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<strong>Magazine</strong>.indd 1 09/01/2017 10:33:27


Subscription<br />

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Editor-in-Chief - <strong>Luke</strong> <strong>Priest</strong><br />

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- 1 -<br />

<strong>Magazine</strong>.indd 2 09/01/2017 10:33:28


Contents<br />

subscription and editorial<br />

(page 1)<br />

the future is near<br />

(pages 3-6)<br />

interaction design studios<br />

(pages 7-10)<br />

up and coming designers<br />

(pages 11-12)<br />

whats new?<br />

(page 13)<br />

glossary<br />

(page 14)<br />

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<strong>Magazine</strong>.indd 3 09/01/2017 10:33:28


The future is<br />

Near<br />

13 design predictions for 2017<br />

1. Failure mapping<br />

Journey-maps and user flows are the bread<br />

and butter of UX design — they provide the<br />

basic framework for understanding user<br />

touchpoints across the full cycle of interactions<br />

with your product or service. Over half the<br />

world’s population will be online by 2017,<br />

and the enormous influx of new users will<br />

bring about a disproportionate amount of<br />

digital-novices, such as the elderly and the<br />

Global South, who we’ll need to specially<br />

design for. Similar to journey-mapping, the<br />

practice of failure-mapping will allow UX<br />

designers to better understand, anticipate,<br />

and model non-ideal scenarios, allowing us to<br />

better handle incorrect usage of products and<br />

services.<br />

2. micro-mini interactions<br />

The internet was abuzz with talk of<br />

microinteractions in 2015—a term which<br />

refers to single task-based interactions with<br />

a product, like setting an alarm, liking a<br />

comment, or pressing a login button. Every<br />

time we open Facebook or visit LinkedIn, we<br />

are subconsciously engaging in dozens of<br />

microinteractions—many invisible, too small<br />

to even notice.<br />

Micro-mini interactions are fast on their way<br />

to everyday use, the implications of which are<br />

tremendous in scope. Firstly, the ways that we<br />

as users and consumers experience devices<br />

will change greatly; every touch, scroll, pinch,<br />

zoom, tap, click and so on will be rich<br />

with unique animations and feedback –<br />

attention devoted to the most minute of<br />

interactions will create far more engaging<br />

experiences for us all. Likewise, designers<br />

will find new ways to capitalize on newfound<br />

user-engagement, both in terms of designing<br />

new features around these “interactions<br />

within interactions”, as well as devising<br />

new interfaces for the abundance of new<br />

interactions that the apps of tomorrow will<br />

bring!<br />

3. proliferation of<br />

weather apps<br />

For better or worse, weather is an integral part<br />

of our world. It impacts our every experience,<br />

however subtle, and is thus an omnipresent<br />

variable in the way we experience everything<br />

else in our lives – including the apps on our<br />

phones. Rain or shine, we take great delight in<br />

tracking its course and planning accordingly.<br />

While weather patterns of the past have<br />

remained fairly consistent, mitigating the need<br />

for constant, synchronous weather tracking,<br />

the dramatic climate shifts of the near-future<br />

will bring about extreme environmental<br />

conditions that necessitate the need for ever<br />

more vigilant weather tracking.<br />

2015 was a record year for weather apps, but<br />

the demand for them will only continue to<br />

skyrocket.<br />

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4. tamagotchi gestures<br />

