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<strong>Magazine</strong>.indd 1 09/01/2017 10:33:27
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- 1 -<br />
<strong>Magazine</strong>.indd 2 09/01/2017 10:33:28
Contents<br />
subscription and editorial<br />
(page 1)<br />
the future is near<br />
(pages 3-6)<br />
interaction design studios<br />
(pages 7-10)<br />
up and coming designers<br />
(pages 11-12)<br />
whats new?<br />
(page 13)<br />
glossary<br />
(page 14)<br />
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<strong>Magazine</strong>.indd 3 09/01/2017 10:33:28
The future is<br />
Near<br />
13 design predictions for 2017<br />
1. Failure mapping<br />
Journey-maps and user flows are the bread<br />
and butter of UX design — they provide the<br />
basic framework for understanding user<br />
touchpoints across the full cycle of interactions<br />
with your product or service. Over half the<br />
world’s population will be online by 2017,<br />
and the enormous influx of new users will<br />
bring about a disproportionate amount of<br />
digital-novices, such as the elderly and the<br />
Global South, who we’ll need to specially<br />
design for. Similar to journey-mapping, the<br />
practice of failure-mapping will allow UX<br />
designers to better understand, anticipate,<br />
and model non-ideal scenarios, allowing us to<br />
better handle incorrect usage of products and<br />
services.<br />
2. micro-mini interactions<br />
The internet was abuzz with talk of<br />
microinteractions in 2015—a term which<br />
refers to single task-based interactions with<br />
a product, like setting an alarm, liking a<br />
comment, or pressing a login button. Every<br />
time we open Facebook or visit LinkedIn, we<br />
are subconsciously engaging in dozens of<br />
microinteractions—many invisible, too small<br />
to even notice.<br />
Micro-mini interactions are fast on their way<br />
to everyday use, the implications of which are<br />
tremendous in scope. Firstly, the ways that we<br />
as users and consumers experience devices<br />
will change greatly; every touch, scroll, pinch,<br />
zoom, tap, click and so on will be rich<br />
with unique animations and feedback –<br />
attention devoted to the most minute of<br />
interactions will create far more engaging<br />
experiences for us all. Likewise, designers<br />
will find new ways to capitalize on newfound<br />
user-engagement, both in terms of designing<br />
new features around these “interactions<br />
within interactions”, as well as devising<br />
new interfaces for the abundance of new<br />
interactions that the apps of tomorrow will<br />
bring!<br />
3. proliferation of<br />
weather apps<br />
For better or worse, weather is an integral part<br />
of our world. It impacts our every experience,<br />
however subtle, and is thus an omnipresent<br />
variable in the way we experience everything<br />
else in our lives – including the apps on our<br />
phones. Rain or shine, we take great delight in<br />
tracking its course and planning accordingly.<br />
While weather patterns of the past have<br />
remained fairly consistent, mitigating the need<br />
for constant, synchronous weather tracking,<br />
the dramatic climate shifts of the near-future<br />
will bring about extreme environmental<br />
conditions that necessitate the need for ever<br />
more vigilant weather tracking.<br />
2015 was a record year for weather apps, but<br />
the demand for them will only continue to<br />
skyrocket.<br />
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<strong>Magazine</strong>.indd 4 09/01/2017 10:33:28
4. tamagotchi gestures<br />
As our products become increasingly<br />
anonymous, autonomous, automated and<br />
homogenous, we’re starting to feel a pushback<br />
from users. The greater UX community has<br />
been observing calls for an earlier time—the<br />
era of the mechanical watch—where objects<br />
had personality and flourish, even at the<br />
expense of functionality and precision.<br />
More and more product designers are<br />
deliberately invoking the Tamagotchi Gesture<br />
in their work—crafting personality and charm<br />
by imbuing their products with a certain<br />
obsolescence, incompleteness, and fragility.<br />
6. de-linearty<br />
Greater simplicity does not always mean<br />
greater usability. Nevertheless, 2015 became<br />
the year of simplification for apps and<br />
services—navigation menus narrowed in,<br />
