The Legend of Zelda: The Wind Waker From ... - Douglas Wilson
The Legend of Zelda: The Wind Waker From ... - Douglas Wilson
The Legend of Zelda: The Wind Waker From ... - Douglas Wilson
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VIII. A Focus on Exploration<br />
“Really, with Mario and <strong>Zelda</strong>, we have Mario being a game that people enjoy just<br />
playing and enjoy the controller, and <strong>Zelda</strong> being the type <strong>of</strong> game where people enjoy an<br />
adventure.” 61<br />
– Shigeru Miyamoto, 2002<br />
<strong>Zelda</strong> games have always tried to capture the thrill <strong>of</strong> adventure. Specifically, it is<br />
the adventurous act <strong>of</strong> exploration – a journey <strong>of</strong> memorable places, rewarding in and <strong>of</strong><br />
itself – that lies at the heart <strong>of</strong> the series. <strong>Wind</strong> <strong>Waker</strong> retains this spirit, but radically<br />
departs from its predecessors in re-imagining the overworld as a series <strong>of</strong> small isolated<br />
islands in a vast ocean. As we later learn, the Hyrule we know from previous <strong>Zelda</strong><br />
games lies submerged beneath the waves, sealed away long ago by “the gods” in a state<br />
<strong>of</strong> suspended animation. As a result, players spend much <strong>of</strong> their time traversing the<br />
oceanic world in Link’s trusty sailboat.<br />
In featuring seafaring as its dominant image, <strong>Wind</strong> <strong>Waker</strong> plays on our<br />
romanticized conceptions <strong>of</strong> high-seas adventure and New World exploration. Evoking<br />
notions <strong>of</strong> an undomesticated, primitive past, Link relies on the power <strong>of</strong> wind alone to<br />
propel his modest vessel. However, Link can use the <strong>Wind</strong> <strong>Waker</strong> – a music-making<br />
conducting baton based on the ocarina <strong>of</strong> previous <strong>Zelda</strong> games – to play the <strong>Wind</strong><br />
Requiem, a magical song that allows players to change the wind’s direction at will. It is<br />
hardly surprising, then, that the <strong>Wind</strong> <strong>Waker</strong> serves as the game’s overarching symbol. As<br />
the sole means <strong>of</strong> overworld navigation, the wind ties the act <strong>of</strong> exploration more closely<br />
to the physics and structure <strong>of</strong> the virtual world. <strong>The</strong> knowledge that the wind stands at<br />
our beck and call reinforces the liberating feeling that no destination is unreachable.<br />
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