As our products become increasingly<br />

anonymous, autonomous, automated and<br />

homogenous, we’re starting to feel a pushback<br />

from users. The greater UX community has<br />

been observing calls for an earlier time—the<br />

era of the mechanical watch—where objects<br />

had personality and flourish, even at the<br />

expense of functionality and precision.<br />

More and more product designers are<br />

deliberately invoking the Tamagotchi Gesture<br />

in their work—crafting personality and charm<br />

by imbuing their products with a certain<br />

obsolescence, incompleteness, and fragility.<br />

6. de-linearty<br />

Greater simplicity does not always mean<br />

greater usability. Nevertheless, 2015 became<br />

the year of simplification for apps and<br />

services—navigation menus narrowed in,<br />

interactions became compartmentalized<br />

into step-by-step processes, and users were<br />

constantly placed on rails, forced to interact<br />

with content in a fixed order along a linear<br />

path. Users might enjoy these overly-simplified<br />

systems for now, but in the words of Ian Fenn,<br />

UX Evangelist:<br />

“Poor design teams deliver the UX people ask<br />

for. Great ones deliver the UX that people<br />

need.”<br />

We’re already witnessing a pushback from<br />

users against these linear experiences — users<br />

don’t want to be herded from one screen<br />

to the next like cattle. The future is about<br />

affording the user with maximum agency over<br />

their experiences, and as advocates for the<br />

user we must give them just that.<br />

7. optimized interstitial<br />

anxiety<br />

5. hapnotic feedback<br />

Haptic feedback refers to the use of the sense<br />

of touch in a user interface, such as a virtual<br />

keyboard, whose individual keys provide tactile<br />

feedback when pressed. Haptic technology<br />

has grown increasingly more sophisticated<br />

with the proliferation of high-end mobile<br />

devices. These advancements have enabled<br />

interaction technologists to develop new<br />

and exciting ways of modifying user-behavior<br />

through subtle haptic cues, like using a<br />

sequence of subtle pulses and vibrations to<br />

direct a user to a “purchase now” button in<br />

the event that they are stalling on a particular<br />

product’s display page.<br />

A common phrase amongst serious<br />

Interaction Designers, interstitial anxiety<br />

refers to the momentary state of tension a<br />

user experiences between an action (clicking<br />

a button) and a response (moving to the next<br />

page). High latency and load times between<br />

action and response can trigger this brief<br />

experience of anxiety, during which the user<br />

is momentarily left in the dark — powerless<br />

and confused — caught between seams. If left<br />

unaddressed, this anxiety can quickly build up<br />

to create a poor user experience that will drive<br />

the user away from your product. But clever<br />

designers are instead learning how to channel<br />

this anxiety, by creating transition elements<br />

that allude to the next screen in the sequence,<br />

users are permitted to momentarily preview,<br />

and thus anticipate, rather than worry, about<br />

what will happen next onscreen.<br />

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8. migration from design<br />