interactions became compartmentalized<br />
into step-by-step processes, and users were<br />
constantly placed on rails, forced to interact<br />
with content in a fixed order along a linear<br />
path. Users might enjoy these overly-simplified<br />
systems for now, but in the words of Ian Fenn,<br />
UX Evangelist:<br />
“Poor design teams deliver the UX people ask<br />
for. Great ones deliver the UX that people<br />
need.”<br />
We’re already witnessing a pushback from<br />
users against these linear experiences — users<br />
don’t want to be herded from one screen<br />
to the next like cattle. The future is about<br />
affording the user with maximum agency over<br />
their experiences, and as advocates for the<br />
user we must give them just that.<br />
7. optimized interstitial<br />
anxiety<br />
5. hapnotic feedback<br />
Haptic feedback refers to the use of the sense<br />
of touch in a user interface, such as a virtual<br />
keyboard, whose individual keys provide tactile<br />
feedback when pressed. Haptic technology<br />
has grown increasingly more sophisticated<br />
with the proliferation of high-end mobile<br />
devices. These advancements have enabled<br />
interaction technologists to develop new<br />
and exciting ways of modifying user-behavior<br />
through subtle haptic cues, like using a<br />
sequence of subtle pulses and vibrations to<br />
direct a user to a “purchase now” button in<br />
the event that they are stalling on a particular<br />
product’s display page.<br />
A common phrase amongst serious<br />
Interaction Designers, interstitial anxiety<br />
refers to the momentary state of tension a<br />
user experiences between an action (clicking<br />
a button) and a response (moving to the next<br />
page). High latency and load times between<br />
action and response can trigger this brief<br />
experience of anxiety, during which the user<br />
is momentarily left in the dark — powerless<br />
and confused — caught between seams. If left<br />
unaddressed, this anxiety can quickly build up<br />
to create a poor user experience that will drive<br />
the user away from your product. But clever<br />
designers are instead learning how to channel<br />
this anxiety, by creating transition elements<br />
that allude to the next screen in the sequence,<br />
users are permitted to momentarily preview,<br />
and thus anticipate, rather than worry, about<br />
what will happen next onscreen.<br />
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<strong>Magazine</strong>.indd 5 09/01/2017 10:33:28
8. migration from design<br />
evangelism to design<br />
proselytism<br />
Design evangelists advocate for the use of good<br />
design, both in principle and in practice, with<br />
the ultimate goal of converting non-designers<br />
into design-thinkers. They extol the virtues<br />
of design-thinking to the uninitiated, so<br />
that they too might pursue best practices in<br />
their personal and professional lives. While<br />
I’m in full support of design evangelists and<br />
everything they do to further the cause of good<br />
design, I’m afraid that mere advocacy alone<br />
is simply not enough to convert others to the<br />
practice of design thinking. From technology<br />
evangelists to marketing evangelists to sales<br />
evangelists and so forth, too many parallel<br />
industries with conflicting messages exist for<br />
us to truly communicate our message and see<br />
it implemented in the workforce. Even worse,<br />
our message is becoming abstracted, reduced<br />
to bullet points and slide shares, our ideas<br />
included solely for the benefit of others’ SEOs.<br />
Fortunately, there’s a growing trend, online<br />
and off, of designers who are standing up for<br />
themselves and their craft. These designers<br />
are not just advocating, but championing,<br />
the power and elegance of a design oriented<br />
world.<br />
9. age-responsive design<br />
Responsive design is all about<br />
adaptability — restructuring your content to<br />
the respective device of the user. This is only<br />
the first step, though — far more will be done<br />
to truly meet the user where they’re at. Just<br />
as sites are already reformatted to adapt<br />
their layout to a wide range of devices, so too<br />
will they be able to adapt their content and<br />
structure to a wide range of ages.<br />
Online advertising has already been tailoring<br />
its content to the specific interests of the user<br />
