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The Future of the CAVE - Electronic Visualization Laboratory ...

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focuses on future room-scale VR systems. <strong>The</strong>re is much literature noting <strong>the</strong> benefits <strong>of</strong> large<br />

displays that helps justify this focus; for example, see [Tan03, 06, Yost07].)<br />

Someday, high-resolution 3m-by-3m 4K-resolution panel displays formed into a ceiling,<br />

positioned vertically as walls, and tough enough to walk on, may allow <strong>CAVE</strong>s to be built in just<br />

about any enclosed workspace, given suitable ventilation and provision for safe ingress and<br />

egress. Today, however, a 6-sided cubic-format <strong>CAVE</strong> presents many challenges to a panel-based<br />

implementation. As a result, less than totally surrounding panel-based systems have been<br />

developed and installed by <strong>the</strong> authors to <strong>of</strong>fer significant and usable VR imagery, given <strong>the</strong><br />

current technological limitations. Someday a perfect technology may emerge, such as seamless,<br />

lightweight, high-resolution fabric or painted-on wall, floor, and ceiling coverings. Of course,<br />

s<strong>of</strong>tware for control and content will always be a challenge, and that is worthwhile for researchers<br />

and developers to address while anticipating hardware advances.<br />

<strong>The</strong> <strong>CAVE</strong> was envisioned from <strong>the</strong> outset as a device to enable distance collaboration among<br />

viewers immersed in shared computer-generated scenes – a kind <strong>of</strong> 3D telephone booth<br />

[Korab95, DeFanti96, Lehner97, Leigh97a, 97b, 98, 07, Johnson98, Stevens99, Park00], a<br />

technique called tele-immersion. Much work has gone into building and optimizing ultra-highspeed<br />

computer networks suitable for sharing Gigabits/second (Gb/s) <strong>of</strong> information across a city,<br />

region, nation, and indeed, <strong>the</strong> world [DeFanti96, Leigh96a, 96b, 97c, Brown99, Jeong06,<br />

Smarr06]. In fact, scientists, engineers and artists in universities, museums, and commercial<br />

manufacturing routinely use <strong>CAVE</strong>s and variants in this manner [Pape98, Lehner97, Kooima09,<br />

Smith00]. Today, unique forms <strong>of</strong> tele-immersion are facilitated by a 10Gb/s network link<br />

between KAUST, EVL, and Calit2 via Amsterdam as an extension <strong>of</strong> <strong>the</strong> Global Lambda<br />

Integrated Facility [GLIF].

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