br />

If<br />

sure you have cleared any previous marks so that the deck does not<br />

begin cueing to the previous location.<br />

you are recording with shared volume segmentation (“chunking”) enabled,<br />

see the <strong>Avid</strong> Unity MediaManager User’s <strong>Guide</strong> for details on the<br />

recording procedure.<br />

5. While the system is recording, you can type a clip name in the<br />

Name text box. Press the Tab key after typing a clip name to enter<br />

comments about the clip.<br />

6. Click the Pause button at any time to pause play. You can also<br />

abort the record procedure by clicking the Trash button in the<br />

Record tool. The clip will be discarded.<br />

7. To stop recording and enter the OUT point of the clip, click the<br />

Record button, or press the Esc key.<br />

The system creates a new clip in the bin.<br />

n<br />

There<br />

is a slight delay of several frames after you manually select a spot to<br />

start and to stop recording. Therefore, use this procedure when you don’t need<br />

precise beginning and end points in your clip.<br />

222


Autorecording<br />

Autorecording can save you time by allowing you to bypass both the<br />

logging process and the time it takes to cue each clip. However, this<br />

process requires the most storage space, and more time is spent while<br />

the system is actually recording entire tapes.<br />

When you autorecord, you mount and cue your tape to a starting<br />

point and start the autorecording process through the Record tool.<br />

When you have long, continuous clips (for example, footage from a<br />

live event), the recorded material for a single clip might exceed the<br />

2-GB limit for file sizes in <strong>NewsCutter</strong> <strong>XP</strong>. In this case, you must select<br />

“Record to multiple files” in the Media Files tab of the Record Settings<br />

dialog box.<br />

Follow the Autorecord procedure to allow the system to complete the<br />

recording process unattended for an entire tape.<br />

To autorecord:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Double-click Record.<br />

The Record Settings dialog box appears.<br />

3. Do either of the following:<br />

t<br />

t<br />

4. Click OK.<br />

Click the General tab, and select “Record across timecode<br />

breaks.”<br />

Click the Media Files tab, and select “Record to multiple files.”<br />

5. In the Record tool, click the name of the camera or deck and<br />

choose Adjust Deck from the pop-up menu.<br />

The Deck Configuration dialog box appears.<br />

223


6. Double-click the deck box for the video deck from which you are<br />

recording.<br />

The Deck Settings dialog box appears.<br />

224


7. Deselect Fast Cue, and set the preroll to approximately 4 seconds.<br />

8. Click OK to close the Deck Settings dialog box.<br />

9. Click Apply to close the Deck Configuration dialog box.<br />

10. Create one bin for each source tape. This keeps bins to a<br />

manageable size and automatically names all clips from each tape<br />

after the names of their respective bins.<br />

11. Name each bin after the source tape. By default, all clips are<br />

named after the tape and are numbered incrementally beginning<br />

with .01.<br />

12. Choose Record from the Tools menu, and open the bin for the first<br />

tape.<br />

13. Load the source tape, and cue past any false starts.<br />

Mark OUT<br />

14. (Option) If you want the system to stop recording at a chosen<br />

point on the tape, cue the tape to a chosen OUT point and click the<br />

Mark OUT button in the Record tool.<br />

15. Play the tape, and wait 4 seconds before clicking the Record<br />

button.<br />

The system automatically records the entire tape.<br />

Recording from a Non-<strong>Avid</strong>-Controlled Deck<br />

To record with manual deck control on a deck that cannot be<br />

controlled directly by the system:<br />

1. Open the Record tool and prepare to record, as described in<br />

Chapter 6.<br />

2. Choose the audio input:<br />

t<br />

t<br />

Choose Analog when inputting from a stereo mixer or a<br />

CD-ROM player.<br />

Choose Microphone when inputting from a microphone.<br />

225


t<br />

Choose 1394 when inputting directly from a camera,<br />

transcoder, or deck.<br />

3. Click the Toggle Source button in the Record tool to disable the<br />

deck controls.<br />

Toggle Source button<br />

The Deck Offline icon appears, and the Tape Name display<br />

remains. The Select Tape dialog box appears.<br />

n<br />

The<br />

TC button also disappears. The footage will be recorded with time-of-day<br />

timecode generated by the system.<br />

226


New Tape<br />

Name button<br />

List of tapes<br />

Show Tapes option<br />

4. Select “Show other projects” to display the tape names and<br />

associated project names for all bins that have been opened in the<br />

current session.<br />

n<br />

Because<br />

the media file database does not open when you start your<br />

<strong>NewsCutter</strong> <strong>XP</strong> system, tape names of all online media files do not appear<br />

automatically.<br />

If the tape name for which you are searching does not appear in the Select Tape<br />

dialog box, click the Scan for tapes button. Tape and project names are listed.<br />

227


New Tape<br />

Name<br />

button<br />

List of tapes<br />

Show Tapes option<br />

For guidelines on<br />

naming tapes, see<br />

“Logging Tips” on<br />

page 131.<br />

5. Provide a tape name in one of the following ways:<br />

t<br />

t<br />

Select a tape name from the list. Tape names and associated<br />

projects are listed in two columns.<br />

Click New if the tape is not in the list, and type a new tape<br />

name in the text box that appears at the bottom of the Tape<br />

Name list.<br />

You can stop the process at any time by clicking Cancel.<br />

6. Click OK. The tape name is displayed in the Record tool.<br />

7. Play the tape manually, and click the Record button to stop and<br />

start the recording of each clip.<br />

Recording with Time-of-Day Timecode<br />

When you record with an <strong>Avid</strong>-controlled deck, you can record your<br />

footage with time-of-day timecode rather than source timecode.<br />

228


To record with time-of-day timecode:<br />

1. Open the Record tool and prepare to record, as described in<br />

Chapter 6.<br />

2. When selecting tracks, deselect the TC button.<br />

3. Record by using the procedure described in “Recording<br />

On-the-Fly” on page 219.<br />

Recording Audio from a Music CD<br />

<strong>NewsCutter</strong> <strong>XP</strong> allows you to record selected tracks from a music CD,<br />

using the Record tool. Once the audio is recorded, you can then edit<br />

the audio clip to an audio track in your sequence.<br />

To record audio from a music CD:<br />

1. Insert the music CD in the computer’s CD-ROM drive.<br />

2. Start the CD player application, and select the track you want to<br />

record.<br />

3. Minimize the CD player application.<br />

4. Choose Record from the Tools menu.<br />

The Record tool opens.<br />

229


Record button<br />

Toggle Source button set to No Deck control<br />

Audio<br />

pop-up<br />

menu<br />

Selected<br />

Bin pop-up<br />

menu<br />

Source<br />

Tape<br />

Display<br />

button<br />

5. Click the Toggle Source button until the No Deck control icon<br />

appears.<br />

6. Choose CD Player from the Audio pop-up menu.<br />

7. Click the Source Tape Display button.<br />

The Select Tape dialog box appears.<br />

8. Click New in the Select Tape dialog box.<br />

9. Name the tape, and then select the tape.<br />

10. Click OK.<br />

11. Click the Record button.<br />

<strong>NewsCutter</strong> <strong>XP</strong> records the audio to the selected bin.<br />

12. Click the Record button again or press the Esc key to stop the<br />

recording.<br />

The audio file appears in the bin. When you are finished recording<br />

music from the CD, quit the CD player application.<br />

230


Recording to the Timeline<br />

You can record footage directly from tape into a sequence loaded in<br />

the Timeline in one step, bypassing several steps such as organizing<br />

and reviewing clips, marking edit points, and performing edits.<br />

To record to the Timeline:<br />

1. Prepare to record as described in Chapter 6.<br />

2. Select options in the Record Settings dialog box:<br />

a. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

b. Double-click Record.<br />

The Record Settings dialog box appears.<br />

c. Click the Edit tab.<br />

d. Select “Enable edit to timeline.”<br />

e. Set the handle length (the amount of footage you want to<br />

record before and after the IN and OUT points of the clips).<br />

f. Click OK.<br />

3. Load a sequence into the Source/Record monitor.<br />

4. (Option) Patch tracks you are recording (source tracks) to the<br />

tracks in your sequence (record tracks). See “Patching When<br />

Recording to the Timeline” on page 232.<br />

5. Mark an IN point in the sequence, or move the position indicator<br />

to the location where you want the edit to take place.<br />

6. Mark the source material that you want to record by using the<br />

Record tool logging controls. For information on setting marks in<br />

the Record tool, see “Recording and Logging at the Same Time”<br />

on page 216.<br />

231


7. (Option) You can mark an OUT point based on the following:<br />

- If you are recording to the middle of a sequence in the<br />

Timeline, mark both IN and OUT points for frame accuracy of<br />

overwrite. With splice-in, you need only an IN point.<br />

- If you are recording onto the end of a sequence, you can mark<br />

just an IN point and then mark the OUT point later on-the-fly.<br />

8. Click the Splice-in button or the Overwrite button in the Record<br />

tool to choose the type of edit.<br />

9. Click the Record button to begin recording.<br />

10. If you did not mark the OUT point in advance, click the Record<br />

button again when the footage reaches the appropriate frame.<br />

n<br />

If<br />

n<br />

Only<br />

you already marked an OUT point, recording will stop automatically.<br />

When recording ends, the clip appears in place in the sequence,<br />

and a master clip appears in the bin.<br />

two audio tracks are recorded to the Timeline even if the media you are<br />

recording has four audio tracks. You can select four tracks, but only tracks A1<br />

and A2 are recorded.<br />

Patching When Recording to the Timeline<br />

By default, the tracks you have selected for recording (V1, A1, A2, and<br />

so on) are edited to the corresponding tracks in the Timeline. You can<br />

now patch the recorded footage to any track in the Timeline.<br />

To patch tracks when recording to the Timeline:<br />

1. In the Record tool, click and hold the Channel Selection button for<br />

the track (video or audio) that you want to patch.<br />

2. From the pop-up menu, choose the track to which you want to<br />

patch the recorded footage.<br />

232


For example, if you want to record video footage to track V2, click and<br />

hold the red V button in the Record tool and choose V2 from the<br />

pop-up menu. The Track Selector panel in the Timeline displays the<br />

resulting patch.<br />

Choose the track<br />

to patch.<br />

The result is<br />

displayed in<br />

the Timeline.<br />

n<br />

You<br />

can also patch tracks in the Timeline in the same way that you patch<br />

tracks when editing from a pop-up monitor. See “Patching Tracks” on<br />

page 434.<br />

Batch Recording from Logged Clips<br />

Once you have imported a log or manually logged a group of clips to a<br />

bin, you can automate the record process by using the batch recording<br />

capabilities of <strong>NewsCutter</strong> <strong>XP</strong>. If you want to batch record, source<br />

tapes must have timecode that matches the timecode for the selected<br />

clips.<br />

You can also use the batch record process to rerecord existing clips.<br />

The rerecording process is described in “Rerecording Your Material”<br />

on page 237.<br />

233


n<br />

To<br />

batch import media without timecode, see “Reimporting Files” on<br />

page 265.<br />

Preparing to Batch Record<br />

Preparing for batch recording involves an option of resizing the<br />

Record tool and establishing settings that allow you to batch record<br />

with minimal system supervision.<br />

Resizing the Record Tool<br />

Because your clips are already logged in the bin, you can simplify the<br />

interface during batch recording by hiding the deck controller and<br />

logging controls in the Record tool.<br />

To resize the Record tool during batch recording:<br />

t<br />

Click the triangular opener to the left of the deck controls area.<br />

Preparing Settings for Unattended Batch Recording<br />

Unattended batch recording allows you to record a large number of<br />

clips with a minimum of system supervision by selecting Record<br />

settings that avoid pauses in the record process.<br />

To prepare for unattended batch recording:<br />

t<br />

Select the following options in the Record Settings dialog box:<br />

- Switch to emptiest drive if current drive is full (in the Batch<br />

tab)<br />

- Record across timecode breaks (in the General tab)<br />

234


Batch Recording Clips<br />

To batch record clips:<br />

1. Make sure you selected the correct Record settings and set up the<br />

Record tool, as described in Chapter 6.<br />

2. Open the bin that stores the clips you want to record.<br />

3. Select the clips to batch record:<br />

t<br />

t<br />

Choose Select All from the Edit menu to select all the clips.<br />

Ctrl+click to select specific clips.<br />

4. Choose Batch Record from the Bin menu.<br />

The Batch Record dialog box appears.<br />

n<br />

If<br />

the clips that you want to batch record are not highlighted in the active bin,<br />

Batch Record appears dimmed in the Bin menu.<br />

5. Select options in the dialog box:<br />

t<br />

If the bin contains some clips that are already recorded and<br />

you do not want to rerecord those clips, select “Offline media<br />

235


only.” If this option is not selected and some of the selected<br />

clips have media files, the system deletes the media files and<br />

rerecords new media files.<br />

For more information<br />

on handle lengths when<br />

rerecording, see<br />

“Rerecording<br />

Sequences” on<br />

page 238.<br />

n<br />

If<br />

t<br />

t<br />

If your selections include a sequence for batch recording, the<br />

dialog box prompts you for handle-length information. The<br />

system creates new master clips based on the length of edited<br />

clips in the sequence.<br />

If you need to extend the handles before the beginning and<br />

after the end of the selected master clips, select “Extend<br />

handles beyond master clip edges.” When you are performing<br />

a batch record, this option prevents recording across a<br />

discontinuous timecode error. For example, if the starting<br />

timecode for a master clip is 1:00:10:00 and the resulting<br />

master clip after a decompose with handles causes the new<br />

master clip to begin at 1:00:09:00, a batch record will fail if<br />

there are any timecode discontinuities between 1:00:09:00 and<br />

1:00:10:00.<br />

you are batch recording the original source master clips used in the<br />

sequence, the sequence is updated automatically. Therefore, you might want<br />

to deselect the sequence during this procedure.<br />

6. Click OK.<br />

If you have not loaded a tape, the system prompts you to insert<br />

the first tape.<br />

7. Insert the tape into the video deck, and click Mounted.<br />

A dialog box appears.<br />

8. Click OK to confirm the tape and deck entries and to begin the<br />

recording process. The system records each clip from the tape, in<br />

start timecode order.<br />

9. If the system needs another source tape, the system prompts you<br />

for the tape. At this point, you have several options:<br />

t<br />

Insert the new tape, and click Mounted to continue the<br />

recording process.<br />

236


n<br />

To<br />

t<br />

t<br />

t<br />

Click “Skip this clip” to skip just the first clip from the tape<br />

and continue recording the remaining clips.<br />

Click “Skip this tape” to skip all the clips from the mounted<br />

tape. The system then prompts you for the next tape.<br />

Click Abort to end the batch recording process. You can also<br />

stop recording at any time by clicking the Trash button in the<br />

Record tool.<br />

skip specific clips in the process of batch recording a particular tape, you<br />

must abort each clip manually by clicking the Trash button and then clicking<br />

the next clip in the Abort window to continue.<br />

When the system has finished batch recording, a message box notifies<br />

you that the process is complete.<br />

Rerecording Your Material<br />

Rerecording is the process of capturing previously recorded source<br />

footage based on existing clips and sequences. Rerecording uses the<br />

batch record process and does not require extra logging time because<br />

the clip information for items such as source tracks, timecodes, and<br />

resolutions already exists in the bin.<br />

There are several situations in which you might want to rerecord:<br />

• You can rerecord a sequence after you transfer it to another<br />

system.<br />

• You can rerecord low-resolution clips at a higher resolution setting<br />

after they have been edited into a sequence.<br />

• You can quickly rerecord selected clips if you make an error while<br />

recording the first time (for example, if you forget to check audio<br />

levels or set the wrong resolution).<br />

• You can rerecord clips if you accidentally delete media files.<br />

237


c<br />

Rerecording requires your original source footage. Do not delete the<br />

media files if the source footage is no longer available, unless you<br />

will not need the material again.<br />

Rerecording Master Clips and Subclips<br />

The procedure for rerecording master clips and subclips is identical to<br />

the process for batch recording logged clips. See “Batch Recording<br />

from Logged Clips” on page 233.<br />

Although the procedure is the same, the result is slightly different, as<br />

follows:<br />

• Master clips are linked to entire media files and serve as sources<br />

for subclips and sequences. Therefore, when you rerecord a master<br />

clip, changes in levels affect all subclips and sequences created<br />

from the master clip.<br />

• Subclips are smaller sections of master clips. When you rerecord a<br />

subclip, the system creates a new master clip that is linked to new<br />

media files and reflects the shortened length of material.<br />

Therefore, rerecording subclips streamlines the record process.<br />

Also, rerecording breaks the link from the subclip to the original<br />

master clip. If you edit the subclip into a sequence, however, the<br />

sequence will reflect any changes in the newly recorded subclip.<br />

Rerecording Sequences<br />

Rerecording a sequence creates new master clips and associated media<br />

files based on the length of each clip edited into the sequence. It breaks<br />

any links to the original source clips, and only the sequence and its<br />

new master clips are linked to the newly recorded media files.<br />

When you rerecord the sequence, the record process creates media<br />

files for each clip in the sequence. You cannot make changes after the<br />

media files are created without repeating the entire procedure.<br />

238


Saving Two Versions of a Sequence When Rerecording<br />

To save the original version of your sequence before rerecording, you<br />

can create a duplicate. For example, use this method if you create a<br />

sequence at a low resolution to save storage space and want to<br />

rerecord the sequence at a higher resolution while retaining the first<br />

version.<br />

To make a duplicate of the sequence:<br />

1. Select the sequence in the bin, and choose Duplicate from the Edit<br />

menu.<br />

2. (Option) Create a new bin by choosing New Bin from the File<br />

menu, and move the duplicate sequence to the bin.<br />

This second step is optional, but it saves you from the confusion of<br />

mingling new sequences and master clips with existing ones.<br />

Rerecording the Sequence<br />

When you rerecord the sequence, the recording process creates media<br />

files for each clip in the sequence.<br />

To rerecord a sequence:<br />

1. Open or activate the bin containing the sequence or clips.<br />

2. Select the sequences or the clips you want to rerecord:<br />

t<br />

t<br />

Choose Select All from the Edit menu to select all the clips in<br />

the bin.<br />

Ctrl+click to select specific clips.<br />

3. Choose Batch Record from the Bin menu.<br />

The Batch Record dialog box appears.<br />

4. Click the Handle Length text box, and type the number of<br />

additional frames you want to record at the head frames and tail<br />

frames of the new master clips.<br />

239


n<br />

The<br />

Handle Length text box appears only if a sequence is selected for batch<br />

recording.<br />

5. Click OK. If you have not loaded a tape, the system prompts you<br />

to insert the first tape.<br />

6. Insert the tape into the video deck, and click Mounted.<br />

A dialog box appears.<br />

7. Click OK to confirm the tape and deck entries and begin the<br />

recording process. The system records each clip from the tape, in<br />

start timecode order.<br />

If another source tape is needed, the system prompts for the tape.<br />

At this point, you have several options:<br />

t<br />

t<br />

t<br />

t<br />

Insert the new tape, and click Mounted to continue the<br />

recording process.<br />

Click “Skip this clip” to skip just the first clip from the tape<br />

and continue recording the remaining clips.<br />

Click “Skip this tape” to skip all the clips from the mounted<br />

tape. The system then prompts you for the next tape.<br />

Click Abort to end the batch process. You can also stop<br />

recording at any time by clicking the Trash button in the<br />

Record tool.<br />

Other Recording Functions<br />

The following functions are also available when recording:<br />

• Controlling Decks from the Keyboard<br />

• Naming a New Tape from the Keyboard<br />

• Ejecting Tapes with a Button or Key<br />

• Returning to the Previous Place in the Select Tape Dialog Box<br />

240


Controlling Decks from the Keyboard<br />

You can use the J-K-L keys to control a deck from the Record tool,<br />

Digital Cut tool, and Deck Controller window.<br />

The J-K-L keys work the same as they do in the Source/Record<br />

monitor, as shown in the following table.<br />

Press<br />

K<br />

L<br />

J<br />

K+L<br />

J+K<br />

To<br />

Stop the deck.<br />

Shuttle the deck at 1x, 2x, 3x, 5x, 8x, 16x, or 24x normal speed.<br />

Shuttle the deck at –1x, –2x, –3x, –5x, –8x, –16x, or –24x normal<br />

speed.<br />

Shuttle the deck at 0.25x normal speed.<br />

Shuttle the deck at –0.25x normal speed.<br />

The following restrictions apply:<br />

• The Record tool, Digital Cut tool, or Deck Controller window<br />

must be selected for the keys to be active.<br />

• Single-field stepping is not supported.<br />

• If you remap the function of the J-K-L keys, you are no longer able<br />

to control decks with those keys.<br />

241


Naming a New Tape from the Keyboard<br />

You can name a new tape without taking your hands off the keyboard.<br />

To create a new tape name by using a keystroke in Record mode:<br />

1. Choose Record from the Tools menu.<br />

The Record tool opens.<br />

2. Put a tape in the deck, or click the Source Tape Display button.<br />

The Select Tape dialog box appears.<br />

3. Press Ctrl+N.<br />

A new tape name text box appears.<br />

4. Type the new tape name.<br />

5. Press Enter to register the tape name.<br />

6. Press Enter or click OK to close the Select Tape dialog box.<br />

Ejecting Tapes with a Button or Key<br />

By clicking the Eject button and ejecting a tape, the fact that the tape<br />

must be changed can be brought to the attention of any tape operator<br />

in a remote machine room.<br />

To eject tapes by using a button:<br />

1. Choose Command Palette from the Tools menu.<br />

2. Click the Play tab.<br />

3. Select Active palette.<br />

4. Click the Eject button.<br />

n<br />

You<br />

can map the Eject button to any button on the Tool palette or any key on<br />

the Keyboard palette. See “Mapping User-Selectable Buttons” on<br />

page 122.<br />

242


Returning to the Previous Place in the Select Tape<br />

Dialog Box<br />

When working with many tapes, you need to be able to return quickly<br />

to your location when you last selected a tape. If you leave the Select<br />

Tape dialog box and reenter it, you return to where you were in the list<br />

of tape names the last time; this should help you find the next tape you<br />

need.<br />

243


CHAPTER 8<br />

Importing Files<br />

When you import files, the system converts them into objects in a bin.<br />

You can manipulate and edit these objects as you would any other clip<br />

or sequence. Any corresponding media files are stored on a target<br />

drive that you specify. You can import files by using the procedures in<br />

the following sections:<br />

• Preparing to Import Files<br />

• Creating and Using Import Settings<br />

• Importing Files<br />

• Using the Drag-and-Drop Method to Import Files<br />

• Using Open Media Management (OMM)<br />

• Reimporting Files<br />

Preparing to Import Files<br />

Before you begin the import process, make sure the system and the<br />

files are ready for import as follows:<br />

• To read about issues and tips for mixed-resolution projects, see<br />

“Creating and Using Import Settings” on page 245.<br />

244


• For graphics file and OMFI (Open Media Framework ®<br />

Interchange) file import, prepare the files in advance according to<br />

specifications described in Appendix B.<br />

• For a complete description of all options in the Import Settings<br />

dialog box, see Table 8-1 on page 248.<br />

Creating and Using Import Settings<br />

You can create one or more sets of import parameters and save them as<br />

an Import setting. For example, you can create one setting for<br />

importing QuickTime files and another for importing files from<br />

AudioVision. This feature is especially useful when you use the<br />

drag-and-drop method to import multiple files (see “Using the<br />

Drag-and-Drop Method to Import Files” on page 260).<br />

The default Import setting and any additional Import settings you<br />

create appear in the Settings scroll list (see “Using the Settings Scroll<br />

List” on page 74). After you select a setting in the Settings scroll list,<br />

the parameters remain the default settings for all imported files, unless<br />

you change them during import.<br />

To create a new Import setting:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Click Import.<br />

3. Choose Duplicate from the Edit menu.<br />

4. Name the setting:<br />

a. Click the Custom setting name column (between the setting<br />

name and the setting type identifier).<br />

b. Type a name.<br />

c. Press Enter.<br />

245


Custom setting<br />

name column<br />

5. Adjust the options for the setting as described in the following<br />

procedure.<br />

To adjust the parameters in an Import Settings dialog box:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Double-click an Import setting.<br />

The Import Settings dialog box appears. The following illustration<br />

shows the default settings for the Image tab of the Import Settings<br />

dialog box.<br />

246


3. Select the appropriate options according to the descriptions in<br />

Table 8-1.<br />

4. Click OK.<br />

247


Table 8-1<br />

Import Settings Options (Image Tab)<br />

Option Suboption Description<br />

Aspect Ratio,<br />

Pixel Aspect<br />

601, non-square Select this option to import images with the dimensions used<br />

by the <strong>NewsCutter</strong> <strong>XP</strong> system: 720 x 480 (NTSC) or 720 x 576<br />

(PAL). Also use this option for 720 x 540 images, or for other<br />

images that fit the 4:3 aspect ratio. You can use this option to<br />

maintain field data when you import two-field media that<br />

follows exact NTSC or PAL dimensions.<br />

The system converts the existing pixel dimensions, if necessary,<br />

so that the image fills the screen.<br />

If the aspect ratio of the original frames does not match the 4:3<br />

aspect ratio used by the <strong>NewsCutter</strong> <strong>XP</strong> system, the imported<br />

frames might appear distorted.<br />

For best full-screen resolution of files created in a square-pixel<br />

environment, use 648 x 480 (NTSC) or 768 x 576 (PAL). To create<br />

a single resolution for both NTSC and PAL, use 720 x 540.<br />

n<br />

This option is selected by default.<br />

Maintain,<br />

non-square<br />

Select this option for an image that was created in a<br />

non-square-pixel environment but does not match exact NTSC<br />

or PAL dimensions. Maintain, non-square will preserve up to<br />

480 (NTSC) or 576 (PAL) lines and will either remove additional<br />

lines or pad with video black if there are fewer lines.<br />

This option might be most useful with <strong>NewsCutter</strong> <strong>XP</strong> when<br />

you use material that has been created for non-DV products<br />

with a standard NTSC size of 720 x 486. In this situation, the top<br />

four lines and the bottom two lines are cropped.<br />

Maintain, non-square never scales or resizes.<br />

248


Table 8-1<br />

Import Settings Options (Image Tab) (Continued)<br />

Option Suboption Description<br />

Maintain, square<br />

Select this option for an image that was created in a<br />

square-pixel environment, such as a graphics application. Use<br />

this option primarily for icons, logos, and other graphics that<br />

cannot be resized and are not intended to fill the entire screen.<br />

The <strong>NewsCutter</strong> <strong>XP</strong> system maintains the source file pixel<br />

aspect ratio for the imported frames, translating the<br />

square-pixel aspect ratio to the digital video non-square-pixel<br />

environment.<br />

The system fills the rest of the screen with video black. If the<br />

image has an alpha channel, this black will be keyed out in the<br />

alpha channel.<br />

Do not use this option if you are importing:<br />

• Images in the 720 x 480 (NTSC) or 720 x 576 (PAL)<br />

non-square-pixel dimensions<br />

• A full-screen square-pixel image that has already been<br />

stretched to non-square-pixel dimensions<br />

249


Table 8-1<br />

Import Settings Options (Image Tab) (Continued)<br />

Option Suboption Description<br />

Maintain and<br />

Resize, square<br />

Select this option for an image that was created in square-pixel<br />

terms.<br />

The system fits the longest dimension to the screen size and fills<br />

in the missing pixels in the shorter dimension with video black,<br />

creating a border. If the image has an alpha channel, this black<br />

will be keyed out in the alpha channel.<br />

For example, a 540 x 300 image would have its longer<br />

dimension resized to 720, and the shorter dimension resized in<br />

proportion (to 400). The remaining “short side” pixels are<br />

replaced with black.<br />

For best full-screen resolution of files created in a square-pixel<br />

environment, use 648 x 480 (NTSC) or 768 x 576 (PAL). To create<br />

a single resolution for both NTSC and PAL, use<br />

720 x 540.<br />

Do not use this option if you are importing:<br />

• Images in the 720 x 480 (NTSC) or 720 x 576 (PAL)<br />

non-square-pixel dimensions<br />

• A full-screen square-pixel image that has already been<br />

stretched to non-square-pixel dimensions<br />

File Field<br />

Order<br />

This section allows you to select the field dominance of the<br />

media you are importing.<br />

When the field dominance of the imported media matches the<br />

field dominance of the project format, no special processing is<br />

required. For more information, see “Field Ordering in<br />

Graphics Imports and Exports” on page 748.<br />

This setting does not apply to OMFI imports when the import<br />

resolution matches the OMFI file.<br />

Non-interlaced<br />

This option allows you to import still images to all formats<br />

without concern for the temporal ordering of the fields.<br />

n<br />

This option is selected by default.<br />

250


Table 8-1<br />

Import Settings Options (Image Tab) (Continued)<br />

Option Suboption Description<br />

Odd (Upper Field<br />

First)<br />

Select this option for odd-field dominance during import. The<br />

first line in the image belongs to the odd field.<br />

Even (Lower<br />

Field First)<br />

Select this option for even-field dominance during import. The<br />

first line in the image belongs to the even field.<br />

Color Levels RGB Select this option if the imported graphics file uses RGB<br />

graphics levels. Most computer-generated graphics use RGB<br />

graphics levels. The RGB color values are remapped to ITU-R<br />

601 (formerly CCIR 601) video color values appropriate for the<br />

<strong>NewsCutter</strong> <strong>XP</strong> system.<br />

RGB, dithered<br />

Select this option if the imported graphics file uses complex<br />

color effects, such as a gradation, and you are importing at a<br />

high resolution (2:1). Do not use this option to reimport an<br />

image that has already been imported with dithering.<br />

601 Select this option if the imported graphics file uses video levels<br />

based on the ITU-R 601 (formerly CCIR 601) standard. These<br />

graphics include <strong>Avid</strong> color bars or images that include<br />

superblack (zero black) for keying purposes.<br />

Alpha Use Existing Select this option to import the image, using the existing alpha<br />

channel information.<br />

Invert Existing<br />

Ignore<br />

Select this option to reverse the black and white elements of the<br />

alpha channel if they differ from the matte key requirements of<br />

the system: a white background, a black foreground, and a gray<br />

transparency blend between the two.<br />

Select this option to import an image that contains alpha<br />

channel transparency information as one opaque graphic. The<br />

imported graphic appears as a single master clip in the bin.<br />

n<br />

If an image contains an embedded alpha channel but the system<br />

does not support alpha channel import for the file type, select<br />

this option to import the image successfully. For information<br />

on alpha channel support, see “Graphics File Import<br />

Specifications” on page 738.<br />

251


Table 8-1<br />

Import Settings Options (Image Tab) (Continued)<br />

Option Suboption Description<br />

Single Frame<br />

Import<br />

Autodetect<br />

Sequential Files<br />

Duration n<br />

seconds<br />

Select this option to specify the duration of the single frame<br />

created from the import. The default is 10 seconds. This option<br />

does not apply to importing sequential image files because each<br />

file represents one frame of the clip; therefore, the total number<br />

of files determines the total duration.<br />

Importing an image with alpha channel creates a matte key<br />

effect as a single frame, with no associated media file.<br />

Importing as a single frame takes less time and requires less<br />

storage than importing as a media file. However, a single frame<br />

has limited real-time playback capabilities, particularly at high<br />

resolutions. This occurs because the system loads the frame into<br />

memory and handles it in real time, rather than playing it back<br />

from a disk.<br />

Select this option if you are importing sequential files and you<br />

want the system to recognize that a sequence of connected files<br />

is present and to automatically import the whole sequence.<br />

When this option is deselected, the system does not<br />

automatically import a whole sequence of files that have<br />

sequential extensions. You can then select any single file for<br />

import.<br />

You can import sequential files for any of the supported<br />

still-image formats. For information on preparing a sequence of<br />

image files, see “Animation Files” on page 743.<br />

You can now choose this setting whenever you import a frame, clip, or<br />

sequence. For more information, see “Importing Files” on page 256<br />

and “Using the Drag-and-Drop Method to Import Files” on<br />

page 260.<br />

The following illustration shows the default settings for the OMFI tab<br />

of the Import Settings dialog box.<br />

252


Table 8-2 describes the options available in the OMFI tab of the Import<br />

Settings dialog box.<br />

Table 8-2<br />

Import Setting Options (OMFI Tab)<br />

Option<br />

Use the source file’s resolution.<br />

Use the current import resolution.<br />

Description<br />

Select this option to maintain the source file’s<br />

resolution. The system disregards the resolution<br />

setting in the Select Files to Import dialog box as<br />

well as resolution set in the Import tab of the<br />

Media Creation dialog box.<br />

Select this option to use the current import<br />

resolution setting. The system disregards the<br />

source file resolution.<br />

253


Table 8-2<br />

Import Setting Options (OMFI Tab) (Continued)<br />

Option<br />

Ask me to set the resolution for each file that is<br />

different from the current import resolution<br />

setting.<br />

Description<br />

Select this option to have the system display a<br />

query about resolution selection for each imported<br />

file when the resolution of the source file is<br />

different from the current import resolution<br />

setting.<br />

The following illustration shows default settings for the Shot Log tab<br />

of the Import Settings dialog box.<br />

254


Table 8-3 describes the options available in the Shot Log tab of the<br />

Import Settings dialog box.<br />

Table 8-3<br />

Import Setting Options (Shot Log Tab)<br />

Option<br />

Maintain events as logged.<br />

Description<br />

Select this option to maintain all events as<br />

originally logged.<br />

Combine events based on scene and automatically<br />

create subclips.<br />

Select this option to combine all the events for a<br />

scene into a single master clip and then link the<br />

master clip to subclips that represent the original<br />

events for that scene. To use this option, you must<br />

have scene numbers logged in a scene column in<br />

the bin.<br />

Combine events based on camera roll and<br />

automatically create subclips.<br />

Merge events with known sources and<br />

automatically create subclips.<br />

Select this option to combine all the events from a<br />

camera roll into a single master clip and then link<br />

the master clip to subclips that represent the<br />

original events for that camera roll. To use this<br />

option, you must have camera roll numbers<br />

logged in a camera roll column in the bin for a film<br />

project.<br />

Select this option to create subclips for events that<br />

are merged or relinked to their source clips upon<br />

import. Use this option if you have already<br />

entered master clips in a bin for each camera roll<br />

or master scene, and have subsequently logged all<br />

the events related to those clips for import.<br />

n<br />

You must select the clips that you want to merge<br />

before selecting this option.<br />

255


Table 8-3<br />

Import Setting Options (Shot Log Tab) (Continued)<br />

Option<br />

Merge events with known master clips.<br />

Description<br />

Select this option to merge information in the shot<br />

log onto selected master clips based on the<br />

matching tape name. Use this option if you have<br />

already logged (or recorded) master clips in a bin<br />

for each take.<br />

n<br />

You must select the clips that you want to merge<br />

before selecting this option.<br />

Importing Files<br />

You can access files for import from any folder or drive source<br />

mounted on the desktop, such as a floppy disk, fixed drive, removable<br />

drive, or network server. You can import more than one file at a time,<br />

including files of multiple types.<br />

Consider copying all graphics files to a single folder on the internal<br />

hard drive before you import the files. Using this folder helps you<br />

manage graphics from multiple sources and streamlines the<br />

reimporting process because all graphics will point to the same<br />

original path.<br />

For information on<br />

using the<br />

drag-and-drop method,<br />

see “Using the<br />

Drag-and-Drop<br />

Method to Import<br />

Files” on page 260.<br />

To import files:<br />

1. If you have created one or more Import settings, select the Import<br />

setting that you want to use from the Settings scroll list (see<br />

“Creating and Using Import Settings” on page 245).<br />

2. Open the bin in which you want to store the imported files. Click<br />

anywhere in the bin to select it.<br />

3. Choose Import from the File menu.<br />

The Select Files to Import dialog box appears.<br />

256


n<br />

For<br />

more information about the files displayed in the Select Files to Import<br />

dialog box, click the Details button.<br />

Look In pop-up menu<br />

Details button<br />

File browser<br />

File to import<br />

Files of Type<br />

pop-up menu<br />

Options button<br />

Resolution pop-up menu<br />

Media Drive pop-up menu<br />

4. Choose an import file type from the Files of Type pop-up menu to<br />

display only files of the chosen file type in the file browser:<br />

• Choose either Graphic or Audio to import one of more than 30<br />

supported graphics and audio file types. For more<br />

information on the various file types and their import<br />

specifications, see Appendix B.<br />

• Choose AAF to import files that have been saved in the AAF<br />

format, which can include composition information, or<br />

metadata, that provides the instructions needed to combine<br />

and modify the media portions of the AAF file to produce a<br />

complete multimedia program.<br />

257


• Choose OMFI to import files that have been saved in the<br />

OMFI file format, such as sequences transferred from an<br />

effects or digital audio workstation.<br />

• Choose Sequential Files to import a sequence of files. The first<br />

file in the sequence appears. To automatically select the entire<br />

sequence of files, you must select Autodetect Sequential Files<br />

in the Import Settings dialog box.<br />

• Choose Shot Log to import <strong>Avid</strong> Log Exchange (.ALE) files<br />

containing clip information to a bin. For more information<br />

about <strong>Avid</strong> log specifications, see Appendix C.<br />

By default, the system displays only file types that belong to the<br />

chosen category in the file browser section of the dialog box.<br />

5. (Option) Choose All Files from the Files of Type pop-up menu to<br />

display all files in a chosen folder, regardless of file type. Use this<br />

option if you want to batch import from multiple file types.<br />

6. Click Options to adjust the Import settings.<br />

The Import Settings dialog box appears, which allows you to edit<br />

various parameters. The following illustration shows the choices<br />

for a graphics file.<br />

258


n<br />

For<br />

a complete description of all options in the Import Settings dialog box, see<br />

Table 8-1.<br />

7. Select the options you want. Click OK to save the settings.<br />

8. Close the Import Settings dialog box, and return to the Select Files<br />

to Import dialog box.<br />

9. Use the Up One Level button to locate the folder containing the<br />

source files.<br />

10. Click the Single/Dual Drives button, and select a destination drive<br />

for the imported file from the pop-up menu.<br />

11. Select files or deselect files from the file browser section by doing<br />

one of the following:<br />

t<br />

To add a single file, Ctrl+click the file name in the file browser<br />

section.<br />

259


n<br />

If<br />

t<br />

t<br />

To add a group of files, click the first file in a group, and then<br />

Shift+click the last file in a group.<br />

To deselect a single file from the file browser section,<br />

Ctrl+click a highlighted file name.<br />

you are importing a sequential series of image files, you must select<br />

Autodetect Sequential Files in the Import Settings dialog box. Then add only<br />

the first file in the series to the file browser section.<br />

12. Click Open.<br />

When the system finishes importing the files, the clips appear in<br />

the selected bin.<br />

Using the Drag-and-Drop Method to Import Files<br />

To import one or more files by using the drag-and-drop method:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Select the setting you want to use for import. Select either the<br />

default Import setting or one you have created.<br />

To view or modify the parameters, double-click the setting. For<br />

more information, see “Creating and Using Import Settings” on<br />

page 245.<br />

3. Open the bin in which you want to store the imported files.<br />

4. From the desktop, open the folder that contains the files you want<br />

to import. You might have to resize the <strong>NewsCutter</strong> <strong>XP</strong><br />

application to access the desktop.<br />

5. Click the file you want to import, and drag the file to the bin. To<br />

select multiple files, Ctrl+click the files, and drag them to the bin.<br />

260


Using Open Media Management (OMM)<br />

n<br />

OMM<br />

is available only if you have the <strong>Avid</strong> Unity system.<br />

Open Media Management (OMM ) is an <strong>Avid</strong> initiative to create a<br />

standard programming interface for integrating asset management<br />

systems with <strong>Avid</strong> editing systems. <strong>Avid</strong> has partnered with leading<br />

asset management companies to implement the OMM standard.<br />

OMM allows you to exchange video and audio clips with an asset<br />

management application.<br />

An asset manager is a powerful tool that gives you the ability to share<br />

media and composition files between <strong>Avid</strong> applications. It also has a<br />

powerful search capability to locate specific clips, and it archives large<br />

numbers of clips to be used in the future.<br />

OMM uses the OMF (Open Media Framework) data models but does<br />

not express the data model as a file. Instead, OMM simplifies<br />

workflow by using standard Internet protocols to create a rich,<br />

network-based collaboration facility.<br />

Your <strong>NewsCutter</strong> <strong>XP</strong> system can exchange information with any asset<br />

manager that uses the OMM protocol.<br />

Preparing to Use OMM<br />

You need to create three types of settings before you can use OMM to<br />

copy clips:<br />

• OMM settings<br />

• Import settings<br />

• Export settings<br />

After you create these settings, you can transfer clips simply by using<br />

the drag-and-drop method.<br />

261


OMM Settings<br />

You must set up an asset management location to let <strong>NewsCutter</strong> <strong>XP</strong><br />

know where your asset manager site is located. You set up the asset<br />

management location in the OMM Settings dialog box, which you<br />

access from the Settings scroll list of the Project window.<br />

For complete<br />

information on using<br />

settings, see “Using the<br />

Settings Scroll List” on<br />

page 74.<br />

If you have access to more than one asset manager, you can create and<br />

name a setting for each location in the same way that you create other<br />

duplicate settings (for example, see “Creating and Using Import<br />

Settings” on page 245).<br />

Creating an OMM Setting<br />

To create an OMM setting:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Double-click OMM.<br />

The OMM Settings dialog box appears.<br />

262


3. In the Preferred Asset Manager text box, type the Uniform<br />

Resource Locator (URL) where the preferred asset manager is<br />

located:<br />

- For networks:<br />

http://assetmanagerlocation/hostinfo.xml<br />

- For local workstations:<br />

file:///c:mydir/filename.xml<br />

4. Select “Login to Asset Manager at launch” if you want to log in to<br />

your asset manager when you open your project.<br />

5. Click OK.<br />

The asset manager location setting is created and marked as the<br />

default.<br />

To log in directly to the asset manager:<br />

t<br />

Click OK and Login.<br />

263


c<br />

When you select an OMM setting, the <strong>NewsCutter</strong> <strong>XP</strong> system uses<br />

this location for all OMM imports and exports. If you use the<br />

drag-and-drop method to move clips to a different OMM location,<br />

the exported clip will go to the location specified in the OMM<br />

setting.<br />

Using OMM to Import Clips<br />

Importing clips by using OMM allows you to copy or “check out” a<br />

clip (with or without its associated media) from the asset manager<br />

application that you have chosen. At this time, you can import only a<br />

master clip. You cannot import an entire sequence.<br />

To import clips, you need to use the drag-and-drop method to copy<br />

files from the asset manager browser to a bin.<br />

To import a clip by using OMM:<br />

1. In the Settings scroll list of the Project window, click an OMM<br />

setting and an Import setting (see “Preparing to Use OMM” on<br />

page 261).<br />

2. Open the <strong>NewsCutter</strong> <strong>XP</strong> bin in which you want to store the<br />

imported clip.<br />

3. Start your browser, and locate your asset manager.<br />

4. In the asset manager window, click the clip you want to import<br />

and drag it to the bin. Ctrl+click to select multiple clips.<br />

The imported clip appears in the bin, and you can edit it into your<br />

sequence.<br />

For instructions on using OMM to export clips, see “About <strong>Avid</strong><br />

Codecs” on page 635.<br />

264


Reimporting Files<br />

c<br />

If you are working with master clips or sequences that contain<br />

imported material, you can use the Batch Import command to<br />

reimport the imported files. For example, you might want to create<br />

new media files when the media files are lost or accidentally deleted.<br />

Reimporting requires your original source file. Do not delete the<br />

media files for imported files if the source files are no longer<br />

available unless you will not need the material again.<br />

The Batch Import command allows you to reimport the imported files<br />

while automatically linking the new imported material with the<br />

original master clips and sequences. When you play your sequence<br />

after reimporting the files, the new imported material plays in your<br />

sequence.<br />

When you reimport a media file, the entire media file, including all<br />

tracks, is reimported. For example, if only the video track of an<br />

imported file that contains both video and audio was edited into the<br />

sequence, the reimport process will import both the video and audio<br />

from the source file.<br />

n<br />

OMFI<br />

files can contain only one master clip when you reimport them.<br />

The Batch Import Dialog Box<br />

The Batch Import dialog box allows you to select a source file for each<br />

master clip that you selected in a bin. <strong>NewsCutter</strong> <strong>XP</strong> finds the source<br />

file automatically if the source file is located in the same folder as the<br />

last time you imported the file. The Batch Import dialog box appears<br />

when you select a master clip, a group of master clips, or a sequence,<br />

and choose Batch Import from the Bin menu.<br />

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Selected Clips<br />

section<br />

Video<br />

Resolution<br />

pop-up menu<br />

Import Target<br />

section<br />

Import<br />

Options<br />

section<br />

Selected Clips Section<br />

The Selected Clips section shows the clips you selected for import. The<br />

caption at the top of the section summarizes the total number of clips<br />

shown and how many of them were found and therefore are available<br />

to be imported. Clips displayed in black were found and will be<br />

imported. Clips displayed in red were not found in their original<br />

location. The Set File Location button finds the source files for clips<br />

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that were not found. See “Starting the Reimport Process” on<br />

page 268.<br />

If you select one or more clips and click Skip This Clip, the clips are<br />

removed from the list and are not imported.<br />

Import Target Section<br />

The Import Target section of the Batch Import dialog box contains<br />

global settings that affect all the files you are importing.<br />

• Video Resolution pop-up menu: Allows you to choose a video<br />

resolution.<br />

• Video Drive and Audio Drive pop-up menus: Allow you to<br />

choose destination drives for the media files.<br />

Import Options Section<br />

The Import Options section of the Batch Import dialog box contains<br />

global settings that affect all the files you are importing.<br />

• Use source compression for OMFI: When selected, the resolution<br />

for OMFI files compressed with native resolution types (4:1s, 3:1,<br />

1:1) is used. This allows for fast import of these files. When<br />

deselected, the resolution in the Video Resolution pop-up menu is<br />

used as the resolution for import.<br />

• Override clip settings with current settings: Allows you to<br />

change the Import settings for all imported files. By default, each<br />

file imports using the Import settings for the last time it was<br />

imported.<br />

n<br />

If<br />

you change the Import settings by using the Import Options section, the<br />

new settings will apply to all the files you are importing.<br />

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Starting the Reimport Process<br />

n<br />

Before<br />

beginning the reimport process, consider mounting any removable<br />

media drives that held the original graphics.<br />

To reimport imported files:<br />

1. Open the bin, and select the imported master clips and sequences<br />

that you want to reimport.<br />

2. Choose Batch Import from the Bin menu.<br />

A message box appears.<br />

3. Select one of the following:<br />

t<br />

t<br />

Offline only: Reimports only the selected imported master<br />

clips that are missing their media files.<br />

All clips: Reimports all the selected imported master clips; for<br />

example, if you need to change the video resolution of the<br />

imported master clips.<br />

The Batch Import dialog box appears.<br />

4. Click Skip This Clip to remove a clip from the list. It will not be<br />

imported.<br />

5. Locate the sources for files that weren’t found by doing the<br />

following:<br />

a. Select a clip or clips displayed in red in the Selected Clips<br />

section.<br />

b. Click Set File Location.<br />

The Locate File dialog box appears.<br />

c. Navigate to the location of the source file.<br />

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If you select more than one clip displayed in red, the system<br />

attempts to find the rest of the clips first in the same folder as<br />

the first clip and then, if not found there, in folders that<br />

maintain the same relationship with the first clip’s folder.<br />

When the clips are found, they are displayed in black.<br />

6. Choose a video resolution for all the reimported files from the<br />

Video Resolution pop-up menu.<br />

7. Choose a destination drive or drives for all the media files from<br />

the Video Drive and Audio Drive pop-up menus.<br />

You can separate video and audio onto different drives.<br />

8. (Option) By default, the file is imported using the Import settings<br />

from the last time it was imported. You can change the Import<br />

settings for all clips being imported by doing the following in the<br />

Import Options section:<br />

a. Select “Override clip settings with current settings.”<br />

b. Click Current Settings to open the Import Settings dialog box.<br />

c. Select the appropriate options.<br />

d. Click OK to close the Import Settings dialog box.<br />

9. Click Import.<br />

The file is imported.<br />

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CHAPTER 9<br />

Organizing with Bins<br />

The <strong>NewsCutter</strong> <strong>XP</strong> system provides powerful database tools for<br />

organizing and managing your recorded material. You can work with<br />

bins using three different views. You can rename, sort, sift, duplicate,<br />

and delete clips and sequences. You can also print single-clip frames or<br />

whole bins. These topics are covered in the following sections:<br />

• Before You Begin<br />

• About Bin Views<br />

• Basic Bin Procedures<br />

• Using Text View<br />

• Using Frame View<br />

• Using Script View<br />

• Printing Bins<br />

• Gathering Format Elements<br />

Before You Begin<br />

There are several procedures you might want to perform before<br />

organizing your project because they affect the display of information<br />

in bins or the way the clips play back during screening:<br />

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• If you want to center the pan between left and right speakers for<br />

some or all of the clips in a bin, see “Adjusting Default Pan<br />

Settings” on page 467.<br />

• If you want to customize the types of objects (clips, subclips, and<br />

so on) displayed in a bin, see “Setting the Bin Display” on<br />

page 271.<br />

Setting the Bin Display<br />

You can use the Set Bin Display dialog box to display clips referenced<br />

by a sequence, even if the clips were not previously in the bin. Place a<br />

sequence in a new bin, and follow this procedure.<br />

To set the bin display:<br />

1. Choose Set Bin Display from the Bin menu.<br />

The Set Bin Display dialog box appears.<br />

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Table 9-1 briefly describes the icons listed in the Set Bin Display<br />

dialog box.<br />

Table 9-1<br />

Object Icon<br />

Object Icon Descriptions<br />

Object Description<br />

Master Clips<br />

Subclips<br />

Sequences<br />

Sources<br />

Effects<br />

Motion Effects<br />

Rendered Effects<br />

A clip that references audio and video media files<br />

formed from recorded footage or imported files<br />

A clip that references a selected portion of a master<br />

clip<br />

A clip that represents an edited program, partial or<br />

complete, that you create from other clips<br />

A clip that references the original videotape source<br />

footage for master clips<br />

A clip that references an unrendered effect that<br />

you create<br />

A file in the bin that references effect media files<br />

generated when you create motion effects<br />

A clip that references an effect media file<br />

generated when you render an effect<br />

2. Select the object types that you want to see: master clips, subclips,<br />

sequences, and so on.<br />

3. The option “Show clips created by user” is selected by default.<br />

Deselect this option only if you want to hide all objects except<br />

those created by the system.<br />

4. Select the option “Show reference clips” to automatically display<br />

objects that are referenced by sequences in the bin, whether those<br />

clips were previously in the bin or not.<br />

5. Click OK.<br />

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The bin displays objects according to your specifications.<br />

About Bin Views<br />

There are different display views for working with clips in a bin: Text<br />

view, Frame view, and Script view.<br />

Text View<br />

In Text view, clips are displayed in a database text format, using<br />

columns and rows, with icons representing the various objects.<br />

Column<br />

headings<br />

Object icons<br />

Fast Menu<br />

button<br />

Text View button<br />

For information on<br />

specific Text view<br />

features, see “Using<br />

Text View” on<br />

page 290.<br />

To enter Text view:<br />

t<br />

Click the Text View button (labeled T) in the lower left corner of<br />

the bin.<br />

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Frame View<br />

In Frame view, each clip is represented by a single picture frame, with<br />

the name of the clip. You can play back the footage in each frame and<br />

change the size of frames. You can also rearrange the frames in any<br />

order within the bin.<br />

Clip frame<br />

Clip name<br />

Frame View button<br />

For information on<br />

specific Frame view<br />

features, see “Using<br />

Frame View” on<br />

page 303.<br />

To enter Frame view:<br />

t<br />

Click the Frame View button (labeled F) in the lower left corner of<br />

the bin.<br />

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Script View<br />

In Script view, the system combines the features of Text view with<br />

Frame view and adds space for typing notes or script. The frames are<br />

displayed vertically on the left side of your screen with a script text<br />

box to the right of each clip. Clip information is displayed above the<br />

text box.<br />

Script text box<br />

Clip frame<br />

Clip comments<br />

Clip information<br />

Script View button<br />

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For information on<br />

specific Script view<br />

features, see “Using<br />

Script View” on<br />

page 307.<br />

To enter Script view:<br />

t<br />

Click the Script View button (labeled S) in the lower left corner of<br />

the bin.<br />

Custom Bin Views<br />

To the right of the Text View button is the Bin View pop-up menu<br />

(Text view only) for selecting different Bin views. Bins have three<br />

default views that are automatically loaded: Custom, Film, and<br />

Statistics.<br />

Text View button<br />

Bin View pop-up menu<br />

Customizing Bin Views in Text View<br />

You can create and save customized Bin views that you can easily<br />

access from the Bin View pop-up menu. You can customize the Bin<br />

view by adding, hiding, or rearranging Bin columns. The only<br />

required column heading is the clip name, which is displayed by<br />

default.<br />

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There are several ways to customize views of the bin:<br />

• Alter the arrangement of existing columns in the standard<br />

Statistics view to suit your needs, without adding or hiding<br />

columns. These arrangements will be recalled each time you<br />

choose Statistics view.<br />

• Add or hide columns of information to create customized<br />

Statistics or Film views. These are saved as additional view<br />

settings in numerical order, for example Statistics.1, Statistics.2,<br />

unless you choose another name.<br />

To customize views of the bin, you can add, hide, copy, or rearrange<br />

standard or customized columns in any combination to create your<br />

own custom views. You can name and save them to suit your needs.<br />

When you create a new Bin view, the system saves the settings for this<br />

view so that you can later access and alter, copy, or delete these<br />

settings. New Bin View settings appear in the Settings scroll list of the<br />

Project window.<br />

Saving a Custom Bin View<br />

Any time you add, hide, or delete a column, the Bin view name<br />

changes to italic with the file name extension .n to indicate that it no<br />

longer matches the original view. If you select a new Bin View setting<br />

while the current setting is untitled or italic, the system discards the<br />

current setting.<br />

n<br />

If<br />

you do not save the view after adding or deleting headings, it is discarded.<br />

To save a Bin view:<br />

1. Open a bin and click the Text View button (T).<br />

2. Add or hide columns according to preference. For more<br />

information about showing or hiding columns, see “Showing and<br />

Hiding Columns” on page 293.<br />

The Bin view name changes to italic.<br />

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3. Choose Save As from the Bin View pop-up menu.<br />

The View Name dialog box appears.<br />

4. Type a name for the custom view, and click OK.<br />

Bin Fast Menu<br />

All Bin menu commands are also available in the Bin Fast menu,<br />

located in the lower left corner of every bin. The Fast menu is<br />

convenient when you are working with several open bins and need to<br />

access Bin menu commands quickly.<br />

To open the Bin Fast menu:<br />

t<br />

Click the Fast Menu button in the lower left corner of the bin.<br />

Basic Bin Procedures<br />

There are some basic procedures that you can use in either Text view<br />

or Frame view for manipulating clips in the bin. They include<br />

selecting, deleting, duplicating, moving, copying, and sifting clips and<br />

sequences.<br />

When you are working with bins, an asterisk (*) appears before the bin<br />

name in the bin’s title bar. This asterisk indicates that the changes to<br />

the bin have not been saved. Once you save the bin, the asterisk is<br />

removed.<br />

278


n<br />

To<br />

view a complete list of the bins in your project, see “Using the Bins<br />

Display” on page 57.<br />

Setting the Bin Font<br />

To set the font displayed in bins:<br />

1. Choose Set Font from the Edit menu.<br />

The Set Font dialog box appears.<br />

2. Choose one of the available fonts from the Font pop-up menu.<br />

n<br />

Any<br />

font loaded in the Fonts folder appears in the list. For information on<br />

adding fonts to your system, see your Windows documentation.<br />

3. Type another point size for the font in the Size text box.<br />

4. Click OK. The new font appears in all Bin views.<br />

Selecting Clips and Sequences<br />

To select clips or sequences in a bin, do one of the following:<br />

t<br />

t<br />

t<br />

Click the clip or sequence icon (Text view).<br />

Click the picture area of the clip or sequence (Frame view).<br />

Select multiple clips or sequences by Ctrl+clicking.<br />

279


To reverse your selection:<br />

t<br />

Choose Reverse Selection from the Bin menu.<br />

The items that you previously selected are deselected, and those<br />

that were previously deselected are selected.<br />

Duplicating Clips and Sequences<br />

When you duplicate a clip or sequence, the system creates a separate<br />

clip linked to the same media files. You can move, rename, and<br />

manipulate this clip without affecting the original clip.<br />

To duplicate a clip or sequence:<br />

1. Select the clip or sequence that you want to duplicate, or Ctrl+click<br />

multiple clips.<br />

2. Choose Duplicate from the Edit menu.<br />

A copy of the clip or sequence appears in the bin, with the original<br />

clip or sequence name followed by the file name extension<br />

.Copy.n, where n is the number of duplicates created from the<br />

original clip or sequence.<br />

Duplicated<br />

Clip<br />

Clip<br />

280


Moving Clips and Sequences<br />

You can move clips and sequences to other bins to group and organize<br />

various types of material based on project needs.<br />

To move clips or sequences from one bin to another:<br />

1. Create or open another bin. Give the bin a name that represents its<br />

purpose or contents.<br />

2. Position or resize the original bin and the new bin so that you can<br />

see both of them at the same time.<br />

3. Select the clip or sequence that you want to move, or Ctrl+click<br />

multiple clips or sequences.<br />

4. Drag the clips or sequences to the new bin.<br />

n<br />

If<br />

the destination bin’s display has been set to show reference clips, the<br />

referenced object types do not appear until you save the bin.<br />

Copying Clips and Sequences<br />

When you copy clips, you essentially clone the same clip in another<br />

bin. In other words, any change you make to the copy will affect the<br />

original as well. You cannot copy clips to the same bin, and you cannot<br />

return a clip copy to the same bin where the original resides.<br />

When you press the Alt key and drag a clip to make a copy, the system<br />

does not add the file name extension .Copy.n to the clip or sequence as<br />

it does when duplicating.<br />

When you copy clips from one bin to another, the custom columns that<br />

you created in the first bin are also copied to the second bin. The<br />

custom columns appear in the order in which you created them.<br />

281


To copy clips from one bin to another bin:<br />

1. Position the bins so that you can see both of them at the same time.<br />

You might need to resize the bins to do this.<br />

2. In the original bin, click the clip or sequence that you want to copy,<br />

or Ctrl+click multiple clips or sequences.<br />

3. Press and hold the Alt key, drag the clips or sequences to the<br />

destination bin, and release the mouse button.<br />

Deleting Clips and Sequences<br />

To delete clips or sequences from a bin:<br />

1. Select the clips and sequences that you want to delete.<br />

2. Choose Delete from the Edit menu, or press the Delete key.<br />

The Delete dialog box appears, showing information about the<br />

selected items.<br />

3. Select the items for deletion.<br />

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4. (Option) Delete the associated media files for master clips and<br />

effect clips. You can select both clips and media files for deletion,<br />

or you can select only the media files if you want to retain the clips<br />

for rerecording later.<br />

5. Click OK.<br />

If you choose to delete media files, a message box appears.<br />

6. Click Delete.<br />

Assigning Colors to Bin Objects<br />

You can assign colors to clips, subclips, sequences, and effect clips to<br />

help you manage and organize the bin objects. Colors assigned to bin<br />

objects are referred to as source colors.<br />

Adding a Color Column to a Bin<br />

To add a Color column to a bin:<br />

1. With a bin in Text view, choose Headings from the Bin menu.<br />

The Bin Column Selection dialog box appears.<br />

283


2. Select Color.<br />

3. Click OK.<br />

The Color column appears in the bin.<br />

n<br />

By<br />

default, a new column appears as the last column in the bin. To move the<br />

Color column, select the Color column heading and drag it to the left.<br />

Assigning a Source Color<br />

To assign a color to a clip, subclip, sequence, or effect clip in a bin:<br />

1. With a bin in Text view, select the bin objects to which you want to<br />

assign a color.<br />

2. Choose Set Clip Color from the Edit menu, and choose a color<br />

from the submenu.<br />

284


The color appears in the Color column.<br />

n<br />

You<br />

can also assign a color by clicking in the Color column and choosing a<br />

color from the pop-up menu.<br />

Assigning a Custom Source Color<br />

To assign a custom color to a clip, subclip, sequence, or effect clip in<br />

a bin:<br />

1. With a bin in Text view, select the bin objects to which you want to<br />

assign a color.<br />

2. Choose Set Clip Color from the Edit menu, and choose Pick from<br />

the submenu.<br />

The Windows Color dialog box appears.<br />

3. Select a color and click OK.<br />

The custom color appears in the Color column and on the clip<br />

icon.<br />

n<br />

After<br />

you assign a custom color, the color appears as Other in the Set Clip<br />

Color submenu.<br />

Limiting Color Choices<br />

When assigning colors to bin objects, you can limit the color choices to<br />

only the colors currently used in the bin.<br />

285


To limit the colors available when assigning colors to bin objects:<br />

1. With a bin in Text view, select the bin objects to which you want to<br />

assign a color.<br />

2. Alt+click in the Color column in the bin.<br />

A menu of all the colors you are using in the bin appears. Any<br />

custom colors you assigned are labeled Other.<br />

3. Choose one of the colors.<br />

The color appears in the Color column and on the clip icon.<br />

Sorting by Color<br />

To sort bin objects by color:<br />

1. Click the Color column heading in the bin.<br />

2. Choose Sort from the Bin Fast menu.<br />

The objects in the bin are sorted by color.<br />

n<br />

Colors<br />

are sorted by hue, saturation, and value.<br />

Sifting by Color<br />

To sift bin objects by color:<br />

1. Choose Custom Sift from the Bin Fast menu.<br />

2. Type the name of the color in the text box.<br />

3. Choose Color as your sift parameter.<br />

4. Click OK.<br />

The objects in the bin are sifted by the color you specified.<br />

286


Sifting Clips and Sequences<br />

When you sift clips, the bin displays only those clips that meet a<br />

specific set of criteria. For example, you can do a custom sift to display<br />

only those clips containing the word “close-up” in the heading<br />

column. The dialog box provides you with six different levels of<br />

criteria.<br />

To sift clips and sequences:<br />

1. Choose Custom Sift from the Bin menu.<br />

The Custom Sift dialog box appears.<br />

Text to Find text box<br />

Column or Range to Search<br />

pop-up menu<br />

Criterion<br />

pop-up<br />

menu<br />

2. Click the Criterion pop-up menu, and choose one of the sifting<br />

options.<br />

287


3. Click the first Text to Find text box, and type the text that you want<br />

to use as a sift criterion. When sifting by color, type the exact name<br />

of the color by using uppercase and lowercase letters, in the text<br />

box.<br />

4. Click the Column or Range to Search pop-up menu, and choose a<br />

column heading to which you want to apply the criterion.<br />

5. Type additional sift criteria, and make additional column<br />

selections, as necessary.<br />

6. Click OK.<br />

Only the clips that meet your criteria remain in the bin, with the<br />

word “sifted” added to the bin name.<br />

After you have sifted the clips in a bin, you can display the bin in a<br />

sifted or an unsifted state as follows:<br />

To view the entire bin:<br />

t<br />

Choose Show Unsifted from the Bin menu.<br />

To view the sifted bin:<br />

t<br />

Choose Show Sifted from the Bin menu.<br />

The word “sifted” appears in parentheses after the bin name when<br />

you are viewing a sifted state.<br />

Selecting Offline Items in a Bin<br />

Offline items are clips, subclips, or sequences that are missing some or<br />

all of their original media files or that have never been recorded.<br />

To identify offline items:<br />

t<br />

Choose Select Offline Items from the Bin menu or the Bin Fast<br />

menu.<br />

The bin highlights all items that are missing media files.<br />

288


Selecting Media Relatives for an Object<br />

When you identify the media relatives of a selected clip or sequence, the<br />

system highlights all other clips linked to the selected clip, such as<br />

subclips or other sequences.<br />

To identify media relatives:<br />

1. Open the bin that contains the chosen clip or sequence.<br />

2. Open any other bins that might contain the media relatives that<br />

you want to find.<br />

3. Resize and position the bins so that you can see their contents. Text<br />

view is best for viewing as many objects as possible.<br />

4. Select the chosen clip or sequence, and choose Select Media<br />

Relatives from the Bin menu or the Bin Fast menu.<br />

The system highlights all related objects in all open bins.<br />

Highlighted media relatives<br />

289


n<br />

You<br />

can also use the Media tool to look at the recorded video and audio data<br />

files stored on your media drives.<br />

Displaying Audio File Information<br />

When recording audio in the field with a Zaxcom Diva or an Aaton<br />

InDaw recorder, information can be logged about the audio, such as:<br />

• Shoot date<br />

• Timecode<br />

• Scene<br />

• Take information<br />

• Production notes<br />

After you import the audio file to an <strong>Avid</strong> system, you can display this<br />

information in the bins. If no Tape ID is available from the audio file,<br />

the Shoot date is displayed in the TapeID column.<br />

Using Text View<br />

Text view provides the most complete view of clip information. It uses<br />

database columns that you can rearrange and customize to suit your<br />

needs.<br />

To enter Text view:<br />

t<br />

Click the Text View button (labeled T) in the lower left corner of<br />

the bin.<br />

290


Text View button<br />

Arranging Bin Columns<br />

This section provides procedures for adding, hiding, moving,<br />

duplicating, and deleting columns from a bin.<br />

Moving and Rearranging Columns<br />

To move a text column in a bin:<br />

1. Click the heading of the column that you want to move.<br />

The entire column is highlighted.<br />

291


2. Drag the column to the position you want, and release the mouse<br />

button.<br />

The column appears in the new position, and columns to the right<br />

are moved to make room.<br />

Aligning Bin Columns<br />

When you align bin columns, the system maintains the same order of<br />

columns from left to right but spaces them according to the length of<br />

their contents. This is especially useful for removing spaces left after<br />

you move or rearrange columns.<br />

To align bin columns:<br />

t<br />

Choose Align to Grid from the Bin menu.<br />

292


Showing and Hiding Columns<br />

You can select individual or multiple headings to be displayed or<br />

hidden in the bin.<br />

To choose column headings:<br />

1. With a bin in Text view, choose Headings from the Bin menu.<br />

The Bin Column Selection dialog box appears.<br />

2. Select the headings you want to add to the bin:<br />

t<br />

t<br />

t<br />

t<br />

Click the name of a heading to select it.<br />

Click a highlighted heading to deselect it.<br />

Click Select All to highlight all the headings in the bin.<br />

Click Deselect All to deselect all the headings in the bin.<br />

293


3. Click OK. Only the headings highlighted in the dialog box appear<br />

in the bin or Text view.<br />

Deleting Columns<br />

Deleting a statistical column is the same as hiding the column; you can<br />

restore the column at any time by using the Bin Column Selection<br />

dialog box. When you delete a Custom column, however, you must<br />

re-create the column.<br />

To delete a column:<br />

1. Click the column heading.<br />

2. Choose Delete from the Edit menu, or press the Delete key.<br />

The column disappears from the view, and surrounding columns<br />

close to fill the space.<br />

Duplicating Columns<br />

You can duplicate existing columns containing timecode information<br />

in other compatible columns that you target in a dialog box.<br />

To duplicate a timecode column:<br />

1. Select the column you want to duplicate by clicking its heading.<br />

2. Choose Duplicate from the Edit menu.<br />

The Select dialog box appears.<br />

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3. The dialog box contains column names compatible with the<br />

column you selected in step 1. The column must contain the same<br />

type of data for the copy to occur. Select a column name from the<br />

list, and click OK.<br />

The column of information appears in the column you designated.<br />

Adding Customized Columns to a Bin<br />

You can add your own column headings to describe information about<br />

clips and sequences. For example, you might want to add a column<br />

heading to describe what kind of shot (close-up, wide shot, master<br />

shot, extreme close-up, and so on) is used in a clip.<br />

To add a new custom column:<br />

1. Move any existing column to the right or left to create an empty<br />

area.<br />

2. Click an empty area to the right of the current headings in the<br />

headings box.<br />

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3. Type the column heading you want, and press Enter. Column<br />

headings must contain fewer than 30 characters, including spaces.<br />

Custom<br />

heading<br />

This places the pointer in the data box, beside the first clip in the<br />

bin.<br />

4. Choose Align Columns from the Bin menu after you have entered<br />

the new column heading.<br />

5. Type the information, and press Enter to move to the next line.<br />

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Changing a Custom Column Heading<br />

You can change the heading name of custom columns only. You cannot<br />

change any of the standard statistical or film column headings.<br />

To change the name of a custom column:<br />

1. Press and hold the Alt key, and click the heading to highlight it.<br />

2. Type the new text for the heading, and press Enter.<br />

Managing Clip Information in Text View<br />

There are several ways to manage clip information in Bin columns.<br />

These methods include moving information with columns, modifying<br />

clip data, moving information between whole columns, copying<br />

information between cells, and sorting clip information, as described<br />

in this section.<br />

Moving Within Column Cells<br />

Use the keyboard shortcuts to move from cell to cell in bin columns:<br />

n<br />

To<br />

use these shortcuts, select the cell entry so it appears in black, not the entire<br />

row.<br />

• Tab moves the pointer to the parallel cell in the next column. You<br />

can continue to press the Tab key to scroll through the cells to the<br />

right until the cell in the last column is highlighted. The next time<br />

you press the Tab key, the cell in the first column is highlighted.<br />

• Shift+Tab moves the pointer to the cell in the previous column.<br />

You can continue to press Shift+Tab to scroll through cells to the<br />

left until the cell in the first column is highlighted. The next time<br />

you press Shift+Tab, the cell in the last column is highlighted.<br />

• Enter enters any new information typed in the cell and moves the<br />

pointer down to the cell in the next row. You can continue to press<br />

Enter to scroll down the column until the last cell in the column is<br />

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highlighted. The next time you press Enter, the first cell in the<br />

column is highlighted.<br />

• Shift+Enter moves the pointer up to the cell in the previous row.<br />

You can continue to press Shift+Enter until the cell in the top row<br />

is highlighted. The next time you press Shift+Enter, the cell in the<br />

last row is highlighted.<br />

Modifying Clip Information<br />

You can change or modify the information in certain columns for your<br />

master clips, subclips, tapes, and other objects stored in the bin. This is<br />

especially useful if some of the data are incorrect or if you need to<br />

conform information for organizational purposes.<br />

The following conditions apply to modifying clip information:<br />

• When you modify a clip’s information, related objects are<br />

automatically updated to reflect the new data. For example, if you<br />

change the name of a clip, the updated name appears in the<br />

sequences that use the clip.<br />

• Some data cannot be modified after recording because changes<br />

would prevent you from playing back and editing the material<br />

successfully.<br />

• Sequence data cannot be changed, even though it appears in your<br />

bin. The only way to modify sequence data is to edit the sequence<br />

itself. You can, however, change the name and start time for the<br />

master timecode track, as described in “Changing the Sequence<br />

Info” on page 386.<br />

You can modify some data directly for master clips, subclips, and<br />

other objects stored in a bin.<br />

Modifying Data Directly<br />

When you modify information in a bin directly, you click a cell and<br />

type the new information. For example, you can type a new name for a<br />

clip or correct the start and end timecodes.<br />

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To modify the clip data directly:<br />

1. Click the Text View button (labeled T) in the lower left corner of<br />

the bin.<br />

2. Click the cell that you want to modify. Select only one item at a<br />

time.<br />

3. Click the cell again to enter text.<br />

If the pointer does not change to an I-beam, you might be<br />

attempting to modify a column that cannot be directly modified.<br />

4. Type the new information, and press Enter.<br />

Modifying Data by Using the Modify Command<br />

The Modify command gives you specialized control over information<br />

in specific headings. For example, you can use the Modify command<br />

to change the name of source tapes or to increment or decrement the<br />

start and end timecodes by a specified length of time for one or several<br />

master clips at once.<br />

You can apply changes with the Modify command to master clips<br />

only; subclips and sequences cannot be altered in this way. In addition,<br />

you can perform only modifications that alter the end timecodes or the<br />

tracks before recording, as described in Table 9-2.<br />

Table 9-2<br />

Option<br />

Modify Command Options<br />

Restrictions<br />

Set Timecode<br />

Drop-Nondrop<br />

Set Timecode By Field<br />

Increment Timecode<br />

Setting must match the timecode format of the<br />

tape.<br />

Only start timecode can be altered after<br />

recording.<br />

Only start timecode can be incremented after<br />

recording.<br />

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Table 9-2<br />

Option<br />

Modify Command Options (Continued)<br />

Restrictions<br />

Decrement Timecode<br />

Set Tracks<br />

Set Source<br />

Only start timecode can be decremented after<br />

recording.<br />

Clip must be unrecorded.<br />

Should match the original source tape name.<br />

To modify selected data by using the Modify command:<br />

1. Open the bin.<br />

2. Click the small film clip icon to the left of the clip, sequence, or<br />

other object you want to modify. Ctrl+click each additional object<br />

you want to modify.<br />

3. Choose Modify from the Bin menu.<br />

The Modify dialog box appears.<br />

Modify options<br />

pop-up menu<br />

4. Choose an option, such as Set Timecode Drop-Nondrop, from the<br />

Modify options pop-up menu.<br />

5. Select an option or type information in the text boxes (timecode<br />

values, for example) when they appear.<br />

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6. Click OK.<br />

The modification takes effect.<br />

Copying Information Between Columns<br />

To copy information between columns:<br />

1. Select the column that you want to copy.<br />

2. Choose Duplicate from the Edit menu.<br />

A dialog box prompts you to target a column for the data.<br />

3. Select the target column for the data, and click OK.<br />

Sorting Clips<br />

Sorting clips arranges them in either numerical or alphabetical order,<br />

based on the data in the column you select as the sorting criteria. You<br />

can sort clips in several different ways, including an ascending sort, a<br />

descending sort, and a multilevel sort.<br />

n<br />

You<br />

can sort clips and sequences in Text view only. If you need to view sorted<br />

clips in Frame or Script view, sort them in Text view first and then return to<br />

Frame or Script view.<br />

Sorting Clips in Ascending Order<br />

To sort clips in ascending order:<br />

1. Click the Text View button (labeled T) in the lower left corner of<br />

the bin.<br />

2. Click the heading of the column that you want to use as the<br />

criterion.<br />

The column is highlighted.<br />

3. Choose Sort from the Bin menu.<br />

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The objects in the bin are sorted in ascending order. For<br />

information on sorting order, see “Sorting Clips in Descending<br />

Order” on page 302.<br />

n<br />

If<br />

the Sort command appears dimmed in the menu, you have not selected a<br />

column.<br />

To reapply the last sort:<br />

t<br />

Choose Sort Again from the Bin menu with no column selected.<br />

This step is especially useful after you have added new clips to a<br />

sorted bin.<br />

Sorting Clips in Descending Order<br />

To sort clips in descending order:<br />

1. Click the Text View button (labeled T) in the lower left corner of<br />

the bin.<br />

2. Click the heading of the column that you want to use as the<br />

criterion.<br />

The column is highlighted.<br />

3. Press and hold the Alt key while you choose Sort Reversed from<br />

the Bin menu.<br />

The objects in the bin are sorted in descending order. For<br />

information on sorting order, see “Sorting Clips in Ascending<br />

Order” on page 301.<br />

Performing Multilevel Sorting with Columns<br />

You can select multiple columns in a bin and perform a multilevel sort<br />

by using the information in the columns.<br />

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To perform a multilevel sort:<br />

t<br />

Rearrange the columns in the bin to establish the primary column.<br />

The column that appears farthest to the left in Text view becomes<br />

the primary criterion for the sorting operation.<br />

Using Frame View<br />

In Frame view, each clip is represented by a single frame, with the<br />

name of the clip displayed below the frame. The system uses the head<br />

frame as the default, but you can play back the footage within any clip<br />

and select any frame to represent the footage. You can make the<br />

pictures larger to see more detail or smaller to see more clips in the<br />

window. You can also rearrange the frames in any order.<br />

Each frame appears on your screen with its assigned name directly<br />

beneath it.<br />

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Clip frame<br />

Clip name<br />

Frame View button<br />

Changing the Bin Background Color<br />

You can customize the background color of the bin behind the frames.<br />

Changes affect one bin at a time. However, changes you make in<br />

Frame view appear in Script view as well. Text view remains black and<br />

white.<br />

To change the bin background color:<br />

1. Activate the bin you want to change, and make sure you are in<br />

Frame view.<br />

2. Choose Set Bin Background from the Edit menu, and select a color<br />

from the palette.<br />

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The bin color changes, based on your selection.<br />

Enlarging or Reducing Frame Size<br />

You must enlarge or reduce all frames in the bin together. You cannot<br />

change the size of an individual frame.<br />

To enlarge the frame size:<br />

t<br />

Choose Enlarge Frame from the Edit menu.<br />

The display size increases each time you choose this option, up to<br />

five times.<br />

To reduce the frame size:<br />

t<br />

Choose Reduce Frame from the Edit menu.<br />

The display size decreases each time you choose this option, up to<br />

five times.<br />

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Rearranging Frames<br />

Frame view allows you to rearrange the display of the frames in the<br />

bin by moving them.<br />

To rearrange frames:<br />

1. Click a single frame, and drag it to its new position.<br />

To rearrange more than one frame at a time, Shift+click or lasso<br />

multiple frames and drag them to a new position in the bin.<br />

2. Click the background area of the bin to deselect the clips.<br />

n<br />

When<br />

you return to Text view, the order of the clips is changed there as well.<br />

Changing the Frame Identifying the Clip<br />

By default, Frame view displays the first frame of each clip in the bin.<br />

You can, however, change the displayed frame.<br />

To change the frame identifying the clip:<br />

1. Select the clip that you want to change.<br />

2. Press and hold the K key (Pause) on the keyboard, and press the L<br />

key (Play Forward) to roll the footage within the frame forward at<br />

slow speed. To move backward through the footage, press and<br />

hold the K key and press the J key (Play Reverse).<br />

3. When you see the frame that you want use, release the keys.<br />

<strong>NewsCutter</strong> <strong>XP</strong> saves the displayed frame as part of the bin<br />

configuration.<br />

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Arranging Frames in a Bin<br />