evangelism to design<br />

proselytism<br />

Design evangelists advocate for the use of good<br />

design, both in principle and in practice, with<br />

the ultimate goal of converting non-designers<br />

into design-thinkers. They extol the virtues<br />

of design-thinking to the uninitiated, so<br />

that they too might pursue best practices in<br />

their personal and professional lives. While<br />

I’m in full support of design evangelists and<br />

everything they do to further the cause of good<br />

design, I’m afraid that mere advocacy alone<br />

is simply not enough to convert others to the<br />

practice of design thinking. From technology<br />

evangelists to marketing evangelists to sales<br />

evangelists and so forth, too many parallel<br />

industries with conflicting messages exist for<br />

us to truly communicate our message and see<br />

it implemented in the workforce. Even worse,<br />

our message is becoming abstracted, reduced<br />

to bullet points and slide shares, our ideas<br />

included solely for the benefit of others’ SEOs.<br />

Fortunately, there’s a growing trend, online<br />

and off, of designers who are standing up for<br />

themselves and their craft. These designers<br />

are not just advocating, but championing,<br />

the power and elegance of a design oriented<br />

world.<br />

9. age-responsive design<br />

Responsive design is all about<br />

adaptability — restructuring your content to<br />

the respective device of the user. This is only<br />

the first step, though — far more will be done<br />

to truly meet the user where they’re at. Just<br />

as sites are already reformatted to adapt<br />

their layout to a wide range of devices, so too<br />

will they be able to adapt their content and<br />

structure to a wide range of ages.<br />

Online advertising has already been tailoring<br />

its content to the specific interests of the user<br />

for quite some time, and soon sites will be<br />

doing just the same; an 8 year old and an 80<br />

year old don’t read the same books or watch<br />

the same television, so why do they share the<br />

same online experience? Websites should not<br />

be one size fits all. By 2017, an abundance of<br />

metadata will inform age-specific adaptations<br />

on websites:<br />

- Navigation Menus will expand and contract<br />

depending on the perceived competency of<br />

users<br />

- Font-sizes and spacing will naturally increasing<br />

to accommodate the eyesight of the elderly.<br />

- Color schemes will change; the young will<br />

experience more saturated hues; the old<br />

more muted palettes.<br />

10. digital trust design<br />

“Engendering the feeling of trust in a product<br />

is among the chief roles of any good UX<br />

designer.”<br />

Ask any CEO, Marketer, Salesmen or Designer<br />

what the most important factor in a successful<br />

business relationship is and they’ll give you<br />

the same answer: trust. The same is true of a<br />

user’s relationship to a product. Engendering<br />

the feeling of trust in a product is among the<br />

chief roles of any good UX designer. However,<br />

the significance of trust in digital products has<br />

yet to be fully realized.<br />

With growing concerns over security and data,<br />

trust is harder than ever to build and maintain<br />

on the web — the vast majority of Americans<br />

don’t trust the internet whatsoever, presenting<br />

product owners with a glaring dilemma. As<br />

data-breaches jeopardize more and more<br />

product-user relationships, identifying new<br />

channels for establishing trust is critical to<br />

brand differentiation and success.<br />

- 5 -<br />

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11. user offboarding<br />

12. brokered ai networks<br />

“A good product is like a cinematic<br />

masterpiece.”<br />

User Onboarding —, the process of locking in<br />

new users by providing them with must-have<br />

experiences early on — has been an area of<br />

intense focus in product design. However,<br />

onboarding’s counterpoint, User-Offboarding,<br />

has been ignored by many — but not for long.<br />

A good product should be just like a cinematic<br />

masterpiece:<br />

1. First there’s the opening introduction<br />

(user onboarding) — the opening hook that<br />

draws you in; the user interacts with a lovely<br />

animation or a delightfully simple interface or<br />

even a free chest of gems.<br />

2. Then there’s the plot itself, where the<br />

protagonist deals with whatever turning points<br />

or discoveries come their way — the user<br />

finds an item they’d like to purchase — maybe<br />

its out of stock — maybe they add it to their<br />

cart and proceed to checkout.<br />

3. Then there’s the climax (the feedback<br />

rush) — the protagonist saves the day or gets<br />

what they want — the user purchases the pair<br />

of boots in their cart.<br />

4. And finally, there’s the resolution — the<br />

protagonist gets married or walks off into<br />

the sunset. In product terms — this is the<br />

essential User Offboarding moment — it’s<br />

what happens when the purchase is<br />

completed — when the message has been<br />

sent — when the article has been liked and<br />

shared.<br />

As designers strive to create more holistic<br />

start-to-finish, cinematic experiences, we<br />

will begin to spend much more time curating<br />

these final off-boarding “sunset” moments.<br />

Artificial General Intelligence is still the stuff<br />

of science fiction — but lesser, more practical<br />

