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50 Cent Bulletproof - GamesRadar

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ps2/xbox<br />

iiiY<br />

Y<br />

strategy guide<br />

<strong>50</strong> <strong>Cent</strong><br />

<strong>Bulletproof</strong><br />

Our guide will show you how to thug like<br />

a g-unit soldier - act like you know<br />

words: martin paul


strategy guide<br />

getting started<br />

03<br />

04<br />

04<br />

05<br />

05<br />

the candy shop<br />

14<br />

15<br />

16<br />

16<br />

16<br />

ryder music: the characters<br />

controls<br />

weapons<br />

counter-kills<br />

fi ddy’s hood<br />

special features<br />

music shop<br />

video shop<br />

arcade mode<br />

cheats<br />

<strong>50</strong> <strong>Cent</strong> <strong>Bulletproof</strong><br />

www.gamesradar.com<br />

walkthrough<br />

06<br />

07<br />

08<br />

08<br />

09<br />

10<br />

10<br />

11<br />

12<br />

13<br />

chasing the dog<br />

picnic in the woods<br />

spider webs<br />

chinese take out<br />

hijacked subway<br />

not what, who!<br />

gone fi shin’<br />

bagged and tagged<br />

rat trap<br />

eyes on the prize<br />

02<br />

contents


strategy guide<br />

Getting Started<br />

RYDER MUSIC:<br />

THE CHARACTERS<br />

<strong>50</strong> CENT AKA FIDDY<br />

If you don’t know who this cat is, then<br />

we seriously suggest you stop reading<br />

this guide. What made you buy this<br />

game in the fi rst place?<br />

LLOYD BANKS<br />

Banks is the locksmith of the G-Unit<br />

posse. During certain Missions, Fiddy<br />

will need Banks’ help to pick locks for<br />

security gates, doors, or safes.<br />

YOUNG BUCK<br />

Young Buck rolls with Fiddy on<br />

missions and supports him.<br />

<strong>50</strong> <strong>Cent</strong> <strong>Bulletproof</strong><br />

TONY YAYO<br />

Yayo is the explosives man of the G-<br />

Unit posse. During certain Missions,<br />

Fiddy will need Yayo’s help to arm<br />

bombs or explosives in order to<br />

complete objectives. Never leave<br />

home without your Yayo, know what I<br />

mean?<br />

MCVICAR AKA EMINEM<br />

Eminem makes his very fi rst<br />

videogame appearance as corrupt<br />

detective McVicar. Throughout<br />

the course of the game, Em will<br />

give out crucial info to Fiddy and<br />

will sometimes join him in certain<br />

missions. For a price.<br />

GRIZZ AKA DR. DRE<br />

It’s the one and only D-R-E. At the<br />

beginning of the game, Grizz will be<br />

www.gamesradar.com<br />

the one to get Fiddy back on his feet<br />

after being shot 9 times.<br />

Grizz can be found in the alley across<br />

the subway entrance and will be the<br />

one to provide any fi repower that<br />

Fiddy will need before each mission. If<br />

you got the paper, of course.<br />

As an aside, by the second Mission,<br />

Grizz will have a special assignment<br />

for Fiddy that will take the entire game<br />

to complete. More on this sidequest in<br />

the walkthrough.<br />

IMPORTANT NOTE<br />

G-Unit, McVicar, and Grizz are<br />

bulletproof. When they assist you on<br />

missions, you do not need to worry<br />

about their health. They will stay with<br />

you all the way and never die.<br />

WHEN G-UNIT, MCVICAR, AND GRIZZ<br />

ASSIST YOU ON A MISSION, YOU DON’T<br />

NEED TO PROTECT THEM<br />

03<br />

getting started<br />

ryder music: the characters


strategy guide<br />

DOC FRIDAY<br />

After Fiddy is shot, Doc patches him<br />

up and sets him on his way. You won’t<br />

deal with Doc too much but some of<br />

his demands are quite ridiculous.<br />

BUGS<br />

Bugs is a paraplegic man that runs<br />

the pawn shop down the street from<br />

Fiddy’s apartment. He will assist<br />

you (by radio) on most missions and<br />

reveal info that Fiddy needs on certain<br />

occasions.<br />

POPCORN<br />

Popcorn can be found inside the torn<br />

down theater across the street from<br />

Fiddy’s apartment. For a hefty price,<br />

you can purchase Counter-Kill attacks<br />

from him.<br />

BOOKER<br />

Booker is a bum that lives in an alley<br />

next to Fiddy’s apartment. Although<br />

homeless, he still provides vital info<br />

towards Fiddy’s agenda.<br />

THE HO’S<br />

Across the street from the torn down<br />

theater are two stank hoes that work<br />

the beat.<br />

DJ WHOO KID<br />

Across from the Pawn Shop you’ll fi nd<br />

DJ Whoo Kid. If you gots the paper,<br />

you can purchase exclusive Fiddy and<br />

G-Unit music tracks and music videos<br />

from the back of DJ’s car.<br />

CONTROLS<br />

The following controls are for the PS2<br />

version of the game.<br />

DURING MISSIONS<br />

Square Button Counter-Kill attack/<br />

Action button/<br />

Take cover<br />

X Button Jump<br />

Circle Button Grab enemy<br />

or item<br />

Triangle Button Evasion/<br />

Dual wield<br />

weapons<br />

L1 Button Crouch<br />

L2 Button Use painkillers<br />

L3 Button Not used<br />

R1 Button Fire weapon<br />

R2 Button Inventory switch<br />

R3 Button Not used<br />

Left Analog Move character<br />

Right Analog Camera/Aim<br />

<strong>50</strong> <strong>Cent</strong> <strong>Bulletproof</strong><br />

WHEN GRABBING ENEMY<br />

Square Button Disarm enemy<br />

Circle Button Kill enemy<br />

Triangle Button Interrogate<br />

WHEN TAKING COVER<br />

Left Analog Move left or<br />

right to peek from<br />

corners<br />

L1 Button Crouch<br />

R1 Button Fire weapon from<br />

cover<br />

Triangle Button Dive to other<br />

corner<br />

THE AIMING RETICLE<br />

(ALL WEAPONS)<br />