To realign the frames in a bin after you have changed their display, use<br />

one of the following procedures:<br />

To align all frames to an invisible grid:<br />

t<br />

Choose Align to Grid from the Bin menu.<br />

To spread out the frames evenly to fill available space in the bin<br />

window:<br />

t<br />

Choose Fill Window from the Bin menu.<br />

Using Script View<br />

Script view combines the features of Text view with Frame view and<br />

adds space for typing notes or script. The frames are displayed<br />

vertically on the left side of your screen with a text box to the right of<br />

each clip. Clip data matching the column headings in Text view<br />

appears above each text box. You cannot change the size of the frames<br />

displayed in Script view.<br />

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Entering Script View<br />

To enter Script view:<br />

t<br />

Click the Script View button (labeled S) in the lower left corner of<br />

the bin.<br />

Adding Text in Script View<br />

To type text in the script box:<br />

t<br />

Click the script text box, and begin typing.<br />

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This text does not appear in sequences edited from the clips; text<br />

appears only in printouts of the bin in Script view.<br />

You can use basic word processing procedures to highlight, delete, cut,<br />

copy, and paste text between script text boxes.<br />

If the notes or text you type extends beyond the size of the text box,<br />

use the Page Up or Page Down key to scroll through the text.<br />

Rearranging Clips in Script View<br />

To rearrange the order of clips in Script view, do one of the<br />

following:<br />

t<br />

t<br />

Drag each clip up or down to a new location in the bin.<br />

Sort and sift clips in Text view, and then return to Script view to<br />

display selected clips in the sort order you want.<br />

Printing Bins<br />

<strong>NewsCutter</strong> <strong>XP</strong> allows you to print entire bins or individual frames in<br />

hardcopy form.<br />

To print entire bins:<br />

1. Make sure your printer is correctly configured. See your printer or<br />

Windows documentation, or contact your system administrator.<br />

2. Select Text view, Frame view, or Script view.<br />

n<br />

To<br />

print a frame in Frame view or Script view, you must use a printer capable<br />

of printing graphics files.<br />

3. Choose Page Setup from the File menu.<br />

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The Page Setup dialog box appears, reflecting specific options for<br />

your printer.<br />

4. Select the appropriate options from the Page Setup dialog box, and<br />

then click OK.<br />

5. Choose Print Bin from the File menu.<br />

The Print dialog box appears, reflecting specific options for the<br />

type of printer you have.<br />

6. Select the print options in the Print dialog box, and then click OK.<br />

The system prints the active bin.<br />

Gathering Format Elements<br />

While organizing your project, you can gather various format<br />

elements into a single bin that you can open and use later during<br />

editing.<br />

Some useful format elements might be:<br />

• Bars and tone<br />

• Head and tail leader<br />

• Repeated titles<br />

• Countdowns<br />

• Graphic elements (repeated animations and so forth)<br />

For information on importing graphic elements and titles, see<br />

“Importing Files” on page 256.<br />

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Preparing Digital Bars and Tone<br />

Your <strong>NewsCutter</strong> <strong>XP</strong> system includes a set of test pattern PICT files.<br />

You can choose the type of test pattern you want to use and import it<br />

to the system at any time.<br />

When you are ready to output a digital cut, you can generate tone to<br />

go along with bars by using the Calibration tone features of the Audio<br />

tool. For more information, see “Preparing for Output” on page 552.<br />

Importing Color Bars and Other Test Patterns<br />

To import a test pattern from a PICT file:<br />

1. Open an existing bin, or create a new one for the test pattern.<br />

2. Select the destination bin.<br />

3. Choose Import from the File menu.<br />

The Select Files to Import dialog box appears.<br />

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Look In<br />

pop-up<br />

menu<br />

4. Use the Look In pop-up menu to navigate to the folder containing<br />

the test pattern file. Test pattern files are located in the Program<br />

Files\<strong>Avid</strong>\<strong>Avid</strong> <strong>NewsCutter</strong> <strong>XP</strong> folder.<br />

5. Click Open.<br />

The clip for the imported file appears in the selected bin.<br />

6. Create a clip of tone media by using the Audio tool. For more<br />

information, see “Creating Tone Media” on page 205.<br />

Consider recording tone at both 44 kHz and 48 kHz for use in<br />

various projects. Match the resolution of the tone to the audio<br />

resolution of the sequence.<br />

7. Create a new sequence with the SMPTE bars, and edit the tone<br />

media clip onto audio tracks 1 and 2.<br />

8. Edit the end of this sequence to an appropriate length (1 minute is<br />

a standard length for sequences).<br />

9. Rename the sequence to indicate its purpose.<br />

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Creating Leader<br />

You can use digital leader in <strong>NewsCutter</strong> <strong>XP</strong> to mark the beginning<br />

and ending of tracks and to help you maintain sync. You can create<br />

your own leader for video, as described in this section. Whatever your<br />

choice for specification, be sure to make all your leader clips the same<br />

length, with common sync points.<br />

Creating Video Leader<br />

To create leader for picture tracks:<br />

1. Create a black screen in the Title tool for tail leader or a white<br />

screen for head leader. For information on using the Title tool, see<br />

the <strong>Avid</strong> <strong>NewsCutter</strong> <strong>XP</strong> Effects <strong>Guide</strong>.<br />

Optionally, you can type a title on the screen that says Tail Leader<br />

or Head Leader.<br />

2. Name this clip Head Leader or Tail Leader when you save the title.<br />

3. Create a subclip from an appropriate length of the clip, according<br />

to your chosen specifications.<br />

4. (Option) Mark a sync frame in the subclip as follows:<br />

a. Load the clip into the Source/Record monitor.<br />

b. Find an appropriate sync point and add a locator.<br />

c. (Option) Double-click the locator in the Source/Record<br />

monitor to add a sync point notation that appears on the<br />

monitor.<br />

Once the leader is prepared, you can splice the leader during editing<br />

onto the tracks that you want to keep in sync. You can use the sync<br />

points for visually aligning tracks.<br />

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Creating Audio Leader<br />

To create tail leader for audio tracks:<br />

1. Load a clip that includes a section of recorded tone into the<br />

Source/Record monitor.<br />

2. Create a subclip from an appropriate section of the clip, according<br />

to your chosen specifications.<br />

3. Name this new subclip Head Leader or Tail Leader.<br />

4. Load this subclip into the Source/Record monitor.<br />

5. Prepare the sound levels for leader without a sync point (no audio<br />

pop) by opening the Audio Mix tool and bringing the audio level<br />

all the way down for the entire clip.<br />

6. For leader that includes a sync point (audio pop), do the<br />

following:<br />

a. Find the appropriate sync point.<br />

b. Step one frame backward and place an add edit before the<br />

sync frame; then step two frames forward and place an add<br />

edit after the sync frame.<br />

c. Move the position indicator before the first add edit, and open<br />

the Audio Mix tool.<br />

d. Bring the audio level all the way down.<br />

e. Move the position indicator after the second add edit, and use<br />

the Audio Mix tool to bring the level all the way down.<br />

For information on adding an edit, see “Adding an Edit” on<br />

page 437.<br />

Once the leader is prepared, you can splice the leader during editing<br />

onto the audio tracks that you want to keep in sync. You can use the<br />

sync points for visually aligning tracks.<br />

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CHAPTER 10<br />

Managing Media Files<br />

When you record footage, the system creates digital media files for the<br />

video and audio tracks on the media drives attached to your system.<br />

In addition to the bin tools that allow you to organize the clips that<br />

reference these media files, your <strong>NewsCutter</strong> <strong>XP</strong> system provides<br />

useful tools and features for directly managing media files for storage<br />

and playback efficiency, for backup, and for transfer between systems.<br />

The following sections describe these procedures:<br />

• Using the Media Tool<br />

• Consolidating Media<br />

• Backing Up Media Files<br />

• Finding a Related Media File<br />

• Relinking Media Files<br />

• Unlinking Media Files<br />

• Workgroup Support<br />

Using the Media Tool<br />

The Media tool is your window to the recorded video and audio data<br />

files stored on your media drives. As an important counterpart to the<br />

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ins, the Media tool provides similar database tools for manipulating<br />

digital media files in tandem with your organization of clips and<br />

sequences.<br />

Basic Media Tool Features<br />

The Media tool provides many of the same controls for viewing and<br />

managing information that you use with bins:<br />

• The two display views in the Media tool function like those in<br />

bins: Frame view and Text view.<br />

• You can use the same Frame view options described in “Using<br />

Frame View” on page 303.<br />

• You can use Text view headings and options for columns of clip<br />

and media file data. You can also use procedures such as<br />

customizing the display of columns, moving within columns, and<br />

sorting information, as described in “Using Text View” on<br />

page 290.<br />

• The Media Tool Fast menu gives you quick access to the same<br />

commands available in the Bin Fast menu.<br />

• You can highlight, move, copy, duplicate, delete, sort, and sift clips<br />

in the Media tool. You can also select media relatives, sources, and<br />

unreferenced clips, as described in “Basic Bin Procedures” on<br />

page 278.<br />

• Media tool database and display options are saved as User<br />

settings. When you close the Media tool, the view you are in<br />

(Frame or Text) is saved, and any customizations of columns are<br />

saved.<br />

• You can print Media tool data by using the same procedures for<br />

printing bins, as described in “Printing Bins” on page 309.<br />

The Media tool also has a number of unique features:<br />

• Unlike a bin, the Media tool can display all the tracks recorded for<br />

each clip as separate media files. Therefore, when you view,<br />

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delete, and manipulate files, you have the added option of<br />

specifying individual video and audio tracks.<br />

• Unlike a bin, the Media tool does not display sequences and<br />

subclips. Only master clips, precompute (rendered effect) clips,<br />

and associated media files are available for display.<br />

• The following Bin menu commands do not apply to the Media<br />

tool: Batch Record, Batch Import, Relink, Modify, and<br />

AutoSequence. You must perform these functions from a bin.<br />

Opening the Media Tool<br />

To open the Media tool:<br />

1. Choose Media Tool from the Tools menu.<br />

The Media Tool Display dialog box appears.<br />

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2. Select the display options as follows:<br />

• You can select individual media drives or all drives.<br />

n<br />

The<br />

Media tool loads the media database only for the drives you select. The<br />

more drives you select, the more memory is required for the Media tool to<br />

open.<br />

• You can display files for the current project, for selected<br />

projects, or for all projects.<br />

n<br />

Only<br />

projects with associated online media and the current project appear in<br />

the Project(s) list in the Media Tool Display dialog box.<br />

• You can display master clips, precompute (rendered effect)<br />

clips, or media files, or any combination of the three.<br />

3. Click OK.<br />

The Media tool opens.<br />

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Precompute<br />

clip<br />

Media file<br />

Master Clip<br />

Text View button<br />

Deleting Media Files with the Media Tool<br />

You can use the Media tool to delete selected media files without<br />

harming the related master clips, subclips, and sequences.<br />

n<br />

If<br />

you use the Media tool to delete selected media files, you will no longer have<br />

access to visuals of the deleted material. If you load a clip for which a media<br />

file has been deleted, a blank screen appears with the message “Media<br />

Offline.” If you need to use those clips again, you must rerecord from tape.<br />

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Depending on your needs, you can do one of the following:<br />

t<br />

t<br />

t<br />

Delete selected audio or video tracks, and retain other tracks from<br />

a clip.<br />

Delete entire sets of media files and related clips from within the<br />

Media tool.<br />

Delete all unrelated media upon completion of a project, and<br />

retain only the media required for playback of a finished sequence<br />

as described in “Consolidating Media” on page 322.<br />

To delete selected media files:<br />

1. Choose Media Tool from the Tools menu.<br />

2. In the Media Tool Display dialog box, select the types of files<br />

(master clips, precompute clips, or media files) that you want to<br />

delete.<br />

3. Click OK.<br />

The Media tool opens.<br />

4. Select one or more media files (audio, video, or both) or master<br />

clips whose media files you want to delete.<br />

5. Choose Delete from the Edit menu, or press the Delete key.<br />

The Delete Media dialog box appears.<br />

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6. Select the media files that you want to delete:<br />

• Video media file (V). The master clip linked to that file is<br />

black, and the message “Media Offline” is displayed in the<br />

Source/Record or pop-up monitor. Related subclips and<br />

sequences are affected in the same way.<br />

• Audio media file (A1, A2, A3, A4). The master clip linked to<br />

that file is silent. Subclips and sequences created from the<br />

master clip are affected in the same way.<br />

• Precompute media file (V, A). The section of the sequence<br />

with the effect is black, and the message “Media Offline” is<br />

displayed.<br />

7. Click OK.<br />

A dialog box appears.<br />

8. Click Delete.<br />

The selected media files are deleted.<br />

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Consolidating Media<br />

When you consolidate media files, the system finds the media files or<br />

portions of media files associated with selected clips, subclips, or<br />

sequences. It then makes copies of them and saves the copies on a<br />

target drive that you specify.<br />

n<br />

Because<br />

the Media tool displays only master clips, you cannot consolidate<br />

subclips or sequences with the Media tool. You can consolidate master clips,<br />

subclips, and sequences in the bin.<br />

About the Consolidate Feature<br />

The Consolidate feature allows you to create and save copies of the<br />

sequence’s media files to a selected drive. This makes it relatively<br />

simple to move source files with you when you work on a different<br />

system. Using the Consolidate feature has the advantage of copying<br />

only the amount of media necessary; you save only the sequences and<br />

clips used in the project. For example, it will not copy an entire 1-hour<br />

audio file to consolidate a single 10-second clip.<br />

The Consolidate feature operates differently depending on whether<br />

you are consolidating master clips, subclips, or sequences. There are<br />

also different advantages in each case, as follows:<br />

• Master clips: When you consolidate a master clip, the system<br />

creates exact copies of the media files. If you link the original<br />

master clip to the new files, the system creates a master clip with<br />

the file name extension .old that remains linked to the old files. If<br />

you maintain the link between the original master clip and the old<br />

media files, the system creates a new master clip with the file<br />

name extension .new that is linked to the new files. The new clips<br />

are also numbered incrementally beginning with .01.<br />

Consolidating master clips does not save storage space because<br />

the system copies the same amount of media for each clip.<br />

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Consolidating a Master Clip<br />

Original media files<br />

Link the master clip<br />

to new or old files.<br />

Copy of media files<br />

Master Clip.old.01<br />

Master Clip<br />

Master Clip.new.01<br />

• Subclips: When you consolidate a subclip, the system copies only<br />

the portion of the media files represented in the subclip, and<br />

creates a new master clip that is the duration of the subclip and a<br />

new subclip. The file name extension .new is attached, along with<br />

incremental numbering beginning with .01.<br />

Consolidating a Subclip<br />

Original media files<br />

Subclipped copy of media files<br />

Master Clip<br />

Subclip<br />

Master Clip.new.01<br />

Subclip.new.01<br />

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• Sequences: When you consolidate a sequence, the system copies<br />

only the portions of media files edited into the sequence, and<br />

creates new master clips for each clip in the sequence. The file<br />

name extension .new is attached to the master clips, along with<br />

incremental numbering beginning with .01. The sequence is not<br />

renamed but is automatically relinked to the new media files.<br />

Consolidating a Sequence<br />

Original media files<br />

Edited copy of media files<br />

Clip A Clip B Clip C Clip A.new.01 Clip B.new.01 Clip C.new.01<br />

Original links are broken.<br />

Sequence<br />

New links are established.<br />

n<br />

Because<br />

a consolidated sequence is linked to the new files by default, consider<br />

duplicating the sequence each time you consolidate if you need to maintain<br />

links to the original files.<br />

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Using the Consolidate Command<br />

c<br />

Do not make copies of media files from the desktop while the<br />

<strong>NewsCutter</strong> <strong>XP</strong> application is running. Also, do not keep duplicate<br />

copies of media files online; either delete the originals, take the<br />

backups offline, or store the backups in a folder with a different<br />

name.<br />

To consolidate master clips, subclips, or sequences:<br />

For more information<br />

on rendering effects, see<br />

the <strong>Avid</strong> <strong>NewsCutter</strong> <strong>XP</strong><br />

Effects <strong>Guide</strong>.<br />

1. If you are consolidating a sequence, duplicate the sequence to<br />

maintain links to the original files, if necessary, and render any<br />

unrendered effects.<br />

2. With the bin open, select the clips or sequence to consolidate.<br />

3. Choose Consolidate from the Bin menu.<br />

The Consolidate dialog box appears.<br />

4. (Option) Select one or more of the following:<br />

- “Video and Audio on same Volume(s)” to store the<br />

consolidated media files on the same target drive. Deselecting<br />

this option allows you to select separate drives for the audio<br />

and video media files.<br />

- “Delete original media files when done” to delete original<br />

media files automatically.<br />

- “Skip media files already on the target disk” to skip files if<br />

some related media files are already located on the target<br />

drive.<br />

- “Relink selected clips to target disk before skipping” to ensure<br />

that all selected clips are linked to media on the target drive.<br />

This option appears when you select “Skip media files already<br />

on the target disk.”<br />

5. Select a target drive from the Target Drive(s) list. To select<br />

additional target drives, Ctrl+click the drive name.<br />

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Make sure that you choose a target drive with enough storage<br />

space for all the consolidated media files and the ability to play<br />

back media. Drive filtering does not apply to the consolidate<br />

process.<br />

6. If you are consolidating subclips or sequences, type a handle<br />

length for the new clips, or leave it at 60 fields to accept the<br />

default. The handle length is the number of safety frames before<br />

and after the chosen media.<br />

7. If you are consolidating a group clip or a sequence that contains<br />

group clips, select the option “Consolidate all clips in a group<br />

edit” to copy media for all the clips in the group.<br />

8. Select “Do Audio Sample Rate Conversion” to convert any sample<br />

rates not set at the rate set in the Audio Project Settings dialog box.<br />

For information on setting the sample rate, see “Adjusting Audio<br />

Project Settings” on page 198.<br />

9. Click OK.<br />

If you are consolidating master clips and did not choose to delete<br />

the original media files, a second dialog box appears and offers<br />

you a choice.<br />

10. Link the original master clips to the new or old media files,<br />

according to preference.<br />

11. Click OK.<br />

Another way to back up media files is to copy them directly onto<br />

another hard drive by using the Windows desktop. You cannot,<br />

however, take advantage of the storage-saving features of the<br />

Consolidate command, and it is more difficult to identify<br />

particular media files when searching directly through folders.<br />

Loading the Media Database<br />

The media database is a catalog of master clips and precomputes<br />

stored on the external media drives. One use of the media database is<br />

to display master clips and precomputes in the Media tool.<br />

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Bins also contain references to some of the media files based on the<br />

contents of the bin. <strong>NewsCutter</strong> <strong>XP</strong> does not maintain the entire<br />

database in memory at all times. Instead, it builds up a partial<br />

database for the bins that have been opened in the current session to<br />

preserve as much memory as possible for editing.<br />

If you store the master clips and the edited sequences for a project in<br />

separate bins, there are two scenarios in which sequences might<br />

appear to be offline. In this case, you need to load the entire database<br />

to relink clips to their media files. The scenarios are:<br />

• Rerecording: When you rerecord the master clips while the<br />

sequences bin is closed, quit <strong>NewsCutter</strong> <strong>XP</strong>, restart the<br />

application, and open the sequences bin only.<br />

• Consolidating: When you consolidate the master clips and relink<br />

them to the consolidated media while the sequences bin is closed,<br />

quit <strong>NewsCutter</strong> <strong>XP</strong>, restart the application, and open the<br />

sequences bin only.<br />

To update offline sequences with the new media files:<br />

n<br />

You<br />

c<br />

t<br />

Choose Load Media Database from the File menu.<br />

The system loads all online master clips and precomputes.<br />

need not load the media database more than once during a single editing<br />

session because the database remains in memory until you quit the<br />

application or restart the <strong>NewsCutter</strong> <strong>XP</strong> system.<br />

If a bin continues to display the message Media Offline after<br />

loading the media database, either the media files are missing or the<br />

links have been broken. For more information, see “Relinking<br />

Media Files” on page 329.<br />

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Backing Up Media Files<br />

The OMFI MediaFiles folders on your external media drives contain<br />

the individual media files created when you recorded source material.<br />

Unlike the smaller <strong>Avid</strong> Projects and <strong>Avid</strong> User folders, these folders<br />

are too large to back up onto floppy disks.<br />

The options for backing up media files include:<br />

• Consolidating or making copies of media files for transfer to<br />

another system<br />

• Archiving larger media files and folders to a dedicated<br />

mass-storage system<br />

Finding a Related Media File<br />

The Reveal File command allows you to select a clip in a bin and<br />

automatically open its related media file. This is useful if you want to<br />

delete or move the media file.<br />

To find a related media file:<br />

1. Select the clip in a bin for which you want to find the media file.<br />

The clip is highlighted.<br />

2. Choose Reveal File from the File menu.<br />

The system searches all available drives and highlights a related<br />

media file.<br />

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Related media file<br />

If more than one file is related to the clip, a message asks if you<br />

want to see the next file.<br />

If you click OK, you need to bring the Explorer window forward<br />

by pressing and holding the Alt key and pressing the Tab key until<br />

you select the OMFI MediaFiles folder.<br />

Relinking Media Files<br />

Sometimes, after you consolidate or move material between systems,<br />

the clips or sequences lose their links to the original media files. When<br />

a clip becomes unlinked, it displays the message Media Offline. If<br />

appropriate media exists online, you can use the Relink command to<br />

reestablish the link.<br />

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When you select subclips or sequences and choose the Relink<br />

command, the system searches for master clips that contain the same<br />

material included in the selection.<br />

You can also relink master clips to appropriate media files. The system<br />

compares information such as source tape name, timecode<br />

information, and channels recorded. If the search is successful, the<br />

system establishes new links to the available media files. You can<br />

instruct the system to search specific drives or all available drives.<br />

To relink clips, subclips, or sequences:<br />

1. Select the unlinked object or objects in the bin.<br />

2. Choose Relink from the Bin menu.<br />

The Relink dialog box appears.<br />

3. Select a relinking option depending on the type of object you are<br />

relinking, either non-master clips or master clips:<br />

330


n<br />

To<br />

t<br />

t<br />

t<br />

Select “Relink offline non-master clips to any online items” to<br />

relink clips and sequences to the master clips that contain the<br />

same material.<br />

Select “Relink all non-master clips to selected online items” to<br />

relink related subclips or sequences to the highlighted clip in<br />

the bin.<br />

Select “Relink offline master clips to online media files” to<br />

relink master clips to media files that share similar database<br />

information.<br />

4. Choose an option from the “Relink to media on volume” pop-up<br />

menu:<br />

t<br />

t<br />

Choose All Available Drives to search across all media drives<br />

that are online.<br />

Choose a specific drive volume if you know the location of the<br />

media or if you want to relink to media on a specific media<br />

drive.<br />

5. (Option) Select “Relink only to media from the current project.”<br />

6. (Option) Select “Match case when comparing tape names.”<br />

7. Click OK.<br />

The system searches the selected media drives, and relinks clips<br />

and sequences if possible. The system disregards capture rate,<br />

video resolution, and audio resolution when matching media files.<br />

maintain the original Record settings for a subclip or sequence, use the<br />

Batch Record command; do not use the Relink command.<br />

Relinking to Selected Clips<br />

You can also use the Relink command for connecting subclips or<br />

sequences to selected master clips and subclips.<br />

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To relink to selected master clips and subclips:<br />

1. Move the subclips or sequences that you want to relink into the<br />

bin containing the clips.<br />

2. Select the clips targeted for relinking.<br />

3. Choose Relink from the Bin menu.<br />

The Relink dialog box appears.<br />

4. Select “Relink all non-master clips to selected online items” to<br />

relink related subclips or sequences to the highlighted clip in the<br />

bin.<br />

5. Choose an option from the “Relink to media on volume” pop-up<br />

menu:<br />

t<br />

t<br />

Choose All Available Drives to search across all media drives<br />

that are online.<br />

Choose a specific drive volume if you know the location of the<br />

media or if you want to relink to media on a specific media<br />

drive.<br />

6. (Option) Select “Relink only to media from the current project.”<br />

7. (Option) Select “Match case when comparing tape names.”<br />

8. Click OK.<br />

The subclips or sequences are linked to the selected clips or<br />

subclips.<br />

Relinking Consolidated Clips<br />

If the appropriate media exists online, you can reconnect consolidated<br />

clips, subclips, or sequences to the new or old media files.<br />

For example, if you consolidated a sequence and forgot to create a<br />

duplicate, and later decide to use the original media files instead of the<br />

consolidated media files, you can break the new link and reestablish<br />

the old link to the original files.<br />

332


n<br />

Because<br />

subclips and sequences do not point directly to the media files, you<br />

can perform this procedure only by using the source master clips.<br />

To relink consolidated subclips or sequences:<br />

1. Select the new master clips for a consolidated subclip or sequence<br />

(the clips will have the file name extension .new), and unlink them.<br />

For information on unlinking, see “Unlinking Media Files” on<br />

page 333.<br />

2. Choose Relink from the Bin menu.<br />

The Relink dialog box appears.<br />

3. Select “Relink offline master clips to online media files” to relink<br />

master clips to media files that share similar database information.<br />

4. Choose a specific drive volume that contains the original media<br />

files from the “Relink to media on volume” pop-up menu.<br />

5. (Option) Select “Relink only to media from the current project.”<br />

6. (Option) Select “Match case when comparing tape names.”<br />

7. Click OK.<br />

The clips are relinked to the original media files.<br />

Unlinking Media Files<br />

You can use the Ctrl and Shift keys to modify the Relink command for<br />

unlinking clips from their media files.<br />

To unlink master clips from their current links:<br />

1. Select the master clips to unlink.<br />

2. Press Ctrl+Shift, and choose Unlink from the Bin menu.<br />

The clips are unlinked and display the message Media Offline.<br />

333


n<br />

Because<br />

subclips and sequences do not point directly to the media files, you<br />

can perform this procedure only by using the source master clips.<br />

If you have similar material from different sources, you can duplicate<br />

a set of clips, unlink the duplicates, and then modify the sources of the<br />

duplicates before recording the new source material.<br />

Workgroup Support<br />

<strong>NewsCutter</strong> <strong>XP</strong> includes support for <strong>Avid</strong> Unity workgroup products,<br />

including MediaManager and TransferManager.<br />

About MediaManager<br />

If you are using your <strong>NewsCutter</strong> <strong>XP</strong> system in an <strong>Avid</strong> Unity<br />

workgroup environment, you can use MediaManager to manage your<br />

media. MediaManager is an Open Media Management (OMM)<br />

compliant media database that allows you to search the large number<br />

of media objects (master clips, sequences, effects, and any other type of<br />

object that references digital media) in the <strong>Avid</strong> Unity MediaNet<br />

shared storage environment. For information on using the<br />

MediaManager application, see the <strong>Avid</strong> Unity MediaManager User’s<br />

<strong>Guide</strong>.<br />

334


About TransferManager<br />

When editing in a workgroup environment, you can share media by<br />

using the MediaManager application. If you want to transfer media<br />

from one workgroup to another, you can use the TransferManager<br />

application.<br />

TransferManager receives and queues transfer requests from one or<br />

more clients. Transfers are then initiated by the TransferManager<br />

server to offload the client. For information on transferring files<br />

between workgroups, see the <strong>Avid</strong> Unity TransferManager User’s <strong>Guide</strong>.<br />

335


CHAPTER 11<br />

Viewing and Marking<br />

Footage<br />

Before making your first edit, you can review your footage, add<br />

locators to clips, mark IN and OUT points, and create subclips. By<br />

viewing and marking your material in advance, you can concentrate<br />

on editing and refining your sequence at a later time without having to<br />

pause and set marks each time you load a new clip. Techniques for<br />

playback, viewing, and subcataloging clips are described in the<br />

following sections:<br />

• Changing the Pop-up Monitor Size<br />

• Using the 16:9 Display Format<br />

• Displaying Tracking Information<br />

• Viewing Methods<br />

• Loading and Clearing Footage<br />

• Resizing Monitors<br />

• Controlling Playback<br />

• Playing Video to the Client Monitor<br />

• Marking and Subcataloging Footage<br />

• Finding Frames and Clips<br />

336


Changing the Pop-up Monitor Size<br />

You can resize the pop-up monitor for better viewing.<br />

To resize the pop-up monitor:<br />

t<br />

Click and drag the lower right corner of the monitor to the size<br />

you want.<br />

Using the 16:9 Display Format<br />

<strong>NewsCutter</strong> <strong>XP</strong> supports the display of some forms of native 16:9<br />

media with the correct aspect ratio. When you shoot this “wide”<br />

format with a camera, it stores it anamorphically (into a standard 4:3<br />

frame) as opposed to letterboxed. When you select the 16:9 option in<br />

<strong>NewsCutter</strong> <strong>XP</strong>, the anamorphic 16:9 media is displayed (not<br />

letterboxed) in the Source/Record monitor, pop-up monitor, and the<br />

Title tool.<br />

Titles and effects are also created in the correct aspect ratio.<br />

To enable the 16:9 display:<br />

1. Click in the monitor to make it active.<br />

2. Choose 16:9 Monitors from the Clip menu.<br />

A check mark appears next to the 16:9 option. The monitor<br />

displays media as 16:9.<br />

n<br />

If<br />

you shoot footage as anything other than 16:9 and choose to display the<br />

monitor as 16:9, the media appears distorted.<br />

337


Displaying Tracking Information<br />

Tracking information consists of any type of format used to identify<br />

clips, audio and video tracks, individual frames, or footage durations<br />

while you work. The <strong>NewsCutter</strong> <strong>XP</strong> interface displays this<br />

information in the Tracking Information menu, located above the<br />

Source/Record monitor. This information is updated continuously to<br />

reflect your current position in the footage. You can choose various<br />

alternative tracking formats from submenus.<br />

By default, the tracking information area displays no information until<br />

you select a tracking format. In addition, tracking data is not displayed<br />

when you don’t have material loaded in the monitor. If you load a clip<br />

and no information is currently displayed, you can still open the<br />

submenu by clicking in the area above a monitor.<br />

To choose a tracking information format:<br />

1. Load a clip or sequence into the Source/Record monitor.<br />

2. Click in the gray information display area above the<br />

Source/Record monitor (to the left of the sequence name), and<br />

choose a format from the Tracking Information menu.<br />

338


Tracking Information<br />

menu<br />

Tracking Format Options<br />

The Tracking Information menu contains options for information to<br />

display above the monitors.<br />

339


The following is a summary of the contents of the menu:<br />

• The upper portion of the menu lists options for summary<br />

information, such as master timecode (Mas), duration of the entire<br />

clip (Dur), IN to OUT duration (I/O), absolute timecode (Abs),<br />

and time remaining (Rem).<br />

• The second portion of the menu lists options for displaying the<br />

timecode for a specific track (V1–V4 and A1–A8). This list contains<br />

options only for the tracks existing in the currently loaded clip or<br />

sequence. For example, a clip with only one audio track does not<br />

show an option for A2.<br />

• The third portion displays the Clip Name for the track that you<br />

choose from a submenu. The name displayed is continuously<br />

updated based on the location of the position indicator.<br />

n<br />

If<br />

you choose an item from the Clip Name submenu, the Clip Name section<br />

and the TC section trade places in the Tracking Information menu.<br />

• The bottom portion allows you to select None to turn off the<br />

display.<br />

340


Displaying Clip Information<br />

The Info window displays statistical information about the clip. You<br />

open the Info window from the Source/Record monitor or a bin. This<br />

window updates information automatically.<br />

To display clip information from a bin:<br />

1. Press Ctrl+Alt and click the clip for which you want to display<br />

information.<br />

The Info window with clip information opens.<br />

2. Drag the window to a new location to leave it open.<br />

Copying Text from the Info Window<br />

You can cut, copy, and paste information from the Info window<br />

anytime, but you cannot edit or change any information within the<br />

window.<br />

To copy text from the Info window:<br />

1. Select the information you want to copy.<br />

2. Press Ctrl+C to copy the information.<br />

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3. Place and click the mouse pointer where you want to paste the<br />

information, and then press Ctrl+V.<br />

Displaying the Timecode Window<br />

Each pop-up monitor displays one line of timecode. The Timeline also<br />

displays one line of timecode. The Timecode window allows you to<br />

display one or more lines of timecode in a separate window.<br />

To set a timecode display:<br />

1. Choose Timecode Window from the Tools menu.<br />

The Timecode window opens.<br />

2. Click anywhere in the Timecode window.<br />

3. Choose a display option from the Timecode pop-up menu. For a<br />

description of the Timecode options, see Table 11-1.<br />

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Close button<br />

Timecode<br />

pop-up menu<br />

The window displays the timecode you have chosen. The<br />

information is continuously updated based on the location of the<br />

position indicator and the monitor that is active.<br />

4. Click the Close button to close the Timecode window.<br />

Table 11-1<br />

Option<br />

Mas<br />

Dur<br />

I/O<br />

Abs<br />

Rem<br />

TC<br />

Timecode Display Options<br />

Description<br />

Displays master timecode at the present location<br />

Displays total duration of the sequence<br />

Displays duration between IN and OUT points<br />

Displays absolute time duration at the present position<br />

Displays time remaining at the present position<br />

Displays timecode for the chosen track<br />

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Table 11-1<br />

Option<br />

Timecode Display Options (Continued)<br />

Description<br />

V1–V4 Displays the source timecode of the video on tracks 1, 2, 3,<br />

and 4<br />

A1–A8 Displays the source timecode of the audio on tracks 1, 2, 3,<br />

4, 5, 6, 7, and 8<br />

Clip Name<br />

None<br />

Add Display<br />

Displays the name of the clip for a specific track<br />

Hides the display<br />

Allows you to add another timecode display<br />

Displaying Multiple Timecodes<br />

To display multiple timecodes in the Timecode window:<br />

1. Choose Timecode Window from the Tools menu.<br />

The Timecode window opens.<br />

2. Click anywhere in the Timecode window to display the Timecode<br />

pop-up menu.<br />

3. Choose Add Display from the Timecode pop-up menu.<br />

A new line appears in the window.<br />

4. Click the new line to display the Timecode pop-up menu.<br />

5. Choose an option from the Timecode pop-up menu. For a<br />

description of these options, see Table 11-1.<br />

n<br />

You<br />

might need to resize the timecode display to see all the options. To do so,<br />

drag the lower right corner of the window.<br />

6. Click the Close button to close the Timecode window.<br />

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Setting the Font and Point Size for Monitor Displays<br />

You can apply a font and point size to a sequence or clip name.<br />

To set the font and point size:<br />

1. With the Source/Record monitor active, choose Set Font from the<br />

Edit menu.<br />

The Set Font dialog box appears.<br />

2. Choose a font from the Font pop-up menu, and type a point size in<br />

the Size text box.<br />

3. Click OK.<br />

The new font and point size are applied to the sequence name or<br />

clip name.<br />

Viewing Methods<br />

You can work with clips and sequences in several different ways,<br />

depending on your needs and preferences. Each method has its own<br />

uses and advantages, as follows:<br />

• Viewing in bins: You see pictorial images of the clips in your bins<br />

by using Frame view or Script view. You can also list the clips by<br />

name by using Text view. See “Using Text View” on page 290.<br />

• Viewing in the pop-up monitors: You can load clips and<br />

sequences into pop-up monitors to view and mark or subcatalog<br />

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clips for use in a sequence that you build in the Source/Record<br />

monitor.<br />

• Viewing in the Source/Record monitor: You can drag a sequence<br />

into the Source/Record monitor to view, mark, or modify an<br />

existing sequence. You cannot load clips directly into the<br />

Source/Record monitor.<br />

• Viewing in the Timeline: Use the Timeline to view individual<br />

tracks for either a sequence or a source clip.<br />

Loading and Clearing Footage<br />

You load individual or multiple clips into the pop-up monitor, and<br />

you load sequences into the Source/Record monitor by using different<br />

methods. You can also use the Clip Name menu to display clips and<br />

sequences.<br />

Loading into the Pop-up and Source/Record Monitors<br />

To load a clip or sequence into the pop-up monitor:<br />

1. Open a bin and locate the clip or sequence.<br />

2. Double-click the clip or sequence. Ctrl+click to load multiple clips<br />

or sequences.<br />

For each clip or sequence that you selected, a pop-up monitor<br />

opens.<br />

n<br />

You<br />

can also load sequences by clicking the sequences and dragging them<br />

from the bin to the monitor.<br />

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To load a sequence into the Source/Record monitor:<br />

1. Open a bin and locate the sequence.<br />

2. Drag the sequence into the Source/Record monitor or the<br />

Timeline.<br />

Ctrl+click to load multiple sequences.<br />

n<br />

When<br />

you start a new sequence, you must drag the first clip into the<br />

Timeline; you cannot drag it into the Source/Record monitor.<br />

Using the Clip Name Menu<br />

When you have clips loaded in a monitor, you use the Clip Name<br />

menu located above each monitor to switch between various loaded<br />

clips or to clear clips from the monitors.<br />

Switching Between Loaded Sequences<br />

If you loaded multiple sequences into the Source/Record monitor, you<br />

see only one sequence displayed at a time.<br />

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To view an alphabetical list of the loaded sequences and choose an<br />

alternate sequence for viewing:<br />

1. Click the name of the current sequence displayed above the<br />

monitor to reveal the Clip Name menu.<br />

Clip Name<br />

menu<br />

2. Choose a different sequence name from the menu. The selected<br />

sequence replaces the current sequence in the monitor.<br />

n<br />

To<br />

see the list of sequences sorted in the order in which they were loaded into<br />

the monitor, press the Alt key while opening the Clip Name menu.<br />

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Clearing Sequences from Monitors<br />

To clear the monitor or the sequence names from the menu:<br />

1. Click the name of the sequence currently displayed above the<br />

Source/Record monitor to display the Clip Name menu.<br />

2. Choose one of the following commands:<br />

- Clear Monitor removes the displayed sequence from the<br />

screen, leaving black. The sequences are still loaded.<br />

- Clear Menu deletes the list of all loaded sequence names and<br />

leaves only the sequence currently displayed.<br />

Resizing Monitors<br />

You can resize the Source/Record monitor to provide more area for<br />

displaying the Timeline or other windows. You can either hide the<br />

video completely or resize the monitor.<br />

Hiding the Video in the Source/Record Monitor<br />

You can resize the Source/Record monitor, displaying only the<br />

position bars, the editing buttons, and the information portion above<br />

the monitors. No video is displayed.<br />

To hide the video in a monitor:<br />

1. Click in the Source/Record monitor to make it active.<br />

2. Right-click and choose Hide Video from the shortcut menu.<br />

The video disappears. Only the position bars, the editing buttons,<br />

and the information portion above the monitors are displayed.<br />

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To redisplay the video in the monitor:<br />

t<br />

Right-click in the monitor, and choose Hide Video from the<br />

shortcut menu.<br />

Resizing the Source/Record Monitor<br />

You can resize the Source/Record monitor.<br />

To resize the monitor:<br />

1. Click in the Source/Record monitor to make it active.<br />

2. Click the lower right corner of the window, and drag to the new<br />

size you want the monitor to be.<br />

The monitor is displayed with the new size; aspect ratio is<br />

maintained.<br />

Controlling Playback<br />

There are several ways to play, view, and cue clips:<br />

• Instantly access frames or move through footage by using the<br />

position indicator within the position bar under the monitors.<br />

• Play, step (jog), or shuttle through the footage by using<br />

user-selectable buttons.<br />

• Play, step, or shuttle by using keyboard equivalents.<br />

350


n<br />

If<br />

you try to play a sequence and the outline of the monitor flashes, another<br />

window is covering the monitor. Click the monitor to bring it forward, or<br />

move the window that is covering it.<br />

Using Position Bars and Position Indicators<br />

To quickly access frames within a clip loaded into a monitor or to<br />

move through the footage, do one of the following:<br />

t<br />

t<br />

Use the position indicators that appear in the position bars under<br />

the pop-up and Source/Record monitors. The position indicator<br />

also appears in the Timeline when you are viewing a sequence.<br />

Move the position indicator within the position bar under the<br />

monitor by clicking anywhere in the position bar or by dragging<br />

the position indicator to the left or right. The speed with which<br />

you drag the position indicator determines the speed at which you<br />

move through the footage.<br />

Position indicator<br />

Position bar<br />

t<br />

t<br />

Click anywhere in the Timeline to relocate the position indicator,<br />

or drag the position indicator through footage at varying speeds.<br />

In the Timeline, the position indicator shows your position within<br />

the sequence. It is always in the same position as the position<br />

indicator in the Source/Record monitor’s position bar.<br />

Click at the far left or far right of the position bar or the Timeline to<br />

go directly to the beginning or end of a clip or sequence.<br />

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Position indicator in Timeline<br />

Using Buttons<br />

You can use the buttons that appear under the Source/Record monitor<br />

and in the pop-up monitors to play and step (jog) through your<br />

footage. You can also use the keyboard to manipulate footage.<br />

To play the clip backward or forward in one-frame increments:<br />

t<br />

t<br />

Click the Step (Jog) buttons under the monitors.<br />

Press the 3 or 4 key, or the Right Arrow or Left Arrow key.<br />

To play forward or backward in 10-frame increments:<br />

t<br />

t<br />

On the keyboard, press the 1 key to play backward or the 2 key to<br />

play forward.<br />

Press and hold the Alt key while clicking the Step (Jog) buttons<br />

under the monitors.<br />

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Step Backward<br />

Step Forward<br />

To step (jog) through footage:<br />

1. Load a clip into a pop-up monitor or a sequence into the<br />

Source/Record monitor.<br />

2. Click the appropriate button to:<br />

- Step one frame forward<br />

- Step one frame backward<br />

About the Keyboard<br />

The Keyboard palette varies, depending on the type of keyboard<br />

attached to your <strong>NewsCutter</strong> <strong>XP</strong> system. If an <strong>Avid</strong>-supported<br />

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international keyboard is attached to your <strong>NewsCutter</strong> <strong>XP</strong> system,<br />

then the Keyboard palette matches that keyboard.<br />

Step buttons<br />

Workspace buttons<br />

Delete key<br />

Play<br />

button<br />

Home key<br />

End key<br />

Stop Play buttons Arrow keys<br />

The J-K-L keys on the keyboard allow you to play, step (jog), and<br />

shuttle through footage at varying speeds. This feature, also referred<br />

to as three-button or variable-speed play, allows you to use three fingers<br />

to manipulate the speed of playback for greater control.<br />

To view your Keyboard settings:<br />

t<br />

Double-click Keyboard in the Settings scroll list of the Project<br />

window.<br />

The Keyboard palette appears.<br />

Shuttling with the J-K-L Keys<br />

To shuttle through the footage by using the J-K-L keys on the<br />

keyboard:<br />

1. Load a clip into the pop-up monitor or a sequence into the<br />

Source/Record monitor.<br />

2. Use the J-K-L keys to shuttle at varying speeds:<br />

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t<br />

Press the L key to move forward through the footage at<br />

normal speed. You can increase the speed according to the<br />

following table.<br />

Press the L Key To Play Footage at NTSC Rate PAL Rate<br />

2 times 2x normal speed 60 fps 50 fps<br />

3 times 3x normal speed 90 fps 75 fps<br />

4 times 5x normal speed 150 fps 125 fps<br />

5 times 8x normal speed 240 fps 200 fps<br />

t<br />

t<br />

t<br />

t<br />

Press the J key to move backward at the same shuttle speed<br />

increments.<br />

Press the K and L keys together for slow forward (8 fps for<br />

NTSC, 6 fps for PAL).<br />

Press the K and J keys together for slow backward.<br />

Press and hold the K key and tap the L key or the J key to step<br />

through footage one frame at a time.<br />

To pause the shuttling:<br />

t<br />

Press the K key.<br />

To stop shuttling:<br />

t<br />

Press the space bar.<br />

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Navigating with Home, End, and Arrow Keys<br />

In addition to using the buttons in the application, you can use the<br />

Home, End, and arrow keys to navigate through clips and sequences.<br />

• The Home key takes you to the beginning of a clip or sequence.<br />

• The End key takes you to the end of a clip or sequence.<br />

• The Left Arrow key moves the footage one frame backward.<br />

Pressing and holding the Alt key while pressing the Left Arrow<br />

key moves 10 frames backward.<br />

• The Right Arrow key moves the footage one frame forward.<br />

Pressing and holding the Alt key while pressing the Right Arrow<br />

key moves 10 frames forward.<br />

Playing in Bins<br />

You can play clips and sequences in the bin while in Frame and Script<br />

view by using all the buttons and keys and the mouse, as described in<br />

the preceding sections.<br />

Playing Video to the Client Monitor<br />

You might want to see your sequences and effects as they will appear<br />

on an external display monitor. To do this, connect a Client monitor to<br />

your <strong>NewsCutter</strong> <strong>XP</strong> system.<br />

This section describes how to connect a Client monitor to your system<br />

and how to configure your system to play video to the Client monitor.<br />

Connecting a Client Monitor<br />

<strong>NewsCutter</strong> <strong>XP</strong> uses the hardware inside a camera or digital deck to<br />

create the video signal that the Client monitor displays.<br />

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c<br />

To use a Client monitor, you must have a camera or digital deck<br />

connected to your <strong>NewsCutter</strong> <strong>XP</strong> system.<br />

Selecting the Client Monitor Setting<br />

After you connect the camera or digital deck and Client monitor to<br />

your <strong>NewsCutter</strong> <strong>XP</strong> system, you must configure your system to play<br />

video to the Client monitor. Use the Video Display setting in the<br />

Settings scroll list to configure your system.<br />

To configure Video Display settings:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Double-click Video Display.<br />

The Video Display Settings dialog box appears.<br />

3. If it is not already selected, select “DV device supports digital<br />

video input.”<br />

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4. Select “Send video to DV device (client monitor enabled).”<br />

5. Click OK.<br />

<strong>NewsCutter</strong> <strong>XP</strong> sends the video to the Client monitor.<br />

Supporting a Camera Without Video Input<br />

If you connect a camera that does not have video input, your<br />

<strong>NewsCutter</strong> <strong>XP</strong> system must use internal video signal processing for<br />

video display in the Source/Record monitor and pop-up monitors.<br />

You cannot use the Digital Cut tool.<br />

To support a camera without video input:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Double-click Video Display.<br />

The Video Display Settings dialog box appears.<br />

3. If “DV device supports digital video input” is selected, a check<br />

mark appears in the box. Deselect it by clicking the check box.<br />

- Send video to DV device (client monitor enabled) is dimmed.<br />

- Digital Cut is dimmed in the Clip menu.<br />

The next time you connect a digital camera with video input, select<br />

“DV device supports digital video input.” <strong>NewsCutter</strong> <strong>XP</strong> returns the<br />

desktop video settings to their previous state and uses the digital<br />

camera to generate the desktop video display.<br />

Play Length “In Use” Indicator<br />

After you click the Play Length Toggle button, which appears in the<br />

Play tab of the Command palette, the Play button is highlighted in<br />

white. This reminds you to turn off the Play Length function before an<br />

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important play and review session. When the Play Length function is<br />

active, the sequence stops playing after 1 minute.<br />

Marking and Subcataloging Footage<br />

You can speed the editing process by marking clips with IN and OUT<br />

points in advance, by using locators to subcatalog footage, and by<br />

creating subclips.<br />

Marking IN and OUT Points<br />

You can mark IN and OUT points for your clips in advance, which<br />

provides several advantages:<br />

• You can quickly build a sequence by splicing the marked clips into<br />

place one after another.<br />

• You can use the process of rough cut or storyboard editing, which<br />

allows you to instantly splice several prepared clips into a<br />

sequence. See “Creating an Instant Rough Cut” on page 393.<br />

• You can play back and mark clips in the bin before loading a single<br />

clip, saving several steps.<br />

Even if your marks are not accurate now, <strong>NewsCutter</strong> <strong>XP</strong> allows you<br />

to trim the edit points and fine-tune the sequence later without<br />

reediting the material.<br />

To mark IN and OUT points before adding them to a sequence:<br />

1. Load a sequence into the Source/Record monitor, or load a clip<br />

into a pop-up monitor.<br />

2. Play or step through the material. Use the J-K-L keys when<br />

playing a clip in a bin.<br />

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3. Mark an IN point by doing one of the following:<br />

t<br />

t<br />

Click the Mark IN button under the monitor to mark an IN<br />

point and stop playback.<br />

Use the Mark IN key on the keyboard when marking a clip in<br />

a bin. (The Mark IN key does not stop playback.)<br />

The sawtooth icon appears on the left side of the monitor to<br />

indicate the mark IN frame.<br />

Sawtooth<br />

Icon<br />

Mark IN button<br />

Mark OUT button<br />

Clear OUT button<br />

Clear IN button<br />

4. Continue playing, stepping (jogging), or shuttling through the<br />

material.<br />

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5. Mark an OUT point by doing one of the following:<br />

t<br />

t<br />

Click the Mark OUT button under the monitor to mark an<br />

OUT point.<br />

Use the Mark OUT key on the keyboard when marking a clip<br />

in a bin.<br />

The sawtooth icon appears on the right side of the monitor to<br />

indicate the mark OUT frame.<br />

Clearing a Mark and Setting a New One<br />

You can clear marks and set new ones.<br />

To clear the IN point:<br />

t<br />

Click the Clear IN button (or press the D key).<br />

To clear the OUT point:<br />

t<br />

Click the Clear OUT button (or press the F key).<br />

To clear both the IN and OUT points:<br />

t<br />

Press the Clear Both Marks key (the G key).<br />

To set a new IN point:<br />

t<br />

Click the Mark IN button when you reach a different frame.<br />

To set a new OUT point:<br />

t<br />

Click the Mark OUT button when you reach a different frame.<br />

Dragging IN and OUT Points<br />

To more easily position IN and OUT points based on visual<br />

feedback:<br />

t<br />

Press the Alt key, and drag marked IN and OUT points to visible<br />

locations.<br />

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Marking an Entire Clip or Segment<br />

To mark an entire clip or segment:<br />

n<br />

A<br />

segment in a sequence consists of the material between any two edit points.<br />

1. Load a sequence into the Source/Record monitor, or load a clip<br />

into a pop-up monitor.<br />

2. In a sequence, move the position indicator to the segment that you<br />

want to mark.<br />

3. In the Track Selector panel in the Timeline, select the tracks<br />

corresponding to the cuts you want to mark.<br />

Track Selector panel<br />

4. Click the Mark Clip button under the monitor.<br />

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Mark Clip button<br />

n<br />

To<br />

n<br />

If<br />

ignore the current track selection and to mark the smallest clip at the<br />

current position in the sequence, press and hold the Alt key while you click the<br />

Mark Clip button.<br />

you load a master clip into the Source/Record monitor, this procedure places<br />

an IN point at the beginning and an OUT point at the end of the clip.<br />

Marking Audio Clips<br />

You can mark audio and video separately for an edit by using the<br />

Audio Mark buttons. This feature is useful for creating an overlap edit<br />

(split edit or L-cut).<br />

To mark IN and OUT points on audio tracks:<br />

1. Load a clip or sequence into the Source/Record monitor.<br />

2. In the Track Selector panel, select the tracks corresponding to the<br />

cuts you want to mark.<br />

3. Move the position indicator to the location where you want to<br />

mark the audio clip.<br />

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4. Choose Command Palette from the Tools menu.<br />

5. Click the Edit tab.<br />

6. Select Active Palette.<br />

Audio Mark<br />

IN button<br />

Audio Mark<br />

OUT button<br />

7. Do one or both of the following:<br />

t Click the Audio Mark IN button to mark an IN point.<br />

t Click the Audio Mark OUT button to mark an OUT point.<br />

You can also create an overlap edit for an audio track by using the<br />

Audio Mark buttons. See “Creating Overlap Edits” on page 451.<br />

To remove audio IN and OUT points:<br />

1. Shift+click the IN point and the OUT point.<br />

2. Click the Clear Both Marks button in the Timeline top toolbar.<br />

Using the Tool Palette<br />

The Tool palette provides additional buttons for editing and<br />

navigating. You can have the Tool palette buttons appear with or<br />

without labels.You can “tear off” the Tool palette to have it displayed<br />

in another screen location.<br />

Opening the Tool Palette<br />

To open the Tool palette:<br />

t<br />

Click the Fast Menu button under the pop-up or Source/Record<br />

monitor.<br />

The Tool palette opens.<br />

364


n<br />

If<br />

a subset of the buttons appears in the Tool palette, click the lower right<br />

corner and drag to the right and down to reveal the full Tool palette and blank,<br />

mappable buttons.<br />

Using the Tool Palette Options<br />

To see the names of the buttons in the Tool palette:<br />

t<br />

Hold the mouse pointer over a button.<br />

The name of the button appears in a yellow ToolTip box.<br />

To have labels appear on the Tool palette buttons:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Double-click Interface.<br />

The Interface dialog box appears.<br />

3. Select “Show Labels in Tool palette.”<br />

4. Click OK.<br />

The names of the buttons appear on the buttons under the icons.<br />

To tear off the Tool palette and move it to another location:<br />

1. Click the Fast Menu button under the pop-up or Source/Record<br />

monitor.<br />

2. Move the mouse until an outline appears.<br />

3. Click the outline, and the Tool palette opens in the new location.<br />

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Using the Tool Palette from the Record Monitor<br />

The Fast Menu button does not appear under the Record monitor.<br />

To use the Tool palette with the Record monitor:<br />

1. Click the Toggle Source/Record button until the word “Source”<br />

appears next to the title in the monitor and the button changes to<br />

green.<br />

2. Click the Tool palette, and drag it to another location in the<br />

application.<br />

3. Click the Toggle Source/Record button again until the word<br />

“Sequence” appears next to the title in the monitor.<br />

Using the Timeline Top Toolbar<br />

<strong>NewsCutter</strong> <strong>XP</strong> provides you with a top toolbar in the Timeline. You<br />

can use it for editing; you can also map additional buttons to it. For<br />

information about mapping buttons, see “Mapping User-Selectable<br />

Buttons” on page 122.<br />

You can choose to hide or show the Timeline top toolbar.<br />

To show the Timeline top toolbar:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Double-click Timeline.<br />

The Timeline Settings dialog box appears.<br />

3. Click the Display tab.<br />

4. Select or deselect Show Toolbar, and then click OK.<br />

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Creating Subclips<br />

When you mark footage with IN and OUT points, you can either save<br />

the entire clip along with the new marks or create subclips based on<br />

the marks you set to break up longer master clips into smaller<br />

segments of selected footage.<br />

This is similar to creating circle takes of your best footage before<br />

editing. Subclips do not directly reference the original media. Subclips<br />

remain linked to the master clips from which they are created, and the<br />

master clips, in turn, reference the recorded media files located on<br />

your storage drives. As a result, none of the original footage is lost.<br />

Subclips do not limit your access to the original, recorded master clip<br />

material when trimming. Therefore, if you must trim beyond the<br />

marked IN to OUT points of the subclip to make it longer or shorter,<br />

your system accommodates the adjustments during the trim. For more<br />

information on trimming, see Chapter 14.<br />

You can create subclips directly from the marked section of material in<br />

the monitors by using one of the following methods.<br />

To use the Alt key to create a subclip:<br />

1. Press and hold the Alt key.<br />

2. Drag the picture from the monitor to the bin in which you want to<br />

store the subclip.<br />

To use the Make Subclip button to create a subclip:<br />

1. Choose Command Palette from the Tools menu.<br />

2. Click the Edit tab.<br />

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3. Select Active Palette.<br />

4. Click the Make Subclip button to create the subclip.<br />

The subclip is placed into the active bin by default. If you press the<br />

Alt key while you click the Make Subclip button, a dialog box<br />

allows you to select the destination bin for the subclip.<br />

The new subclip is listed in the bin, preceded by a subclip icon and<br />

identified with a numbered .Sub.n file name extension, as shown in the<br />

following illustration.<br />

A new subclip as<br />

referenced in Text<br />

view<br />

Using Locators<br />

Locators are a type of electronic bookmark. Locators allow you to find<br />

and identify specific frames during editing. Key words that you enter<br />

into the comments attached to a locator allow you to use standard<br />

Find procedures to call up the clips quickly. You can display<br />

information about the locators by using the Locators window.<br />

There are eight Add Locators buttons in the More tab of the Command<br />

palette. Each Add Locator button is a different color, which allows you<br />

to group locators by color. For example, you can use the red Add<br />

Locator button to identify certain frames and use the blue Add Locator<br />

button to identify cutaway shots.<br />

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Ways to Use Locators<br />

Locators have many possible uses. A few examples are:<br />

• Visual track alignments: Use locators at matching points in<br />

synchronized audio and video tracks; if the tracks lose sync, you<br />

can visually realign the locators in the Timeline to restore sync. For<br />

more information on sync, see Chapter 16.<br />

• Music cues: Use locators to mark the IN and OUT points for<br />

music.<br />

• Trim markers: Use locators in the Timeline to return directly to an<br />

edit you have designated for further trimming at a later time.<br />

• Cutaway markers: Use locators to identify cutaway shots with<br />

comments, so that when you return to cover jump-frame edits<br />

with cutaway footage, you can quickly access the clips.<br />

• Replace markers: Use locators to mark filler segments with<br />

comments to identify the items that should replace the filler.<br />

• Semipermanent IN or OUT points: Use locators with the Mark<br />

Locators button to put multiple sets of locators on a long clip, and<br />

so on.<br />

• Add comments for EDLs: Use locators to add comments to<br />

sequence clips to appear in lists that you create, such as an EDL or<br />

cut list.<br />

• Viewing reviewer comments: Use the Locators window to view<br />

reviewer comments and the specific frame. See “Using the<br />

Review & Approval Service” on page 574.<br />

• Print a list of reviewer comments: Use the Locators window to<br />

print a list of changes or comments that you can distribute to other<br />

people in the production.<br />

When you insert a locator, it appears as a colored oval in the Timeline,<br />

in the position bar, and at the bottom of the frame in the monitor. The<br />

color of the oval corresponds to the color of the locator button you<br />

used.<br />

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You can also add locators on-the-fly while you record. See “Adding<br />

Locators On-the-Fly” on page 215.<br />

Locator<br />

displayed<br />

in the monitor<br />

and the<br />

Timeline<br />

Adding Locators While Editing<br />

To add locators during an editing session:<br />

1. Load a sequence into the Source/Record monitor, or load a clip<br />

into a pop-up monitor.<br />

2. (Option) Select a specific track by using the Track Selector panel.<br />

See “Using the Track Selector Panel” on page 429.<br />

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3. Cue to the frame and click the Add Locator button. The Add<br />

Locator button is found in the More tab of the Command palette<br />

and can be mapped to a button or a key.<br />

The locator oval appears in the Timeline, in the position bar, and at<br />

the bottom of the frame in the monitor.<br />

4. Double-click the locator in the position bar under the monitor, or<br />

click the large oval on the frame.<br />

The Locator Info window opens.<br />

Locator<br />

information<br />

area<br />

Comment<br />

area<br />

5. Click the locator’s information line displayed in the top section of<br />

the Locators window.<br />

The locator’s information line is highlighted.<br />

6. Type your comments in the comment area of the Locators window.<br />

7. Press the Tab key or close the Locators window to save your<br />

comments. You can also press Enter on the numeric keypad to<br />

save your comments.<br />

The information is stored with the marked frame. The first line of<br />

the information appears at the bottom of the frame in the monitor.<br />

To go quickly to a frame with a locator while editing:<br />

t<br />

Choose Find from the Edit menu to search for a particular<br />

comment.<br />

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Moving to the Previous or Next Locator<br />

To move to the previous or next locator:<br />

1. Choose Command Palette from the Tools menu.<br />

2. Click the Move tab.<br />

3. Select Active Palette.<br />

4. Click the Go to Previous Locator button or the Go to Next Locator<br />

button.<br />

The position indicator moves in the direction you have indicated and<br />

the monitor displays the frame containing the locator.<br />

n<br />

You<br />

can map these buttons to your Tool palette or Keyboard palette. See<br />

“Mapping User-Selectable Buttons” on page 122.<br />

Deleting Locators<br />

To remove a locator from a clip:<br />

1. Select the locator.<br />

2. Press the Delete key.<br />

The selected locator is removed.<br />

To delete locators by using the Locators window:<br />

t<br />

See “Deleting Locators by Using the Locators Window” on<br />

page 377.<br />

Marking an Area Using Locators<br />

You can mark the area between two locators by using the Mark<br />

Locators button.<br />

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To mark the area between two locators:<br />

1. Move the position indicator between two locators.<br />

2. Click the Mark Locators button located in the Edit tab of the<br />

Command palette.<br />

The area between the two locators is selected.<br />

Deleting a Locator<br />

To delete a single locator:<br />

1. Select a locator in the Timeline or in the position bar.<br />

2. Press the Delete key.<br />

The selected locator is removed.<br />

For more information on using the Locators window to delete locators,<br />

see “Deleting Locators by Using the Locators Window” on page 377.<br />

Using the Locators Window<br />

The Locators window allows you to quickly add comments, go to<br />

locator marks, delete locators, and print a list of locators in the<br />

currently loaded clip or sequence. Many features of the Locators<br />

window are similar to those of the Bin window.<br />

You can use the Locators window to:<br />

• Find information about each locator.<br />

• Access the Locators Fast menu, which allows you to:<br />

- Modify and sort the display.<br />

- Display frames for easy visual reference.<br />

- Change the color of the locator icons.<br />

- Open a Review & Approval file. See “Using the Review &<br />

Approval Service” on page 574.<br />

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• Print the Locators window.<br />

This is especially useful for identifying and listing specific frames<br />

to be used in an effect, for example. You can also make a list of IN<br />

and OUT points for adding music.<br />

• Go to the locator in the sequence or clip.<br />

• Delete a single locator or multiple locators.<br />

The Locators window is divided into two sections:<br />

• The top section displays information in text columns about the<br />

locators.<br />

• The bottom section allows you to type comments about the frame<br />

marked by the selected locator.<br />

The following illustration shows a Locators window with three<br />

locators.<br />

Locator<br />

information<br />

area<br />

Comment<br />

area<br />

Viewing and Navigating in the Locators Window<br />

To view locators in the Locators window:<br />

1. Load the sequence containing the locators into the Source/Record<br />

monitor.<br />

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2. Do one of the following:<br />

t<br />

t<br />

Choose Locators from the Tools menu.<br />

Find a video frame with a locator on it, and click the locator.<br />

To navigate in the Locators window:<br />

t<br />

t<br />

Press the Tab key to switch between the locator information area<br />

and the comment entry area.<br />

Press the Up Arrow and Down Arrow keys to select locators in the<br />

locator information area.<br />

Sorting Information in the Locators Window<br />

You can sort or reverse-sort the locators by using the locator<br />

information area in the Locators window.<br />

To sort the locators in ascending order:<br />

1. Select the column that you want to sort.<br />

The column is highlighted.<br />

2. Choose Sort from the Locators Fast menu, or press Ctrl+E.<br />

The locators are sorted.<br />

To sort the locators in descending order:<br />

1. Select the column that you want to sort.<br />

The column is highlighted.<br />

2. Click the Fast Menu button.<br />

3. Press and hold the Alt key while you choose Sort Reversed from<br />

the Locators Fast menu, or press Ctrl+Alt+E.<br />

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Displaying Frames in the Locators Window<br />

You can display the frame associated with each locator in the Locators<br />

window.<br />

To display the frame associated with a locator:<br />

t<br />

Choose Images from the Locators Fast menu.<br />

The Locators window displays the frame associated with each<br />

locator.<br />

Changing the Color of the Locator Icon<br />

You can change the color of the locator icon from the Locators window.<br />

<strong>NewsCutter</strong> <strong>XP</strong> uses the same color in the Timeline, position bar, and<br />

monitor.<br />

To change the color of the locator icon:<br />

1. Select a locator in the locator information area of the Locators<br />

window.<br />

2. Choose a color from the Locators Fast menu.<br />

The icon color of the selected locator changes to the new color.<br />

Accessing a Locator in a Sequence or Clip<br />

From the Locators window, you can go to the frame in the sequence or<br />

clip that is marked by the locator.<br />

To go to a locator in a sequence or clip:<br />

t<br />

Double-click a locator in the locator information area of the<br />

Locators window.<br />

The appropriate frame is displayed.<br />

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Printing the Locators Window<br />

To print the Locators window:<br />

1. Make sure your printer is set up correctly.<br />

2. Choose Page Setup from the File menu.<br />

A Page Setup dialog box appears, reflecting specific options for<br />

your printer.<br />

3. Select the appropriate options.<br />

4. Click OK.<br />

5. Choose Print from the File menu.<br />

The Print dialog box appears, reflecting specific options for your<br />

printer.<br />

6. Select the print options.<br />

7. Click OK.<br />

<strong>NewsCutter</strong> <strong>XP</strong> prints the Locators window.<br />

Deleting Locators by Using the Locators Window<br />

You can use the Locators window to delete a single locator or multiple<br />

locators.<br />

To delete locators by using the Locators window:<br />

1. Select the locators in the locator information area of the Locators<br />

window by doing one of the following:<br />

t<br />

t<br />

Click a single locator.<br />

Ctrl+click multiple locators.<br />

2. Press the Delete key.<br />

The selected locators are removed.<br />

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Displaying Information in the Locators Window<br />

You can display creation information for each locator displayed in the<br />

Locators window. Displaying the creation information is useful when<br />

you are using the Review & Approval process.<br />

You can display the following information for each locator displayed<br />

in the Locators window:<br />

• Name of the user who created the locator<br />

• Date the locator was created<br />

• Time the locator was created<br />

To display information about a locator:<br />

t<br />

Click the Locators Window Fast Menu button, and choose Details.<br />

The Locators window shows the User, Date, and Time columns.<br />

For more information about using the Locators window, see “Using<br />

the Locators Window” on page 373.<br />

Finding Frames and Clips<br />

Once you have recorded, viewed, marked, and subcataloged<br />

numerous clips for a project, you might have difficulty relocating<br />

specific clips or frames among several bins. <strong>NewsCutter</strong> <strong>XP</strong> allows<br />

you to quickly locate and cue footage.<br />

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Using Frame Offset Timecode to Cue a Frame<br />

To cue a frame by using frame offset timecode:<br />

1. Using the numeric keypad, type a plus (+) sign to move forward<br />

or a minus sign (–) to move backward from the current position.<br />

2. Type a number for the frame offset, and press Enter on the<br />

numeric keypad. Use the following formats:<br />

• One or two digits: Type 1 through 99 to specify a number of<br />

frames forward or backward. For example, type –42 to move<br />

backward 42 frames.<br />

• Three digits: Type 100 or a greater number to move forward<br />

or backward a specified number of seconds and frames. For<br />

example, if you type +100 and the master track timecode is<br />

selected on the Tracking Information menu, you move<br />

forward 1 second and 0 frames.<br />

• Frames only: To move forward or backward 500 frames, for<br />

example (not 5 seconds), type + or -, press the F key, and then<br />

type 500.<br />

Using Timecode to Find a Frame<br />

At any time during editing, you can type timecode values by using the<br />

numeric keypad on the right side of the keyboard to cue a loaded clip<br />

or sequence to a specific frame. In addition, you can cue backward or<br />

forward from the current location in the clip or sequence by a specified<br />

number of minutes and seconds plus frames by using positive or<br />

negative frame-offset values.<br />

The system interprets the numbers you type with the numeric keypad<br />

according to the type of tracking format you have chosen in the row of<br />

information displayed above the monitor.<br />

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To cue to a frame based on a known timecode:<br />

1. Type the timecode for the frame by using the numeric keypad on<br />

the right side of the keyboard.<br />

2. Use one of these formats:<br />

- SMPTE timecode: Use two digits each for the hours, minutes,<br />

seconds, and frames with no leading zeros. For example, type<br />

1230200 to enter 01:23:02:00.<br />

- Current timecode: If you are finding a timecode that starts at<br />

the same time as the current timecode, just type the last digits.<br />

For example, if the current timecode is 1:05:12:13 and you type<br />

425, the system finds the frame at 1:05:04:25.<br />

3. Press Enter on the numeric keypad.<br />

Using Match Frame<br />

The Match Frame feature locates the source footage for the frame<br />

currently displayed in the Record monitor, loads it into the Source<br />

monitor, cues to the matching frame, and marks an IN point. It<br />

removes the source clip’s original IN and OUT points.<br />

In addition to helping you relocate and reedit master clips during a<br />

session, the Match Frame feature can be used to locate clips quickly,<br />

based on media relatives when you have forgotten their location.<br />

Track selection determines the match frame. If you select a video track,<br />

the system matches a frame from the video. If you enable several<br />

tracks, the system matches the frame from the highest selected track<br />

level, in descending order: V1, A1, A2, and so on.<br />

To use the Match Frame feature:<br />

1. Load a sequence into the Record monitor.<br />

2. Move to the frame that you want to match.<br />

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3. Make sure you select the correct track for the frame that you want<br />

to match in the Track Selector panel.<br />

4. Click the Match Frame button in the Timeline top toolbar.<br />

5. The frame appears in the Source monitor.<br />

n<br />

If<br />

you do not want to mark the source clip and remove the original marks,<br />

press the Alt key as you click the Match Frame button.<br />

Performing a Reverse Match Frame<br />

To perform a reverse Match Frame:<br />

1. Place the position indicator on the frame in the source footage.<br />

2. Select the appropriate tracks in the Timeline.<br />

3. Click the Reverse Match Frame button on the Other tab of the<br />

Command palette.<br />

The system cues the sequence to the matching frame on the record<br />

side. If the clip exists in more than one place, the sequence cues to the<br />

first location of the match frame, and continues through the sequence<br />

to subsequent locations each time you click the Reverse Match Frame<br />

button.<br />

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CHAPTER 12<br />

First Edits<br />

After you have viewed and marked your clips or have created<br />

subclips, you are ready to create a sequence. This chapter introduces<br />

you to procedures that you use to build a basic sequence, as described<br />

in the following sections:<br />

• Setting Up a New Sequence<br />

• Making the First Edit<br />

• Editing Additional Clips into the Sequence<br />

• Lifting, Extracting, and Copying Material<br />

• Playing the New Sequence<br />

• Proceeding with Editing<br />

Setting Up a New Sequence<br />

For information about setting up a new sequence, see the following<br />

sections:<br />

• Starting a New Sequence<br />

• Changing the Sequence Info<br />

• Changing the Start Timecode for Sequences<br />

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• Setting Up Tracks for the New Sequence<br />

• Deleting Tracks<br />

• Adding Filler<br />

Starting a New Sequence<br />

To start a new sequence:<br />

1. Do one of the following:<br />

t<br />

t<br />

t<br />

Choose New Sequence from the Clip menu.<br />

Right-click in the Timeline, and choose New Sequence from<br />

the shortcut menu.<br />

Right-click in the Source/Record monitor, and choose New<br />

Sequence from the shortcut menu.<br />

One of the following actions occurs:<br />

- If just one bin is open, or if several bins are open and you have<br />

clicked a specific bin to activate it, the new sequence appears<br />

in the bin. It also appears in the Source/Record monitor and in<br />

the Timeline, with the generic title “Untitled Sequence n.”<br />

Each new sequence is numbered incrementally until you<br />

rename it.<br />

- If several bins are open but none is activated, the Select dialog<br />

box appears.<br />

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2. Select the bin in which to store the new sequence, or click New Bin<br />

to create and open a new bin.<br />

3. Click OK.<br />

An untitled sequence appears in the bin, in the Source/Record<br />

monitor, and in the Timeline.<br />

384


To rename the new sequence:<br />

n<br />

If<br />

t<br />

Immediately type a new name while the name is highlighted in<br />

the bin.<br />

you click anywhere in the interface after creating the new sequence, you<br />

deactivate the sequence name field. You must click the sequence name again to<br />

rename the sequence.<br />

385


Changing the Sequence Info<br />

The following optional procedure allows you to rename the new<br />

sequence and to set a customized start timecode by using the Get<br />

Sequence Info command.<br />

To rename a sequence and to set a customized timecode:<br />

1. With your sequence loaded and the Source/Record monitor<br />

active, choose Get Sequence Info from the File menu.<br />

The Sequence Info dialog box appears.<br />

2. Type a new name in the Name text box.<br />

3. Drag the pointer across the Starting TC (timecode) to select it, and<br />

then type a new timecode.<br />

n<br />

You<br />

can switch from non-drop-frame timecode to drop-frame timecode by<br />

changing the colons (:) in the Starting TC text box to semicolons (;). The<br />

reverse is also true.<br />

4. Click OK.<br />

386


Changing the Start Timecode for Sequences<br />

To change the start time of a sequence that has already been created:<br />

1. Click the sequence start time in the bin.<br />

2. Type a new timecode.<br />

Setting Up Tracks for the New Sequence<br />

When you create a new sequence by using the New Sequence<br />

command, and no material is loaded in the pop-up monitor, the<br />

Timeline is empty.<br />

To add a new track to a sequence loaded in the Source/Record<br />

monitor:<br />

t<br />

Choose New Audio Track or New Video Track from the Clip<br />

menu.<br />

The new track appears in the Timeline.<br />

When you add a new track to a sequence, the <strong>NewsCutter</strong> <strong>XP</strong> system<br />

assigns a consecutive number to it. You can change the numbering<br />

scheme of tracks rather than use the consecutive numbering default.<br />

387


To add a new track and to change the numbering system:<br />

1. Press and hold the Alt key, and choose New Audio Track or New<br />

Video Track from the Clip menu.<br />

The Add Track dialog box appears.<br />

Track Type pop-up menu<br />

Track Number pop-up menu<br />

2. If you want to switch from the type of new track you chose (for<br />

example, from a new video to a new audio track), click the Track<br />

Type pop-up menu and choose the other option.<br />

3. If you want to select a track number other than the default<br />

consecutive numbering offered by the dialog box, click the Track<br />

Number pop-up menu and choose another number. You cannot<br />

choose the number of an existing track.<br />

n<br />

<strong>NewsCutter</strong><br />

<strong>XP</strong> allows a maximum of four video tracks and eight audio<br />

tracks.<br />

4. Click OK.<br />

The new track appears in the Timeline and in the Track Selector<br />

panel.<br />

388


Deleting Tracks<br />

To delete a track:<br />

1. Select the track you want to delete in the Track Selector panel.<br />

2. Press the Delete key on the keyboard.<br />

A dialog box appears.<br />

3. Click OK.<br />

The track is deleted.<br />

Adding Filler<br />

You can add a small amount of black filler at the start of your<br />

sequence. A brief moment of black before the start of your sequence is<br />

sometimes useful during playback or when recording a digital cut.<br />

You can also add filler at any time during editing to another part of the<br />

sequence.<br />

n<br />

You<br />

cannot add filler to the end of a sequence except during a digital cut, and<br />

you cannot add filler to an empty sequence.<br />

To add filler by using the Load Filler command:<br />

1. Choose Load Filler from the Clip menu. The system loads a<br />

2-minute clip of filler into a pop-up monitor.<br />

2. Select the length of filler, as needed, using the Mark IN and Mark<br />

OUT buttons.<br />

3. Click the Splice-in or the Overwrite button to edit the black into<br />

the sequence.<br />

To add filler by using the Add Filler at Start command:<br />

1. Right-click in the Timeline.<br />

2. Choose Add Filler at Start from the shortcut menu.<br />

389


To set a default duration for the filler:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Double-click Timeline.<br />

The Timeline Settings dialog box appears.<br />

3. Click the Edit tab, and type the duration of the filler that you want<br />

added to the start of a sequence.<br />

4. Click OK.<br />

To add filler anywhere in a sequence:<br />

1. Choose Load Filler from the Clip menu.<br />

The system loads a 2-minute clip of filler into a pop-up monitor.<br />

Fast Menu button<br />

Mark IN<br />

Mark OUT<br />

2. Select the length of filler, as needed, by using the Mark IN and<br />

Mark OUT buttons.<br />

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3. Click the Fast Menu button.<br />