for quite some time, and soon sites will be<br />
doing just the same; an 8 year old and an 80<br />
year old don’t read the same books or watch<br />
the same television, so why do they share the<br />
same online experience? Websites should not<br />
be one size fits all. By 2017, an abundance of<br />
metadata will inform age-specific adaptations<br />
on websites:<br />
- Navigation Menus will expand and contract<br />
depending on the perceived competency of<br />
users<br />
- Font-sizes and spacing will naturally increasing<br />
to accommodate the eyesight of the elderly.<br />
- Color schemes will change; the young will<br />
experience more saturated hues; the old<br />
more muted palettes.<br />
10. digital trust design<br />
“Engendering the feeling of trust in a product<br />
is among the chief roles of any good UX<br />
designer.”<br />
Ask any CEO, Marketer, Salesmen or Designer<br />
what the most important factor in a successful<br />
business relationship is and they’ll give you<br />
the same answer: trust. The same is true of a<br />
user’s relationship to a product. Engendering<br />
the feeling of trust in a product is among the<br />
chief roles of any good UX designer. However,<br />
the significance of trust in digital products has<br />
yet to be fully realized.<br />
With growing concerns over security and data,<br />
trust is harder than ever to build and maintain<br />
on the web — the vast majority of Americans<br />
don’t trust the internet whatsoever, presenting<br />
product owners with a glaring dilemma. As<br />
data-breaches jeopardize more and more<br />
product-user relationships, identifying new<br />
channels for establishing trust is critical to<br />
brand differentiation and success.<br />
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<strong>Magazine</strong>.indd 6 09/01/2017 10:33:28
11. user offboarding<br />
12. brokered ai networks<br />
“A good product is like a cinematic<br />
masterpiece.”<br />
User Onboarding —, the process of locking in<br />
new users by providing them with must-have<br />
experiences early on — has been an area of<br />
intense focus in product design. However,<br />
onboarding’s counterpoint, User-Offboarding,<br />
has been ignored by many — but not for long.<br />
A good product should be just like a cinematic<br />
masterpiece:<br />
1. First there’s the opening introduction<br />
(user onboarding) — the opening hook that<br />
draws you in; the user interacts with a lovely<br />
animation or a delightfully simple interface or<br />
even a free chest of gems.<br />
2. Then there’s the plot itself, where the<br />
protagonist deals with whatever turning points<br />
or discoveries come their way — the user<br />
finds an item they’d like to purchase — maybe<br />
its out of stock — maybe they add it to their<br />
cart and proceed to checkout.<br />
3. Then there’s the climax (the feedback<br />
rush) — the protagonist saves the day or gets<br />
what they want — the user purchases the pair<br />
of boots in their cart.<br />
4. And finally, there’s the resolution — the<br />
protagonist gets married or walks off into<br />
the sunset. In product terms — this is the<br />
essential User Offboarding moment — it’s<br />
what happens when the purchase is<br />
completed — when the message has been<br />
sent — when the article has been liked and<br />
shared.<br />
As designers strive to create more holistic<br />
start-to-finish, cinematic experiences, we<br />
will begin to spend much more time curating<br />
these final off-boarding “sunset” moments.<br />
Artificial General Intelligence is still the stuff<br />
of science fiction — but lesser, more practical<br />
AI’s, virtual assistants and digital concierges<br />
are right at our doorstep. These personal<br />
“intelligent” assistants are entering our lives<br />
at a staggering pace — everyone that owns<br />
a smart phone has access to at least one of<br />
these AIs, and the world is coming to terms<br />
with the reality that AI is here to stay.<br />
Simple activities like setting alarms, scheduling<br />
reminders, answering questions or controlling<br />
smart switches are being contested between<br />
multiple AI’s designed to fulfill the same<br />
tasks. The smart helpers are not designed to<br />
negotiate any division of labor amongst one<br />
another, leading to redundancy, contradiction,<br />
and overall dyisfunction when their original<br />
purpose was to simplify things. Individual<br />