AI’s, virtual assistants and digital concierges<br />

are right at our doorstep. These personal<br />

“intelligent” assistants are entering our lives<br />

at a staggering pace — everyone that owns<br />

a smart phone has access to at least one of<br />

these AIs, and the world is coming to terms<br />

with the reality that AI is here to stay.<br />

Simple activities like setting alarms, scheduling<br />

reminders, answering questions or controlling<br />

smart switches are being contested between<br />

multiple AI’s designed to fulfill the same<br />

tasks. The smart helpers are not designed to<br />

negotiate any division of labor amongst one<br />

another, leading to redundancy, contradiction,<br />

and overall dyisfunction when their original<br />

purpose was to simplify things. Individual<br />

AI companies are unlikely to cooperate with<br />

another in this competitive arena, leaving<br />

it up to designers to broker these heated<br />

relationships between artificial intelligences.<br />

13. textile design<br />

Google’s Material Design has been showing<br />

up in trend forecasts and predictions since<br />

2013, but it didn’t truly makes its debut until<br />

2015 when it became the mainstream norm<br />

for web design. However, that is all that is<br />

subject to change soon.<br />

Also known as “quantum paper,” Google’s<br />

Material Design language is the digitally<br />

evolved form of physical paper itself,<br />

incorporating many visual metaphors from its<br />

analog equivalent.<br />

“Unlike real paper, our digital material can<br />

expand and reform intelligently. Material<br />

has physical surfaces and edges. Seams and<br />

shadows provide meaning about what you can<br />

touch.”<br />

Credit to the Author - Chase Buckley<br />

All images and information taken from the original article.<br />

https://uxmag.com/articles/the-future-is-near-13-design-predictions-for-2017<br />

- 6 -<br />

<strong>Magazine</strong>.indd 7 09/01/2017 10:33:28


Meet Hudson<br />

Integrated, the User<br />

First Digital Agency<br />

Since its founding over ten years ago, Hudson Integrated, formerly known as Hudson Horizons,<br />

has weathered through the many phases and transitions on the web and digital industry. Over<br />

more than a decade, the agency’s core work has been to help businesses utilize online spaces<br />

to their full potential. The team’s agility helped the agency stay current and on top of rising<br />

trends throughout the years.<br />

The current 16 full time employees at Hudson Integrated work on projects for a wide range<br />

of clients in the areas of digital marketing, responsive design, and web and app development.<br />

The majority of Hudson’s clients come from within the United States, but in the future they<br />

would like to gain more international projects.<br />

Leading this digital-savvy team is CEO, Founder, and President Daryl Bryant. Having been with<br />

the agency through its early days, Daryl brings to the table years of knowledge and experience<br />

that are irreplaceable. His knack for leadership and entrepreneurship have led him to serve in<br />

other board roles for other companies and projects as a professional. We talked with him to<br />

pick his brain on all things creative and what his thoughts are for the future of the industry.<br />

- 7 -<br />

<strong>Magazine</strong>.indd 8 09/01/2017 10:33:28


question and answers<br />

Describe your agency in 3 words:<br />

Nimble. Driven. Inquisitive.<br />

What are some crucial components to creating a successful digital campaign?<br />

Consistency and creativity are really important, as well as up-to-date technology. You can<br />

have a great idea, but if the message doesn’t translate across different digital platforms, the<br />

inconsistency will hurt what could have otherwise been an awesome campaign.<br />

What are some challenges you and your team face on a daily basis and how do<br />

you overcome them?<br />

On a daily basis we face pretty much the same challenges as every other working professional.<br />

Simply, there just aren’t enough hours in a day. I’m convinced that if the people on my team<br />

didn’t have to sleep, they wouldn’t. In terms of making sure we’re effectively managing our<br />

time, we use a project management software, and we also meet once a week to talk about<br />

anything we think might be positively or negatively impacting the company. We call those<br />

meetings Fireside Chats. By regularly taking the time to sort out where we’re at as a company,<br />

we save time in the long run.<br />

What is a campaign(s) you worked on that was especially successful and why?<br />

Luckily, most of our campaigns have been successful. However, one of our coolest success<br />

stories is turning a little mom and pop shop from Montana into a national retailer in less than<br />

a year. We were able to do this through social media listening – or more simply – REALLY paying<br />

attention to and analyzing customers’ needs, and then tailoring our marketing and advertising<br />

based on that data. We identified a niche market and have been serving it ever since. We are<br />

their digital agency of record.<br />

How did you become interested in digital media and marketing?<br />

I’ve been interested in digital media since the very beginning. I’m a total tech geek, and my<br />

business partner is too. In terms of integrating digital marketing into our business – that came<br />

a little bit later. Basically, we realized that building websites was integral to modern marketing.<br />