The Tool palette opens.<br />

4. Click the Splice-in or the Overwrite button in the Tool palette to<br />

edit the black into the sequence.<br />

Making the First Edit<br />

Making the first edit involves the following procedures:<br />

• Beginning to Edit<br />

• Creating an Instant Rough Cut<br />

• Undoing or Redoing Edits<br />

Beginning to Edit<br />

To begin editing:<br />

1. Load the first clip into a pop-up monitor. If you have not already<br />

marked IN and OUT points for the clip in advance or created a<br />

subclip, view and mark the clip as necessary.<br />

Source Track<br />

buttons<br />

Source Track<br />

Monitor buttons<br />

391


2. Click buttons in the Timeline Track Selector panel to select the<br />

tracks you want to include in the edit.<br />

Only the tracks that have been recorded for the clip appear as<br />

source tracks in the Timeline. For more information on using the<br />

Track Selector panel, see “Using the Track Selector Panel” on<br />

page 429.<br />

For example, with a talking head, you might select tracks V1<br />

(picture) and A2 (sound), if the voice was recorded on that track.<br />

You would deselect track A1, which might have unwanted wild<br />

sound picked up from a second microphone or no sound at all.<br />

As another example, if you are laying down a music track first,<br />

you would select track A1 or A2, depending upon where the<br />

music was recorded, and deselect V1.<br />

3. Click the Splice-in button to add the edit to the sequence in the<br />

Source/Record monitor.<br />

The Source/Record monitor displays the end of the last frame of<br />

the new edit. (You can drag the position indicator in the Timeline<br />

or in the position bar under the Record monitor to review the clip.)<br />

The edit also generates a graphical display of the cut in the<br />

Timeline.<br />

392


Screen display of the first edit in a sequence<br />

The end of the<br />

last frame of the<br />

new edit<br />

Timeline generated by the edit<br />

Creating an Instant Rough Cut<br />

As an alternative to creating a new sequence by editing clips one at a<br />

time, you can quickly create a rough cut by selecting and loading<br />

multiple clips directly from the bin in Text view and then dragging<br />

them into the Timeline.<br />

393


n<br />

To<br />

create a more accurate rough cut, view and mark clips in the bin in<br />

advance. See “Marking IN and OUT Points” on page 359.<br />

To create a rough cut from a bin:<br />

1. In the bin, sort the clips in the order in which you want them to<br />

appear in the sequence.<br />

2. Select the tracks for the edit.<br />

n<br />

If<br />

no sequences are loaded in the Source/Record monitor, the Timeline has no<br />

features.<br />

3. Ctrl+click or lasso the clips. Choose Select All from the Edit menu<br />

if there are no other clips in the bin.<br />

4. Drag the highlighted clips to the Timeline to splice the clips into<br />

place.<br />

The clips are spliced together to form a new sequence based on the<br />

order in which they were listed in the bin.<br />

Undoing or Redoing Edits<br />

You can undo or redo up to 32 previous actions listed in the Edit<br />

menu.<br />

To undo only the previous edit or function:<br />

t<br />

Choose Undo from the Edit menu, or press Ctrl+Z.<br />

To redo only the previous edit or function:<br />

t<br />

Choose Redo from the Edit menu, or press Ctrl+R.<br />

394


Monitoring Audio While Editing<br />

You can monitor audio levels while you edit by using the Audio tool.<br />

If you have the Audio tool open and you play footage that includes<br />

audio, the audio levels are tracked in the Audio tool. For more<br />

information on using the Audio tool, see “Using the Audio Tool” on<br />

page 200.<br />

Editing Additional Clips into the Sequence<br />

The primary edit functions are splice-in and overwrite. In most cases,<br />

you perform three-point edits in which you set three marks — two in<br />

the source material and one in the sequence, or the reverse. The fourth<br />

mark is determined automatically. The way you set marks depends<br />

upon the type of edit you perform.<br />

Performing a Splice-in Edit<br />

A splice-in edit inserts material from the pop-up monitor into the<br />

sequence without replacing material already in the sequence. Existing<br />

material in the sequence is moved beyond the new material,<br />

lengthening the overall duration of the sequence.<br />

New Clip<br />

Before<br />

Splice-in<br />

Clip X<br />

Insertion point<br />

Clip Y<br />

Clip Z<br />

After<br />

Splice-in<br />

Clip X Clip Y New Clip<br />

Existing clips are moved down.<br />

Clip Z<br />

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To perform a splice-in edit:<br />

1. Drag a clip into the Source/Record monitor.<br />

2. Mark an IN point.<br />

3. Mark an OUT point.<br />

4. Mark an IN point in the sequence as follows:<br />

a. Switch to the Record monitor by clicking the Toggle<br />

Source/Record button until the word “Sequence” appears<br />

next to the title in the monitor.<br />

b. Move the position indicator in either the Timeline or the<br />

position bar of the Record monitor to the point where you<br />

want to splice the clip into the sequence.<br />

c. Click the Mark IN button, or press the Mark IN key on the<br />

keyboard.<br />

n<br />

If<br />

you don’t mark an IN point, the system splices the new clip into the<br />

sequence at the current location of the position indicator.<br />

5. To complete the edit, click the yellow Splice-in button under the<br />

Source monitor or press the V key.<br />

Performing an Overwrite Edit<br />

An overwrite edit replaces a section of the sequence with the material<br />

you select from a pop-up monitor. Unlike a splice-in edit, an overwrite<br />

edit replaces existing material and therefore does not lengthen the<br />

overall duration of the sequence unless the material used to overwrite<br />

goes beyond the end of the sequence.<br />

396


New Clip<br />

Material to be overwritten<br />

Before<br />

Overwrite<br />

Clip X<br />

Clip Y<br />

Clip Z<br />

After<br />

Overwrite<br />

Clip X Clip Y New Clip<br />

Clip Z<br />

To perform an overwrite edit:<br />

1. In the pop-up monitor, mark an IN point or an OUT point, but not<br />

both, to show the start or end of the clip you want to use.<br />

2. In the Record monitor, mark both an IN point and an OUT point to<br />

select the material in the sequence you want to overwrite. You can<br />

also mark an OUT point and move the position indicator in the<br />

Timeline or position bar to the IN point.<br />

3. Click the red Overwrite button under the Source monitor to<br />

complete the edit.<br />

Lifting, Extracting, and Copying Material<br />

Extract/Splice-in and<br />

Lift/Overwrite are<br />

Segment mode<br />

functions you can also<br />

use to remove and<br />

reposition segments.<br />

For more information,<br />

see “Performing<br />

Segment Mode Edits”<br />

on page 421.<br />

Lifting, extracting, and copying allow you to remove or reposition<br />

material quickly in your sequence. For example, you can move a clip<br />

from the end of your sequence to the beginning; or you can remove the<br />

material from the sequence altogether. Lifting, extracting, and copying<br />

place the removed material into the Clipboard. You can then paste the<br />

material elsewhere in the sequence or in another sequence altogether.<br />

397


Lifting Material<br />

The Lift function removes selected material from a track in the<br />

sequence and leaves black filler or silence to fill the gap. You can later<br />

move or fill this gap with other footage. When you lift material, the<br />

overall duration of the track (or sequence) remains the same.<br />

Lifted Clip X<br />

Material is placed in<br />

the Clipboard.<br />

Clip W<br />

Black Filler<br />

Clip Y<br />

Clip Z<br />

To lift material:<br />

1. Mark IN and OUT points in the sequence at the start and end of<br />

the material that you want to lift.<br />

2. Select the tracks containing the material.<br />

The system performs the function on selected tracks only. See<br />

“Using the Track Selector Panel” on page 429.<br />

3. To complete the edit, click the Lift button, or press the Z key.<br />

398


Extracting Material<br />

The Extract function removes selected material from a track in the<br />

sequence and closes the gap left by its removal. As a result, when you<br />

extract material, you shrink the duration of the track or sequence.<br />

Extracted Clip Y<br />

Material is<br />

placed in the<br />

Clipboard.<br />

Before<br />

Extract<br />

Clip X<br />

Clip Y<br />

Clip Z<br />

After<br />

Extract<br />

Clip X<br />

Clip Z<br />

Track is shortened.<br />

To extract material:<br />

1. Mark IN and OUT points in the sequence at the start and end of<br />

the material that you want to extract.<br />

2. Select the tracks containing the material.<br />

The system performs the function only on selected tracks if sync<br />

locks are not on. If sync locks are on, all material on all tracks is<br />

extracted. See “Using the Track Selector Panel” on page 429 and<br />

“Sync Locking Tracks” on page 436.<br />

3. To complete the edit, click the Extract button, or press the X key.<br />

Copying Material<br />

The Copy to Clipboard function makes a duplicate of selected material<br />

in the sequence and leaves the material intact. When you copy<br />

material, the sequence remains unaffected. The material can then be<br />

inserted into the sequence elsewhere or into another sequence.<br />

399


To copy material to the Clipboard:<br />

1. Mark IN and OUT points in the sequence at the start and end of<br />

the material that you want to copy.<br />

2. Select the tracks containing the material.<br />

The system performs the function on selected tracks only.<br />

3. Click the Copy to Clipboard button, or press the C key.<br />

The system copies the selected material to the Clipboard and<br />

leaves the sequence untouched.<br />

Using the Clipboard<br />

The <strong>NewsCutter</strong> <strong>XP</strong> Clipboard is a cut, copy, and paste tool adapted to<br />

the special needs of the editing environment.<br />

Placing a Sequence into the Clipboard<br />

To place a marked section of the sequence into the Clipboard at any<br />

time:<br />

t<br />

Click the Lift, the Extract, or the Copy to Clipboard button.<br />

n<br />

These<br />

buttons are also in the Edit tab of the Command palette; you can map<br />

them to buttons in the Tool palette or keys in the Keyboard palette. See<br />

“Mapping User-Selectable Buttons” on page 122.<br />

The Copy to Clipboard function is useful for moving or repeating<br />

material in a sequence without moving multiple segments in Segment<br />

mode or for rebuilding the section at another location. For example,<br />

you can:<br />

• Copy a portion of a sequence for pasting into another sequence.<br />

• Isolate and copy a portion of an audio track for looping music or<br />

repeating a sound effect.<br />

400


• Copy graphic elements for repeating at other locations in a format<br />

cut.<br />

Recovering Material from the Clipboard<br />

The Clipboard allows you to restore lifted or extracted segments<br />

quickly. This is especially useful if you have performed one or more<br />

edits since removing the material. In contrast, if you restore the<br />

material by using the Undo function, the system also undoes all edits<br />

performed in the meantime. The Clipboard provides the benefit of<br />

restoring the material while maintaining subsequent edits.<br />

To restore material from the Clipboard:<br />

1. Open the Clipboard as a pop-up monitor by choosing Clipboard<br />

Monitor from the Tools menu.<br />

2. Click the Mark Clip button, or press the T key to mark the entire<br />

segment.<br />

3. Locate the IN point in the sequence from which the segment was<br />

removed. Move the position indicator here, or mark an IN point.<br />

4. Splice or overwrite the material into the sequence.<br />

401


Playing the New Sequence<br />

You can play a sequence at any time and view it in the Source/Record<br />

monitor.<br />

Playing a Sequence<br />

To play a sequence:<br />

1. Make sure that the Video Track Monitor icon is located on the<br />

topmost video track to display all video tracks and effects during<br />

playback.<br />

2. Make sure the Audio Track Monitor button for each audio track is<br />

selected to ensure proper playback of all audio tracks.<br />

3. Go to the start of the sequence in the Source/Record monitor or<br />

Timeline by clicking the left side of the position bar to reposition<br />

the position indicator at the beginning or by pressing the Home<br />

key on the keyboard.<br />

4. Use the position indicator, buttons, or keyboard to play or step<br />

(jog) through footage, viewing it in the Source/Record monitor.<br />

Starting a Playback Loop<br />

You can play back your sequence in a continuous loop by augmenting<br />

the Play IN to OUT command with the Alt key. You must mark IN and<br />

OUT points in the sequence to determine the range of the playback<br />

loop.<br />

n<br />

You<br />

can also use this technique to isolate and continuously play back a small<br />

portion of the sequence during a difficult edit.<br />

402


To start a playback loop:<br />

1. Mark IN and OUT points in the sequence. To play back the entire<br />

sequence, mark the IN point at the beginning and the OUT point<br />

at the end.<br />

2. Press and hold the Alt key, and press the Play IN to OUT key (6 on<br />

the keyboard).<br />

The playback loop begins and continues until you press the space bar<br />

or click anywhere with the mouse.<br />

n<br />

If<br />

there are no IN or OUT points in the sequence, pressing the 6 key moves the<br />

position indicator to the beginning of the sequence and plays IN to OUT in<br />

one step.<br />

Improving Playback Performance<br />

As you continue to edit, you might find the playback performance of<br />

the system diminishing as the sequence grows in length and layers.<br />

This can happen when you are using a great deal of RAM for playback<br />

of large and complex sequences. The following are a few tips for<br />

improving playback performance:<br />

• Check the number of media objects in use for your project in the<br />

Memory window, as described in “Viewing Memory” on<br />

page 108. If this number is more than 50,000 objects, reduce the<br />

number of media objects by doing one of the following:<br />

t<br />

t<br />

t<br />

Close bins that are not in use.<br />

Reduce the number of clips in the open bins.<br />

Unmount drives that are currently not in use. See “Mounting<br />

and Ejecting Drives” on page 51. You can remount the drives<br />

at any time by choosing Mount All from the File menu.<br />

• Restart the computer once a day to refresh the system memory.<br />

• Split the sequence into two or more segments, if possible.<br />

403


Proceeding with Editing<br />

When you have finished a rough cut, you are ready to fine-tune the<br />

sequence.<br />

To learn about the Timeline and Segment mode editing techniques:<br />

t See Chapter 13.<br />

To make frame-accurate adjustments to your edits, use Trim mode:<br />

t See Chapter 14.<br />

To edit with audio or to mix audio tracks in preparation for playback<br />

or output:<br />

t See Chapter 15.<br />

To edit with synced tracks:<br />

t See Chapter 16.<br />

To add effects to your sequence:<br />

t<br />

See the <strong>Avid</strong> <strong>NewsCutter</strong> <strong>XP</strong> Effects <strong>Guide</strong>.<br />

To output the finished sequence:<br />

t See Chapter 17.<br />

404


CHAPTER 13<br />

Using the Timeline<br />

<strong>NewsCutter</strong> <strong>XP</strong> represents each edit and effect in a graphical Timeline<br />

structure to help you track and manipulate the elements of your<br />

sequence. In addition, the Timeline has its own set of editing tools that<br />

you can use to create and revise edits and transitions across multiple<br />

tracks.<br />

The audio and video tracks in the Timeline play in the Source/Record<br />

monitor. You can continually edit your sequence and review your<br />

changes in the Source/Record monitor until you are pleased with the<br />

result. These features are described in the following sections:<br />

• Customizing Timeline Views<br />

• Navigating in the Timeline<br />

• Editing in the Timeline<br />

• Printing the Timeline<br />

Customizing Timeline Views<br />

You can customize your Timeline to display a variety of information<br />

about your sequence as well as the clips and transitions it contains.<br />

You use the Timeline Fast menu and the Timeline settings to change<br />

the display.<br />

405


Examples of customizing your Timeline include:<br />

• Visual detail: If you want to display more detailed information<br />

about clips with which you are working, you can enlarge the video<br />

tracks to display clip names and durations, and source and media<br />

names.<br />

• Audio detail: If you are doing advanced audio work with<br />

multiple tracks or are fine-tuning difficult audio edits, you can<br />

enlarge audio tracks to display waveform plots and audio levels.<br />

• Mapping buttons: You can map buttons to the Timeline top<br />

toolbar. For more information, see “Using the Timeline Top<br />

Toolbar” on page 366.<br />

Accessing the Timeline Settings<br />

The Timeline Settings options allow you to customize the Timeline.<br />

To access the Timeline settings:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Double-click Timeline.<br />

The Timeline Settings dialog box appears, showing the Display<br />

tab.<br />

406


Table 13-1 describes the Timeline Settings options on the Display tab.<br />

Table 13-1<br />

Timeline Settings Options<br />

Option<br />

Show Tool Bar<br />

Show Marked Region<br />

Show Marked<br />

Waveforms<br />

Scroll While Playing<br />

Description<br />

Displays the Timeline top toolbar.<br />

Highlights the region from the IN point to the OUT point.<br />

Shows waveforms drawn between an IN point and an OUT point instead of<br />

over the entire composition.<br />

The Timeline scrolls over the position indicator while you play a sequence.<br />

The Timeline Settings dialog box contains additional options on the<br />

Edit tab.<br />

407


Table 13-2 describes the Timeline Settings options on the Edit tab.<br />

Table 13-2<br />

Timeline Settings Options (Edit Tab)<br />

Option<br />

Start Filler Duration<br />

Find Flash Frames<br />

Shorter Than n frames<br />

Auto-Patching<br />

Auto-Monitoring<br />

Description<br />

Allows you to type the amount of filler you want to appear by default when<br />

you choose Add Filler at Start from the Clip menu.<br />

Allows you to type the maximum number of flash frames you want the<br />

system to detect. The default is 10, which tells the system to detect clips with<br />

9 frames or fewer. See “About Finding Black Holes and Flash Frames” on<br />

page 418.<br />

Automatically patches the enabled source tracks to the tracks enabled in the<br />

Timeline sequence.<br />

Automatically activates the video monitor for the next available track when<br />

you delete a video track with the video monitor activated. The track you<br />

patch to is also monitored. This setting is selected by default.<br />

408


Table 13-2<br />

Timeline Settings Options (Edit Tab) (Continued)<br />

Option<br />

Segment Drag Sync<br />

Locks<br />

Description<br />

Moves segments in the Timeline and maintains sync between audio and<br />

video when sync locks are enabled. After moving a segment in the Timeline,<br />

this option maintains sync by adding filler to the location from which the<br />

segment was moved, and to the location on all other sync-locked tracks that<br />

corresponds to the new location of the segment you moved. You can move<br />

either an audio clip or a video clip.<br />

Using the Timeline Fast Menu<br />

You can also customize the appearance of the Timeline by using<br />

various options from the Timeline Fast menu.<br />

Click the Fast Menu button<br />

to display the options.<br />

To choose an item from the Timeline Fast menu:<br />

t<br />

Click the Fast Menu button and scroll through the menu to select<br />

or deselect an option. Selected options have check marks next to<br />

them.<br />

409


Table 13-3 lists the Timeline Fast menu options.<br />

Table 13-3<br />

Timeline Fast Menu Options<br />

Option Suboption Description<br />

Default Setup<br />

Clip Frames<br />

Clip Names<br />

Clip Durations<br />

Source Names<br />

Media Names<br />

Render Ranges<br />

Sets the Timeline display back to the default.<br />

Switches on and off the display of clip head frames in the<br />

Timeline.<br />

Switches on and off the display of clip names in the Timeline.<br />

Switches on and off the display of clip durations in the<br />

Timeline.<br />

Switches on and off the display of source material names in<br />

the Timeline.<br />

Switches on and off the display of original media names in<br />

the Timeline.<br />

Indicates unrendered effects; see the <strong>Avid</strong> <strong>NewsCutter</strong> <strong>XP</strong><br />

Effects <strong>Guide</strong>.<br />

None<br />

Partial<br />

All<br />

Displays a red line on the portion of any partially rendered<br />

effect that is currently unrendered (but does not mark<br />

completely unrendered effects).<br />

Displays a red line on the portion of any partially rendered<br />

effect that is currently unrendered and on all completely<br />

unrendered effects.<br />

Displays a red line on all completely unrendered effects.<br />

Audio Clip Gain<br />

Audio Auto Gain<br />

Displays audio clip gain information. See “Automation Gain<br />

Values and System Clip Gain Values” on page 482.<br />

Displays audio automation clip gain information. See<br />

“Automation Gain Values and System Clip Gain Values”<br />

on page 482.<br />

410


Table 13-3<br />

Timeline Fast Menu Options (Continued)<br />

Option Suboption Description<br />

Sample Plot<br />

Clip Color<br />

Switches on and off the display of sample plots for each<br />

audio track in the Timeline. It is easier to see this display if<br />

you expand the audio track in the Timeline.<br />

Displays local and source colors assigned to clips.<br />

Offline<br />

When this option is selected, any clips in the Timeline with<br />

media offline are highlighted in red.<br />

Track Color<br />

Displays a Color palette from which you can choose a color<br />

for the tracks displayed in the Timeline.<br />

Additional Procedures for Customizing the Timeline<br />

<strong>NewsCutter</strong> <strong>XP</strong> allows you to enlarge and reduce the sizes of the<br />

Timeline tracks, and to change the colors of the tracks and<br />

background. These procedures include:<br />

• Enlarging and Reducing Tracks<br />

• Changing the Timeline Track Color<br />

Enlarging and Reducing Tracks<br />

You can enlarge or reduce the height of one or more tracks to improve<br />

visibility and to display more information within the tracks. Use this<br />

feature to:<br />

• Reduce and view all the tracks in a multilayer sequence, and<br />

enlarge them when finished.<br />

• Enlarge all tracks to view waveform plots or other displays in<br />

multiple tracks.<br />

411


To enlarge or reduce the height of selected tracks:<br />

1. Select the tracks in the Timeline that you want to resize. See<br />

“Selecting Tracks” on page 430.<br />

2. Do one of the following:<br />

t<br />

t<br />

t<br />

Choose Enlarge Track or Reduce Track from the Edit menu.<br />

Press Ctrl+L to enlarge the track, or press Ctrl+K to reduce the<br />

track.<br />

Move the pointer over the Track Selector panel until it changes<br />

to a bar intersected by a double-headed arrow. Drag the edge<br />

up or down to make the track narrower or wider. This method<br />

applies to only one track selection at a time.<br />

Changing the Timeline Track Color<br />

To change the background color of the tracks in the Timeline:<br />

1. Click the Timeline to make it active.<br />

2. Choose Track Color from the Timeline Fast menu.<br />

3. Choose a color for the tracks from the Color palette.<br />

If you want to choose a custom color for the tracks, press the Alt key<br />

while performing this procedure. When you release the mouse button<br />

in the Color palette, the Windows Color dialog box appears.<br />

Saving a Custom Timeline View<br />

After you customize the Timeline, you can save it and access the view<br />

as you switch between projects and workspaces.<br />

To save a custom Timeline view:<br />

1. Click the View Menu button at the bottom of the Timeline.<br />

If you have not yet saved a view, the button is labeled Untitled.<br />

412


2. Choose Save As from the pop-up menu.<br />

The View Name dialog box appears.<br />

3. Type a name for your Timeline view.<br />

4. Click OK.<br />

Replacing a Timeline View<br />

If your saved views become extensive and there are views you no<br />

longer use, you can replace them.<br />

To replace saved views:<br />

1. Press and hold the Alt key while you click the View Menu button<br />

to display the list of saved view names, each appended with the<br />

Replace command.<br />

2. Select a saved view name that you want to replace from the list.<br />

The current Timeline view is applied to the selected name, and<br />

that name is displayed in the Settings scroll list in the Project<br />

window. You can change the View Name in the Settings scroll list<br />

if you want.<br />

Restoring the Default Timeline View<br />

To restore the default view in the Timeline:<br />

t<br />

Choose Default Setup from the Timeline Fast menu.<br />

Navigating in the Timeline<br />

The Timeline provides various controls for quickly moving through a<br />

sequence and adjusting your view of details displayed in the tracks<br />

while editing. You can use the position indicator, the Timeline scale<br />

413


ar, or the Timeline scroll bar to navigate within the Timeline. In<br />

addition, marked sections of the sequence are highlighted in the<br />

Timeline for visual reference.<br />

Scale bar<br />

Scale box<br />

Position indicator<br />

Scroll box<br />

Scroll bar<br />

Using the Position Indicator<br />

The position indicator in the Timeline marks your place in the<br />

sequence. It also determines how some of your commands are<br />

interpreted. When you drag the position indicator in the Timeline, the<br />

smaller position indicator within the Source/Record monitor’s<br />

position bar also moves.<br />

Using the Timeline Scroll Bar<br />

The Timeline scroll bar appears on the right side of the Timeline<br />

bottom toolbar.<br />

414


The Timeline scroll bar functions like any standard scroll bar. You can<br />

drag the scroll box to reposition yourself within the Timeline, or click<br />

the arrows to scroll left or right.<br />

Displaying Detail in the Timeline<br />

The scale bar stretches and contracts the Timeline area centered<br />

around the position indicator. This allows you either to zoom in to<br />

focus on a specific area of your sequence or to zoom out to display<br />

your whole sequence. This feature is especially useful when you have<br />

a lengthy sequence with many edits.<br />

To zoom in on a section of the Timeline at the position indicator and<br />

then zoom back to your original display:<br />

1. Click the scale box and drag it to the right.<br />

The following happens:<br />

- The Timeline expands horizontally.<br />

- The Timeline track shows more detail.<br />

- The position indicator splits into a solid blue line and a dotted<br />

blue line (or “shadow”), marking the beginning and end of the<br />

current frame. You can click either the line or the shadow to<br />

move exactly one frame forward or backward.<br />

2. Click the scale box, and drag it back to the left.<br />

The Timeline shrinks to its original size.<br />

Controlling Movement in the Timeline<br />

While working in the Timeline, you can use the Ctrl and Alt keys to<br />

control the movement of both the position indicator and any segments<br />

that you move in Segment mode.<br />

415


To snap to the head of transitions as you move through the Timeline<br />

sequence:<br />

t<br />

Press and hold the Ctrl key as you drag either the position<br />

indicator or any segments selected in Segment mode.<br />

To snap to the tail of transitions:<br />

t<br />

Press Ctrl+Alt as you drag either the position indicator or any<br />

segments selected in Segment mode.<br />

To snap the head of selected segments to an edit point in the track<br />

above or below the current track:<br />

t<br />

Drag the segments in Segment mode.<br />

To align to an edit point the tail frame of the clip you are moving:<br />

t<br />

Press and hold the Alt key as you drag either the position<br />

indicator or any segments selected in Segment mode.<br />

Selecting and Deselecting Segments<br />

Segment editing is a unique feature of digital, nonlinear editing.<br />

Unlike traditional tape editing, segment editing allows you to<br />

instantly reposition entire segments as though you were physically<br />

“dragging” portions of your sequence across a tape. You can move<br />

audio and video tracks separately or together, and individual or<br />

multiple segments can be repositioned at the same time.<br />

To perform segment editing:<br />

1. Select the segments either by clicking a Segment Mode pointer<br />

and making selections or by lassoing segments with the mouse.<br />

You can select one or several segments or tracks, as described in<br />

“Selecting Segments with the Segment Mode Pointer” on<br />

416


page 417 and “Selecting One or More Segments by Lassoing” on<br />

page 417.<br />

2. Move the segments by dragging with the mouse. Use either the<br />

Extract/Splice-in button or the Lift/Overwrite button to move the<br />

segment to a new position.<br />

3. Use additional segment editing techniques, if you want, to edit<br />

clips directly from a bin, to quickly delete segments, or to mark<br />

material in the Timeline.<br />

Selecting Segments with the Segment Mode Pointer<br />

When you enter Segment mode, the pointer becomes a hand. Outside<br />

the Timeline tracks, the pointer changes back to the standard arrow or<br />

I-beam, allowing you to perform other functions while in Segment<br />

mode.<br />

To select segments with the pointer:<br />

1. Click one of the Segment Mode buttons located in the Timeline<br />

bottom toolbar.<br />

The arrow changes to a hand.<br />

2. Click a segment in any track to select it. Ctrl+click additional<br />

segments to select a group.<br />

Selecting One or More Segments by Lassoing<br />

To select segments by lassoing:<br />

1. Do one of the following:<br />

t<br />

t<br />

Click one of the Segment Mode buttons located in the<br />

Timeline bottom toolbar.<br />

Press and hold the Alt key.<br />

2. Draw a lasso beginning in the area above the tracks in the<br />

Timeline. Drag to select more than one segment.<br />

417


Begin<br />

Lasso box<br />

Segment<br />

End<br />

To switch to Lift/Overwrite mode:<br />

t<br />

Click the Lift/Overwrite button after selecting the segments.<br />

n<br />

Position<br />

the pointer above the tracks before lassoing. If you click within the<br />

tracks in Segment mode, you simply select the segment.<br />

Deselecting Segments<br />

You can deselect one or more selected segments.<br />

To deselect an entire track:<br />

t<br />

Click the Track button in the Track Selector panel.<br />

For example, if you lasso segments on V1, V2, and A1, you can<br />

click the V2 and A1 track buttons to leave only the segment on the<br />

middle track, V1, selected.<br />

To deselect one or more segments:<br />

t<br />

Use the Segment Mode pointer to Shift+click specific segments on<br />

any track, leaving the remaining tracks selected.<br />

About Finding Black Holes and Flash Frames<br />

The following two commands help you quickly find parts of your<br />

sequence that you might want to delete from the final sequence:<br />

• Find Black Holes<br />

• Find Flash Frames<br />

418


Black holes are segments of the sequence that consist of one or more<br />

frames of filler. Flash frames are clips that have an extremely short<br />

duration, for example, less than 30 frames.<br />

Finding Black Holes<br />

To find a black hole:<br />

1. Click the Timeline to make it active.<br />

2. Select the tracks you want to search.<br />

3. Move the position indicator to the beginning of the sequence or<br />

before the part of the sequence you want to search.<br />

4. Choose Find Black Hole from the Clip menu.<br />

The position indicator moves to the first segment that contains<br />

filler. You can then edit or delete the filler if necessary.<br />

To find the next segment that contains filler:<br />

t<br />

Choose Find Black Hole again.<br />

Finding Flash Frames<br />

To find flash frames:<br />

1. Check or set the maximum frame length that you want the system<br />

to detect by doing the following:<br />

a. Click the Settings button in the Project window.<br />

b. In the Settings scroll list, double-click Timeline.<br />

The Timeline Settings dialog box appears.<br />

c. Click the Edit tab.<br />

d. In the option Find Flash Frames Shorter Than, indicate the<br />

maximum number of frames you want the system to detect.<br />

The default is 10, which tells the system to detect clips with<br />

9frames or fewer.<br />

e. Click OK.<br />

419


2. Click the Timeline to make it active.<br />

3. Select the tracks you want to search.<br />

4. Move the position indicator to the beginning of the sequence or<br />

before the part of the sequence you want to search.<br />

5. Choose Find Flash Frames from the Clip menu.<br />

The position indicator moves to the first flash frame.<br />

To find the next flash frame:<br />

t<br />

Choose Find Flash Frames again.<br />

Editing in the Timeline<br />

You can perform the following functions in the Timeline:<br />

• Segment Mode editing<br />

• Bin editing into the Timeline<br />

• Bind editing directly into a sequence<br />

• Top and tail editing<br />

• Setting the duration for filler<br />

• Cutting, copying, and pasting<br />

• Effects editing<br />

• Working with tracks<br />

• Match framing<br />

• Backtiming<br />

420


Performing Segment Mode Edits<br />

There are two methods for editing segments or adding clips:<br />

• Extract/Splice-in, indicated by a yellow arrow<br />

• Lift/Overwrite, indicated by a red arrow<br />

Consider the following when editing segments:<br />

• Transition effects on either side of a moved selection are deleted.<br />

Transition effects inside the selection are preserved.<br />

• When you are finished making an edit, Segment mode continues<br />

to affect edits you make in Trim mode, unless you click the active<br />

Segment Mode button to deactivate it.<br />

Consider the following when selecting tracks:<br />

• You cannot simultaneously move segments that are separated<br />

along the same track. You can, however, move segments separated<br />

on different tracks.<br />

• You cannot overlap the source and destination tracks. For<br />

example, you can move audio segments from A3 and A4 to A1<br />

and A2, but you cannot move them from A3 and A4 to A2 and A3<br />

(A3 overlaps).<br />

• With a group, you can click any one of the selected segments to<br />

drag the entire group to a new position.<br />

• You can select black filler as a segment.<br />

Extracting/Splicing-in Segments<br />

Use Extract/Splice-in to move the selected segments in the Timeline<br />

without affecting the adjacent material. The total duration of the<br />

sequence is unaffected.<br />

Like the standard Splice-in function, the Extract/Splice-in edit inserts<br />

the segment into the new position. However, as an additional function,<br />

it also extracts (removes) the segment from its previous position and<br />

421


closes the gap. For example, if you lasso segments on V1, V2, and A1,<br />

you can click the V2 and A1 track buttons to leave only the segment on<br />

the middle track (V1) selected.<br />

Before Splice-in<br />

Clip W (selected clip)<br />

Clip Y<br />

Clip Z<br />

After Splice-in Surrounding clips are unchanged.<br />

Clip W Clip Y (selected clip) Clip Z<br />

To perform an Extract/Splice-in edit:<br />

1. Click the Extract/Splice-in button (yellow arrow) in the Timeline<br />

bottom toolbar.<br />

2. Select the segment you want to move.<br />

3. Click the segment, and drag it to its new position.<br />

4. Release the mouse button.<br />

The system extracts the selected segment from its old position,<br />

closes the gap left by its removal, and then splices the material<br />

back into the sequence at the newly selected location.<br />

5. Click the Extract/Splice-in button again if you want to leave<br />

Segment mode.<br />

n<br />

To<br />

cancel a segment edit in progress, drag the edit out of the Timeline and<br />

release the mouse button. Alternatively, choose Undo from the Edit menu.<br />

Lifting/Overwriting Segments<br />

Use Lift/Overwrite to replace existing material at the new position,<br />

while leaving blank space in the previous position. The total duration<br />

of the sequence is unaffected.<br />

Like the standard Overwrite function, the Lift/Overwrite edit deletes<br />

and replaces underlying material at the new position, effectively<br />

422


creating new edits. It also lifts the segments from the previous<br />

position, leaving black or silence of the same duration on the middle<br />

track (V1) selected.<br />

Before Overwrite<br />

Clip W (selected clip) Clip Y Clip Z<br />

After Overwrite<br />

Clip W Clip Y (selected clip) Clip Z<br />

Blank filler<br />

Underlying materials are overwritten.<br />

To perform a Lift/Overwrite edit:<br />

1. Click the Lift/Overwrite button (red arrow) in the Timeline<br />

bottom toolbar.<br />

2. Select the segment you want to move.<br />

3. Click the segment, and drag it to its new position.<br />

4. Release the mouse button.<br />

The system lifts the selected segment from its old position, leaving<br />

black filler, and then overwrites the material into the sequence at<br />

the newly selected location.<br />

5. Click the Lift/Overwrite button again if you want to leave<br />

Segment mode, or continue to lift and overwrite segments.<br />

n<br />

To<br />

undo a segment move, choose Undo from the Edit menu or press Ctrl+Z.<br />

Deleting Segments with Segment Mode<br />

Segment mode allows you to quickly delete whole segments in the<br />

Timeline without having to first mark IN and OUT points. In addition,<br />

you can select multiple segments in separate tracks anywhere along<br />

the Timeline to delete them all at once.<br />

423


To delete segments quickly:<br />

1. Click one of the Segment Mode buttons:<br />

- Extract/Splice-in (yellow) deletes the segments and closes the<br />

remaining gaps. The total duration of the sequence is<br />

shortened, and any synchronized tracks lose sync.<br />

- Lift/Overwrite (red) deletes the segments but leaves blank<br />

space or silence in their place. The total duration of the<br />

sequence remains the same, and sync is maintained.<br />

2. Select one or multiple segments.<br />

3. Press the Delete key.<br />

The segments are deleted.<br />

n<br />

If<br />

the segment has an effect, the system deletes the effect first.<br />

Bin Editing into the Timeline<br />

Bin editing allows you to bypass the process of loading clips into a<br />

Source/Record monitor, setting marks, and clicking the Splice-in or<br />

the Overwrite button. You can use Segment mode to edit clips directly<br />

from a bin into the sequence in the Timeline.<br />

To perform a direct edit from a bin into your Timeline:<br />

1. For a more accurate edit, mark IN and OUT points for each clip or<br />

create subclips, as described in “Marking and Subcataloging<br />

Footage” on page 359. Otherwise, the entire clip is edited into the<br />

sequence.<br />

2. Click one of the Segment Mode buttons:<br />

- Lift/Overwrite (red arrow) acts as an overwrite edit, causing<br />

the clip to overwrite material of the same length in the<br />

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sequence, while maintaining the same duration of the<br />

sequence.<br />

- Extract/Splice-in (yellow arrow) acts as a splice edit, inserting<br />

the clip into the sequence, moving existing material down,<br />

and lengthening the total duration.<br />

3. Drag a clip from the bin into the Timeline. You can edit only one<br />

clip at a time.<br />

4. When you find the right location for the clip, release the mouse<br />

button.<br />

The Timeline reflects the new edit.<br />

n<br />

Once<br />

you have completed the edit, you remain in Segment mode until you<br />

click the active Segment Mode button again to deactivate it.<br />

Bin Editing Directly into a Sequence<br />

You can use keyboard shortcut keys to edit clips directly from a bin<br />

into the sequence in the Timeline.<br />

To perform a direct edit from a bin into a sequence:<br />

1. Activate bin editing:<br />

a. Click the Settings button in the Project window.<br />

b. In the Settings scroll list, double-click Bin.<br />

c. Select “Enable edit from bin (Splice, Overwrite).”<br />

d. Click OK.<br />

2. Mark an IN point or OUT point in the Timeline, or move the<br />

position indicator to the place where you want the clip to appear.<br />

3. Select a clip in the bin.<br />

The entire clip is edited into the sequence, unless you marked IN<br />

and OUT points.<br />

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4. Press the V key to perform a splice edit, which inserts the clip into<br />

the sequence and moves existing material down, thereby<br />

lengthening the total duration.<br />

Press the B key to perform an overwrite edit, which causes the clip<br />

to overwrite material of the same length in the sequence, while<br />

maintaining the same duration of the sequence.<br />

The Timeline reflects the new edit.<br />

Using the Top and Tail Commands<br />

The Top and Tail commands allow you to perform quick edits to<br />

segments in the Timeline.<br />

Use the Top button to extract footage from the start of the clip or<br />

segment up to the position indicator. This action is the equivalent of<br />

the T-R-X keyboard command sequence: Mark Clip, Mark OUT,<br />

Extract. The Top button appears in the Edit tab of the Command<br />

palette.<br />

Use the Tail button to extract footage from the position indicator to the<br />

end of the clip or segment. This action is the equivalent of the T-E-X<br />

keyboard command sequence: Mark Clip, Mark IN, Extract. The Tail<br />

button appears in the Edit tab of the Command palette.<br />

For information about how Mark Clip works, see “Marking an Entire<br />

Clip or Segment” on page 362.<br />

To edit using Top and Tail commands:<br />

1. Load the sequence you want to edit into the Timeline.<br />

2. Select the track or tracks you want to edit and deselect all other<br />

tracks.<br />

3. Move the position indicator to the location where you want to<br />

perform an edit.<br />

4. Choose Command Palette from the Tools menu.<br />

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5. Click the Edit tab.<br />

6. Select Active Palette.<br />

7. Do one of the following:<br />

t<br />

t<br />

Click the Top button to extract the footage from the start of the<br />

segment to the position indicator.<br />

Click the Tail button to extract the footage from the position<br />

indicator to the end of the segment.<br />

Setting the Duration for Filler at the Start of a Sequence<br />

To set the duration of filler used at the start of a sequence:<br />

1. Click the Settings button in the Project window.<br />

2. In the Settings scroll list, double-click Timeline.<br />

The Timeline Settings dialog box appears.<br />

3. Click the Edit tab.<br />

4. In the option Start Filler Duration, type the amount of filler you<br />

want to appear by default when you choose Add Filler at Start<br />

from the Clip menu.<br />

5. Click OK.<br />

n<br />

For<br />

instructions on how to use filler, see “Adding Filler” on page 389.<br />

Cutting, Copying, and Pasting in the Timeline<br />

You can use the traditional shortcut keys for cutting, copying, and<br />

pasting segments selected in the Timeline.<br />

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To cut or copy and paste:<br />

1. Select the segment by using one of the Segment Mode buttons.<br />

2. Choose Copy from the Edit menu (Ctrl+C) to copy, or choose Cut<br />

from the Edit menu (Ctrl+X) to cut.<br />

3. Move the position indicator to the new IN point, and press Ctrl+V<br />

to paste the segment in the Timeline.<br />

About Effects Editing<br />

Effects editing techniques fall into the following basic categories:<br />

• Motion effects, such as freeze frame and slow-motion or<br />

fast-motion effects, involve applying frame-motion parameters to<br />

selected footage, usually on a single video track.<br />

• Transition effects, such as dissolves and wipes, involve<br />

transitioning from one edited clip to another on the same video<br />

track.<br />

• Segment effects, such as picture-in-picture, keys, or color effects, are<br />

applied to whole segments. They commonly require multiple<br />

layers of video.<br />

n<br />

For<br />

more information about effects, see the <strong>Avid</strong> <strong>NewsCutter</strong> <strong>XP</strong> Effects<br />

<strong>Guide</strong>.<br />

About Nesting<br />

When editing effects, you can use a procedure known as nesting. This<br />

involves stepping into existing tracks to reveal added layers for<br />

combining multiple images and digital video effects. When the effect<br />

is applied, you can step out to view and render the effect as one<br />

segment on the track.<br />

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n<br />

For<br />

more information on nesting techniques and effects editing, see the <strong>Avid</strong><br />

<strong>NewsCutter</strong> <strong>XP</strong> Effects <strong>Guide</strong>.<br />

Using the Track Selector Panel<br />

As your project progresses, you might need to add and edit with<br />

additional audio or video tracks. You use multiple tracks of video<br />

primarily for effects. <strong>NewsCutter</strong> <strong>XP</strong> allows you to edit up to four<br />

tracks of video and eight tracks of audio.<br />

While working with multiple tracks, you can use the Track Selector<br />

panel to select, manipulate, delete, lock, patch, and monitor your<br />

tracks. You can use multiple tracks to layer audio effects and sound or<br />

to add video titles and other effects.<br />

n<br />

Multiple<br />

video tracks do not immediately play back at the same time until you<br />

apply an appropriate effect that composites the layers. Multiple audio layers,<br />

however, do play back immediately if correctly monitored.<br />

Source Track Monitor buttons<br />

Source Track buttons<br />

Sync Lock and Lock buttons<br />

Record Track buttons<br />

Record Track Monitor buttons<br />

Video Track Monitor button with Monitor icon<br />

Audio Track Monitor button with gold Speaker icon<br />

Audio Track Monitor button with black Speaker icon<br />

Sync Lock All button<br />

Timecode button<br />

The source side on the right side of the panel displays only those<br />

tracks available for the clip currently loaded. For example, a clip that<br />

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has audio recorded only for track A1 does not display an A2 track in<br />

the Track Selector panel.<br />

The record side on the left side of the panel displays only those tracks<br />

currently in use for the sequence. However, if you edit source material<br />

with a track selected that does not yet exist on the record side, by<br />

default the track appears on the record side after the edit takes place.<br />

Selecting Tracks<br />

Consider the following when you select tracks on either the record<br />

side or the source side of the Track Selector panel:<br />

• You can edit selected tracks on the source side directly into the<br />

sequence, assuming you have selected parallel tracks on the<br />

record side.<br />

• You cannot edit deselected tracks on the source side into the<br />

sequence, regardless of record track selections.<br />

• You cannot edit deselected tracks on the record side into the<br />

sequence, regardless of source track selections.<br />

For example, you might select the source and record tracks for V1, A1,<br />

and A2 to edit the picture and audio from the source clip into the<br />

sequence. Select only V1 source and record tracks to edit the picture<br />

without the sound, or select only A1 and A2 source and record tracks<br />

to edit the sound without the picture.<br />

Monitoring Tracks<br />

To determine the monitoring of tracks:<br />

t<br />

Click the monitor column of either the source-side or record-side<br />

tracks to activate or deactivate the monitor buttons. Video and<br />

Audio Track Monitor buttons behave differently in some<br />

circumstances.<br />

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Monitoring Video<br />

The Video Track Monitor button determines whether you see video<br />

during playback. You can turn it off at any time to monitor only audio<br />

during editing. When there are multiple video tracks, all tracks below<br />

the monitored track are active during playback.<br />

When you edit with multiple tracks, you can activate the monitor on a<br />

lower track to monitor only the video on that track. This feature is<br />

especially useful when you have multiple layers of video effects and<br />

need to see one track without additional layers. You can also monitor a<br />

solo track, as described in “Monitoring a Solo Track” on page 433.<br />

n<br />

If<br />

you reposition the Video Track Monitor icon, be sure to return it to the<br />

topmost track to view, render, or output all the tracks together. Unmonitored<br />

tracks are not included in playback.<br />

To monitor video tracks:<br />

t<br />

Click the Video Track Monitor button for the track you want to<br />

monitor.<br />

Monitoring Audio<br />

There are two types of monitor icons that appear in the monitor<br />

column for audio tracks: a black Speaker icon and a gold Speaker icon.<br />

A Speaker icon of either type indicates that the track is monitored for<br />

playback and output. However, only the track with the gold icon is<br />

monitored for audio scrubbing.<br />

Consider the following:<br />

• The system pans odd-numbered tracks to the left speaker and<br />

even-numbered tracks to the right speaker by default.<br />

• If your sequence includes more than eight audio tracks, you can<br />

select any eight tracks to monitor at one time by clicking the<br />

Audio Track Monitor button for each audio track you want to<br />

monitor. The Audio Track Monitor button changes to purple with<br />

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either a black or gold Speaker icon when the audio track is<br />

selected for monitoring playback and output.<br />

• To hear more than eight tracks at once, you must mix down some<br />

of them to a maximum of eight. For more information, see<br />

“Mixing Down Audio Tracks” on page 537.<br />

• By default, all monitored audio tracks are selected for scrubbing.<br />

To isolate specific audio tracks for scrubbing, see “Soloing Audio<br />

Tracks in the Timeline” on page 460.<br />

• A gold Speaker icon on the Audio Track Monitor button indicates<br />

that the track will not be dropped when the play speed increases<br />

during scrubbing. By default, the two topmost Audio Track<br />

Monitor buttons display the gold Speaker icon. For more<br />

information about setting an audio track to ensure it is not<br />

dropped during scrubbing, see “Selecting Tracks for Scrubbing”<br />

on page 461.<br />

• The Audio Track Monitor button changes to green with a black<br />

Speaker icon when selected for soloing. For more information, see<br />

“Monitoring a Solo Track” on page 433.<br />

• You can customize the output of audio tracks, as described in<br />

“Using the Audio Mix Tool” on page 470.<br />

To isolate a selected track or turn off all tracks:<br />

t<br />

Deselect the Monitor button for any or all tracks. You can<br />

simultaneously monitor as many as eight audio tracks.<br />

To activate audio scrub for a particular track:<br />

t<br />

Alt+click the Monitor button for that track. The Audio Track<br />

Monitor icon appears gold.<br />

To monitor audio tracks:<br />

t<br />

Click the Audio Track Monitor button for the track you want to<br />

monitor.<br />

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Monitoring a Solo Track<br />

You can monitor a single video or audio track during editing. Solo<br />

monitoring has several advantages:<br />

• You can view any individual layer of a composited effect.<br />

• You can isolate an individual audio track with a single mouse click<br />

(without manually deselecting the other audio tracks).<br />

• You can eliminate slow cueing and playback when working with a<br />

complex sequence by monitoring a specific track.<br />

To select a track for solo monitoring:<br />

t<br />

Press and hold the Ctrl key, and click in the monitor column in the<br />

Track Selector panel for the chosen video or audio track. The Track<br />

Monitor button changes to green to indicate solo monitoring.<br />

To deselect solo monitoring:<br />

t<br />

Press and hold the Ctrl key, and click again in the monitor column<br />

in the Track Selector panel. The Monitor icon returns to normal<br />

functionality.<br />

Locking Tracks<br />

You can lock selected tracks to prevent further editing from being<br />

performed on them.<br />

The middle row of the Track Selector panel displays the Sync Lock<br />

icon (slash mark) for sync-locked tracks, and the lock icon (padlock)<br />

for locked tracks.<br />

Locking tracks to prevent further editing is especially useful in the<br />

following circumstances:<br />

• For video editing, you can lock tracks when you have completed a<br />

set of complex, multilayer edits and want to avoid making<br />

accidental changes while you work on other adjacent tracks.<br />

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• For audio editing, you can lock audio tracks containing sync<br />

dialog that should be maintained while you edit adjacent video<br />

tracks or audio tracks.<br />

• For projects involving multiple editors, you can lock tracks to<br />

prevent unnecessary or accidental changes.<br />

To lock tracks:<br />

1. Select the tracks you want to lock (source, record, or both) by<br />

clicking to select each in turn.<br />

2. Do one of the following:<br />

t<br />

t<br />

Right-click in the Timeline, and choose Lock Tracks from the<br />

shortcut menu.<br />

Choose Lock Tracks from the Clip menu.<br />

The Lock icon indicates that the selected tracks are locked, and no<br />

further editing can occur on the locked tracks until you choose<br />

Unlock Tracks from the Clip menu or from the shortcut menu.<br />

To unlock tracks:<br />

1. Select the tracks you want to unlock.<br />

2. Do one of the following:<br />

t<br />

t<br />

Right-click in the Timeline, and choose Unlock Tracks from the<br />

shortcut menu.<br />

Choose Unlock Tracks from the Clip menu.<br />

The Lock icon disappears and the tracks are unlocked.<br />

Patching Tracks<br />

When working with multiple tracks, you might encounter a<br />

circumstance where you must edit source audio or video onto a track<br />

other than the parallel track displayed in the Track Selector panel. To<br />

edit the source material onto another record track above or below it,<br />

you must patch the source track to the targeted record track.<br />

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You can perform only one patch per edit, but there is no limit on the<br />

number of times you can patch from the same source track. Audio can<br />

patch only to audio, and video only to video.<br />

To perform a patch:<br />

t<br />

Drag from a source track (audio or video) to the targeted record<br />

track (a white arrow appears during the patch).<br />

During patch<br />

After patch<br />

An audio patch from<br />

a source track to a<br />

record track<br />

New source<br />

track order<br />

identifies the<br />

patch.<br />

To undo a patch:<br />

t<br />

Manually repatch to the previous track.<br />

c<br />

The selected source track moves beside the record track to which it is<br />

patched as soon as you draw the arrow and release the mouse. The<br />

patched track remains highlighted in preparation for your edit. You<br />

can proceed to select any other tracks required for the edit.<br />

When you are patching from one video track to another, the Video<br />

Track Monitor icon moves to where you patch the track. Be sure to<br />

return the icon to the topmost track, when necessary, to play back<br />

and output all video tracks.<br />

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Sync Locking Tracks<br />

The Sync Lock feature allows you to maintain synchronization among<br />

several tracks while adding or removing frames in Trim mode. For<br />

example, if you insert an edit into one track that is sync locked to a<br />

second track, the system automatically inserts filler in the second track<br />

to maintain sync between them.<br />

There are several unique aspects to sync locking:<br />

• Sync locking applies to single-roller trims only; dual-roller trims<br />

do not break sync.<br />

• You can sync lock any number of tracks in any combination. The<br />

tracks do not require matching timecode or common sources and<br />

can include multiple video tracks as well as audio tracks.<br />

• Sync locking affects entire tracks. This means that parallel<br />

segments in other sync-locked tracks are affected when you trim<br />

anywhere in the sequence.<br />

Sync locking affects Trim mode. This feature is especially useful when<br />

you are working with multiple tracks and want to maintain sync<br />

between two or more tracks while trimming.<br />

To sync lock the tracks:<br />

t<br />

Click in the center column between track selectors to activate the<br />

Sync Lock icon for each synchronized track.<br />

To resume editing on individual tracks:<br />

t<br />

Click again to remove the Sync Lock icon.<br />

436


Deleting Tracks<br />

To delete one or more tracks from the sequence:<br />

1. Click the Record Track buttons for the tracks, and press the<br />

Delete key.<br />

The Delete Track dialog box appears.<br />

2. Click OK.<br />

The tracks are deleted.<br />

To restore a deleted track:<br />

t<br />

Choose Undo from the Edit menu.<br />

Adding an Edit<br />

The Add Edit function places an artificial edit point between the<br />

frames of a clip. The edit appears in the Timeline as a transition<br />

between two clips; when you play the clip, the footage appears<br />

unchanged because the frames are continuous.<br />

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Add edit placed between frames<br />

1 2 3 4 5 6 7<br />

Footage plays back continuously.<br />

This form of edit is also known as a match frame. In traditional analog<br />

editing, match framing is used to accomplish specific tasks, such as<br />

creating a dissolve between two clips. In <strong>NewsCutter</strong> <strong>XP</strong>, however,<br />

add edits (or match frames) function differently. Use match frames<br />

primarily to divide and isolate portions of a clip or sequence in order<br />

to modify that portion without affecting the rest of the footage. Once<br />

you make the adjustment (for example, adding an effect), playback of<br />

the clip is no longer seamless because the two portions of the clip are<br />

different.<br />

You can add an edit to a single audio or video track, or you can place<br />

the add edit across several tracks at once.<br />

To add a match-frame edit:<br />

1. Move the position indicator to the chosen frame.<br />

2. Select the tracks where you want to add the edit.<br />

3. Click the Add Edit button in the Tool palette. See “Opening the<br />

Tool Palette” on page 364.<br />

The edit appears in the sequence with an equal sign to indicate a<br />

match-frame edit.<br />

Removing Match-Frame Edits<br />

To remove match-frame edits, do one of the following:<br />

t<br />

Choose Undo from the Edit menu.<br />

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If you made other edits since you performed the Add Edit<br />

function, when you use the Undo command, you will lose those<br />

additional edits.<br />

n<br />

The<br />

t<br />

Enter Trim mode at the match-frame edit point, and then press the<br />

Delete key.<br />

second method is the only way to remove match-frame edits after you<br />

have used the 32 levels of Undo, or if you want to remove match-frame edits<br />

on a subsequent day.<br />

Backtiming Edits<br />

Backtiming an edit is effectively the reverse of the process you<br />

normally use for marking footage. Instead of marking from the IN<br />

points forward, you mark according to the OUT points.<br />

For example, you might have a track of audio (music or voice) that<br />

ends at a specific point, and you want to synchronize a video clip to<br />

end on a particular clip. You can backtime the edit to match the end<br />

points of the tracks.<br />

Consider the following:<br />

• <strong>NewsCutter</strong> <strong>XP</strong> needs only three marks to perform a backtimed<br />

edit when four edits of unequal duration exist in the sequence.<br />

The IN and OUT points set in the Timeline always take<br />

precedence.<br />

• If you do not mark an IN point in the sequence, the system uses<br />

the position indicator as the IN point.<br />

• If you do not mark an OUT point in the clip and no OUT point is<br />

set in the sequence, the system uses the end of the clip as the OUT<br />

point.<br />

• If you mark OUT points in both the Source/Record monitor and in<br />

the Timeline, the system uses the OUT point in the Timeline.<br />

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To backtime an edit:<br />

1. Mark an OUT point in the Timeline where you want the edit to<br />

end. Also, mark an IN point where the edit is to start.<br />

2. Select the appropriate tracks.<br />

3. Open a clip in a pop-up monitor.<br />

4. Mark an OUT point in the pop-up monitor to synchronize to the<br />

OUT point in the sequence.<br />

5. Click the Overwrite button, or press the Alt key and drag the clip<br />

from the pop-up monitor to the Timeline.<br />

The source material is added to the sequence, with the<br />

synchronized ending.<br />

Printing the Timeline<br />

To print the Timeline:<br />

1. Click the Timeline to make it active.<br />

2. Choose Print Timeline from the File menu.<br />

The Print dialog box appears.<br />

3. Select the printing options.<br />

4. Click OK.<br />

The system prints the current view of the Timeline.<br />

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CHAPTER 14<br />

Working in Trim Mode<br />

Basic editing in the Timeline initially produces a rough cut, which can<br />

be loosely defined as a series of straight-cut edits with many rough<br />

edges and few effects. After creating a rough cut, you can enter Trim<br />

mode and fine-tune the transitions between each clip or between<br />

whole segments. You can also trim edits as you build a sequence,<br />

rather than create a rough cut first. The following sections describe the<br />

Trim mode procedures:<br />

• Customizing Trim Mode<br />

• Using Basic Trim Procedures<br />

• Creating Overlap Edits<br />

• Maintaining Sync While Trimming<br />

Customizing Trim Mode<br />

You can customize Trim mode by changing the Transition Play Loop<br />

settings for preroll, postroll, and intermission.<br />

To customize the Transition Play Loop settings:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

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2. Double-click Trim.<br />

The Trim Settings dialog box appears.<br />

3. Configure the Trim settings you want.<br />

You set and alter the lengths of the preroll, postroll, and intermission<br />

intervals by clicking the appropriate text box and typing a new value.<br />

Using Basic Trim Procedures<br />

You can enter Trim mode in several different ways, depending on the<br />

type of trim you expect to perform. Once in Trim mode, you can:<br />

• Select trim sides.<br />

• Perform and review the trim.<br />

Entering Trim Mode<br />

To enter Trim mode:<br />

1. Choose Command Palette from the Tools menu.<br />

2. Click the Other tab.<br />

3. Select Active Palette.<br />

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4. Click the Trim Mode button.<br />

By default, the system enters Trim mode and selects the transition<br />

nearest the position indicator for dual-roller trimming.<br />

This method is useful for selecting straight-cut transitions on one<br />

track or across video and audio tracks. By default, only the<br />

transitions in the tracks highlighted in the Track Selector panel are<br />

selected for trimming. If the transitions are not straight cuts<br />

(overlap cuts or L-edits), the system highlights the topmost track,<br />

nearest the position indicator.<br />

n<br />

You<br />

can map the Trim Mode button to any button in the Tool palette or any<br />

key on the Keyboard palette. For information on mapping buttons, see<br />

“Mapping User-Selectable Buttons” on page 122.<br />

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Exiting Trim Mode<br />

To exit Trim mode, use one of the following methods:<br />

t<br />

t<br />

t<br />

Press the Trim Mode key on the keyboard, or click the Trim Mode<br />

button in the Other tab of the Command palette.<br />

Click the Step Forward button or the Step Backward button under<br />

the Source/Record monitor.<br />

Click a specific location in the Timecode (TC1) track at the bottom<br />

of the Track Selector panel.<br />

The position indicator moves to that location.<br />

Selecting Between Trim Sides<br />

You can trim a transition on either the outgoing side (A-side or tail),<br />

the incoming side (B-side or head), or both sides (dual-roller).<br />

To select sides of a transition to trim, do one of the following:<br />

t<br />

Click the outgoing (A-side) or incoming (B-side) monitor to define<br />

which side of the transition to trim. The pointer changes to a<br />

single-roller A-side, single-roller B-side, or dual-roller icon,<br />

depending on the position.<br />

A-side B-side A and B<br />

t<br />

Click in between the two frames displayed in the Source/Record<br />

monitor to trim both sides.<br />

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Selecting Additional Transitions<br />

Select tracks on<br />

the record side<br />

to add transitions.<br />

While in Trim mode, you can select additional transitions for trimming<br />

in different contexts.<br />

To select additional transitions on contiguous tracks for trimming<br />

on the same side:<br />

t<br />

Click the corresponding Record Track buttons in the Track Selector<br />

panel.<br />

Likewise, you can deselect tracks in the Track Selector panel to<br />

remove transitions on those tracks from the trim procedure.<br />

To select additional transitions for single-roller trimming in varying<br />

locations on different tracks:<br />

t<br />

Shift+click the transitions in the Timeline.<br />

This method is useful when you are working with staggered<br />

transitions across multiple tracks. It also allows you to select both<br />

A-side and B-side transitions for simultaneous trimming in<br />

opposite directions (asymmetrical trim). This is not possible with<br />

dual-roller trims.<br />

A-side<br />

B-side<br />

As you move the pointer back and forth across a transition, the roller<br />

icon changes from an A-side roller (facing left) to a B-side roller (facing<br />

right) to indicate the type of selection.<br />

You do not see the dual-roller icon in the Timeline. To select both sides,<br />

you must first select one side, and then Shift+click to select the other<br />

side.<br />

To quickly add multiple transitions to the currently selected<br />

transition:<br />

t<br />

Press and hold the Shift key, and lasso the additional transitions.<br />

You can select and trim two heads or tails simultaneously, in any<br />

combination, for each track in the sequence. All selected transitions are<br />

trimmed the same number of frames. This allows you to save time<br />

445


and, in some cases, to maintain sync by performing a single-trim<br />

procedure across multiple tracks and transitions.<br />

Performing a Basic Trim<br />

After you select your transitions and trim sides, you can perform a<br />

basic trim.<br />

To perform a trim, use one of the following procedures:<br />

1 frame<br />

10 frames<br />

t<br />

t<br />

t<br />

Use the Trim buttons to trim forward or backward by 1-frame or<br />

10-frame increments.<br />

Use the numeric keypad on the right side of the keyboard, as<br />

follows:<br />

- To move the transition a specific number of frames, type a<br />

plus sign (+) or minus sign (–) and the number of frames (from<br />

1 to 99) you want to move forward or backward. Then press<br />

Enter.<br />

If the number of frames is larger than 99, type an f after the<br />

number to indicate frame count. For example, to enter 200<br />

frames, type 200f, and press Enter.<br />

- To move the transition to an exact timecode, type a timecode<br />

number larger than 99, including frames. For example, type<br />

102 to enter 1 second and 2 frames (1:02).<br />

Use controls in the Timeline by clicking a roller at the selected<br />

transition and dragging forward or backward in the sequence.<br />

To have greater control, do one of the following:<br />

t<br />

t<br />

Press the Alt key as you drag one frame at a time.<br />

Press the Ctrl key to snap to other transition points.<br />

As you trim, all selected transitions in the Timeline move in unison.<br />

The Trim counter displays the frame count backward or forward for<br />

446


one or both trim sides, and the monitors display the new incoming or<br />

outgoing frames.<br />

Reviewing the Trim Edit<br />

To review the most recent trim edit or to play the currently selected<br />

transition while in Trim mode:<br />

1. Click the Play Loop button.<br />

The system enters a playback loop. This repeatedly begins at a<br />

preroll point before the transition and ends at a postroll point,<br />

pausing briefly before beginning playback again.<br />

2. Stop the playback loop by clicking the Play Loop button again.<br />

3. To exit Trim mode, click the Toggle Source/Record button, the<br />

Step Forward button, or the Step Backward button.<br />

Trimming Video Tracks<br />

In Trim mode, when you click the A-side or B-side of a transition, all<br />

trim rollers are set to the selected side.<br />

To set only the trim rollers on the video tracks:<br />

t<br />

Press the Alt key and click either the A-side or B-side.<br />

The trim rollers appear only on the video tracks of the selected<br />

side.<br />

447


To save the position of the trim rollers:<br />

t<br />

Press the Alt key when you return to Trim mode using the Trim<br />

Mode button.<br />

Slipping or Sliding Clips or Segments<br />

Slip and slide procedures are two unique Trim mode techniques that<br />

allow you to make frame-accurate adjustments to a selected clip. They<br />

occur without affecting the overall duration of the sequence or the<br />

sync relationships between multiple tracks. Procedures for performing<br />

slip and slide trimming are described in this section.<br />

Slip and slide trimming is especially useful during the later stages of<br />

the edit. These procedures help you make fine adjustments to whole<br />

segments within a well-constructed sequence while maintaining the<br />

overall timing and sync of elements across tracks.<br />

Selecting Segments for Slip or Slide Trimming<br />

To select segments for either slip or slide trimming, do one of the<br />

following:<br />

t<br />

While in Editing mode, make a selection for slipping and sliding.<br />

Then, enter Trim mode by dragging a lasso from right to left<br />

around a segment (two or more transitions). To select a segment<br />

for slide trimming, press the Alt key while you drag the lasso.<br />

Drag right to left around at least two transitions.<br />

IN<br />

OUT<br />

To drag a lasso around a segment on a lower track, press the Alt<br />

key while you drag a lasso. You enter slide trim by default. To<br />

switch to slip trim, double-click the segment.<br />

448


c<br />

n<br />

You<br />

You can also select two or more contiguous segments within a<br />

track for slipping or sliding as a whole by dragging the lasso<br />

around four or more transitions.<br />

Be sure to draw the lasso from right to left; if you draw from left to<br />

right, you enter Segment mode.<br />

t<br />

t<br />

While in Trim mode, double-click a segment to select it for slip<br />

trimming. To select it for slide trimming, press the Alt key while<br />

you double-click the segment.<br />

You can also select two or more segments on different tracks for<br />

simultaneous slip or slide trimming. To do so, press the Shift key<br />

as you repeat this procedure. However, you cannot use the Shift<br />

key to select additional segments on the same track.<br />

While in Trim mode, press the Shift key and select both the head<br />

and tail of a clip for slipping. Alternatively, select the outgoing tail<br />

frame of the preceding clip and the incoming head frame of the<br />

following clip in the sequence to prepare the clip for sliding.<br />

You can also use this method to select two or more contiguous<br />

segments on the same track, and additional segments on other<br />

tracks for slipping or sliding as a group.<br />

cannot perform both slipping and sliding functions simultaneously.<br />

You can slip and slide the video and audio for a clip together.<br />

Alternatively, you can slip and slide a single segment of video or audio<br />

independently from the rest of the clip.<br />

The type of trim you perform (slip or slide) determines which frames<br />

are updated, as follows:<br />

• In slip trimming, the two inner monitors for the head and tail<br />

frames of the clip change because only the contents of the clip are<br />

adjusted. The frames that precede and follow the clip are not<br />

affected.<br />

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Surrounding material<br />

remains fixed.<br />

Slip 1 frame to the right.<br />

Before slip<br />

1 2 3 4<br />

Frames<br />

After slip<br />

2 3 4 5<br />

• In slide trimming, the two outer monitors for the outgoing<br />

(A-side) and incoming (B-side) frames change because the clip<br />

remains fixed while the footage before and after it is trimmed.<br />

Surrounding material is selected.<br />

Slide 1 frame to the right.<br />

Before slide<br />

1 2 3 4<br />

Frames<br />

1 2 3 4<br />

After slide<br />

1<br />

2 3 4 5<br />

2 3 4<br />

Performing the Slip or Slide Trim<br />

To slip or slide a clip or segment:<br />

1. After selecting the segments, as described in “Selecting Segments<br />

for Slip or Slide Trimming” on page 448, do one of the following:<br />

t<br />

t<br />

t<br />

Click any roller in the Timeline, drag the selected material to<br />

the left or right, and release.<br />

Use the numeric keypad to enter specific frame-count or<br />

timecode values, and press Enter.<br />

Use the Trim keys to shift the selection by 1-frame or 10-frame<br />

increments.<br />

450


Table 14-1<br />

Key<br />

Key Functions in Slip or Slide Trim<br />

Slips<br />

/ 10 frames forward<br />

m<br />

period (.)<br />

comma (,)<br />

10 frames backward<br />

1 frame forward<br />

1 frame backward<br />

2. Monitor the progress of the trim by using the monitors, the Trim<br />

counters, and the Timeline.<br />

When you reach the end of available material while slipping a<br />

segment, the trim stops. Similarly, when you reach the next<br />

transition while sliding a clip along a track, the trim stops.<br />

3. Exit Slip mode or Slide mode either by clicking another transition<br />

for trimming, by clicking the Trim Mode button in the Tool palette,<br />

or by pressing the Escape key to exit Trim mode.<br />

Creating Overlap Edits<br />

You can use an overlap edit (or L-edit) to smooth a transition by giving<br />

the viewer the illusion that the audio or video is shared between two<br />

separate but adjacent clips.<br />

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Audio overlap example<br />

Before<br />

trimming<br />

V1<br />

A1<br />

A2<br />

Clip A Clip B Clip C<br />

After<br />

trimming<br />

V1<br />

A1<br />

A2<br />

Clip B audio is extended.<br />

Clip A Clip B Clip C<br />

Clip C audio is trimmed in.<br />

To create an overlap edit:<br />

1. Perform a straight-cut edit between two clips, including audio and<br />

video tracks.<br />

- If the timing of the video edit is crucial, mark edit points<br />

according to video.<br />

- If the timing of the audio transition is crucial, edit to audio.<br />

2. Perform a dual-roller trim on either the video track or the audio<br />

tracks, but not both.<br />

- If the video transition occurs at the correct place, but you want<br />

the audio from one clip to linger into the other (or the reverse),<br />

trim the audio tracks accordingly.<br />

- If the audio transition occurs at the correct place, but you want<br />

the video to transition either before or after the audio cut, trim<br />

the video track accordingly.<br />

Maintaining Sync While Trimming<br />

The <strong>NewsCutter</strong> <strong>XP</strong> system provides two features to ensure that you<br />

do not break sync unintentionally between two or more video and<br />

audio tracks when performing single-roller trims.<br />

• You can add black filler to maintain the overall duration of the<br />

track.<br />

• You can trim with tracks sync locked.<br />

452


Adding Black While Trimming<br />

You can add black filler on either the A-side or the B-side of a<br />

transition while maintaining the overall duration of the track and the<br />

sync relationships. The system adds a black segment to fill the<br />

duration of trimmed frames.<br />

To add black while trimming:<br />

1. Enter Trim mode.<br />

2. Select the transition.<br />

3. Press and hold the Alt key while dragging the A-side or B-side<br />

trim roller.<br />

A black segment is added without changing the duration of the<br />

sequence.<br />

453


No black is added, and sync breaks appear in the Timeline.<br />

Trimming<br />

without adding<br />

black<br />

Black fills the trim duration, and sync is maintained.<br />

Adding black<br />

while trimming<br />

Trimming with Sync-Locked Tracks<br />

n<br />

Sync-locked<br />

tracks aid only single-roller trim functions in Trim mode because<br />

dual-roller trims do not cause sync breaks.<br />

454


To trim with sync-locked tracks:<br />

1. While in Trim mode, click next to the tracks you want to keep in<br />

sync.<br />

The Sync Lock icon appears, and the location of the position<br />

indicator determines the sync point across tracks.<br />

Sync Lock icon<br />

Sync Lock All button<br />

n<br />

You<br />

Timecode button<br />

can also click the Sync Lock All button next to the Timecode button to<br />

switch sync lock on and off for all tracks.<br />

2. Perform single-roller trims as necessary, with the following<br />

results:<br />

- When you trim the A-side of a transition forward, all other<br />

segments locked in sync move forward with the trim. If the<br />

transitions are staggered, this might split one or more of the<br />

segments at the sync point established by the position<br />

indicator, leaving fill.<br />

If you trim the B-side of the transition in the same direction,<br />

the additional sync-locked segments slide back in the<br />

sequence to maintain sync until they encounter another<br />

segment in the same track. At this point, you can trim no<br />

further and the system emits a warning sound.<br />

- When you trim back the A-side of a transition, additional<br />

segments locked in sync move back as well. If the segments<br />

are staggered and one of the additional sync-locked segments<br />

455


encounters another segment on the same track, you can trim<br />

no further and the system emits a warning sound.<br />

If you trim the B-side of the transition in the same direction, all<br />

other segments locked in sync move forward to stay in sync. If<br />

the transitions are staggered, this action might split one or<br />

more of the sync-locked segments at the sync point<br />

established by the position indicator. Filler is added where<br />

the split occurs.<br />

456


CHAPTER 15<br />

Working with Audio<br />

You edit audio by using many of the same techniques and tools you<br />

use to edit video, including editing, Segment mode, and Trim mode<br />

functions. <strong>NewsCutter</strong> <strong>XP</strong> also provides several unique features that<br />

facilitate audio editing, such as audio scrub, waveform displays, and<br />

tools for adjusting and mixing audio levels and pan between speakers.<br />

In addition, you can adjust the high, low, and midrange frequency<br />

ranges of segments by using the Audio Equalization (EQ) tool.<br />

• About Audio Tools<br />

• Accessing Audio Effect Tools<br />

• Audio Editing Aids<br />

• Using the Audio Mix Tool<br />

• Using Audio Gain Automation<br />

• Using the Audio EQ Tool<br />

• Recording Voice-Over Narration<br />

• Using Auto VO<br />

• Fine-Tuning Audio Transitions<br />

• Mixing Down Audio Tracks<br />

• Changing the Sample Rate<br />

457


About Audio Tools<br />

<strong>NewsCutter</strong> <strong>XP</strong> provides a collection of tools for managing and<br />

fine-tuning audio volume, pan, equalization, and transitions. The<br />

general purpose of each tool is as follows:<br />

• Audio tool: Use this tool primarily for adjusting and calibrating<br />

global input and output levels when you record from analog<br />

sources or from output to tape. For more information, see “Using<br />

the Audio Tool” on page 200 and “Calibrating for Audio<br />

Output” on page 555.<br />

• Audio Mix tool: Use this tool primarily for adjusting pan and<br />

volume levels on clips or whole tracks within a sequence. For<br />

more information, see “Using the Audio Mix Tool” on page 470.<br />

• Audio Gain Automation tool: Use this tool to fine-tune your<br />

audio tracks. The tool provides control over volume keyframes<br />

and ramps within a clip. For more information, see “Using Audio<br />

Gain Automation” on page 481.<br />

• Audio EQ tool: Use this tool for adjusting the sound characteristics<br />

of audio clips in the sequence based on three-band control over<br />

high, low, and midrange frequencies. For more information, see<br />

“Using the Audio EQ Tool” on page 495.<br />

• Digidesign AudioSuite Plug-In tool: Use this tool to access<br />

third-party audio plug-ins. For more information, see “Digidesign<br />

AudioSuite Plug-Ins” on page 512.<br />

• Audio Punch-In tool: Use this tool to record up to two channels of<br />

audio directly into the Timeline for voice-over narration. For more<br />

information, see “Recording Voice-Over Narration” on page 526.<br />

458


Accessing Audio Effect Tools<br />

You can access the following tools from any of the audio effect tools:<br />

• Audio Mix (for adjusting pan and volume)<br />

• Automation Gain<br />

• AudioSuite<br />

• Audio EQ<br />

To access one of the audio effect tools:<br />

t<br />

Choose one of the tools from the Tools menu.<br />

To switch to another tool:<br />

t<br />

Choose the new tool from the Effect Mode Selector pop-up menu.<br />

Effect Mode Selector<br />

pop-up menu<br />

To keep more than one tool open at the same time:<br />

t<br />

Choose the tool from the Tools menu, or press and hold the Alt<br />

key while choosing a new tool from the Effect Mode Selector<br />

pop-up menu.<br />

The following section describes several features that help you locate<br />

transitions and monitor audio samples while editing or adjusting<br />

sound with the tools.<br />

459


Audio Editing Aids<br />

<strong>NewsCutter</strong> <strong>XP</strong> provides audio track soloing, audio scrub features,<br />

and waveform plots specifically designed for frame-accurate cueing,<br />

marking, and editing of audio. You can use these features any time<br />

during editing or while making adjustments with the audio tools.<br />

Soloing Audio Tracks in the Timeline<br />

You can solo multiple tracks in the Timeline. This feature allows you<br />

to:<br />

• Listen to several tracks at once without turning other audio tracks<br />

off or down.<br />

• Isolate audio tracks for audio scrubbing without having to<br />

deselect monitoring of all other audio tracks.<br />

To solo an audio track:<br />

t<br />

Ctrl+click the Audio Track Monitor button for the track that you<br />

want to solo.<br />

The Audio Track Monitor icon changes to green.<br />

To turn off soloing for the track:<br />

t Click the Audio Track Monitor button again.<br />

To turn off the solo feature for all tracks:<br />

t<br />

Ctrl+Alt+click an Audio Track Monitor button for a solo track.<br />

Using Audio Scrub<br />

The term audio scrub originated in the film industry. It describes the<br />

process of “scrubbing” a magnetic audiotape across the playback<br />

heads to monitor a portion of sound. This process isolates portions of<br />

460


audio to help you accurately mark edit points or analyze transitions<br />

for careful trimming.<br />

Smooth Scrub Versus Digital Scrub<br />

You have two options for scrubbing audio in either the sequence or the<br />

source material:<br />

• Smooth audio scrub: This feature mimics the variable-pitch<br />

playback of traditional analog tape.<br />

• Digital audio scrub: This feature takes advantage of the digital<br />

environment by sampling incoming frames, outgoing frames, or<br />

both at normal pitch and playback rate.<br />

Each type of scrub has its advantages:<br />

• Smooth scrub makes it easier to examine sound at varying speeds.<br />

• Digital scrub allows you to focus quickly on individual bits of<br />

incoming or outgoing audio for frame-accurate edits and<br />

adjustments.<br />

Try both types of scrub and see which one works better in different<br />

situations.<br />

Selecting Tracks for Scrubbing<br />

By default, all monitored audio tracks are selected for scrubbing.<br />

However, as the play speed increases during audio scrubbing, some<br />

monitored audio tracks are dropped. You can select up to two tracks to<br />

ensure they play during scrubbing, even if the system has to drop<br />

some tracks.<br />

Table 15-1 shows how many tracks can be scrubbed at the varying<br />

speeds of play.<br />

461


Table 15-1<br />

Number of Tracks and Scrub Speeds<br />

When you play footage<br />

forward or backward at:<br />

Normal speed<br />

Two times normal speed<br />

Three times normal speed<br />

Greater than three times normal speed<br />

You can scrub:<br />

Up to 4 tracks<br />

Up to 4 tracks<br />

2 tracks<br />

0 tracks<br />

To ensure an audio track is monitored during scrubbing:<br />

t<br />

Alt+click the Audio Track Monitor button in the Track Selector<br />

panel for the chosen track.<br />

Audio Track Monitor buttons with<br />

gold Speaker icons<br />

The Audio Track Monitor button is purple with a gold Speaker icon to<br />

indicate which tracks will be played if the system has to drop tracks<br />

during scrubbing. By default, the two topmost Audio Track Monitor<br />

buttons display the gold Speaker icon.<br />

You can isolate specific audio tracks for scrubbing, without having to<br />

deselect monitoring of all other audio tracks, by soloing the audio<br />

tracks. See “Soloing Audio Tracks in the Timeline” on page 460.<br />

462


Performing Smooth Audio Scrub<br />

You perform the smooth audio scrub procedure by using either the<br />

J-K-L keys or the mouse, as described in this section.<br />

Using the J-K-L Keys to Perform Smooth Scrub<br />

You can use three-button play with the J-K-L keys to perform smooth<br />

audio scrubbing of selected tracks of audio at variable speeds. You<br />

cannot activate digital audio scrub with three-button play. You can<br />

monitor while stepping (jogging) or while shuttling at fixed rates up to<br />

three times normal speed. The audio cuts out at greater than three<br />

times the normal speed and comes back in after the speed drops below<br />

three times.<br />

To monitor audio with three-button play:<br />

1. Select the correct track, and adjust the playback volume as<br />

necessary.<br />

2. Play the audio by using the three-button variable speed playback<br />

procedures described in “Shuttling with the J-K-L Keys” on<br />

page 354.<br />

Using the Mouse to Perform Smooth Scrub<br />

You can use the mouse to perform smooth audio scrubbing of selected<br />

tracks. Like the J-K-L keys, you can jog and shuttle using the mouse.<br />

Unlike three-button play, however, playback rates with the mouse are<br />

not at fixed increments. They can vary from 1 to 300 fps, depending on<br />

manipulation of the mouse.<br />

To monitor audio with the mouse:<br />

1. Select the correct track and adjust the playback volume as<br />

necessary.<br />

2. Choose Command Palette from the Tools menu.<br />

3. Click the Play tab.<br />

463


4. Select Active Palette.<br />

5. Activate the mouse for jogging or shuttling by pressing the Mouse<br />

Jog button or the Mouse Shuttle button.<br />

Mouse Jog allows you to move the position indicator with the<br />

mouse. Mouse Shuttle allows you to control the speed of the<br />

position indicator by dragging the mouse.<br />

To deactivate jog or shuttle, press the space bar or the Escape key.<br />

6. Play the footage with the mouse.<br />

n<br />

You<br />

can map the Mouse Jog button or the Mouse Shuttle button to any<br />

button in the Tool palette or any key on the Keyboard palette. For information<br />

on mapping buttons, see “Mapping User-Selectable Buttons” on<br />

page 122.<br />

Using Digital Audio Scrub<br />

Digital audio scrub enables you to sample selected frames of incoming<br />

or outgoing audio as you move through the footage, without a change<br />

in pitch or speed. The following are unique characteristics of digital<br />

scrub:<br />

• The frames of audio you hear are always at your point of<br />

destination. For example, if you step forward 10 frames, you hear<br />

a selected number of audio frames from a point behind the<br />

position indicator (outgoing frames) to a point in front of the<br />

position indicator (incoming frames) as it reaches the new<br />

destination point.<br />

• The audio is always sampled in a forward playback direction;<br />

whether you step backward or forward through the material, you<br />

hear the same audio sampling at each destination frame.<br />

464


Digital scrub example<br />

This entire section is sampled.<br />

Step 10 frames<br />

Selected<br />

track<br />

Outgoing frames<br />

(behind position indicator)<br />

Incoming frames<br />

(ahead of position indicator)<br />

Adjusting Digital Scrub Parameters<br />

The default parameters for the number of frames you hear as you<br />

scrub are zero frames of outgoing audio (behind the position<br />

indicator) and one frame of incoming audio (ahead of the position<br />

indicator). To isolate frames for marking or trimming, the default<br />

parameters are sufficient.<br />

You can increase these settings to include more frames of audio on<br />

either side — for example, when you want to sample whole words or<br />

parts of words as you scrub to find edit points within a phrase. You<br />

can also reverse the settings to sample frames behind the position<br />

indicator (outgoing frames) as you scrub. You should avoid increasing<br />

the number of sampled frames on both sides at once because this can<br />

make it difficult to isolate an edit point or trim point based on the<br />

location of the position indicator.<br />

To adjust the parameters for digital scrub:<br />

1. Double-click Audio in the Settings scroll list of the Project<br />

window.<br />

The Audio Settings dialog box appears.<br />

465


2. Click in a text box, and type a new number of outgoing or<br />

incoming frames in the Source Scrub area, the Timeline Scrub area,<br />

or both.<br />

The new parameters are now in effect.<br />

Performing the Digital Scrub Procedure<br />

To locate an audio edit point in audio by using digital scrub:<br />

1. Solo an audio track for scrubbing, and adjust the output volume, if<br />

necessary.<br />

2. Press the Caps Lock key to activate digital audio scrub.<br />

n<br />

You<br />

can also activate digital audio scrub by pressing and holding the Shift key<br />

while you drag the position indicator or click the Step buttons.<br />

3. Move through the material in one of the following ways to hear<br />

the scrub:<br />

t<br />

t<br />

Drag the position indicator.<br />

Click the Step (Jog) buttons, located in the Move tab of the<br />

Command palette, to step through in fixed increments:<br />

1 frame backward, 1 frame forward, 10 frames backward, or<br />

10 frames forward.<br />

466


When you have found the correct frame, mark the location, trim the<br />

transition, or perform any other function you choose.<br />

If you are sampling incoming frames (with the default scrub<br />

parameters, for example), the system places the position indicator at<br />

the head of the last sampled audio point. If you are sampling outgoing<br />

frames, the system places the position indicator at the tail of the last<br />

sampled audio point.<br />

Adjusting Pan Defaults<br />

The way your footage was recorded in the field and was recorded with<br />

<strong>NewsCutter</strong> <strong>XP</strong> will affect the way sound pans between the speakers.<br />