When Fiddy’s aiming reticle turns red,<br />

it means the enemy will take massive<br />

damage when shot. When the circle<br />

in the reticle decreases, it means<br />

a higher chance of a one-hit kill. If<br />

the circle in the reticle fl atlines while<br />

targeting an enemy’s head (you’ll hear<br />

a sound cue), Fiddy will automatically<br />

do a slow motion bullet-time kill.<br />

Note 1: When a Counter-Kill is being<br />

performed, you can manually move<br />

the camera in any direction.<br />

Note 2: When Fiddy is back at his<br />

neighborhood after a mission, all the<br />

controls above are disabled. The only<br />

thing Fiddy can do is talk to people or<br />

enter and exit a building.<br />

Note 3: When Fiddy kills an enemy,<br />

the STEAL option appears (with a<br />

meter underneath it). Press and hold<br />

www.gamesradar.com<br />

the Square Button and Fiddy will<br />

search the body for cash. When the<br />

meter is fi lled, a wallet or a credit card<br />

will pop up from the body. Grab it to<br />

increase your paper.<br />

Note 4: If Fiddy successfully performs<br />

a bullet-time kill, the amount of cash to<br />

steal from the dead body increases by<br />

<strong>50</strong>0%, no joke.<br />

DIFFICULTY LEVELS<br />

Playa Very Easy<br />

Hustler Easy<br />

Thug Normal<br />

Gangsta Hard<br />

G-Unit Soldier Very Hard<br />

There isn’t much difference between<br />

the various diffi culty levels. There are<br />

no special bonuses for beating Very<br />

Hard mode.<br />

WEAPONS<br />

Fiddy can use everything from gats<br />

to bazookas. Here’s the complete list<br />

of weapons and how much they cost<br />

from Grizz.<br />

AUTOMATICS<br />

Mp-5 $<strong>50</strong>00<br />

Mac $4000<br />

ASSAULT RIFLES<br />

AK-47 $1<strong>50</strong>0<br />

Blaze ???<br />

Old Vet $2000<br />

04<br />

getting started<br />

controls • weapons


strategy guide<br />

HAND GUNS<br />

Bulldog $3000<br />

Nine $600<br />

Saturday Night Special $800<br />

Scavenger $800<br />

Gat $1200<br />

Buster $2000<br />

Phantom (w/ silencer) $2<strong>50</strong>0<br />

SHOTGUNS<br />

Painkiller $1<strong>50</strong>0<br />

Pumpgun $1200<br />

Sawed-Off $900<br />

LAUNCHERS<br />

Hornet ???<br />

Li’l Smokey $3000<br />

Big Smokey $<strong>50</strong>00<br />

Bazooka $10000<br />

SNIPER RIFLES<br />

Ghost Dawg $8000<br />

ARMOR<br />

Level 1 $2000<br />

Level 2 $4000<br />

Level 3 $8000<br />

NOTE: When Fiddy completes a<br />

mission, all the weapons he had<br />

equipped are placed on the gun rack<br />

in his apartment.<br />

COUNTER-KILLS<br />

Fiddy can use Counter-Kills whenever<br />

an enemy is at close quarters. Press<br />

the Triangle Button and he will<br />

automatically do the attack. Once<br />

Grizz introduces Popcorn to Fiddy,<br />

Popcorn will sell the rest of the<br />

Counter-Kill attacks for $4000 each.<br />

There are three levels of Counter-Kill<br />

level You cannot choose which move<br />

Fiddy performs, but is based partly on<br />

what weapon the enemy is holding.<br />

LEVEL 1 KILLS<br />

Dead Can’t Talk<br />

Stay Down<br />

Gunz Come Out<br />

Ski Mask Way<br />

Gangsta Shit<br />

G’d Up<br />

Bloodhound<br />

LEVEL 2 KILLS<br />

Undercut<br />

Heat<br />

Stuntin’<br />

Wanksta<br />

Like My Style<br />

Closed Casket<br />

<strong>50</strong> <strong>Cent</strong> <strong>Bulletproof</strong><br />

Back Down<br />

The Hit<br />

Repercussions<br />

Grand Slam<br />

Empty’n Clips<br />

Getting’ Low<br />

Open Wide<br />

LEVEL 3 KILLS<br />

Guillotine<br />

Bad News<br />

Stomp<br />

Beg For Mercy<br />

Gettin’ Mine<br />

FIDDY’S HOOD<br />

After each completed mission, Fiddy<br />

returns to his ‘hood for a little peace<br />

and quiet. In this block are a few<br />

places to remember:<br />

FIDDY’S APARTMENT<br />

In his apartment, you can view all the<br />

special video content on his plasma<br />

TV. In his bedroom you’ll fi nd the<br />

gun rack where Fiddy’s weapons are<br />

stored.<br />

THE LIQUOR STORE<br />

Fiddy’s apartment is right above the<br />

liquor Store. Although you can’t go in<br />

there, a lot of objectives happen out<br />

in front.<br />

THE PAWN SHOP<br />

The pawn shop is across the street<br />

from the liquor store. Go there<br />

whenever the objective says to do so<br />

to meet with Bugs.<br />

www.gamesradar.com<br />

THE RIALTO THEATER<br />

Also across the street from the liquor<br />

store is the movie theater.<br />

Inside there, you will fi nd Popcorn and<br />

purchase all the Counter-Kill<br />

moves for Fiddy’s arsenal.<br />

THE CHINESE RESTAURANT<br />

The restaurant is next door to the<br />

theater. You can’t go inside, but<br />

parked in the alley next to it is Grizz’s<br />

van. Always go to Grizz if you need<br />

fi repower or have one of his medals.<br />

THE SUBWAY<br />

Next to the theater is the subway<br />

entrance. Enter the subway to begin<br />

Fiddy’s next mission.<br />

05<br />

getting started<br />

counter-kills • fi ddy’s hood


strategy guide<br />

Walkthrough<br />

MISSION 1:<br />

CHASING THE DOG<br />

PROTECT BANKS/FIND THE EXIT<br />

Go forward and let Banks pick the<br />

lock. Cover him until he gets the door<br />

open. On the right side of the area is a<br />

metal fence. Shoot the electrical box to<br />

open the gate and head for the corner.<br />

There you’ll fi nd the Li’l Smokey<br />

grenade launcher. Follow Banks up the<br />

stairs and look for the door with the<br />

green exit sign to get out.<br />

DISABLE THE LASERS<br />

There are four sets of lasers. Shoot<br />