AI companies are unlikely to cooperate with<br />
another in this competitive arena, leaving<br />
it up to designers to broker these heated<br />
relationships between artificial intelligences.<br />
13. textile design<br />
Google’s Material Design has been showing<br />
up in trend forecasts and predictions since<br />
2013, but it didn’t truly makes its debut until<br />
2015 when it became the mainstream norm<br />
for web design. However, that is all that is<br />
subject to change soon.<br />
Also known as “quantum paper,” Google’s<br />
Material Design language is the digitally<br />
evolved form of physical paper itself,<br />
incorporating many visual metaphors from its<br />
analog equivalent.<br />
“Unlike real paper, our digital material can<br />
expand and reform intelligently. Material<br />
has physical surfaces and edges. Seams and<br />
shadows provide meaning about what you can<br />
touch.”<br />
Credit to the Author - Chase Buckley<br />
All images and information taken from the original article.<br />
https://uxmag.com/articles/the-future-is-near-13-design-predictions-for-2017<br />
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<strong>Magazine</strong>.indd 7 09/01/2017 10:33:28
Meet Hudson<br />
Integrated, the User<br />
First Digital Agency<br />
Since its founding over ten years ago, Hudson Integrated, formerly known as Hudson Horizons,<br />
has weathered through the many phases and transitions on the web and digital industry. Over<br />
more than a decade, the agency’s core work has been to help businesses utilize online spaces<br />
to their full potential. The team’s agility helped the agency stay current and on top of rising<br />
trends throughout the years.<br />
The current 16 full time employees at Hudson Integrated work on projects for a wide range<br />
of clients in the areas of digital marketing, responsive design, and web and app development.<br />
The majority of Hudson’s clients come from within the United States, but in the future they<br />
would like to gain more international projects.<br />
Leading this digital-savvy team is CEO, Founder, and President Daryl Bryant. Having been with<br />
the agency through its early days, Daryl brings to the table years of knowledge and experience<br />
that are irreplaceable. His knack for leadership and entrepreneurship have led him to serve in<br />
other board roles for other companies and projects as a professional. We talked with him to<br />
pick his brain on all things creative and what his thoughts are for the future of the industry.<br />
- 7 -<br />
<strong>Magazine</strong>.indd 8 09/01/2017 10:33:28
question and answers<br />
Describe your agency in 3 words:<br />
Nimble. Driven. Inquisitive.<br />
What are some crucial components to creating a successful digital campaign?<br />
Consistency and creativity are really important, as well as up-to-date technology. You can<br />
have a great idea, but if the message doesn’t translate across different digital platforms, the<br />
inconsistency will hurt what could have otherwise been an awesome campaign.<br />
What are some challenges you and your team face on a daily basis and how do<br />
you overcome them?<br />
On a daily basis we face pretty much the same challenges as every other working professional.<br />
Simply, there just aren’t enough hours in a day. I’m convinced that if the people on my team<br />
didn’t have to sleep, they wouldn’t. In terms of making sure we’re effectively managing our<br />
time, we use a project management software, and we also meet once a week to talk about<br />
anything we think might be positively or negatively impacting the company. We call those<br />
meetings Fireside Chats. By regularly taking the time to sort out where we’re at as a company,<br />
we save time in the long run.<br />
What is a campaign(s) you worked on that was especially successful and why?<br />
Luckily, most of our campaigns have been successful. However, one of our coolest success<br />
stories is turning a little mom and pop shop from Montana into a national retailer in less than<br />
a year. We were able to do this through social media listening – or more simply – REALLY paying<br />
attention to and analyzing customers’ needs, and then tailoring our marketing and advertising<br />
based on that data. We identified a niche market and have been serving it ever since. We are<br />
their digital agency of record.<br />
How did you become interested in digital media and marketing?<br />