By default, the system pans audio tracks 1 and 3 to the left speaker<br />

output and pans audio tracks 2 and 4 to the right speaker output.<br />

You can set global pan settings before or during editing by using the<br />

Audio Settings dialog box and by selecting All Tracks Centered.<br />

For information on using the Audio Mix tool to adjust pan for<br />

individual clips in a sequence, see “Using the Audio Mix Tool” on<br />

page 470.<br />

Adjusting Default Pan Settings<br />

To open the Audio Settings dialog box:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Double-click Audio.<br />

The Audio Settings dialog box appears.<br />

467


By default, the audio tracks for clips alternate with track 1 on the left<br />

speaker and track 2 on the right speaker for monitoring and output.<br />

The option All Tracks Centered instructs the system to center the pan<br />

of all tracks between the two speakers for monitoring and output.<br />

Displaying Waveform Plots<br />

You can use sample waveform plots to help you visually locate points<br />

in an audio track for editing or trimming.<br />

To display audio waveforms:<br />

1. If you are searching for a point in a known section of the tracks,<br />

zoom in and show more detail in the sequence to isolate a section<br />

of the audio. With less audio to display, the system draws the<br />

waveform plot faster.<br />

2. Click the Timeline Fast menu button, and choose Sample Plot.<br />

The sample plot displays the entire amplitude of the audio<br />

waveform. This is the same as the sample voltage values you<br />

would see on an analog oscilloscope waveform.<br />

468


Waveform sample plot<br />

n<br />

Press<br />

Ctrl+period at any time during the redraw of the waveform plot to stop<br />

the redraw.<br />

3. (Option) Maximize the visibility of your waveform display by<br />

using any of the following procedures:<br />

t<br />

t<br />

t<br />

t<br />

t<br />

Continue to expand or shrink your view of the Timeline by<br />

using the scale bar, effectively spreading out the waveform<br />

plots to show detailed variations in the audio levels.<br />

To enlarge the height of selected audio tracks and<br />

subsequently the waveform displays, press Ctrl+L.<br />

To reduce the height of selected audio tracks and<br />

subsequently the waveform displays, press Ctrl+K.<br />

To enlarge the size of the sample plot image without enlarging<br />

its track, press Ctrl+Alt+L.<br />

This procedure is useful when you view detail in quiet<br />

passages.<br />

To reduce the size of the sample plot image without reducing<br />

its track, press Ctrl+Alt+K.<br />

This procedure is useful when you view detail in loud<br />

passages.<br />

469


n<br />

You<br />

can select Show Marked Waveforms in the Timeline Settings dialog box<br />

to narrow the view of the tracks in the Timeline. This option provides faster<br />

displaying of the Timeline because the waveform is displayed only between the<br />

IN point and the OUT point.<br />

4. Move through the audio shown in the waveform by using any of<br />

the playback methods.<br />

You hear sound as you track the audio visually. When the position<br />

indicator is at the point you want in the waveform, you can mark,<br />

trim, or perform any other function.<br />

n<br />

Audio<br />

waveform plots can slow your navigation through the Timeline.<br />

Therefore, you might want to use them selectively. To do this, you can create a<br />

custom Timeline view, as described in “Customizing Timeline Views” on<br />

page 405.<br />

Once you have created a customized waveform view, you can choose it from<br />

the Timeline View pop-up menu when needed, and return to another view<br />

when you are done.<br />

Using the Audio Mix Tool<br />

For additional<br />

information on audio<br />

levels for digital cut<br />

output, see Chapter 17.<br />

The default volume for master clips is set to zero (that is, with no<br />

attenuation) when you first record the media. The pan option in the<br />

Audio Settings dialog box determines how the system plays back the<br />

default pan. If you set the Default Pan to “Alternating Left - Right,”<br />

odd tracks are sent to the left channel and even tracks are sent to the<br />

right channel. For more information, see “Adjusting Default Pan<br />

Settings” on page 467.<br />

The Audio Mix tool allows you to:<br />

• Adjust pan and volume for an individual clip, a whole track,<br />

several tracks at once, or a whole sequence.<br />

• Adjust the volume, pan, or both for one track at a time.<br />

470


• Adjust the volume, pan, or both for multiple tracks<br />

simultaneously by ganging them together.<br />

The system uses these adjustments for all playback, including output<br />

to a digital cut.<br />

n<br />

The<br />

Audio Mix tool adjusts entire clips only. You can adjust volume levels<br />

within a clip in the Timeline by using Audio Gain Automation. For more<br />

information, see “Using Audio Gain Automation” on page 481.<br />

To open the Audio Mix tool:<br />

t<br />

Choose Audio Mix from the Effect Mode Selector pop-up menu or<br />

from the Tools menu.<br />

Render Effect button<br />

Audio Loop Play button<br />

Fast Menu button<br />

Effect Mode Selector<br />

pop-up menu<br />

Bypass Clip Gain<br />

button<br />

Volume Level<br />

display<br />

Display/Hide<br />

Sliders button<br />

Number of Mix Panes button<br />

Which Set of Tracks to Display in<br />

Mix Panes button<br />

Track Selection Menu button<br />

Gang button<br />

Level slider<br />

Pan level and slider<br />

471


Resizing the Audio Mix Tool<br />

You can simplify the Audio Mix Tool display by clicking the<br />

Display/Hide Sliders button to switch between hiding and displaying<br />

the Volume Level sliders.<br />

With the tool collapsed, you can continue to adjust levels by selecting a<br />

track and typing values by using the numeric keypad on the keyboard,<br />

or by typing a value in the Volume Level display.<br />

You can resize the entire Audio Mix tool by dragging the edge or<br />

corner of the tool. You can resize the Audio Mix tool only when the<br />

sliders are displayed.<br />

Adjusting One Audio Track at a Time<br />

To adjust one audio track at a time in the Audio Mix tool:<br />

1. Load a clip or sequence, and activate the appropriate monitor:<br />

t<br />

t<br />

To adjust a track in a source clip, make sure the Source<br />

monitor is active by clicking the Toggle Source/Record button<br />

until “Source” appears next to the title in the monitor and the<br />

button turns green.<br />

To adjust a track in a sequence, make sure the Record monitor<br />

is active by clicking the Toggle Source/Record button until<br />

“Sequence” appears next to the title in the monitor.<br />

2. Select the track or portion of a track to be adjusted:<br />

t<br />

t<br />

To adjust the track in a single edited clip in a sequence, move<br />

the position indicator to the clip.<br />

To adjust an isolated section of audio on a track, mark IN and<br />

OUT points. Adjusting a clip with IN points and OUT points<br />

adjusts the entire clip.<br />

472


n<br />

The<br />

n<br />

The<br />

t<br />

t<br />

To adjust levels from an IN point through the end of the track,<br />

mark an IN point only. One mark also adjusts the entire track<br />

from the beginning of the clip that includes the mark.<br />

To adjust levels globally throughout the track, make no marks.<br />

3. Choose Audio Mix from the Tools menu to open the Audio Mix<br />

tool.<br />

Audio Mix tool contains eight panels, one for each audio track that you<br />

can monitor and adjust. By default, only the first four tracks (A1–A4) are<br />

displayed when the Audio Mix tool opens.<br />

Audio Mix tool can display only tracks that exist in the sequence and are<br />

monitored, or tracks that were recorded with the source clip. Only monitored<br />

tracks appear in the Audio Mix tool. If a track does not appear, check the<br />

sequence to make sure the track is monitored.<br />

4. Select the audio track to be adjusted by doing one of the following:<br />

n<br />

To<br />

t<br />

t<br />

t<br />

(Option) Click the Which Set of Tracks to Display in Mix Panes<br />

button to display tracks A5–A8, or click the Number of Mix<br />

Panes button to display all eight tracks.<br />

Click the Track Selection Menu button for the appropriate<br />

audio track.<br />

Alt+click the Track Selection Menu button, and then choose a<br />

track from the pop-up menu.<br />

verify or change the output channels, use the Audio tool (choose Audio<br />

Tool from the Tools menu).<br />

5. With the Audio Mix tool active, use any playback method (such as<br />

the J-K-L keys on the keyboard) to play, shuttle, or step through<br />

the audio to check for necessary volume or pan adjustments.<br />

The keyboard can control either the pop-up or Source/Record<br />

monitor, depending on which monitor was active when you<br />

opened the Audio Mix tool. Switch your selection by clicking the<br />

appropriate monitor.<br />

473


6. Decide whether to raise or lower the volume or pan left or right,<br />

which adjusts the volume or pan for a single clip. See “Changing<br />

an Audio Level” on page 474.<br />

Volume Level display<br />

Click Gang buttons to<br />

gang multiple tracks.<br />

Level slider<br />

Pan Value display<br />

7. Adjust pan values. See “Adjusting Pan Values” on page 475.<br />

8. Apply the adjustments to a chosen region of the track by using the<br />

Audio Mix Fast menu located in the top bar of the tool. See<br />

“Applying Pan Value Adjustments” on page 475.<br />

9. Play through the audio again, using the J-K-L keys.<br />

10. Repeat steps 6 through 9 until you are satisfied with the pan and<br />

volume levels.<br />

The system uses the new settings whenever you play back or<br />

record the sequence.<br />

Changing an Audio Level<br />

To change an audio level value in the audio track panel, do one of<br />

the following:<br />

t<br />

t<br />

Click a number along the vertical edge of the Level slider.<br />

Click the Level slider, type a value, and press Enter.<br />

474


Values are cumulative until you press Enter. For example, if you<br />

want to enter the value 12, type it. However, if you enter 1 and<br />

then want to change the value to 2, press Enter before typing the 2.<br />

t<br />

t<br />

t<br />

Click the Level slider, and then drag the slider to a new position.<br />

Click the Volume Level display, type a value, and press Enter.<br />

Alt+click the Level slider to reset the value to 0 dB.<br />

Adjusting Pan Values<br />

To adjust the pan values in the audio track panel, do one of the<br />

following:<br />

t<br />

t<br />

Click the Pan Value display to reveal the pop-up slider, and then<br />

drag the slider to a new position.<br />

Alt+click the Pan Value display for MID.<br />

If the sequence is playing, notice that play stops when you make<br />

an adjustment (the Audio Mix tool does not provide real-time<br />

audio control). You can adjust volume while playing the clip. For<br />

more information, see “Adjusting Volume While Playing an<br />

Audio Mix Effect” on page 479.<br />

Applying Pan Value Adjustments<br />

To apply the adjustments:, click the Audio Mix Fast Menu button,<br />

and choose one of the commands:<br />

t<br />

t<br />

t<br />

The Set commands (Set Pan on Track, Set Level on Track) apply the<br />

same pan or volume levels currently set in the Audio Mix tool to<br />

all segments in the marked regions of the tracks.<br />

The Adjust Pan/Vols on Track command opens a dialog box for<br />

making incremental adjustments to all current settings across<br />

segments in the marked regions of selected tracks.<br />

For example, when you type –1 in the Gain Adjustment text box,<br />

the various audio level settings across all segments of the marked<br />

475


egion of selected tracks will be lowered by exactly 1 dB when you<br />

click OK.<br />

t<br />

t<br />

The Remove Clip Gain on Track and Remove Pan on Track commands<br />

remove clip gain or pan values from the marked regions of<br />

selected tracks.<br />

The Remove Pan/Vols on Track command deletes all audio mix<br />

adjustments that have been applied to segments in the marked<br />

regions of selected tracks. Each audio clip is restored to its<br />

previous pan and volume settings.<br />

The options in the Fast menu appear dimmed until you select a track<br />

by clicking the Track Selection Menu button. (To apply the<br />

adjustments to multiple tracks, click additional Track Selection Menu<br />

buttons.) The options vary depending on the types of marks you set<br />

within the clip or sequence, as follows:<br />

• With IN and OUT points: Commands apply adjustments to<br />

selected tracks between the points.<br />

• With an IN point (no OUT point): Commands apply adjustments<br />

to full clips from the IN point to the end of selected tracks.<br />

• With no points: Commands apply globally (across entire tracks).<br />

n<br />

The<br />

Clip Gain values set by the Audio Mix tool are the values for the entire<br />

segment; for example, you cannot set a subsection of a segment without<br />

affecting the entire segment. To set gain for a portion of a segment, use Audio<br />

Gain Automation. For more information, see “Using Audio Gain<br />

Automation” on page 481.<br />

Ganging and Adjusting Multiple Tracks<br />

You can gang multiple tracks in the Audio Mix tool to maintain the<br />

same relative settings between tracks when you make adjustments.<br />

This is useful in a variety of circumstances. For example, you can gang<br />

tracks to raise the overall volume of a portion of a sequence while<br />

maintaining variations in level adjustment among tracks.<br />

476


To gang and adjust multiple tracks:<br />

1. Click the Gang buttons of the required panels. To deselect a Gang<br />

button, click it a second time.<br />

2. Adjust either volume or pan for one of the tracks by using any of<br />

the techniques described in “Adjusting One Audio Track at a<br />

Time” on page 472, and the other tracks will maintain the same<br />

relative levels.<br />

When you gang two or more tracks, you gang both the Level and the<br />

Pan sliders.<br />

To set all ganged sliders to the same value for volume:<br />

t<br />

Click the number along the vertical edge of the Volume Level<br />

slider, or type a value in one of the Volume Level displays and<br />

then press Enter.<br />

To set all ganged sliders to the same value for pan:<br />

t<br />

Click the Pan Value display, and type a value.<br />

Rendering an Audio Effect<br />

The Render Effect button allows you to render an audio effect without<br />

closing the Audio Mix tool. For example, if you change the level of a<br />

clip that contains a rendered audio dissolve, the effect becomes<br />

unrendered. You can use the Render button to rerender the audio<br />

dissolves directly from the Audio Mix tool. Then, you can play it back<br />

immediately to hear the effect of the level change with the dissolve in<br />

place. For more information about rendering, see the <strong>Avid</strong> <strong>NewsCutter</strong><br />

<strong>XP</strong> Effects <strong>Guide</strong>.<br />

477


Modifying Pan Values<br />

There are two basic ways to work with pan values:<br />

• Create or modify an audio pan/vol effect. This method creates an<br />

effect that is stored with the sequence.<br />

• Modify the way that the system interprets pan values during<br />

playback.<br />

Creating or Modifying an Audio Pan/Vol Effect<br />

To create or modify an audio pan/vol effect, do one of the following:<br />

t Use the Pan sliders at the bottom of the Audio Mix tool. See step 6<br />

of “Adjusting One Audio Track at a Time” on page 472.<br />

n<br />

Stereo<br />

t<br />

Use the pan-related commands in the Audio Mix Tool Fast menu.<br />

See “Applying Pan Value Adjustments” on page 475.<br />

(available in the Audio tool) is the only Audio Mix mode that supports<br />

pan/vol effects.<br />

Modifying How the System Interprets Pan<br />

To modify the way the system interprets pan during playback:<br />

t<br />

t<br />

Set the default pan values in the Audio Settings dialog box.<br />

Choose one of the following modes from the Mix Mode Selection<br />

pop-up menu in the Audio tool:<br />

- Stereo uses the default pan settings and allows you to create<br />

pan effects.<br />

- Mono pans all tracks to center during output. This mode also<br />

ignores pan effects.<br />

- Direct Out maps tracks directly to up to two channels of<br />

output. By default, Direct Out maps all audio tracks in<br />

numerical sequence to existing output channels. You can<br />

478


emap a track to any channel by clicking the channel<br />

assignment display and by choosing another channel.<br />

Bypassing Existing Volume Settings<br />

You can have the system ignore the volume settings established with<br />

the Audio Mix tool when playing back or recording a sequence.<br />

To turn off current volume adjustments, do one of the following:<br />

t<br />

t<br />

Click the Bypass Clip Gain button in the Audio Mix tool.<br />

Click the Clip Gain button in the Bypass area in the Audio tool.<br />

The volume controls disappear.<br />

To restore the previous settings:<br />

t<br />

Deselect the Bypass Clip Gain or the Clip Gain button.<br />

Adjusting Volume While Playing an Audio Mix Effect<br />

You can use the Audio Loop Play button to change the volume on an<br />

existing Audio Mix effect while you play the clip.<br />

The Audio Loop Play button appears on several of the audio effect<br />

tools and is also a mappable button in the Command palette.<br />

You can perform the following operations while the system plays the<br />

loop:<br />

• Adjust audio effects.<br />

• Use the Peak Hold pop-up menu in the Audio tool to change<br />

between Peak Hold and Infinite Hold.<br />

• Use the Reset Peak button in the Audio tool.<br />

479


There are limitations on adjusting volume; you can also improve<br />

response time. See “Limitations on Adjusting Volume” on page 481<br />

and “Improving Response Time” on page 481.<br />

For more information on the Audio tool, see “Using the Audio Tool”<br />

on page 200.<br />

To adjust volume while playing an Audio Mix effect:<br />

1. Do one of the following:<br />

t<br />

t<br />

t<br />

Choose an existing Audio Mix effect.<br />

Identify an area of the clip with IN and OUT points.<br />

Move the position indicator to an audio clip.<br />

2. Click the Audio Loop Play button in the Audio Mix tool.<br />

The <strong>NewsCutter</strong> <strong>XP</strong> system repeatedly loops through the selected<br />

area as follows:<br />

- If you have IN and OUT points in your sequence, the<br />

command loops over the selected area.<br />

- If there are no IN or OUT points, the command loops over the<br />

smallest selected audio track identified by the position<br />

indicator.<br />

- If you have only an IN point or only an OUT point, the system<br />

uses the location of the position indicator as the second point.<br />

For example, if there is an IN point and no OUT point, the<br />

system loops from the IN point to the end of the (smallest<br />

selected) audio segment under the position indicator.<br />

3. Adjust the volume as necessary.<br />

4. Click the Audio Loop Play button to stop.<br />

<strong>NewsCutter</strong> <strong>XP</strong> automatically saves your changes as part of an<br />

Audio Mix effect.<br />

480


Limitations on Adjusting Volume<br />

If there is no Audio Mix effect on the clip before you start, you will not<br />

hear any changes until you click the Audio Loop Play button to stop<br />

and replay the effect.<br />

As you adjust the volume values on an existing Audio Mix effect, you<br />

might not hear the results immediately. It takes a few seconds for the<br />

<strong>NewsCutter</strong> <strong>XP</strong> system to apply the changes to the clip. The response<br />

time for this feature is considerably longer than it is when changing<br />

EQ parameters while using Audio Loop Play. You might need to click<br />

the Audio Loop Play button to complete the edit and then play the<br />

effect to hear the result.<br />

Improving Response Time<br />

To improve the response time, do any of the following:<br />

n<br />

For<br />

t<br />

t<br />

t<br />

Monitor as few audio tracks as possible.<br />

Deselect the video track, if practical.<br />

Use IN and OUT points to select a narrow interval to adjust.<br />

additional ways to change the volume while playing an Audio Mix effect,<br />

see “Recording Automation Gain Information” on page 492.<br />

Using Audio Gain Automation<br />

Audio Gain Automation (also known as audio volume<br />

rubberbanding) allows you to change the volume of a segment by<br />

adding and manipulating gain keyframes in the Timeline. The<br />

following illustration shows an expanded audio track containing gain<br />

keyframe information.<br />

481


Gain values in decibels<br />

Graphic representation of keyframes and gain<br />

ramps in the Timeline<br />

<strong>NewsCutter</strong> <strong>XP</strong> uses a linear ramp to change the volume from one<br />

gain keyframe to the next.<br />

Automation Gain Values and System Clip Gain Values<br />

When you add a keyframe to a clip with Clip Gain already on, the<br />

keyframe is placed at 0 dB.<br />

Values set by the volume Level sliders in the Audio Mix tool are<br />

referred to as system clip gain values. Audio gain keyframes are<br />

additive to the system clip gain values. This allows you to adjust the<br />

values separately. You typically adjust clip gain values first, as shown<br />

in the following workflow.<br />

Clip Gain<br />

Audio Effect<br />

Processing<br />

Automation Gain<br />

Adjust overall volume. Apply effects. Fine-tune volume.<br />

482


For example, assume that you have copied an audio file from a<br />

CD-ROM. You want to equalize (EQ) the audio but the overall volume<br />

is too loud. In this case, you would do the following:<br />

1. Use the Audio Mix tool to lower the overall volume. See “Using<br />

the Audio Mix Tool” on page 470.<br />

2. Apply an EQ effect and any other audio effects. See “Using the<br />

Audio EQ Tool” on page 495.<br />

3. Use Audio Gain Automation to fine-tune the volume of different<br />

sections of the audio in the sequence. See “Using Audio Gain<br />

Automation” on page 481.<br />

You can view the clip gain and the automation gain values in the<br />

Timeline at the same time.<br />

To turn on the display of clip gain values, automation gain values, or<br />

both:<br />

1. Click the Timeline Fast Menu button.<br />

2. Choose Audio Auto Gain or Audio Clip Gain.<br />

n<br />

<strong>NewsCutter</strong><br />

<strong>XP</strong> releases earlier than Release 2.0 do not support additive clip<br />

gain and automation gain. If you transfer a sequence containing additive clip<br />

gain and automation gain to a system running a release earlier than<br />

Release 2.0, you cannot hear the additive clip gain. Also, if you save the<br />

transferred sequence on the system running the earlier release, the system<br />

does not save the additive clip gain. If you need to transfer sequences from<br />

Release 2.0 to earlier releases and then bring the sequences back to<br />

Release 2.0, remove any additive clip gain before you transfer the sequence. To<br />

remove the clip gain, choose Remove Clip Gain on Track from the Audio Mix<br />

Tool Fast menu.<br />

483


Adjusting Volume in the Timeline<br />

To use Audio Gain Automation to adjust volume:<br />

1. Select an audio track for adjusting volume.<br />

2. Click the Timeline Fast menu button, and choose Audio Auto Gain<br />

from the Timeline Fast menu.<br />

n<br />

If<br />

n<br />

You<br />

there is audio volume data on a clip and you do not choose Audio Auto Gain<br />

from the Timeline Fast menu, the system displays a pink triangle on the clip<br />

to indicate that audio volume data is present but not displayed.<br />

can enable Clip Gain, Audio Auto Gain, and Sample Plot in the Timeline<br />

Fast menu to display audio information superimposed over waveform plots in<br />

the Timeline.<br />

3. (Option) Expand the audio track by doing one of the following:<br />

t<br />

t<br />

Press and hold Ctrl+L.<br />

Press and hold the Ctrl key while dragging in the Track<br />

Selector panel. When the pointer changes to a cross, drag the<br />

cross to expand or shrink the track as shown in the following<br />

illustration.<br />

484


The following illustration shows the expanded audio track with<br />

volume data.<br />

4. Click the Add Keyframe button in the FX tab of the Command<br />

palette to add keyframes along the Timeline. <strong>NewsCutter</strong> <strong>XP</strong> adds<br />

a keyframe to each enabled track.<br />

A straight line appears in the selected audio track. The line shows<br />

the current gain level for that track in the Audio Mix tool.<br />

n<br />

You<br />

adjust gain in the Automation Gain tool by dragging keyframes in the<br />

Timeline or by placing the position indicator on a keyframe and adjusting the<br />

slider.<br />

After you add the first keyframe to a segment, you can adjust the gain<br />

for the entire clip. When you move the keyframe up or down, the<br />

corresponding volume Level slider in the Automation Gain tool also<br />

moves.<br />

485


Deleting Audio Gain Keyframes<br />

To delete a single audio keyframe:<br />

1. Move the pointer over the keyframe.<br />

2. When the pointer changes to the hand pointer, press the Delete<br />

key.<br />

If there are identical keyframes in other active tracks, the system<br />

deletes them also. (Do not press the mouse button.)<br />

To delete groups of keyframes:<br />

1. Mark an IN point and an OUT point, or mark the entire segment.<br />

2. Delete any keyframes in the marked area.<br />

Moving Audio Gain Keyframes in the Timeline<br />

To move audio gain keyframes in the Timeline, do one of the<br />

following:<br />

t<br />

Click a keyframe and drag it up or down to increase or decrease<br />

the gain at that point. If there is a point at the same position on<br />

another enabled track, it moves also.<br />

486


n<br />

To<br />

snap to the decibel lines, press and hold the Ctrl key while you drag the<br />

point.<br />

t<br />

Move a keyframe horizontally to move the start or end of a ramp.<br />

Move the pointer to a keyframe. When the pointer changes to the<br />

hand pointer, press and hold the Alt key, click the keyframe, and<br />

drag it.<br />

t<br />

Move several keyframes vertically on a track at the same time by<br />

marking IN and OUT points to select the area you want. When<br />

you move one keyframe up or down within the marked area, all<br />

keyframes within the marked area move in relation to each other.<br />

This works for all enabled audio tracks.<br />

This procedure is similar to ganging sliders on an audio mixing board<br />

or in the Audio Mix tool.<br />

About the Automation Gain Tool<br />

Before this section discusses recording volume in the Timeline, it<br />

describes the Automation Gain tool in detail. The following<br />

illustration shows the Automation Gain tool.<br />

487


Cancel button<br />

Record Status light<br />

Record button<br />

Bypass Auto Gain<br />

button<br />

Audio Loop Play<br />

button<br />

Render Effect button<br />

Fast Menu button<br />

Preroll and Postroll text boxes<br />

Number of Mix Panes button<br />

Which Set of Tracks to Display in<br />

Mix Panes button<br />

Track Solo button<br />

Gang buttons<br />

Level sliders<br />

External fader controller or<br />

mixer position indicators<br />

Some portions of the Automation Gain tool are similar to the Audio<br />

Mix tool.<br />

The following features are similar to the Audio Mix tool:<br />

• Bypass Auto Gain button: This button allows you to temporarily<br />

turn off the Automation Gain effect. This button is the same as the<br />

Bypass Clip Gain button in the Audio Mix tool.<br />

• Number of Mix Panes and Which Set of Tracks to Display in<br />

Mix Panes buttons: These buttons allow you to display four or<br />

eight panes and to select which enabled tracks are displayed. They<br />

are similar to the display options in the Audio Mix tool. For more<br />

information, see “Resizing the Audio Mix Tool” on page 472.<br />

• Render Effect button: This button is particularly useful for<br />

rendering audio effects. For example, if you change the level of a<br />

488


clip that contains a rendered audio dissolve, the effect becomes<br />

unrendered. You can use the Render Effect button to rerender the<br />

audio dissolve directly from the Automation Gain tool. Then you<br />

can play back the clip immediately to hear the effect of the level<br />

change with the dissolve in place.<br />

• Audio Loop Play button: This button allows you to adjust audio<br />

effects while looping over a portion of audio. This button is also<br />

available in the Command palette. For more information, see<br />

“Adjusting Volume While Playing an Audio Mix Effect” on<br />

page 479.<br />

• Gang buttons: You can adjust the volume, pan, or both for<br />

multiple tracks simultaneously by ganging them together. The<br />

gang button turns yellow, however, if you try to gang a track that<br />

is not selected.<br />

The following record features are similar to the Audio Punch-In tool:<br />

• Record button: Starts and stops the recording.<br />

• Cancel button: Stops a recording without saving the recorded<br />

data.<br />

• Record Status light: Is black when there is no activity, green<br />

during a preroll, red during recording, and blue during a postroll.<br />

• Preroll text box: Allows you to provide a visual cue before the<br />

recording begins. The <strong>NewsCutter</strong> <strong>XP</strong> system backs up the<br />

position indicator for the prescribed number of seconds.<br />

• Postroll text box: Allows you to provide the same kind of visual<br />

cue at the end of the recording.<br />

The remainder of the features described in this section are specific to<br />

the Automation Gain tool.<br />

Track Solo Button<br />

The Track Solo button (Speaker icon) lets you mute and solo<br />

individual audio tracks during Audio Gain Automation recording.<br />

489


Button Color<br />

Purple (default)<br />

Gray<br />

Green<br />

Description<br />

The audio track is on.<br />

The audio track is muted.<br />

The track is soloed. You can solo more than one track<br />

at a time.<br />

To switch between solo and on:<br />

t<br />

Click the Track Solo button.<br />

To switch between on and mute:<br />

t<br />

Alt+click the Track Solo button.<br />

When you turn off solo, the button returns to its previous state (mute<br />

or on).<br />

To change the previous state of a button:<br />

c<br />

t<br />

Alt+click the button.<br />

While the Automation Gain tool is active, <strong>NewsCutter</strong> <strong>XP</strong> overrides<br />

any other mappings of the number keys 1 to 8 at the top of the<br />

keyboard. Number keys on the right side of the keyboard are not<br />

affected.<br />

Selecting Tracks in the Automation Gain Tool<br />

To apply adjustments to a chosen region of the track:<br />

1. Select the tracks.<br />

2. Choose an option from the Automation Gain Tool Fast menu<br />

located in the upper right portion of the tool.<br />

490


The options in the Fast menu appear dimmed until you select a<br />

track by clicking the Track Selection Menu button.<br />

To apply the adjustments to multiple tracks:<br />

t<br />

Click additional Track Selection Menu buttons.<br />

To access the Track Selection Menu button options and choose either<br />

a track or None:<br />

t<br />

Press and hold the Alt key while clicking the Track Selection Menu<br />

button.<br />

Automation Gain Tool Fast Menu<br />

To make the Automation Gain Tool Fast menu active for a given<br />

track:<br />

t<br />

Click the Track Selection Menu button for that track in the<br />

Automation Gain tool.<br />

The options in the Fast menu appear dimmed until you select a track<br />

by clicking the Track Selection Menu button. (To apply the<br />

adjustments to multiple tracks, click additional Track Selection Menu<br />

buttons.) The options vary, depending on the types of points you set<br />

within the clip or sequence, as follows:<br />

• With IN and OUT points: Adjustments applied to selected tracks<br />

between the points<br />

• With an IN point (no OUT point): Adjustments applied to full<br />

clips from the IN point to the end of selected tracks<br />

• With an OUT point (no IN point): Adjustments applied to full<br />

clips from the beginning of selected tracks to the OUT point<br />

• With no points: Globally applied (across entire tracks)<br />

491


To apply the adjustments, use one of the following commands:<br />

• Set Pan on Track: Applies the same pan or volume levels currently<br />

set in the Audio Mix tool to all segments in the marked regions of<br />

the tracks.<br />

• Filter Automation Gain on Track: Removes approximately 50<br />

percent of the keyframes in the marked region. If you press and<br />

hold the Alt key while choosing the menu item, the system<br />

removes all keyframes in the selected area, except for the<br />

minimum and maximum peaks. <strong>NewsCutter</strong> <strong>XP</strong> tries to save<br />

major gestures while removing redundant points and points on a<br />

linear ramp. This is useful for deleting extra keyframes after a<br />

recording.<br />

• Adjust Pan/Vols on Track: Opens a dialog box for making<br />

incremental adjustments to all current settings across segments in<br />

the marked regions of selected tracks.<br />

For example, if you type –1 in the Gain Adjustment text box, the<br />

various audio level settings across all segments of the marked<br />

region of selected tracks will be lowered by exactly 1 dB when you<br />

click OK.<br />

• Remove Automation Gain on Track: Removes all the audio<br />

keyframes within the marked region.<br />

• Remove Pan on Track: Deletes all pan adjustments that have been<br />

applied to segments in the marked regions of selected tracks. Each<br />

audio clip is restored to its previous pan settings.<br />

• Remove Pan/Vols on Track: Deletes all audio mix adjustments<br />

that have been applied to segments in the marked regions of<br />

selected tracks. Each audio clip is restored to its previous pan and<br />

volume settings.<br />

Recording Automation Gain Information<br />

You can instruct <strong>NewsCutter</strong> <strong>XP</strong> to record your actions while playing<br />

the clip as you move sliders to adjust the volume. The system creates<br />

492


the corresponding keyframes and saves them as part of a pan/volume<br />

audio effect. After you finish the recording, you can move, add, and<br />

delete keyframes to achieve the results you want.<br />

To record automation gain information:<br />

t<br />

Use the Level sliders in the Automation Gain tool to adjust<br />

volume while you play the clip.<br />

Using the Automation Gain Tool Sliders<br />

This procedure describes how to record audio gain information.<br />

To record audio gain information by using the Automation Gain<br />

Tool sliders:<br />

1. Select an audio track in the Timeline for adjusting volume.<br />

n<br />

Automation<br />

n<br />

If<br />

gain is applied only to Timeline tracks that are selected.<br />

2. Click the Timeline Fast Menu button, and choose Audio Auto<br />

Gain from the Timeline Fast menu.<br />

there is Automation Gain volume data on a clip and you do not choose Auto<br />

Gain from the Timeline Fast menu, the system displays a pink triangle on the<br />

clip to indicate that audio volume data is present but not displayed.<br />

3. (Option) Expand the audio track by doing one of the following:<br />

t<br />

t<br />

Press Ctrl+L.<br />

Press and hold the Ctrl key while dragging in the Track<br />

Selector panel.<br />

4. Move the position indicator to the section of audio that you want<br />

to adjust, and mark IN to OUT points.<br />

5. In the Track Selector panel, select the tracks to which you want to<br />

record automation gain.<br />

493


6. Click the Record button, or press the B key to start recording your<br />

actions.<br />

7. Listen to the audio, and adjust the Level sliders in the Automation<br />

Gain tool as necessary.<br />

n<br />

Ganged<br />

faders are yellow for tracks that are not selected in the Timeline;<br />

tracks with yellow gang buttons are not ganged during automation gain<br />

recording.<br />

8. Click the Record button again to stop recording.<br />

<strong>NewsCutter</strong> <strong>XP</strong> adds volume keyframes to the audio in the<br />

Timeline. Because it records every movement of the sliders, there<br />

are usually more keyframes than you need.<br />

9. Decrease the number of keyframes:<br />

a. Click the Track Selection Menu button for the track to enable<br />

the Fast menu.<br />

b. Choose Filter Automation Gain on Track — In/Out from the<br />

Automation Gain Tool Fast menu.<br />

10. Repeat step 9 until you have decreased the number of keyframes<br />

to an acceptable level.<br />

You should remove as many excess keyframes as possible while<br />

still maintaining the volume changes.<br />

You can move, add, and delete keyframes individually or as groups to<br />

further adjust the volume. For details on how to adjust the keyframes,<br />

see “Adjusting Volume in the Timeline” on page 484.<br />

Using a Keyboard Shortcut<br />

You can map the Fast Forward and Rewind buttons to your keyboard<br />

to speed your editing of audio keyframes.<br />

494


To use the Fast Forward and Rewind keys when editing audio<br />

keyframes:<br />

1. Choose Command Palette from the Tools menu.<br />

2. Click the Move tab.<br />

3. Map the Fast Forward and Rewind buttons to the Keyboard<br />

palette. See “Mapping User-Selectable Buttons” on page 122.<br />

4. Click the Automation Gain tool to make it active.<br />

5. Click the Track Selection Menu buttons to choose the appropriate<br />

tracks.<br />

6. Press the Fast Forward key or the Rewind key.<br />

The position indicator moves to the next or previous audio keyframe.<br />

n<br />

The<br />

Automation Gain tool must be active when you use the Fast Forward key<br />

or the Rewind key.<br />

Using the Audio EQ Tool<br />

The Audio Equalization (EQ) tool supports real-time, segment-based<br />

frequency equalization on individual clips. This feature allows you to<br />

adjust the high, low, and midrange frequency ranges of an audio clip.<br />

You can also save a variety of audio EQ effects and apply them in<br />

different circumstances, as described in this section.<br />

To access the Audio EQ tool, do one of the following:<br />

t<br />

t<br />

Choose Audio EQ from the Tools menu.<br />

If one of the Audio tools is already open, choose EQ from the<br />

Effect Mode Selector pop-up menu.<br />

The Audio EQ tool opens.<br />

495


Render Effect button<br />

Audio Loop<br />

Play button<br />

Fast Menu button<br />

Effect icon<br />

Effect Mode Selector<br />

pop-up menu<br />

Track Selection<br />

Menu button<br />

EQ Parameter display<br />

Display/Hide EQ<br />

Graph button<br />

Enable/Disable<br />

EQ Effect button<br />

Bypass RT EQ button<br />

Low shelf<br />

Parametric midrange<br />

Three bands of<br />

controls<br />

High shelf<br />

EQ Range slider<br />

EQ Parameter<br />

graph<br />

Audio EQ Tool Features<br />

This section describes the basic buttons and menus in the Audio EQ<br />

tool as well as the EQ-specific items in the tool.<br />

Basic EQ Tool Features<br />

The following buttons appear along the top portion of the Audio EQ<br />

tool:<br />

• Effect Mode Selector pop-up menu: Allows you to choose among<br />

the Audio EQ, Audio Gain Automation, Audio Mix, and<br />

AudioSuite Plug-in tools.<br />

496


• Audio Loop Play button: Allows you to make adjustments to an<br />

EQ effect while you play the effect. This button is also a mappable<br />

button in the Command palette. For more information about using<br />

this button, see “Adjusting Volume While Playing an Audio Mix<br />

Effect” on page 479.<br />

• Render Effect button: Allows you to render an effect without<br />

leaving the Audio EQ tool.<br />

• Effect icon: Allows you to create an EQ template. Drag the icon to<br />

an open bin to create the template.<br />

• Fast Menu button: Allows you to perform the following tasks:<br />

- Set EQ for enabled tracks.<br />

- Remove EQ for one or more tracks.<br />

- Apply an effect template (see “Using Audio EQ Templates”<br />

on page 507).<br />

• Track Selection Menu button: Allows you to choose which tracks<br />

are enabled for the EQ effect. When you choose an item from this<br />

menu, the system selects or deselects the corresponding track in<br />

the Timeline.<br />

n<br />

If<br />

you enable more than one track in the Timeline, the tracks are designated by<br />

plus signs (+). They indicate that the effect will be applied to more than one<br />

track.<br />

• Display/Hide EQ Graph button: Allows you to display or hide<br />

the Parametric Curve display.<br />

• Bypass RT EQ button: Allows you to instruct the system to ignore<br />

all the EQ effects. This button is also available in the Audio Mix<br />

and Automation Gain tools. If you select this feature in one tool, it<br />

is selected in the other tools as well.<br />

• Enable/Disable EQ Effect button: Allows you to enable or disable<br />

the current EQ effect. When the button is yellow, the effect is<br />

enabled. (The button text IN stands for inline.)<br />

497


EQ-Specific Features<br />

The Audio EQ tool provides three bands of control:<br />

• The first band, the low shelf, has four turnover points (50 Hz, 80 Hz,<br />

120 Hz, and 240 Hz). A turnover point is the point at which the<br />

curve starts to return to 0.<br />

A shelf affects all frequency values within the range of the shelf.<br />

The low shelf affects all frequencies from 20 Hz to the low shelf<br />

turnover point.<br />

• The second band is the parametric midrange. This band has two<br />

bandwidth values, 1/4 octave and 2 octaves. These values control<br />

the width of the curve.<br />

• The third band, the high shelf, has four turnover points (6 kHz,<br />

8 kHz, 12 kHz, and 15 kHz). The high shelf affects all frequencies<br />

from the high shelf turnover point to 20 kHz.<br />

The horizontal center line of the graph is 0 (zero). As you move the<br />

curve below the zero line, the corresponding frequencies are<br />

deemphasized. Above the zero line, the corresponding frequencies are<br />

emphasized. The parametric midrange allows a smooth transition<br />

from deemphasized frequencies to emphasized frequencies.<br />

The IN button (Enable/Disable EQ Effect) allows you to turn off an<br />

individual EQ effect (the currently selected effect). The button is<br />

yellow when the EQ effect is on (inline) and gray when the EQ effect is<br />

off.<br />

When you apply Audio EQ effects, consider the following:<br />

• Audio EQ can be applied only to entire segments. You cannot<br />

isolate portions of a segment for an Audio EQ effect by using IN to<br />

OUT points. You must use add edits (match frames) to mark off a<br />

smaller segment.<br />

• You can use IN to OUT points to select a range of complete<br />

segments for applying an Audio EQ effect. Segments that fall<br />

498


within the marks, either in part or whole, will have the effect<br />

applied to them.<br />

The following illustration shows the Audio EQ tool with the frequency<br />

response curve displayed, and identifies the related areas of the tool.<br />

EQ Parameter display<br />

Current values of the EQ<br />

parameters<br />

Bandwidth around the center<br />

point of the parametric curve<br />

– 1/4 octave (narrow) or<br />

2 octaves (wide)<br />

Turnover point where low<br />

shelf curve starts moving<br />

back toward 0<br />

Center point of the<br />

parametric midrange<br />

curve<br />

0 line<br />

Turnover point where high<br />

shelf curve starts moving<br />

back toward 0<br />

High shelf<br />

Low shelf<br />

Parametric midrange<br />

The Audio EQ tool allows you to emphasize or deemphasize audio<br />

frequencies. The height of the curve in the bottom pane shows the<br />

amount of emphasis or deemphasis (also called boost or cut) that is<br />

being applied. The range is from +15 dB to –20 dB.<br />

499


Applying Audio EQ Effects<br />

To adjust audio EQ for a track:<br />

1. Load the sequence containing the audio track.<br />

2. (Option) Isolate a portion of an audio segment by placing add<br />

edits.<br />

3. (Option) Mark a range of audio segments by adding IN to OUT<br />

points in the track.<br />

4. Open the Audio EQ tool.<br />

5. Select the audio track to be adjusted from the Track Selection<br />

pop-up menu in the Audio EQ tool.<br />

Track Selection<br />

Menu button<br />

The Track Selector panel in the Timeline is updated to reflect your<br />

selection.<br />

n<br />

If<br />

multiple tracks are enabled in the Timeline, then plus (+) signs appear next<br />

to the enabled tracks in the Audio EQ tool.<br />

6. Click the Audio Loop Play button to play the currently selected<br />

audio clip within the current IN to OUT range. To stop playing the<br />

loop, click the button again or click anywhere in the Timeline.<br />

7. Use one of the following methods to change a value in the Audio<br />

EQ tool:<br />

t<br />

t<br />

Click a number along the vertical edge of the Low Shelf,<br />

Parametric Midrange, or High Shelf sliders.<br />

Click the Low Shelf, Parametric Midrange, or High Shelf<br />

slider, and type a value.<br />

500


t<br />

t<br />

t<br />

Values are cumulative until you press Enter. For example, if<br />

you want to enter the value 12, type it. However, if you enter 1<br />

and then want to change the value to 2, press Enter before<br />

typing the 2.<br />

Click a slider, and then drag the slider to a new position.<br />

Click the EQ Parameter display, and type a value.<br />

Set a value of 0 dB by clicking the slider and entering 0, or by<br />

clicking 0 along the vertical edge of the Low Shelf, Parametric<br />

Midrange, or High Shelf sliders.<br />

8. Apply the adjustments to the track by using the Set EQ command<br />

from the Audio EQ Tool Fast menu. The command works as<br />

follows on the selected tracks:<br />

• With IN and OUT points: Apply the EQ effect to selected<br />

tracks between the points.<br />

• With an IN point (no OUT point): Apply the EQ effect to full<br />

clips from the IN point to the end of selected tracks.<br />

• With no points: Apply the EQ effect globally (across entire<br />

tracks).<br />

The Fast menu also allows you to remove EQ effects from one<br />

track or all enabled tracks and provides access to a number of<br />

predefined EQ templates. For a description of predefined audio<br />

templates, see “Using Audio EQ Templates” on page 507.<br />

For example, the following illustration shows a segment with one<br />

EQ effect applied to the Audio Clip 4 in track A2. If you choose Set<br />

EQ In/Out, the current EQ effect is also applied to all the other<br />

audio clips on track A2.<br />

501


Before Set EQ In/Out<br />

After Set EQ In/Out – EQ effect is added to all the other audio clips.<br />

If there is no EQ setting on the currently selected clip, choosing Set<br />

EQ In/Out deletes the EQ settings on all clips within the IN to<br />

OUT range. For example, because there is no EQ setting on the last<br />

audio clip in the following example, Set EQ In/Out deletes the EQ<br />

effect from all the other audio clips.<br />

502


Before Set EQ In/Out<br />

After Set EQ In/Out – EQ effect is deleted from all other audio clips.<br />

Set EQ In/Out applies only to the audio track currently selected<br />

by the Audio EQ tool. You can change your selected region by<br />

eliminating or adding marks in the Timeline, or by selecting a<br />

different track.<br />

9. Play through the audio again, using the Audio Loop Play button.<br />

10. Repeat steps 6 to 9 until you are satisfied with the EQ adjustments.<br />

Saving Audio EQ Effects<br />

<strong>NewsCutter</strong> <strong>XP</strong> treats an EQ setting as an effect. You can save EQ<br />

settings in a bin just as you save any other effect template. This makes<br />

it easy to save EQ settings and apply them whenever you need them.<br />

503


The following illustration shows an EQ Effect icon in a bin and in the<br />

Timeline.<br />

EQ effect icon in a bin<br />

EQ Effect icon in the Timeline<br />

To save EQ settings in a bin:<br />

t<br />

Drag the effect icon in the Audio EQ tool to a bin.<br />

To copy the settings to another audio clip:<br />

t<br />

Drag the effect icon in the Audio EQ tool to another audio clip in<br />

the Timeline.<br />

For more information on using effect templates, see the <strong>Avid</strong><br />

<strong>NewsCutter</strong> <strong>XP</strong> Effects <strong>Guide</strong>.<br />

504


Removing Audio EQ Effects<br />

To remove an Audio EQ effect:<br />

1. Move the position indicator to the effect in an active track.<br />

2. Do one of the following:<br />

t<br />

t<br />

Click the Remove Effect button in the Tool palette. See “Using<br />

the Tool Palette” on page 364.<br />

From Trim or Effect mode, press the Delete key.<br />

You can also use the commands from the Audio EQ Tool Fast menu.<br />

Audio EQ Examples<br />

The following examples present two different ways to use the Audio<br />

EQ tool to remove excess bass from an audio track. In these examples,<br />

assume that a bass drum in the sound track is very pronounced and<br />

the Audio EQ tool is used to deemphasize it. Also assume that there<br />

are voices on the same track as the music. The human voice covers a<br />

wide range of frequencies, and the challenge is to preserve the bass<br />

frequencies of the voices while deemphasizing the bass drum sound.<br />

Consider that the goal of the adjustments is the final sound. You<br />

should use small adjustments to preserve as much of the original<br />

sound track as possible. Do not be overly concerned about specific<br />

parameter values.<br />

Low Shelf Example<br />

This example adjusts the low shelf to deemphasize the bass. By<br />

dropping the low shelf to –20 dB, we are able to deemphasize it.<br />

However, there are voices on this track, and dropping the low shelf<br />

also removes some bass from the voices.<br />

505


To compensate for the loss of bass:<br />

1. Use the 2-octave midrange setting to create a wide midrange.<br />

2. Move the midpoint of the parametric curve to 88 Hz.<br />

3. Boost the midrange of the parametric curve to +7.7 dB.<br />

Small Octave Range Example<br />

This example isolates the particular frequency that we want to<br />

deemphasize. In this example, we do not use the low shelf, but instead<br />

we use the parametric midrange to isolate the frequency.<br />

To isolate the frequency:<br />

1. Use the 1/4-octave influence range.<br />

2. Set the midrange EQ parameter to –15 dB.<br />

3. Use the EQ Range slider to move the midpoint of the parametric<br />

curve until it isolates the bass frequency. In this case, the bass<br />

frequency that we want to deemphasize is approximately 80 Hz.<br />

506


Use the EQ Range slider to<br />

move the center point of the<br />

parametric curve and locate<br />

a specific frequency.<br />

The following technique allows you to locate a specific frequency<br />

and either emphasize or deemphasize it:<br />

• Use the 1/4-octave influence range and a large negative<br />

decibel value.<br />

• Keep both the high shelf and low shelf set to zero.<br />

• Use the EQ Range slider to move the center point of the<br />

parametric curve along the frequency range while you play<br />

the audio track.<br />

Once you locate the frequency you want, you can adjust it as needed.<br />

Using Audio EQ Templates<br />

Your <strong>NewsCutter</strong> <strong>XP</strong> system provides a set of predefined audio EQ<br />

templates. These templates address a number of common audio<br />

problems such as removing tape hiss or boosting the low frequency on<br />

a music track. The templates are accessible from the Fast menu in the<br />

507


Audio EQ tool. You can also add your own custom EQ templates to<br />

the Fast menu.<br />

The Fast menu in the Audio EQ tool provides access to a number of<br />

predefined EQ templates, as shown in the following illustration.<br />

The EQ templates are designed to fix problems that you often<br />

encounter with audio clips. For example, Tape Hiss Filter rolls off<br />

frequencies above 4 kHz. NTSC Hum Buster cuts the bass on<br />

frequencies that often cause hum on NTSC systems.<br />

Applying an EQ Template<br />

To apply an EQ template from the Audio EQ Tool Fast menu:<br />

1. Move the position indicator to the audio clip in the Timeline.<br />

2. Click the Fast Menu button, and choose the template from the<br />

Audio EQ Tool Fast menu.<br />

<strong>NewsCutter</strong> <strong>XP</strong> places the EQ effect on the audio clip.<br />

508


The following illustration shows the contents of the Audio EQ tool<br />

when you select the Female Voice with Presence template in the<br />

Timeline. As explained in the tool, you cannot change the parameters<br />

of a predefined EQ template.<br />

n<br />

To<br />

see the parameter values of one of the EQ templates that cannot be edited,<br />

view the Console window after you apply the effect. To open the Console<br />

window, choose Console from the Tools menu.<br />

Creating Your Own Templates<br />

If you create an EQ effect, you can use it again as a template in another<br />

sequence or on another track.<br />

To create your own EQ effect template:<br />

1. Drag the effect icon from the Audio EQ tool to a bin.<br />

The system creates an EQ effect in the bin.<br />

2. Rename the template by clicking the text and typing a new name.<br />

509


Effect icon<br />

Adding an EQ Template to the Fast Menu<br />

You can add your own EQ templates to the Audio EQ Tool Fast menu.<br />

You do this by storing your EQ template in the same bin as the<br />

predefined templates.<br />

<strong>NewsCutter</strong> <strong>XP</strong> stores the predefined EQ templates in a bin named<br />

Site_EQs_Bin, located in the following folder:<br />

drive:\Program Files\<strong>Avid</strong>\<strong>Avid</strong> <strong>NewsCutter</strong> <strong>XP</strong>\<br />

SupportingFiles\Site_Effects<br />

To add an EQ template to Site_EQs_Bin:<br />

1. Open the bin containing your EQ templates.<br />

2. Choose Open Bin from the File menu.<br />

A dialog box appears.<br />

3. Open the bin named Site_EQs_Bin.avb as follows:<br />

a. Open drive:\Program Files\<strong>Avid</strong>\<strong>Avid</strong> <strong>NewsCutter</strong> <strong>XP</strong>\<br />

SupportingFiles\Site_Effects<br />

b. Choose All Files from the Files of Type pop-up menu at the<br />

bottom of the dialog box. The Site_EQs_Bin.avb file appears.<br />

c. Double-click the Site_EQs_Bin.avb file.<br />

4. Drag one of your EQ templates to Site_EQs_Bin.<br />

5. If you have not already done so, name the template by clicking the<br />

text and typing a name.<br />

6. Close the bin.<br />

510


n<br />

The<br />

<strong>NewsCutter</strong> <strong>XP</strong> system does not save the effect to the bin until you close<br />

the bin.<br />

7. Click the Audio EQ Tool Fast Menu button, and look for your new<br />

template.<br />

Adjusting EQ While Playing an Audio Effect<br />

You can use the Audio Loop Play button to create or change an EQ<br />

effect while a clip is playing.<br />

Audio Loop Play button<br />

Use the same procedure as described in “Adjusting Volume While<br />

Playing an Audio Mix Effect” on page 479.<br />

If there is no existing EQ effect on the clip before you start, you will not<br />

hear any changes until you click the Audio Loop Play button to stop<br />

and replay the effect.<br />

As you adjust the EQ values on an existing EQ effect, you might not<br />

hear the results immediately. It takes a few seconds for the changes to<br />

be applied to the clip.<br />

To improve the response time, do one of the following:<br />

t<br />

t<br />

t<br />

Monitor as few audio tracks as possible.<br />

Deselect the video track, if practical.<br />

Use IN and OUT points to choose a narrow interval to adjust.<br />

511


Digidesign AudioSuite Plug-Ins<br />

<strong>NewsCutter</strong> <strong>XP</strong> supports AudioSuite, the Digidesign host-based,<br />

file-based plug-in specification. Users have access to audio-processing<br />

plug-ins developed by Digidesign and by Digidesign third-party<br />

developers. These plug-ins perform pitch processing, artifact removal,<br />

audio reversal, and many other processes. For more information on<br />

using the AudioSuite plug-ins, see Appendix A.<br />

For information on plug-ins that are not supported by your<br />

<strong>NewsCutter</strong> <strong>XP</strong> system, see “Plug-in Limitations” on page 525.<br />

Installing AudioSuite Plug-Ins<br />

The <strong>NewsCutter</strong> <strong>XP</strong> system installation software automatically creates<br />

a DAE (Digidesign Audio Engine) folder in the following location:<br />

drive:\Program Files\Digidesign\DAE<br />

The DAE folder contains the following:<br />

• A DAE Prefs folder<br />

The plug-in vendor might install settings in this folder.<br />

• A DAE Plug-Ins folder containing the following:<br />

- A set of basic plug-ins from Digidesign.<br />

- A file named <strong>Avid</strong>AppPlugIn.dpm. The <strong>NewsCutter</strong> <strong>XP</strong><br />

system requires this file; do not delete it.<br />

- A file named <strong>Avid</strong>AppPlugIn.dpm.rsr. The <strong>NewsCutter</strong> <strong>XP</strong><br />

system requires this file; do not delete it.<br />

Several basic plug-ins are installed automatically. For a description of<br />

the plug-ins, see Appendix A.<br />

512


When you purchase additional plug-ins, the third-party vendor will<br />

provide instructions on how to load the plug-ins. Some vendors might<br />

require you to drag the plug-in to the Plug-Ins folder. Other vendors<br />

might perform the task automatically for you via an installation<br />

program.<br />

Using Digidesign AudioSuite Plug-Ins<br />

To use AudioSuite plug-ins, do one of the following:<br />

t<br />

t<br />

Apply a plug-in to a clip in the Timeline. The end result is a<br />

rendered effect.<br />

Use the controls in the AudioSuite window to create a new master<br />

clip. This method allows you to process more than one channel at<br />

a time and to create new media that is longer or shorter in<br />

duration than the source media. For more information, see<br />

“Creating New Master Clips” on page 518.<br />

By default, the AudioSuite window displays the controls for applying<br />

a plug-in to a clip in the Timeline. When you drop a master clip onto<br />

the window, the window expands to display additional parameters for<br />

working with master clips. The following illustration shows the<br />

expanded view.<br />

Additional parameters<br />

for working on<br />

master clips<br />

Status display<br />

513


Applying an AudioSuite Plug-in to a Clip<br />

in the Timeline<br />

The following illustration shows the default layout of the AudioSuite<br />

window.<br />

Effect Mode<br />

Selector<br />

pop-up menu<br />

Render Effect button<br />

Audio Loop Play<br />

button<br />

Fast Menu button<br />

Effect icon<br />

Display/Hide Master<br />

Clip Controls button<br />

Plug-in Selection<br />

pop-up menu<br />

Target Drive<br />

pop-up menu<br />

Track Selection Menu button<br />

Activate Current Plug-in button<br />

Status display<br />

To apply an AudioSuite plug-in to a clip in the Timeline:<br />

1. Open the AudioSuite window by doing one of the following:<br />

n<br />

To<br />

t<br />

t<br />

Choose AudioSuite from the Tools menu.<br />

If an audio tool is already open, choose AudioSuite from the<br />

Effect Mode Selector pop-up menu.<br />

2. Use the Track Selection Menu button to choose the tracks that you<br />

want to modify. When you choose an item from this menu, the<br />

system selects or deselects the corresponding track in the<br />

Timeline.<br />

select multiple tracks, press the Shift key while you choose additional<br />

tracks from the Track Selection pop-up menu. The tracks are designated by<br />

plus signs (+), which indicate that the effect will be applied to more than one<br />

track.<br />

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3. Choose a plug-in from the Plug-in Selection pop-up menu.<br />

<strong>NewsCutter</strong> <strong>XP</strong> automatically applies the plug-in effect to the<br />

track or tracks in the Timeline.<br />

4. Click the Activate Current Plug-in button.<br />

A dialog box associated with the plug-in appears.<br />

5. Make any necessary adjustments, and click the Preview button to<br />

preview the effect. For more information, see “Using a Plug-in<br />

Dialog Box” on page 515.<br />

6. To save the effect, click OK. To close the dialog box without saving<br />

the effect, click Cancel.<br />

7. (Option) To save the effect as a template, drag the effect icon to a<br />

bin.<br />

n<br />

If<br />

you want to use plug-ins that operate on stereo pairs or that change the<br />

length of the audio clip, use the methods described in “Creating New<br />

Master Clips” on page 518.<br />

Using a Plug-in Dialog Box<br />

The contents of the plug-in dialog boxes vary, but the top six buttons<br />

are always visible. If a particular button is not available, it appears<br />

dimmed. The following illustration shows the Digidesign Normalize<br />

plug-in.<br />

These six buttons<br />

appear on all<br />

AudioSuite Plug-in<br />

dialog boxes.<br />

515


The buttons are:<br />

• OK: Saves the effect and closes the dialog box.<br />

• Cancel: Closes the dialog box and does not save the effect.<br />

• Preview: Plays back a portion or all of the currently selected audio<br />

clip with processing.<br />

Some plug-ins can preview in real time and some cannot. If the<br />

plug-in cannot preview in real time, <strong>NewsCutter</strong> <strong>XP</strong> plays back<br />

the processed audio in 2-second intervals. <strong>NewsCutter</strong> <strong>XP</strong><br />

processes 2 seconds of audio, plays it, processes the next<br />

2 seconds, plays it, and so on.<br />

• Render: Renders the effect and creates a new audio media file.<br />

• Bypass: Plays the selected audio without processing. This is useful<br />

for comparing the audio with and without processing applied.<br />

• Find peak: Performs an analysis pass on the audio. Depending on<br />

the plug-in, the text and function of this button might change.<br />

Some plug-ins require an analysis pass on the audio data before they<br />

can process the information. If so, they perform the first pass<br />

automatically. Other plug-ins do not require a first pass but can<br />

achieve more accurate results if you allow them to perform a first pass.<br />

If the plug-in supports the optional pass, this button will be available.<br />

Otherwise, it appears dimmed.<br />

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AudioSuite Plug-in Fast Menu<br />

The Fast menu allows you to perform the following tasks:<br />

• Apply an existing AudioSuite template (see “Using AudioSuite<br />

Effect Templates” on page 523).<br />

• Set, render, or remove AudioSuite plug-ins. The menu text differs,<br />

depending on whether you have IN to OUT points in the<br />

sequence.<br />

The following commands appear in the menu:<br />

• Global: There are no IN points on the segment. The command<br />

affects all the plug-ins on the enabled tracks.<br />

• IN/OUT: There are IN to OUT points in the segment. The<br />

command affects the plug-ins on the enabled tracks within the<br />

marked region.<br />

• From IN: There is an IN point and no corresponding OUT point.<br />

The command affects all plug-ins on enabled tracks, starting with<br />

the IN point.<br />

Rendering Plug-in Effects<br />

You need to render all AudioSuite plug-ins before you can play back<br />

the effect. If you do not render the effect manually, the <strong>NewsCutter</strong> <strong>XP</strong><br />

system automatically renders the effect before it creates an audio<br />

mixdown or audio dissolve containing the effect.<br />

For more information, see “Troubleshooting AudioSuite Plug-Ins”<br />

on page 525.<br />

517


Creating New Master Clips<br />

You can use AudioSuite plug-ins to create new master clips. This<br />

allows you to use multiple input and output channels and to change<br />

the length of the media. You can perform the following operations on<br />

the media you create:<br />

• Apply AudioSuite plug-ins to more than one track (also referred<br />

to as a channel or stream) at the same time. For example, a plug-in<br />

might allow you to process two separate tracks as a stereo pair.<br />

This enables you to use plug-ins that perform linked compression,<br />

reverb, and other effects that allow multichannel input.<br />

• Create new media that is longer or shorter in duration than the<br />

source media. This allows you to use effects that perform time<br />

compression and expansion. For example, you can use a Time<br />

Compression Expansion plug-in to change the length of the audio<br />

file, or you can lengthen the file to add a reverb trail.<br />

• Apply one mono AudioSuite effect to multiple inputs of a master<br />

clip in a multiple-mono fashion.<br />

AudioSuite Controls for Creating New Master Clips<br />

When you drag a master clip into the AudioSuite window, the<br />

window automatically expands to display additional controls. You can<br />

also click the Display/Hide Master Clip Controls button to display or<br />

hide the additional parameters.<br />

The following illustration identifies the controls that appear when you<br />

expand the AudioSuite window.<br />

518


Activate Current<br />

Plug-in button<br />

Track Selection<br />

Menu button<br />

Clip Selection<br />

pop-up menu<br />

Input Source Track<br />

selectors<br />

Processing Mode<br />

Selection pop-up<br />

menu<br />

Target Bin for New<br />

Master Clip pop-up<br />

menu<br />

Status display<br />

Load Result in Monitor check box<br />

Toggle Master<br />

Clip Mode<br />

button<br />

Mark IN to OUT<br />

indicators<br />

Find Source from<br />

Effect button<br />

Load in Pop-up<br />

Monitor button<br />

Handle Length for End of<br />

Master Clip text box<br />

The AudioSuite options are as follows:<br />

• Track Selection Menu button: This menu is not active in Master<br />

Clip Processing mode.<br />

• Clip Selection pop-up menu: This menu allows you to choose the<br />

active clip. It lists the current active clip and other clips you<br />

dragged into the AudioSuite window. The window controls<br />

change to reflect the active clip.<br />

• Input Source Track selectors: These buttons allow you to choose<br />

the input source tracks for the effect.<br />

The system automatically chooses a preview track and displays a<br />

blue Speaker icon on the track. To change the preview track,<br />

Alt+click the appropriate source track. If the source track that is<br />

set as the current preview track is deselected, the system chooses<br />

the lowest available track.<br />

• Processing Mode Selection pop-up menu: This menu display the<br />

current processing mode of the AudioSuite effect on a given clip.<br />

For more information, see “Mono, Stereo, and Multichannel<br />

Processing” on page 521.<br />

519


• Target Bin for New Master Clip pop-up menu: This menu allows<br />

you to choose the target bin. The system will place the new media<br />

and a corresponding AudioSuite effect template in the bin. The<br />

template allows you to modify the effect at a later time.<br />

• Toggle Master Clip Mode button: This button activates the<br />

Master Clip Processing mode. The button is yellow when master<br />

clip processing mode is active.<br />

• Mark IN to OUT indicators: These lights change to green when a<br />

mark IN or mark OUT exists on the current master clip.<br />

• Find Source from Effect button: This button finds the master clip<br />

associated with an AudioSuite template. When you drop an<br />

AudioSuite effect template into the AudioSuite window, the<br />

system activates this button. Click the button to load the master<br />

clip into the AudioSuite window as the active master clip.<br />

n<br />

The<br />

template you drop in the window must reference an existing master clip.<br />

• Load in Pop-up Monitor button: This button loads the current<br />

source master clip into the pop-up monitor. This is useful if you<br />

want to add or change IN to OUT points on the clip.<br />

• Load Result in Monitor check box: This check box enables you to<br />

instruct the system to automatically load the resulting master clip<br />

into the pop-up monitor.<br />

• Handle Length for End of Master Clip text box: This text box<br />

allows you to add filler at the end of a master clip. The value<br />

represents the number of seconds to add. For example, use this<br />

feature to add filler at the end of a master clip when you use a<br />

reverb effect to add a reverb trail to the end of the clip. Select the<br />

value before you run the plug-in.<br />

• Status display: This display provides information about the<br />

current state of the DAE application and the currently applied<br />

effect. For stereo and multichannel processing plug-ins, the Status<br />

display identifies the maximum number of tracks that can be<br />

processed. If more than the maximum are initially selected, the<br />

520


system automatically disables tracks until it reaches the plug-in’s<br />

maximum number.<br />

Mono, Stereo, and Multichannel Processing<br />

AudioSuite plug-ins allow you to select the following types of<br />

processing:<br />

• Mono processing only: This option is available for plug-ins that<br />

operate on only one audio track at a time. The other option<br />

(Stereo) appears dimmed. The plug-in applies the effect to each<br />

source track individually, in a serial manner.<br />

• Mono and stereo processing: These options are available for<br />

plug-ins that can treat two tracks as a stereo pair. This allows the<br />

system to apply the audio effect simultaneously to each track. For<br />

example, Time Compression plug-ins typically operate on a stereo<br />

pair. You can choose mono if you want the plug-in to operate on<br />

each track individually, in a serial manner.<br />

• Mono and multichannel processing: These options are available<br />

for plug-ins that can process multiple tracks simultaneously. For<br />

example, the Normalize plug-in allows you to adjust the volume<br />

separately for each track or to adjust the volume for all tracks at<br />

the same time. In the latter case, the system examines all enabled<br />

tracks for the loudest volume and then adjusts all tracks relative to<br />

that value.<br />

n<br />

You<br />

can think of stereo processing as a special case of multichannel<br />

processing.<br />

For mono processing, the system creates a new master clip with the<br />

same number of tracks that you selected in the AudioSuite window.<br />

For stereo and multichannel processing, the plug-in creates a master<br />

clip with the number of tracks equal to the number of output streams<br />

from the plug-in. For example, a plug-in that operates on stereo pairs<br />

creates a two-channel master clip. A plug-in such as Normalize, which<br />

521


operates on multiple channels, creates a master clip with as many<br />

tracks as were selected in the AudioSuite window.<br />

The Status display at the bottom of the AudioSuite Plug-in window<br />

indicates how many tracks the plug-in can process. If more tracks are<br />

enabled than can be processed, the plug-in automatically selects the<br />

correct number of tracks. You can change the track selection based on<br />

your needs.<br />

Most AudioSuite plug-ins automatically select the appropriate<br />

processing mode and label the values in the Processing Mode<br />

Selection pop-up menu. For example, the Normalize plug-in offers<br />

two choices: Peak On Each Track and Peaks From All Tracks. The<br />

default is Peaks From All Tracks.<br />

You choose the processing mode from a menu in the AudioSuite<br />

window as described in “Creating New Master Clips by Using<br />

Plug-Ins” on page 522.<br />

Creating New Master Clips by Using Plug-Ins<br />

To create new master clips by using the AudioSuite plug-ins:<br />

1. Drag one (or more) master clips or subclips into the AudioSuite<br />

window.<br />

The system automatically enters Master Clip Processing mode and<br />

expands the AudioSuite window, if necessary.<br />

You can click the Display/Hide Master Clip Controls button to<br />

display or hide the controls for processing a master clip. To enter<br />

or exit Master Clip Processing mode, click the Toggle Master Clip<br />

Mode button. The button is yellow when Master Clip Processing<br />

mode is active.<br />

2. If you dropped more than one master clip into the AudioSuite<br />

window, choose a clip to work on from the Clip Selection pop-up<br />

menu.<br />

3. Choose the input sources from the Input Source Track selectors.<br />

522


4. (Option) Change the preview source track; Alt+click the Input<br />

Source Track selector.<br />

5. (Option) Type a value in the Handle Length text box to lengthen<br />

the clip by a specific amount. For example, type 2 if you plan to<br />

add a 2-second reverb trail.<br />

n<br />

If<br />

you are using Time Compression Expansion plug-ins, the plug-ins will<br />

automatically lengthen or shorten the clip.<br />

6. Choose a plug-in from the Plug-in Selection pop-up menu.<br />

7. Click the Activate Current Plug-in button to open the plug-in’s<br />

dialog box. For more information, see “Using a Plug-in Dialog<br />

Box” on page 515.<br />

8. Make any changes, and click the Preview button to preview the<br />

effect.<br />

9. Either render the plug-in from the Plug-in dialog box or return to<br />

the AudioSuite window. For more information on rendering, see<br />

“Rendering Plug-in Effects” on page 517.<br />

When you click the Render Effect button, the system creates a new<br />

master clip in the target bin. The system names the new master<br />

clip by combining the original clip name with the effect name, for<br />

example, Test Audio clip_Normalize.<br />

The system also creates an AudioSuite effect template in the bin as<br />

described in “Using AudioSuite Effect Templates” on page 523.<br />

Using AudioSuite Effect Templates<br />

When you create a new master clip, the system also creates an<br />

AudioSuite effect template in the bin. This effect template contains a<br />

reference to the original master clip to which the effect was applied.<br />

The system names the template by combining the original clip name<br />

with the effect name, for example, Test Audio clip - AudioSuite<br />

Plug-In Effect: Normalize.<br />

523


The template is useful if you want to modify the effect after it is<br />

created.<br />

To use a template to modify a master clip:<br />

1. Drag an AudioSuite plug-in template into the AudioSuite<br />

window.<br />

The Find Source From Effect button becomes active.<br />

2. Click the Find Source From Effect button to load the master clip<br />

into the AudioSuite window.<br />

If a corresponding master clip exists, the system loads the master<br />

clip with its associated plug-in values.<br />

3. Modify the effect as described in “AudioSuite Controls for<br />

Creating New Master Clips” on page 518.<br />

To add a template to the AudioSuite Fast menu:<br />

1. Open the bin containing your AudioSuite templates.<br />

2. Choose Open Bin from the File menu.<br />

A dialog box appears.<br />

3. Open the bin named Site_AudioSuite_Bin.avb as follows:<br />

a. Open drive:\Program Files\<strong>Avid</strong>\<strong>Avid</strong> <strong>NewsCutter</strong> <strong>XP</strong>\<br />