at the laser’s base to cripple it. The<br />

fourth set of lasers near the fence is<br />

tricky to disable. You’ll need to go up<br />

the stairs; head left, and jump down<br />

from above. From there you can<br />

disable it.<br />

OPTIONAL OBJECTIVE:<br />

SECRET ROOM<br />

As soon as the level begins, turn right<br />

to see a door. Use the CALL BANKS<br />

<strong>50</strong> <strong>Cent</strong> <strong>Bulletproof</strong><br />

option to make him pick it open. Once<br />

that’s done, go up to the roof to fi nd<br />

some cash and extra heavy fi repower.<br />

PROTECT YAYO WHILE HE<br />

PLANTS BOMB/EXIT ROOFTOP<br />

At the top of the stairs on the roof is a<br />

door with a green light above it. Use<br />

the CALL YAYO option to have him<br />

plant a bomb. Once that’s done, head<br />

down the stairs and EXIT.<br />

FIND DELUXE LAUNDRY<br />

Head down the alleyway while cappin’<br />

those masked marauders. Enter<br />

doorways to fi nd extra ammo and<br />

armor if needed. Continue down the<br />

alley until you reach the street. Enter<br />

Deluxe Laundry and head for the EXIT<br />

inside.<br />

RESTORE POWER/ACTIVATE LIFT<br />

CONTROLS/EXIT LAUNDRY<br />

Enter the large power room and look<br />

for the door that says “DANGER HIGH<br />

VOLTAGE<br />

KEEP OUT”<br />

and enter.<br />

CALL BANKS AND YAYO<br />

TO HELP PICK LOCKS<br />

AND BLOW STUFF UP<br />

Look for the<br />

switch inside<br />

and activate<br />

it. Now go<br />

up the stairs<br />

to the railing<br />

and look<br />

for the next switch you need to fl ip to<br />

activate the lift controls. Once the lift<br />

is activated, make your way up to the<br />

EXIT door.<br />

www.gamesradar.com<br />

MORE HEAVY FIREPOWER<br />

After jumping down, turn left to see a<br />

small bonfi re and some crates. Jump<br />

to the little crevice behind the crates<br />

to fi nd another Lil’ Smokey grenade<br />

launcher.<br />

FIND FREIGHT ELEVATOR<br />

Make your way around to the open<br />

gate and jump down. Head for the<br />

fence and crouch to get underneath to<br />

the other side.<br />

OPTIONAL ROOM<br />

As you head for the freight elevator,<br />

look for the door with the blue glow on<br />

it. Enter to fi nd a car shop and some<br />

extra goodies, if you need them.<br />

Keep shooting everyone and keep<br />

your distance from the grenade<br />

launching man. Head around the<br />

corner to fi nd a little area with a green<br />

light. The elevator is there. Call the<br />

elevator to fi nish the objective.<br />

DEFEAT K-DOG’S KIDNAPPERS<br />

Shoot to kill. Once everyone here is<br />

dead, a cutscene occurs.<br />

BOSS BATTLE: VON SYKES<br />

Equip your best weapon and shoot at<br />

him until he bites it. Use evasive rolls<br />

and take cover. Defeat Von Sykes to<br />

complete the mission and watch a<br />

cutscene.<br />

06<br />

walkthrough<br />

chasing the dog


strategy guide<br />

After the shooting incident, get back<br />

on your feet. Buy some meds from<br />

Doc if you got the paper because this<br />

will be the only time you see him in<br />

person. Once you’re done, EXIT the<br />

room to Fiddy’s Neighborhood. Before<br />

the next level, complete the following<br />

objectives.<br />

` Go see bugs at the pawn shop<br />

` Check the streets for Grizz<br />

` Follow grizz to see Popcorn at<br />

the theater<br />

` Go see Booker in the alley<br />

` Go see McVicar parked by the<br />

liquor store<br />

` Get a weapon from the back of<br />

Grizz’s van<br />

` Take the subway to the<br />

safehouse<br />

MISSION 2:<br />

PICNIC IN THE WOODS<br />

GET TO THE SAFEHOUSE<br />

The opening of this level looks<br />

complicated at fi rst, but it’s not. There<br />

are two paths Fiddy and Banks can<br />

take: the mountain path to the left or<br />

the fallen tree bridge path to the right.<br />

Both paths lead to the same place, so<br />

take your pick. Watch out for ledges<br />

with extra ammo and armor. Head up<br />

the hill to trigger the next area. Make<br />

your way down to the Ornate Gardens<br />

area blasting everyone in your way.<br />

Hidden paths in this area lead to more<br />

ammo and weapons, if you need<br />

supplies.<br />

THE SECURITY GATE<br />

Make your way to the gate entrance<br />

and use the CALL BANKS option to<br />

have him pick the lock. Cover him until<br />

he’s done and then run for the open<br />

doorway at the end of the path. Use<br />

the CALL ELEVATOR option (wait for<br />

Banks) and head up.<br />

FIND ELEVATOR TO SAFEHOUSE/<br />

FIND THE SECURITY ROOM<br />

The elevator to the safe house is on<br />

the left side but is not powered. You<br />

need to power it up to continue. Head<br />

down the hallways and look for a<br />

locked Security Room. To unlock it,<br />

you’ll see two step pads on each side<br />

of the door. Have Fiddy stand on one<br />

of them and the CALL BANKS option<br />

will appear. Call on Banks and he’ll<br />

step on the other one so the door will<br />

unlock. Go inside and press the button<br />

on the wall to activate the elevator<br />

<strong>50</strong> <strong>Cent</strong> <strong>Bulletproof</strong><br />

door. Now head for<br />

the elevator inside<br />

the wine cellar room<br />

and CALL it. Wait for<br />

Banks to go up.<br />

GRIZZ’S MEDAL<br />

Go into the living<br />

room fi rst and look for the grand piano.<br />

Grizz’s Medal is inside the piano. Grab<br />

it and continue on.<br />

FIND K-DOG/FIND FOUR SAFES<br />

In this safe house are various<br />

rooms: kitchen, movie theater room,<br />