I’ve been interested in digital media since the very beginning. I’m a total tech geek, and my<br />
business partner is too. In terms of integrating digital marketing into our business – that came<br />
a little bit later. Basically, we realized that building websites was integral to modern marketing.<br />
As the Co-Founder and CEO at the agency, what are your daily activities?<br />
I make sure the company is moving the right direction at all times. I oversee all operations and<br />
business development, and I make sure that we’re attracting the right type of clients for our<br />
talents and processes.<br />
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<strong>Magazine</strong>.indd 9 09/01/2017 10:33:29
What excites you most about your job?<br />
The most exciting part about running an agency is seeing our clients gain success through our<br />
efforts. We’ve made it a priority to work as partners with our clients; we become, in short,<br />
an extension of their internal teams. To me, nothing is more exciting than partnering with<br />
businesses who are serious about using digital to become leaders in their industries.<br />
<br />
What does the word creativity mean to you?<br />
Creativity is not being afraid to step outside of what’s comfortable in order to achieve something<br />
greater than what has been done before. To be creative, you need to check your ego at the<br />
door, because you’ll have 100 mediocre ideas before you come up with an outstanding one. It’s<br />
a process. Unlike web development, creativity doesn’t have a set of functional specifications<br />
or a universal code. It’s work that requires one to be disciplined, determined, and open to<br />
constant experimentation – you can’t give up just because one idea flopped. Persistence is just<br />
as important as creativity.<br />
What do you do for inspiration?<br />
We stay updated on digital from a number of online publications, and we also find conferences<br />
really useful for inspiration. Publications include AdAge. eConsultancy, TechCrunch, and Ragan.<br />
Similarly, Accenture and Forrester have published so much awesome research on the digital<br />
industry in the past few years; both have been useful in examining the agency space. As for<br />
conferences, we like to attend events focused on ideation. This fall the team will be attending<br />
Delight Conference in Portland, Oregon, which should be really inspirational.<br />
- 9 -<br />
<strong>Magazine</strong>.indd 10 09/01/2017 10:33:29
Please list a few of your favorite digital brands:<br />
From an innovation perspective, Uber is amazing. The fact that they completely changed an<br />
industry that had been around for over 100 years in just 3 year’s time – all because they took<br />
advantage of technology and user empowerment – is really inspiring. From a more traditional<br />
perspective, the beauty retailer Sephora is absolutely killing it in terms of UX and search. Plus,<br />
its website design is so sleek beautifully branded.<br />
What do you like to do in your free time?<br />
In my free time I like to stay active, spend time with my family, and support my alma mater’s<br />
business and entrepreneur program. I speak at the school at least once a year, and mentor<br />
aspiring entrepreneurs as well. We’ve had many interns from the business school, and it’s<br />
always rewarding to see them acclimate to the working world as opposed to classroom. I also<br />
speak at events for Multiple Sclerosis, which is dear to my heart since I’ve struggled with it<br />
myself since I was 23 years old.<br />
Which countries excite you most in terms of digital creativity?<br />
Australia and New Zealand have done pretty innovative stuff, but I am very proud of the digital<br />
creativity in the United States, too.<br />
Where do you see the industry going in 5 or 10 years?<br />
Well, digital certainly isn’t going anywhere. Where it’s headed is mostly speculation at this<br />
point, but I think wearable technology, and more broadly, the Internet of Things will only<br />
become more mainstream. Brands will need to figure out innovative ways to stay relevant<br />
as consumers make different technologies part of their daily lives. I also see search engine<br />
algorithms moving slowly toward a more human-centric model, which is part of the larger shift<br />
toward user experience and empowerment.<br />
What is a digital trend that is here to stay, at least for the relative time being?<br />