SupportingFiles\Site_Effects<br />

b. Choose All Files from the Files of Type pop-up menu at the<br />

bottom of the dialog box. The Site_AudioSuite_Bin.avb file<br />

appears.<br />

c. Double-click the Site_AudioSuite_Bin.avb file.<br />

4. Drag one of your AudioSuite templates to Site_AudioSuite_Bin.<br />

5. If you have not already done so, name the template by clicking the<br />

text and typing a name.<br />

6. Close the bin.<br />

524


n<br />

The<br />

<strong>NewsCutter</strong> <strong>XP</strong> system does not save the effect to the bin until you close<br />

the bin.<br />

7. Click the AudioSuite Fast Menu button, and look for your new<br />

template.<br />

Plug-in Limitations<br />

The following limitations apply to the AudioSuite plug-ins:<br />

• Some plug-ins that perform analysis passes on the audio data are<br />

not supported. This includes plug-ins that use playlist information<br />

to cache analysis data.<br />

• If you want to use plug-ins that change the length of an audio clip<br />

or that operate on multiple inputs at the same time, use the<br />

method described in “Creating New Master Clips” on page 518.<br />

Applying an effect to a clip in the Timeline does not work for these<br />

operations.<br />

Troubleshooting AudioSuite Plug-Ins<br />

The following topics describe problems you might encounter when<br />

using the AudioSuite plug-ins.<br />

• Canceling a Render Operation<br />

• Addressing Errors When Rendering a Plug-in Effect<br />

Canceling a Render Operation<br />

You can press Ctrl+period to cancel a render operation. However, be<br />

careful not to press these keys multiple times. If you press Ctrl+period<br />

after the render operation has been stopped (from previously pressing<br />

Ctrl+period), the <strong>NewsCutter</strong> <strong>XP</strong> system closes the window after it<br />

cancels the render operation.<br />

525


Addressing Errors When Rendering a Plug-in Effect<br />

If the DAE application is not running when you start to render a<br />

plug-in effect, the system displays an error message stating that the<br />

DAE connection does not exist. The dialog box gives you the following<br />

options:<br />

• Cancel stops the rendering process. This allows you to open the<br />

AudioSuite window and then start rendering again.<br />

• Bypass continues the rendering process but doesn’t render the<br />

plug-in effect.<br />

In most cases, you should click Cancel and open the AudioSuite<br />

window.<br />

If the plug-in is not installed when you go to render a plug-in effect,<br />

the system displays an error message and tells you which plug-in is<br />

not installed. At that time, you can cancel or bypass the rendering<br />

process.<br />

Recording Voice-Over Narration<br />

The Record tool allows you to record up to two channels of audio<br />

directly into the Timeline for voice-over narration. This feature saves<br />

you the extra steps of recording the narration to tape first, recording,<br />

and then editing the audio clip into the sequence. The narrator can<br />

also watch the sequence and hear playback of edited sound tracks<br />

while recording.<br />

526


Creating the Voice-Over<br />

To capture the voice-over:<br />

1. Mark the IN and OUT points in the Timeline.<br />

2. Choose Record from the Tools menu.<br />

The Record tool opens.<br />

Voice-over button<br />

Audio<br />

input<br />

3. Click the Voice-over button in the Record tool.<br />

4. In the Record tool, set the Audio Input to Microphone.<br />

5. In the Timeline, patch the source track to the record track you<br />

want. For more information on patching, see “Patching Tracks”<br />

on page 434.<br />

527


6. Click the Record button.<br />

7. Stop the recording as follows:<br />

t<br />

t<br />

If you started with both IN and OUT points in the Timeline,<br />

<strong>NewsCutter</strong> <strong>XP</strong> automatically stops recording when it reaches<br />

the OUT point (or after it adds the appropriate audio handle<br />

after the OUT point).<br />

If you added only an IN point, click the Record button a<br />

second time to stop the recording.<br />

The following illustrations show the results of adding a voice-over.<br />

The system automatically names the voice-over. You can change the<br />

name as you would for any clip (for example, change the name in the<br />

bin).<br />

528


Voice-over adding a new track<br />

Voice-over replacing a portion of a track<br />

About Voice-Over Media Files<br />

<strong>NewsCutter</strong> <strong>XP</strong> automatically names the voice-over and stores it as an<br />

audio clip, as shown in the following illustration.<br />

529


Voice-over clip<br />

Using Auto VO<br />

The Auto VO feature allows you to automatically remove certain<br />

segments from a sequence based upon their relationship to a chosen<br />

audio track. You can do either of the following:<br />

• Extract all the segments whose audio appears on the chosen track.<br />

• Extract all other segments from the sequence, leaving only those<br />

segments whose audio appears on the chosen track.<br />

The system creates a new sequence with a .vo file name extension that<br />

contains only the material remaining after the Auto VO process. The<br />

original sequence is retained and is unaffected.<br />

Auto VO might be useful whenever you have organized the audio<br />

tracks in your sequence so that audio from one type of material is<br />

isolated on one audio track. For example, a common approach in<br />

broadcast news is to create a sequence that intersperses interview<br />

material with b-roll (background or location) footage. The audio from<br />

the interview is edited onto one audio track while the audio from the<br />

b-roll footage is edited onto another audio track, as in the following<br />

illustration.<br />

530


B-roll footage<br />

Interview footage<br />

You can use Auto VO to quickly create a new sequence that consists<br />

only of the background material or only of the interview material. You<br />

can then use the new sequence as a starting point for a revised version<br />

of the story, for example, in a follow-up newscast.<br />

To create an edited sequence by using Auto VO:<br />

1. Open the bin that contains the sequence you want to edit.<br />

2. Select the sequence in the bin.<br />

3. From the Bin menu, choose Auto VO.<br />

The Auto VO dialog box appears.<br />

4. From the Using track pop-up menu, choose the audio track that<br />

you want to control the edit.<br />

531


5. Select one of the following:<br />

- Extract segments, to remove all segments with audio on the<br />

track chosen in Step 4<br />

- Keep segments, to retain all segments with audio on the track<br />

chosen in Step 4 and remove all other segments<br />

6. Click OK.<br />

The system creates a new sequence in the bin and names it by<br />

adding a .vo extension to the original sequence name.<br />

Sequence with segments extracted with Auto VO<br />

Sequence with segments kept with Auto VO<br />

532


Fine-Tuning Audio Transitions<br />

When you are making audio level and pan adjustments,<br />

<strong>NewsCutter</strong> <strong>XP</strong> looks at either an individual clip in the Source/Record<br />

monitor, a segment in the sequence, or entire tracks. To change level or<br />

pan settings in an area not defined by a discrete clip or group of clips,<br />

use the Add Edit function to define your own custom area.<br />

To isolate clip portions for adjustment:<br />

1. Find the start of the area where you want to change the pan or<br />

level, leaving your position indicator on that frame as a marker.<br />

2. Select the appropriate track in the Track Selector panel.<br />

3. Click the Add Edit button under the Source/Record monitor.<br />

This places an edit where the position indicator is located.<br />

4. Find the end of the area where you want to change the pan or<br />

level, leaving your position indicator on that frame as a marker.<br />

5. Select the appropriate track.<br />

6. Click the Add Edit button.<br />

7. Use the process described in “Using the Audio Mix Tool” on<br />

page 470 to change the level or pan within this new segment.<br />

Fading and Dipping Audio<br />

In traditional analog editing, you manually change volume levels to<br />

smooth audio transitions between elements in an edited sequence by:<br />

• Fading audio up or down<br />

• Dipping audio to a lower level<br />

• Crossfading between audio elements on two separate channels<br />

533


With the <strong>NewsCutter</strong> <strong>XP</strong> system, these effects are more accurately<br />

termed audio dissolves because they occur instantly when you apply the<br />

same dissolve effect that you use for video tracks.<br />

Fading Audio<br />

To fade or crossfade audio, you can use the procedures described in<br />

“Using Audio Gain Automation” on page 481, or you can use the<br />

procedure described in this section.<br />

Fading and crossfading audio are easy effects to achieve. The<br />

procedure that differs most from analog editing is crossfading. In the<br />

analog world, unless you are using a mixer, you must lay down audio<br />

on two separate channels and fade one down, and then fade up the<br />

second on an overlapping section. With the <strong>NewsCutter</strong> <strong>XP</strong> system,<br />

you simply apply an audio dissolve.<br />

To apply a fade or crossfade:<br />

1. Move the position indicator to a transition.<br />

2. Click the Fast Menu button under the Source/Record monitor.<br />

The Tool palette opens.<br />

3. Click the Quick Transition button.<br />

The Quick Transition dialog box appears.<br />

534


4. Choose Dissolve from the Add pop-up menu.<br />

n<br />

Do<br />

not choose another effect from the Add pop-up menu; only dissolves work<br />

with audio tracks.<br />

5. Select a duration for the dissolve, measured in frames (30 frames<br />

equals 1 second of NTSC footage).<br />

6. Adjust the dissolve relative to the cut point by choosing the<br />

location for the dissolve from the Position pop-up menu:<br />

- Choose Ending at Cut to fade the audio on the A-side to 0,<br />

ending at the cut point.<br />

- Choose Centered on Cut to create a crossfade.<br />

- Choose Custom to create a crossfade. Custom allows you to<br />

begin the dissolve off-center — that is, closer to the transition<br />

and ending later into the B-side, or the reverse.<br />

- Choose Starting at Cut to fade the audio up from the B-side,<br />

starting at the cut point.<br />

- (Option) Click inside the effect in the graphic display, and<br />

drag it to position the effect relative to the cut point.<br />

535


n<br />

The<br />

system automatically selects the Custom option in the Position pop-up<br />

menu when you click in the graphical display.<br />

7. Select a duration for the dissolve by doing one of the following:<br />

n<br />

In<br />

n<br />

For<br />

t<br />

t<br />

Type a duration, measured in frames (30 frames equals<br />

1 second of NTSC footage), in the Duration text box.<br />

Click either the left or right edge of the Dissolve Effect icon,<br />

and drag it to change the duration.<br />

The graphic display changes — the size of the effect icon gets<br />

smaller or larger, and the numbers in the Duration and Start<br />

text boxes change — to reflect the new duration.<br />

8. If you chose Custom, type a number in the Start text box to specify<br />

how many frames before the cut point you want the effect to<br />

begin. Otherwise, leave the default value in the text box.<br />

9. (Option) Choose a media drive other than the default from the<br />

Target Drive pop-up menu.<br />

10. Click Add to place the effect at the transition point without<br />

rendering. Click Add and Render to do both at once.<br />

The effect is completed.<br />

most cases, you can click Add and Render for immediate real-time playback<br />

of the audio effect (rendering of audio dissolves is usually instantaneous).<br />

more information about the Quick Transition dialog box, see the <strong>Avid</strong><br />

<strong>NewsCutter</strong> <strong>XP</strong> Effects <strong>Guide</strong>..<br />

Dipping Audio<br />

To dip audio from a higher level to a lower one — for example, when<br />

bringing music down and under a voice-over track — you can use the<br />

procedures described in “Using Audio Gain Automation” on<br />

page 481, or use the procedure described in this section.<br />

536


To apply a dip in audio:<br />

1. Play back the section of the sequence where the dip will take place<br />

to determine the start point for the dip, and apply an add edit to<br />

the audio track. For information on add edit, see “Adding an<br />

Edit” on page 437.<br />

2. Repeat the action in step 1 for the end point where the audio dips<br />

back up.<br />

3. Move the position indicator to the new segment of audio, and<br />

open the Audio Mix tool.<br />

4. Adjust the track to the volume level you want, as described in<br />

“Using the Audio Mix Tool” on page 470.<br />

5. Apply a Quick Transition to both Add Edit points, using the<br />

techniques described in “Fading Audio” on page 534. Be sure to<br />

choose Centered on Cut or Custom Start from the Position pop-up<br />

menu.<br />

After rendering, the audio dips smoothly from the higher levels of the<br />

adjacent segments of the track to the lower level applied to the middle<br />

segment.<br />

Mixing Down Audio Tracks<br />

When you work with multiple audio tracks while editing your<br />

material, you might need to mix down the final audio to two tracks.<br />

To mix down several edited audio tracks to one or two audio tracks:<br />

1. Load a sequence into the Source/Record monitor.<br />

2. Click the Track buttons in the Track Selector panel to select the<br />

audio tracks you want to mix down.<br />

3. Mark an IN point and an OUT point at the start and end of the<br />

material you want to mix down.<br />

537


If you do not mark the section of audio you want to mix down, the<br />

system mixes down all the selected audio tracks.<br />

4. Choose Audio Mixdown from the Clip menu.<br />

The Audio Mixdown dialog box appears. The top of the dialog<br />

box displays the source audio tracks and the start and end<br />

timecodes for the section of audio you selected to mix down.<br />

Selected<br />

section of<br />

audio<br />

Destination<br />

tracks<br />

5. Do one of the following:<br />

t<br />

t<br />

Select Mono, and select the target track to which you want to<br />

mix down the audio.<br />

If you want stereo, select Stereo and select two target tracks<br />

for the mixed-down audio.<br />

6. Choose a bin and a drive.<br />

The drive is the media drive where the system stores the media<br />

files for the mixed-down audio.<br />

538


7. Click OK.<br />

The audio is mixed down, and <strong>NewsCutter</strong> <strong>XP</strong> displays the new<br />

master clip in the bin.<br />

Changing the Sample Rate<br />

You can change the sample rate for sequences and audio clips from<br />

within the Change Sample Rate dialog box. Since you can combine<br />

clips of different sample rates in the same sequence, this feature is<br />

useful when you need to ensure that the entire sequence has the same<br />

sample rate for a digital cut or export.<br />

To change the sample rate for a sequence or an audio clip:<br />

1. Select one or more sequences or audio clips in the bin.<br />

2. Choose Change Sample Rate from the Bin menu.<br />

The Change Sample Rate dialog box appears.<br />

3. Choose 32 kHz, 44.1 kHz, or 48 kHz from the Sample Rate pop-up<br />

menu.<br />

The broadcast standard for most high-end video postproduction<br />

houses is 48 kHz. Choose the rate based on the requirements of<br />

your facility.<br />

For information on setting the sample rate for a project, see<br />

“Adjusting Audio Project Settings” on page 198.<br />

539


4. Choose High, Medium, or Low conversion quality from the<br />

Quality pop-up menu.<br />

5. Select Delete Original Media to have the system automatically<br />

delete the original media after the conversion process is complete.<br />

6. Choose a destination drive to identify the drive for the new media<br />

files.<br />

Make sure that you choose a destination drive with enough<br />

storage space for the generated media files and the ability to play<br />

back media.<br />

540


CHAPTER 16<br />

Syncing Methods<br />

<strong>NewsCutter</strong> <strong>XP</strong> provides special tools that help you establish and<br />

maintain sync relationships between various clips. This includes<br />

managing sync between unrelated clips or clips with the same<br />

timecode, match-framing footage, and ganging footage. These topics<br />

are discussed in the following sections:<br />

• Autosyncing Clips<br />

• Managing Sync Breaks<br />

• Managing Sync with Multiple Tracks<br />

Autosyncing Clips<br />

When you record footage that includes both audio and video, the<br />

system automatically establishes sync when it creates clips in the bin.<br />

Autosyncing applies to audio and video clips that have been recorded<br />

separately, usually from two separate sources. Autosyncing creates a<br />

new subclip that displays sync breaks in the Timeline as though the<br />

audio and video were recorded simultaneously.<br />

Sync break displayed in<br />

the Timeline<br />

541


Autosyncing is often used for projects in which picture and sound are<br />

captured separately. These clips are often synced based on common<br />

film timecode, sound timecode, or auxiliary timecode. You can also<br />

autosync any audio and video clips based on an artificial IN point or<br />

OUT point relationship you establish with marks.<br />

Use the following guidelines when autosyncing:<br />

• You can autosync audio clips with video clips only.<br />

• You can create only one autosynced subclip at a time. You cannot<br />

autosync numerous pairs of audio and video clips simultaneously.<br />

• If the audio and video clips do not have matching source or<br />

auxiliary timecode, you must establish common sync frames. To<br />

do this, mark IN points (or OUT points) on both clips before<br />

autosyncing.<br />

• If you are autosyncing clips of different lengths, the longer clip is<br />

truncated to the length of the shorter clip.<br />

• If you autosync according to common timecodes that are<br />

staggered (one clip starts later than the other), the later starting<br />

timecode becomes the start of the new subclip. The clip with the<br />

earlier starting timecode is trimmed accordingly.<br />

To create an autosynced subclip:<br />

1. Select the two clips in the bin.<br />

2. Choose AutoSync from the Bin Fast menu.<br />

The Sync Selection dialog box appears.<br />

542


3. Select an option, based on the following:<br />

• Inpoints if you are syncing according to IN points set in both<br />

clips.<br />

• Outpoints if you are syncing according to OUT points set in<br />

both clips.<br />

• Source Timecode if the two clips have matching timecode.<br />

4. Click OK.<br />

The subclip is created and named by default after the video clip<br />

with the extension .sync.n where n is the incremental number of<br />

subclips created with the same name.<br />

You can change the name according to preference. You can load an<br />

autosynced subclip into the Source/Record monitor and<br />

immediately edit it into a sequence.<br />

543


Managing Sync Breaks<br />

Sync breaks occur when a frame-accurate relationship between two<br />

clips or between the audio and video tracks within a single clip is<br />

offset during editing. Often this happens unintentionally when you<br />

perform one of the following actions:<br />

• Selecting only one track in a synced relationship (for example,<br />

audio only or video only) and performing edit functions that<br />

lengthen the duration, such as Splice-in, Extract/Splice-in, or<br />

adding frames in Trim mode<br />

• Selecting only one synced track and performing edit functions that<br />

shorten the duration, such as Extract, Extract/Splice-in, or<br />

removing frames in Trim mode<br />

Your <strong>NewsCutter</strong> <strong>XP</strong> system provides several features for avoiding,<br />

tracking, and removing sync breaks, as described in the following<br />

sections.<br />

Editing to Avoid Sync Breaks<br />

One way to avoid breaking sync is to maintain the duration of the<br />

track when you add or remove material, as follows:<br />

• When adding material to a track, use the Overwrite function<br />

instead of Splice-in, whenever possible.<br />

• When removing material from a track, use Lift instead of Extract.<br />

(The Lift function leaves filler of the same duration when you<br />

remove footage.)<br />

• When performing Segment mode edits, use the Lift/Overwrite<br />

function instead of Extract/Splice-in whenever possible.<br />

(Lift/Overwrite leaves filler behind and overwrites material at the<br />

new destination, maintaining sync in both cases.)<br />

544


• In Trim mode, you can sync lock tracks to avoid breaking sync, or<br />

you can use the Alt key for adding black during trims, as<br />

described in “Maintaining Sync While Trimming” on page 452.<br />

You can also perform dual-roller trims (that maintain duration)<br />

instead of single-roller trims.<br />

There are many cases in which you cannot avoid splicing or extracting<br />

material, or performing single-roller trims that break sync.<br />

Fixing Sync Breaks<br />

In general, sync breaks are displayed only when the out-of-sync tracks<br />

overlap and the audio no longer matches the video. If an overlapping<br />

portion of one of the tracks is deleted, replaced, moved, or trimmed,<br />

then the sync break disappears. You fix sync breaks in one of several<br />

ways, based on the type of break and the needs of your sequence.<br />

Fixing Sync in Trim Mode<br />

To restore frames to sync in Trim mode:<br />

t<br />

Perform one or more single-roller trims on the out-of-sync tracks.<br />

Trim the exact number of sync-break frames displayed in the<br />

Timeline to reverse the break.<br />

Consider the following:<br />

• Sync lock any additional tracks that are synced to the track you are<br />

trimming. Otherwise, you might restore sync in one track and<br />

break it in the others. See “Using Sync Lock” on page 547.<br />

• Do not perform a dual-roller trim; this does not remove the sync<br />

break.<br />

• Do not perform the trim on the OUT point (A-side transition) of<br />

the out-of-sync segment. This does not remove the sync break.<br />

Always perform the trim on the IN point (B-side transition) of the<br />

out-of-sync segment.<br />

545


Fixing Sync in Segment Mode<br />

To restore frames to sync in Segment mode:<br />

t<br />

Select and move the entire out-of-sync segment. You can move the<br />

segment forward or backward in the opposite direction of the<br />

break to reverse it.<br />

Consider the following:<br />

• Use the Lift/Overwrite function to leave filler behind and<br />

maintain any other sync relationships that might be affected by<br />

the move.<br />

• Use the Lift/Overwrite function to delete the entire segment and<br />

leave filler to eliminate the break.<br />

• Use the Add Edit function to isolate a portion of the clip for<br />

moving or deleting. See “Adding an Edit” on page 437.<br />

• Move the out-of-sync track, if possible, beyond the overlapping<br />

range with the synced material to eliminate the sync break.<br />

Managing Sync with Multiple Tracks<br />

The sync breaks display in the Timeline makes it easy to manage sync<br />

between video and one or two audio tracks. You can use additional<br />

techniques to manage sync when you work with four or more tracks,<br />

including syncing with tail leader and syncing with locators.<br />

546


Using Sync Lock<br />

The sync lock feature allows you to maintain sync among several tracks<br />

while you add or remove frames in Trim mode. For example, if you<br />

insert an edit into one track that is sync locked to a second track, the<br />

system automatically inserts filler in the second track to maintain sync<br />

between the two.<br />

Sync Lock button<br />

Sync Lock All button<br />

You activate sync locking by clicking the Sync Lock button in the Track<br />

Selector panel to display the Sync Lock icon. You can also switch all<br />

sync locks on or off by clicking the Sync Lock All button.<br />

There are several unique aspects to sync locking:<br />

• Sync locking is available only in Trim mode. Edits performed in<br />

Segment or Effect mode will override sync-locked tracks.<br />

• Sync locking applies to single-roller trims only; dual-roller trims<br />

do not break sync.<br />

• You can sync lock any number of tracks in any combination. The<br />

tracks do not require matching timecode or common sources and<br />

can include multiple video tracks as well as audio tracks.<br />

• Sync locking affects entire tracks. This means that parallel<br />

segments in other sync-locked tracks are affected when you trim<br />

anywhere in the sequence.<br />

547


Syncing with Tail Leader<br />

You can add tail leader to the audio or video material in<br />

<strong>NewsCutter</strong> <strong>XP</strong> to provide a useful visual reference in the Timeline for<br />

tracking and fixing sync breaks across any number of tracks.<br />

Tail leaders lined up for multiple<br />

video (vid) and audio (aud) tracks<br />

Film editors traditionally use standard head and tail leaders for this<br />

purpose. You can create your own leader according to any<br />

specification, as described in “Creating Leader” on page 313.<br />

With tail leader added to synchronized tracks, you can go to the end of<br />

the sequence after making a complicated edit and see whether the<br />

leaders are lined up. If they are out of line, this indicates a sync break<br />

that you can measure and eliminate as follows.<br />

To restore sync by using tail leaders:<br />

1. Move the position indicator to the black segment that follows the<br />

out-of-sync leader.<br />

2. Select the track, and then click the Mark Clip button. You can<br />

measure the break by checking the IN to OUT duration of the<br />

marked segment.<br />

3. Find the point at which the sync was lost.<br />

4. Add or remove frames by using the appropriate edit function, as<br />

described in “Fixing Sync Breaks” on page 545.<br />

As a quick fix, click the Extract/Splice-in button. Drag the black<br />

segment at the end of the out-of-sync tail leader to the location where<br />

the sync was lost. This segment of black, created when the track went<br />

out of sync, is the exact length of the sync break.<br />

548


Move the black<br />

segment by using<br />

Extract/Splice-in.<br />

Syncing with Locators<br />

You can add locators to material in the Timeline to track and adjust<br />

breaks in sync between any number of tracks. With locators, you have<br />

the advantage of placing them anywhere in the sequence and adding<br />

specific notes.<br />

To mark sync points with locators:<br />

1. Move the position indicator to the point in the sequence where<br />

you want to maintain sync between two or more tracks.<br />

2. Select the top video track, and click the Add Locator button.<br />

The system adds a red locator to the top track in the Timeline and<br />

in the Source/Record monitor.<br />

To add a note that will appear in the Source/Record monitor<br />

whenever you park on the locator frame (such as Music sync or<br />

Sound Effect sync):<br />

1. Double-click the locator in the Source/Record monitor.<br />

2. Type the text in the Locator text box.<br />

3. Click OK.<br />

549


To repeat the procedure for subsequent synchronized tracks:<br />

1. Disable the video track where you placed the locator.<br />

2. Enable the top audio track. Make sure you keep the position<br />

indicator in the same location in order to line up the locators.<br />

n<br />

<strong>NewsCutter</strong><br />

<strong>XP</strong> shows the comment only for the locator on the top track.<br />

To determine if sync is broken after an edit:<br />

t<br />

Return to the segment that contains the locators. If the locators are<br />

not lined up, the sync is broken.<br />

To adjust the sync break:<br />

1. Measure the sync break by first moving the position indicator to<br />

the leftmost locator and clicking the Mark IN button. Then move it<br />

to the other locators and click the Mark OUT button.<br />

2. Check the IN to OUT duration of the marked section.<br />

To restore sync:<br />

1. Find the point at which the sync was lost.<br />

2. Add or remove frames by using the appropriate edit function, as<br />

described in “Fixing Sync Breaks” on page 545.<br />

550


Using Add Edit When Trimming<br />

When you are trimming with several audio tracks in sync, the Add<br />

Edit button allows you to create an edit in the silent or black areas of<br />

the synced tracks. They occur in line with the track you are trimming,<br />

and they trim all the tracks at once to maintain sync.<br />

To use the Add Edit button while trimming:<br />

1. Move the position indicator to the edit that you want to trim.<br />

2. Select only the additional tracks that are in sync, and click the Add<br />

Edit button in the Tool palette.<br />

The system adds a transition at the location of your position<br />

indicator in the Timeline.<br />

3. Select the transition and trim (be sure to select all the synced<br />

tracks).<br />

As you trim, frames are also added or removed from the<br />

additional tracks.<br />

4. When you have finished trimming, remove the add edits from the<br />

synced tracks by clicking each Add Edit transition and pressing<br />

the Delete key.<br />

551


CHAPTER 17<br />

Output Options<br />

The <strong>NewsCutter</strong> <strong>XP</strong> system provides tools for generating output for<br />

individual tracks or entire sequences to various videotape or<br />

audiotape formats. In addition, you can generate an edit decision list<br />

(EDL) to be used by editors in a videotape suite for preparing a master<br />

tape. These options are described in the following sections:<br />

• Preparing for Output<br />

• Using the Digital Cut Tool<br />

• Using EDL Manager<br />

Preparing for Output<br />

Preparing for video output involves the following procedures:<br />

• Render all non-real-time effects. See the <strong>Avid</strong> <strong>NewsCutter</strong> <strong>XP</strong> Effects<br />

<strong>Guide</strong>.<br />

• Select video outputs. See “Selecting Video Output” on page 553.<br />

• Select audio outputs. See “Calibrating for Audio Output” on<br />

page 555.<br />

• Calibrate and adjust video output levels. See “Calibrating Global<br />

Output Levels” on page 556.<br />

552


• Calibrate and adjust audio output levels. See “Calibrating for<br />

Audio Output” on page 555.<br />

• Decide whether you want to generate stereo or mono audio. See<br />

“Adjusting One Audio Track at a Time” on page 472.<br />

• Mix down multiple audio tracks if necessary. Systems equipped<br />

with a two-channel audio board can generate a maximum of two<br />

channels. See “Mixing Down Audio Tracks” on page 537.<br />

• Convert mixed audio sample rates. See “Audio Sample Rates” on<br />

page 554.<br />

• Prepare the record tapes. See “Preparing Record Tapes” on<br />

page 559.<br />

Selecting Video Output<br />

To choose video output:<br />

1. Choose Digital Cut from the Clip menu.<br />

The Digital Cut tool opens.<br />

2. Choose OHCI or 1394 from the Video Target menu to output<br />

directly to a digital camera, digital video deck, or analog video<br />

deck through a transcoder.<br />

n<br />

If<br />

you have an OHCI board, OHCI appears in the menu. If you have a<br />

Canopus board, 1394 appears.<br />

Preparing for Audio Output<br />

The Audio tool lets you generate and customize calibration tone and<br />

adjust global output levels. For information on additional audio mix<br />

procedures, see “Using the Audio Mix Tool” on page 470.<br />

Selecting your audio output allows you to choose the audio<br />

connection output.<br />

553


To choose audio output:<br />

1. Choose Digital Cut from the Clip menu.<br />

The Digital Cut tool opens.<br />

2. Choose 1394 from the Audio Target menu to output directly to a<br />

digital camera, digital video deck, or analog video deck through a<br />

transcoder.<br />

Audio Sample Rates<br />

You must convert to a single audio sample rate when performing a<br />

digital cut. If your sequence or master clip has multiple audio sample<br />

rates, you need to convert it to a single audio sample rate.<br />

If you have a sequence with multiple audio sample rates (for example,<br />

one clip at 32 kHz and other clips at 44.1 kHz), choose one audio<br />

sample rate.<br />

To set the audio sample rate conversion:<br />

1. If your sequence has multiple audio sample rates, click the<br />

Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Double-click Audio Project.<br />

The Audio Project Settings dialog box appears.<br />

554


3. Choose from the Sample Rate menu: 32 kHz, 44.1 kHz, or 48 kHz.<br />

4. Click the Close button.<br />

Calibrating for Audio Output<br />

The following sections describe how to calibrate your system for audio<br />

output:<br />

• Setting the Calibration Tone<br />

• Calibrating Global Output Levels<br />

• Adjusting Output on Two-Channel Audio Systems<br />

Setting the Calibration Tone<br />

The Audio tool provides an internal calibration tone that you can<br />

customize and play as a reference signal on a digital cut. You can use<br />

the recorded reference signal for calibrating the digital cut audio at<br />

another site.<br />

The default tone playback is –14 dB (digital scale) with a 1000-Hz<br />

signal. In some cases, you might need to customize the signal. For<br />

example, a common reference signal convention for audio work<br />

involves recording 30-second segments of 100-Hz, 1-kHz, and 10-kHz<br />

tones back-to-back.<br />

555


To change the parameters for the calibration tone:<br />

1. Choose Audio Tool from the Tools menu.<br />

The Audio tool opens. See “Using the Audio Mix Tool” on<br />

page 470.<br />

2. Click the PH button to display the Peak Hold (PH) pop-up menu.<br />

3. Choose Set Calibration Tone from the Peak Hold pop-up menu.<br />

The Set Calibration Tone dialog box appears.<br />

4. Type new values for the tone level and frequency, and click OK.<br />

To play back the tone:<br />

t<br />

Choose Play Calibration Tone from the Peak Hold pop-up menu.<br />

To check the adjusted tone level in the meters:<br />

t<br />

Make sure the In/Out (I/O) toggle buttons are set to O for Output.<br />

Calibrating Global Output Levels<br />

You can use the meters and the master attenuator (output control<br />

slider) in the Audio tool to make global level adjustments for output<br />

from the system. These adjustments affect levels for all output tracks<br />

to both the speakers and record devices.<br />

556


c<br />

You should leave this output level at the factory preset of<br />

0 dB. Adjust the level only when necessary to raise or lower the<br />

overall volume, based on the headroom parameters of the record<br />

format, or for consistently overmodulated or undermodulated<br />

source material.<br />

Adjusting Output on Two-Channel Audio Systems<br />

By default, the volume scales for Output sliders in the Audio tool<br />

reflect levels for consumer-grade VCRs and recording devices.<br />

To adjust the output parameters:<br />

1. Choose Audio Tool from the Tools menu.<br />

The Audio tool opens.<br />

Show/Hide Setup<br />

Control button<br />

Show/Hide Output<br />

Control button<br />

IN/OUT toggle<br />

buttons<br />

Peak Hold<br />

pop-up menu<br />

2. Click the Show/Hide Output Control button (the Speaker icon) to<br />

display the master attenuator (slider).<br />

3. Click the Show/Hide Setup Control button to open the Setup<br />

Options panel.<br />

557


n<br />

To<br />

t<br />

t<br />

t<br />

t<br />

Choose a type of output from the Mix Mode Selection pop-up<br />

menu:<br />

Choose Stereo to mix the currently monitored audio tracks<br />

into a stereo pair.<br />

Choose Mono to pan all the currently monitored tracks to<br />

center.<br />

Choose Direct Out when the system is connected to a digital<br />

camera. With <strong>NewsCutter</strong> <strong>XP</strong>, if you are outputting to a<br />

camera at 48 kHz, the maximum output is two channels. If<br />

you are outputting to a camera at 32 kHz, the maximum<br />

output is four channels.<br />

4. Select Clip Gain, RT EQ, or Auto Gain from the Bypass pane to<br />

disable the customized volume, real-time EQ, or automation gain<br />

effects you applied with the other audio tools.<br />

5. Click the IN/OUT toggle buttons above the meters to display O<br />

for Output.<br />

6. Play back one of the following sources of reference audio:<br />

t<br />

t<br />

Choose Play Calibration Tone from the Peak Hold pop-up<br />

menu.<br />

Play back a representative sequence or clip containing audio.<br />

7. Watch the levels in the meters, and adjust the master attenuator to<br />

the level that you want.<br />

adjust levels for individual tracks, you must use the Audio Mix tool.<br />

8. Close the Audio tool.<br />

558


Preparing Record Tapes<br />

The two basic methods of recording to tape are:<br />

• Frame-accurate recording, using the Digital Cut tool<br />

• Manual recording, using controls on the record deck<br />

Each method requires different treatment of the record tapes.<br />

Frame-Accurate Recording<br />

Frame-accurate recording involves using the Digital Cut tool to record<br />

your sequence onto a prestriped tape (a tape with prerecorded control<br />

track and timecode) or a partially striped tape.<br />

Before you can record a frame-accurate digital cut, you must prepare<br />

the record tapes in advance by using either insert-editing recording or<br />

assemble-edit recording.<br />

To perform insert-edit recording:<br />

t<br />

Stripe the record tapes (record black with timecode for the entire<br />

duration of the tape) in advance (prestriped tape). See the<br />

AVIDdrive Utility User’s <strong>Guide</strong>.<br />

To perform assemble-edit recording:<br />

t<br />

Record black with timecode onto the tape, including the necessary<br />

preroll prior to the IN point plus at least 10 seconds (partially<br />

striped tape).<br />

559


Manual Recording<br />

Manual recording (sometimes referred to as crash recording) involves<br />

bypassing deck control in <strong>NewsCutter</strong> <strong>XP</strong> and using manual operation<br />

of the record deck. Because the timing of playback is based on manual<br />

procedures, the recording is not frame accurate. However, you do not<br />

need to record timecode onto the tape in advance. You can also record<br />

onto non-<strong>Avid</strong>-controlled decks, such as a consumer-grade VHS or<br />

Hi-8 .<br />

To record manually:<br />

1. If the record deck has a serial control switch, set it to Local.<br />

2. Use the controls on the deck to start the videotape recording.<br />

3. Play the sequence.<br />

Enabling Assemble-Edit Recording<br />

c<br />

Insert editing is the default setting for the Digital Cut tool. You can<br />

also use assemble-edit settings in <strong>NewsCutter</strong> <strong>XP</strong>, along with the<br />

assemble-editing capabilities of your record deck, to quickly record<br />

frame-accurate digital cuts without striping entire tapes in advance.<br />

To avoid accidentally breaking timecode on prestriped tapes during<br />

digital cut recording, enable assemble editing only when in use, and<br />

disable it during insert-edit recording.<br />

To enable assemble-edit recording:<br />

1. Click the Settings button in the Project window.<br />

The Settings Scroll list appears.<br />

2. Double-click Deck Preferences.<br />

The Deck Preferences dialog box appears.<br />

560


Assemble-edit<br />

option<br />

3. Select “Allow assemble edit for digital cut.”<br />

4. Click OK.<br />

5. Make sure the record deck has the following settings:<br />

- The free run/rec (record) run switch should be set to record<br />

run.<br />

- The Ext (external)/Int (internal) sync switch should be set to<br />

internal.<br />

- The switch for internal timecode should be set to Regen<br />

(regenerate) or Slave Lock, not Preset.<br />

- After you record 15 to 30 seconds of timecode onto the record<br />

tape for jam syncing, set the Local/Remote switch to Remote<br />

for deck control from within <strong>NewsCutter</strong> <strong>XP</strong>.<br />

6. When you are ready to record, set the options in the Digital Cut<br />

tool.<br />

561


Using the Digital Cut Tool<br />

The Digital Cut tool provides controls when you record a sequence to<br />

tape. The Digital Cut tool has the following operating modes:<br />

• Remote mode allows you to control the decks by using the deck<br />

controller in the Digital Cut tool. This mode provides<br />

frame-accurate control when you record a sequence to tape. See<br />

“Recording a Digital Cut to Tape” on page 565.<br />

• Local mode allows you to manually control the record deck by<br />

using the controls on the deck. This mode is useful when you need<br />

to use non-<strong>Avid</strong>-controlled decks, such as a consumer-grade VHS<br />

or Hi-8. Local mode also allows you to preview the output of a<br />

digital cut before recording it to tape.<br />

The Digital Cut tool allows you to:<br />

• Select the sequence video and audio tracks to record (Sequence<br />

Tracks pop-up menu and the Track Selection buttons).<br />

• Select the tracks to record to on the tape (Enable Video Track<br />

button –— Remote mode only).<br />

• Convert mixed audio sample rates.<br />

• Record an entire sequence.<br />

• Add black at the end of a digital cut.<br />

The Digital Cut tool provides several options for managing the<br />

recording of your sequence. For example, you can:<br />

• Record using either assemble or insert edits.<br />

• Record a selected portion of the sequence or selected tracks.<br />

• Record according to different timecode parameters.<br />

You can also preview the digital cut before recording it to tape.<br />

The Digital Cut tool includes its own deck controls for:<br />

562


• Cueing a record deck from the Digital Cut tool (Remote mode<br />

only).<br />

• Cueing the tape and marking an IN point.<br />

This capability applies when you choose Mark In Time from the<br />

pop-up menu in the deck control area (Remote mode only).<br />

The Mark OUT button does not appear in the deck controller section<br />

of the Digital Cut tool because it has no effect on digital cuts. Also, the<br />

Mark OUT and Duration text fields are read-only. You cannot alter<br />

them.<br />

n<br />

Depending<br />

on the system configuration, you might need to use the deck<br />

controls in the Record tool to review a digital cut.<br />

Sequence Tracks<br />

pop-up menu<br />

Audio Track<br />

Selection<br />

panel<br />

Enable Video Track button<br />

Preview Digital Cut button<br />

Timecode<br />

text boxes<br />

Deck controls<br />

Deck Selection pop-up menu<br />

563


Previewing a Digital Cut<br />

You can preview a digital cut before recording it to tape to make sure<br />

your preparations and output settings are correct or for screening<br />

purposes.<br />

n<br />

You<br />

can preview a digital cut only if a digital camera or deck is connected to<br />

your system.<br />

To preview a digital cut:<br />

1. Choose Digital Cut from the Clip menu.<br />

The Digital Cut tool opens.<br />

Sequence<br />

Tracks<br />

pop-up<br />

menu<br />

Play Digital Cut button<br />

Halt Digital Cut button<br />

Mix Mode Selection toggle button<br />

Preview Digital Cut button<br />

Deck control<br />

option area<br />

Local<br />

option<br />

2. Select Remote or Local in the deck control option area.<br />

564


3. Select the options that you want for the digital cut. See “Recording<br />

a Digital Cut to Tape” on page 565.<br />

4. Select the audio tracks and topmost video track that you want<br />

represented in the digital cut preview by using the Sequence<br />

Tracks pop-up menu. The display of tracks in the Digital Cut tool<br />

varies according to the tracks existing in the sequence.<br />

5. Click the yellow Preview Digital Cut button.<br />

The Digital Cut tool goes through the motions of an insert edit and<br />

shows you how the tape will appear before, during, and after the<br />

cut, but does not actually change the master tape. You can then<br />

modify your digital cut, if you want, before it is committed to the<br />

master tape.<br />

n<br />

To<br />

stop the playback at any time, press the space bar or click the Halt Digital<br />

Cut button.<br />

Recording a Digital Cut to Tape<br />

To record a digital cut to tape:<br />

1. Load a sequence into the Source/Record monitor. (You cannot<br />

access digital cut options without a sequence loaded.)<br />

n<br />

Make<br />

sure the Source/Record monitor is completely visible on the desktop and<br />

is not covered by any other windows or tools.<br />

2. Choose Digital Cut from the Clip menu.<br />

The Digital Cut tool opens.<br />

565


Play Digital Cut button<br />

Enable Video Track button<br />

Mix Mode Selection toggle button<br />

Sequence<br />

Tracks<br />

pop-up<br />

menu<br />

3. Switch to one of the following modes by clicking the Mix Mode<br />

Selection toggle button as follows:<br />

t<br />

Switch to Stereo to mix the currently monitored audio tracks<br />

into a stereo pair.<br />

t<br />

Switch to Mono to pan all the currently monitored tracks to<br />

center.<br />

4. Select or deselect Entire Sequence, based on the following:<br />

t<br />

t<br />

Select Entire Sequence if you want the system to ignore any<br />

IN or OUT points and play the entire sequence from start to<br />

finish.<br />

Deselect Entire Sequence if you have established IN points,<br />

OUT points, or both for recording a portion of the sequence.<br />

5. (Option) Select Add Black at Tail, and enter a timecode to add<br />

black at the end of the digital cut.<br />

566


6. Select Remote in the deck control option area.<br />

7. Choose either Insert Edit or Assemble Edit from the pop-up menu.<br />

n<br />

This<br />

menu appears only if you selected “Allow assemble edit for digital cut”<br />

in the Deck Preferences dialog box. For more information, see “Enabling<br />

Assemble-Edit Recording” on page 560.<br />

8. Choose an option from the pop-up menu in the deck control<br />

option area to indicate where to start recording on the tape:<br />

n<br />

If<br />

t<br />

t<br />

t<br />

Choose Sequence Time to start the recording at a timecode<br />

existing on tape that matches the start timecode of the<br />

sequence. If you intend to record several sequences to tape<br />

one after another, this option requires resetting the start<br />

timecode on each sequence to match the appropriate IN points<br />

on the tape.<br />

Choose Record Deck Time to ignore the timecode of the<br />

sequence and to start the recording wherever the record deck<br />

is currently cued.<br />

Choose Mark In Time to ignore the sequence timecode.<br />

Establish an IN point on the record tape by cueing and<br />

marking with the deck controls.<br />

9. (Option) Select Custom Preroll and choose the number of seconds<br />

from the pop-up menu to indicate how many seconds the tape<br />

rolls before the digital cut starts. This option overrides the preroll<br />

setting in the Deck Settings dialog box.<br />

10. Select the audio and video tracks you want represented in the<br />

digital cut preview. The display of tracks in the Digital Cut tool<br />

varies according to the tracks existing in the sequence.<br />

your sequence contains audio clips with different sample rates, use the<br />

Change Sample Rate dialog box to ensure that all the clips have the same<br />

sample rate. For more information, see “Changing the Sample Rate” on<br />

page 539.<br />

567


11. Click the Enable Video Track button to select the audio and video<br />

tracks to record to tape.<br />

12. Click the Play Digital Cut button.<br />

The system cues the record deck and then plays and records the<br />

digital cut. The playback appears in the Source/Record monitor<br />

and the video monitor (if you have one).<br />

To stop the recording at any time:<br />

n<br />

After<br />

n<br />

If<br />

t<br />

Press the space bar, or click the Halt Digital Cut button.<br />

assemble-edit recording, a freeze frame is usually added after the OUT<br />

point for 1 second or more, depending on the record deck model. This provides<br />

several frames of overlap for the next IN point before control track and<br />

timecode break up.<br />

you see degraded image quality in your digital cut (particularly visible as<br />

noise during black), deselect the option “Poll deck during digital cut” in the<br />

Deck Preferences dialog box and record the digital cut again. With this option<br />

deselected, the timecode display in the deck controller will not update for the<br />

duration of the digital cut.<br />

Understanding Passthrough<br />

When the Digital Cut tool is active, the footage you see in the monitor<br />

is passing through from an input source to the output channels.<br />

Passthrough uses the input device you specified in the Audio Project<br />

Settings dialog box, the Video Input tool Audio pop-up menu, or the<br />

Record tool Audio pop-up menu. It does not use the target device you<br />

chose in the Digital Cut tool.<br />

When you click the Play Digital Cut button, passthrough stops. You<br />

see the sequence in the Timeline that you are outputting to digital cut.<br />

Passthrough resumes when the digital cut playback is complete.<br />

568


Using EDL Manager<br />

EDL Manager is a standalone application with powerful features and<br />

sorting capabilities to help you prepare an edit decision list (EDL).<br />

For more information on specific features and capabilities of EDL<br />

Manager, see the <strong>Avid</strong> EDL Manager User’s <strong>Guide</strong> or the <strong>Avid</strong> EDL<br />

Manager Help.<br />

569


CHAPTER 18<br />

Exporting and Exchanging<br />

Material<br />

You can export and exchange material with another system, another<br />

application, or another platform. Your <strong>NewsCutter</strong> <strong>XP</strong> system<br />

provides tools for exporting clips and sequences in various formats or<br />

for transferring projects and media between systems.<br />

This chapter includes the following sections:<br />

• About Exporting Files<br />

• Preparing to Export a Sequence<br />

• Publishing with the <strong>Avid</strong> Publishing Wizard<br />

• Using the Review & Approval Service<br />

• Mixing Down Video Tracks<br />

• Exporting Frames, Clips, or Sequences<br />

• Using Media Cleaner<br />

• Using ProEncode<br />

• Using <strong>Avid</strong>Links<br />

• Creating Files for a DVD<br />

• Exporting Video in DV Stream Format<br />

570


• Using OMM to Export Clips<br />

• Customizing Export Settings<br />

• About OMF Interchange<br />

• Exporting as an AAF File<br />

• QuickTime Reference Movies<br />

• Exporting as a QuickTime Movie<br />

• Exporting as an AVI File<br />

• About <strong>Avid</strong> Codecs<br />

• Exporting Tracks as Audio Files<br />

• Exporting as a Graphics File<br />

• Exporting as an MPEG File<br />

• Transferring a Project Between Systems<br />

• Transferring Media to and from a Video Server<br />

About Exporting Files<br />

There are several reasons why you might want to export video, audio,<br />

or both from <strong>NewsCutter</strong> <strong>XP</strong>:<br />

• You can export files to be viewed as an AVI or QuickTime movie.<br />

• You can export files in MPEG-2 format.<br />

• You can export audio files for audio sweetening in a digital audio<br />

workstation (DAW), such as a Pro Tools system.<br />

• You can export video files for touching up or creating special<br />

effects in third-party applications or other <strong>Avid</strong> applications.<br />

• You can export files compatible with CD-ROM for use in<br />

multimedia projects.<br />

571


• You can use the export process to convert audio media files from<br />

one supported audio format to another. <strong>NewsCutter</strong> <strong>XP</strong> supports<br />

the AIFF-C and WAVE formats.<br />

n<br />

If<br />

you plan to transfer the exported files to another <strong>Avid</strong> system or third-party<br />

application, see the appropriate section in this chapter or the <strong>Avid</strong> Products<br />

Collaboration <strong>Guide</strong>.<br />

The following sections describe general procedures for preparing to<br />

export a sequence and for exporting frames, clips, and sequences.<br />

Preparing to Export a Sequence<br />

If you are exporting part or all of a sequence — to create an OMFI file,<br />

an AAF file, a QuickTime file, an AVI file, or a graphic sequence, for<br />

example — you can speed the export process by preparing the<br />

sequence in advance, as follows:<br />

• Make sure all media for the sequence is online. For more<br />

information about selecting offline items in a bin, see “Selecting<br />

Offline Items in a Bin” on page 288.<br />

• If you want to archive the source sequence before making any<br />

alterations, duplicate the sequence, place the duplicate in another<br />

bin, and prepare the duplicate for export. The original sequence<br />

will be unaffected.<br />

For more information<br />

on rendering, see the<br />

<strong>Avid</strong> <strong>NewsCutter</strong> <strong>XP</strong><br />

Effects <strong>Guide</strong>.<br />

• Consider rendering all effects in advance. Although any<br />

unrendered effects are rendered on export (except for an OMFI or<br />

AAF export), rendering effects in advance saves time during the<br />

export process.<br />

• Always render fast-saved titles before using OMFI or AAF to<br />

export a sequence or before creating an EDL from the sequence. In<br />

addition, make sure all rolling titles are rendered before using<br />

OMFI to export a sequence.<br />

• If your sequence contains numerous video tracks, consider mixing<br />

down the tracks in advance for faster export, unless you need to<br />

572


preserve the multiple-track information. For more information<br />

about mixing down video tracks, see “Mixing Down Video<br />

Tracks” on page 578.<br />

• If your sequence contains numerous audio tracks with various<br />

audio effects and level adjustments, consider mixing down the<br />

tracks in advance for faster export, unless you need to preserve the<br />

multiple-track information. For more information about mixing<br />

down audio tracks, see “Mixing Down Audio Tracks” on<br />

page 537.<br />

• Check and adjust all pan and audio levels in advance. All current<br />

Pan and Level settings in the sequence are carried to the exported<br />

media. For more information on performing an audio mixdown,<br />

see “Mixing Down Audio Tracks” on page 537.<br />

• For OMFI or AAF files, consider consolidating the sequence to<br />

create smaller source clips, thereby saving time and disk space.<br />

For more information on consolidating media, see “Using the<br />

Consolidate Command” on page 325.<br />

• OMFI or AAF files with very complex sequences can fail during<br />

import into some applications due to memory limitations. Try one<br />

of the following solutions:<br />

n<br />

These<br />

t<br />

t<br />

Break the sequence into smaller sequences, and export the<br />

new sequences.<br />

Add more physical memory.<br />

solutions also help solve the exported file size limit of 2 GB.<br />

• To export multiple clips in a single OMFI file, create a sequence<br />

from them. For example, you can select all the clips, Alt+drag<br />

them into the Timeline to create an instant sequence, and then<br />

export the sequence.<br />

573


Publishing with the <strong>Avid</strong> Publishing Wizard<br />

The <strong>Avid</strong> Publishing Wizard is a tool that allows you to publish<br />

encoded streaming media files to a Web site.<br />

Use one of the following procedures to download the most recent<br />

version of the <strong>Avid</strong> Publishing Wizard.<br />

If you have a Goodies icon on your desktop:<br />

1. Click the Goodies icon.<br />

2. Double-click the <strong>Avid</strong>_Publishing_Wizard.html file, and follow<br />

the instructions.<br />

If you don’t have a Goodies icon on your desktop:<br />

1. Install the <strong>NewsCutter</strong> <strong>XP</strong> application from the CD-ROM.<br />

2. Click Browse CD.<br />

3. Double-click the Goodies folder.<br />

4. Double-click the <strong>Avid</strong>_Publishing_Wizard.html file, and follow<br />

the instructions.<br />

Using the Review & Approval Service<br />

Your <strong>NewsCutter</strong> <strong>XP</strong> system and the <strong>Avid</strong> Production Network Web<br />

site (www.<strong>Avid</strong>ProNet.com ) provide an easy method for obtaining<br />

the required reviews and approvals for your material during the<br />

production process. Your selected reviewers can access the review<br />

material at the <strong>Avid</strong>ProNet Web site and can add their comments to<br />

the material. You can view the reviewer comments by using the<br />

Locators window in your <strong>NewsCutter</strong> <strong>XP</strong> system.<br />

The <strong>Avid</strong>ProNet Review & Approval service is a fee-based service.<br />

574


c<br />

Before using the review comments and approval process, you and<br />

your reviewers must have e-mail accounts, register as <strong>Avid</strong>ProNet<br />

Review & Approval users, and install the <strong>Avid</strong>ProNet<br />

Review & Approval software.<br />

Obtaining Review & Approval Comments<br />

To obtain review comments and approval of material:<br />

1. Export the sequence that you want to have reviewed as a<br />

QuickTime Progressive-Download (Fast-Start) movie.<br />

For information about using the Fast Start option, see “Exporting<br />

as a QuickTime Movie” on page 615.<br />

2. Post the QuickTime movie (the review file) to the <strong>Avid</strong>ProNet Web<br />

site, and start the review process by following the procedures on<br />

the site.<br />

The <strong>Avid</strong>ProNet Web site sends an e-mail to your selected<br />

reviewers. The e-mail provides a link to the <strong>Avid</strong>ProNet Web site<br />

to allow the reviewer access to the review files.<br />

3. (Option) If a password was assigned to access the file, send the<br />

password to the reviewers.<br />

4. Instruct reviewers to do the following:<br />

a. Follow the instructions on the <strong>Avid</strong>ProNet Web site to access<br />

the page containing the review file.<br />

b. Add comments to the review material by using the review<br />

applet available as part of the Review & Approval software.<br />

The review applet stores the reviewer’s comments in the<br />

<strong>Avid</strong>ProNet database.<br />

When the reviewer completes the review, an e-mail is<br />

automatically sent to you that indicates reviewer comments<br />

are available.<br />

For more information about using the review applet, see the<br />

<strong>Avid</strong>ProNet Web site.<br />

575


5. Save the review comments to a Review & Approval file on a local<br />

drive.<br />

n<br />

Review<br />

& Approval files usually have the file name extension .rna.<br />

6. Open the Locators window and display the reviewer comments.<br />

For procedures on displaying the reviewer comments, see<br />

“Opening Review & Approval Files” on page 576.<br />

Locators appear at the specific frame within the sequence where<br />

the reviewer commented on your review material.<br />

For more information about using the Locators window, see<br />

“Using the Locators Window” on page 373.<br />

Opening Review & Approval Files<br />

You can view and edit reviewer comments in the Locators window.<br />

There are two methods for opening Review & Approval files in the<br />

Locators window:<br />

• Choose Import R&A File from the Locators Window Fast menu or<br />

from the File menu.<br />

• Drag the Review & Approval file into the Locators window.<br />

To open a Review & Approval file from the Locators window:<br />

1. Choose Locators from the Tools menu.<br />

The Locators window opens.<br />

2. Click the Fast Menu button and choose Import R&A File from the<br />

Fast menu, or choose it from the File menu.<br />

A dialog box appears.<br />

3. Navigate to the Review & Approval file and select it.<br />

4. Click Open.<br />

The comments in the Review & Approval file appear in the<br />

Locators window.<br />

576


To open a Review & Approval file by using the drag-and-drop<br />

method:<br />

1. Choose Locators from the Tools menu.<br />

The Locators window opens.<br />

2. Open the folder that contains the Review & Approval file that you<br />

want to view, positioning the folder so the Locators window is<br />

visible.<br />

3. Select the Review & Approval file you want to view.<br />

4. Drag the Review & Approval file into the Locators window, and<br />

release the mouse button.<br />

The comments in the Review & Approval file appear in the<br />

Locators window.<br />

Displaying Information in the Locators Window<br />

You can display creation information for each locator displayed in the<br />

Locators window. Displaying the creation information is useful when<br />

you are using the Review & Approval process.<br />

To display information about a locator:<br />

n<br />

Comments<br />

t<br />

Click the Locators Fast Menu button, and choose Details from the<br />

Fast menu.<br />

The Locators window shows the User, Date, and Time columns.<br />

in the Review & Approval file appear as locators in<br />

<strong>NewsCutter</strong> <strong>XP</strong>.<br />

For more information about using the Locators window, see “Using<br />

the Locators Window” on page 373.<br />

577


Using Locator Colors with Review & Approval Files<br />

You can select the color for the locators in the next Review & Approval<br />

file you open. You can also change the color of the selected locators in<br />

the Locators window.<br />

To select locator colors or to change the color of the selected locators<br />

in the Locators window, do one of the following:<br />

n<br />

When<br />

t<br />

t<br />

Click the Locators Fast Menu button, and then choose Import<br />

R&A Color.<br />

Choose Import R&A Color from the File menu.<br />

The Import R&A Color command displays a menu with the<br />

available colors. By default, the system cycles to the next color in<br />

the list each time you open a new Review & Approval file.<br />

there is more than one comment on a frame, <strong>NewsCutter</strong> <strong>XP</strong> colors<br />

those comments black.<br />

Mixing Down Video Tracks<br />

c<br />

Video mixdown allows you to combine several tracks into a single<br />

new master clip. This is convenient for building multilayered effects,<br />

for consolidating media, and for export and exchange.<br />

When you mix down video tracks, you cannot separate them again to<br />

work on the tracks individually. Use this function only during the<br />

last stages of editing when you no longer need to make changes, or<br />

to make a copy for previewing.<br />

To perform a video mixdown:<br />

1. Render all effects. See the <strong>Avid</strong> <strong>NewsCutter</strong> <strong>XP</strong> Effects <strong>Guide</strong>.<br />

2. Select the tracks you want to mix down.<br />

578


n<br />

Make<br />

sure the Record Track Monitor button in the Track Selector panel is in<br />

the topmost track that you want to mix down. Video mixdown works from the<br />

monitored track down, regardless of track selection.<br />

3. Mark an IN point and an OUT point around the area to mix down.<br />

4. Choose Video Mixdown from the Clip menu.<br />

The Video Mixdown dialog box appears.<br />

5. (Option) Choose a different bin from the Target Bin pop-up menu.<br />

6. Choose a target drive for storing the new master clip from the<br />

Target Drive pop-up menu.<br />

7. Click OK.<br />

A progress indicator appears, showing the progress of the video<br />

mixdown. When the mixdown is completed, a new clip appears in<br />

the bin along with the sequence, and a new media file is created on<br />

the target drive.<br />

579


Exporting Frames, Clips, or Sequences<br />

For information on<br />

using the<br />

drag-and-drop method,<br />

see “Using the<br />

Drag-and-Drop<br />

Method for Export” on<br />

page 582.<br />

n<br />

When<br />

This section provides the steps for exporting frames, clips, and<br />

sequences. For information on exporting for digital distribution on the<br />

World Wide Web, CD-ROM, or DVD, see “Using Media Cleaner” on<br />

page 584.<br />

To export frames, clips, or sequences:<br />

1. Select the material you want to export in one of the following<br />

ways:<br />

t<br />

t<br />

t<br />

t<br />

To export specific tracks in a clip or sequence, enable those<br />

tracks in the Track Selector panel, and disable all others. Make<br />

sure Use Enabled Tracks is selected in the Export Settings<br />

dialog box. You can set this option before the export. See<br />

“Customizing Export Settings” on page 597.<br />

To export a single-frame graphic, mark an IN point to export<br />

the marked frame from a bin or a monitor, or move the<br />

position indicator to the frame you want to export. Make sure<br />

Use Marks is selected and Sequential Files is deselected in the<br />

Export Settings dialog box.<br />

To export part of a clip or sequence, mark IN and OUT points<br />

to export the marked range from a bin or a monitor. If you<br />

mark an IN point and no OUT point, the system exports from<br />

the IN point to the end of the clip or sequence. Make sure Use<br />

Marks is selected in the Export Settings dialog box.<br />

To export the entire clip or sequence, deselect the options<br />

Use Enabled Tracks and Use Marks in the Export Settings<br />

dialog box, and make sure the topmost track is monitored.<br />

you export to an OMFI file, you do not need to select both the sequence<br />

and its source clips. Select only the sequence to export all the necessary<br />

information, including reference clips.<br />

580


2. Select a clip or sequence in one of two ways:<br />

t<br />

t<br />

Click the monitor that displays the clip or sequence you want<br />

to export.<br />

Click the clip or sequence in a bin. Ctrl+click to select multiple<br />

clips or sequences.<br />

3. Choose Export from the File menu, or right-click and choose<br />

Export from the shortcut menu.<br />

The Export As dialog box appears with a default file name in the<br />

File name text box, based on the file type.<br />

4. Select the destination folder for the file.<br />

5. (Option) Change the file name. In most cases, keep the default file<br />

name extension.<br />

6. Choose a setting from the Export Setting pop-up menu.<br />

This setting determines the format of the exported file. The default<br />

setting is labeled Untitled.<br />

581


n<br />

<strong>NewsCutter</strong><br />

<strong>XP</strong> supplies you with several templates for Export settings. For<br />

a list of the templates and their settings, see the <strong>Avid</strong> Products<br />

Collaboration <strong>Guide</strong> on the <strong>Avid</strong> <strong>NewsCutter</strong> <strong>XP</strong> Online Publications<br />

CD-ROM.<br />

7. (Option) If you want to check the current Export setting, click<br />

Options to open the Export Settings dialog box, view the<br />

selections, and then click Save to return to the Export As dialog<br />

box. For more information about Export settings, see Table 18-3.<br />

8. Click Save.<br />

The file is exported and appears at the chosen destination.<br />

n<br />

<strong>NewsCutter</strong><br />

c<br />

c<br />

<strong>XP</strong> saves the intermediate movie that it makes for some formats<br />

in a temporary folder. Make sure the temporary folder is on a drive with<br />

plenty of space. You can view and change the location of the temporary file in<br />

the General Settings dialog box, which you access from the Settings scroll list.<br />

<strong>NewsCutter</strong> <strong>XP</strong> allows a maximum exported file size of 2 GB. If you<br />

exceed this limit, the file is unusable and an error message is<br />

displayed. Break up large sequences or master clips into smaller<br />

pieces.<br />

If a power failure or application error occurs during the export<br />

process, the entire file is unusable. You need to repeat the export<br />

process. The only exception is a sequential file sequence, where all<br />

frames up to the point of failure are usable.<br />

Using the Drag-and-Drop Method for Export<br />

To export a frame, clip, or sequence by using the drag-and-drop<br />

method:<br />

1. Select the material you want to export in one of the following<br />

ways:<br />

t<br />

To export specific tracks in a clip or sequence, enable those<br />

tracks in the Track Selector panel, and disable all others. Make<br />

582


sure Use Enabled Tracks is selected in the Export Settings<br />

dialog box. See step 2.<br />

n<br />

You<br />

n<br />

When<br />

t<br />

t<br />

t<br />

To export a single-frame graphic, mark an IN point to export<br />

the marked frame from a bin or a monitor, or move the<br />

position indicator to the frame you want to export. Make sure<br />

Use Marks is selected in the Export Settings dialog box.<br />

To export part of a clip or sequence, mark IN and OUT points<br />

to export the marked range from a bin or a monitor. If you<br />

mark an IN point and no OUT point, the system exports from<br />

the IN point to the end of the clip or sequence. Make sure Use<br />

Marks is selected in the Export Settings dialog box.<br />

To export the entire clip or sequence, deselect Use Enabled<br />

Tracks and Use Marks in the Export Settings dialog box, and<br />

make sure the topmost track is monitored.<br />

cannot use the drag-and-drop method to export ALE, tab-delimited, or<br />

sequential files.<br />

you export to an OMFI file, you do not need to select both the sequence<br />

and its source clips. Select only the sequence to export all the necessary<br />

information, including reference clips.<br />

2. In the Settings scroll list of the Project window, select the setting<br />

you want to use for export. The default Export setting, the preset<br />

templates, and any additional Export settings you create appear in<br />

the Settings scroll list.<br />

After you select a setting in the Settings scroll list, the parameters<br />

remain the default settings for all exported files, unless you<br />

change them during the export. This is especially useful when you<br />

batch export a number of files at the same time directly from a bin.<br />

To view or modify the parameters, double-click the setting.<br />

3. Export the frame, clip, or sequence by dragging the clip or<br />

sequence you want to export to the location (folder or drive)<br />

where you want to store the file. To select multiple objects,<br />

Ctrl+click the objects and drag the objects to the new location.<br />

583


n<br />

During<br />

a drag-and-drop export, <strong>NewsCutter</strong> <strong>XP</strong> saves an intermediate file in<br />

a temporary folder. Make sure the temporary folder is on a drive with plenty<br />

of space. You can view and change the location of the temporary file in the<br />

General Settings dialog box, which you access from the Settings scroll list. To<br />

save time, assign the temporary folder to a folder on the same drive where you<br />

will be dragging the export.<br />

Using Media Cleaner<br />

You can use Terran Interactive’s Media Cleaner ® to turn clips and<br />

sequences into streaming files. To use Media Cleaner with<br />

<strong>NewsCutter</strong> <strong>XP</strong>, you should install Media Cleaner EZ from the CD<br />

provided by <strong>Avid</strong>.<br />

n<br />

If<br />

you have Media Cleaner Pro 4.0.2 or later installed on your system, you do<br />

not need to install Media Cleaner EZ to use Media Cleaner with<br />

<strong>NewsCutter</strong> <strong>XP</strong>.<br />

Media Cleaner provides you with the following settings options:<br />

• QuickTime Progressive Download<br />

• QuickTime Streaming<br />

• RealG2 Web Download<br />

• RealG2 Streaming<br />

• Windows Media - Video<br />

• Windows Media - Audio<br />

• AVI CD-ROM<br />

• QuickTime CD-ROM<br />

• Still Image<br />

Media Cleaner also has a Settings Wizard, which guides you through<br />

the process of choosing the proper setting for your media.<br />

584


When <strong>NewsCutter</strong> <strong>XP</strong> exports to Media Cleaner, it creates a<br />

QuickTime reference movie. This QuickTime reference movie uses the<br />

setting Digital Mastering Defaults. If you want more control over the<br />

QuickTime reference movie, you can choose different options,<br />

manually export a QuickTime reference movie, and open it in<br />

Media Cleaner. For more information about QuickTime reference<br />

movies, see “QuickTime Reference Movies” on page 610.<br />

To send a sequence or clip to Media Cleaner:<br />

1. Select a sequence or clip to export (see “Exporting Frames, Clips,<br />

or Sequences” on page 580).<br />

2. Choose Send To from the File menu and Media Cleaner from the<br />

submenu.<br />

The Media Cleaner application starts, and the sequence or clip<br />

appears.<br />

n<br />

For<br />

help using Media Cleaner, see the documentation on the Media Cleaner<br />

CD-ROM.<br />

585


Using ProEncode<br />

You can send media files to the <strong>Avid</strong> ProEncode service for encoding<br />

in different output formats. The ProEncode option creates QuickTime<br />

reference movies from your media files. It then distributes them to<br />

multiple workstations where media files can be encoded for output as<br />

MPEG-2, RealSystem , and QuickTime, or any other format available<br />

from Terran’s Media Cleaner.<br />

ProEncode is layered on top of the <strong>Avid</strong> Distributed Media Services<br />

(DMS) software infrastructure. If you have installed the ProEncode<br />

Client software on your <strong>NewsCutter</strong> <strong>XP</strong> system and configured a DMS<br />

broker on your <strong>Avid</strong> Unity or local area network, the Send To<br />

ProEncode command submits your media files to a DMS Broker for<br />

processing.<br />

ProEncode is available separately from the <strong>NewsCutter</strong> <strong>XP</strong> application. To<br />

purchase ProEncode, see your <strong>Avid</strong> sales representative.<br />

To send a sequence or clip to ProEncode:<br />

1. Select a sequence or clip to export (see “Exporting Frames, Clips,<br />

or Sequences” on page 580).<br />

2. Choose Send To from the File menu and ProEncode from the<br />

submenu.<br />

586


ProEncode creates a QuickTime reference movie and prompts you for<br />

the name of your DMS broker. For information on configuring<br />

ProEncode, see the <strong>Avid</strong> ProEncode Setup and User’s <strong>Guide</strong>.<br />

Using <strong>Avid</strong>Links<br />

<strong>Avid</strong>Links enables you to send data from <strong>NewsCutter</strong> <strong>XP</strong> to other<br />

<strong>Avid</strong> applications. The <strong>Avid</strong>Links option provides you with a choice of<br />

several OMFI Export templates. The resulting files are either<br />

composition-only or composition with embedded audio or video. For<br />

more information on compositions, see “Choosing an OMFI Transfer<br />

Method” on page 601.<br />

You can use <strong>Avid</strong>Links to export to any of the applications listed in<br />

Table 18-1.<br />

587


Table 18-1<br />

Applications for <strong>Avid</strong>Links Export<br />

<strong>Avid</strong> Application<br />

Output File<br />

Format<br />

Options<br />

Supported Media<br />

Objects<br />

AudioVision OMFI Sequence or master clip<br />

Digidesign Pro Tools OMFI Embed Audio in<br />

OMF Interchange ®<br />

file<br />

External Audio Files<br />

(native AIFF-C only)<br />

Media Illusion (Composition) OMFI<br />

Sequence or master clip<br />

Sequence only<br />

Media Illusion (Video) OMFI Convert to 1:1 a Master clip only<br />

Softimage|DS (Composition) OMFI<br />

Sequence only<br />

a. Media Illusion Release 6.0 requires uncompressed media (1:1 resolution). If your media is<br />

not 1:1, select this option. <strong>NewsCutter</strong> <strong>XP</strong> creates uncompressed media for the exported<br />

file.<br />

To use <strong>Avid</strong>Links:<br />

1. In the bin, select the media object you want to export.<br />

2. Choose <strong>Avid</strong>Links from the File menu.<br />

The <strong>Avid</strong>Links submenu appears.<br />

588


n<br />

You<br />

can also access <strong>Avid</strong>Links by right-clicking and choosing it from the<br />

shortcut menu.<br />

3. Choose an application from the <strong>Avid</strong>Links submenu.<br />

The <strong>Avid</strong>Link Export to application name dialog box appears with a<br />

default file name in the File name text box, based on the file type.<br />

4. (Option) Change the file name.<br />

589


5. Select the destination folder for the file.<br />

6. Click Save.<br />

The file is exported and appears at the chosen destination.<br />

Creating Files for a DVD<br />

If you plan to put your sequence onto a DVD, choose Create DVD<br />

from the File menu. Depending on your hardware and software, you<br />

can:<br />

• Burn the sequence directly to a DVD from <strong>NewsCutter</strong> <strong>XP</strong>.<br />

• Create a DVD volume that you can move to another system.<br />

• Use the use the Create DVD command to create the appropriate<br />

MPEG-2 and WAVE files.<br />

To create files for a DVD:<br />

1. Before you begin creating the DVD files, create and select an<br />

MPEG-2 export setting. See “Creating a New Export Setting” on<br />

page 598.<br />

2. Select a sequence in a bin.<br />

3. Choose Create DVD from the File menu.<br />

The Create DVD dialog box appears.<br />

590


4. Choose one of the following options from the Function pop-up<br />

menu:<br />

- Export MPEG-2 and WAV files: Use this option if you want to<br />

export your sequence in a format that can be used by a DVD<br />

authoring package such as DVDit! by Sonic Solutions.<br />

- Create DVD Volume on disk: If you don’t have DVD writing<br />

hardware attached to your <strong>NewsCutter</strong> <strong>XP</strong> system, use this<br />

option to create a DVD volume. Then you can move the DVD<br />

volume to a system that has DVD writing hardware and<br />

software.<br />

- Create DVD volume and Write to DVD: If you have DVD<br />

writing hardware attached to your <strong>NewsCutter</strong> <strong>XP</strong> system,<br />

use this option to create the necessary files and send them<br />

directly to the DVD writing hardware. Make sure that the<br />

DVD writing hardware is connected and ready before you<br />

execute the command.<br />

5. Select a folder in which to store the generated files.<br />

6. Choose an MPEG-2 export setting from the Export Setting pop-up<br />

menu.<br />

7. (Option) Click Modify to make any changes to the Export setting<br />

in the Export Settings dialog box.<br />

591


8. Click OK to start the export.<br />

A progress indicator shows the status of the export.<br />

n<br />

The<br />

length of export depends on the length of the media you are exporting. For<br />

example, it might take up to 3 hours to export a 3-minute sequence.<br />

During the creation process, the system renders all effects and<br />

creates MPEG-2 files from the video media. The system also<br />

creates .wav files from the audio media.<br />

When you select the Create DVD Volume on disk option, the system<br />

creates a folder named DVDVolume. This folder contains the<br />

following two folders:<br />

• AUDIO_TS<br />

• VIDEO_TS<br />

Use the AUDIO_TS and VIDEO_TS folders with your DVD writing<br />

application to create the DVD.<br />

n<br />

The<br />

n<br />

The<br />

system creates an additional folder for storing the DVDVolume folder.<br />

The name of this additional folder is based on the sequence name. You can<br />

check for the name of this folder in the Create DVD dialog box.<br />

Create DVD Volume on disk option also allows you to save the resulting<br />

MPEG-2 and .wav files. The system prompts you with a dialog box after the<br />

volume is created.<br />

Exporting Video in DV Stream Format<br />

The DV Stream format is often used for distribution on a CD-ROM or<br />

over the Web. Use this option when exporting video that will be<br />

combined or processed with other DV-formatted media. This option<br />

requires a video track.<br />

592


To export in DV Stream format:<br />

1. Select a sequence in a bin.<br />

2. Choose Export from the File menu.<br />

The Export As dialog box appears.<br />

3. Select the Export settings by doing one of the following:<br />

t<br />

Choose a setting from the Export Setting pop-up menu if you<br />

have created a setting in advance, and go to step 7.<br />

t If you want to review or edit a setting, go to step 4.<br />

4. Click Options.<br />

The Export Settings dialog box appears.<br />

593


5. Choose DV Stream from the Export As pop-up menu.<br />

6. Select options as described in Table 18-2.<br />

594


Table 18-2<br />

Export Settings Dialog Box<br />

(DV Stream Options)<br />

Option<br />

Use Marks<br />

Description<br />

When you select this option, the system uses current IN and OUT points in the<br />

selected clip or sequence to determine starting and ending frames for the export. To<br />

export the entire clip or sequence, deselect this option.<br />

Use Enabled Tracks When you select this option, the system uses current IN and OUT points in the<br />

selected clip or sequence to determine starting and ending frames for the export. To<br />

export the entire clip or sequence, deselect this option.<br />

Format Options Click Format Options to open the DV Export Settings dialog box. See step 7.<br />

Video and Audio<br />

Video Only<br />

Select this option if you want to export both the audio and video.<br />

Select this option if you want to export only the video. For example, use this option<br />

if you want to add effects in a third-party application or to use only the video in a<br />

multimedia project.<br />

Color Levels Select this option to set color to RGB or ITU-R 601.<br />

File Field Order<br />

These options allow you to select the field that is the upper field during export.<br />

Odd (Upper Field First): In forming the export frame, Field 1 becomes the upper<br />

field; that is, Field 1’s lines become the odd-numbered lines in the frame (counted<br />

starting from 1). Field 2’s lines become the even-numbered lines.<br />

Even (Lower Field First): In forming the export frame, Field 1 becomes the lower<br />

field; that is, Field 1’s lines become the even-numbered lines in the frame. Field 2’s<br />

lines become the odd-numbered lines.<br />

Single Field: Select this option if you want the output file to consist of only Field 1.<br />

In this case, the single field of 243 lines for NTSC will be resized to fit the frame as<br />

specified in the width and height selection.<br />

7. Click Format Options.<br />

The DV Export Settings dialog box appears.<br />

595


8. Select a video format and an audio format. For compatibility with<br />

DV cameras that require unlocked audio, deselect Locked.<br />

9. Click OK to close the DV Export Settings dialog box.<br />

10. Click Save in the Export Settings dialog box.<br />

The file is exported and appears at the chosen destination.<br />

Using OMM to Export Clips<br />

n<br />

OMM<br />

is available only if you have <strong>Avid</strong> Unity.<br />

Exporting through Open Media Management (OMM) allows you to<br />

copy or “check in” clips from a bin to an asset manager application<br />

such as <strong>Avid</strong> Unity MediaManager.<br />

<strong>Avid</strong> Unity MediaManager is the asset manager used in the<br />

<strong>Avid</strong> Unity MediaNet environment, which includes <strong>Avid</strong> Unity<br />

storage. You can use MediaManager to help find and obtain access to<br />

master clips, sequences, and other media objects in the <strong>Avid</strong> Unity<br />

MediaNet environment. For more information, see the <strong>Avid</strong> Unity<br />

MediaManager User’s <strong>Guide</strong>.<br />

596


Exporting a Clip with OMM and the Drag-and-Drop<br />

Method<br />

To export a clip by using OMM and the drag-and-drop method:<br />

1. In the Settings scroll list of the Project window, click the Settings<br />

button.<br />

The Settings scroll list appears.<br />

c<br />

n<br />

To<br />

2. Select an OMM setting and an export setting.<br />

When you select an OMM setting, <strong>NewsCutter</strong> <strong>XP</strong> uses this location<br />

for all OMM imports and exports. If you use the drag-and-drop<br />

method to export to a different OMM location, the exported clip will<br />

go to the location specified in the OMM setting.<br />

change OMM settings, see “Using Open Media Management (OMM)”<br />

on page 261.<br />

3. Start your browser, and locate your asset manager.<br />

4. Open the bin that contains the clip or clips you want to export.<br />

5. In the bin, click the clip you want to export, and drag it to the asset<br />

manager window. Ctrl+click to select multiple clips.<br />

The exported clip appears in the asset manager database.<br />

n<br />

For<br />

more information on the asset manager, see the <strong>Avid</strong> Unity<br />

MediaManager User’s <strong>Guide</strong>.<br />

Customizing Export Settings<br />

In addition to selecting preset templates, <strong>NewsCutter</strong> <strong>XP</strong> allows you to<br />

customize and name your Export settings. Use the following<br />

procedures to customize your Export settings.<br />

597


Creating a New Export Setting<br />

To create a new Export setting from the Settings scroll list:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Click Export.<br />

3. Choose Duplicate from the Edit menu, or right-click and select<br />

Duplicate from the shortcut menu.<br />

4. Name the setting by clicking the custom name column, typing a<br />

name, and pressing Enter.<br />

5. Double-click the new Export setting.<br />

The Export Settings dialog box appears.<br />

6. Select the appropriate file type and options from the Export As<br />

pop-up menu, as described in Table 18-3.<br />

7. Click Save.<br />

To create a new Export setting while exporting:<br />

1. Select a clip or sequence to export.<br />

2. Choose Export from the File menu.<br />

The Export As dialog box appears.<br />

3. Choose Untitled from the Export Setting pop-up menu.<br />

4. Click Options.<br />

The Export Settings dialog box appears.<br />

5. Select the appropriate file type and options from the Export As<br />

pop-up menu, as described in Table 18-3.<br />

6. Click Save As.<br />

The Save Export Setting dialog box appears.<br />

598


7. Type a name in the Setting Name text box, and click OK.<br />

The Export As dialog box appears, and the new setting appears in<br />

the Export Setting pop-up menu.<br />

8. Click Save to complete the export.<br />

Table 18-3 summarizes the options in the Export Settings dialog box.<br />

Table 18-3<br />

Export Settings Dialog Box Options<br />

Export As<br />

Option<br />

OMFI<br />

AAF<br />

QuickTime<br />

Reference<br />

MPEG-1 or<br />

MPEG-2<br />

DV Stream<br />

Description<br />

Select this option to export a standard OMFI composition for transfer to a<br />

third-party workstation that supports OMFI. You can choose to export composition<br />

only, or embed the video and audio, or both. See “About OMF Interchange” on<br />

page 600.<br />

Select this option to create an Advanced Authoring Format (AAF) file. You can<br />

choose to export composition only, or embed the video and audio, or both. See<br />

“Exporting as an AAF File” on page 604.<br />

Select this option to create a QuickTime reference movie. A QuickTime reference<br />

movie contains pointers (links) to movie files. This is similar to exporting as<br />

composition only. See “QuickTime Reference Movies” on page 610.<br />

Select one of these options to export the selected media object in the MPEG-2 file<br />

format. See “Exporting as an MPEG File” on page 656.<br />

Select this option to create a standard DV stream. The DV Stream format is often<br />

used for distribution on a CD-ROM or over the Web. Use this option when exporting<br />

video that will be combined or processed with other DV-formatted media. Requires<br />

a video track. See “Exporting Video in DV Stream Format” on page 592.<br />

599


Table 18-3<br />

Export Settings Dialog Box Options (Continued)<br />

Export As<br />

Option<br />

QuickTime<br />

Movie<br />

AVI<br />

Audio<br />

Graphic<br />

<strong>Avid</strong> Log<br />

Exchange<br />

Tab Delimited<br />

Description<br />

Select this option to create a self-contained QuickTime movie. See “Exporting as a<br />

QuickTime Movie” on page 615.<br />

Select this option to export an AVI file through the <strong>Avid</strong> Codec for AVI or other<br />

compression tool. For more information, see Table 18-9.<br />

Select this option to export audio tracks in the WAVE format or AIFF-C audio<br />

format. See “Exporting Tracks as Audio Files” on page 645.<br />

Select this option to export a single frame, a series of frames, or a file type that<br />

supports multiple frames as a graphic file. Choose a file type from the pop-up menu.<br />

See “Exporting as a Graphics File” on page 647. For information about supported<br />

file types, see Appendix B.<br />

Select this option to export the selected bin as a shot log file that complies with <strong>Avid</strong><br />

Log Exchange (ALE) specifications. For information about <strong>Avid</strong> Log Exchange, see<br />

“Converting Log Files with <strong>Avid</strong> Log Exchange” on page 139.<br />

Select this option to export the selected bin as a shot log file in the form of a<br />

tab-delimited ASCII text file.<br />

About OMF Interchange<br />

OMF Interchange (OMFI) is a platform-independent file format that<br />

stores both the digital media (video, audio, graphics, animation) and<br />

the information describing how the media is edited together to form a<br />

final sequence. This editing information, called a composition, is the<br />

OMFI representation of the sequence created in <strong>NewsCutter</strong> <strong>XP</strong>. The<br />