bathrooms, bedrooms, library room,<br />

and the armory room. The library<br />

room is across the living room (and is<br />

quite tricky to see). The<br />

movie theater is across<br />

the kitchen on the other<br />

side. Remember this.<br />

Head for the bedroom<br />

area to trigger a<br />

cutscene.<br />

FIND K-DOG’S STUFF<br />

After the cutscene, exit<br />

the bathroom and kill<br />

everybody in the way.<br />

In the bedroom are two<br />

doors. The door on<br />

the right leads to the<br />

armory room and the<br />

door on the left goes<br />

back outside to the<br />

living room. Go into the<br />

armory room (the door<br />

on the right) to fi nd lots<br />

of ammo and K-Dog’s<br />

www.gamesradar.com<br />

LOOK INSIDE THE<br />

GRAND PIANO FOR<br />

GRIZZ’S MEDAL<br />

stuff on the table. Grab it to fi nish the<br />

objective.<br />

FIND K-DOG’S PHONE<br />

Exit the Armory and go back to the<br />

room with K-Dog’s dead body to<br />

trigger a cutscene and fi nish the<br />

objective. Once that’s done, it’s safecracking<br />

time.<br />

07<br />

walkthrough<br />

picnic in the woods


strategy guide<br />

UNLOCK 4 SAFES<br />

There are four safes in the house.<br />

When you fi nd one, use the CALL<br />

BANKS option and he’ll pick it open.<br />

Grab the paper inside to fi nish the<br />

objectives.<br />

Safe #1: It’s inside the room where<br />

K-Dog’s body is. Look for a keypad<br />

on the wall across his body and the<br />

ACTIVATE PAINTING option will<br />

appear. Press the button and the<br />

painting on the other end of the room<br />

will open up and reveal a safe. Call<br />

Banks and let him open it.<br />

Safe #2: The safe is in the room<br />

before the armory room. Look for the<br />

safe on the wall between rooms and<br />

let BANKS pick it open.<br />

Safe #3: The safe is in the bedroom<br />

across from the armory room exit. Go<br />

inside the bedroom and fi nd the safe<br />

on the wall in the closet.<br />

Safe #4: This one is really tricky to<br />

fi nd. Go back to the Living Room and<br />

head to the library room on the side.<br />

On the bookshelf is a large goldcolored<br />

book laying fl at. Get close to it<br />

and the ACTIVATE GOLD RECORDS<br />

option will appear. Press the button<br />

and then head for the movie theater<br />

room. The safe will be behind the gold<br />

records frame. Call Banks to have him<br />

hack the safe.<br />

CONTACT BUGS VIA G-UNIT<br />

MOBILE TO HACK SECURITY UNIT<br />

In the library room is a sort of<br />

keypad device. Get close to it and<br />

the CONTACT BUGS option will<br />

appear. Go to the PAUSE SCREEN,<br />

choose COMMUNICATIONS, then<br />

CONTACTS, and then choose BUGS<br />

to complete this objective.<br />

EXIT SAFEHOUSE<br />

Head for the newly opened door next<br />

to the kitchen (crouch to get there) to<br />

fi nish this part of the level.<br />

HEAD BACK TO THE HOOD<br />

Make a run back to the security gate<br />

outside the safe house to complete<br />

the mission. When you’re back in the<br />

‘hood, go see Grizz and give him his<br />

medal. He gives you $20,000 per<br />

medal. Go see Bugs at the pawn shop,<br />

then take the subway to the junkyard<br />

for the next mission.<br />

<strong>50</strong> <strong>Cent</strong> <strong>Bulletproof</strong><br />

USE COVER AND SHOOT<br />

THE GAS CANISTERS TO<br />

INJURE SPIDER<br />

MISSION 3:<br />

SPIDER WEBS<br />

FIND SPIDER<br />

Work your way around the junkyard<br />

while killing all in your path. Look<br />

for empty buses to fi nd ammo and<br />

weapons if you need supplies. Work<br />

your way around the junkyard until<br />

a cutscene occurs. With McVicar<br />

helping you out from here, make<br />

your way around the junkyard until a<br />

cutscene occurs.<br />

GRIZZ’S MEDAL<br />

To Fiddy’s left side are a stack<br />

of school buses. Look up to fi nd<br />

Grizz’s Medal on top of one of the<br />

roofs. Look for the bus on the other<br />

side of the area with a car on its<br />

side making a sort of walkway to<br />

the top. Head up there and get that<br />

medal.<br />

TAKE OUT ALL THE BIKERS TO<br />

ENTER THE CHOP SHOP<br />

To trigger the next part, kill all the<br />

bikers until a cutscene occurs.<br />

FIND THE METH LAB/FIND<br />

DOC’S INGREDIENTS<br />

When the door opens, head<br />

inside and go to the back of the<br />

www.gamesradar.com<br />

room. Look for the white box with the<br />

blue glowing light and the PICK UP<br />

SPECIAL INGREDIENTS option will<br />

appear. Grab it. Now go to car lift on<br />

the left (the one without a car on it)<br />

and press the lever. Get on the lift and<br />

press the ACTIVATE LIFT button to go<br />

down to the meth lab. The game will<br />

autosave, cueing you for a boss battle.<br />

BOSS BATTLE: SPIDER<br />

Use cover and shoot at the gas<br />

canisters. Each explosion will injure<br />

Spider. Repeat until he’s dead. Once<br />

you’ve killed him, the mission is<br />

complete. Back home, go see Booker<br />

in the alley. Then go see Bugs at the<br />

pawn shop. Finally, take the subway<br />

to Chinatown for the next mission.<br />

MISSION 4:<br />

CHINESE TAKE OUT<br />

AVOID BEING DETECTED<br />

There is a 99% chance that you will<br />

defi nitely mess up this objective, so if<br />

you blow it don’t even worry about it.<br />

Just keep shooting.<br />

GRIZZ’S MEDAL<br />

The medal is on top of the refrigerator<br />

in the kitchen. Jump on the counter to<br />

08<br />

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spider webs • chinese take out


