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The Legend of Zelda: The Wind Waker From ... - Douglas Wilson

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I. Introduction<br />

“Critics <strong>of</strong> virtual reality warn that technology-based 'psychedelics' will produce a<br />

disembodied race, a culture that ceases to value the body, nature, or physical reality in<br />

general because the alternative will be so persuasive. I believe that the reverse is true.” 1<br />

– Brenda Laurel, Computers as <strong>The</strong>atre<br />

One <strong>of</strong> the thrills <strong>of</strong> growing up in a New Jersey suburb were the “snow days”<br />

that winter would inevitably bring. <strong>The</strong>se were days in which school would be cancelled<br />

due to icy road conditions and snow accumulation – glorious days, in the eyes <strong>of</strong> a pre-<br />

adolescent kid.<br />

Back then, I developed a seemingly odd tradition for those quiet, snowy<br />

mornings. Before the family had the chance to roll out <strong>of</strong> bed, I would sneak into the<br />

living room, take a few minutes to stare out the window into a pristinely white<br />

backyard… and then turn on the Super Nintendo. Specifically, I would load up Donkey<br />

Kong Country and play two levels <strong>of</strong> “Gorilla Glacier” (the obligatory ice world). <strong>The</strong><br />

first level, “Snow Barrel Blast,” boasted an impressive digital environment for its time;<br />

the level’s weather conditions, which began as clear blue skies, gradually metamorphosed<br />

into a raging blizzard. <strong>The</strong> second level, “Slipslide Ride,” was a crystalline ice cave that<br />

seemed to sing the spirits <strong>of</strong> an exhilarating sleigh ride. Afterwards, <strong>of</strong> course, I would<br />

spend the day with my neighborhood friends outside in the snow. <strong>The</strong> tradition continued<br />

well into the Nintendo 64 era, when I had all but forgotten about my Super Nintendo.<br />

<strong>The</strong> point here is not nostalgia for older days or Donkey Kong Country itself.<br />

Rather, I want to illuminate just why I repeatedly revisited those levels. Contrary to the<br />

stereotype <strong>of</strong> videogames as a purely escapist pursuit, I was visiting those virtual worlds<br />

8

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