OMF Interchange format is the result of cooperative efforts of many<br />

industry and standards partners and <strong>Avid</strong> Technology, Inc.<br />

Any other program that supports OMFI can read OMFI files, even if<br />

the program resides on a different computer platform. As a result,<br />

600


c<br />

with OMFI, you can transfer among different applications on different<br />

platforms without worrying about cross-platform translations. This<br />

can be very effective for importing animation or audio files created on<br />

proprietary platforms.<br />

To avoid errors and incompatibilities when importing and exporting<br />

OMFI files, observe the recommendations in “OMFI Files” on<br />

page 747.<br />

Choosing an OMFI Transfer Method<br />

OMF Interchange, as implemented in <strong>NewsCutter</strong> <strong>XP</strong>, provides two<br />

basic methods for exporting files:<br />

• Exporting OMFI Compositions Only<br />

• Exporting OMFI Compositions with Media Files<br />

Exporting OMFI Compositions Only<br />

<strong>NewsCutter</strong> <strong>XP</strong> can export an OMFI file that contains only the editing<br />

information about a selected master clip or sequence. You then need to<br />

transfer both the OMFI file and the media files or to rerecord the<br />

media on the other system. After you have transferred the media once,<br />

you can transfer revised composition-only files.<br />

To export an OMFI composition only (Method 1):<br />

1. Select the file you want to export.<br />

2. Choose Export from the File menu, or right-click in the bin and<br />

choose Export from the shortcut menu.<br />

The Export As dialog box appears.<br />

3. Click Options.<br />

The Export Settings dialog box appears.<br />

4. Choose OMFI from the Export As pop-up menu and select Link to<br />

Video Media, Link to Audio Media, or both.<br />

601


5. Select OMFI 1.0 or OMFI 2.0. For more information about which to<br />

select, see Table 18-4.<br />

6. Click Save, or click Save As to create a new setting. See “Creating<br />

a New Export Setting” on page 598.<br />

The Export As dialog box reappears.<br />

7. Select the destination folder for the file.<br />

8. (Option) Change the file name. In most cases, keep the file name<br />

extension.<br />

9. Click Save.<br />

The file is exported and appears at the chosen destination.<br />

Exporting OMFI Compositions with Media Files<br />

<strong>NewsCutter</strong> <strong>XP</strong> exports an OMFI file that contains all the editing<br />

information for the selected master clip or sequence along with the<br />

video and audio media files for that master clip or sequence.<br />

To export an OMFI composition with media (Method 2):<br />

1. Select the file you want to export.<br />

2. Choose Export from the File menu, or right-click in the bin and<br />

choose Export from the shortcut menu.<br />

The Export As dialog box appears.<br />

3. Click Options.<br />

The Export Settings dialog box appears.<br />

4. Choose OMFI from the Export As pop-up menu.<br />

5. Select options as described in Table 18-4.<br />

6. Click Save, or click Save As to create a new setting. See “Creating<br />

a New Export Setting” on page 598.<br />

The Export As dialog box reappears.<br />

7. Select the destination folder for the file.<br />

602


8. (Option) Change the file name. In most cases, keep the file name<br />

extension.<br />

9. Click Save.<br />

The file is exported and appears at the chosen destination.<br />

Table 18-4<br />

Export Settings Dialog Box<br />

(OMFI Options)<br />

Option<br />

OMFI Version 1.0<br />

OMFI Version 2.0<br />

Embed Video<br />

Media<br />

Link to Video<br />

Media<br />

Description<br />

Select this option if the application to which you are exporting does not support<br />

OMFI Version 2.0.<br />

Select this option if the application to which you are exporting supports OMFI<br />

Version 2.0. If you are not sure, select 1.0.<br />

Select this option to include (embed) video media in the OMFI composition; for<br />

example, if you plan to add video or film effects in an OMFI-compatible<br />

application.<br />

Select this option when you use Method 1 (composition only).<br />

Use the Embed WAVE Audio Media or Embed AIFF-C Audio Media options if you plan to enhance<br />

audio in an OMFI-compatible application such as a digital audio workstation.<br />

Embed WAVE<br />

Audio Media<br />

Embed AIFF-C<br />

Audio Media<br />

Select this option to export audio tracks in the WAVE format (.WAV file name<br />

extension) for audio files. WAVE media is embedded in the OMFI file. Use this<br />

option if you plan to enhance audio in an OMFI-compatible application such as a<br />

digital audio workstation.<br />

Nearly all Windows applications that support sound use WAVE files. QuickTime<br />

also supports the WAVE format.<br />

Select this option to export audio tracks in the industry-standard AIFF-C format,<br />

which is compatible with many third-party sound editing and multimedia<br />

applications.<br />

n<br />

<strong>NewsCutter</strong> <strong>XP</strong> does not compress audio media. AIFF-C media is embedded in the<br />

OMFI file.<br />

603


Table 18-4<br />

Export Settings Dialog Box<br />

(OMFI Options) (Continued)<br />

Option<br />

Link to Audio<br />

Media<br />

AudioVision<br />

Compatibility<br />

Description<br />

Select this option when you use Method 1 (composition only).<br />

Select this option for exports compatible with AudioVision. When you select this<br />

option, the system automatically selects OMFI version 1.0, Link to Video Media,<br />

and Embed AIFF-C Audio Media.<br />

Exporting as an AAF File<br />

Advanced Authoring Format (AAF) is a cross-platform, multimedia<br />

file format that allows interchange of media and composition<br />

information between AAF-compliant applications. These applications<br />

are primarily content creation tools such as Adobe Photoshop and<br />

After Effects ® , <strong>Avid</strong> Symphony , <strong>Avid</strong> Media Composer ® ,<br />

<strong>Avid</strong> Xpress ® , Softimage|DS, and Sonic Foundry’s Sound Forge ® , to<br />

name a few.<br />

There are two types of data in an AAF file:<br />

• Media such as audio and video<br />

• Composition information, or metadata, that provides the<br />

instructions needed to combine and modify the media portions of<br />

the AAF file to produce a complete multimedia program<br />

As with OMFI export, there are two basic methods for exporting files:<br />

• AAF compositions only (Method 1)<br />

• AAF compositions with media files (Method 2)<br />

For more information about AAF, see www.aafassociation.org.<br />

604


Exporting AAF Compositions Only<br />

<strong>NewsCutter</strong> <strong>XP</strong> can export an AAF file that contains only the editing<br />

information about a selected master clip or sequence. You then need to<br />

transfer both the AAF file and the media files or to rerecord the media<br />

on the other system. After you have transferred the media once, you<br />

can transfer revised composition-only files, unless you consolidated<br />

the media (in which case, you must transport the media files as well).<br />

For more information on consolidating media, see “Consolidating<br />

Media” on page 322.<br />

To export an AAF composition only (Method 1):<br />

1. Select the file you want to export.<br />

2. Choose Export from the File menu.<br />

The Export As dialog box appears.<br />

3. Click Options.<br />

The Export Settings dialog box appears.<br />

605


4. Choose AAF from the Export As pop-up menu.<br />

5. Select Link to Video Media, Link to Audio Media, or both.<br />

6. Click Save.<br />

The Export As dialog box reappears.<br />

7. Select the destination folder for the file.<br />

8. (Option) Change the file name. In most cases, keep the file name<br />

extension.<br />

9. Click Save.<br />

606


The file is exported and appears at the chosen destination.<br />

Exporting AAF Compositions with Media Files<br />

<strong>NewsCutter</strong> <strong>XP</strong> exports an AAF file that contains all the editing<br />

information for the selected master clip or sequence along with the<br />

video and audio media files for that master clip or sequence.<br />

To export an AAF composition with media (Method 2):<br />

1. Select the file you want to export.<br />

2. Choose Export from the File menu.<br />

The Export As dialog box appears.<br />

3. Click Options.<br />

The Export Settings dialog box appears.<br />

607


4. Choose AAF from the Export As pop-up menu.<br />

5. Select options as described in Table 18-5.<br />

6. Click Save, or click Save As to create a new setting. See “Creating<br />

a New Export Setting” on page 598.<br />

The Export As dialog box reappears.<br />

7. Select the destination folder for the file.<br />

8. (Option) Change the file name. In most cases, keep the file name<br />

extension.<br />

608


9. Click Save.<br />

The file is exported and appears at the chosen destination.<br />

Table 18-5<br />

Export Settings Dialog Box<br />

(AAF Options)<br />

Option<br />

Description<br />

Embed Video<br />

Media<br />

Link to Video<br />

Media<br />

Select this option to include (embed) video media in the AAF composition; for<br />

example, if you plan to add video or film effects in an AAF-compatible<br />

application.<br />

Select this option when you use Method 1 (composition only).<br />

Embed WAVE<br />

Audio Media<br />

Select this option to export audio tracks in the WAVE format (.WAV file name<br />

extension) for audio files. WAVE media is embedded in the AAF file. Use this<br />

option if you plan to enhance audio in an AAF-compatible application such as<br />

a digital audio workstation.<br />

Nearly all Windows applications that support sound use WAVE files.<br />

QuickTime also supports the WAVE format.<br />

Embed AIFF-C<br />

Audio Media<br />

Select this option to export audio tracks in the industry-standard AIFF-C<br />

format, which is compatible with many third-party sound editing and<br />

multimedia applications.<br />

n<br />

<strong>NewsCutter</strong><br />

<strong>XP</strong> does not compress audio media. AIFF-C media is embedded in<br />

the AAF file.<br />

Use this option if you plan to enhance audio in an AAF-compatible application<br />

such as a digital audio workstation.<br />

Link to Audio<br />

Media<br />

Select this option when you use Method 1 (composition only).<br />

609


QuickTime Reference Movies<br />

A QuickTime reference movie is a QuickTime movie that contains<br />

composition information but no movie data. Instead, the movie<br />

contains pointers to the original media in the OMFI MediaFiles<br />

directory on local or network media drives. Because the QuickTime<br />

reference movie does not contain media, the file is much smaller than a<br />

QuickTime movie, usually only a few kilobytes per file. Therefore,<br />

exporting a sequence as a QuickTime reference movie is faster and<br />

takes up less disk space than exporting a sequence as a QuickTime<br />

movie. When you play back the movie in QuickTime Player, the movie<br />

references the media files.<br />

QuickTime reference movies are useful as long as you are working<br />

with <strong>Avid</strong> OMF media files available on your local system or in an<br />

<strong>Avid</strong> Unity workgroup environment. Advantages are speed and small<br />

file size because the system does not copy the source media files into<br />

the exported QuickTime file. However, if you expect to move the<br />

exported QuickTime file to a system that does not have access to the<br />

media, then you should use the standard QuickTime export so that the<br />

media files and QuickTime wrapper can be moved as one file. See<br />

“Exporting as a QuickTime Movie” on page 615.<br />

Exporting as a QuickTime Reference Movie<br />

To export as a QuickTime reference movie:<br />

1. Identify the portion of the clip or sequence you want to export in<br />

one of the following ways:<br />

t<br />

t<br />

t<br />

To export specific tracks in a clip or sequence, enable those<br />

tracks in the Track Selector panel, and disable all others.<br />

To export part of a clip or sequence, mark IN and OUT points<br />

to export the marked range from a bin or a monitor.<br />

To export the entire clip or sequence, make sure the topmost<br />

track is monitored.<br />

610


n<br />

For<br />

more information, see “Preparing to Export a Sequence” on page 572.<br />

2. Choose Export from the File menu.<br />

The Export As dialog box appears.<br />

3. Select the Export settings by doing one of the following:<br />

t<br />

t<br />

Choose a setting from the Export Setting pop-up menu if you<br />

have created a setting in advance, and go to step 10.<br />

If you want to review or edit a setting or create a new setting,<br />

go to step 4.<br />

4. Click Options.<br />

The Export Settings dialog box appears.<br />

5. Choose QuickTime Reference from the Export As pop-up menu.<br />

611


6. Select options as described in Table 18-6.<br />

7. Click Save to save the current setting, or click Save As to create a<br />

new setting. See “Creating a New Export Setting” on page 598.<br />

The Export As dialog box reappears with the default QuickTime<br />

reference movie file name extension in the File name text box.<br />

8. Select the destination folder for the file.<br />

9. (Option) Change the file name. In most cases, keep the default file<br />

name extension.<br />

612


10. Click Save.<br />

c<br />

The file is exported and appears at the chosen destination.<br />

If a power failure or application error occurs during the export<br />

process, the entire file is unusable. You need to repeat the export<br />

process. The only exception is a sequential file sequence, where all<br />

frames up to the point of failure are usable.<br />

QuickTime Reference Export Options<br />

Table 18-6 describes the QuickTime Reference options in the Export<br />

Settings dialog box.<br />

Table 18-6<br />

Export Settings Dialog Box<br />

(QuickTime Reference Options)<br />

Option<br />

Use Marks<br />

Use Enabled Tracks<br />

Flatten Video Tracks<br />

Description<br />

When this option is selected, the system uses current IN and OUT points<br />

in the selected clip or sequence to determine starting and ending frames<br />

for the export. To export the entire clip or sequence, deselect this option<br />

or mark the entire clip.<br />

When this option is selected (default), the system uses tracks that are<br />

enabled in the Timeline. To export the entire clip or sequence, deselect<br />

this option.<br />

When this option is selected, the composition is exported as one video<br />

track. When this option is deselected, one QuickTime video track is<br />

generated for each video track in the composition, and you cannot select<br />

Fill Spaces with Black. Because most third-party applications do not<br />

understand multiple QuickTime video tracks, it is a good idea to select<br />

this option. This option is automatically selected in the Fast Draft<br />

Defaults and the Digital Mastering Defaults options.<br />

613


Table 18-6<br />

Export Settings Dialog Box<br />

(QuickTime Reference Options)<br />

Option<br />

Fill Spaces with Black<br />

Render All Video Effects<br />

Premix Audio Tracks<br />

Fast Draft Defaults<br />

Digital Mastering Defaults<br />

Use Network Media<br />

References<br />

Description<br />

When this option is selected, blank spaces in video tracks are filled with<br />

black in the QuickTime reference movie. Because QuickTime reference<br />

movies do not recognize blank spaces, it is a good idea to select this<br />

option. When this option is deselected, a QuickTime reference movie<br />

might interpret spaces in the video track as gray or the background of<br />

the player. This option is automatically selected in the Fast Draft<br />

Defaults and Digital Mastering Defaults options.<br />

When this option is selected, all unrendered video effects, including<br />

matte keys and titles, are rendered before export. When this option is<br />

deselected, any unrendered effects are ignored. This option is<br />

automatically selected in the Digital Mastering Defaults option.<br />

When this option is selected, the audio tracks in the composition are<br />

mixed to stereo AIFF-C files created at the same location as the movie.<br />

When this option is deselected, the original audio is exported. This<br />

option is selected automatically in the Digital Mastering Defaults<br />

option.<br />

Select this option for a faster export. This option automatically selects<br />

Flatten Video Tracks and Fill Spaces with Black. It automatically<br />

deselects Render All Video Effects and Premix Audio Tracks.<br />

Select this option to render all video effects and premix audio tracks<br />

before exporting the file. This option automatically selects Flatten Video<br />

Tracks, Fill Spaces with Black, Render All Video Effects, and Premix<br />

Audio Tracks.<br />

When this option is selected, the exported movie uses the machine and<br />

drive share name of the media drive in the QuickTime reference movie<br />

instead of a drive letter. Select this option when the media files<br />

referenced by the movie are accessed remotely over the network. If the<br />

media files are stored on the same drive as the QuickTime reference<br />

movie, you do not need to select this option. When this option is<br />

deselected, you cannot select Add Shares for Media Drives.<br />

614


Table 18-6<br />

Export Settings Dialog Box<br />

(QuickTime Reference Options)<br />

Option<br />

Add Shares for Media Drives<br />

Pixel Aspect Ratio<br />

Description<br />

When this option is selected, the system creates a new drive share for<br />

referenced media files stored on unshared network drives. The drive<br />

share is hidden, that is, other users do not see the shared drive when<br />

browsing your computer. You do not need to select this option when<br />

media is stored on the same drive as the QuickTime Reference movie.<br />

The pixel aspect ratio allows you to apply a scaling to the video: square,<br />

non-square, 4:3 non-square, or 16:9 non-square. The pixel aspect ratio<br />

allows you to control the display format without modifying the source<br />

file.<br />

This feature creates metadata — additional data that is stored with the<br />

QuickTime movie. Some applications, such as the QuickTime Player, can<br />

interpret this metadata and scale the image at display time.<br />

Pixel aspect ratio is useful for QuickTime reference movies because you<br />

do not modify the source files of referenced movies. For example, if your<br />

source movies are stored at the standard 720 x 486 for NTSC, you can<br />

create two different QuickTime reference movies that use the same<br />

referenced source files — one that uses 4:3 and another that uses 16:9.<br />

Exporting as a QuickTime Movie<br />

This section presents the procedures for exporting as a QuickTime<br />

movie and the export options you can select.<br />

The QuickTime export option creates a standard QuickTime movie<br />

that combines the media files and QuickTime wrapper. The benefit of<br />

this method is that you can move all related information as one file. If<br />

you are working with <strong>Avid</strong> OMFI media files available on your local<br />

system or in an <strong>Avid</strong> Unity workgroup environment, you might want<br />

to investigate the QuickTime reference format. See “QuickTime<br />

Reference Movies” on page 610.<br />

615


To export as a QuickTime movie:<br />

1. Select the material you want to export in one of the following<br />

ways:<br />

You can use the<br />

drag-and-drop method<br />

to export QuickTime<br />

files. See “Using the<br />

Drag-and-Drop<br />

Method for Export” on<br />

page 582.<br />

n<br />

If<br />

t<br />

t<br />

t<br />

To export specific tracks in a clip or sequence, enable those<br />

tracks in the Track Selector panel, and disable all others. Make<br />

sure Use Enabled Tracks is selected in the Export Settings<br />

dialog box. You can select this option before the export.<br />

To export part of a clip or sequence, mark IN and OUT points<br />

to export the marked range from a bin or a monitor. If you<br />

mark an IN point and no OUT point, the system exports from<br />

the IN point to the end of the clip or sequence. If you mark<br />

only an OUT point, the system exports from the beginning to<br />

the OUT point. Make sure Use Marks is selected in the Export<br />

Settings dialog box.<br />

To export the entire clip or sequence, deselect Use Enabled<br />

Tracks and Use Marks in the Export Settings dialog box, and<br />

make sure the topmost track is monitored.<br />

2. Choose Export from the File menu.<br />

The Export As dialog box appears.<br />

3. Choose the Export settings by doing one of the following:<br />

t<br />

Choose a setting from the Export As pop-up menu if you<br />

created a QuickTime template in advance, and go to step 11.<br />

t If you want to review or edit a setting, go to step 4.<br />

4. Click Options.<br />

The Export Settings dialog box appears.<br />

5. Choose QuickTime Movie from the Export As pop-up menu.<br />

you installed additional QuickTime Export formats, they appear in the<br />

pop-up menu with tildes (~) before their names. This indicates that they have<br />

not been qualified and are not supported by <strong>Avid</strong>.<br />

616


QuickTime Movie (Same as Source)<br />

QuickTime Movie (Custom)<br />

6. Select Same as Source to use the resolution of the source file, or<br />

select Custom to customize your settings.<br />

7. Select the remaining options; use Table 18-7 as a reference.<br />

8. Click Save to save the current setting, or click Save As to create a<br />

new setting. See “Creating a New Export Setting” on page 598.<br />

The Export As dialog box appears with the default QuickTime file<br />

name extension in the File name text box.<br />

9. (Option) Change the file name. In most cases, keep the default file<br />

name extension.<br />

10. Select the destination folder for the file.<br />

11. Click Save.<br />

617


c<br />

c<br />

The file is exported and appears at the chosen destination.<br />

<strong>NewsCutter</strong> <strong>XP</strong> allows a maximum exported file size of 2 GB. If you<br />

exceed this limit, the file is unusable and an error message is<br />

displayed. Break up large sequences or master clips into smaller<br />

pieces.<br />

If a power failure or application error occurs during the export<br />

process, the entire file is unusable. You need to repeat the export<br />

process. The only exception is a sequential file sequence, where all<br />

frames up to the point of failure are usable.<br />

Table 18-7 describes the QuickTime Movie Export options.<br />

Table 18-7<br />

QuickTime Movie Export Options<br />

Option Suboption Description<br />

Use Marks<br />

Use Enabled Tracks<br />

Same as Source<br />

Custom<br />

When you select this option, the system uses current IN and<br />

OUT points in the selected clip or sequence to determine<br />

starting and ending frames for the export. To export the entire<br />

clip or sequence, deselect this option.<br />

When you select this option, the system exports only the<br />

currently enabled tracks for a selected sequence or clip. To<br />

export all tracks in the sequence, deselect this option.<br />

When you select this option, the system copies the media files<br />

directly with no resolution change. This method is fast and<br />

creates output that uses the same quality as your source files.<br />

Selecting Same as Source is the best method to use if you plan<br />

to process the video on another system, using a third-party<br />

application like After Effects or Media Cleaner.<br />

When you select this option, the system decompresses the<br />

files, processes them, and compresses the files at the<br />

requested resolution. This method is slower and often loses<br />

quality. You should use the Custom option only if you have to<br />

directly export a clip or sequence in a particular file format.<br />

618


Table 18-7<br />

QuickTime Movie Export Options (Continued)<br />

Option Suboption Description<br />

Format Options<br />

Video and Audio<br />

Video Only<br />

Audio Only<br />

Click Format Options to open the Movie Settings dialog box.<br />

For more information, see “Selecting QuickTime Codecs” on<br />

page 620.<br />

Select this option if you want to export both the audio and<br />

video.<br />

Select this option if you want to export only the video. For<br />

example, use this option if you want to add effects in a<br />

third-party application or to use only the video in a<br />

multimedia project.<br />

Select this option to export only the audio. For example, use<br />

this option if you want to use or enhance audio in a<br />

third-party application or you want to use the audio in a<br />

multimedia project.<br />

Video Format Width x Height Select this option to set the width of the clip.<br />

Size to Fit: This option sizes to fit the specified width and<br />

height. You can type in values or choose from the predefined<br />

values in the Fast menu.<br />

n<br />

The values in the Fast menu suggest a typical use for each<br />

size. For example, 320 x 240 (Internet video, large).<br />

Crop/Pad: This option instructs the system not to scale or<br />

resize the frames. If necessary, it adds black lines to the top<br />

and bottom of the frame to achieve the correct size.<br />

Color Levels Select this option to set the color to RGB or ITU-R 601.<br />

619


Table 18-7<br />

QuickTime Movie Export Options (Continued)<br />

Option Suboption Description<br />

File Field Order<br />

These options allow you to choose the field that will be the<br />

upper field during export.<br />

Odd (Upper Field First): In forming the export frame, Field 1<br />

becomes the upper field; that is, Field 1’s lines become the<br />

odd-numbered lines in the frame (counted starting from 1).<br />

Field 2’s lines become the even-numbered lines.<br />

Even (Lower Field First): In forming the export frame, Field 1<br />

becomes the lower field; that is, Field 1’s lines become the<br />

even-numbered lines in the frame. Field 2’s lines become the<br />

odd-numbered lines.<br />

Single Field: Select this option if you want the output file to<br />

consist of only Field 1. In this case, the single field of 243 lines<br />

for NTSC will be resized to fit the frame as specified in the<br />

width and height selection.<br />

Create Preview<br />

Pixel Aspect Ratio<br />

Select this option if you want to create a preview of the<br />

QuickTime movie.<br />

The pixel aspect ratio allows you to apply a scaling to the<br />

video: square, 4:3 non-square, or 16:9 non-square. The pixel<br />

aspect ratio allows you to control the display format without<br />

modifying the source file.<br />

This feature creates metadata — additional data that is stored<br />

with the QuickTime movie. Some applications, such as the<br />

QuickTime Player, can interpret this metadata and scale the<br />

image at display time.<br />

Pixel aspect ratio is useful for the Same as Source option<br />

because that option also preserves the original format.<br />

Selecting QuickTime Codecs<br />

<strong>NewsCutter</strong> <strong>XP</strong> includes many codecs you can use to compress and<br />

export your sequence. See “About <strong>Avid</strong> Codecs” on page 635.<br />

620


To access the QuickTime codecs:<br />

1. Choose Export from the File menu.<br />

The Export As dialog box appears.<br />

2. Click Options.<br />

The Export Settings dialog box appears.<br />

3. Choose QuickTime Movie from the Export As pop-up menu.<br />

4. Select Custom.<br />

5. Click Format Options.<br />

The Movie Settings dialog box appears.<br />

6. Click Settings in the Video pane.<br />

The Compression Settings dialog box appears.<br />

621


7. Select the options, using Table 18-8 for reference.<br />

Table 18-8<br />

Format Options Suboption<br />

QuickTime Compression Settings<br />

Description<br />

Compressor Animation For high-quality, lossless compression (in which no picture<br />

information is lost).<br />

Uses a run-length-encoded (RLE) scheme to encode each pixel,<br />

resulting in a file that is 70 to 95 percent the size of the<br />

uncompressed file.<br />

At maximum quality, this is a lossless compression (in which<br />

no picture information is lost). See the description of the<br />

Quality option in this table.<br />

622


Apple ®<br />

Photo-JPEG<br />

<strong>Avid</strong> ABVB<br />

NuVista<br />

<strong>Avid</strong> Meridien<br />

Compressed<br />

<strong>Avid</strong> Meridien<br />

Uncompressed<br />

<strong>Avid</strong> QT JPEG<br />

Compressor<br />

BMP<br />

Table 18-8<br />

Format Options Suboption<br />

QuickTime Compression Settings (Continued)<br />

Description<br />

For medium quality, lossy compression (in which some picture<br />

information is lost) requiring moderate storage space and data<br />

throughput on playback.<br />

Uses the Joint Photographic Experts Group (JPEG) algorithm<br />

for image compression; results in files that are 20 to 30 percent<br />

the size of the uncompressed files. Some data is lost during<br />

compression, and the export process takes longer to complete<br />

(typically six times longer than the Animation compression,<br />

for example).<br />

For backward compatibility with systems using AVRs.<br />

For compression compatible with <strong>Avid</strong> products. Allows fast<br />

import. See “Using the <strong>Avid</strong> Codecs for QuickTime” on<br />

page 635.<br />

For 1:1 resolution. Allows fast import. See “Using the <strong>Avid</strong><br />

Codecs for QuickTime” on page 635.<br />

n<br />

For export at the same resolution as your current clips, choose<br />

Same as Source instead of Custom. See “Exporting as a<br />

QuickTime Movie” on page 615.<br />

For medium quality, lossy compression (in which some picture<br />

information is lost) compatible with <strong>Avid</strong> applications and<br />

requiring moderate storage space and data throughput on<br />

playback.<br />

Uses the JPEG algorithm for image compression; results in files<br />

that are 20 to 30 percent the size of the uncompressed files.<br />

Some data is lost during compression, and the export process<br />

takes longer to complete (typically six times longer than the<br />

Animation compression, for example).<br />

For internal encoding of individual frames as BMP (Windows<br />

native bitmap format) files.<br />

623


Table 18-8<br />

Format Options Suboption<br />

Cinepak<br />

Component<br />

Video<br />

DV-NTSC<br />

DV-PAL<br />

Graphics<br />

QuickTime Compression Settings (Continued)<br />

Description<br />

For export at low resolution where high quality is not an issue,<br />

such as presentations or educational uses, or for<br />

small-screen-size playback from CD-ROM or hard drive. Uses<br />

compression algorithm optimized for CD-ROM playback.<br />

For high-quality, lossless compression (in which no picture<br />

information is lost). Uses the same algorithm as the Animation<br />

method but saves the file in YUV RLE format, which separates<br />

the luminance from the chrominance. All QuickTime<br />

applications can read this format, but only some can write to<br />

this format.<br />

For storing original or edited DV (digital video) footage in<br />

QuickTime files.<br />

For export at low resolution where high quality is not an issue,<br />

such as presentations or educational uses, or for<br />

small-screen-size playback from CD-ROM or hard drive. Uses<br />

a limited color palette version (16 colors) of Animation<br />

compression.<br />

H.261 For low-quality videoconferencing.<br />

H.263 For videoconferencing. Optimized for low data rates and low<br />

motion.<br />

Intel Indeo<br />

Video 4.4<br />

For export at low resolution where high quality is not an issue,<br />

such as presentations or educational uses, or for<br />

small-screen-size playback from CD-ROM or hard drive. Files<br />

do not export at 720 x 540 and 720 x 486 frame sizes, even<br />

though these sizes are listed.<br />

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Table 18-8<br />

Format Options Suboption<br />

Motion JPEG A<br />

Motion JPEG B<br />

None<br />

Planar RGB<br />

PNG<br />

Sorensen Video<br />

TGA<br />

QuickTime Compression Settings (Continued)<br />

Description<br />

For medium-quality, lossy compression (in which some picture<br />

information is lost) requiring much storage space and<br />

additional hardware support for real-time playback.<br />

Motion JPEG (M-JPEG) is a variant of the ISO JPEG<br />

specification for use in digital video. Considered the standard<br />

for Motion JPEG, format A is supported by chips from Zoran<br />

Corporation and C-Cubed, Inc.<br />

For medium-quality, lossy compression (in which some picture<br />

information is lost) requiring much storage space and<br />

additional hardware support for real-time playback.<br />

Motion JPEG (M-JPEG) is a variant of the ISO JPEG<br />

specification for use in digital video. Format B cannot use the<br />

markers that ISO JPEG and format A do; supported by chips<br />

from LSI Logic Corporation.<br />

Does not compress the file; results in very large files.<br />

For high-quality, lossless compression (in which no picture<br />

information is lost). Results in large files.<br />

Encodes each image plane separately, using a<br />

run-length-encoded (RLE) scheme. Used primarily to support<br />

Photoshop files, which are usually stored using a planar<br />

run-length algorithm.<br />

Portable Network Graphics, used to replace GIF as a bitmap<br />

still-image format for newer Internet browsers.<br />

For medium-quality, lossy compression (in which some picture<br />

information is lost) at a low data rate and low storage<br />

requirements. This codec is particularly suited for Web or<br />

CD-ROM delivery and is recommended for<br />

Review & Approval files. See “Using the Review & Approval<br />

Service” on page 574.<br />

Saves exported file in Targa ® format.<br />

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Table 18-8<br />

Format Options Suboption<br />

TIFF<br />

Video<br />

Colors<br />

Quality<br />

QuickTime Compression Settings (Continued)<br />

Description<br />

Tagged Image Format, a cross-platform bitmap still-image<br />

format, used often in pre-press production.<br />

For export at low resolution where high quality is not an issue,<br />

such as presentations or educational uses, or for<br />

small-screen-size playback from CD-ROM or hard drive.<br />

Choose the colors that you want included in the exported file.<br />

The selections vary according to the codec you choose. Some<br />

codecs have only one color setting.<br />

If you select the Sorensen codec, Millions of Colors is selected<br />

automatically.<br />

Do not select the option Millions of Colors +. This option<br />

creates an alpha channel that is not used for export from your<br />

<strong>Avid</strong> system. If you use one of the <strong>Avid</strong> Codecs for QuickTime<br />

with other applications that support alpha channels, you can<br />

choose the Millions of Colors + option to create an alpha<br />

channel that can be imported into your <strong>Avid</strong> system.<br />

Click the option and drag this slider to adjust the image quality<br />

for the exported file. The selections vary according to the codec<br />

you choose. Some codecs have only one Quality setting.<br />

If you selected <strong>Avid</strong> Meridien Compressed or Uncompressed,<br />

a dialog box appears, allowing you to choose a resolution.<br />

Motion<br />

Frames per<br />

second<br />

Key frame every<br />

n frames<br />

Choose a frame rate from the pop-up menu. Choose 30 to<br />

maintain full-motion video/animation. A frame rate of 29.97<br />

conforms to NTSC video frame-rate standards.<br />

Use this option to have the system use keyframes as a<br />

reference for subsequent frames. Enter a numeric value to<br />

specify the frequency of the keyframes.<br />

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Exporting as an AVI File<br />

To export as an AVI file:<br />

1. Identify the material you want to export in one of the following<br />

ways:<br />

t<br />

t<br />

t<br />

To export specific tracks in a clip or sequence, enable those<br />

tracks in the Track Selector panel, and disable all others. Make<br />

sure Use Enabled Tracks is selected in the Export Settings<br />

dialog box. You can set this option before the export. See<br />

“Customizing Export Settings” on page 597.<br />

To export part of a clip or sequence, mark IN and OUT points<br />

to export the marked range from a bin or a monitor. If you<br />

mark an IN point and no OUT point, the system exports from<br />

the IN point to the end of the clip or sequence. If you mark<br />

only an OUT point, the system exports from the beginning to<br />

the OUT point. Make sure Use Marks is selected in the Export<br />

Settings dialog box.<br />

To export the entire clip or sequence, deselect Use Enabled<br />

Tracks and Use Marks in the Export Settings dialog box, and<br />

make sure the topmost track is monitored.<br />

2. Choose Export from the File menu.<br />

The Export As dialog box appears.<br />

You can set these<br />

options in advance. See<br />

“Customizing Export<br />

Settings” on page 597.<br />

3. Choose the Export settings by doing one of the following:<br />

t<br />

If you created a setting in advance, choose a setting from the<br />

Export pop-up menu, and go to step 13.<br />

t If you want to review or edit a setting, go to step 4.<br />

4. Click Options.<br />

The Export Settings dialog box appears.<br />

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5. Choose AVI from the Export As pop-up menu.<br />

6. Select AVI options from the Video Format tab as described in<br />

Table 18-9.<br />

7. Select an AVI codec by clicking Codec Options.<br />

The Video Compression dialog box appears.<br />

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8. Select the compressor you want, and click Configure to further<br />

configure the codec. For more information, see Table 18-10.<br />

9. Click OK to close the Video Compression dialog box and return to<br />

the Export Settings dialog box.<br />

10. Select AVI options from the Audio Format tab as described in<br />

Table 18-9.<br />

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11. Click Save to save the current setting, or click Save As to create a<br />

new setting. See “Creating a New Export Setting” on page 598.<br />

The Export As dialog box appears with a default file name in the<br />

File name text box.<br />

12. Select the destination folder for the file.<br />

13. (Option) Change the file name. In most cases, keep the default file<br />

name extension.<br />

14. Click Save.<br />

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c<br />

c<br />

The file is exported and appears at the chosen destination.<br />

<strong>NewsCutter</strong> <strong>XP</strong> allows a maximum exported file size of 2 GB. If you<br />

exceed this limit, the file is unusable and the system displays an<br />

error message. Break up large sequences and master clips into<br />

smaller pieces.<br />

If a power failure or application error occurs during the export<br />

process, the entire file is unusable. You need to repeat the export<br />

process.<br />

AVI Settings<br />

Table 18-9 describes the AVI Settings options in the Export Settings<br />

dialog box. In the Video Format tab, you can also select further options<br />

by clicking Codec Options.<br />

Table 18-9<br />

AVI Settings Options<br />

Option Suboption Description<br />

Use Marks<br />

Use Enabled<br />

Tracks<br />

Video and Audio<br />

Video Only<br />

When this option is selected, the system uses current IN and<br />

OUT points in the selected clip or sequence to determine<br />

starting and ending frames for the export. To export the entire<br />

clip or sequence, deselect this option.<br />

When this option is selected, the system uses current IN and<br />

OUT points in the selected clip or sequence to determine<br />

starting and ending frames for the export. To export the entire<br />

clip or sequence, deselect this option.<br />

Select this option if you want to export both the audio and the<br />

video. For more information, see “Using the <strong>Avid</strong> Codec for<br />

AVI” on page 640.<br />

Select this option if you want to export only the video.<br />

631


Table 18-9<br />

AVI Settings Options (Continued)<br />

Option Suboption Description<br />

Audio Only<br />

Select this option if you want to export only the audio. For<br />

example, use this option if you want to use or enhance audio in<br />

a third-party application or use the audio in a multimedia<br />

project.<br />

Video Format Codec Options When you click this button, the Video Compression dialog box<br />

appears. For more information, see Table 18-10.<br />

Width x Height<br />

This option allows you to set the width of the clip; at this time<br />

you can only select a height of 486.<br />

Scale to Fit: This option will size to fit the specified width and<br />

height.<br />

Crop/Pad: Crop/Pad never scales or resizes frames. If necessary,<br />

the system adds black lines to the top and bottom to achieve the<br />

correct size.<br />

Color Levels This options allows you to set color to RGB or ITU-R 601.<br />

FPS<br />

File Field Order<br />

This option sets the frame-per-second (fps) rate for AVI export.<br />

These options allow you to choose the field that will be the<br />

upper field during export.<br />

Odd (Upper Field First): In forming the export frame, Field 1<br />

becomes the upper field; that is, Field 1’s lines become the<br />

odd-numbered lines in the frame (counted starting from 1).<br />

Field 2’s lines become the even-numbered lines.<br />

Even (Lower Field First): In forming the export frame, Field 1<br />

becomes the lower field; that is, Field 1’s lines become the<br />

even-numbered lines in the frame. Field 2’s lines become the<br />

odd-numbered lines.<br />

Single Field: Select this option if you want the output file to<br />

consist of only Field 1. In this case, the single field of 243 lines<br />

for NTSC will be resized to fit the frame as specified in the width<br />

and height selection.<br />

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Table 18-9<br />

AVI Settings Options (Continued)<br />

Option Suboption Description<br />

Audio Format<br />

Mono<br />

Stereo<br />

Sample Rate<br />

Sample Size<br />

Exports audio to a single channel.<br />

Exports audio to two channels.<br />

Select this option to select the sample rate.<br />

Project Rate: The native rate of the chosen audio media<br />

(44.1 kHz or 48 kHz).<br />

22.050 kHz: Half the sample rate of 44.1-kHz media.<br />

11.025 kHz: One quarter the sample rate of 44.1-kHz media.<br />

Select this option to select the sample size.<br />

16-bit: When this option is selected, the system exports a 16-bit<br />

audio sample size (currently the industry-standard bit rate for<br />

audio).<br />

8-bit: When this option is selected, the system exports an 8-bit<br />

audio sample size for use in third-party systems that do not<br />

support 16-bit. This option is also used to minimize the data<br />

throughput requirements (for example, to improve playback in<br />

multimedia projects).<br />

AVI Video Compression Dialog Box Options<br />

Table 18-10 describes the Video Compression dialog box for AVI<br />

options.<br />

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Table 18-10<br />

AVI Video Compression Dialog Box<br />

Options<br />

Option Suboption Description<br />

Compressor<br />

Cinepak Codec<br />

by Radius<br />

Microsoft Video 1<br />

For export at low resolution where high quality is not an issue,<br />

such as presentations or educational uses, or for<br />

small-screen-size playback from CD-ROM or hard drive. This<br />

codec uses a compression algorithm optimized for CD-ROM<br />

playback.<br />

Click Configure to open the Cinepak for Windows 32<br />

configuration dialog box. You can then choose to compress to<br />

color or to black and white.<br />

Use this option when you create files that will play with Video<br />

for Windows.<br />

Click Configure to open the Configure dialog box. You can then<br />

adjust the quality of the compressed file by using the Temporal<br />

Quality Rate slider.<br />

Microsoft MPEG-4<br />

Video Codec V1,<br />

V2, V3<br />

For Web content containing both video and audio. (V3 is the<br />

most recent version.)<br />

Click Configure to open the Configure dialog box. You can then<br />

adjust the frequency of the keyframes, as well as compression<br />

control and data rate.<br />

<strong>Avid</strong> AVI Codec<br />

2.0d2<br />

Full Frames<br />

(Uncompressed)<br />

Use this option to choose <strong>Avid</strong> resolutions. See “Using the <strong>Avid</strong><br />

Codec for AVI” on page 640.<br />

For high-quality export in which no picture information is lost.<br />

This option does not compress the file and can result in very<br />

large files. To export an uncompressed file at 1:1, use the <strong>Avid</strong><br />

Codec for AVI.<br />

Key Frame<br />

Every n frames<br />

Use this option to have the system use keyframes as a reference<br />

for subsequent frames. Enter a numeric value to specify the<br />

frequency of the keyframes. This option is not available for the<br />

<strong>Avid</strong> Codec for AVI or for uncompressed files.<br />

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Table 18-10<br />

AVI Video Compression Dialog Box<br />

Options (Continued)<br />

Option Suboption Description<br />

Data Rate n<br />

KB/sec<br />

Use this option to set a specific data rate for the compressed file,<br />

in kilobytes per second. This option is not available for the <strong>Avid</strong><br />

Codec for AVI or for uncompressed files.<br />

About <strong>Avid</strong> Codecs<br />

You can use the following <strong>Avid</strong> codecs (compressor/decompressor)<br />

when exporting QuickTime or AVI files from <strong>NewsCutter</strong> <strong>XP</strong> or from<br />

third-party applications for import into <strong>NewsCutter</strong> <strong>XP</strong>:<br />

• <strong>Avid</strong> Codecs for QuickTime<br />

• <strong>Avid</strong> Codec for AVI<br />

Using the <strong>Avid</strong> Codecs for QuickTime<br />

The <strong>Avid</strong> Codecs for QuickTime create encapsulated media files for<br />

export of high-resolution files that are readable within QuickTime<br />

applications. The <strong>Avid</strong> Codecs for QuickTime are the <strong>Avid</strong> Meridien<br />

Uncompressed and the <strong>Avid</strong> Meridien Compressed. The two <strong>Avid</strong><br />

Meridien codecs enable fast import to current <strong>Avid</strong> products.<br />

Exporting with an <strong>Avid</strong> Meridien Codec<br />

To export a clip or sequence with one of the <strong>Avid</strong> Meridien codecs:<br />

1. Select the material you want to export in one of the following<br />

ways:<br />

t<br />

To export specific tracks in a clip or sequence, enable those<br />

tracks in the Track Selector panel, and disable all others.<br />

635


t<br />

t<br />

To export part of a clip or sequence, mark IN and OUT points<br />

to export the marked range from a bin or a monitor.<br />

To export the entire clip or sequence, make sure the topmost<br />

track is monitored.<br />

2. Choose Export from the File menu.<br />

The Export As dialog box appears.<br />

3. Click Options.<br />

The Export Settings dialog box appears.<br />

4. Choose QuickTime Movie from the Export As pop-up menu.<br />

5. Select Custom.<br />

6. Click Format Options.<br />

The Movie Settings dialog box appears.<br />

636


7. Click Settings in the Video pane.<br />

The Compression Settings dialog box appears.<br />

8. Choose <strong>Avid</strong> Meridien Uncompressed or <strong>Avid</strong> Meridien<br />

Compressed from the top Compressor pop-up menu.<br />

9. Adjust the Quality slider.<br />

10. Click OK in the Compression Settings dialog box.<br />

The Export Settings dialog box reappears.<br />

11. Click Save.<br />

The file is exported and appears at the chosen destination.<br />

Exporting with the <strong>Avid</strong> ABVB NuVista Codec for QuickTime<br />

To export a clip or sequence with the <strong>Avid</strong> ABVB NuVista Codec for<br />

QuickTime:<br />

1. Select the material you want to export in one of the following<br />

ways:<br />

t<br />

To export specific tracks in a clip or sequence, enable those<br />

tracks in the Track Selector panel, and disable all others.<br />

637


t<br />

t<br />

To export part of a clip or sequence, mark IN and OUT points<br />

to export the marked range from a bin or a monitor.<br />

To export the entire clip or sequence, make sure the topmost<br />

track is monitored.<br />

2. Choose Export from the File menu.<br />

The Export As dialog box appears.<br />

3. Click Options.<br />

The Export Settings dialog box appears.<br />

4. Choose QuickTime Movie from the Export As pop-up menu.<br />

5. Select Custom.<br />

6. Click Format Options.<br />

The Movie Settings dialog box appears.<br />

638


7. Click Settings in the Video pane.<br />

The Compression Settings dialog box appears.<br />

8. Choose <strong>Avid</strong> ABVB NuVista from the top Compressor pop-up<br />

menu.<br />

9. Adjust the Quality slider.<br />

The <strong>Avid</strong> ABVB/NuVista Codec Configuration dialog box<br />

appears.<br />

10. Select the appropriate format for the media you want to create:<br />

NTSC or PAL.<br />

639


11. Select the appropriate board type for the media:<br />

- NuVista<br />

- ABVB<br />

12. Select or deselect Input, depending on your source.<br />

13. Choose a resolution from the Resolution pop-up menu.<br />

The menu is updated according to the format and system type you<br />

choose.<br />

14. Click OK to close the <strong>Avid</strong> ABVB/NuVista Codec Configuration<br />

dialog box.<br />

15. Click OK in the Compression Settings dialog box.<br />

The <strong>Avid</strong> ABVB/NuVista Codec Configuration dialog box<br />

reappears.<br />

16. Click OK.<br />

The Export Settings dialog box reappears.<br />

17. Click Save.<br />

The file is exported and appears at the chosen destination.<br />

Using the <strong>Avid</strong> Codec for AVI<br />

The <strong>Avid</strong> Codec for AVI creates encapsulated media files for export of<br />

high-resolution files that are readable within AVI-compatible<br />

applications.<br />

To export a clip or sequence with the <strong>Avid</strong> Codec for AVI:<br />

1. Identify the material you want to export in one of the following<br />

ways:<br />

t<br />

t<br />

To export specific tracks in a clip or sequence, enable those<br />

tracks in the Track Selector panel, and disable all others.<br />

To export part of a clip or sequence, mark IN and OUT points<br />

to export the marked range from a bin or a monitor.<br />

640


t<br />

To export the entire clip or sequence, make sure the topmost<br />

track is monitored.<br />

2. Choose Export from the File menu.<br />

The Export As dialog box appears.<br />

3. Click Options.<br />

The Export Settings dialog box appears.<br />

4. Choose AVI from the Export As pop-up menu.<br />

5. Click Codec Options.<br />

The Video Compression dialog box appears.<br />

6. Choose <strong>Avid</strong> AVI Codec 2.0d2 from the Compressor pop-up<br />

menu.<br />

7. Click Configure.<br />

The <strong>Avid</strong> AVI Codec Configuration dialog box appears.<br />

641


8. Select the appropriate format for the media you want to create:<br />

NTSC or PAL.<br />

9. Select the appropriate board set (Type) for the media: Interlaced or<br />

Progressive.<br />

10. Choose a resolution from the Resolution pop-up menu.<br />

11. Click Close.<br />

12. Click OK to close the Video Compression dialog box and return to<br />

the Export Settings dialog box.<br />

13. Click Save to save the current setting, or click Save As to create a<br />

new setting. See “Creating a New Export Setting” on page 598.<br />

The Export As dialog box appears with a default file name in the<br />

File Name text box.<br />

14. (Option) Change the file name. In most cases, keep the default file<br />

name extension.<br />

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15. Select the destination folder for the file.<br />

16. Click Save.<br />

The file is exported and appears at the chosen destination.<br />

Installing an <strong>Avid</strong> Codec on Other Systems<br />

When you install <strong>NewsCutter</strong> <strong>XP</strong> on your system, the <strong>Avid</strong> Codecs for<br />

QuickTime and the <strong>Avid</strong> Codec for AVI are automatically installed.<br />

You can copy the codecs and install them on other Windows<br />

workstations where you are using QuickTime-compatible<br />

applications. Once an <strong>Avid</strong> Codec for QuickTime is installed on the<br />

workstation, you can export files from the QuickTime-compatible<br />

application for reimport into <strong>NewsCutter</strong> <strong>XP</strong>. Once the <strong>Avid</strong> AVI codec<br />

is installed on the other workstation, you can export AVI files from the<br />

AVI-compatible application for reimport into <strong>NewsCutter</strong> <strong>XP</strong>.<br />

Copying an <strong>Avid</strong> Codec for QuickTime<br />

To copy an <strong>Avid</strong> Codec for QuickTime to another Windows system:<br />

1. On your <strong>NewsCutter</strong> <strong>XP</strong> system, open the following folder:<br />

C:\WINNT\system32<br />

2. Copy the following to a floppy disk or network server:<br />

• <strong>Avid</strong>QTCodec.qtx (<strong>Avid</strong> ABVB NuVista Codec for<br />

QuickTime)<br />

• <strong>Avid</strong>QTAVJICodec.qtx (<strong>Avid</strong> Meridien Compressed Codec for<br />

QuickTime)<br />

• <strong>Avid</strong>QTAVUICodec.qtx (<strong>Avid</strong> Meridien Uncompressed Codec<br />

for QuickTime)<br />

• <strong>Avid</strong>AVICodec.dll (<strong>Avid</strong> Codec for AVI)<br />

3. Install the codec in the other workstation in the following folder:<br />

C:\WINNT\system32<br />

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Copying an <strong>Avid</strong> Codec for AVI<br />

To copy the <strong>Avid</strong> Codec for AVI to another Windows system:<br />

1. Insert the <strong>NewsCutter</strong> <strong>XP</strong> installation CD-ROM.<br />

2. On the opening screen, click Browse CD.<br />

If the installer does not start automatically:<br />

a. Double-click the My Computer icon.<br />

b. Double-click the CD-ROM drive icon.<br />

3. Double-click the Installers folder.<br />

4. Double-click the <strong>Avid</strong>AVICodec folder.<br />

5. Double-click the Disk 1 folder.<br />

6. Double-click Setup.exe.<br />

The installer starts and the Welcome screen appears.<br />

7. Click Next.<br />

The installer installs <strong>Avid</strong>AVICodec.dll in the system’s<br />

C:\WINNT\system32 folder. A message asks if you want to<br />

restart your computer.<br />

8. Click Yes and then click Finish.<br />

Exporting from a Third-Party Application<br />

To export files from a QuickTime-compatible application or an<br />

AVI-compatible application on a Windows system for import (or<br />

reimport) into <strong>NewsCutter</strong> <strong>XP</strong>:<br />

1. Make sure the applicable codec is installed on the workstation. See<br />

“Installing an <strong>Avid</strong> Codec on Other Systems” on page 643.<br />

2. Conduct the export procedure according to the procedures used<br />

by the particular software.<br />

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3. When you get to the step where the standard Export Settings<br />

dialog box appears, select the applicable <strong>Avid</strong> compressor.<br />

n<br />

If<br />

you select a nonstandard frame size, <strong>NewsCutter</strong> <strong>XP</strong> will not import the<br />

file quickly.<br />

4. Complete the export.<br />

Exporting Tracks as Audio Files<br />

To export the audio tracks in a clip or sequence as an audio file:<br />

1. (Option) Mark IN or OUT points to identify a particular portion of<br />

the audio in a sequence.<br />

2. (Option) Select the tracks you want to export.<br />

3. Select a clip or sequence in one of two ways:<br />

t<br />

t<br />

Click the monitor that displays the clip or sequence you want<br />

to export.<br />

Click the clip or sequence in a bin.<br />

4. Choose Export from the File menu.<br />

The Export As dialog box dialog box appears.<br />

5. Choose a setting from the Export pop-up menu. If you do not have<br />

a preset audio template, choose Untitled, and then click Options.<br />

The Export Settings dialog box appears.<br />

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6. Choose Audio from the Export As pop-up menu.<br />

7. (Option) If you marked IN or OUT points, make sure Use Marks is<br />

selected. If you selected tracks, make sure Use Enabled Tracks is<br />

selected. To export the entire clip or sequence, deselect Use Marks<br />

and Use Enabled Tracks.<br />

8. Choose a format from the Audio Format pop-up menu. Use<br />

Table 18-11.<br />

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9. Click Save to save the current setting, or click Save As to create a<br />

new setting. See “Creating a New Export Setting” on page 598.<br />

The Export As dialog box appears with the audio file name<br />

extension in the File name text box.<br />

10. (Option) Change the file name. In most cases, keep the file name<br />

extension.<br />

11. Select the destination folder for the file.<br />

12. Click Save.<br />

The file is exported and appears at the chosen destination.<br />

Table 18-11<br />

Export Settings Dialog Box<br />

(Audio Options)<br />

Suboption<br />

WAVE<br />

AIFF-C<br />

Description<br />

Select this option to export audio tracks in the WAVE format (.wav file name<br />

extension). Nearly all Windows applications that support sound use WAVE files.<br />

QuickTime also supports the WAVE format.<br />

Select this option to export audio tracks in the industry-standard AIFF-C format,<br />

which is compatible with many third-party sound editing and multimedia<br />

applications.<br />

Exporting as a Graphics File<br />

<strong>NewsCutter</strong> <strong>XP</strong> allows you to choose from a number of graphic format<br />

options.<br />

To export as a graphics file:<br />

1. Mark an IN point to export the marked frame from a bin or a<br />

monitor, or move the position indicator to the frame you want to<br />

export.<br />

647


2. Select a clip or sequence in one of two ways:<br />

t<br />

t<br />

Click the monitor that displays the clip or sequence you want<br />

to export.<br />

Click the clip or sequence in a bin.<br />

3. Choose Export from the File menu.<br />

The Export As dialog box appears.<br />

4. Choose a setting from the Export pop-up menu. If you do not have<br />

a preset graphic template, choose Untitled, and then click Options.<br />

The Export Settings dialog box appears.<br />

648


Graphic Format<br />

pop-up menu<br />

Format Options button<br />

5. Choose Graphic from the Export As pop-up menu.<br />

6. Select options as described in Table 18-12.<br />

7. Make sure Use Marks is selected if you want to export a specific<br />

frame.<br />

8. Choose a format from the Graphic Format pop-up menu. Use<br />

Table 18-13 to make your selection.<br />

9. Click Save to save the current setting, or click Save As to create a<br />

new setting. See “Creating a New Export Setting” on page 598.<br />

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The Export As dialog box appears with the graphic file name<br />

extension in the File Name text box.<br />

10. (Option) Change the file name. In most cases, keep the file name<br />

extension.<br />

11. Select the destination folder for the file.<br />

12. Click Save.<br />

The file is exported and appears at the chosen destination.<br />

When you are working with the Format Options settings, you can click<br />

Default to return the settings to their default values. Table 18-13<br />

describes the additional Graphic Format options.<br />

Table 18-12<br />

Export Settings Dialog Box<br />

(Graphic Options)<br />

Option<br />

Use Marks<br />

Use Enabled Tracks<br />

Graphic Format<br />

Format Options<br />

Width x Height<br />

Description<br />

When this option is selected, the system uses current IN and OUT points in the<br />

selected clip or sequence to determine starting and ending frames for the<br />

export. To export the entire clip or sequence, deselect this option.<br />

When this option is selected, the system uses current IN and OUT points in the<br />

selected clip or sequence to determine starting and ending frames for the<br />

export. To export the entire clip or sequence, deselect this option.<br />

This option allows you to select a graphic format for export.<br />

The Format Options button allows you to set export parameters.<br />

This option allows you to set the width of the clip; at this time you can only<br />

select a height of 486.<br />

Scale to Fit: This option will size to fit the specified width and height.<br />

Crop/Pad: Crop/Pad never scales or resizes frames. If necessary, the system<br />

adds black lines to the top and bottom to achieve the correct size.<br />

Color Levels This option allows you to set color to RGB or ITU-R 601.<br />

650


Table 18-12<br />

Export Settings Dialog Box<br />

(Graphic Options) (Continued)<br />

Option<br />

Sequential Files<br />

File Field Order<br />

Description<br />

This option produces a series of still images, numbered sequentially. The fps<br />

rate of the source file determines the number of still image files that are<br />

produced.<br />

These options allow you to choose the field that will be the upper field during<br />

export.<br />

Odd (Upper Field First): In forming the export frame, Field 1 becomes the<br />

upper field; that is, Field 1’s lines become the odd-numbered lines in the frame<br />

(counted starting from 1). Field 2’s lines become the even-numbered lines.<br />

Even (Lower Field First): In forming the export frame, Field 1 becomes the<br />

lower field; that is, Field 1’s lines become the even-numbered lines in the frame.<br />

Field 2’s lines become the odd-numbered lines.<br />

Single Field: Select this option if you want the output file to consist of only<br />

Field 1. In this case, the single field of 243 lines for NTSC will be resized to fit<br />

the frame as specified in the width and height selection.<br />

Table 18-13<br />

Graphic Format Settings Options<br />

File Type Parameters Description<br />

Alias<br />

This option creates files that are compatible with<br />

Alias|Wavefront systems.<br />

BMP Windows This option creates files that are compatible with systems<br />

running the Microsoft Windows operating system.<br />

OS/2<br />

This option creates files that are compatible with systems<br />

running the IBM ® OS/2 ® operating system.<br />

Chyron<br />

Developed by Chyron Corporation for use with video<br />

frame buffers of Chyron ® character generator titles.<br />

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Table 18-13<br />

Graphic Format Settings Options (Continued)<br />

File Type Parameters Description<br />

Cineon Blackpoint This option allows you to adjust a film exposure value that<br />

corresponds to filming a 2% black card. Values can be<br />

between 0 and 1022. The default value of 0 is adequate for<br />

most uses.<br />

Whitepoint<br />

Gamma<br />

This option allows you to adjust a film exposure value that<br />

corresponds to filming a 90% white card. Values can be<br />

between 1 and 1023.<br />

If the files came from and will be transferred back to a<br />

Cineon system, use a white point of 1023. The default<br />

value of 685 is appropriate if the final destination is not a<br />

Cineon system — for example, a video display.<br />

This option specifies an adjustment to correct for any<br />

gamma inconsistencies in the output display. Values can be<br />

between 0.01 and 100.0.<br />

Use a value of 1.0 (the default) for images displayed on a<br />

PC monitor. Use a value of 0.59 for a Silicon Graphics ®<br />

monitor.<br />

Use a value of 0.45 for ITU-R 601 (CCIR 601) video.<br />

ERIMovie Pack 24 bits This option controls whether the image data is packed into<br />

24-bit color depth (compressed) or is saved as 32-bit (raw)<br />

color depth.<br />

Framestore<br />

IFF<br />

The Framestore format is a 16-bit video image format used<br />

on the Amiga ® in conjunction with Newtek’s<br />

Video Toaster hardware. HIIP supports both compressed<br />

and uncompressed Framestore formats.<br />

Developed by Electronic Arts. IFF (Interchange File<br />

Format), or more specifically IFF-ILBM (InterLeaved<br />

BitMap), is the standard file format by which applications<br />

on the Amiga platform transfer image files.<br />

652


Table 18-13<br />

Graphic Format Settings Options (Continued)<br />

File Type Parameters Description<br />

JPEG Quality This option controls the output file size and quality. Higher<br />

values produce better images but larger file sizes.<br />

Conversely, lower values reduce the image quality but<br />

result in smaller file sizes.<br />

Baseline<br />

Progressive<br />

This option is selected by default. To see if this option is<br />

required, see the documentation that came with your<br />

JPEG-supported applications.<br />

This option allows you to save progressive JPEG files,<br />

which divide the file into a series of scans of the image that<br />

increase in quality. Each scan progressively improves the<br />

recognizability of the image.<br />

Progressive JPEG files can be recognized only by<br />

applications with progressive JPEG support, such as some<br />

Web browsers.<br />

OMF Compression This option controls the compression ratio and, therefore,<br />

the size of the file. You can choose from all the compression<br />

ratio options used by the <strong>Avid</strong> system when rerecording.<br />

For more information on <strong>Avid</strong> compression ratios, see<br />

“Compression Resolutions and Storage Requirements”<br />

on page 208.<br />

Frame Rate<br />

NTSC/PAL<br />

These options appear when you select a compression ratio<br />

that allows you to select either NTSC or PAL. When you<br />

select an option, the system displays the required image<br />

size and the default frame rate.<br />

PCX<br />

Developed by Zsoft Corporation for use with their<br />

PC PaintBrush paint software.<br />

Photoshop Compression This option controls the size of the file on disk. Disabling<br />

compression creates larger files on disk.<br />

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Table 18-13<br />

Graphic Format Settings Options (Continued)<br />

File Type Parameters Description<br />

PICT<br />

Pixar<br />

Create<br />

MacBinary<br />

header<br />

This option creates a file with a MacBinary header.<br />

MacBinary is a file format for representing all the<br />

information in a Macintosh file in one binary file. It is a<br />

compact file format, useful for storing a Macintosh file on a<br />

non-Macintosh system for later retrieval. Use a file<br />

expander utility to decode a MacBinary file once it is back<br />

on a Macintosh system.<br />

This option allows you to save the file in the Pixar ® format.<br />

PNG Color Depth The 8 bits option saves 8-bit files. The 16 bits option saves<br />

16-bit files. The Automatic option saves the image in the<br />

same depth as the original loaded image.<br />

Interlaced<br />

This option allows you to save the file for progressive<br />

display, similar to progressive JPEG files. As the file is<br />

transmitted, the recognizability of the image improves.<br />

Interlaced PNG files can be recognized only by<br />

applications with interlaced PNG support, such as some<br />

Web browsers.<br />

QRT<br />

Rendition<br />

Developed on the Amiga personal computer to run on<br />

several operating systems. Used by many ray tracing<br />

programs, such as DKB Ray Trace and the QRT ray tracer.<br />

Developed by Numerical Design, Ltd.<br />

SGI Color Depth The 8 bits option saves 8-bit files. The 16 bits option saves<br />

16-bit files. The Automatic option saves the image in the<br />

same depth as the original loaded image.<br />

Softimage<br />

Sun Raster <br />

Developed by Softimage, Inc. for use in their Softimage<br />

software.<br />

Developed by Sun ® Microsystems, Inc. and supported<br />

mainly in Sun applications.<br />

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Table 18-13<br />

Graphic Format Settings Options (Continued)<br />

File Type Parameters Description<br />

TARGA Color Depth This option controls how images are saved. The 5-bit<br />

option saves data in Targa 16 format. The 8-bit option saves<br />

data in Targa 24/32 format.<br />

Compression<br />

This setting controls the size of the file on disk. Disabling<br />

compression creates larger files on disk.<br />

TIFF Color Depth The 8 bits option saves 8-bit files. The 16 bits option saves<br />

16-bit files. The Automatic option saves the image in the<br />

same depth as the original loaded image.<br />

Compression<br />

JPEG Quality<br />

This setting controls the size of the file on disk. With None,<br />

image data is not compressed and can produce large file<br />

sizes. RLE (run length encoded) produces relatively small<br />

and fairly portable files. JPEG produces files that can vary<br />

in size, depending on the quality you have set using the<br />

JPEG quality slider. The higher the quality setting, the<br />

larger the file size.<br />

This option adjusts the image quality of the JPEG file on a<br />

sliding scale from 0 to 100. The higher the number you set,<br />

the higher the image quality of the JPEG file.<br />

Wavefront Format Type This option specifies one of two output file formats<br />

supported by Wavefront (either RLA or RLB).<br />

Color Depth<br />

Gamma<br />

The 8 bits option saves 8-bit files. The 16 bits option saves<br />

16-bit files. The Automatic option saves the image in the<br />

same depth as the original loaded image.<br />

This option specifies an adjustment to correct for gamma<br />

differences between Macintosh and Windows PC output<br />

display. This option is intended for cross-platform<br />

applications that require adjustment.<br />

n<br />

To see if you need to adjust this value, check the<br />

documentation that came with your Wavefront<br />

application. Usually, you can use the default setting.<br />

655


Table 18-13<br />

Graphic Format Settings Options (Continued)<br />

File Type Parameters Description<br />

XWindows<br />

Developed by the MIT X Consortium, and is supported by<br />

many X Window System applications on workstations<br />

and some personal computers.<br />

YUV Format This option controls the video format of saved images. If<br />

set to NTSC, NTSC video format (720 x 486) is used. If set<br />

to PAL, PAL video format (720 x 576) is used. Images are<br />

either padded with black or cropped.<br />

Smooth YUV<br />

This option enhances the fidelity of images saved in YUV<br />

color space (if originating in RGB color space).<br />

Exporting as an MPEG File<br />

MPEG-1 files are used for Web downloads, CD-ROM distribution, and<br />

other digital formats. They have a high compression rate and are<br />

therefore relatively small. MPEG-2 files are used by DVD authoring<br />

packages such as DVDit! by Sonic Solutions and are larger and of<br />

higher quality than MPEG-1 files.<br />

If you want to output your sequence directly to a DVD-R burner<br />

without first using a DVD authoring package, see “Exporting as an<br />

AAF File” on page 604.<br />

To export a clip or sequence as an MPEG-1 or an MPEG-2 file:<br />

1. Select the material you want to export in one of the following<br />

ways:<br />

t<br />

t<br />

To export specific tracks in a clip or sequence, enable those<br />

tracks in the Track Selector panel, and disable all others.<br />

To export part of a clip or sequence, mark IN and OUT points<br />

to export the marked range from a bin or a monitor.<br />

656


n<br />

For<br />

t<br />

To export the entire clip or sequence, make sure the topmost<br />

track is monitored.<br />

2. Select a sequence in one of two ways:<br />

t<br />

t<br />

Click the monitor that displays the clip or sequence you want<br />

to export.<br />

Click the sequence in a bin. Ctrl+click to select multiple clips<br />

or sequences.<br />

more information, see “Preparing to Export a Sequence” on page 572.<br />

3. Choose Export from the File menu.<br />

The Export As dialog box dialog box appears.<br />

4. Click Options.<br />

The Export Settings dialog box appears.<br />

657


5. Choose MPEG-1 or MPEG-2 from the Export As pop-up menu.<br />

6. Do one of the following:<br />

t<br />

t<br />

t<br />

Select Use Marks if you are exporting a marked sequence.<br />

Select Use Enabled Tracks if you are exporting specific tracks<br />

in a sequence.<br />

Deselect Use Enabled Tracks and Use Marks if you are<br />

exporting an entire sequence.<br />

658


n<br />

Use<br />

Enabled Tracks is selected by default.<br />

7. Drag the Bit Rate slider to select a bit rate between 4 and<br />

8.5 megabits per second.<br />

Low rates produce lower quality; high rates produce higher<br />

quality.<br />

8. Select the aspect ratio.<br />

9. Click Save.<br />

The system process the sequence and creates the following file in<br />

the destination folder:<br />

• filename.mov.m1v for MPEG-1<br />

• filename.mov.m2v for MPEG-2<br />

You can use the generated MPEG-2 video file with a DVD authoring<br />

packages such as DVDit! by Sonic Solutions.<br />

n<br />

To<br />

c<br />

obtain the audio from the sequence, perform a separate audio export using<br />

the WAVE format. See “Exporting Tracks as Audio Files” on page 645.<br />

If a power failure or application error occurs during the export<br />

process, the entire file is unusable. You need to repeat the export<br />

process. The only exception is a sequential file sequence, where all<br />

frames up to the point of failure are usable.<br />

Transferring a Project Between Systems<br />

This section describes how to move projects and media folders<br />

between <strong>NewsCutter</strong> <strong>XP</strong> systems. If you plan to transfer the files to a<br />

different <strong>Avid</strong> system or to a third-party application, see the <strong>Avid</strong><br />

Products Collaboration <strong>Guide</strong>.<br />

659


There are two basic methods for transferring projects between<br />

Windows systems:<br />

• Moving project folders, settings, and media files between the<br />

systems<br />

• Moving project folders and settings between the systems, and then<br />

rerecording the media (for information on rerecording, see<br />

“Rerecording Your Material” on page 237)<br />

n<br />

If<br />

you are using <strong>NewsCutter</strong> <strong>XP</strong> in an <strong>Avid</strong> Unity workgroup environment,<br />

you can use <strong>Avid</strong> Unity MediaManager to share media files between systems.<br />

You can also use <strong>Avid</strong> Unity TransferManager to share files between<br />

workgroups. For more information, see the <strong>Avid</strong> Unity MediaManager<br />

User’s <strong>Guide</strong> and the <strong>Avid</strong> Unity TransferManager User’s <strong>Guide</strong>.<br />

Methods for Transferring Files Between<br />

<strong>NewsCutter</strong> <strong>XP</strong> Systems<br />

The type of transfer device you use depends on which method of<br />

transfer you choose.<br />

• Moving project folders, settings, and media files requires large<br />

amounts of storage space because of the size of media files.<br />

• Transferring only the project folders and settings files requires<br />

minimal storage space.<br />

Table 18-14 lists the recommended devices for transferring files<br />

between systems. For more information on transfer options and<br />

instructions for transferring, see the <strong>Avid</strong> Products Collaboration <strong>Guide</strong>.<br />

660


Table 18-14<br />

Transfer Device<br />

Devices for Transferring Files<br />

For Transferring<br />

Floppy drive or equivalent device<br />

Removable storage device, such as a hard drive<br />

A network storage device, such as a file server.<br />

Project and settings files<br />

Media, project, and settings files<br />

Media, projects, and settings<br />

Compatibility Requirements for Transfer<br />

When you transfer a project between <strong>NewsCutter</strong> <strong>XP</strong> systems, make<br />

sure:<br />

• Both systems have the same release or a compatible release of the<br />

application.<br />

• The resolutions are compatible if you are transferring media files.<br />

• The fonts used in the project are installed on both systems.<br />

For more information about compatibility between <strong>Avid</strong> editing<br />

applications, see the <strong>Avid</strong> Products Collaboration <strong>Guide</strong> and the <strong>Avid</strong><br />

<strong>NewsCutter</strong> <strong>XP</strong> Release Notes.<br />

Transferring a Project and Associated Media Files<br />

There are two basic methods for transferring projects with their media<br />

files between <strong>NewsCutter</strong> <strong>XP</strong> systems:<br />

• Back up the project files and transport the media files on a<br />

removable storage device.<br />

• Send sequences, clips, or entire projects to a network storage<br />

device.<br />

661


n<br />

If<br />

you are using your <strong>NewsCutter</strong> <strong>XP</strong> system in an <strong>Avid</strong> Unity workgroup<br />

environment, you can use <strong>Avid</strong> Unity MediaManager to share media files<br />

between systems. You can also use <strong>Avid</strong> Unity TransferManager to share files<br />

between workgroups. For more information, see the <strong>Avid</strong> Unity<br />

MediaManager User’s <strong>Guide</strong> and the <strong>Avid</strong> Unity TransferManager<br />

User’s <strong>Guide</strong>.<br />

To transfer a work in progress and associated media files to another<br />

<strong>NewsCutter</strong> <strong>XP</strong> system:<br />

1. (Option) Consolidate the media for the project onto an appropriate<br />

drive for transfer to the other system.<br />

• For more information on consolidating, see “Consolidating<br />

Media” on page 322.<br />

c<br />

• For more information on transferring files by using removable<br />

storage devices, see the <strong>Avid</strong> Products Collaboration <strong>Guide</strong>.<br />

Do not rename the folders named OMFI MediaFiles located on the<br />

media drive. The target system uses the folder names to locate the<br />

media files.<br />

2. Copy the project folder and any settings files you want to maintain<br />

at the new location onto a floppy disk or a location on a server. For<br />

more information, see “Transferring Projects, User Profiles, and<br />

Site Settings” on page 663.<br />

Alternatively, create a folder at the top level of the media drive<br />

and copy the project folder and any settings files to that folder.<br />

3. Close <strong>NewsCutter</strong> <strong>XP</strong>, and shut down your system.<br />

4. Remove the drives containing the media files, and take them and<br />

the floppy disk to the new location.<br />

n<br />

For<br />

more information on moving hard drives, removable drives, and striped<br />

sets from one system to another, see the <strong>Avid</strong> MediaDrive Utilities User’s<br />

<strong>Guide</strong>.<br />

662


5. With the system at the new location turned off, insert or connect<br />

the drives and start the system.<br />

6. Copy the project folder and any settings files to the appropriate<br />

folder on drive C. For more information, see “Transferring<br />

Projects, User Profiles, and Site Settings” on page 663.<br />

7. Start <strong>NewsCutter</strong> <strong>XP</strong>, open the project, and resume work.<br />

n<br />

<strong>NewsCutter</strong><br />

<strong>XP</strong> reconstructs the MediaFiles database the first time you start<br />

the application to incorporate the new media into the system’s internal<br />

directory.<br />

Transferring Projects, User Profiles, and Site Settings<br />

To open projects, bins, and user profiles created with another<br />

<strong>Avid</strong> system, you must transfer specific folders directly into the <strong>Avid</strong><br />

Projects or <strong>Avid</strong> Users folder before starting the application. You can<br />

also transfer a Site Settings file between systems.<br />

n<br />

For<br />

information about these files and folders, see “About Settings” on<br />

page 75.<br />

When moving a project with titles, make sure that both systems have<br />

the same fonts that were used to create the titles. For information on<br />

adding fonts, see the Windows Help. For more information on<br />

compatibility requirements when working with title effects, see the<br />

<strong>Avid</strong> Products Collaboration <strong>Guide</strong>.<br />

n<br />

Adding<br />

a project folder from another system does not transfer accompanying<br />

media files.<br />

663


To transfer project files, user profiles, and site settings to another<br />

<strong>Avid</strong> system:<br />

1. On the source system, select the project folder, user folder, or Site<br />

Settings file you want to transfer. The default locations are listed in<br />

Table 18-15.<br />

Table 18-15<br />

Default Folder and File Locations<br />

Folder or File<br />

Project folder<br />

User folder<br />

Site Settings file<br />

Location<br />

drive:\Program Files\<strong>Avid</strong>\<strong>Avid</strong> <strong>NewsCutter</strong><strong>XP</strong>\<br />

<strong>Avid</strong> Projects<br />

drive:\Program Files\<strong>Avid</strong>\<strong>Avid</strong> <strong>NewsCutter</strong><strong>XP</strong>\<br />

<strong>Avid</strong> Users<br />

drive:\Program Files\<strong>Avid</strong>\<strong>Avid</strong> <strong>NewsCutter</strong><strong>XP</strong>\<br />

Settings<br />

n<br />

The<br />

exact location depends on how <strong>NewsCutter</strong> <strong>XP</strong> was installed on your<br />

system.<br />

2. Copy the files to a floppy disk or a location on a server.<br />

3. On the destination system, copy the project folder, user folder, or<br />

Site Settings file to the appropriate location, as listed in step 1.<br />

n<br />

Do<br />

c<br />

not rename the project folder. The project settings will not link to the<br />

project if you rename the project folder.<br />

The next time you view the Select User and Project dialog box, the new<br />

project will appear in the Projects scroll list. New User settings will<br />

appear in the Users scroll list. Site settings are active for all projects at<br />

the new location.<br />

Do not open a project directly from the transfer device. You must<br />

copy the folder to the system drive first.<br />

664


Transferring Media to and from a Video Server<br />

A video server is an optional component used with <strong>NewsCutter</strong> <strong>XP</strong> as<br />

part of a workgroup environment.<br />

Setting Up a Video Server<br />

You can transfer media to and from a video server, such as the Grass<br />

Valley Group Profile ® , through audio, video, and serial RS-422<br />

connections. <strong>NewsCutter</strong> <strong>XP</strong> controls the video server in much the<br />

same way as it controls a video deck.<br />

For information on connecting a video server, see the <strong>Avid</strong><br />

<strong>NewsCutter</strong> <strong>XP</strong> Setup <strong>Guide</strong>.<br />

Configuring the Video Server<br />

To configure the video server:<br />

t<br />

Select the following general settings from the video server’s user<br />

interface:<br />

- Select BVW as the deck protocol.<br />

- Select the video server port used for the serial connection.<br />

- Select the video I/O settings to match your hardware<br />

connections.<br />

- Select the audio I/O settings to match your hardware<br />

connections.<br />

For complete information, see the documentation for your video<br />

server.<br />

665


Configuring the Video Server as a Deck<br />

Before transferring media from the video server to <strong>NewsCutter</strong> <strong>XP</strong>,<br />

you must configure the video server as a deck on <strong>NewsCutter</strong> <strong>XP</strong>. For<br />

complete information on configuring a deck, see “Configuring<br />

Decks” on page 173.<br />

To configure the video server as a deck:<br />

1. Click the Settings button in the Project window.<br />

The Settings Scroll list appears.<br />

2. Double-click Deck Configuration.<br />

The Deck Configuration dialog box appears.<br />

3. Click Add Channel.<br />

The Channel dialog box appears.<br />

4. Choose Direct from the Channel Type pop-up menu.<br />

5. Choose a port from the Ports pop-up menu.<br />

Make sure that this port corresponds to the port selected for the<br />

video server’s serial connection.<br />

6. Click OK.<br />

A message box appears, asking if you want to Autoconfigure the<br />

channel.<br />

7. Click No.<br />

n<br />

<strong>NewsCutter</strong><br />

<strong>XP</strong> does not currently support the Autoconfigure function for<br />

the video server.<br />

8. In the Deck Configuration dialog box, click Add Deck.<br />

The Deck Settings dialog box appears.<br />

9. Choose the appropriate video server from the Deck Type pop-up<br />

menus, and then click OK.<br />

666


The dialog box closes and returns you to the Deck Configuration<br />

dialog box.<br />

10. Click Apply.<br />

Transferring from <strong>NewsCutter</strong> <strong>XP</strong> to the Video Server<br />

To transfer a sequence from <strong>NewsCutter</strong> <strong>XP</strong> to the video server:<br />

1. Add the TapeID heading to the bin that includes the sequence as<br />

follows:<br />

a. Click the Fast Menu button in the lower left corner of the bin<br />

window and choose Headings.<br />

The Bin Column Selection dialog box appears.<br />

b. Select TapeID and click OK.<br />

<strong>NewsCutter</strong> <strong>XP</strong> adds the TapeID column to the bin columns.<br />

n<br />

For<br />

information on saving the TapeID column as a default setting or as a Site<br />

setting, see “Working with Settings” on page 101.<br />

2. In the TapeID column, type the name of the sequence on which<br />

you want to perform a digital cut to the video server. The name on<br />

the video server is restricted to 15 characters when using the BVW<br />

controller setup. The video server will truncate any names longer<br />

than 15 characters. For seamless integration, you should not use<br />

special characters or spaces when naming the sequence.<br />

3. Choose Digital Cut from the Clip menu.<br />

The Digital Cut tool opens.<br />

4. Select Entire Sequence.<br />

5. Select Remote.<br />

6. Choose Mark In Time from the Record to Tape pop-up menu.<br />

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7. Choose a tape name as follows:<br />

a. Click the Source Tape Display button. The Select Tape dialog<br />

box appears.<br />

b. Click New. A New Tape name line appears in the dialog box.<br />

c. Type a new name, press Enter, and click OK.<br />

8. Establish time for the IN point in the Mark IN text box. The time<br />

for the IN point must be equal to the preroll time. The default<br />

preroll time for the video server is 1 second. For a preroll time of<br />

1 second, type 01:00.<br />

9. Click the Play Digital Cut button.<br />

For complete information on creating a digital cut, see “Using the<br />

Digital Cut Tool” on page 562.<br />

Transferring from the Video Server to <strong>NewsCutter</strong> <strong>XP</strong><br />