strategy guide<br />

grab it. In the kitchen is a door with a<br />

red light. Remember where that door<br />

is for later.<br />

FIND WU-JANG’S OFFICE/RECIPE<br />

BOOK<br />

If you were seen while in stealth mode,<br />

blast those wannabe gangsters out of<br />

the way and head for the second fl oor.<br />

Enter the room on the other end of the<br />

second fl oor to fi nd a locked door. This<br />

opens a new objective. Now head for<br />

the third fl oor.<br />

FIND KEYCARD<br />

At the third fl oor, enter Wu-Jang’s<br />

offi ce. After the cutscene, kill the<br />

person in the room but don’t go out<br />

just yet. To the left of Wu’s offi ce is a<br />

sort of lounge room. The keycard is on<br />

the table to the right and the Recipe<br />

Book is on the shelf.<br />

FIND SECURITY ROOM AND<br />

DESTROY EVIDENCE<br />

Go back to the locked door on the<br />

second fl oor and use the keycard.<br />

Grab the goodies inside and destroy<br />

all the TV monitors and VCRs<br />

completely to fi nish this objective.<br />

Before you leave the room, be sure to<br />

unlock the door to the basement (the<br />

red button). Now exit and head for the<br />

door in the kitchen (with the red light<br />

above it) to get to the basement.<br />

Head down to the basement. Find<br />

the elevator to the garage. Find the<br />

elevators and then exit to the save<br />

point to fi nish this part of the level.<br />

FIGHT GANG TO FIND WU-JANG/<br />

FIND THE ELEVATOR<br />

Keep killing enemies until a cutscene<br />

occurs. After the cutscene, enter the<br />

elevator those gangsters exited from<br />

and CALL it. Exit the elevator and<br />

kill more gangsters until Wu-Jang<br />

appears.<br />

BOSS BATTLE: WU-JANG/SEARCH<br />

WU-JANG’S VAN<br />

Wu-Jang is a wuss and relies on<br />

the Li’l Shorty grenade launcher to<br />

help him out. Take cover and shoot<br />

at him when he isn’t fi ring. Once his<br />

dumb ass is dead, search his van to<br />

complete the mission.<br />

<strong>50</strong> <strong>Cent</strong> <strong>Bulletproof</strong><br />

MISSION 5:<br />

HIJACKED SUBWAY<br />

GET TO THE SUBWAY CAR/<br />

PROTECT BYSTANDERS<br />

Since most of this mission is in close<br />

quarters, Fiddy can do back to back<br />

Counter-Kills. There are only two<br />

civilians to protect. Don’t worry about<br />

the mercenaries killing them, just don’t<br />

misfi re your weapon. Make it all the<br />

way to the other end of the train to<br />

fi nish this part of the level.<br />

FIND THE LOCKED SUBWAY EXIT<br />

Kill all the mercenaries you can until<br />

the room is completely empty. But<br />

don’t exit just yet.<br />

GRIZZ’S MEDAL<br />

The medal is in the subway car on the<br />

other side near where Fiddy started<br />

the mission (just further down from the<br />

subway exit). You’ll have to do a tricky<br />

jump to get into the car but once you’re<br />

inside, the medal will be at the far end<br />

of the railcar. Now jump over the tile<br />

railing and head up the stairs. Shoot<br />

the lock and exit.<br />

FIND THE STEEL DOORS/FIND<br />

THREE BOMB PIECES<br />

Bugs phones in and informs you that<br />

you need three bomb pieces. Follow<br />

these instructions to fi nd them without<br />

getting lost.<br />

www.gamesradar.com<br />

BOMB PIECE #1<br />

Go forward to the area with the large<br />

sewer pool and head for the open<br />

doorway in the corner (don’t go near<br />

the stairs yet.) Turn right to fi nd an<br />

open room with a red light. The fi rst<br />

piece is on the shelf.<br />

BOMB PIECE #2<br />

Head to the other open doorway next<br />

to the stairs (don’t go up the stairs yet.)<br />

Go around the corridor to fi nd another<br />

room with a red light. Grab the bomb<br />

piece on the shelf.<br />

BOMB PIECE #3<br />

There are two ways to get the third<br />

piece. Go back to the room with the<br />

stairs (now go up the stairs.) and fi nd<br />

the third piece on a shelf or enter the<br />

turbine room near the red light room<br />

and look for the lift. Activate it and go<br />

up. At the top, go down the corridor<br />

until you reach the area at the top of<br />

the stairs. Find the third piece there.<br />

CALL YAYO TO HELP CONSTRUCT<br />

BOMB<br />

Call Yayo from the pause menu and<br />

he’ll send you a confusing-looking<br />

diagram which doesn’t seem to make<br />

any sense. From there, Fiddy can arm<br />

the bomb on the steel doors. Move<br />

away when it blows. Blast any more<br />

enemies in your way and exit the area<br />

to a save point.<br />

09<br />

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strategy guide<br />

TURN OFF THE INDUSTRIAL FAN<br />

To turn off the fan, head down the<br />

walkway and jump down to the bottom<br />

area. Make a left to the turbine room<br />

and look for a switch on the left side.<br />

Deactivate the fan to continue.<br />

GRIZZ’S MEDAL<br />

The medal is on top of the electrical<br />

box in the room next to the turbine<br />

room. To get it, fi rst turn off the<br />

industrial fan. Head up the ramp where<br />

the fan was blowing and look for an<br />

open window you can see the medal<br />

through. Jump on the window ledge<br />

and then to the pipes on the left side<br />

(so that you don’t have to leap to the<br />

medal). Grab the medal and continue<br />

back up to the stairs.<br />

FIND LIFTS TO THE EXIT<br />

Fiddy has to reach the stairs on the<br />

other end of the area. Wait for the<br />

trains to pass before moving or you will<br />

die. Make it across to the stairs and<br />

head up. Find another set of stairs and<br />

go down. Look for the lift switch and<br />

activate it to bring the lift down to you.<br />

Take the lift up and make your way to<br />

the other side. Cross the large ramp to<br />

fi nd the lifts.<br />

RESTORE POWER TO THE LIFTS<br />

Go around the corner to the very end.<br />

Find the electrical box and activate the<br />

power. Go back to the lifts and go up<br />

either one to a save point.<br />

BOSS BATTLE: MASKED LEADER<br />

Use the Old Vet and blast the Masked<br />

Leader back to Hell. He isn’t that hard<br />

to defeat so use as much cover as you<br />

can fi nd and keep fi ring at him. You will<br />

get him eventually. Once he’s dead,<br />

the mission is complete. Take the<br />

subway back to the projects.<br />

MISSION 6:<br />

NOT WHAT, WHO.<br />

GRIZZ’S MEDAL<br />

First, blast all the enemies you can<br />

fi nd. Once they’re toast, go down the<br />

stairs from where you started the<br />

mission and head outside. Go around<br />

the corner to fi nd the medal sitting<br />

there. Grab it and continue back to<br />

the top.<br />

FIND A WAY ACROSS THE<br />

BUILDING<br />

Jump through the left room and you’ll<br />

see a collapsed fl oor. Jump on the<br />

<strong>50</strong> <strong>Cent</strong> <strong>Bulletproof</strong><br />

fallen concrete to reach the top fl oor.<br />

Blast everyone in your way. There’s<br />

another collapsed fl oor past the<br />

bathroom area where you emerged,<br />

with a bridge to go down. You’ll fi nd<br />

extra ammo and armor. At the end of<br />

the building is a bridge to cross to the<br />

other side but you cannot go through.<br />