As the Co-Founder and CEO at the agency, what are your daily activities?<br />

I make sure the company is moving the right direction at all times. I oversee all operations and<br />

business development, and I make sure that we’re attracting the right type of clients for our<br />

talents and processes.<br />

- 8 -<br />

<strong>Magazine</strong>.indd 9 09/01/2017 10:33:29


What excites you most about your job?<br />

The most exciting part about running an agency is seeing our clients gain success through our<br />

efforts. We’ve made it a priority to work as partners with our clients; we become, in short,<br />

an extension of their internal teams. To me, nothing is more exciting than partnering with<br />

businesses who are serious about using digital to become leaders in their industries.<br />

<br />

What does the word creativity mean to you?<br />

Creativity is not being afraid to step outside of what’s comfortable in order to achieve something<br />

greater than what has been done before. To be creative, you need to check your ego at the<br />

door, because you’ll have 100 mediocre ideas before you come up with an outstanding one. It’s<br />

a process. Unlike web development, creativity doesn’t have a set of functional specifications<br />

or a universal code. It’s work that requires one to be disciplined, determined, and open to<br />

constant experimentation – you can’t give up just because one idea flopped. Persistence is just<br />

as important as creativity.<br />

What do you do for inspiration?<br />

We stay updated on digital from a number of online publications, and we also find conferences<br />

really useful for inspiration. Publications include AdAge. eConsultancy, TechCrunch, and Ragan.<br />

Similarly, Accenture and Forrester have published so much awesome research on the digital<br />

industry in the past few years; both have been useful in examining the agency space. As for<br />

conferences, we like to attend events focused on ideation. This fall the team will be attending<br />

Delight Conference in Portland, Oregon, which should be really inspirational.<br />

- 9 -<br />

<strong>Magazine</strong>.indd 10 09/01/2017 10:33:29


Please list a few of your favorite digital brands:<br />

From an innovation perspective, Uber is amazing. The fact that they completely changed an<br />

industry that had been around for over 100 years in just 3 year’s time – all because they took<br />

advantage of technology and user empowerment – is really inspiring. From a more traditional<br />

perspective, the beauty retailer Sephora is absolutely killing it in terms of UX and search. Plus,<br />

its website design is so sleek beautifully branded.<br />

What do you like to do in your free time?<br />

In my free time I like to stay active, spend time with my family, and support my alma mater’s<br />

business and entrepreneur program. I speak at the school at least once a year, and mentor<br />

aspiring entrepreneurs as well. We’ve had many interns from the business school, and it’s<br />

always rewarding to see them acclimate to the working world as opposed to classroom. I also<br />

speak at events for Multiple Sclerosis, which is dear to my heart since I’ve struggled with it<br />

myself since I was 23 years old.<br />

Which countries excite you most in terms of digital creativity?<br />

Australia and New Zealand have done pretty innovative stuff, but I am very proud of the digital<br />

creativity in the United States, too.<br />

Where do you see the industry going in 5 or 10 years?<br />

Well, digital certainly isn’t going anywhere. Where it’s headed is mostly speculation at this<br />

point, but I think wearable technology, and more broadly, the Internet of Things will only<br />

become more mainstream. Brands will need to figure out innovative ways to stay relevant<br />

as consumers make different technologies part of their daily lives. I also see search engine<br />

algorithms moving slowly toward a more human-centric model, which is part of the larger shift<br />

toward user experience and empowerment.<br />

What is a digital trend that is here to stay, at least for the relative time being?<br />

Marketing automation and programmatic advertising. Basically, any technology that allows us<br />

to work smarter and not harder, will remain as cornerstones for the foreseeable future. Also,<br />

user behavioral data will continue to drive the most successful digital brands.<br />