After you connect the video server and select the appropriate settings,<br />

you can record media from the video server to <strong>NewsCutter</strong> <strong>XP</strong>. Some<br />

video servers allow you to drag clips from the video server’s user<br />

interface into the Record tool in <strong>NewsCutter</strong> <strong>XP</strong>.<br />

n<br />

Not<br />

all functionality is the same in each video server’s user interface. For<br />

details on how to transfer media, see the documentation provided with the<br />

video server.<br />

When the video server is playing media, click the Record button in the<br />

Record tool to record from the video server to <strong>NewsCutter</strong> <strong>XP</strong>.<br />

For complete information on recording, see Chapter 7.<br />

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CHAPTER 19<br />

Using the NRCS Tool<br />

The Newsroom Computer System (NRCS) tool lets you use one<br />

computer to view stories and rundowns located on the iNEWS <br />

NRCS server and to edit sequences in <strong>NewsCutter</strong> <strong>XP</strong>.<br />

You use the NRCS tool to connect to an iNEWS (formerly Avstar)<br />

server, access stories from the server, and edit them on your<br />

<strong>NewsCutter</strong> <strong>XP</strong> system. When you open a story in the NRCS tool, you<br />

can make formatting and content changes to the story instead of<br />

moving to an iNEWS workstation to do the editing. After you have<br />

made changes to the story, you can save the changes, which are then<br />

available to others using the same server.<br />

Using the duration of the story, you can build a sequence in<br />

<strong>NewsCutter</strong> <strong>XP</strong>. Once you have the duration of the story in the<br />

Timeline, you can add footage to match the scripted story. After some<br />

quick video editing, the story is ready to go to air.<br />

The following sections describe how to use the NRCS tool:<br />

• Configuring the NRCS Tool<br />

• Starting the NRCS Tool<br />

• Understanding the NRCS Tool<br />

• Using the Directory Panel<br />

• Editing Story Text<br />

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• Finding the Read Time of a Story<br />

• Building a Sequence from a Story<br />

• Adjusting the Story Timing<br />

• Saving Changes to a Story<br />

• Sending and Receiving NRCS Mail<br />

• Disconnecting from the iNEWS Server<br />

n<br />

Your<br />

iNEWS user permissions define how many of these procedures you can<br />

perform. If you are unsure of your permissions, consult your system<br />

administrator.<br />

Configuring the NRCS Tool<br />

You must configure the NRCS settings before you can connect to an<br />

iNEWS server.<br />

To configure the NRCS settings and connect to the server:<br />

1. Click the Settings button in the Project window.<br />

The Settings scroll list appears.<br />

2. Double-click NRCS.<br />

The NRCS Settings dialog box appears.<br />

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n<br />

The<br />

NRCS Settings dialog box also appears when you connect to a server if<br />

the active NRCS setting has a blank server name field.<br />

3. Type the name of the server and, if you want, a default user name.<br />

4. (Option) Select “Logout when NRCS Tool is closed” if you want to<br />

terminate the connection to the server every time you close the<br />

NRCS tool.<br />

5. Click the iNEWS tab to make additional changes to the NRCS<br />

settings.<br />

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6. Configure the Message-of-the-Day (MOTD) settings and Mail<br />

Directory as follows:<br />

• If you want the MOTD to have a different file name, type the<br />

new name in the Message-of-the-Day Directory text box.<br />

n<br />

SYSTEM.MESSAGE<br />

is the standard location on the iNEWS server for the<br />

message-of-the-day files. Enter a different location only if your system<br />

administrator suggests doing so.<br />

• Decide if you want to view the MOTD on every connection to<br />

the iNEWS server, only the first connection to the iNEWS<br />

server, or not at all, and then select the appropriate option.<br />

• If you want the Mail Directory to have a different name, type<br />

the new name in the Mail Directory text box.<br />

n<br />

SYSTEM.MAIL.OUT<br />

is the standard location on the iNEWS server for<br />

sending e-mail messages. Enter a different location only if your system<br />

administrator suggests doing so.<br />

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c<br />

Contact your system administrator to ensure that the Mail Directory<br />

name is appropriate for use in your newsroom environment.<br />

7. Click OK to accept the NRCS settings.<br />

Starting the NRCS Tool<br />

To start the NRCS tool after it has been configured:<br />

1. Choose NRCS Tool from the Tools menu.<br />

The NRCS tool opens.<br />

2. Click the Connect button.<br />

The NRCS Login dialog box appears.<br />

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iNEWS server name<br />

3. Type a user name if you did not set a default name in the NRCS<br />

Settings dialog box.<br />

4. Type the password.<br />

5. Click OK.<br />

The NRCS tool connects to the iNEWS server.<br />

If you selected Every Connection or First Connection in the NRCS<br />

Settings dialog box, the Message-of-the-Day dialog box appears.<br />

n<br />

The<br />

iNEWS administrator enters the Message-of-the-Day (MOTD).<br />

6. (Option) Click Next to see the next MOTD.<br />

7. Click OK to close the MOTD dialog box.<br />

The list of directories appears in the Directory panel of the NRCS<br />

tool.<br />

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Understanding the NRCS Tool<br />

The following figure shows the parts of the NRCS tool.<br />

Connect/<br />

Disconnect<br />

button<br />

Send<br />

Mail<br />

button<br />

Show/Hide<br />

Story Form<br />

Formatting<br />

toolbar<br />

Story name Story form Mark Create<br />

IN/OUT Sequence<br />

button button<br />

Read<br />

time<br />

Directory panel<br />

Edit/Save button<br />

Production<br />

Cue text box<br />

Story panel<br />

Table 19-1 presents the options in the NRCS tool.<br />

n<br />

Many<br />

of the concepts and options in the NRCS tool are similar to those of the<br />

iNEWS client application. For more information about the iNEWS client<br />

application, see the iNEWS Help.<br />

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Table 19-1<br />

NRCS Tool Options<br />

Name<br />

Connect/Disconnect button<br />

Send Mail button<br />

Directory panel<br />

Story form<br />

Story name<br />

Formatting toolbar<br />

Create Sequence button<br />

Edit/Save Button<br />

Read time<br />

Story panel<br />

Production Cue text box<br />

Description<br />

Establishes or releases the connection to the iNEWS server.<br />

Opens a dialog box for sending mail to others in the iNEWS<br />

workgroup.<br />

Lists the contents of the news database you are accessing.<br />

Contains summary information about the story in predefined headings.<br />

You can alter the information only in Edit mode, and not when a gray<br />

background appears.<br />

Shows the directory path and name of the story.<br />

Contains buttons used to change the appearance of story text.<br />

Builds a sequence in <strong>NewsCutter</strong> <strong>XP</strong> by using the duration in the<br />

Tape-Time field. If the story contains no tape time, the sequence<br />

defaults to 30 seconds. (Tape time in the NRCS tool corresponds to<br />

duration in the Timeline.)<br />

Provides access to editing functions and saves changes made to the<br />

story by either modifying the original story or creating a new story. The<br />

changes are saved on the iNEWS server.<br />

n<br />

The Save button is active only in Edit mode.<br />

Displays the amount of time to read the selected text on air, based on<br />

the wpm rate.<br />

Displays the text of a story. When the story is scripted, the panel<br />

contains production cues on the left and text on the right. You can click<br />

the divider between the two sections and horizontally expand or<br />

contract the Story panel.<br />

Displays production cues that have been scripted into a story.<br />

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Using the Directory Panel<br />

In the Directory panel, you move through the directories on the<br />

iNEWS server. In this panel, you perform the following functions:<br />

• Open a story.<br />

• Make a shortcut to a directory.<br />

• Remove a shortcut to a directory.<br />

• Delete a story.<br />

Opening a Story<br />

After establishing a connection to the iNEWS server, the story panel<br />

remains blank until you open a story.<br />

To open a story:<br />

1. Navigate through the directories, and find the file you want to<br />

open.<br />

In the Directory panel, all triangles point right when you first log<br />

in, which indicates closed directories. Triangles that point down<br />

indicate open directories. Directories or files within a directory are<br />

indented below that directory. Files without a triangle next to<br />

them are stories.<br />

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Closed<br />

directory<br />

Open<br />

directory<br />

Story<br />

2. Double-click the story name, or press Enter.<br />

The story’s text appears in the Story panel.<br />

Making a Shortcut to a Directory<br />

To save time accessing a directory you use often, create a shortcut to<br />

the directory:<br />

1. Navigate to the directory.<br />

2. Right-click the directory name.<br />

A shortcut menu appears.<br />

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3. Choose Make Shortcut.<br />

The NRCS tool creates the shortcut, which appears in italic above<br />

the server name in the Directory panel.<br />

Shortcut<br />

Server name<br />

Removing a Shortcut to a Directory<br />

If you want to remove a shortcut to a directory:<br />

1. Right-click the directory name.<br />

A shortcut menu appears.<br />

2. Choose Remove Shortcut.<br />

The shortcut is removed.<br />

Deleting a Story<br />

The NRCS tool allows you to delete a story without having to go<br />

through the iNEWS workstation, if your iNEWS User settings have the<br />

necessary permissions. If you are unsure of your settings, see your<br />

system administrator.<br />

To delete a story:<br />

1. In the Directory panel, right-click the story you want to delete.<br />

A shortcut menu appears.<br />

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2. Choose Delete File, or press the Delete key.<br />

A message box appears.<br />

3. Click Delete to complete the process, or click Cancel to stop the<br />

deletion.<br />

Changing the Text View<br />

You can change the screen display of the entire text of a story without<br />

entering Edit mode. The shortcut menu that opens when you<br />

right-click in the Story panel allows you to change the font and point<br />

size of the text.<br />

To alter the appearance of the text in your story:<br />

1. Right-click in the Story panel.<br />

A shortcut menu appears.<br />

2. Choose a font and a point size.<br />

n<br />

The<br />

font and point size are saved with the current NRCS settings. They are<br />

not sent to the iNEWS server and apply only to the local client.<br />

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Editing Story Text<br />

You can perform basic editing functions on your stories by using the<br />

NRCS tool, eliminating the need to do the work on the iNEWS<br />

workstation and saving valuable time in the editing process.<br />

Entering Edit Mode<br />

You enter Edit mode by clicking the Edit button. Use Edit mode to<br />

perform the following functions:<br />

• Format text.<br />

• Rearrange text.<br />

• Mark text as Closed Caption.<br />

• Mark text as Presenter Instructions.<br />

• Add a production cue.<br />

• Delete a production cue.<br />

• Mark text as Machine Control.<br />

• Mark text as Normal.<br />

Formatting Text<br />

You use a combination of the formatting buttons and the shortcut<br />

menu to change the format of story text.<br />

To format text:<br />

1. Select the text you want to format.<br />

2. Click a button in the Formatting toolbar to make the text<br />

underlined, italic, or bold.<br />

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To remove text formatting:<br />

1. Select the formatted text.<br />

2. Do one of the following:<br />

t<br />

t<br />

Click a button in the Formatting toolbar to remove the<br />

underlining, italic, or bold.<br />

Right-click the text, and choose Bold, Italic, or Underline from<br />

the shortcut menu.<br />

Rearranging Text in a Story<br />

The shortcut menu provides commands for cutting, copying, pasting,<br />

and deleting text.<br />

To rearrange the text in a story:<br />

1. Select the text you want to cut, copy, or delete.<br />

2. Right-click the text, and choose the appropriate command.<br />

3. To paste cut or copied text, position the cursor in the story where<br />

you want to paste the text.<br />

4. Right-click and choose Paste from the shortcut menu.<br />

Marking Text as Presenter Instructions<br />

Presenter Instructions appear in red, allowing the presenter who reads<br />

the story on camera to differentiate the instructions from the actual<br />

script. Using this formatting option, you might tell the presenter that<br />

the following lines are a voice-over to accompany footage.<br />

To mark text as Presenter Instructions:<br />

1. Select the text you want to mark.<br />

2. Do one of the following:<br />

t<br />

Click the Presenter Instructions button in the Formatting<br />

toolbar.<br />

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t<br />

Right-click the text, and choose Presenter Instructions from<br />

the shortcut menu.<br />

The text changes to red, indicating Presenter Instructions.<br />

Text marked as Presenter Instructions is not included in the read time<br />

of a story. For more information, see “Finding the Read Time of a<br />

Story” on page 686.<br />

Marking Text as Closed Caption<br />

Your story can also contain text marked as Closed Caption. Closed<br />

captioned text is green in the Story panel. Like Presenter Instructions,<br />

the presenter does not read this text on camera.<br />

Text marked as Closed Caption is not included in the read time of a<br />

story. For more information, see “Finding the Read Time of a Story”<br />

on page 686.<br />

To mark text as Closed Caption:<br />

1. Select the text you want to mark.<br />

2. Do one of the following:<br />

t<br />

t<br />

Click the Closed Caption button in the Formatting toolbar.<br />

Right-click the text, and choose Closed Caption from the<br />

shortcut menu.<br />

The text changes to light green, indicating that the text is closed<br />

captioned.<br />

Adding a Production Cue<br />

Production cues are playback instructions for devices such as video<br />

machines, still stores, and character generators. When you insert<br />

production cues, they appear in the area to the left of the text in the<br />

Story panel. In addition, a production cue marker appears in the story<br />

text to indicate where each production cue belongs in the story.<br />

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Production Cue<br />

text box<br />

Production Cue<br />

marker<br />

To insert a production cue into your scripted story:<br />

1. In the Story panel, move the cursor next to or within the text<br />

where you want to place the production cue.<br />

2. Right-click and choose Insert Production Cue from the shortcut<br />

menu.<br />

A blue production cue marker appears within the Story panel, and<br />

a blank box appears in the left side of the Story panel.<br />

3. Type the cue information in the text box.<br />

4. (Option) Select the text and mark as bold, italic, or underlined by<br />

using the Formatting toolbar.<br />

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Deleting a Production Cue<br />

If you want to delete a production cue, you must delete the production<br />

cue marker, not just the text within the Production Cue text box.<br />

To delete a production cue:<br />

1. Select the production cue marker in the Story panel.<br />

2. Do one of the following:<br />

t<br />

t<br />

Press the Delete key.<br />

Right-click the marker, and choose Delete from the shortcut<br />

menu.<br />

Marking Text as Machine Control<br />

You can mark text in the Production Cue as Machine Control. The<br />

Machine Control button and the machine control text are blue.<br />

To mark text as Machine Control:<br />

1. Select the text in the Production Cue text box that you want to<br />

mark.<br />

2. Do one of the following:<br />

n<br />

You<br />

t<br />

t<br />

Click the blue Machine Control button in the Formatting<br />

toolbar.<br />

Right-click the text, and choose Machine Control from the<br />

shortcut menu.<br />

can mark text as Machine Control only in a Production Cue text box. See<br />

“Adding a Production Cue” on page 683.<br />

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Marking Text as Normal<br />

If you have applied formatting to text, you can remove the formatting<br />

by marking the text as Normal.<br />

To mark text as Normal:<br />

1. Select the text from which you want to remove the formatting.<br />

2. Do one of the following:<br />

t<br />

t<br />

Click the Normal button in the Formatting toolbar.<br />

Right-click the text, and choose Normal from the shortcut<br />

menu.<br />

The text changes to black, indicating that the text contains no<br />

formatting.<br />

Finding the Read Time of a Story<br />

The NRCS tool calculates the read time of a story by using the number<br />

of words in the story and the read rate in words per minute (wpm) of<br />

the presenter.<br />

The default wpm rate is 180 but can differ according to the iNEWS<br />

User settings for the presenter. For example, if the presenter listed for<br />

the story has a reading rate of 150 wpm, the NRCS tool calculates the<br />

read time based on that reading rate.<br />

n<br />

If<br />

you want to change the wpm rate for the presenter, you must make the<br />

changes through the iNEWS workstation. If you want to change the presenter<br />

for a story, you can edit the name in the Presenter field and save the changes.<br />

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To calculate the read time of a story:<br />

1. Move the cursor to the Story panel.<br />

2. Do one of the following:<br />

n<br />

If<br />

t<br />

t<br />

Right-click and choose Select All from the shortcut menu.<br />

Select a portion of the text with the mouse.<br />

The read time appears in the upper right corner of the NRCS tool.<br />

you have ToolTips enabled, the current wpm rate appears in the label for the<br />

read time display. For more information on ToolTips, see “General Interface<br />

Settings” on page 81.<br />

Presenter<br />

Calculated read time<br />

for the selected text<br />

Selected<br />

story text<br />

n<br />

The<br />

NRCS tool does not include Closed Caption or Presenter Instructions<br />

text in the read time. Only text marked as Normal (including bold, italic, or<br />

underlined text) is calculated.<br />

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Building a Sequence from a Story<br />

The NRCS tool allows you to create a new sequence that matches the<br />

length specified by the tape time of a story. This feature makes it very<br />

easy to edit in shots and to create a sequence quickly according to the<br />

duration of the story.<br />

n<br />

Tape<br />

time in the NRCS tool corresponds to duration in the <strong>NewsCutter</strong> <strong>XP</strong><br />

Timeline.<br />

To build a sequence from a story:<br />

1. Open the bin in which you want to place your sequence.<br />

2. Do one of the following:<br />

t<br />

t<br />

t<br />

Select the story in the Directory panel, and drag the story to<br />

the open bin.<br />

Select the story in the Directory panel, right-click, and choose<br />

Build Sequence from Story.<br />

Click the Build Sequence button.<br />

n<br />

The<br />

Build Sequence button is active only when a story is displayed in the<br />

Story panel and the Tape-Time field is not blank or zero.<br />

A sequence is created in the open bin with the same name as the<br />

story. The duration of the sequence is determined from the<br />

Tape-Time field of the story. If you want to build a sequence with a<br />

different duration, you must first edit the Tape-Time field and save<br />

the story.<br />

n<br />

Sequences<br />

created with any of these methods have a fixed minimum length.<br />

You can lengthen the sequences (by adding clips) but not shorten them.<br />

688


n<br />

If<br />

you select a story from the Directory panel, <strong>NewsCutter</strong> <strong>XP</strong> creates a<br />

sequence even if the Tape-Time field is blank or zero. If the Tape-Time field for<br />

the story is blank, the duration of the sequence defaults to 30 seconds. If the<br />

Tape-Time field is set to 0:00, the duration of the sequence created is<br />

0seconds.<br />

Story name<br />

Build Sequence button<br />

Tape-Time field<br />

New sequence<br />

generated from<br />

the story in the<br />

NRCS tool<br />

Timeline with a duration time that<br />

equals the tape time of the story<br />

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Script-Based IN and OUT Points<br />

A Mark IN/OUT button has been added to the NRCS tool. When text<br />

is highlighted, and the Mark IN/OUT button is clicked, IN and OUT<br />

points are added in the Timeline. The editor can use the IN and OUT<br />

points as a guide to build a sequence.<br />

Sequences are created based on Tape-Time (a manually extended<br />

field). IN and OUT points are based on words per minute (a property<br />

that is associated with each presenter). It is possible to create a<br />

sequence that is longer or shorter than the actual read-time of the<br />

story.<br />

An enhancement to this feature enables you to change the start time of<br />

the script in the Timeline.<br />

Setting Timeline IN and OUT Points Based<br />

on Story Timing<br />

The NRCS tool can use its calculated story timing to set IN and OUT<br />

points in the sequence loaded in the Timeline.<br />

To set IN and OUT points based on the story timing:<br />

1. Load the appropriate sequence in the Timeline.<br />

2. Select a portion of the text in the Story panel.<br />

The read time of the selected text appears in the upper right corner<br />

of the NRCS tool.<br />

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Story panel<br />

Mark IN/OUT button<br />

Read time<br />

3. Click the Mark IN/OUT button.<br />

The NRCS tool places IN and OUT points in the Timeline, based<br />

on the computed read time of the selected text.<br />

IN and OUT points<br />

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n<br />

You<br />

can use the Timecode pop-up menu to compare the IN and OUT points.<br />

For more information on using the Timecode display, see “Displaying the<br />

Timecode Window” on page 342.<br />

Adjusting the Story Timing<br />

You may want to adjust the story timing in cases where you will be<br />

using the Mark IN/OUT button to set marks in the Timeline based on<br />

the story text timing.<br />

For example, if there is introductory text in a story that is not part of<br />

the sequence you will be building, when you set IN/OUT points in the<br />

sequence, then the computed times will be offset by the extra text. To<br />

fix this, a Time Marker cue with a value of 0:00 can be added just<br />

before the start of the relevant text (corresponding to the sequence<br />

being built).<br />

Time Marker cue<br />

n<br />

You<br />

must be in Edit mode to insert timing cues to a story.<br />

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Adjusting the Story Timing with a Time Marker<br />

Because the calculated story timing may not exactly match the<br />

required sequence or clip duration, the NRCS tool allows you to add<br />

cues that can assign a specific time to a point in the text.<br />

To add a cue that assigns a specific story time to a point in the text:<br />

1. In the Story panel, right-click a point in the text where you want to<br />

add a time pad.<br />

A pop-up menu appears.<br />

2. Chose Insert Time Marker.<br />

The Time Marker dialog box appears.<br />

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3. Type that time you want to assign to that point in the text.<br />

4. Click OK.<br />

A Time Marker cue appears in the story text, and a corresponding<br />

production cue appears with an “=” (equal) character and the<br />

specified time value.<br />

Any read time calculations will now take the assigned time into<br />

account.<br />

Time Marker cue<br />

Adjusting the Story Timing with a Time Pad<br />

Because the calculated story timing may not exactly match the<br />

required sequence or clip duration, you can specify the duration of the<br />

media clip by adding a Time Pad to the sequence. The Time Pad<br />

inserts cues in the text, based on the IN and OUT points.<br />

For example, if part of the story has a video clip but no corresponding<br />

text, the timing of any following text will be offset. This can be fixed by<br />

adding a Time Pad cue at the point in the story where the video clip<br />

occurs (using the clip duration as the value).<br />

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Time Pad cue<br />

n<br />

You<br />

must be in Edit mode to insert timing cues to a story.<br />

To add a cue that inserts a Time Pad at a point in the text:<br />

1. In the Story panel, right-click a point in the text where you want to<br />

add a Time Pad.<br />

A pop-up menu appears.<br />

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2. Choose Insert Time Pad, and then do one of the following:<br />

t<br />

t<br />

Choose the default time, if you want the Time Pad to match<br />

the time between the IN and OUT points in the clip loaded in<br />

the Source/Record monitor.<br />

Choose Other, if you want to specify a time other than what is<br />

marked in the clip.<br />

The Time Pad window opens.<br />

3. (Option) If you selected Other, type in the Duration text box the<br />

amount of time you want to assign to that point in the text.<br />

4. Click OK.<br />

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A Time Pad cue appears in the story text, and a corresponding<br />

production cue appears with a “+” (plus) character and the<br />

specified time value.<br />

Any read time calculations will now take the assigned time into<br />

account.<br />

Time Pad cue<br />

Read time display<br />

Saving Changes to a Story<br />

After you edit a story, you can save the changes by modifying the<br />

original story or by creating a new story. It is important to remember,<br />

however, that when you save a story in the NRCS tool, the story is<br />

actually saved on the iNEWS server. Therefore, use caution when<br />

saving a story because your changes may affect others using the same<br />

story.<br />

If more than one person accesses a story at the same time, the only<br />

changes that are saved are those made by the first person to save the<br />

story.<br />

n<br />

Your<br />

iNEWS user permissions define whether you can save changes to a<br />

story. If you are unsure of your permissions, consult your system<br />

administrator.<br />

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To save changes:<br />

1. In Edit mode, click the Save button.<br />

A message box appears.<br />

2. Click Modify to save the changes to the original story, or click<br />

New to save the changes to a new story.<br />

n<br />

The<br />

n<br />

If<br />

n<br />

You<br />

"if possible" modifier means that if someone has already modified the<br />

story or you do not have the permission to modify, you cannot modify the<br />

story. A new story is saved instead.<br />

you click New, the NRCS tool creates a new story with the same name as<br />

the original story. You should rename the story in the NRCS tool and save it<br />

again to avoid confusion.<br />

can rename a story by editing the name in the Title field.<br />

Sending and Receiving NRCS Mail<br />

The NRCS tool contains a mail application that allows you to send<br />

mail to other iNEWS users on the network. You can also send mail to<br />

external addresses if your system administrator has configured your<br />

system for this functionality.<br />

698


n<br />

Do<br />

not use the NRCS tool mail as your primary e-mail application. Use the<br />

NRCS tool mail for iNEWS NRCS-related correspondence, such as notifying<br />

a coworker when you have edited a story.<br />

Sending NRCS Tool Mail<br />

To send mail from within the NRCS tool:<br />

1. Click the Send Mail button.<br />

The Send NRCS Mail dialog box appears.<br />

2. Type an address in the To text box.<br />

3. (Option) Type a subject in the Subject text box.<br />

4. Type your message in the message area.<br />

5. Click OK to send the message, or click Cancel to close the dialog<br />

box without sending the message.<br />

699


Receiving NRCS Tool Mail<br />

To receive NRCS tool mail:<br />

1. Navigate to and open the PEOPLE directory in the Directory<br />

panel.<br />

2. Select the letter of the alphabet that matches the first letter in your<br />

iNEWS user name.<br />

3. Select your user name from the list.<br />

4. Select the Mail directory.<br />

5. Select the mail message from the list (if there is more than one<br />

message).<br />

The mail message is displayed in the Story panel of the NRCS tool.<br />

Disconnecting from the iNEWS Server<br />

When you have finished using the NRCS tool, you should disconnect<br />

from the iNEWS server.<br />

700


To disconnect from the iNEWS server:<br />

t<br />

Click the Disconnect button.<br />

n<br />

If<br />

n<br />

You<br />

you selected “Logout when NRCS Tool is closed” in the NRCS Settings<br />

dialog box, the NRCS tool automatically disconnects from the server<br />

whenever you close the tool or switch to a workspace that does not include the<br />

NRCS tool.<br />

can also disconnect from the server by switching to a workspace that does<br />

not contain the NRCS tool.<br />

701


APPENDIX A<br />

Using AudioSuite Plug-Ins<br />

This appendix describes how to access and use the AudioSuite<br />

plug-ins, including the set of core plug-ins that comes with your<br />

<strong>NewsCutter</strong> <strong>XP</strong> system. It also provides a list of other plug-ins that are<br />

supported by this release. These topics are covered in the following<br />

sections:<br />

• Accessing the AudioSuite Plug-Ins<br />

• Core AudioSuite Plug-Ins<br />

• Additional Supported Plug-Ins<br />

• Description of Core AudioSuite Plug-Ins<br />

For details on installing and accessing the plug-ins, see Chapter 15.<br />

Accessing the AudioSuite Plug-Ins<br />

To access the plug-ins:<br />

t<br />

Choose AudioSuite from the Tools menu.<br />

The AudioSuite window opens.<br />

702


Plug-in<br />

Selection<br />

pop-up<br />

menu<br />

Drive<br />

Selection<br />

pop-up<br />

menu<br />

Status display<br />

Core AudioSuite Plug-Ins<br />

The following basic plug-ins are installed automatically as part of the<br />

<strong>NewsCutter</strong> <strong>XP</strong> system software installation:<br />

• DeEsser — Reduces sibilants (“s,” “sh,” and “t” sounds) and other<br />

high-frequency noises that can cause distortion in audio signals.<br />

• Compressor — Reduces the dynamic range of signals that exceed<br />

a selected threshold by a specific amount.<br />

• Limiter — Prevents signal peaks from exceeding a chosen level so<br />

that they don’t overload amplifiers or recording devices.<br />

• Expander/Gate — Performs the same function as the Gate plug-in<br />

with the addition of expander features. Expanders are particularly<br />

useful for reducing noise or signal leakage that creeps into<br />

recorded material as the signal level falls, which often occurs with<br />

headphone leakage.<br />

• Gate — Reduces noise by decreasing the gain of signals that fall<br />

below a user-selectable threshold.<br />

• EQ — Allows you to adjust frequency equalization on individual<br />

audio clips.<br />

• Invert — Inverts the polarity (phase of the audio file).<br />

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• Duplicate — Creates a new master clip from a selected audio clip.<br />

The plug-in uses the IN and OUT points on the selected clip to<br />

define the boundaries of the new clip.<br />

• Mod Delay — Provides time-delay-based effects. Effects obtained<br />

through the use of Mod Delay include slap echo, doubling,<br />

chorusing, and flanging.<br />

• Normalize — Finds the peak value in the source audio file and<br />

scales the entire file proportionally to that maximum value.<br />

• Gain — Same as Normalize, but allows positive or negative gain<br />

adjustment.<br />

• Reverse — Rewrites the selected audio in reverse.<br />

• DC Offset Removal — Removes an audio artifact that is common<br />

in digital audio files. A DC offset is caused by poorly calibrated<br />

analog-to-digital converters (A/Ds), and can produce clicks and<br />

pops on clip edit transitions if not removed.<br />

• Signal Generator — Produces audio test tones in a variety of<br />

frequencies, waveforms, and amplitudes.<br />

• Time Compression Expansion — Allows you to adjust the<br />

duration of a selected clip by creating a new master clip. This<br />

increases or decreases the selection’s length without changing<br />

pitch.<br />

• Pitch Shift — Changes pitch with or without changing length.<br />

For a brief overview of each plug-in and, where appropriate, a<br />

description of how to use the plug-in, see “Description of Core<br />

AudioSuite Plug-Ins” on page 707.<br />

704


Additional Supported Plug-Ins<br />

The following AudioSuite plug-ins can be purchased separately and<br />

have been qualified for this release:<br />

• Digidesign Intelligent Noise Reduction–Broadband Noise<br />

Reduction<br />

• Focusrite d3<br />

• Maxim<br />

• Digidesign D-Fi<br />

• Digidesign D-fx<br />

These plug-ins come with their own documentation. For more<br />

information, see the Digidesign Web site at www.digidesign.com.<br />

Digidesign Intelligent Noise Reduction–Broadband Noise<br />

Reduction<br />

The Digidesign Intelligent Noise Reduction –Broadband Noise<br />

Reduction (DINR–BNR) plug-in provides broadband and<br />

narrow-band noise reduction for suppressing unwanted elements<br />

such as tape hiss, air conditioning rumble, and microphone<br />

preamplifier noise.<br />

Focusrite d3<br />

Focusrite ® d3 is a high-quality, dynamics processor plug-in that<br />

contains a compressor and a limiter. The d3 compressor reduces the<br />

dynamic range of audio signals that exceed a user-selectable threshold<br />

by a specific amount. The d3 does this by reducing output levels when<br />

input levels increase above the threshold.<br />

705


The d3 limiter operates as a fast-attack compressor with a high<br />

compression ratio. Like the compressor, the limiter is activated when<br />

the signal exceeds a user-selectable threshold. The limiter then<br />

compresses any signal above the selected threshold to the lower<br />

threshold limit that you have set.<br />

There are two versions of the plug-in:<br />

• ff d3 Mono, which operates on channels (tracks) separately.<br />

• ff d3 Stereo, which operates on a composite of the two channels of<br />

the stereo signal. It prevents image shift when signal levels differ<br />

between the two channels.<br />

Maxim<br />

The Maxim plug-in performs peak limiting and sound maximizing.<br />

Maxim takes advantage of the random-access nature of disk-based<br />

recording to anticipate peaks in audio material and preserve their<br />

transient attacks when performing reduction. It helps preserve the<br />

character of the original audio signal without clipping peaks or<br />

introducing distortion.<br />

Digidesign D-Fi<br />

The set of D-Fi plug-ins provides analog synthesizer effects:<br />

• Lo-Fi adds noise generation, bit-rate reduction, distortion, and<br />

saturation to sound.<br />

• Sci-Fi adds analog synthesizer-type ring modulation, frequency<br />

modulation, and variable frequency resonator.<br />

• Recti-Fi generates new harmonics and subharmonics through<br />

waveform rectification.<br />

• Vari-Fi adds tape and turntable “start up” and “slow down”<br />

effects.<br />

706


Digidesign D-fx<br />

The set of D-fx plug-ins contains a selected group of basic effects:<br />

• Chorus<br />

• D-Verb <br />

• Flanger<br />

• Multi-Tap Delay<br />

• Ping-Pong Delay<br />

The D-Fi and D-fx plug-ins come with their own documentation. For<br />

more information, see the Digidesign Web site at<br />

www.digidesign.com.<br />

Description of Core AudioSuite Plug-Ins<br />

The following sections give a brief overview of each plug-in and,<br />

where appropriate, describe how to use the plug-in.<br />

DeEsser<br />

The DeEsser plug-in isolates and attenuates sibilants (“ess” sounds:<br />

“s,” “sh,” and “t”) and other high-frequency distortions. It removes<br />

these sounds by using a fast-acting compression monitored by a<br />

Threshold control that sets the frequency above which compression<br />

starts and a Frequency control that sets the frequency band in which<br />

the plug-in operates.<br />

n<br />

The<br />

DeEsser is a monophonic-only plug-in.<br />

707


Using DeEsser Effectively<br />

n<br />

For<br />

best results, use the DeEsser before any other compressor or limiter<br />

plug-in.<br />

Because too much de-essing can make audio clips sound lifeless, apply<br />

the plug-in to individual tracks rather than entire mixes. To improve<br />

audio quality in your project:<br />

• Set the Frequency slider to remove sibilants (typically in the 4 to 10<br />

kHz range) and not other parts of the signal. This prevents<br />

de-essing from changing the original character of the audio<br />

material.<br />

• Set the Threshold control high enough to trigger de-essing by<br />

sibilants only. If you set the Threshold too low, a loud, nonsibilant<br />

section of audio material could cause unwanted gain reduction or<br />

overattenuation of sibilants.<br />

• Automate the Threshold control so that it is lower on soft sections<br />

when the audio material has both very loud and very soft<br />

passages.<br />

DeEsser Parameters<br />

The DeEsser plug-in has the following parameters.<br />

Input Meter<br />

Indicates the level of the unprocessed input signal to the DeEsser.<br />

Output Meter<br />

Indicates the output level of the DeEsser.<br />

Reduction<br />

Indicates the amount of gain reduction in decibels. It remains at the<br />

0 dB level when the input signal is below the threshold.<br />

708


Threshold<br />

Sets the threshold level. Signals that exceed this level will be<br />

compressed; signals that are below it will be unaffected. A setting of<br />

0 dB is equivalent to no de-essing.<br />

Frequency<br />

Sets the frequency band in which the DeEsser operates. Frequencies in<br />

the specified range will be gain-reduced. To find the optimum<br />

Frequency setting, slide this control back and forth during playback.<br />

Key Listen<br />

Monitors the sibilant peaks used by the DeEsser as a key input to<br />

trigger compression. This is useful for listening only to the sibilants<br />

and fine-tuning settings to remove them.<br />

Invert<br />

The Invert plug-in reverses the polarity of the selected audio. All<br />

positive sample amplitude values are made negative, and all negative<br />

amplitudes are made positive. This process is useful for permanently<br />

altering the phase (polarity) relationship of tracks. Inverting can be<br />

useful when mixing because it alters frequency response between<br />

source tracks recorded with multiple microphones and also allows you<br />

to correct for audio that was recorded out of phase.<br />

Duplicate<br />

The Duplicate plug-in creates a new master clip from a selected audio<br />

master clip. The plug-in uses the IN and OUT points on the selected<br />

clip to define the boundaries of the new clip. This plug-in applies only<br />

if you are using the Create New Master Clips features of the<br />

AudioSuite plug-ins.<br />

709


Normalize<br />

In cases where a sound file has been recorded with too little<br />

amplitude, the Normalize plug-in ensures that the inherent dynamics<br />

of the performance remain unchanged while the overall volume level<br />

of the passage is raised.<br />

In addition to the standard AudioSuite parameters, the Max Peak At<br />

controls let you specify how close to maximum level (the clipping<br />

threshold) the peak level of your selection or file will be boosted. You<br />

can enter this information in one of three ways:<br />

t<br />

t<br />

t<br />

Enter a numeric decibel value below the clipping threshold.<br />

Enter a percentage of the threshold.<br />

Adjust the on-screen slider.<br />

Editing any of these controls automatically calculates the equivalent<br />

value in the others.<br />

To configure the Normalize parameters:<br />

1. Type the amount of boost you want applied during the Normalize<br />

process.<br />

2. To set a specific decibel amount below maximum, double-click<br />

and type that value in the Max Peak at: (dB) text box.<br />

3. To set the amount of normalization as a percentage of maximum,<br />

type the percentage you want in the Max Peak at: (%) text box. To<br />

manually set the amount, click and adjust the Max Peak slider;<br />

press and hold the Ctrl key before clicking and dragging the slider<br />

to fine-adjust.<br />

710


Gain<br />

Gain allows you to boost or lower amplitudes in a file or selection by a<br />

specified amount. The Change Gain command is ideal for smoothing<br />

out undesirable peaks and other dynamic inconsistencies.<br />

To configure the Gain parameters, do one of the following:<br />

t<br />

t<br />

Enter the new level as a decibel amount (dB) or percentage (%) by<br />

double-clicking in the respective text box and typing a new value.<br />

Use the slider to adjust the gain manually; press and hold the Ctrl<br />

key before clicking and dragging the slider to fine-adjust.<br />

Reverse<br />

Reversed sounds are useful effects in many music and film and video<br />

projects. The Reverse plug-in lets you perform this type of processing<br />

very easily.<br />

Signal Generator<br />

The Signal Generator plug-in produces audio test tones in a variety of<br />

frequencies, waveforms, and amplitudes. The plug-in has the<br />

following options:<br />

• Frequency: This option sets the frequency of the signal in hertz.<br />

Values range from a low of 20 Hz to a high of 20 kHz.<br />

• Level: This option sets the amplitude of the signal in decibels.<br />

Values range from a low of –95 dB to a high of 0.0 dB.<br />

• Signal: These buttons allow you to select the waveform. The<br />

waveform choices are sine, square, sawtooth, triangle, white noise,<br />

and pink noise.<br />

n<br />

The<br />

Signal Generator produces a tone as soon as it is inserted on a track. To<br />

mute the tone, use the Bypass button.<br />

711


DC Offset Removal<br />

The DC Offset Removal plug-in removes DC offset from your audio<br />

files. The term “DC offset” describes a specific type of audio artifact<br />

that might appear in digital audio signals.<br />

The DC Offset plug-in can be identified in a waveform overview<br />

because it appears to have a near-vertical fade in with a constant or<br />

“steady-state” offset from zero when the file is actually “silent” (it<br />

contains no audible audio). The DC Offset plug-in can help remove (or<br />

at least reduce) the DC offset from your source audio files.<br />

Time Compression Expansion<br />

The Time Compression Expansion plug-in allows you to adjust the<br />

duration of any selected regions by increasing or decreasing the<br />

selection’s length without changing pitch. This function is particularly<br />

important in audio postproduction applications because it allows you<br />

to adjust sounds to specific time lengths or timecode durations for<br />

synchronization.<br />

n<br />

To<br />

change duration (length) and pitch simultaneously, use the Pitch Shift<br />

plug-in.<br />

712


Master Clip Mode Parallel Processing<br />

The Time Compression Expansion plug-in allows two tracks to be<br />

time-compressed or expanded as a “stereo pair,” so that the two sides<br />

of the stereo signal are processed relative to each other.<br />

The Time Compression Expansion plug-in has special parameters that<br />

let you enter time compression or expansion values in different<br />

formats, as explained in the following sections. They are located in the<br />

Source and Destination columns and include the Ratio slider.<br />

Additional controls for fine-tuning the compression and expansion<br />

process are also included.<br />

To use the special control features:<br />

t<br />

t<br />

Press and hold the Ctrl key to engage slider fine-tune mode.<br />

Alt+click a field or slider to reset its default value.<br />

713


Time Compression Expansion Parameters<br />

The Time Compression Expansion plug-in has the following<br />

parameters.<br />

Source and Destination<br />

The Source text boxes display the length of the current selection before<br />

processing in each of the listed formats. All the text boxes in both<br />

columns are constantly active, and a change made to one value is<br />

immediately reflected in the values displayed in the other text boxes.<br />

The text boxes in the Destination column display and control the<br />

length of the selection after processing by using the current settings.<br />

You can enter the length of the Destination file by double-clicking the<br />

appropriate text box in the Destination column. Type the number of<br />

samples in min:secs:msec format or type timecode values as start and<br />

end locations. All the Destination text boxes are constantly updated,<br />

and a change made to one value is immediately reflected in the values<br />

displayed in the other text boxes.<br />

You can also enter a new tempo, bars:beats:ticks length, or time<br />

signature for regions that have tempo or Bars & Beats settings. This<br />

can be any region associated with a MIDI Metronome value (such as<br />

an overdub recorded to a MIDI click) or regions that have been<br />

processed with the Pro Tools Identify Beat command.<br />

The Ratio slider lets you set the destination length in relation to the<br />

source length. Dragging the slider to the right increases the length of<br />

the destination file, and dragging the slider to the left decreases its<br />

length.<br />

The controls below the bar line allow you to fine-tune the time<br />

compression and expansion process. They include the Crossfade, Min<br />

Pitch, and Accuracy sliders.<br />

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Crossfade<br />

The Crossfade slider allows you to manually adjust the crossfade<br />

length in milliseconds to optimize performance of the Time<br />

Compression Expansion plug-in according to the type of audio<br />

material you are processing. The Time Compression Expansion<br />

plug-in achieves length modification by replicating or subtracting very<br />

small portions of audio material and very quickly crossfading between<br />

these alterations in the waveform of the audio material.<br />

Crossfade length essentially affects the amount of smoothing<br />

performed on audio material to prevent audio artifacts such as clicks.<br />

In general, small narrow-range time (length) changes require longer<br />

crossfades while larger changes in length require shorter crossfades.<br />

The disadvantage of long crossfade times is that they smooth the<br />

signal, including any transients. While this can be desirable for audio<br />

material such as vocals, it is not appropriate for material with sharp<br />

transients such as drums or percussion.<br />

The default setting for this parameter is Auto (leftmost position), in<br />

which crossfade times are set automatically according to the<br />

percentage of change in length for the current process. This setting<br />

should be sufficient for most applications; however, you can use this<br />

slider to manually adjust and optimize crossfade times, if necessary.<br />

For audio material with sharper attack transients, use shorter<br />

crossfade times. For audio material with softer attack transients, use<br />

longer crossfade times with a range in values of 1 to 200 ms.<br />

Min Pitch<br />

The Min Pitch slider lets you select the minimum (lowest) pitch that<br />

will be used in the plug-in’s calculations during the time compression<br />

and expansion process. The slider has a range of 40 Hz to 1000 Hz. By<br />

controlling the minimum pitch, you can focus the time compression<br />

and expansion process for maximum efficiency — it all depends on the<br />

audio’s spectral shape.<br />

715


This slider should be set lower when you process bass guitar or<br />

another instrument with a similarly low range. Set the min pitch<br />

higher when processing instruments such as snare drums, violins, and<br />

other higher range instruments and sounds. Experiment with<br />

combinations of the other fine-tune controls in relation to the Min<br />

Pitch slider.<br />

Accuracy<br />

c<br />

n<br />

Normalizing<br />

Use the Accuracy slider to prioritize the processing resources allocated<br />

to audio quality (sound) or timing (rhythm). Dragging the slider<br />

toward sound generally results in better sonic quality and fewer audio<br />

artifacts. Dragging the slider toward rhythm puts the emphasis on<br />

keeping the tempo consistent. When working with loops, listen<br />

carefully and adjust accuracy until you find the setting that keeps<br />

timing solid within the region. Start and end times will be precise, but<br />

the perception of beats may be “shuffled” if the Accuracy slider’s<br />

rhythm setting is too low.<br />

The smallest time ratio allowed for time compression/expansion is<br />

0.25. The largest time ratio allowed is 4.0.<br />

a selection before applying the Time Compression Expansion<br />

plug-in can sometimes produce better-sounding results.<br />

Pitch Shift<br />

The Pitch Shift plug-in allows you to adjust the pitch of any source<br />

audio file with or without a change in its duration. This powerful<br />

function allows sounds to be transposed a maximum of a full octave<br />

up or down in pitch with or without altering playback speed.<br />

716


Edit the Pitch Shift parameters by double-clicking and typing in any<br />

text box or by clicking and dragging the sliders. All Pitch Shift plug-in<br />

controls are linked, so that changing one changes the others.<br />

Pitch Shift Parameters<br />

The Pitch Shift plug-in has the following parameters.<br />

Gain<br />

The Gain controls set the input level, in tenths of a decibel. The input<br />

level should be set so that the plug-in can adequately handle<br />

amplitude peaks in the selection. Dragging the slider to the right<br />

increases gain, and dragging the slider to the left decreases gain.<br />

717


Coarse and Fine<br />

Adjust the pitch by dragging either of the two faders or by typing<br />

values in the Coarse and Fine text boxes. The Coarse slider transposes<br />

in semitones (half steps); the Fine slider transposes in cents<br />

(hundredths of a semitone).<br />

Time Correction<br />

c<br />

Clicking the Time Correction check box allows you to enable or disable<br />

time correction.<br />

You can deselect the Time Correction check box if you are using the<br />

Create New Master Clips feature of the AudioSuite plug-ins. The<br />

Time Correction check box must be selected, however, when you are<br />

applying AudioSuite plug-ins to audio clips in the Timeline.<br />

If the Time Correction check box is deselected, it will have the effect of<br />

“permanently varispeeding” your audio file. Like working with tape,<br />

the file’s duration will be compressed or extended according to the<br />

settings of the Coarse and Fine controls. Playback speed will increase<br />

proportionally as the sound file is transposed up in pitch and decrease<br />

proportionally as it is transposed down in pitch, just like a tape<br />

recorder that is varispeeding.<br />

Consider that altering a file in this way has little detrimental effect on<br />

the fidelity of audio files, whereas time correction can affect fidelity in<br />

a pronounced way.<br />

Ratio<br />

The Ratio slider lets you set the amount of transposition (pitch<br />

change). Moving the slider to the right raises the pitch of the processed<br />

file, and moving the slider to the left decreases its pitch. Press and hold<br />

the Ctrl key before clicking and dragging the slider to fine-adjust.<br />

n<br />

For<br />

a description of the Crossfade, Min Pitch, and Accuracy sliders, see<br />

“Crossfade” on page 715.<br />

718


Reference Pitch<br />

The Reference Pitch feature generates a sine wave tone that you can<br />

adjust to match a selected portion of audio material, and then use as an<br />

audible reference when pitch-shifting other audio material in your<br />

session.<br />

To use the Reference Pitch feature:<br />

1. Select the audio material you want to use as a pitch reference.<br />

Click the Preview button to begin playback of the selected audio.<br />

2. Click the Reference Pitch button to activate the reference sine<br />

wave tone.<br />

3. Adjust the note and detune settings to match the reference tone to<br />

the pitch of the audio playback. Adjust the level setting to change<br />

the relative volume of the reference tone. It might also be helpful<br />

to switch the Reference Pitch on and off to compare pitch.<br />

4. Select the audio material to be pitch shifted.<br />

5. Adjust the Coarse and Fine controls to match the pitch of the<br />

audio playback to the reference pitch.<br />

EQ<br />

There are two EQ plug-ins:<br />

• 1-Band EQ II<br />

• 4-Band EQ II<br />

The EQ II plug-ins provide an enhanced “British EQ” sound that is<br />

favored by contemporary audio engineers and producers.<br />

719


EQ II Parameters<br />

The EQ II plug-ins have the following parameters.<br />

Input<br />

Allows you to control the input gain of the EQ to prevent the<br />

possibility of clipping.<br />

Phase Invert<br />

Allows you to invert the phase (polarity) of the input signal to change<br />

frequency response between multi-miked sources (a common<br />

technique for miking a guitar amplifier) or to correct for miswired<br />

microphone cables.<br />

Type<br />

Allows you to select an EQ type (High-Pass, Low-Shelf, Peak,<br />

High-Shelf or Low-Pass).<br />

Gain<br />

Allows you to control the amount that the selected frequencies are cut<br />

or boosted (for Peak, High-Shelf, and Low-Shelf only).<br />

Freq<br />

Allows you to designate the center of the frequency region to be cut or<br />

boosted.<br />

Q<br />

(Peak only) Allows you to set the bandwidth of the Peak filter. Higher<br />

values represent narrower bandwidths. Lower values represent wider<br />

bandwidths.<br />

720


Bypass<br />

Bypasses the EQ. The 4-Band EQ II has individual Bypass buttons for<br />

each band (black buttons with EQ curve icons).<br />

High-Pass<br />

Attenuates all frequencies below the selected cutoff frequency setting<br />

at a rate of 12 dB per octave while allowing all others above the<br />

frequency to pass through. For this reason, no gain control is available<br />

for this filter. High-pass filters can be useful for removing<br />

low-frequency rumble or thinning out the lower end of a sound for<br />

special effects, such as a “telephone simulation” effect.<br />

Low-Shelf<br />

Produces a lift or a cut below the specified frequency.<br />

Peak<br />

Boosts or cuts only those frequencies around the selected center<br />

frequency. The Q button sets the bandwidth of the Peak filter, which<br />

determines the width of the filter’s overall slope — from a broad<br />

“bell” shape to a narrow notch. Broad curves tend to be most useful<br />

for musical applications. Narrow curves are useful for special-purpose<br />

processing such as hum removal. Higher values represent narrower<br />

bandwidths. Lower values represent wider bandwidths.<br />

High-Shelf<br />

Produces a lift or a cut at the specified frequency and above it.<br />

Low-Pass<br />

Attenuates all frequencies above the selected cutoff frequency setting<br />

at a rate of 12 dB per octave while allowing all others below the<br />

frequency to pass through. For this reason, no gain control is available<br />

for this filter.<br />

721


Compressor<br />

The Compressor plug-in reduces the dynamic range of signals that<br />

exceed a selected threshold by a specific amount. The increase of input<br />

signal needed to cause a 1-dB increase in the output signal of the<br />

compressor is called the compression ratio. With a ratio of 4:1, for<br />

example, an 8-dB increase of input produces a 2-dB increase in the<br />

output.<br />

Audio material often varies in loudness and can be above the<br />

threshold at one moment and below it the next. The Attack slider sets<br />

the Compressor’s response time, or attack. The Release slider sets the<br />

amount of time that it takes for the Compressor’s gain to return to its<br />

original level.<br />

Using Compression Effectively<br />

To use compression most effectively, the attack time should be set so<br />

that signals exceed the threshold level long enough to cause an<br />

increase in the average level. This helps to ensure that gain reduction<br />

doesn’t decrease the overall volume.<br />

Release times should be set long enough so that if signal levels<br />

repeatedly rise above the threshold, they cause gain reduction only<br />

once. If the release time is too long, a loud section of the audio material<br />

could cause gain reduction that persists through a soft section. Of<br />

course, compression has many creative uses that break these rules.<br />

The Compressor has built-in metering that allows you to monitor the<br />

amount of gain reduction taking place. The Gain Reduction meter<br />

usually remains at 0 level when the input signal is below the<br />

threshold, and falls to the left to show the amount of gain reduction in<br />

decibels when the input signal exceeds the threshold.<br />

722


Compressor Parameters<br />

The Compressor plug-in has the following parameters.<br />

Input Meter<br />

Indicates the level of the unprocessed input signal to the Compressor.<br />

Output Meter<br />

Indicates the output level of the Compressor, including any gain<br />

compensation added via the Gain parameter.<br />

Reduction<br />

Indicates the amount of gain reduction in dB.<br />

Phase Invert<br />

Allows you to invert the phase (polarity) of the input signal in order to<br />

change frequency response between multi-miked sources or to correct<br />

for miswired microphone cables.<br />

Gain<br />

Provides overall output gain adjustment. It allows you to compensate<br />

for heavily compressed signals.<br />

Threshold<br />

Allows you to set the threshold level. Signals that exceed this level will<br />

be compressed. Signals that are below it will be unaffected. A level<br />

setting of 0 dB is equivalent to no compression. Unlike scales on<br />

analog compressors, metering scales on a digital device reflect a 0-dB<br />

value, which indicates full scale (FS) — the full-code signal level.<br />

There is no headroom above 0 dB.<br />

723


Ratio<br />

Allows you to set the compression ratio. The range is based on<br />

decibels above the threshold. If this parameter is set to 2:1, for<br />

example, it will compress changes in signals above the threshold by<br />

one half.<br />

Attack<br />

Allows you to set the Compressor’s attack time. The smaller the value,<br />

the faster the attack. The faster the attack, the faster the Compressor<br />

applies attenuation to the signal. If you use fast attack times and heavy<br />

limiting, you should use a proportionally longer release time,<br />

particularly with material that contains many peaks in close proximity.<br />

Release<br />

Allows you to control how long it takes for the Compressor to be fully<br />

deactivated after the input signal drops below the threshold level. If<br />

you use heavy compression, you should use proportionally longer<br />

release times. This will prevent pumping, which may occur when the<br />

Compressor is forced to jump back and forth between compressed and<br />

uncompressed signal levels. Lengthening the release time will help<br />

smooth these changes in level by introducing a lag in the ramp-up and<br />

ramp-down times of attenuation. Use shorter release times on material<br />

with few peaks that do not occur in close proximity to each other.<br />

Knee<br />

Allows you to set the rate at which the compressor reaches full<br />

compression once the threshold has been exceeded. This parameter<br />

ranges from 0 (hardest response) to 200 (softest response).<br />

Graph<br />

Displays the response curve set by the Compressor’s Threshold, Ratio,<br />

and Knee settings. As you adjust these parameters, refer to the graph<br />

724


to see how the shape of this curve changes. It allows you to see the<br />

effect of your settings.<br />

External Key<br />

This parameter has no effect on the AudioSuite plug-ins.<br />

Key Listen<br />

This parameter has no effect on the AudioSuite plug-ins.<br />

Limiter<br />

The Limiter plug-in is used to prevent signal peaks from exceeding a<br />

chosen level so that they don’t overload amplifiers or recording<br />

devices. Most limiters have ratios of 10:1 or 20:1, although some<br />

provide ratios of up to 100:1. Large ratios effectively limit the dynamic<br />

range of the signal to a specific value by setting an absolute ceiling for<br />

the dynamic range.<br />

Limiting is used to prevent short-term peaks from reaching their full<br />

amplitude. Used carefully, limiting allows you to achieve higher<br />

average levels while avoiding overload (clipping or distortion) by<br />

limiting some short-term transients in the source audio. To prevent the<br />

ear from hearing the gain changes, use extremely short attack and<br />

release times.<br />

Limiting is used to remove occasional peaks because gain reduction on<br />

successive peaks wouldn’t be noticeable. If audio material contains<br />

many peaks, the threshold should be raised and the gain manually<br />

reduced so that only occasional, extreme peaks are limited.<br />

The Limiter’s ratio is internally set to 100:1, and the attack time is<br />

automatically set to 0 milliseconds. The Limiter is similar to heavy<br />

compression. It can be useful for reducing pops and clicks or for<br />

hard-limiting dynamic range for broadcast or band-limited media<br />

such as cassette.<br />

725


Limiter Parameters<br />

The Limiter plug-in has the following parameters.<br />

Input Meter<br />

Indicates the level of the unprocessed input signal to the Limiter.<br />

Output Meter<br />

Indicates the output level of the Limiter, including any gain<br />

compensation added via the Gain parameter.<br />

Reduction<br />

Indicates the amount by which the signal is being attenuated.<br />

Phase Invert<br />

Allows you to invert the phase (polarity) of the input signal in order to<br />

change frequency response between multi-miked sources or to correct<br />

for miswired microphone cables.<br />

Gain<br />

Provides overall output Gain adjustment.<br />

Threshold<br />

Allows you to set the threshold level. Signals that exceed this level will<br />

be limited. Signals that are below it will be unaffected.<br />

Attack<br />

Allows you to set the Limiter’s attack time. The smaller the value, the<br />

faster the attack. The faster the attack, the faster the Limiter applies<br />

attenuation to the signal. If you use fast attack times and heavy<br />

limiting, you should use a proportionally longer release time,<br />

particularly with material that contains many peaks in close proximity.<br />

726


Release<br />

Allows you to control how long it takes for the Limiter to be fully<br />

deactivated after the input signal drops below the threshold level. If<br />

you use heavy limiting, you should use proportionally longer release<br />

times. This prevents pumping, which can occur when the Limiter is<br />

forced to jump back and forth between limited and unlimited signal<br />

levels. Lengthening the release time helps smooth these changes in<br />

level by introducing a lag in the ramp-up and ramp-down times of<br />

attenuation. Use shorter release times on material with few peaks that<br />

do not occur in close proximity to each other.<br />

Graph<br />

Displays the response curve set by the Limiter’s Threshold setting. As<br />

you adjust this parameter, refer to the graph to see how the shape of<br />

this curve changes. It allows you to see the effect of your settings.<br />

External Key<br />

This parameter has no effect on the AudioSuite plug-ins.<br />

Key Listen<br />

This parameter has no effect on the AudioSuite plug-ins.<br />

Gate<br />

The Gate plug-in reduces noise by decreasing the gain of signals that<br />

fall below a user-selectable threshold.<br />

Gate Parameters<br />

The Gate plug-in has the following parameters.<br />

727


Phase Invert<br />

Allows you to invert the phase (polarity) of the input signal in order to<br />

change frequency response between multi-miked sources or to correct<br />

for miswired microphone cables.<br />

Gating (Reduction Meter)<br />

Indicates the amount of reduction in dB.<br />

Threshold<br />

Allows you to set the threshold level. Signals that exceed this level will<br />

pass through. Signals that are below it will be gated, depending on the<br />

settings of the Attack, Hold, Decay, and Range parameters (explained<br />

in the following sections).<br />

Attack<br />

Allows you to set the attack time of the Gate.<br />

Hold<br />

Allows you to specify a duration (in seconds or milliseconds) that the<br />

Gate will stay open after the initial attack cycle. This parameter can be<br />

used as a one-time function to keep the Gate open for longer periods<br />

of time with a single crossing of the threshold. It can also be used to<br />

prevent gate chatter, which may occur if varying input levels near the<br />

threshold cause the Gate to open and close very rapidly.<br />

Decay<br />

Allows you to control how long it takes for the Gate to close after the<br />

signal falls below the threshold level.<br />

Range<br />

Sets the depth of the Gate when closed. This parameter has a<br />

maximum depth of –80 dB. Setting the Gate to higher range levels<br />

728


allows more of the gated audio that falls below the threshold to peek<br />

through the gate at all times. This is useful for problems such as drum<br />

leakage, where you might want to suppress the overall drum kit<br />

sound by a specific amount while emphasizing the gated instrument<br />

such as a snare.<br />

Graph<br />

Displays the response curve set by the Gate’s Threshold and Range<br />

settings. As you adjust these parameters, refer to the graph to see how<br />

the shape of this curve changes. It allows you to see the effect of your<br />

settings.<br />

External Key<br />

This parameter has no effect on the AudioSuite plug-ins.<br />

Key Listen<br />

This parameter has no effect on the AudioSuite plug-ins.<br />

Expander/Gate<br />

The Expander/Gate plug-in reduces noise by decreasing the gain of<br />

signals that fall below a user-selectable threshold. Expanders are<br />

particularly useful for reducing noise or signal leakage that creeps into<br />

recorded material as the its level falls, which often occurs with<br />

headphone leakage.<br />

Expanders can be thought of as soft-noise gates because they provide a<br />

gentler way of cutting off noisy low-level signals than the typically<br />

abrupt cutoff of a gate. If you want, however, you can use this plug-in<br />

as Gate by setting the Ratio to its maximum value and using short<br />

Attack, Decay, and Hold settings.<br />

729


Expander/Gate Parameters<br />

The Expander/Gate plug-in has the following parameters.<br />

Phase Invert<br />

Allows you to invert the phase (polarity) of the input signal in order to<br />

change frequency response between multi-miked sources or to correct<br />

for miswired microphone cables.<br />

Reduction Meter<br />

Indicates the amount of signal reduction in dB.<br />

Threshold<br />

Allows you to set the threshold level. Signals that fall below the<br />

threshold will be reduced in gain. Signals that are above it will be<br />

unaffected. (When adjusting the Threshold slider, be sure that audio<br />

material is playing through the Expander/Gate to see changes<br />

reflected in the Reduction meter.)<br />

Ratio<br />

Allows you to set the amount of expansion. If this parameter is set to<br />

2:1, for example, it will lower signals below the threshold by one half.<br />

At higher ratio levels (30:1 or 40:1, for example), the Expander/Gate<br />

functions as a gate by reducing lower level signals dramatically. As<br />

you adjust the Ratio parameter, refer to the built-in graph to see how<br />

the shape of the expansion curve changes.<br />

Attack<br />

Allows you to set the Expander’s attack time. This parameter<br />

determines how quickly a signal’s level is reduced once it falls below<br />

the threshold. This setting, along with the Ratio setting, allows you to<br />

control how soft the Expander’s gain reduction curve is.<br />

730


Hold<br />

Allows you to specify a duration (in seconds or milliseconds) that the<br />

Expander/Gate will stay open after the initial attack cycle. This<br />

parameter can be used as a one-time function to keep the<br />

Expander/Gate open for longer periods of time with a single crossing<br />

of the threshold. It can also be used to prevent gate chatter, which may<br />

occur if varying input levels near the threshold cause the Gate to open<br />

and close very rapidly.<br />

Decay<br />

Allows you to control how long it takes for the Gate to close after the<br />

input signal falls below the threshold level and the hold time has<br />

passed.<br />

Range<br />

Sets the depth of the Gate when closed. This parameter has a<br />

maximum depth of –80 dB. Setting the Gate to higher range levels<br />

allows more of the gated audio that falls below the threshold to peek<br />

through the Gate at all times.<br />

Key HPF<br />

This parameter has no effect on the AudioSuite plug-ins.<br />

Key LPF<br />

This parameter has no effect on the AudioSuite plug-ins.<br />

Graph<br />

Displays the response curve set by the Expander/Gate’s Threshold,<br />

Ratio, and Range settings. As you adjust these parameters, refer to the<br />

graph to see how the shape of this curve changes. It allows you to see<br />

the effect of your settings.<br />

731


External Key<br />

This parameter has no effect on the AudioSuite plug-ins.<br />

Key Listen<br />

This parameter has no effect on the AudioSuite plug-ins.<br />

Mod Delay<br />

The Mod Delay plug-ins provide time-delay-based effects. Effects<br />

obtained through the use of Mod Delay include slap echo, doubling,<br />

chorusing, and flanging.<br />

There are four Mod Delays, each of which is capable of a different<br />

maximum delay time:<br />

• Short Delay provides 1024 samples of delay (23.2 ms at 44.1 kHz or<br />

21.3 ms at 48 kHz).<br />

• Slap Delay provides 7186 samples of delay (162 ms at 44.1 kHz or<br />

149 ms at 48 kHz).<br />

• Medium Delay provides 16384 samples of delay (371 ms at<br />

44.1 kHz or 341 ms at 48 kHz).<br />

• Long Delay provides 162474 samples of delay (3.68 seconds at<br />

44.1 kHz or 3.38 seconds at 48 kHz).<br />

Mod Delay Parameters<br />

The Mod Delay plug-ins have the following parameters.<br />

Input<br />

Allows you to control the input volume of the delay to prevent<br />

clipping.<br />

732


Wet/Dry<br />

Allows you to control the balance between the delayed signal and the<br />

original signal. If you are using a delay for flanging or chorusing, you<br />

can control the depth of the effect somewhat with the Wet/Dry setting.<br />

LPF (Low-Pass Filter)<br />

Controls the cutoff frequency of the low-pass filter. This parameter<br />

allows you to attenuate the high-frequency content of the feedback<br />

signal. The lower the setting, the more high frequencies are attenuated.<br />

Delay<br />

Allows you to set the delay time between the original signal and the<br />

delayed signal.<br />

Depth<br />

Allows you to control the depth of the modulation applied to the<br />

delayed signal.<br />

Rate<br />

Allows you to control the rate of modulation of the delayed signal.<br />

Feedback<br />

Allows you to control the amount of feedback applied from the output<br />

of the delay back into its input. It also controls the number of<br />

repetitions of the delayed signal. Negative Feedback settings give a<br />

more intense “tunnel-like” sound to flanging effects.<br />

733


APPENDIX B<br />

File Format Specifications<br />

To be compatible with a variety of imaging standards, your<br />

<strong>NewsCutter</strong> <strong>XP</strong> system accommodates many file types and formats.<br />

For import and export procedures, see Chapter 8 and Chapter 18. This<br />

appendix contains descriptions, specifications, and notes for<br />

importing and exporting specific file formats.<br />

To ensure usability and high quality, the files in some formats require<br />

preparation before being imported to the <strong>NewsCutter</strong> <strong>XP</strong> application.<br />

Consequently, this appendix contains many more notes for import<br />

than for export. When you export a file, you choose a file format from<br />

the Export Settings dialog box and select options appropriate to the<br />

format. For descriptions of the dialog box options, see “Creating and<br />

Using Import Settings” on page 245 and “Creating a New Export<br />

Setting” on page 598.<br />

734


Graphics (Image) Files<br />

<strong>NewsCutter</strong> <strong>XP</strong> uses Image Independence ® to produce usable files<br />

from a large number of graphics formats. Once you have imported a<br />

format, you can export it.<br />

n<br />

You<br />

cannot export a file to Photo CD .<br />

The following list briefly describes the supported graphics (image) file<br />

formats:<br />

• Alias : Alias PIX image format, developed by Alias Research, Inc.<br />

(now Alias|Wavefront, a division of Silicon Graphics Limited) for<br />

use with their animation and visualization software.<br />

• BMP: Developed by Microsoft Corporation as the standard image<br />

file format used by Microsoft Windows.<br />

• Chyron: Developed by Chyron Corporation for use with video<br />

frame buffers of Chyron character-generated titles.<br />

• Cineon: Developed by Eastman Kodak for use in the<br />

Cineon Digital Film System. It is a subset of the SMPTE DPX<br />

(Digital Picture Exchange) format.<br />

• Framestore: Developed by NewTek Incorporated for use with<br />

their Video Toaster system.<br />

• IFF: Developed by Electronic Arts. IFF (Interchange File Format),<br />

or more specifically IFF-ILBM (InterLeaved BitMap), is the<br />

standard file format by which applications on the Amiga platform<br />

transfer image files.<br />

• JPEG: Developed by the Joint Photographic Experts Group<br />

(JPEG). This format is highly suited for image storage and<br />

transmission purposes because of its ability to dramatically reduce<br />

the storage requirements for a file. JFIF files (JPEG File Interchange<br />

Format, the standard for constructing JPEG files) can also be<br />

imported and exported.<br />

735


• OMFI (import only): Developed by <strong>Avid</strong> Technology, Inc. and<br />

many industry and standards partners for the interchange of<br />

digital media data between platforms and applications.<br />

• PCX: Developed by Zsoft Corporation for use with their<br />

PC PaintBrush paint software.<br />

• Photoshop: Developed by Adobe Systems Incorporated for use<br />

with their Adobe Photoshop image-editing software.<br />

• PICT: Developed by Apple Computer, Inc. as the format for<br />

Macintosh QuickDraw ® images.<br />

• Pixar: Developed by Pixar for stored pictures.<br />

• PNG: Developed by the PNG Development Group originally as<br />

an alternative to the GIF image format. PNG is an acronym for<br />

Portable Network Graphics and is pronounced “ping.”<br />

• QRT: Developed on the Amiga personal computer to run on<br />

several operating systems. This format is used by many ray<br />

tracing programs, such as DKB Ray Trace and the QRT ray tracer.<br />

• Rendition: Developed by Numerical Design Ltd.<br />

• SGI: Developed by Silicon Graphics, Inc. for use as the standard<br />

format on their line of workstations.<br />

• Softimage: Developed by Softimage, Inc. (a division of <strong>Avid</strong><br />

Technology, Inc.) for use in their Softimage software.<br />

• Sun Raster : Developed by Sun Microsystems, Inc. and<br />

supported mainly in Sun ® applications.<br />

• Targa: Developed by Truevision, Inc. (now Pinnacle Systems) and<br />

originally intended for support of the Truevision image-capturing<br />

hardware.<br />

• TIFF: Developed by Aldus Corporation (now Adobe Systems<br />

Incorporated) and Microsoft Corporation. TIFF is an acronym for<br />

Tag Image File Format.<br />

• Wavefront : Developed by Wavefront Technologies, Inc. (now<br />

Alias|Wavefront, a division of Silicon Graphics Limited) for<br />

storing pictures in a machine-independent manner.<br />

736


• XWindows: Developed by the MIT X Consortium and supported<br />

by many X Window System applications on workstations and<br />

some personal computers.<br />

• YUV: Defined by Abekas Video Systems (now Accom, Inc.), the<br />

YUV format is the raw data sent to the Abekas ® machines.<br />

Preparing Graphics Files for Import<br />

Before you import a graphics file to <strong>NewsCutter</strong> <strong>XP</strong>, you can use<br />

third-party image-editing software, such as Adobe Photoshop, to<br />

make adjustments such as the following:<br />

• Convert the file to the appropriate size, resolution, and bit depth.<br />

• Crop or color-correct an image.<br />

• Eliminate jagged edges in an image by using the image-editing<br />

application’s anti-aliasing or high-quality option.<br />

• Add transparency (to some formats) by setting the resolution to<br />

32 bits per pixel to add an alpha channel.<br />

• In some cases, you can convert an image file that does not support<br />

an alpha channel to a format that does, in order to add<br />

transparency.<br />

n<br />

You<br />

can import and key the image over video by using key effects within the<br />

<strong>NewsCutter</strong> <strong>XP</strong> application. However, importing an image with an existing<br />

alpha channel provides the best results.<br />

For specific procedures and file formats, see the documentation that<br />

accompanies the image-editing software.<br />

737


Graphics File Import Specifications<br />

Table B-1 contains graphics file import specifications. The table uses<br />

the following terms:<br />

• Full-screen image size: These numbers describe the<br />

recommended width and height, in pixels, to create a source<br />

image that will be displayed full-screen after import. Using these<br />

dimensions helps minimize distortion after conversion to the <strong>Avid</strong><br />

application native resolution of 720 x 480 non-square pixels for<br />

NTSC or 720 x 576 for PAL. An image with smaller dimensions<br />

will take up less of the screen or will be distorted, while an image<br />

that exceeds these dimensions might appear distorted. <strong>Avid</strong><br />

recommends an image resolution of 72 pixels per inch.<br />

• Bit depth: These numbers refer to color-depth resolution of the<br />

image based on the number of bits per pixel. For example, 2-bit<br />

images are displayed in black and white; 8-bit images are<br />

displayed in 256 colors; 16-bit images are displayed in thousands<br />

of colors; 24-bit images are displayed in millions of colors; and<br />

32-bit images are displayed in millions of colors with an alpha<br />

channel.<br />

• Alpha channel: This column states whether or not alpha channel<br />

import is supported. An alpha channel determines regions of<br />

transparency in the picture when it is keyed over a background.<br />

• NA: This notation means Not Applicable.<br />

738


Table B-1<br />

Graphics File Import Specifications<br />

Format<br />

Default<br />

File<br />

Name<br />

Extension<br />

Recommended<br />

Full-Screen<br />

Size (Pixels)<br />

Bit Depth<br />

Support<br />

Alpha<br />

Channel<br />

Support<br />

Notes<br />

Alias .als 720 x 480 NTSC<br />

720 x 576 PAL<br />

24-bit color,<br />

8-bit grayscale<br />

No<br />

BMP .bmp 720 x 480 NTSC<br />

720 x 576 PAL<br />

1-, 4-, 8-, and 24-bit No Dots-per-inch (dpi)<br />

information is preserved.<br />

Four-bit BMP files saved<br />

with run-length-encoded<br />

compression are not<br />

supported.<br />

Photoshop does not<br />

support four-channel BMP<br />

files.<br />

Chyron .chr 720 x 480 NTSC<br />

720 x 576 PAL<br />

32-bit<br />

Yes<br />

Cineon .cin 720 x 480 NTSC<br />

720 x 576 PAL<br />

Framestore .fs 720 x 480 NTSC<br />

720 x 576 PAL<br />

10-bit (logarithmic) NA Dots-per-inch (dpi)<br />

information is preserved.<br />

24-bit No Pixel aspect information is<br />

saved with image data.<br />

When importing files<br />

generated from<br />

Video Toaster, select the<br />

option Force to Fit Screen.<br />

739


Table B-1<br />

Graphics File Import Specifications (Continued)<br />

Format<br />

Default<br />

File<br />

Name<br />

Extension<br />

Recommended<br />

Full-Screen<br />

Size (Pixels)<br />

Bit Depth<br />

Support<br />

Alpha<br />

Channel<br />

Support<br />

Notes<br />

IFF .iff 720 x 480 NTSC<br />

720 x 576 PAL<br />

1-bit through 24-bit<br />

color;<br />

1-bit through 8-bit<br />

grayscale;<br />

64-color EHB;<br />

4096-color HAM;<br />

262,144-color HAM8;<br />

SHAM;<br />

A-HAM;<br />

A-RES<br />

1-bit<br />

alpha<br />

only<br />

Dots-per-inch (dpi)<br />

information is preserved.<br />

Pixel aspect information is<br />

saved with image data.<br />

JPEG .jpg 720 x 480 NTSC<br />

720 x 576 PAL<br />

24-bit color,<br />

8-bit grayscale<br />

No<br />

OMFI .omf 720 x 480 NTSC<br />

720 x 576 PAL<br />

See “OMFI Files” on<br />

page 747.<br />

PCX .pcx 720 x 480 NTSC<br />

720 x 576 PAL<br />

Color-mapped and<br />

24-bit color<br />

NA<br />

Dots-per-inch (dpi)<br />

information is preserved.<br />

PCX files with 1-bit color<br />

depth or odd-numbered<br />

pixel widths are not<br />

supported.<br />

Photoshop .psd 720 x 480 NTSC<br />

720 x 576 PAL<br />

Grayscale, indexed<br />

color, RGB, and<br />

duotone variations<br />

Yes<br />

Duotone files are loaded as<br />

grayscale.<br />

Multichannel (more than<br />

four channels) files are not<br />

supported.<br />

PICT .pct 720 x 480 NTSC<br />

720 x 576 PAL<br />

2-, 4-, 8-, 16-, and<br />

32-bit<br />

Yes<br />

Dots-per-inch (dpi)<br />

information is preserved.<br />

If no dpi is specified,<br />

72 dpi is used.<br />

740


Table B-1<br />

Graphics File Import Specifications (Continued)<br />

Format<br />

Default<br />

File<br />

Name<br />

Extension<br />

Recommended<br />

Full-Screen<br />

Size (Pixels)<br />

Bit Depth<br />

Support<br />

Alpha<br />

Channel<br />

Support<br />

Notes<br />

Pixar .pxr 720 x 480 NTSC<br />

720 x 576 PAL<br />

24-bit, 36-bit<br />

Yes<br />

PNG .png 720 x 480 NTSC<br />

720 x 576 PAL<br />

1-bit through 32-bit<br />

Yes<br />

QRT .dbw 720 x 480 NTSC<br />

720 x 576 PAL<br />

24-bit<br />

No<br />

Rendition .6rn 720 x 480 NTSC<br />

720 x 576 PAL<br />

32-bit<br />

Yes<br />

SGI .rgb 720 x 480 NTSC<br />

720 x 576 PAL<br />

8-bit or 16-bit<br />

grayscale;<br />

8-bit grayscale plus<br />

8-bit alpha channel;<br />

24- and 48-bit color;<br />

24-bit color plus 8-bit<br />

alpha channel;<br />

64-bit (16 bits per<br />

component)<br />

Yes<br />

Softimage .pic 720 x 480 NTSC<br />

720 x 576 PAL<br />

24-bit plus<br />

8-bit alpha<br />

Yes<br />

Pixel aspect information is<br />

saved with the image.<br />

cDouble-clicking a<br />

Softimage file will<br />

start the application<br />

associated with<br />

PICT files because<br />

they use the same<br />

extension. Avoid<br />

double-clicking<br />

Softimage files to<br />

view them.<br />

741


Table B-1<br />

Graphics File Import Specifications (Continued)<br />

Format<br />

Default<br />

File<br />

Name<br />

Extension<br />

Recommended<br />

Full-Screen<br />

Size (Pixels)<br />

Bit Depth<br />

Support<br />

Alpha<br />

Channel<br />

Support<br />

Notes<br />

Sun Raster .sun 720 x 480 NTSC<br />

720 x 576 PAL<br />

1-, 8-, or 24-bit No<br />

TARGA .tga 720 x 480 NTSC<br />

720 x 576 PAL<br />

8-, 15-, 16-, or 24-bit;<br />

32-bit<br />

Yes<br />

TIFF .tif 720 x 480 NTSC<br />

720 x 576 PAL<br />

8-bit color-mapped;<br />

8-bit or 16-bit<br />

grayscale;<br />

24- and 48-bit color;<br />

24-bit color plus 8-bit<br />

alpha;<br />

36-bit color plus<br />

12-bit alpha;<br />

42-bit color plus<br />

14-bit alpha;<br />

48-bit color plus<br />

16-bit alpha<br />

Yes<br />

Dots-per-inch (dpi)<br />

information is preserved.<br />

The following types of files<br />

are not supported:<br />

Multichannel (greater than<br />

four channels) files;<br />

Group 3-compressed (fax)<br />

files; CMYK files with<br />

extra channels; and<br />

JPEG-compressed files.<br />

Four-channel files from<br />

<strong>Avid</strong> Matador are<br />

imported as three-channel<br />

files.<br />

Wavefront .rla 720 x 480 NTSC<br />

720 x 576 PAL<br />

32-bit and 64-bit<br />

Yes<br />

XWindows .xwd 720 x 480 NTSC<br />

720 x 576 PAL<br />

1-, 2-, 4-, 8-, 16, 24-,<br />

and 32-bit<br />

No<br />

YUV .yuv 720 x 480 NTSC<br />

720 x 576 PAL<br />

24-bit No Pixel aspect information<br />

(based on the video<br />

format) is saved with<br />

image data.<br />

When importing, select the<br />

option Force to Fit Screen.<br />

742


Animation Files<br />

<strong>NewsCutter</strong> <strong>XP</strong> supports the following animation file formats:<br />