Go to the window to the left and shoot<br />

the air conditioner to bring the platform<br />

down. Cross over the platform to reach<br />

the save point and trigger the next<br />

scene.<br />

FIND AND PROTECT YAYO<br />

This objective is kinda tedious. Yayo<br />

can’t be killed, so it’s technically not<br />

necessary to “protect” him. Anyway,<br />

make your way around the building<br />

and look for another collapsed<br />

fl oor. Jump up to the top and head<br />

for the area with the large bonfi re.<br />

Unfortunately, Fiddy can’t see the<br />

action so head for the door and look<br />

for another door that’s been barred<br />

up with wood. Shoot down the wood<br />

to get into another room with a<br />

collapsed fl oor. Jump down to the<br />

bottom fl oor and shoot everyone on<br />

the ground until Yayo completes his<br />

next objective. Once Yayo is done,<br />

he’ll go around to the other side of the<br />

building. Look for the low passageway.<br />

You’ll have to crouch to exit the room.<br />

You’ll hook up with Yayo again, and<br />

he’ll blow up the wall. Make a jump for<br />

the other side to reach a save point.<br />

www.gamesradar.com<br />

FIND PETRA<br />

Make your way down the building and<br />

fi nd the gated fence. Use the CALL<br />

YAYO option to have him blow up the<br />

fence. Go up the stairs to the second<br />

fl oor.<br />

FIND THE EVIDENCE<br />

Go to the second fl oor and look for a<br />

door down the hall. The CALL YAYO<br />

option will appear, so use it and let him<br />

blow up the door. Go inside the room<br />

and grab all the goodies. On the wall<br />

is a safe. Open it and get the dossier<br />

fi le. Now go to the third fl oor. Use the<br />

CALL YAYO option and let him blow<br />

the gate at the top. Blast everyone that<br />

comes at you and continue around the<br />

corner to fi nd Petra.<br />

BOSS BATTLE: PETRA<br />

Petra is a menace with the Li’l Shorty<br />

grenade launcher. Taking cover will be<br />

diffi cult since he launches grenades<br />

with crazy accuracy from the other end<br />

of the building. Every few seconds,<br />

he’ll stop to move around. When he<br />

stops moving get a shot in using the<br />

Ghost Dawg. Stay on the top fl oor.<br />

Continue this tactic and let Yayo<br />

handle the guys on the ground. Once<br />

that snitch is dead, the mission is<br />

complete. Once you’re back home, go<br />

see Booker in the alley. Then take the<br />

subway to the Docklands for the next<br />

mission.<br />

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strategy guide<br />

MISSION 7: GONE FISHIN’<br />

FIND THE LADDER TO EXIT VIA<br />

SKYLIGHT<br />

The skylight exit is located on top of<br />

the warehouse where Fiddy starts the<br />

mission but Fiddy has to go around<br />

two warehouses and jump from<br />

platform to platform to get there. Climb<br />

the platforms to the top and work your<br />

way around both warehouses. Young<br />

Buck will stay in the fi rst warehouse,<br />

so you’ll need to be on your feet when<br />

approaching the second warehouse.<br />

There are no tricky jumps to make or<br />

any hidden routes when climbing the<br />

scaffoldings. Just make your way to<br />

the top to fi nd the ladder and the save<br />

point.<br />

FIND REMOTE CRANE SENSORS<br />

The remote sensors are in the crate in<br />

front of Fiddy when the level starts. Go<br />

up to it and pick them up. Now Fiddy<br />

has to place three of these sensors on<br />

three individual non-stacked orangecolored<br />

containers.<br />

FIND CRATES TO ATTACH LIFT<br />

BEACONS<br />

Each container has a four-arrowed<br />

logo on the front doors to distinguish<br />

which one you’re looking for. Since<br />

most of the containers look the same,<br />

fi nding the orange ones will be tricky.<br />

To fi nd the fi rst container, go forward<br />

and you’ll see it blocking the way.<br />

Place a sensor on its door and the<br />

crane will move it out of the way. Keep<br />

going forward (avoid climbing any<br />

<strong>50</strong> <strong>Cent</strong> <strong>Bulletproof</strong><br />

scaffoldings.) The second container is<br />

hidden in a corner. This is the hardest<br />

one to fi nd. Container #3 is further<br />

down from #2. Place the sensor on it<br />

and the crane will lift it away.<br />

GRIZZ’S MEDAL<br />

After container #3 is hauled away,<br />

there will be one more orange<br />

container behind it. Place a sensor<br />

on it (you’ll have to wait for the crane<br />

to return) and once its gone, grab the<br />

medal from underneath it.<br />

FIND STACKED CRATES TO EXIT<br />

Once all three containers have been<br />

hauled away, work your way to the<br />

back of the deck to fi nd that all three<br />

orange containers have been stacked<br />

to make a walkway. Make your way<br />

up to fi nd the save point and the boss<br />

battle.<br />

BOSS BATTLE: O’HARE<br />

This sucka only uses dual Macs so he<br />

should be no problem for you. Equip<br />

your heaviest fi repower and make<br />

your way up the stairs. Once you ice<br />

him, the mission is complete. Back at<br />

home, go see McVicar by the liquor<br />

store. Then take the subway to the<br />

City Morgue for the next mission.<br />

www.gamesradar.com<br />

MISSION 8:<br />

BAGGED AND TAGGED<br />

Vasquez’s body is in a gurney across<br />

from Fiddy. Scope him out. Remember<br />

that Fiddy can also grab the gurney<br />

for protection. First, grab all the<br />

Painkillers in the room and answer all<br />

your calls.<br />

GRIZZ’S MEDAL<br />

Find Grizz’s Medal before doing any<br />

objectives. Exit the room and make a<br />

left into the hallway. Make another left<br />

at the end and look for the door that<br />

says “EMPLOYEES ONLY”. Enter the<br />

room and fi nd the medal in the back.<br />

Now go back to the room you started<br />

in with Vasquez’s body.<br />

FIND THREE MEDICAL SUPPLY<br />

BOXES<br />

Do this objective fi rst. Make a right<br />

turn when you exit. You’ll see a sign<br />

above one door that says “BODY<br />

LOCKER”. (There are some Painkillers<br />

in here, too.) Further down from this<br />

door is a hallway to the left with a<br />

door. Enter the door to fi nd some<br />

extra goodies and Box #1. Now exit<br />

this room, and head down the hallway<br />

back toward the lobby. Near the lobby<br />

011<br />

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bagged and tagged<br />

O’HARE ONLY USES DUAL MACS<br />

SO HE SHOULD BE EASY TO KILL


strategy guide<br />

is a storage room. Inside you’ll fi nd<br />

more goodies and Box #2. Exit the<br />

storage room and look for another<br />

door marked STORAGE ROOM (it<br />

also has an EMPLOYEES ONLY sign<br />

next to it.) Enter the second storage<br />

room to fi nd Box #3.<br />

FIND VASQUEZ’S STOMACH<br />

CONTENTS<br />

The item you need is in a plastic bag.<br />

Go through the last door at the far end<br />

of the Morgue. Go inside and grab the<br />

item and then exit to trigger the next<br />

objective.<br />

PROTECT MATT/GET VASQUEZ’S<br />

BODY TO THE INCINERATOR<br />

If Matt dies, the mission is over, so<br />

<strong>50</strong> <strong>Cent</strong> <strong>Bulletproof</strong><br />

protect him at all costs. Quickly head<br />