What advice do you often give to people who are starting to work in your same<br />

field?<br />

The best advice I can give is to stay creative and to leverage technology wherever possible. In<br />

the digital world, time is of the essence like never before. So, if you can find ways to streamline<br />

traditionally manual work, you will free up more time for creativity and innovation, both of<br />

which characterize top industry leaders.<br />

- 10 -<br />

<strong>Magazine</strong>.indd 11 09/01/2017 10:33:29


anum qureshi<br />

- 11 -<br />

<strong>Magazine</strong>.indd 12 09/01/2017 10:33:30


Interviewer: <strong>Luke</strong> <strong>Priest</strong><br />

Interviewee: Anum Qureshi<br />

Up and coming<br />

designer<br />

interview<br />

Interview setting: The interview was conducted over a Skype call. The interview took place on<br />

Friday, 06 January 2017 at 2:45pm.<br />

Affiliation with the Interviewee: The interviewer and interviewee are both long-time<br />

friends, they both study Interactive Media Design but at different universities. (Interviewer at<br />

Northumbria University, the interviewee at University of Lincoln).<br />

Interviewer: What drives you to take part in this course?<br />

Interviewee: I’ve always thought to be a creative person and I would like to learn all the<br />

different aspects of design which this course seemed to offer, hopefully I can create something<br />

that would be used world-wide for the better.<br />

Interviewer: Would you recommend this course to people looking to come to University for<br />

something similar?<br />

Interviewee: Definitely, you cover a lot of aspects of design, its ideal for learning all you need.<br />

Interviewee: I like to take part in any local social events, drawing also takes up a lot of my time,<br />

learning how to play guitar and listening to music almost every hour of the day.<br />

Interviewer: Did you have any background that is related to IMD?<br />

Interviewee: I studied IMD in college before coming to University but we mainly covered<br />

websites, animations and graphics.<br />

Interviewer: Have you published any works of yours online?<br />

Interviewee: I have an instagram that I’ll post some of my drawings or little creations on but<br />

nothing much more than that.<br />

Interviewer: What do you planned to do after graduating from this IMD course?<br />

Interviewee: Hopefully get a job offer from a design company for the work experience and<br />