Marketing automation and programmatic advertising. Basically, any technology that allows us<br />
to work smarter and not harder, will remain as cornerstones for the foreseeable future. Also,<br />
user behavioral data will continue to drive the most successful digital brands.<br />
What advice do you often give to people who are starting to work in your same<br />
field?<br />
The best advice I can give is to stay creative and to leverage technology wherever possible. In<br />
the digital world, time is of the essence like never before. So, if you can find ways to streamline<br />
traditionally manual work, you will free up more time for creativity and innovation, both of<br />
which characterize top industry leaders.<br />
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<strong>Magazine</strong>.indd 11 09/01/2017 10:33:29
anum qureshi<br />
- 11 -<br />
<strong>Magazine</strong>.indd 12 09/01/2017 10:33:30
Interviewer: <strong>Luke</strong> <strong>Priest</strong><br />
Interviewee: Anum Qureshi<br />
Up and coming<br />
designer<br />
interview<br />
Interview setting: The interview was conducted over a Skype call. The interview took place on<br />
Friday, 06 January 2017 at 2:45pm.<br />
Affiliation with the Interviewee: The interviewer and interviewee are both long-time<br />
friends, they both study Interactive Media Design but at different universities. (Interviewer at<br />
Northumbria University, the interviewee at University of Lincoln).<br />
Interviewer: What drives you to take part in this course?<br />
Interviewee: I’ve always thought to be a creative person and I would like to learn all the<br />
different aspects of design which this course seemed to offer, hopefully I can create something<br />
that would be used world-wide for the better.<br />
Interviewer: Would you recommend this course to people looking to come to University for<br />
something similar?<br />
Interviewee: Definitely, you cover a lot of aspects of design, its ideal for learning all you need.<br />
Interviewee: I like to take part in any local social events, drawing also takes up a lot of my time,<br />
learning how to play guitar and listening to music almost every hour of the day.<br />
Interviewer: Did you have any background that is related to IMD?<br />
Interviewee: I studied IMD in college before coming to University but we mainly covered<br />
websites, animations and graphics.<br />
Interviewer: Have you published any works of yours online?<br />
Interviewee: I have an instagram that I’ll post some of my drawings or little creations on but<br />
nothing much more than that.<br />
Interviewer: What do you planned to do after graduating from this IMD course?<br />
Interviewee: Hopefully get a job offer from a design company for the work experience and<br />
work on building my own business in my free time.<br />
- 12 -<br />
<strong>Magazine</strong>.indd 13 09/01/2017 10:33:31
Whats new?<br />
gunslinger stratos iphone 7<br />
Gunslinger Stratos is a frantic third person<br />
deathmatch shooter published by Square Enix<br />
which is setting itself apart in the Japanese<br />
arcade scene.<br />
Stratos lands in the midst of a wave of on-line<br />
versus machines including Dissidia Final<br />
Fantasy, Mobile Suit Gundam VS and Pokken<br />
hitting the market, involving gameplay in<br />
which generally you circle strafe around<br />
z-targeted opponents as you duke it out in<br />
the arena.<br />
These machines have all been sporting very<br />
standard control schemes and peripherals,<br />
but Startos is here to supply the truckload<br />
of wackiness you’d hope to find in a good<br />
Japanese arcade.<br />
The dual pistol light-gun “point n‘ shoot”<br />
controllers are likely to be the first thing that<br />
catches your eye about the machine. Light-gun<br />
mechanics merged with a 3rd person camera<br />
and a moveable character might sound like<br />
a logistical nightmare, but an analogue stick<br />
mounted on the back of each gun provides<br />
the level of control necessary to make it work<br />
nicely.<br />
The iPhone 7 is the latest iPhone to be<br />
released from Apple after being released on<br />
16th September. Prices for this product varies<br />
depending on the amount of storage capacity<br />
starting at £599 for 32GB, £699 for 128GB and<br />
£799 for 256GB. Most U.K. mobile operators<br />
now have the product available on contract<br />
and comes in 5 colours, gold, rose gold, silver<br />
and two blacks the premium looking and the<br />