back to the room with Vasquez’s<br />

body (bring Matt with you.) Equip<br />

some automatics and blast everyone<br />

between you and Vasquez’s body.<br />

Don’t stay in one area trying to protect<br />

Matt: stay mobile. Once inside the<br />

room with Vasquez’s body, head for<br />

the door in the corner and the CALL<br />

MATT option will appear. Let him<br />

open the door while you protect him<br />

from the attacking thugs. Once he<br />

opens the door, grab the gurney with<br />

the body and take it through to the<br />

elevator where Matt is waiting. CALL<br />

and then ACTIVATE the elevator.<br />

When the doors open, drag the gurney<br />

to the next room to complete the<br />

Vasquez objective.<br />

FIND THE EXIT<br />

Follow Matt to the boiler room and<br />

enter when he opens it. Look for the<br />

sewer grill, open it, and jump in to<br />

reach the save point.<br />

FIND THE PRIMARY VALVE<br />

Use the tunnels on the right to emerge<br />

to the next area. Watch out for the<br />

baddie with the Li’l Smokey grenade<br />

launcher. Cap him and then take out<br />

the rest of his buddies (but NOT with<br />

the Li’l Smokey.) Find the door near<br />

the exit and you’ll get a call from Bugs.<br />

FIND 4 OUTLET PIPES<br />

There are four separate sealed pipes<br />

on the walls of the sewer. They are<br />

indicated by signs next to them that<br />

read “WARNING HIGH PRESSURE<br />

VALVE.” Equip the Li’l Smokey and<br />

www.gamesradar.com<br />

toss a grenade into each one to<br />

release the pressure. Once all four<br />

are opened, you can access the<br />

locked door. Enter the door and go up<br />

the stairs. Look for the valve and the<br />

TURN VALVE option will appear. Turn<br />

it to drain the water and reveal the exit.<br />

OPTIONAL: FIND THE SECRET<br />

ROOM<br />

Although the game says to blast open<br />

4 valve pipes, there are actually fi ve<br />

valve pipes. The fi fth pipe is in the<br />

middle of the sewer. Get as close<br />

as possible to the fi fth pipe from the<br />

nearest cage. Launch a grenade into<br />

it to open it up. After Fiddy drains the<br />

exit, look for the entrance to the secret<br />

room by heading into the tunnel across<br />

the valve room. Look for a large open<br />

hole that Fiddy can drop into. At the<br />

bottom of the hole are some extra<br />

armor and ammo. Go up the stairs<br />

and shoot the lock to open the door.<br />

Now head down the stairs towards<br />

the exit to complete the mission. After<br />

the Morgue mission, Grizz will not<br />

be at his van. Go see Popcorn about<br />

Vasquez’s stomach contents, then<br />

go see Alexa at the crib to talk about<br />

opium. Grizz returns after you speak<br />

to Alexa. When you’re ready, take<br />

the subway to Little Italy for the next<br />

mission.<br />

MISSION 9: RAT TRAP<br />

TAKE OUT THE MOB (PART 1)<br />

First things fi rst, bust caps ‘til a<br />

cutscene occurs.<br />

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strategy guide<br />

RETRIEVE THE ACCOUNTS<br />

After the cutscene, kill the two guards<br />

blocking the door and grab the<br />

accounts on the desk.<br />

RETRIEVE YOUR GEAR<br />

With a little help from Grizz, fi nd your<br />

gear in the room at the very end of<br />

the hall. Go to the area with the meat<br />

locker and search for the door with<br />

a blue light on top of it. Your gear’s<br />

inside a crate on a table.<br />

GRIZZ’S MEDAL<br />

When searching for your gear, go into<br />

the meat locker with all the hanging<br />

meat. The medal is in one of the large<br />

trash bins. Jump on the table, then into<br />

the trash bin to grab it.<br />

FIND THE EXIT<br />

Once you got your gear, get outta<br />

Dodge. The door is just around the<br />

corner from where you found your<br />

gear. Go through the door for a save<br />

point.<br />

FIND KEYCARD A / SECURITY<br />

PANEL A<br />

Head into the next area but stay on<br />

the bottom fl oor. Look for the double<br />

<strong>50</strong> <strong>Cent</strong> <strong>Bulletproof</strong><br />

doors with the green light and enter<br />

(it’s another meat locker). The keycard<br />

is in the back of the room. Now exit<br />

the room and take the stairs up. Go to<br />

the door with the red light and use the<br />

keycard.<br />

FIND KEYCARD B / FIND SECURITY<br />

PANEL B<br />

Take the stairs up and use the exit<br />

on the left side. Look for the lift panel<br />

and activate it to go down to the<br />

butcher area. The keycard is on top<br />

of a dumpster. Grab it and go back<br />

up. Head to the right side and use the<br />

keycard on the panel door across the<br />

way. Go down the stairs to reach a<br />

save point.<br />

EXIT DOWNSTAIRS / TAKE OUT<br />

THE MOB (PART 2)<br />

Go inside the door and go down the<br />

green stairs to the next room. Kill<br />

everyone in the room to trigger a<br />

cutscene.<br />

BOSS BATTLE: CAPIDILUPO<br />

This is the guy who killed your homie<br />

and now its time for revenge. Pack the<br />

Old Vet and use the explosive barrels<br />

to deal out more damage. Take cover<br />

SHOOT AT EXPLOSIVE BARRELS TO<br />

DEAL MORE DAMAGE TO ENEMIES<br />

www.gamesradar.com<br />

whenever possible, and kill Capidilupo<br />

to complete the mission. Back home,<br />

take the time to equip Fiddy with all the<br />

heavy fi repower you can afford. You’ll<br />

need it in the next mission.<br />

MISSION 10:<br />

EYES ON THE PRIZE<br />

TAKE OUT THE MASKED<br />

ASSAILANTS / FIND THE REAR<br />

ELEVATOR<br />

The G-G-G-G-Unit boys got your<br />

back now. Before you head into the<br />

dragon’s mouth, turn around and go<br />

around the corner to fi nd some heavy<br />

fi repower. Grab the bazooka and do<br />

some damage. Head to the middle of<br />

the ship and kill all the masked fools<br />

until the doors on the right and left<br />

side fi nally open up, then go inside. At<br />

the back of the room you’ll fi nd the rear<br />

elevator.<br />

GET G-UNIT TO THE REAR<br />

ELEVATOR<br />

Head to the back of the room and<br />

use the CALL BANKS option to have<br />

him hack the panel that says LIFT<br />

CONTROL SYSTEM. Once that’s<br />

done let Banks, Yayo, and Buck into<br />

the elevator but don’t go in with them.<br />

Let them fi nish their objective alone.<br />

Find the front elevator and wait for<br />

G-Unit to activate it. Once it’s ready,<br />

call it.<br />

GET TO THE UPPER DECK / GET<br />

TO THE CARGO LIFT<br />

Unfortunately, this part of the level<br />

requires precise platforming. Take the<br />

exit on the right side and jump on top<br />

of the container. Jump from container<br />

to container until you reach the ship’s<br />

deck. Take out all the masked guys on<br />

the deck and head for the Lift Control<br />

Button near the huge lift. ACTIVATE it<br />

to bring up G-Unit.<br />

FIND THE LIFT CONTROL SYSTEM<br />

/ EXIT TO THE ELEVATOR<br />

Across from the large lift is the<br />

elevator room. The LIFT CONTROL<br />

PANEL is on the left side. Use the<br />

CALL BANKS option to have him hack<br />

it. Once it’s open, go into the elevator.<br />

When you exit you’ll be at a save point.<br />

FIND THE LIFT CONTROL SYSTEM<br />

/ TAKE THE LIFT TO THE SHIP’S<br />

