The Legend of Zelda: The Wind Waker From ... - Douglas Wilson
The Legend of Zelda: The Wind Waker From ... - Douglas Wilson
The Legend of Zelda: The Wind Waker From ... - Douglas Wilson
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I. Introduction<br />
“Critics <strong>of</strong> virtual reality warn that technology-based 'psychedelics' will produce a<br />
disembodied race, a culture that ceases to value the body, nature, or physical reality in<br />
general because the alternative will be so persuasive. I believe that the reverse is true.” 1<br />
– Brenda Laurel, Computers as <strong>The</strong>atre<br />
One <strong>of</strong> the thrills <strong>of</strong> growing up in a New Jersey suburb were the “snow days”<br />
that winter would inevitably bring. <strong>The</strong>se were days in which school would be cancelled<br />
due to icy road conditions and snow accumulation – glorious days, in the eyes <strong>of</strong> a pre-<br />
adolescent kid.<br />
Back then, I developed a seemingly odd tradition for those quiet, snowy<br />
mornings. Before the family had the chance to roll out <strong>of</strong> bed, I would sneak into the<br />
living room, take a few minutes to stare out the window into a pristinely white<br />
backyard… and then turn on the Super Nintendo. Specifically, I would load up Donkey<br />
Kong Country and play two levels <strong>of</strong> “Gorilla Glacier” (the obligatory ice world). <strong>The</strong><br />
first level, “Snow Barrel Blast,” boasted an impressive digital environment for its time;<br />
the level’s weather conditions, which began as clear blue skies, gradually metamorphosed<br />
into a raging blizzard. <strong>The</strong> second level, “Slipslide Ride,” was a crystalline ice cave that<br />
seemed to sing the spirits <strong>of</strong> an exhilarating sleigh ride. Afterwards, <strong>of</strong> course, I would<br />
spend the day with my neighborhood friends outside in the snow. <strong>The</strong> tradition continued<br />
well into the Nintendo 64 era, when I had all but forgotten about my Super Nintendo.<br />
<strong>The</strong> point here is not nostalgia for older days or Donkey Kong Country itself.<br />
Rather, I want to illuminate just why I repeatedly revisited those levels. Contrary to the<br />
stereotype <strong>of</strong> videogames as a purely escapist pursuit, I was visiting those virtual worlds<br />
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