work on building my own business in my free time.<br />

- 12 -<br />

<strong>Magazine</strong>.indd 13 09/01/2017 10:33:31


Whats new?<br />

gunslinger stratos iphone 7<br />

Gunslinger Stratos is a frantic third person<br />

deathmatch shooter published by Square Enix<br />

which is setting itself apart in the Japanese<br />

arcade scene.<br />

Stratos lands in the midst of a wave of on-line<br />

versus machines including Dissidia Final<br />

Fantasy, Mobile Suit Gundam VS and Pokken<br />

hitting the market, involving gameplay in<br />

which generally you circle strafe around<br />

z-targeted opponents as you duke it out in<br />

the arena.<br />

These machines have all been sporting very<br />

standard control schemes and peripherals,<br />

but Startos is here to supply the truckload<br />

of wackiness you’d hope to find in a good<br />

Japanese arcade.<br />

The dual pistol light-gun “point n‘ shoot”<br />

controllers are likely to be the first thing that<br />

catches your eye about the machine. Light-gun<br />

mechanics merged with a 3rd person camera<br />

and a moveable character might sound like<br />

a logistical nightmare, but an analogue stick<br />

mounted on the back of each gun provides<br />

the level of control necessary to make it work<br />

nicely.<br />

The iPhone 7 is the latest iPhone to be<br />

released from Apple after being released on<br />

16th September. Prices for this product varies<br />

depending on the amount of storage capacity<br />

starting at £599 for 32GB, £699 for 128GB and<br />

£799 for 256GB. Most U.K. mobile operators<br />

now have the product available on contract<br />

and comes in 5 colours, gold, rose gold, silver<br />

and two blacks the premium looking and the<br />

mirror finish jet black. The iPhone 7 has the<br />

same features as the iPhone 6s but with more<br />

upgrades and modifications.<br />

The iPhone 7 has now got a new force<br />

touch home button that is more responsive,<br />

customisable and solid state. The force touch<br />

function uses the taptic engine and provides<br />

haptic feedback for quick actions, messages,<br />

notifications and ringtones. Another key<br />

feature to this product is that it is now water<br />

and dust proof, one of the first iPhones to<br />

have this.<br />

The camera on the phone has also been<br />

upgraded and now has a 12MP, f/18 camera<br />

on the back and a new six element lens with<br />

larger pixels. Apple claims that it is 60% faster<br />

and 30% more energy efficient. There’s a new<br />

quad-LED true tone flash and a new flicker<br />

sensor, too.<br />

- 13 -<br />

<strong>Magazine</strong>.indd 14 09/01/2017 10:33:31


glossary<br />

ethnography<br />

Ethnography is the systematic study of cultures<br />

and people and it is designed to research and<br />

report the knowledge and system of meaning<br />

in the lives of a cultural group. It usually<br />

involves a researcher observing a society<br />

from the point of view of the subject or the<br />

cultural group of the study. Ethnography<br />

helps to represent graphically and in writing<br />

the culture of a group. A typical ethnography<br />

is a holistic study which includes a brief<br />

history and analyses the terrain, climate and<br />

habitat of the culture or subject. It can also<br />

help understand the social life of humans and<br />

their behaviour.<br />

virtual reality<br />

Virtual reality is an artificial environment<br />

that is created with software and presented<br />

to the user in such a way that the user stops<br />

belief and accepts t as a real environment.<br />

On a computer, virtual reality is the primary<br />

experience through two of the five senses:<br />

sight and sound. Virtual realities simplest for is<br />

a 3D image that can be explored interactively<br />

at a personal computer by manipulating the<br />

keys and mouse to in different directions.<br />

Others involve 360 degree display screens,<br />

augmented rooms with wearable computers<br />

and haptic devices that let you feel display<br />

images. More recently virtual reality has been<br />

used to help medical practices by allowing<br />

more methods of teaching paralyzed patients<br />

to walk again.<br />

the cloud<br />

An online storage facility for all our files. As the<br />

Internet has become hugely more accessible,<br />

with most of us being near a Wi-Fi hotspot or<br />

mobile network at all times, we are able to<br />

store our files online rather than on our<br />

hard drives. These files are stored on<br />

computers/servers located in warehouses<br />

all around the world. This enables us to save<br />

space on our hard drives by storing these<br />

files elsewhere. Examples of this service<br />

include Google Drive and Apple’s iCloud.<br />

Advantages include that storage is easy to<br />

upgrade/downgrade depending on your<br />

needs, and your files are available from all<br />

your internet-connected devices.<br />

html5<br />

The 5th revision of HyperText Markup<br />

Language, used to display content on the<br />

World Wide Web. It is the ‘behind the scenes’<br />

language that describes what a webpage<br />

should look like. It aims to replace HTML 4, an<br />

out-dated system that is nearly 20 years old.<br />

Unlike previous versions, it has been designed<br />

to be able to display a number of different<br />

types of content, such as music, video, apps<br />

etc., which reduces the need to download<br />

external plugins, which may contain viruses. It<br />

has a simpler, more straightforward element<br />

structure to pages which makes them easier<br />

to create and more efficient.<br />

information<br />

architecture<br />

Information architecture (IA) is the practice<br />

of deciding how to arrange the parts of<br />

something to be understandable. IAs are in<br />

websites, apps, software and even physical<br />

places. A good IA helps people to understand<br />

their surroundings and find what they’re<br />

looking for in the real world as well as online.<br />

IA is an important skill within UX and other<br />

disciplines, such as content strategy, technical<br />

writing, library science and interaction design.<br />

- 14 -<br />

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<strong>Magazine</strong>.indd 16 09/01/2017 10:33:33

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