HOLD<br />

This level is exactly the same as the<br />

previous level. Jump from container<br />

to container but DO NOT jump to the<br />

013<br />

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eyes on the prize


strategy guide<br />

bottom just yet (get Grizz’s Medal<br />

fi rst.) There are two locations for the<br />

LIFT CONTROL PANEL. Go to the<br />

closer one, just across from where the<br />

level starts. Use the CALL BANKS<br />

option to have him hack it. Once that’s<br />

done, use the lift and head down (you<br />

don’t need to wait for G-Unit).<br />

GRIZZ’S MEDAL<br />

Before you jump down to the deck,<br />

look for a blue container with Grizz’s<br />

Medal on top of it. You’ll need to<br />

perform a tricky jump to get it. Once<br />

you have it, continue on with the level.<br />

There are four entrances. The two<br />

entrances on the right side of the lift<br />

control panel are the ones that are<br />

important. Keep going until you fi nd<br />

Muhammed.<br />

BOSS BATTLE: MUQTADA<br />

MUHAMMED<br />

Equip the Old Vet to easily dispatch<br />

Muqtada. Once that’s done, head for<br />

the locked door on the other side to<br />

fi nd Spinosa. There’s a save point<br />

before the fi nal boss battle<br />

BOSS BATTLE: SPINOSA<br />

Enough talk. Equip the heaviest<br />

fi repower you got and blast away.<br />

Defeat Spinosa to fi nish the level and<br />

the game. You are now offi cially a<br />

G-Unit Soldier. You can replay any<br />

of the missions if you want to fi nd the<br />

rest of Grizz’s Medals or if you want<br />

to pick up extra money. Simply go to<br />

the subway, choose a location, and be<br />

sure to roll strapped.<br />

<strong>50</strong> <strong>Cent</strong> <strong>Bulletproof</strong><br />

The Candy Shop<br />

SPECIAL FEATURES<br />

Once you get access to Fiddy’s<br />

apartment, walk up to the blue glowing<br />

spot in front of the TV to view all the<br />

special features in the game. All the<br />

Special Feature content is already<br />

unlocked from the start of the game.<br />

Special features must be viewed in<br />

Fiddy’s apartment.<br />

www.gamesradar.com<br />

THE FEATURES<br />

Get Rich Or Die Tryin’ Trailer 1<br />

Get Rich Or Die Tryin’ Trailer 2<br />

Formula <strong>50</strong> Ad 1<br />

Formula <strong>50</strong> Ad 2<br />

Formula <strong>50</strong> Ad 3<br />

Formula <strong>50</strong> Ad 4<br />

<strong>50</strong> <strong>Cent</strong>: Behind The Scenes Part 1<br />

<strong>50</strong> <strong>Cent</strong>: Behind The Scenes Part 2<br />

<strong>50</strong> <strong>Cent</strong>: Behind The Scenes Part 3<br />

Tony Yayo Interview Part 1<br />

Tony Yayo Interview Part 2<br />

014<br />

the candy<br />

shop<br />

special features<br />

SPECIAL FEATURES MUST BE VIEWED IN<br />

FIDDY’S APARTMENT


strategy guide<br />

MUSIC SHOP<br />

Go to the salesman across the street<br />

from the pawn shop to buy hot tracks<br />

from various albums. You cannot view<br />

the purchased music videos in Fiddy’s<br />

apartment or in the main menu; it has<br />

to be done in the pause menu. All of<br />

the music videos in this collection are<br />

the censored versions. Here are the<br />

prices per song:<br />

BULLETPROOF SOUNDTRACK<br />

TRACKS: $15,000<br />

Don’t Make Me<br />

Grew Up<br />

Hit Your Ass Up<br />

Hole In Yo Back<br />

I Run NY<br />

I Warned You<br />

I’m A Rider<br />

Maybe We Crazy<br />

Pimp Pt. 2<br />

Simply The Best<br />

Southside G-Unit<br />

When You Hear That<br />

Why Ask Why<br />

GET RICH OR DIE TRYIN’ ALBUM<br />

TRACKS: $1,000<br />

What Up Gansgta<br />

Heat<br />

If I Can’t<br />

Bloodhound<br />

Back Down<br />

Like My Style<br />

Poor Lil Rich<br />

Gotta Make It To Heaven<br />

U Not Like Me<br />

Life’s On The Line<br />

<strong>50</strong> <strong>Cent</strong> <strong>Bulletproof</strong><br />

THE MASSACRE ALBUM TRACKS:<br />

$1,000<br />

Get In My Car<br />

Ski Mask Way<br />

A Baltimore Love Thing<br />

Ryder Music<br />

Just A Lil Bit<br />

Gunz Come Out<br />

Position Of Power<br />

God Gave Me Style<br />

So Amazing<br />

BEG FOR MERCY ALBUM TRACKS<br />

(FROM G-UNIT): $1,000<br />

My Buddy<br />

I’m So Hood<br />

Salute U<br />

Smile<br />

Eye For An Eye<br />

Baby U Got<br />

G’d Up<br />

Gangsta Shit<br />

THE HUNGER FOR MORE ALBUM<br />

TRACKS (BY LLOYD BANKS):<br />

$1,000<br />

Ain’t No Click<br />

Playboy<br />

Warrior<br />

I’m So Fly<br />

If You So Gangsta<br />

STRAIGHT OUTTA CASHVILLE<br />

ALBUM TRACKS (BY YOUNG<br />

BUCK): $1,000<br />

Bonafi de Hustler<br />

Let Me In<br />

Shorty Wanna Ride<br />

Look At Me Now<br />

Do It Like Me<br />

www.gamesradar.com<br />

EVERY MAIN<br />

CHARACTER<br />

AND<br />

DEFEATED<br />

BOSS IS<br />

AVAILABLE<br />

TO PLAY IN<br />

ARCADE<br />

MODE<br />

THOUGHTS OF A PREDICATE<br />

FELON ALBUM TRACKS (BY TONY<br />

YAYO): $1,000<br />

Live By The Gun<br />

So Seductive<br />

ALL INSTRUMENTALS FROM THE<br />

BULLETPROOF SOUNDTRACK:<br />

$12,<strong>50</strong>0<br />

ALL INSTRUMENTALS FROM <strong>50</strong><br />

CENT AND G-UNIT: $<strong>50</strong>0<br />

ALL ACTION SOUNDS: $2<strong>50</strong>0<br />

ALL AMBIENT SOUNDS: $2<strong>50</strong>0<br />

015<br />

the candy<br />

shop<br />

music shop


strategy guide<br />

VIDEO SHOP<br />

ALL THE MUSIC VIDEOS ARE<br />

$10,000 EACH:<br />

I’m So Fly<br />

In Da Club<br />

Just A Lil Bit<br />

Let Me In<br />

P.I.M.P.<br />

Poppin’ Them Thangs<br />

Shorty Wanna Ride<br />

So Seductive<br />

Stunt 101<br />

Wanksta<br />

Smile<br />

My Buddy<br />

Look At Me Now/Bonafi de Hustler<br />

Ain’t No Click<br />

© Future US Inc. “All Rights Reserved”<br />

<strong>50</strong> <strong>Cent</strong> <strong>Bulletproof</strong><br />

ARCADE MODE<br />

Arcade Mode is unlocked soon after<br />

completing the fi rst mission. Each<br />

level that Fiddy completes in Story<br />

Mode is unlocked in Arcade Mode (20<br />

levels total). The point of the game is<br />

to kill a given number of enemies per<br />

area in the fastest time and get the<br />

highest score. All the main characters<br />

and defeated bosses from the game<br />

are playable. Each character has a<br />

specifi c weapon he starts with. Other<br />

weapons and ammo can be picked up<br />

during gameplay. You gain points for<br />

headshots, Counter-Kills, regular kills,<br />

and stealing money. Blast your way to<br />

the high score.<br />

www.gamesradar.com<br />

CHEATS<br />

Press start to pause game, select<br />

“OPTIONS,” select “CODES,” select<br />

“ENTER CODES,” then type the code.<br />

` INVINCIBILITY<br />

(BULLETPROOF MODE)<br />

ny’sfi nestyo<br />

` MORE POWERFUL GUNS<br />

(MIKE MODE)<br />

The hub is broken<br />

` EXCLUSIVE MUSIC TRACKS<br />

<strong>50</strong>bpexclusives<br />

` SO SEDUCTIVE SONG<br />

Killa1<br />

` EMPTY N’ CLIPS COUNTER KILL<br />

workout<br />

` ACTION 26<br />

orangejuice<br />

` VIDEO: MY BUDDY<br />

sayhellotomylittlefriend<br />

` VIDEO: SO SEDUCTIVE<br />

yayoshome<br />

` BLOODHOUND COUNTERKILL<br />

gunrunner<br />

016<br />

the candy<br />

shop<br />

video shop • arcade mode • cheats<br />

END

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