mirror finish jet black. The iPhone 7 has the<br />
same features as the iPhone 6s but with more<br />
upgrades and modifications.<br />
The iPhone 7 has now got a new force<br />
touch home button that is more responsive,<br />
customisable and solid state. The force touch<br />
function uses the taptic engine and provides<br />
haptic feedback for quick actions, messages,<br />
notifications and ringtones. Another key<br />
feature to this product is that it is now water<br />
and dust proof, one of the first iPhones to<br />
have this.<br />
The camera on the phone has also been<br />
upgraded and now has a 12MP, f/18 camera<br />
on the back and a new six element lens with<br />
larger pixels. Apple claims that it is 60% faster<br />
and 30% more energy efficient. There’s a new<br />
quad-LED true tone flash and a new flicker<br />
sensor, too.<br />
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glossary<br />
ethnography<br />
Ethnography is the systematic study of cultures<br />
and people and it is designed to research and<br />
report the knowledge and system of meaning<br />
in the lives of a cultural group. It usually<br />
involves a researcher observing a society<br />
from the point of view of the subject or the<br />
cultural group of the study. Ethnography<br />
helps to represent graphically and in writing<br />
the culture of a group. A typical ethnography<br />
is a holistic study which includes a brief<br />
history and analyses the terrain, climate and<br />
habitat of the culture or subject. It can also<br />
help understand the social life of humans and<br />
their behaviour.<br />
virtual reality<br />
Virtual reality is an artificial environment<br />
that is created with software and presented<br />
to the user in such a way that the user stops<br />
belief and accepts t as a real environment.<br />
On a computer, virtual reality is the primary<br />
experience through two of the five senses:<br />
sight and sound. Virtual realities simplest for is<br />
a 3D image that can be explored interactively<br />
at a personal computer by manipulating the<br />
keys and mouse to in different directions.<br />
Others involve 360 degree display screens,<br />
augmented rooms with wearable computers<br />
and haptic devices that let you feel display<br />
images. More recently virtual reality has been<br />
used to help medical practices by allowing<br />
more methods of teaching paralyzed patients<br />
to walk again.<br />
the cloud<br />
An online storage facility for all our files. As the<br />
Internet has become hugely more accessible,<br />
with most of us being near a Wi-Fi hotspot or<br />
mobile network at all times, we are able to<br />
store our files online rather than on our<br />
hard drives. These files are stored on<br />
computers/servers located in warehouses<br />
all around the world. This enables us to save<br />
space on our hard drives by storing these<br />
files elsewhere. Examples of this service<br />
include Google Drive and Apple’s iCloud.<br />
Advantages include that storage is easy to<br />
upgrade/downgrade depending on your<br />
needs, and your files are available from all<br />
your internet-connected devices.<br />
html5<br />
The 5th revision of HyperText Markup<br />
Language, used to display content on the<br />
World Wide Web. It is the ‘behind the scenes’<br />
language that describes what a webpage<br />
should look like. It aims to replace HTML 4, an<br />
out-dated system that is nearly 20 years old.<br />
Unlike previous versions, it has been designed<br />
to be able to display a number of different<br />
types of content, such as music, video, apps<br />
etc., which reduces the need to download<br />
external plugins, which may contain viruses. It<br />
has a simpler, more straightforward element<br />
structure to pages which makes them easier<br />
to create and more efficient.<br />
information<br />
architecture<br />
Information architecture (IA) is the practice<br />
of deciding how to arrange the parts of<br />
something to be understandable. IAs are in<br />
websites, apps, software and even physical<br />
places. A good IA helps people to understand<br />
their surroundings and find what they’re<br />
looking for in the real world as well as online.<br />
IA is an important skill within UX and other<br />
disciplines, such as content strategy, technical<br />
writing, library science and interaction design.<br />
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