• AVI (Audio Video Interleave): Developed by Microsoft for<br />

storing video and audio information as part of its Video for<br />

Windows standard.<br />

• ERIMovie: Developed by Elastic Reality, Inc. (a division of <strong>Avid</strong><br />

Technology, Inc.) for quick playback of rendered movies on Silicon<br />

Graphics, Inc. platforms.<br />

Table B-2 lists animation file import specifications. QuickTime and<br />

AVI import and export information appears in Table B-3 and<br />

Table B-4.<br />

n<br />

<strong>NewsCutter</strong><br />

<strong>XP</strong> assumes a 29.97-fps frame rate (25-fps for PAL). Set the<br />

appropriate frame rate for the project when you export from a third-party<br />

application.<br />

Table B-2<br />

Animation File Import Specifications<br />

Format<br />

Default<br />

File Name<br />

Extension<br />

Bit Depth<br />

Support<br />

Alpha<br />

Channel<br />

Support<br />

Notes<br />

ERIMovie .eri 24-bit<br />

packed<br />

and 32-bit<br />

raw movie<br />

files<br />

Yes<br />

QuickTime for Windows also uses the .mov<br />

extension. However, QuickTime does not support<br />

ERIMovie, and double-clicking an ERIMovie file<br />

will cause an error.<br />

n<br />

There is no player for ERIMovie on Macintosh or<br />

Windows platforms; the mview program<br />

supports ERIMovie on Silicon Graphics systems.<br />

PICS<br />

Animation<br />

.pcs 2-, 4-, 8-,<br />

16-, and<br />

32-bit<br />

Yes<br />

Only uncompressed data can be stored in PICS<br />

format. PICS export does not allow PICS containers<br />

larger than 16 MB.<br />

743


Table B-2<br />

Animation File Import Specifications (Continued)<br />

Format<br />

Default<br />

File Name<br />

Extension<br />

Bit Depth<br />

Support<br />

Alpha<br />

Channel<br />

Support<br />

Notes<br />

Sequenced<br />

image files<br />

Various Yes Name each file in the sequence NameN.ext, with<br />

Name identifying the animation, N indicating the<br />

file order, and .ext indicating the file type (for<br />

example, Image1.PIC, Image2.PIC, Image3.PIC).<br />

The numbering can start at any number except 0 or<br />

use any numbering format (for example,<br />

Image010.PIC, Image012.PIC, or Imagef28.PIC,<br />

Imagef29.PIC).<br />

The information in Table B-3 applies to using QuickTime files with<br />

<strong>NewsCutter</strong> <strong>XP</strong>.<br />

Table B-3<br />

QuickTime File Import and Export<br />

Specifications<br />

QuickTime File<br />

Import Specifications<br />

QuickTime files<br />

<strong>Avid</strong> files for QuickTime<br />

Resolution<br />

Notes<br />

QuickTime import and export requires QuickTime software, Version 4.0 or<br />

later. QuickTime software is installed when you install the <strong>NewsCutter</strong> <strong>XP</strong><br />

application.<br />

Use the <strong>Avid</strong> Codec for QuickTime for importing QuickTime files into an<br />

<strong>Avid</strong> system when you export from <strong>NewsCutter</strong> <strong>XP</strong> or a third-party<br />

application.<br />

Use Export settings to specify the compression ratio of a QuickTime file for<br />

export. For more information, see Table 18-3.<br />

The resolution of a QuickTime file is set at export time from a third-party<br />

application equipped with the <strong>Avid</strong> Codec for QuickTime. <strong>NewsCutter</strong> <strong>XP</strong><br />

imports the file at this resolution.<br />

744


Table B-3<br />

QuickTime File Import and Export<br />

Specifications (Continued)<br />

QuickTime File<br />

Import Specifications<br />

Image Size<br />

File name extension<br />

QuickTime alpha<br />

Notes<br />

720 x 480 pixels for NTSC images (non-square pixels)<br />

720 x 576 pixels for PAL images (non-square pixels)<br />

After you import a QuickTime file, the file maintains the .mov file name<br />

extension, which is visible in a bin. The .mov file name extension is the<br />

default for export.<br />

To save a QuickTime movie with alpha channel in a third-party QuickTime<br />

application, use the <strong>Avid</strong> Codec for QuickTime or a codec that supports a<br />

color depth of “millions+.” The<strong>NewsCutter</strong> <strong>XP</strong> application does not support<br />

matte key or alpha channel for QuickTime export; it does import alpha<br />

channel when one exists.<br />

The information in Table B-4 applies to using AVI files with<br />

<strong>NewsCutter</strong> <strong>XP</strong>.<br />

Table B-4<br />

AVI File Import and Export Specifications<br />

AVI File Import and<br />

Export Specifications<br />

<strong>Avid</strong> Codec for AVI<br />

Notes<br />

You can export <strong>Avid</strong> AVI files by using standard AVI conversion or by using<br />

the <strong>Avid</strong> Codec for AVI. Importing AVI is done by the <strong>Avid</strong> codec for<br />

QuickTime.<br />

Use the <strong>Avid</strong> Codec for AVI for importing AVI files into an <strong>Avid</strong> system<br />

when you export from <strong>NewsCutter</strong> <strong>XP</strong> or a third-party application. Files<br />

created by the codec are readable within applications also equipped with the<br />

codec. For more information on using the codec and making it available to<br />

<strong>Avid</strong> AVI-compatible applications, see “Using the <strong>Avid</strong> Codec for AVI” on<br />

page 640.<br />

745


Table B-4<br />

AVI File Import and Export Specifications<br />

AVI File Import and<br />

Export Specifications<br />

Resolution<br />

File size<br />

File name extension<br />

AVI alpha<br />

Notes<br />

Use Export settings to specify the compression ratio of an AVI file for export.<br />

For more information, see Table 18-10.<br />

The resolution of an AVI file is set at export time from a third-party<br />

application equipped with the <strong>Avid</strong> Codec for AVI. For more information on<br />

exporting from a third-party application, see “Using the <strong>Avid</strong> Codec for<br />

AVI” on page 640.<br />

<strong>Avid</strong> AVI files can be quite large, especially at high video resolutions. They<br />

require adequate storage and transfer capabilities.<br />

After you import an AVI file, the file maintains the .avi file name extension,<br />

which is visible in a bin. The .avi file name extension is the default for export.<br />

<strong>NewsCutter</strong> <strong>XP</strong> does not support alpha channel for AVI import or export.<br />

Audio File Formats<br />

The supported audio file formats include:<br />

• Audio Interchange File Format (AIFF-C): Format for audio files<br />

developed by Apple Computer, Inc.<br />

• WAVE Format (WAV): Format for audio files developed jointly by<br />

Microsoft and IBM. WAV files are playable by nearly all Windows<br />

applications that support sound.<br />

n<br />

You<br />

can record, render, and edit audio in AIFF-C or WAV file formats.<br />

746


OMFI Files<br />

OMF Interchange (OMFI) was developed by <strong>Avid</strong> Technology, Inc.<br />

and many industry and standards partners for the interchange of<br />

digital media data between platforms and applications. For<br />

information about creating an OMFI file on a non-<strong>Avid</strong> application,<br />

see the documentation for the application.<br />

The information in Table B-5 applies to importing OMFI files.<br />

.<br />

Table B-5<br />

OMFI File Import Specifications<br />

OMFI File<br />

Import Specifications<br />

Notes<br />

Resolution<br />

Frame or Edit rate<br />

OMFI version<br />

For optimum import speed and quality, export or render the file from the<br />

source application at the resolution you want, and then import the file into<br />

the <strong>NewsCutter</strong> <strong>XP</strong> application at that resolution. To do this, click Options in<br />

the Select Files to Import dialog box, and then select Use Source from the<br />

OMFI Resolution area of the Import Settings dialog box. The system<br />

disregards the resolution setting in the Select Files to Import dialog box and<br />

automatically imports at the file’s existing resolution.<br />

You must import sequences and clips to projects that have the same edit rate<br />

(29.97 fps for NTSC, 25 fps for PAL). If the edit rates do not match, you will<br />

receive an error message.<br />

n<br />

<strong>NewsCutter</strong> <strong>XP</strong> cannot import an OMFI audio file that was produced with<br />

an edit rate equal to the audio sample rate. Trying to import such a file results<br />

in the error message Unrecognized file type. Create the source<br />

file with an edit rate at the project edit rate, most likely 29.97.<br />

<strong>NewsCutter</strong> <strong>XP</strong> recognizes and supports OMFI 1.0 composition and media<br />

files and OMFI 2.0 composition files.<br />

The following OMFI 2.0 effects are supported generally:<br />

• Video effects: dissolves, wipes, freeze frame, slow motion, fade to black<br />

• Audio effects: pan and volume, audio dissolves<br />

Other effects can be imported from other <strong>Avid</strong> applications.<br />

747


Table B-5<br />

OMFI File Import Specifications (Continued)<br />

OMFI File<br />

Import Specifications<br />

Notes<br />

Audio sample rate<br />

<strong>Avid</strong> MCXpress for<br />

Windows files<br />

File transfer<br />

Reimporting <strong>Avid</strong><br />

media files<br />

Audio media is imported at the sample rate that is set on the <strong>NewsCutter</strong> <strong>XP</strong><br />

system.<br />

n<br />

<strong>NewsCutter</strong><br />

<strong>XP</strong> cannot import an OMFI audio file that was produced with<br />

an edit rate equal to the audio sample rate. Trying to import such a file results<br />

in the error message Unrecognized file type. Set the edit rate to<br />

the project edit rate, most likely 29.97.<br />

If you are importing OMFI compositions from <strong>Avid</strong> MCXpress for<br />

Windows, you might receive an error if the sequence includes video or audio<br />

effects. If this happens, create a cuts-only version of the sequence in<br />

<strong>Avid</strong> MCXpress and export it again. You cannot import video media from<br />

<strong>Avid</strong> MCXpress for Windows; if you import a composition, you must<br />

rerecord the media.<br />

If you are transferring an OMFI file over a network, transfer it as a binary<br />

file.<br />

If you import OMFI files containing media that you exported from the same<br />

<strong>NewsCutter</strong> <strong>XP</strong> system, you need to delete the original media. Otherwise,<br />

the new media will not overwrite the original media. To learn how to locate<br />

the original media for a sequence, see Chapter 10.<br />

Field Ordering in Graphics Imports and Exports<br />

Graphics images are composed of one or more image files, each of<br />

which contains a full frame. These frames contain fields (formed from<br />

the odd-numbered and even-numbered lines of the image frame) that<br />

have three basic arrangements:<br />

• Progressive or still frame: The upper and lower fields in the frame<br />

originated at the same instant of time, or are coherent with each<br />

other, as shown in the following illustration.<br />

748


f 1<br />

f 2<br />

Dashed lines = field 1<br />

Solid lines = field 2<br />

Field 1<br />

&<br />

Field 2<br />

Frame Unit<br />

Time<br />

• Upper field is first: The upper field in the frame (odd-numbered<br />

lines, when the frame lines are numbered starting from 1) occurs<br />

temporally before the lower field, as shown in the following<br />

illustration. This arrangement can be termed “upper field first” (or<br />

“lower field second”).<br />

f 1<br />

f 2<br />

Dashed lines = field 1<br />

Solid lines = field 2<br />

Field 1 Field 2 Time<br />

Frame Unit<br />

• Lower field is first: The lower field in the frame (even-numbered<br />

lines) occurs temporally first, as shown in the following<br />

illustration. This arrangement is termed “lower field first” (or<br />

“upper field second”).<br />

749


f 1<br />

f 2<br />

Dashed lines = field 1<br />

Solid lines = field 2<br />

Field 1 Field 2 Time<br />

Frame Unit<br />

Preventing a Spatial Field Mismatch on Import<br />

Table B-6 shows the proper spatial field position for each of the<br />

common video formats in <strong>NewsCutter</strong> <strong>XP</strong> systems.<br />

Table B-6<br />

Recommended Field Settings for Two-Field Import<br />

and Export<br />

<strong>Avid</strong> Video Format<br />

Import/Export<br />

Frame Size<br />

Upper/Lower Field<br />

Spatial Setting<br />

Field Setting for<br />

Import and Export a<br />

AVR NTSC 720 x 243 x 2 Upper field is first. Odd Field<br />

AVR PAL 720 x 288 x 2 Upper field is first. Odd Field<br />

NTSC 720 x 243 x 2 Lower field is first. Even Field<br />

PAL 720 x 288 x 2 Upper field is first. Odd Field<br />

a. Odd Field or Even Field specifies whether the temporally first field in the frame has the odd<br />

or even numbered lines, starting from 1.<br />

Graphics utilities, such as Adobe After Effects, permit selection of<br />

either spatial relation for the fields when rendering a sequence of<br />

interlaced fields. If the rendering is performed as shown in Table B-6,<br />

then the import will be correct.<br />

750


If the spatial positions of the two fields are reversed (for example, the<br />

upper field should be a lower field), the import cannot be done<br />

without correcting the spatial relationship. In this spatial mismatch<br />

situation, the <strong>NewsCutter</strong> <strong>XP</strong> system will convert the upper field to a<br />

lower field by deleting the top line of the upper field and replicating<br />

the bottom line. The field will thus be converted to a lower field<br />

relative to the other field. The import operation can now proceed.<br />

Spatial Field Relationship on Export<br />

The default export operation is automatically carried out as shown in<br />

Table B-6. The fields will be properly interleaved in the export frames<br />

(one frame per file).<br />

If an import comes in mismatched and the dropping of the top line<br />

and repeating of the bottom line is performed, you might choose to<br />

have the export operation performed to prevent a shift up or down by<br />

a line. The Export Settings dialog box permits you to select the spatial<br />

arrangement that is the opposite of what is otherwise recommended.<br />

This option should rarely be used.<br />

Field Dominance<br />

Editing in <strong>Avid</strong> systems is frame based. All timecode is expressed in<br />

frame numbers, and all cuts are at frame boundaries. A raw video<br />

stream has no concept of frames (ignoring color framing) until the<br />

frame unit is defined. Defining the dominant field for the system defines<br />

the “frameness” of the video stream, as shown in the following figure.<br />

f2 f1 f2 f1 f2 (Time) f1 f2 f1 f2<br />

f1<br />

Field-1<br />

Dominant<br />

Frame<br />

Field-2<br />

Dominant<br />

Frame<br />

751


<strong>Avid</strong> editing systems all use field 1 as the dominant field. This means<br />

that the first field temporally in the edit frame will always be field 1.<br />

Field 2 will always be the second frame in the edit frame. Cuts will<br />

always precede field 1.<br />

Fields in Video<br />

In the video signal, fields have a temporal position that is<br />

unambiguously and uniquely tied to the details of the video signal,<br />

regardless of whether the signal is analog or digital (SDI). This means<br />

that working around a field spatial mismatch should be done by<br />

correcting the spatial relation between the two fields rather than the<br />

temporal position. In some cases, it is possible to modify the field<br />

dominance of the input image files, but this is cumbersome, results in<br />

the loss of two fields, and is more difficult to carry out than either the<br />

workaround provided in <strong>Avid</strong> systems or rerendering properly to the<br />

other spatial relationship.<br />

752


APPENDIX C<br />

<strong>Avid</strong> Log Specifications<br />

This section explains the <strong>Avid</strong> log file format. The <strong>NewsCutter</strong> <strong>XP</strong><br />

application can import logs that meet <strong>Avid</strong> log specifications. These<br />

logs must follow the formatting requirements described here.<br />

• Log Formats<br />

• Understanding <strong>Avid</strong> Log Specifications<br />

• Describing an <strong>Avid</strong> Log File<br />

• Sample <strong>Avid</strong> Log<br />

Log Formats<br />

Table C-1 lists the log formats that can be imported directly into the<br />

<strong>NewsCutter</strong> <strong>XP</strong> application. You can use <strong>Avid</strong> Log Exchange to adapt<br />

other log formats so that they meet <strong>Avid</strong> log specifications.<br />

753


Table C-1<br />

Log<br />

<strong>Avid</strong> logs<br />

Log right<br />

Compatible Log Formats<br />

File Name Extension<br />

.ale<br />

.ale<br />

Understanding <strong>Avid</strong> Log Specifications<br />

This section contains tables that show how to enter headings and data<br />

to create an <strong>Avid</strong> log. The tables use the following conventions:<br />

• is surrounded by angle brackets.<br />

appear underneath, also in angle<br />

brackets. You must enter exactly one of these values. For example,<br />

is one of the supported values for the FPS heading; to<br />

specify that value, type 29.97.<br />

• is also surrounded by angle brackets. For<br />

example, is the data entry for the Start heading; type<br />

the correct timecode, in the format 08:19:10:00 (or<br />

08;19;10;00, for drop-frame timecode).<br />

• [Tab] and [Enter] keys are surrounded by brackets.<br />

• The fifth column contains the word “Required” if the heading<br />

must be included in the log.<br />

• The final column contains notes about the heading or values.<br />

754


The following is a sample heading from the format table:<br />

Table C-2<br />

<strong>Avid</strong> Log Sample Table<br />

FPS [Tab] <br />

[Enter] Required Capture rate is 25 fps<br />

for PAL and 29.97 fps<br />

for NTSC video.<br />

n<br />

FPS<br />

is a required heading.<br />

To make a log entry for the FPS heading:<br />

1. Type FPS.<br />

2. Press the Tab key.<br />

3. Type one of the supported values (25 or 29.97).<br />

4. Press Enter.<br />

Describing an <strong>Avid</strong> Log File<br />

An <strong>Avid</strong> log is composed of three or four sections, in this order:<br />

• Global headings<br />

• Standard column headings<br />

• Custom column headings (optional)<br />

• Data headings<br />

The tables in this section adhere to this order. When you create an <strong>Avid</strong><br />

log, you must follow the order precisely.<br />

You might choose not to display a defined heading (including a<br />

required heading), except for Name. Name must always be displayed.<br />

755


The maximum number of combined global, standard, and custom<br />

headings in a log file is 64.<br />

Global Headings<br />

The global headings must come first in an <strong>Avid</strong> log file, and you must<br />

enter one value for each heading.<br />

Table C-3 shows the format for the global headings and the supported<br />

values for each heading.<br />

Table C-3<br />

<strong>Avid</strong> Log Global Headings<br />

GLOBAL HEADINGS: Global headings are case sensitive and must be spelled exactly as shown.<br />

Include all required headings. Other headings are optional but might be necessary for your project. The<br />

maximum number of combined global, standard, and custom headings in a log file is 64.<br />

Heading [Enter] Required This marks the start of the<br />

global headings.<br />

FIELD_DELIM [Tab] [Enter] Required Enter TABS to show that<br />

the file is Tab delimited.<br />

VIDEO_FORMAT [Tab]<br />

<br />

<br />

[Enter]<br />

Required<br />

AUDIO_FORMAT [Tab] <br />

<br />

<br />

[Enter] Audio sample rate for<br />

recording. You can override<br />

this for individual clips.<br />

756


Table C-3<br />

TAPE [Tab] <br />

<strong>Avid</strong> Log Global Headings<br />

[Enter] Required Name of the videotape reel<br />

you are logging. If you<br />

omit this heading, the file<br />

name becomes the global<br />

tape name. You can<br />

override this for individual<br />

clips.<br />

FPS [Tab] <br />

[Enter]<br />

[Enter]<br />

Required<br />

Capture rate is 25 fps for<br />

PAL and 29.97 fps for<br />

NTSC video.<br />

Press Enter a second time<br />

after entering the FPS<br />

value. This marks the end<br />

of the global headings.<br />

Column Headings<br />

The standard column headings come after the global headings in the<br />

<strong>Avid</strong> log file.<br />

n<br />

You<br />

do not enter the data for a column heading along with the heading. You<br />

will enter the data later, in a separate data section.<br />

You must include the five required standard column headings; they<br />

are listed in the top five rows of Table C-4.<br />

You can create your own custom column headings. Enter them after<br />

the standard headings (see the last heading in this table). To create a<br />

custom heading, substitute the custom heading name for<br />

. You can create several custom headings, as long as<br />

the total number of global, standard, and custom headings does not<br />

exceed 64.<br />

757


Table C-4<br />

<strong>Avid</strong> Log Column Headings<br />

COLUMN HEADINGS: Column headings are case sensitive and must be spelled exactly as shown. Note<br />

that the first five headings are required. Other headings are optional but might be necessary for your<br />

project. The maximum number of combined global, standard, and custom headings in a log file is 64.<br />

Column [Enter] Required Indicates the start of the column headings.<br />

Name [Tab] Required Heading for clip name.<br />

Tracks [Tab] Required Heading for tracks you select for recording.<br />

Start [Tab] Required Heading for video timecode of sync point — the<br />

timecode IN for clip (from address track of video).<br />

End [Tab] Required Heading for timecode OUT for clip (from address<br />

track of video).<br />

AUDIO_FORMAT [Tab] Heading for audio sample rate for recording the<br />

individual clip. If omitted, the global entry for<br />

AUDIO_FORMAT applies.<br />

Color [Tab] Heading for color.<br />

Creation Date [Tab] Heading for date of clip creation.<br />

Disk [Tab] Heading for target disk ID.<br />

Duration [Tab] Heading for timecode Start to timecode End, the<br />

length of the video clip.<br />

IN-OUT [Tab] Heading for duration between clip’s IN point and<br />

OUT point (if present).<br />

Mark IN [Tab] Heading for timecode of clip’s IN point (if<br />

present).<br />

Mark OUT [Tab] Heading for timecode of clip’s OUT point (if<br />

present).<br />

Offline [Tab] Heading for tracks currently without recorded<br />

media files online.<br />

758


Table C-4<br />

<strong>Avid</strong> Log Column Headings (Continued)<br />

Tape [Tab] Heading for source tape ID for the individual clip.<br />

If omitted, the global entry applies.<br />

Video [Tab] Heading for video resolution.<br />

COMMENTS [Tab] Heading for comments about clip.<br />

<br />

[Tab]<br />

[Enter]<br />

Press the Tab key between each heading. Do not<br />

press the Tab key after the last heading. Add any<br />

category of information you want. Add as many<br />

headings as you want, but do not use more than a<br />

total of 64 global and column headings in the file.<br />

Press Enter twice (not Tab) after the last heading.<br />

[Enter]<br />

Data Headings<br />

Some data, such as<br />

Creation Date, is<br />

gathered by the system.<br />

Table C-5 does not<br />

include entries for such<br />

data.<br />

The data headings come after the Custom column headings. Table C-5<br />

shows the format for entering data. Enter a line of data in this format<br />

for every clip. Be sure to start the data section for each clip with the<br />

word Data [Enter].<br />

You must enter data so that it aligns with its column heading. For<br />

example, the data that goes with the ninth column heading must be<br />

the ninth data entry.<br />

Be sure to enter data for all the required values. To leave a data<br />

position unfilled, press the Tab key instead of typing data. Press Enter<br />

at the end of each line.<br />

759


Table C-5<br />

<strong>Avid</strong> Log Data Headings<br />

DATA HEADINGS: The word “Data” marks the start of the data for each clip.<br />

Data [Enter] Required Enter the word “Data” to mark the start of the logged<br />

clip entries.<br />

DATA FOR EACH CLIP: Enter a line of data for each clip. Enter the data so that it aligns with its column<br />

heading. (The data that goes with the ninth column heading must be the ninth data entry.) Be sure to<br />

enter data for all the required values. To leave a data position unfilled, press the Tab key instead of<br />

typing data. Press [Enter] at the end of each line. Note that <strong>NewsCutter</strong> <strong>XP</strong> supports up to four audio<br />

tracks in imported and exported logs.<br />

[Tab] Required Under Name heading. Enter a clip identifier<br />

(32 characters maximum).<br />

<br />

<br />

<br />

<br />

<br />

<br />

[Tab] Required Under Tracks heading. Enter the tracks you want<br />

recorded for the clip. Enter V for MOS takes. Enter A1,<br />

A2, or A1A2 for wild sound.<br />

<br />

<br />

[Tab] Under AUDIO_FORMAT heading. Enter the audio<br />

sample rate for this clip only. If omitted, global entry<br />

applies.<br />

[Tab] Under Tape heading. Enter the source videotape ID<br />

for this clip only.<br />

760


Table C-5<br />

<strong>Avid</strong> Log Data Headings (Continued)<br />

[Tab] Required Under Start heading. Enter the video timecode for<br />

sync point, the first frame in clip. Use colons for<br />

non-drop-frame (for example, 01:00:12:20). Use one or<br />

more semicolons for drop-frame (for example,<br />

01;18;00;02).<br />

[Tab] Required Under End heading. Enter the video timecode for the<br />

last frame of clip.<br />

[Tab] Under Duration heading. Enter the length of the<br />

video clip, Start to End.<br />

[Enter]<br />

Press Enter (not Tab) after the last entry for the clip.<br />

Enter an additional line of data for each remaining clip.<br />

761


Sample <strong>Avid</strong> Log<br />

This section contains a sample <strong>Avid</strong> log for an NTSC video project.<br />

Formatting keys, such as [Tab] and [Enter], are shown in brackets.<br />

Heading [Enter]<br />

FIELD_DELIM [Tab] TABS [Enter]<br />

VIDEO_FORMAT [Tab] NTSC [Enter]<br />

AUDIO_FORMAT [Tab] 44.1 kHz [Enter]<br />

TAPE [Tab] 001 [Enter]<br />

[Enter]<br />

Column [Enter]<br />

Name [Tab] Tracks [Tab] Start [Tab] End [Tab]<br />

[Enter]<br />

Data [Enter]<br />

CU Josh & Mary [Tab] V [Tab] 01:00:00:00 [Tab] 01:15:05:00 [Enter]<br />

CU Josh [Tab] VA1 [Tab] 01:15:06:00 [Tab] 01:20:00:00 [Enter]<br />

762


Index<br />

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z<br />

A<br />

Absolute timecode 343<br />

Add Channel button (Deck Configuration<br />

dialog box) 174<br />

Add Deck button (Deck Configuration dialog<br />

box) 175<br />

Add Edit, when trimming 551<br />

Adding<br />

filler to a sequence 389<br />

locators while editing 368<br />

Production cues (NRCS tool) 683<br />

Adjust Pan/Vols command (Audio Mix Fast<br />

menu) 475<br />

Adjust Pan/Vols command (Automation Gain<br />

Fast menu) 492<br />

Adjusting<br />

digital audio scrub parameters 465<br />

pan in the Audio Mix tool 470, 475<br />

volume in the Audio Mix tool 470<br />

volume in the Timeline 481<br />

AIFF-C file format<br />

described 746<br />

option in General settings 80, 196, 197<br />

ALE (<strong>Avid</strong> Log Exchange), converting shot log<br />

files with 139<br />

Alias file format<br />

brief description of 735<br />

import specifications for 739<br />

Alpha channel<br />

adding to a graphic image 737<br />

defined 738<br />

in imported animation 743<br />

options in Import settings 251<br />

support in graphic formats 739<br />

Anti-aliased images 737<br />

Appearance Interface settings<br />

button separation 92<br />

button shading depth 91<br />

button style 94<br />

color 86<br />

dialog box 84<br />

Arrow keys, navigating with 116<br />

Aspect Ratio options (Import settings) 249<br />

Assemble-edit recording 559, 560<br />

Attic files setting (Bin settings) 78<br />

Attic folder<br />

defined 71<br />

retrieving bin files 71<br />

Audio<br />

adjusting output on two-channel systems<br />

557<br />

applying EQ templates 508<br />

763


AudioSuite plug-ins<br />

D-fx and D-Fi plug-ins 706<br />

Auto VO 530<br />

calibrating global output levels 556<br />

creating EQ templates 509<br />

crossfading 534<br />

dipping 536<br />

dissolves 534<br />

eight-channel input 196<br />

EQ templates 507<br />

exporting 645<br />

fading 534<br />

file formats (General settings) 80, 196, 197<br />

file information, displaying 290<br />

format heading in <strong>Avid</strong> logs 758<br />

input 187, 196<br />

levels<br />

fine-tuning with add edit 533<br />

locked 80<br />

mixdown 538<br />

monitoring while editing 395<br />

pan<br />

adjusting in Audio Mix tool 470, 475<br />

pitch shift 518<br />

scrub 460, 467<br />

selecting source tracks 186<br />

setting pan defaults 467<br />

soloing tracks 460<br />

time compression 518<br />

tracks<br />

mixing down 537<br />

volume<br />

adjusting in Audio Mix tool 470<br />

adjusting in the Timeline 481<br />

adjusting while playing 479<br />

waveform plots, displaying 468<br />

Audio clips, marking 363<br />

Audio effect tools, accessing 459<br />

Audio EQ (Equalization)<br />

adjusting while playing 511<br />

templates 509<br />

Audio EQ command (Tools menu) 495<br />

Audio EQ tool<br />

adding EQ templates to Fast menu 510<br />

adjusting EQ 500<br />

applying EQ templates 508<br />

creating EQ templates 509<br />

EQ effect in 498<br />

examples of uses 505, 506<br />

Fast menu options 501<br />

features of 498<br />

opening 495<br />

options 496<br />

removing effects 505<br />

saving effects 503<br />

Audio File information<br />

displaying in bins 290<br />

Audio file types, described 746<br />

Audio Gain Automation<br />

deleting keyframes in 486<br />

enabling and adding keyframes in 484<br />

moving keyframes 486<br />

recording 492<br />

tool 487<br />

Track Solo button 489<br />

Audio IN and OUT points, removing 364<br />

Audio input<br />

adjusting levels in Audio tool 203<br />

Audio leader, creating 314<br />

Audio levels<br />

adjusting in Audio tool 203<br />

checking with Console window 206<br />

Audio Mix command (Tools menu) 470<br />

Audio Mix tool<br />

adjusting volume and pan<br />

on a single track 472<br />

on multiple tracks 474<br />

Fast menu options 474<br />

764


Audio Mixdown command (Special menu) 538<br />

Audio Mixdown Parameters dialog box 538<br />

Audio output<br />

preparing 553<br />

Audio Project Settings<br />

adjusting 198<br />

Audio Project settings<br />

access and description 99<br />

Audio sample rate, changing 539<br />

Audio sample rates 554<br />

Audio settings<br />

access and description 99<br />

adjusting 198<br />

Digital Scrub options 465<br />

Audio Settings dialog box 465<br />

Audio tool<br />

adjusting audio input levels 203<br />

digital scale, defined 202<br />

features, described 201<br />

using for mixing and monitoring audio 200<br />

volume meters, defined 202<br />

volume unit scale, defined 202<br />

Audio volume<br />

adjusting in Audio Mix tool 474<br />

adjusting in the Timeline 484<br />

adjusting while playing 480<br />

improving response time 481<br />

limitations on adjusting 480, 481<br />

Audio volume rubberbanding 481<br />

AudioSuite plug-ins<br />

applying 512, 514<br />

Compressor 722<br />

Compressor parameters 723<br />

controls 518<br />

core plug-ins 703<br />

creating new master clips 518, 522<br />

DC Offset Removal 712<br />

described 512<br />

D-fx and D-Fi plug-ins 706<br />

Digidesign D-Fi 706<br />

Digidesign D-fx 707<br />

DINR-BNR (Digidesign Intelligent Noise<br />

Reduction-Broadband Noise<br />

Reduction) 705<br />

Duplicate 709<br />

effect templates 524<br />

EQ 719<br />

EQ parameters 720<br />

Expander/Gate 729<br />

Expander/Gate parameters 730<br />

Focusrite d3 705<br />

Gain 711<br />

Gate 727<br />

Gate parameters 727<br />

installing 512<br />

Invert 709<br />

limitations 525<br />

Limiter 725<br />

Limiter parameters 726<br />

Maxim 706<br />

Mod Delay 732<br />

mono processing 521<br />

multichannel processing 521<br />

Normalize 710<br />

options 519<br />

Pitch Shift 716<br />

Pitch Shift parameters 717<br />

Reverse 711<br />

Signal Generator 711<br />

stereo processing 521<br />

supported 703, 705<br />

templates 524<br />

Time Compression Expansion 712<br />

troubleshooting 525<br />

Auto VO 530<br />

Automation Gain<br />

Fast menu 491<br />

keyboard shortcuts 494<br />

selecting tracks in 491<br />

sliders 493<br />

Autorecording 223<br />

765


Auto-Save options (Bin settings) 77<br />

AutoSync command (Bin menu) 542<br />

Autosyncing clips 541<br />

Auxiliary timecode 344<br />

AVI<br />

file format description 743<br />

import and export specifications for 745<br />

AVI (<strong>Avid</strong> Codec for AVI)<br />

export specifications 745<br />

exporting 627<br />

exporting files with 640<br />

import specifications 745<br />

installing 643<br />

settings options 631<br />

video compression options 633<br />

<strong>Avid</strong> Calculator<br />

using 126<br />

<strong>Avid</strong> Codec for QuickTime<br />

described 635<br />

exporting with 635<br />

import and export specifications 744<br />

<strong>Avid</strong> Log Exchange<br />

See ALE<br />

<strong>Avid</strong> logs<br />

audio format heading in 758<br />

clip data in 759<br />

creating 755<br />

custom headings in 757<br />

data headings in 759<br />

described 131<br />

formatting guidelines 754<br />

global headings in 756<br />

importing 753<br />

Log Right format 754<br />

sample created with text editor 762<br />

specifications 754<br />

standard headings in 757<br />

<strong>Avid</strong> MCXpress for Windows<br />

importing files from 748<br />

<strong>Avid</strong> Production Network<br />

accessing 53<br />

Review & Approval service 574<br />

<strong>Avid</strong> Publishing Wizard 574<br />

<strong>Avid</strong> QuickTime files 744<br />

<strong>Avid</strong> Unity 660<br />

<strong>Avid</strong>Links 587<br />

<strong>Avid</strong>ProNet<br />

accessing 53<br />

described 53<br />

Review & Approval service 574<br />

<strong>Avid</strong>ProNet Review & Approval 53<br />

B<br />

Background color, changing<br />

in bins 304<br />

Backing up<br />

project information 47<br />

Backtiming edits 439<br />

Backup options (Bin settings) 77<br />

Bandwidths in Audio EQ tool 498<br />

Batch importing<br />

options 267<br />

procedure 265, 268<br />

Batch Record<br />

command 235<br />

dialog box 235<br />

Batch recording<br />

procedure 235<br />

unattended 234<br />

Bin Column Selection dialog box 283<br />

Bin Fast menu, opening 278<br />

Bin settings<br />

access and description 99<br />

Attic files setting 78<br />

Auto-Save options 77<br />

backup options 77<br />

described 76<br />

options 77<br />

sticky bins option 78<br />

Bin View settings, access and description 99<br />

766


Bin views<br />

customizing 276<br />

types of 276<br />

Bins<br />

adding colors 283<br />

adding customized columns in 295<br />

aligning columns 292<br />

arranging text columns 291<br />

background color<br />

changing 304<br />

Bin View pop-up menu 276<br />

changing custom column headings in 297<br />

closing 66<br />

creating 64<br />

deleting 66<br />

deleting columns in 294<br />

display view for 273<br />

displaying audio information in 290<br />

displaying in Project window 62<br />

duplicating clips and sequences in 280<br />

duplicating columns in 294<br />

editing to sequences 425<br />

editing to Timeline 424<br />

hiding columns in 293<br />

identifying media relatives 289<br />

limiting colors 286<br />

logging directly into 148<br />

modifying clip information 298<br />

modifying creation date 73<br />

opening 64, 65<br />

organizing a project with 270<br />

preparing for recording 214<br />

printing 309<br />

renaming 64<br />

retrieving from Attic folder 71<br />

saving automatically 69<br />

saving manually 70<br />

selecting as target 188<br />

selecting clips and sequences in 279<br />

selecting offline items in 288<br />

setting clip display in 271<br />

setting the font 279<br />

sifting by colors 286<br />

sorting by colors 286<br />

sticky bins option 78<br />

trash 67<br />

viewing a list of 58<br />

Bins display<br />

in Frame view 60<br />

in Project window 62<br />

in Script view 61<br />

in Text view 59<br />

Bit depth, defined 738<br />

Black holes in Timeline<br />

described 419<br />

finding 419<br />

Blank button, using 123<br />

BMP file format<br />

additional export options 651<br />

described 735<br />

import specifications for 739<br />

Buttons<br />

Blank 123<br />

Build Sequence (NRCS tool) 676, 688<br />

changing separation 92, 94<br />

changing shading depth 91<br />

Disconnect (NRCS tool) 676<br />

Edit mode (NRCS tool) 676, 681<br />

In/Out (Audio tool) 202<br />

mapping user-selectable 122<br />

Mark Locator 372<br />

Output Control (Audio tool) 201<br />

Reset Peak (Audio tool) 202<br />

Save Story (NRCS tool) 676<br />

Send Mail (NRCS tool) 676<br />

Bypass volume settings 479<br />

767


C<br />

Calculator, using 126<br />

Calibrating<br />

global output levels 556<br />

Calibration tone, setting 555<br />

CCIR video levels, Import settings 251<br />

Change Sample Rate dialog box 539<br />

Changing interface component button<br />

separation 92<br />

Changing interface component button style 94<br />

Changing interface component color 86<br />

Changing interface component shading depth<br />

91<br />

Channel dialog box 174<br />

Choosing a user 42<br />

Chunking 171, 222<br />

Chyron file format<br />

described 735<br />

import specifications for 739<br />

Cineon file format<br />

additional Export options 652<br />

described 735<br />

import specifications for 739<br />

Clear Menu command (Monitor menus) 349<br />

Clear Monitor command (Monitor menus) 349<br />

Clearing clips from monitors 349<br />

Client monitor<br />

configuring Video Display settings 357<br />

connecting to 356<br />

supporting cameras without video input<br />

358<br />

Clip data in <strong>Avid</strong> logs 759<br />

Clip information<br />

displaying 341<br />

modifications table 156<br />

modifying 298<br />

moving 341<br />

Clip Name menus, using 347<br />

Clip names<br />

adding during recording 215<br />

setting the font and point size 345<br />

Clipboard<br />

copying to 399, 400<br />

recovering material from 401<br />

Clips<br />

See also Group clips, Master clips, Subclips<br />

clearing from monitors 349<br />

copying 282<br />

cueing, viewing, and playing back 350<br />

deleting 282<br />

duplicating 280<br />

exporting 570<br />

group clips 326<br />

loading in pop-up monitor 346<br />

locating using Match Frame 380<br />

marking IN and OUT points 359<br />

moving 281<br />

sifting 287<br />

sorting 301<br />

subcataloging 121<br />

Closed Caption, marking text as (NRCS tool)<br />

683<br />

Codecs<br />

<strong>Avid</strong> Codec for AVI 640<br />

<strong>Avid</strong> Codecs for QuickTime 635<br />

third-party 644<br />

Color<br />

changing in interface 86<br />

Color bars<br />

importing 311<br />

Color scheme 34<br />

Columns<br />

adding customized in bins 295<br />

aligning in bins 292<br />

arranging in bins 291<br />

changing custom column headings 297<br />

deleting in bins 294<br />

duplicating in bins 294<br />

hiding in bins 293<br />

768


Command palette<br />

activating commands from 126<br />

for quick edits in Timeline 426<br />

mapping 124<br />

mapping buttons from 122<br />

using 120<br />

Compression<br />

defined 208<br />

in relation to disk space 208<br />

in relation to image quality 208<br />

Compressor AudioSuite plug-in<br />

described 722<br />

parameters 723<br />

Configuring<br />

decks 173<br />

Configuring a video server 665<br />

Console window<br />

checking audio levels 206<br />

getting information with 128<br />

using 127<br />

Consolidating media files<br />

defined 322<br />

group clips 326<br />

procedure 325<br />

Converting shot log files with <strong>Avid</strong> Log<br />

Exchange 140<br />

Copy to Clipboard button 400<br />

Copying<br />

clips 282<br />

to Clipboard 399<br />

Crash recording procedure 560<br />

Creating<br />

audio leader 314<br />

autosynced subclip 542<br />

instant rough cut 393<br />

tone media 205<br />

video leader 313<br />

Creating a new tape name with a keystroke 242<br />

Creating DVD files 590<br />

Crossfading audio 534<br />

Custom headings in <strong>Avid</strong> logs 757<br />

Custom Sift command (Bin menu) 287<br />

Customizing bin views 276<br />

Customizing the Timeline 412<br />

Cutaways, marking with locators 368<br />

D<br />

DAE (Digidesign Audio Engine)<br />

starting and quitting 513<br />

Data headings in <strong>Avid</strong> logs 759<br />

DC Offset Removal AudioSuite plug-in 712<br />

Deck Configuration settings<br />

Add Channel options 174<br />

Deck Configuration settings, access and<br />

description 99<br />

Deck configurations<br />

changing settings 177<br />

deleting 179<br />

settings for 173<br />

Deck control<br />

from the keyboard 241<br />

Deck controller<br />

Deck Selection menu 119, 183<br />

defined 118<br />

opening 120<br />

status indicator 119<br />

Deck Preferences settings, access and<br />

description 99<br />

Deck Selection menu (Record tool) 119, 183<br />

Deck settings<br />

Fast Cue option 179<br />

for configuring decks 175<br />

Preroll option 179<br />

Deleting<br />

clips and sequences 282<br />

locators 373, 377<br />

Production cues (NRCS tool) 685<br />

stories (NRCS tool) 679<br />

Dialog boxes<br />

AAF export options 609<br />

769


audio export settings 647<br />

Audio Mixdown parameters 538<br />

Audio Settings 465<br />

AVI export options 631<br />

AVI Video Compression 633<br />

<strong>Avid</strong> Codec for QuickTime Configuration<br />

639<br />

<strong>Avid</strong>Links Export to 589<br />

Batch Import 265<br />

Batch Record 235<br />

Bin Column Selection 283<br />

Export As 581, 616, 621, 627, 636, 638, 645,<br />

648<br />

Export As, MPEG-2 Settings 641<br />

Export Settings 598, 599, 627<br />

Export Settings, QuickTime 618<br />

Movie settings 621<br />

navigating in 116<br />

OMFI Settings 603<br />

Quick Transition 534<br />

QuickTime Movie Settings 621<br />

Set Bin Display 271<br />

Sync Selection 542<br />

Video Compression 641<br />

Video Mixdown 579<br />

View Name (bin) 278<br />

Digidesign D-Fi plug-in 706<br />

Digidesign D-fx plug-in 707<br />

Digital audio scrub<br />

adjusting parameters for 465<br />

compared to smooth audio scrub 461<br />

performing 466<br />

using 464<br />

Digital Audio Scrub options (Audio settings)<br />

465<br />

Digital cut<br />

passthrough pausing during 568<br />

previewing 564<br />

recording to tape 559, 565<br />

Digital Cut tool 562<br />

Digital scale (Audio tool), defined 202<br />

Digital video (DV) 160<br />

DINR-BNR plug-in 705<br />

Dipping audio 536<br />

Directory panel<br />

deleting stories 679<br />

making shortcuts 678<br />

opening a story 677<br />

removing shortcuts 679<br />

saving stories 697<br />

using 677<br />

Disconnecting from the iNEWS server (NRCS<br />

tool) 700<br />

Displaying<br />

frames in Locators window 376<br />

locator comments 373<br />

Dissolves, audio 534<br />

Dominance, Import settings options 250<br />

Drag-and-drop method<br />

exporting with 582<br />

importing with 260<br />

Drives<br />

filtering 209<br />

Media Creation settings 171, 208<br />

mounting and ejecting 51<br />

removing from list 209<br />

selecting for recording 171, 189, 208<br />

Duplicate AudioSuite plug-in 709<br />

Duplicating clips and sequences 280<br />

DV Stream export 592<br />

DVD, creating 590<br />

E<br />

Edit decision list (EDL) 569<br />

Edit mode, entering (NRCS tool) 681<br />

Editing stories (NRCS tool) 681<br />

770


Edits<br />

adding (match-framing) 437<br />

backtiming 439<br />

beginning 391<br />

copying to Clipboard 399<br />

Extract 399<br />

from bins 424<br />

instant rough cut procedure 393<br />

Lift 398<br />

nesting, defined 428<br />

overwrite 396<br />

removing (match-framing) 438<br />

Segment mode 416, 421<br />

splice-in 395<br />

EDL Manager 569<br />

Effects<br />

Audio EQ 495<br />

mapping buttons for 121<br />

Eight-channel audio input 196<br />

Ejecting tapes with a button or key 242<br />

Emergency repair disk 31<br />

End key 356<br />

Entering Trim mode 442<br />

EQ AudioSuite plug-ins<br />

described 719<br />

parameters 720<br />

EQ effect<br />

adjusting while playing 511<br />

applying 498<br />

applying EQ templates 508<br />

creating EQ templates 509<br />

removing 505<br />

templates for 507<br />

ERIMovie file format<br />

additional export options 652<br />

described 743<br />

import specifications for 743<br />

Expander/Gate AudioSuite plug-in<br />

described 729<br />

parameters 730<br />

Export settings<br />

access and description 99<br />

creating new 598<br />

options for specific file types 649<br />

Video Compression options 647<br />

Exporting<br />

AAF compositions and media files 607<br />

AAF compositions only 605<br />

Advanced Authoring Format (AAF) 604<br />

audio files 645<br />

AVI files 627<br />

DV Stream files 592<br />

DVD files 590<br />

encoded streaming media files 574<br />

graphic files 647<br />

graphic files, specifications for 738<br />

Media Cleaner files 584<br />

MPEG-1 or MPEG-2 files 656<br />

OMFI files, described 600<br />

OMFI files, methods for 601<br />

preparing for 572<br />

QuickTime Movies 615, 618<br />

QuickTime Reference Movie files 610<br />

QuickTime reference options 613<br />

Targa files 655<br />

Wavefront files 655<br />

with the <strong>Avid</strong> Publishing Wizard 574<br />

YUV files 656<br />

Exporting <strong>Avid</strong> AVI files 627<br />

Exporting files<br />

creating new settings 598<br />

preparing for 572<br />

preparing for OMFI export 572<br />

procedure for 580<br />

reasons for 571<br />

settings 597<br />

using drag-and-drop method 582<br />

using OMM 596<br />

using OMM and drag-and-drop 597<br />

with <strong>Avid</strong> Codec for AVI 628<br />

with <strong>Avid</strong> Codec for AVI, described 640<br />

771


with <strong>Avid</strong> Codec for AVI, procedure for 640<br />

with <strong>Avid</strong> Codec for QuickTime, installing<br />

643<br />

with <strong>Avid</strong> Codecs for QuickTime 616, 621,<br />

635<br />

Exporting shot log files 158<br />

External video sources<br />

configuring 357<br />

Extract button 399<br />

Extract edits 399<br />

F<br />

Fading audio 534<br />

Fast Cue option (Deck settings) 179<br />

Field dominance<br />

defining 751<br />

Import Settings options 250<br />

Field ordering 748<br />

File management 315<br />

Files<br />

exporting<br />

procedure for 580<br />

reasons for 571<br />

using drag-and-drop method 582<br />

guidelines for importing 244<br />

importing using drag-and-drop method 260<br />

procedure for importing 256<br />

specifications for importing animation 743<br />

specifications for importing graphics 738<br />

specifications for importing OMFI 747<br />

Filler<br />

adding during a trim 453<br />

adding to a sequence 389<br />

setting duration of 427<br />

Filter Automation Gain command (Automation<br />

Gain Fast menu) 492<br />

Filtering drives 209<br />

Finding<br />

black holes in Timeline 419<br />

flash frames in Timeline 419<br />

frames 380<br />

related media files 328<br />

FireWire<br />

See IEEE Standard 1394<br />

Focusrite d3 plug-in 705<br />

Font<br />

setting for bins 279<br />

setting for clip name 345<br />

Footage<br />

clearing marks from 361<br />

displaying current position 338<br />

loading into monitors 346<br />

marking and subcataloging 359<br />

viewing and playing 336<br />

Frame count, total 126<br />

Frame offset timecode 379<br />

Frame view<br />

changing frame size in 305<br />

defined 274<br />

in Media tool 316<br />

rearranging frames 306<br />

using 303<br />

Frame View button 274<br />

Frame-accurate recording 559<br />

Frames<br />

accessing in footage 351<br />

aligning in bin 292<br />

cueing 379<br />

enlarging or reducing 305<br />

exporting 572<br />

finding 380<br />

flash frames, finding 419<br />

rearranging in Frame view 306<br />

Framestore file format<br />

described 735<br />

import specifications for 739<br />

772


Frequencies (audio), adjusting 495<br />

Full-screen image size<br />

defined 738<br />

G<br />

Gain AudioSuite plug-in 711<br />

Ganging<br />

multiple tracks in the Audio Mix tool 476<br />

Gate AudioSuite plug-in<br />

described 727<br />

parameters 727<br />

General interface settings 81<br />

General settings 79<br />

access and description 99<br />

audio file formats 80, 196, 197<br />

Global headings in <strong>Avid</strong> logs 756<br />

Global settings, Import 245<br />

Graphics (image) files<br />

exporting as 647<br />

field ordering in 748<br />

recommended field settings 750<br />

Grass Valley Group Profile video server 665<br />

Group clips, consolidating 326<br />

H<br />

Hardware command (Tools menu) 129<br />

Hardware tool<br />

displaying 110<br />

using 129<br />

Head leader<br />

creating audio 314<br />

creating video 313<br />

Headings command (Bin menu) 283<br />

Hiding<br />

bin columns 277<br />

video in Source/Record monitor 349<br />

High shelf in Audio EQ tool 498<br />

Home key 356<br />

I<br />

i.LINK<br />

See IEEE Standard 1394<br />

IEEE Standard 1394 161<br />

IFF file format<br />

described 735<br />

import specifications for 740<br />

Ignoring pan settings 478<br />

Ignoring volume settings 479<br />

Import settings<br />

access and description 99<br />

alpha channel options 251<br />

aspect ratio options 249<br />

CCIR video levels 251<br />

creating 245<br />

dominance options 250<br />

RGB graphics levels 251<br />

Importing<br />

animation files 743<br />

color bars 311<br />

graphics files 738<br />

OMFI files 740, 747<br />

Targa files 742<br />

TIFF files 742<br />

Wavefront files 742<br />

XWindows files 742<br />

YUV files 742<br />

Importing files<br />

before you begin 244<br />

guidelines for 244<br />

procedure for 256<br />

reimporting 265<br />

using drag-and-drop method for 260<br />

using OMM 261<br />

Importing shot log files 137<br />

In/Out buttons (Audio tool), defined 202<br />

773


iNEWS server<br />

configuring (NRCS tool) 672<br />

disconnecting from (NRCS tool) 700<br />

setting up (NRCS tool) 671<br />

Info Display window<br />

displaying Hardware 110<br />

displaying Memory 108<br />

displaying project information 108<br />

Input<br />

audio 187, 196<br />

video 187<br />

Insert-edit recording 559<br />

Installing<br />

<strong>Avid</strong> Codec for QuickTime 643<br />

Interface components<br />

changing button separation 92<br />

changing button shading depth 91<br />

changing button style 94<br />

changing color of 86<br />

Interface settings<br />

access and description 100<br />

dialog box 80<br />

Invert AudioSuite plug-in 709<br />

J<br />

J-K-L keys 354<br />

JPEG file format<br />

additional Export options for 653<br />

described 735<br />

import specifications for 740<br />

K<br />

Keyboard<br />

controlling decks with 241<br />

mapping user-selectable buttons to 122<br />

settings, access and description 100<br />

Keys<br />

navigating in dialog boxes with 116<br />

Keystroke<br />

creating a tape name with 242<br />

L<br />

Layering<br />

mapping buttons for 121<br />

L-cut<br />

See Overlap edit<br />

L-edit<br />

See Overlap edit<br />

Left Arrow key 356<br />

Lift button 398<br />

Lifting material 398<br />

Limiter AudioSuite plug-in<br />

described 725<br />

parameters 726<br />

Load Filler command (Clip Name menus) 389<br />

Loading<br />

clips and sequences 346<br />

footage 346<br />

Locators<br />

accessing in sequence or clip 376<br />

adding while editing 370<br />

adding while recording 215<br />

deleting 373, 377<br />

displaying comments 373<br />

icon, changing color of 376<br />

marking an area with 372<br />

moving to previous or next 372<br />

removing from source material 372<br />

Review & Approval process 574<br />

using 368<br />

Locators window<br />

displaying frames in 376<br />

Fast menu 373<br />

774


printing 377<br />

sorting locators 375<br />

using 374<br />

Locked audio 80<br />

Locking tracks 433<br />

Log Right log format 754<br />

Logging<br />

and recording at the same time 216<br />

guidelines for 131<br />

preroll 132<br />

procedures for 131<br />

tape names 133<br />

timecodes 133<br />

with a non-<strong>Avid</strong>-controlled deck 152<br />

with an <strong>Avid</strong>-controlled deck 148<br />

Logs<br />

creating 135<br />

described 131<br />

importing 137<br />

preparing for import 135<br />

Low shelf in Audio EQ Tool 498<br />

M<br />

Mail<br />

configuring directory for NRCS tool 672<br />

receiving (NRCS tool) 700<br />

sending (NRCS tool) 698, 699<br />

Maintaining sync with Add Edit 551<br />

Managing<br />

bins 68<br />

folders 68<br />

media files 315<br />

Mapping<br />

menu commands 124<br />

modifier keys 123<br />

user-selectable buttons 122<br />

Mark Locator button 372<br />

Marking<br />

audio clips 363<br />

entire clips or segments 359<br />

IN and OUT points 359<br />

text as Closed Caption (NRCS tool) 683<br />

text as machine control (NRCS tool) 685<br />

text as normal (NRCS tool) 686<br />

text as Presenter Instructions (NRCS tool)<br />

682<br />

with locators 368, 373<br />

Master clips, rerecording 238<br />

Match Frame, locating clips with 380<br />

Match-frame edits<br />

adding 437<br />

removing 438<br />

Maxim plug-in 706<br />

Media Cleaner<br />

described 584<br />

Media files<br />

backing up 328<br />

consolidating<br />

defined 322<br />

procedure 325<br />

deleting 319<br />

finding related 328<br />

loading the database 326<br />

managing 315<br />

manipulating with Media tool 315<br />

moving between systems 661<br />

relinking 329<br />

unlinking 333<br />

Media offline, relinking 329<br />

Media relatives 289<br />

Media Tool Fast menu 316<br />

Media tool, basic features of 316<br />

MediaDrive<br />

calculations 211<br />

MediaManager, described 334<br />

Memory marks<br />

adding to tape locations 134<br />

775


Menu commands<br />

Adjust Pan/Vols (Audio Mix Fast menu)<br />

475<br />

Adjust Pan/Vols (Audio Mix tool) 475<br />

Adjust Pan/Vols (Automation Gain Fast<br />

menu) 492<br />

Audio EQ (Tools menu) 495<br />

Audio Mix (Tools menu) 470<br />

Audio Mixdown (Special menu) 538<br />

AutoSync (Bin menu) 542<br />

Custom Sift (Bin menu) 287<br />

Filter Automation Gain (Automation Gain<br />

Fast menu) 492<br />

Hardware (Tools menu) 129<br />

Headings (Bin menu) 283<br />

Load Filler (Clip Name menu) 389<br />

mapping 124<br />

Modify (Clip menu) 154<br />

Remove Automation Gain (Automation<br />

Gain Fast menu) 492<br />

Remove Clip Gain (Audio Mix Fast menu)<br />

476<br />

Remove Clip Gain (Audio Mix tool) 476<br />

Remove Pan (Audio Mix Fast menu) 476<br />

Remove Pan (Audio Mix tool) 476<br />

Remove Pan (Automation Gain Fast menu)<br />

492<br />

Remove Pan/Vols (Audio Mix Fast menu)<br />

476<br />

Remove Pan/Vols (Automation Gain Fast<br />

menu) 492<br />

Set Level (Audio Mix tool) 475<br />

Set Pan (Audio Mix Fast menu) 475<br />

Set Pan (Automation Gain Fast menu) 492<br />

www.<strong>Avid</strong>ProNet.com (Help menu) 53<br />

accessing Web site 53<br />

Message-of-the-Day options, configuring<br />

(NRCS tool) 672<br />

Meters, volume 202<br />

Microphone<br />

audio settings 199<br />

Mixing and monitoring audio 200<br />

Mixing down audio 537<br />

Mod Delay AudioSuite plug-ins<br />

described 732<br />

parameters 732<br />

Modifier keys, mapping 123<br />

Modify command (Clip menu) 154<br />

Monitoring audio while editing 395<br />

Monitors<br />

clearing 349<br />

resizing 349<br />

Mono option (audio) 538<br />

Moving<br />

clips and sequences 281<br />

projects between systems 661<br />

settings between systems 663<br />

MPEG-1 or MPEG-2 Export 656<br />

N<br />

Navigating in dialog boxes 116<br />

Normalize AudioSuite plug-in 710<br />

NRCS tool<br />

adding production cues 683<br />

building a sequence from a story 688<br />

deleting a story 679<br />

deleting production cues 685<br />

disconnecting from the server 700<br />

editing stories 681<br />

elements of, described 676<br />

entering Edit mode 681<br />

finding read time of a story 686<br />

formatting text 681<br />

Logging out option 671<br />

Mail Directory options 672<br />

making shortcuts to directories 678<br />

marking text as Closed Caption 683<br />

marking text as machine control 685<br />

marking text as normal 686<br />

marking text as Presenter Instructions 682<br />

776


Message-of-the-Day options 672<br />

opening a story 677<br />

overview 669<br />

rearranging text 682<br />

receiving mail 700<br />

removing shortcuts to directories 679<br />

saving a story 697<br />

sending mail 698, 699<br />

starting 673<br />

understanding the NRCS tool 675<br />

using the Directory panel 677<br />

WPM rate 686<br />

NTSC frame resolution for imported files 739<br />

O<br />

Offline media, selecting in bins 288<br />

OHCI<br />

audio input 184<br />

audio project setting 199<br />

described 162<br />

OMFI file format<br />

described 736<br />

OMFI files<br />

additional export options for 653<br />

described 600, 601<br />

format, described 736<br />

import specifications for 740, 747<br />

methods for exporting 601<br />

preparing to export 572<br />

OMM<br />

described 261<br />

importing files with 261<br />

Open Host Controller Interface (OHCI) 162<br />

Opening<br />

stories (NRCS tool) 677<br />

Optional equipment<br />

video server 665<br />

Output<br />

options 552<br />

preparing for 552<br />

selecting 553<br />

Output Control button (Audio tool), defined<br />

201<br />

Overlap edits<br />

creating 451<br />

Overwrite button 397<br />

Overwrite edits 396<br />

P<br />

Page Down keys, navigating with 116<br />

Page Up keys, navigating with 116<br />

PAL frame resolution for imported files 739<br />

Palette<br />

Command 120<br />

Tool 364<br />

Pan<br />

adjusting in Audio Mix tool 475, 492<br />

modifying 478<br />

Pan adjustment<br />

ignoring 478<br />

single tracks 472<br />

Parametric midrange in Audio EQ tool 498<br />

Passthrough<br />

described 568<br />

Patching 435<br />

PCX file format<br />

described 736<br />

import specifications for 740<br />

Peak Hold pop-up menu (Audio tool)<br />

defined 202<br />

Photoshop file format<br />

additional export options for 653<br />

described 736<br />

import specifications for 740<br />

PICS sequence import specifications 744<br />

777


PICT file format<br />

additional export options for 654<br />

described 736<br />

import specifications for 740<br />

Pitch Shift AudioSuite plug-in 518<br />

described 716<br />

parameters 717<br />

Pixar file format<br />

described 736<br />

import specifications for 741<br />

Play Length “In Use” indicator 358<br />

Play tab<br />

Play Length Toggle button 358<br />

Playback<br />

improving performance 403<br />

in client monitor 356<br />

J-K-L keys 354<br />

sequences 402<br />

supporting cameras without video input<br />

358<br />

with audio scrub 460<br />

Playback loop<br />

starting 402<br />

Playing<br />

Play Length function 358<br />

Plug-ins<br />

AudioSuite 512<br />

dialog box 515<br />

Fast menu 517<br />

PNG file format<br />

additional export options for 654<br />

described 736<br />

import specifications for 741<br />

Position bar, using in the Timeline 351<br />

Position indicator, using in the Timeline 351<br />

Preparing<br />

to record 160<br />

Preparing, sequences for export 572<br />

Preroll option (Deck settings) 179<br />

Presenter Instructions, marking text as (NRCS<br />

tool) 682<br />

Printing<br />

bins 309<br />

locators 377<br />

the Timeline 440<br />

Production cues<br />

adding (NRCS tool) 683<br />

deleting (NRCS tool) 685<br />

Profile video server 665<br />

Project window<br />

bins display 57<br />

closing 56<br />

Info display, using 108<br />

opening 56<br />

settings display 74<br />

working with 55<br />

Projects<br />

changing names 37<br />

closing 47<br />

creating new 44<br />

deleting 37<br />

folders 36<br />

moving between systems 661<br />

nesting in folders 45<br />

opening 43<br />

restoring from backup 48<br />

saving 47<br />

selecting 43<br />

Publishing with the <strong>Avid</strong> Publishing Wizard<br />

574<br />

Q<br />

QRT file format<br />

described 736<br />

import specifications for 741<br />

Quick Transition dialog box 534<br />

QuickTime export<br />

described 635<br />

QuickTime file format<br />

import and export specifications for 744<br />

778


QuickTime movies<br />

export options 618<br />

exporting 616<br />

format options 622<br />

QuickTime reference movies<br />

export options 613<br />

exporting 610<br />

Quitting the <strong>NewsCutter</strong> <strong>XP</strong> application 49<br />

R<br />

Read time, finding (NRCS tool) 686<br />

Rearranging clips 309<br />

Receiving mail (NRCS tool) 700<br />

Record settings<br />

access and description 100<br />

batch 166<br />

edit 168<br />

general 164<br />

media files 169<br />

selecting 163<br />

Record tool<br />

deck selection 184<br />

opening 183<br />

time remaining display 192<br />

video resolution 188<br />

Recording<br />

See also Autorecording, Batch recording,<br />

Rerecording<br />

and logging at the same time 216<br />

assemble-edit 559<br />

defined 213<br />

digital cut 559, 565<br />

frame-accurate digital cuts 559, 560<br />

from a non-<strong>Avid</strong>-controlled deck 225<br />

from IN to OUT points 217<br />

from music CDs 229<br />

insert-edit 559<br />

manually 560<br />

master clips and subclips 238<br />

multiple media files 192<br />

on-the-fly 219<br />

patching during 232<br />

preparing for 160<br />

selecting drives for 171, 189, 208<br />

selecting separate audio and video drives<br />

191<br />

selecting target bins 188<br />

setting marks 218<br />

setting only mark IN 219<br />

single video frame (General Record Settings)<br />

165<br />

to the Timeline 231<br />

using time-of-day 228<br />

Reimporting imported files 265, 268<br />

Relinking<br />

consolidated clips 332<br />

media files 329<br />

selected clips 332<br />

Remove Automation Gain command<br />

(Automation Gain Fast menu) 492<br />

Remove Clip Gain command (Audio Mix Fast<br />

menu) 476<br />

Remove Pan command (Audio Mix Fast menu)<br />

476<br />

Remove Pan command (Automation Gain Fast<br />

menu) 492<br />

Remove Pan/Vols command (Audio Mix Fast<br />

menu) 476<br />

Remove Pan/Vols command (Automation Gain<br />

Fast menu) 492<br />

Removing audio IN and OUT points 364<br />

Removing drives from list 209<br />

Renaming<br />

bins 64<br />

sequences 386<br />

settings 104<br />

Render settings<br />

access and description 100<br />

779


Rendition file format<br />

described 736<br />

import specifications for 741<br />

Repair disk<br />

creating 31<br />

Rerecording<br />

See also Batch recording<br />

saving duplicated versions 239<br />

sequences 239<br />

Reset Peak button (Audio tool)<br />

defined 202<br />

Resizing<br />

monitors 349<br />

Source/Record monitor 350<br />

Resolutions<br />

video, setting 171, 188, 208<br />

Restricted characters, file names 42<br />

Reveal File command (File menu) 328<br />

Reverse AudioSuite plug-in 711<br />

Reverse Match Frame 381<br />

Review & Approval files<br />

described 53, 574<br />

displaying locator creation information 577<br />

opening 574<br />

using locator colors with 578<br />

Review and approval files<br />

displaying locator creation information 378<br />

RGB graphics levels, Import settings 251<br />

Right Arrow key 356<br />

Rollers<br />

See Trim mode<br />

Rough cut<br />

creating 393<br />

Rounding buttons and toolbars 91<br />

Rubberbanding in Audio Gain Automation 481<br />

S<br />

Sample rate, changing 539<br />

Saving custom bin views 277<br />

Scanning for tapes 227<br />

Screen resolution<br />

setting 34<br />

Script view<br />

defined 307<br />

entering 308<br />

rearranging clips in 309<br />

Script View button 308<br />

Scrubbing (audio) 460, 463, 466<br />

Segment mode<br />

deleting segments 424<br />

deselecting segments 418<br />

Extract/Splice-in edits 421<br />

Lift/Overwrite edits 422<br />

selecting by lassoing 417<br />

selecting segments 417<br />

Segments<br />

cutting, copying, and pasting in Timeline<br />

428<br />

Select Tape dialog box<br />

finding a tape in 227<br />

returning to previous 243<br />

Selecting<br />

projects 43<br />

Sending mail (NRCS tool) 698, 699<br />

Sequenced PICS files<br />

import specifications for 744<br />

Sequences<br />

adding tracks to 387<br />

building from a story (NRCS tool) 688<br />

changing audio sample rate 539<br />

changing start timecode for 387<br />

cueing, viewing, and playing back 350<br />

deleting 282<br />

deleting tracks from 389<br />

duplicating 280<br />

exporting 570<br />

780


loading in Source/Record monitor 346<br />

moving 281<br />

new 383<br />

output options for 552<br />

playback loop in 402<br />

renaming 386<br />

rerecording 239<br />

setting customized timecode 386<br />

sifting 287<br />

starting 383<br />

Set Bin Display command 271<br />

Set Bin Display dialog box 271<br />

Set Level commands (Audio Mix Fast menu)<br />

475<br />

Set Pan command (Automation Gain Fast<br />

menu) 492<br />

Set Pan commands (Audio Mix Fast menu) 475<br />

Settings<br />

AAF export 609<br />

Appearance Interface 84<br />

Audio export 647<br />

audio pan default 467<br />

Audio project 99<br />

basic 76<br />

bin 76<br />

bin display 271<br />

button 74<br />

copying 106<br />

deck 177<br />

deck configuration 173<br />

deck preferences 180<br />

defined 74<br />

defining 75<br />

deleting 105<br />

displaying 96<br />

duplicating 103<br />

export 599<br />

general 79<br />

general, locked audio 80<br />

import 245, 248<br />

in Settings scroll list 98<br />

interface 80, 81<br />

keyboard 354<br />

modifying 102<br />

moving between systems 106, 663<br />

naming 104<br />

OMFI export 603<br />

selecting 101<br />

selecting for recording 162<br />

Settings folder 35<br />

site settings 107<br />

Timeline 408<br />

trim 441<br />

types of 75<br />

video server 665<br />

working with multiple 103<br />

workspace 113<br />

Settings scroll list<br />

Bin view 99<br />

changing display 97<br />

described 99<br />

display 97<br />

table of settings 98<br />

Timeline View 101<br />

using 75<br />

Setup Control button (Audio tool), defined 201<br />

SGI file format<br />

additional export options for 654<br />

described 736<br />

import specifications for 741<br />

Shared volume segmentation (”chunking”) 171,<br />

222<br />

Shortcuts<br />

making (NRCS tool) 678<br />

removing (NRCS tool) 679<br />

Shot log files<br />

converting with <strong>Avid</strong> Log Exchange 140<br />

exporting 158<br />

importing 137<br />

Shot logs 131<br />

Shuttling with the J-K-L keys 354<br />

781


Signal Generator AudioSuite plug-in 711<br />

Site settings<br />

moving between systems 663<br />

Slipping and sliding clips<br />

in Trim mode 448, 450<br />

Smooth audio scrub<br />

compared to digital audio scrub 461<br />

performing 463<br />

Softimage file format<br />

described 736<br />

import specifications for 741<br />

Soloing audio tracks 460<br />

Sorting clips 301<br />

Source material<br />

loading into monitors 346<br />

Source timecode for audio tracks 344<br />

Source/Record monitor<br />

16:9 display 337<br />

resizing 350<br />

Space bar<br />

navigating with 116<br />

Specific File Type options (Export settings) 649<br />

Specifications for <strong>Avid</strong> log 754<br />

Splice-in button 392<br />

Split edit, creating 451<br />

Standard heading in <strong>Avid</strong> logs 757<br />

Start timecode, changing 387<br />

Sticky bins option 78<br />

Stories<br />

building a sequence (NRCS tool) 688<br />

deleting (NRCS tool) 679<br />

editing (NRCS tool) 681<br />

finding read time (NRCS tool) 686<br />

saving (NRCS tool) 697<br />

Story panel, adding production cues (NRCS<br />

tool) 683<br />

Striped tape 559<br />

Subclips<br />

creating with Make Subclip button 368<br />

rerecording 238<br />

Sun Raster file format<br />

described 736<br />

import specifications for 742<br />

SupportingFiles folder, defined 35<br />

Sync<br />

maintaining during trim 452<br />

sync-locked tracks, trimming with 454<br />

Sync breaks<br />

avoiding 544<br />

fixing 545<br />

managing 544<br />

Sync lock<br />

described 436<br />

maintaining 547<br />

using 547<br />

Sync locking tracks 433<br />

Sync Selection dialog box<br />

options in 542<br />

Syncing<br />

with locators 549<br />

with tail leader 548<br />

T<br />

Tab key, navigating with 116<br />

Tail leader<br />

creating audio 314<br />

creating video 313<br />

Tape deck<br />

See Video deck<br />

Tape name<br />

creating new with a keystroke 242<br />

finding 227<br />

Tapes<br />

ejecting 242<br />

naming 133<br />

naming from keyboard 242<br />

recording a digital cut to 559, 565<br />

returning to previous tape 243<br />

selecting 185<br />

782


Targa file format<br />

additional Export options 655<br />

described 736<br />

import specifications for 742<br />

Text<br />

copying (NRCS tool) 682<br />

cutting (NRCS tool) 682<br />

deleting (NRCS tool) 682<br />

formatting (NRCS tool) 681<br />

marking as Closed Caption (NRCS tool) 683<br />

marking as machine control (NRCS tool) 685<br />

marking as normal (NRCS tool) 686<br />

marking as Presenter Instructions (NRCS<br />

tool) 682<br />

pasting (NRCS tool) 682<br />

rearranging (NRCS tool) 682<br />

Text editor<br />

creating <strong>Avid</strong> logs with 755<br />

Text view (bin display)<br />

defined 273<br />

in Media tool 316<br />

moving between columns 297<br />

Text View button 273<br />

TIFF file format<br />

additional Export options 655<br />

described 736<br />

import specifications for 742<br />

Time Compression Expansion AudioSuite<br />

plug-in 518, 712<br />

Timecode<br />

changing 387<br />

custom starting 386<br />

default starting 79<br />

displaying 342<br />

displaying multiple timecodes 344<br />

finding frames 380<br />

recording with time-of-day 228<br />

table of display options 343<br />

Timeline<br />

access and description of settings 100<br />

changing color 412<br />

customizing 405<br />

default view 413<br />

displaying detail in 415<br />

enlarging tracks 412<br />

Fast menu 409<br />

first edit displayed in 392<br />

moving position indicator 415<br />

recording to 231<br />

reducing tracks 412<br />

saving a custom view 412<br />

scroll bar 414<br />

settings 406<br />

settings, Edit tab 408<br />

Top and Tail commands 426<br />

Timeline top toolbar 366<br />

Timeline View settings<br />

access and brief description 101<br />

Tips, logging 131<br />

Tone<br />

setting calibration 555<br />

Tool palette<br />

opening 364<br />

showing labels 365<br />

tearing off 365<br />

using 364<br />

Tools<br />

Audio EQ 481, 495<br />

Audio Mix 470<br />

<strong>Avid</strong> Calculator 126<br />

Console 127<br />

Digital Cut 562<br />

Hardware 129<br />

Media 315<br />

Top and Tail commands<br />

in Timeline 426<br />

using 426<br />

Track selector panel 429<br />

783


Track Solo button (Audio Gain Automation<br />

tool) 489<br />

Tracking format options 339<br />

Tracking information<br />

displaying 338<br />

Tracks<br />

adding 387<br />

audio, mixing down 538<br />

audio, selecting 186<br />

audio, soloing 460<br />

deleting 389, 437<br />

deselecting 418<br />

ganging in the Audio Mix tool 476<br />

locking 433<br />

monitoring audio 431<br />

monitoring solo track 433<br />

monitoring video 431<br />

patching 435<br />

selecting 430<br />

sync locked 436<br />

sync locking 433<br />

sync-locked, trimming with 454<br />

TransferManager, described 334<br />

Transferring<br />

projects between systems 661, 663<br />

settings between systems 663<br />

Transferring video<br />

to a video server 667<br />

to an <strong>Avid</strong> system 668<br />

Transitions, audio, fine-tuning 533<br />

Transparency<br />

adding to a graphic image 737<br />

Trash<br />

emptying 67<br />

viewing contents 66<br />

Trim<br />

maintaining sync during 452<br />

sides, selecting 444, 448<br />

slip and slide<br />

procedures 448, 450<br />

with sync-locked tracks 454<br />

Trim edit, reviewing 447<br />

Trim mode<br />

basic procedures in 446<br />

defined 441<br />

entering 442<br />

exiting 444<br />

selecting transitions 445<br />

Trim settings<br />

access and description 101<br />

Trimming edit, for video tracks 447<br />

Turnover points in Audio EQ tool 498<br />

U<br />

Unlinking media files 333<br />

User<br />

selecting 42<br />

selecting another 101<br />

User folder 36<br />

User profiles<br />

changing 37<br />

creating 42<br />

deleting 37<br />

User-selectable buttons<br />

Add Dissolve 534<br />

Add Edit 533<br />

mapping 122<br />

Mark Locator 372<br />

V<br />

Video<br />

data rate 211<br />

hiding in Source/Record monitor 349<br />

input 187<br />

leader<br />

creating 313<br />

using to maintain sync 548<br />

784


Video compression<br />

defined 208<br />

Video Compression options (Export settings)<br />

647<br />

Video deck<br />

logging with a non-<strong>Avid</strong>-controlled 152<br />

logging with an <strong>Avid</strong>-controlled 148<br />

Video Display settings (Client monitor)<br />

configuring 357<br />

Video mixdown 578<br />

Video output<br />

selecting 553<br />

Video servers<br />

configuring 665<br />

described 665<br />

transferring media from 668<br />

transferring media to 667<br />

Video tracks, trimming 447<br />

Video transfers with video server 665<br />

View mode (NRCS tool), editing in 680<br />

View Name dialog box (bin) 278<br />

Views<br />

saving a custom Timeline 412<br />

script 307<br />

script, entering 308<br />

VITC (vertical interval timecode)<br />

NTSC 208<br />

Voice-over narration<br />

about media files 529<br />

creating 527<br />

Volume<br />

adjusting in the Audio Mix tool 472<br />

bypassing adjustments 479<br />

improving response while adjusting 481<br />

in the Timeline 484<br />

limitations on adjusting 480<br />

recording audio gain 492<br />

while playing an effect 480, 481<br />

Volume meters<br />

in the Audio tool, defined 202<br />

Volume meters, in the Timeline 485<br />

Volume unit scale (Audio tool), defined 202<br />

VTR<br />

See Video deck<br />

W<br />

WAVE file format<br />

described 746<br />

option in General settings 80, 196<br />

Waveform plots (audio) 468<br />

Wavefront file format<br />

additional Export options 655<br />

described 736<br />

import specifications for 742<br />

Windows taskbar, using 32<br />

Workgroup support 334<br />

Workspace<br />

access and description 101<br />

assigning buttons to 110<br />

assigning windows to 110<br />

customizing 110<br />

deleting 110, 115<br />

linking to user setting 113, 114<br />

settings 111<br />

switching between workspaces 114<br />

WPM rate, finding (NRCS tool) 686<br />

Writing DVD files 590<br />

www.<strong>Avid</strong>ProNet.com command (Help menu)<br />

accessing Web site 53<br />

X<br />

XWindows file format<br />

described 737<br />

import specifications for 742<br />

785


Y<br />

YUV file format<br />

additional Export options for 656<br />

described 737<br />

import specifications for 742<br />

Z<br />

Zooming in the Timeline 415<br />

786

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