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[P2] Fusako Kusunoki, Takako Yamaguti, Takuichi Nishimura, <strong>Koji</strong> <strong>Yatani</strong>, and Masanori Sugimoto.<br />
Interactive and Enjoyable Interface in Museum. In Proceedings of the ACM SIGCHI International<br />
Conference on Advances in Computer Entertainment Technology (ACE 2005), pp. 1 – 8, June.<br />
[P1] <strong>Koji</strong> <strong>Yatani</strong>, Koiti Tamura, Masanori Sugimoto, and Hiromichi Hashizume. Information Transfer<br />
Techniques for Mobile Devices by Toss and Swing Actions. In Proceedings of the IEEE Workshop on<br />
Mobile Computing Systems and Applications (WMSCA 2004), pp. 144 – 151, December 2004.<br />
Tech Notes and Short Papers<br />
[N3] Yefeng Liu, Darren Edge, and <strong>Koji</strong> <strong>Yatani</strong>. SidePoint: A Peripheral Knowledge Panel for Presentation<br />
Slide Authoring. To appear in Proceedings of the SIGCHI Conference on Human Factors in Computing<br />
Systems (CHI 2013), 2013.<br />
[N2] Claire L. Barco, <strong>Koji</strong> <strong>Yatani</strong>, Yuanye Ma, Candra K. Gill, and Joyojeet Pal. Information Management<br />
and Communication for Dementia: Preliminary Research from China. To appear in Proceedings of<br />
iConference 2013, 2013.<br />
[N1] <strong>Koji</strong> <strong>Yatani</strong>, Masanori Sugimoto, and Fusako Kusunoki. Musex: A System for Supporting Children’s<br />
Collaborative Learning in a Museum with PDAs. In Proceedings of the IEEE Workshop on Wireless and<br />
Mobile Technology in Education (WMTE 2004), pp. 109 – 113, March 2004.<br />
Papers in Extended Abstracts (Posters, Demos, and Work-in-progress)<br />
[EA3] Ken Hinckley, <strong>Koji</strong> <strong>Yatani</strong>, Michel Pahud, Nicole Coddington, Jenny Rodenhouse, Andy Wilson, Hrvoje<br />
Benko, and Bill Buxton. Manual Deskterity: An Exploration of Simultaneous Pen + Touch Direct Input.<br />
In Extended Abstracts of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2010),<br />
pp. 2793 – 2802, April 2010 (alt.chi paper, oral presentation).<br />
[EA2] <strong>Koji</strong> <strong>Yatani</strong>, Masanori Sugimoto, and Hiromichi Hashizume. A Multiplayer Whack-A-Mole Game Using<br />
Gestural Input in a Location-Sensitive and Immersive Environment. In Extended Abstracts of<br />
International Conference on Entertainment Computing (ICEC 2005), pp. 9 – 12, September 2005 (demo<br />
presentation).<br />
[EA1] <strong>Koji</strong> <strong>Yatani</strong>, Koiti Tamura, Keiichi Hiroki, Masanori Sugimoto, and Hiromichi Hashizume. Toss-It:<br />
Intuitive Information Transfer Techniques for Mobile Devices. In Extended Abstracts of the SIGCHI<br />
Conference on Human Factors in Computing Systems (CHI 2005), pp. 1881 – 1884, April 2005 (poster<br />
presentation).<br />
Doctoral Symposium<br />
[DS1] <strong>Koji</strong> <strong>Yatani</strong>. Towards Designing User Interfaces on Mobile Touch-screen Devices for People with Visual<br />
Impairment. In Extended Abstract of the ACM Symposium on User Interface Software and Technology<br />
(UIST 2009), pp. 37 – 40, October 2009.<br />
Conference and Workshop Presentations without Proceedings<br />
[CP2] Frank Chun Yat Li, Alyssa Rosenzweig, <strong>Koji</strong> <strong>Yatani</strong>, and Leila S. Rezai. Rollotext: A User Interface<br />
with Coarse User Input on a Pressure-sensitive Keyboard. UIST Student Innovation Competition,<br />
October 2009. 2nd place award for most useful interfaces winner<br />
[CP1] <strong>Koji</strong> <strong>Yatani</strong>, Masanori Sugimoto, and Hiromichi Hashizume. ARHunter: A Multiplayer Game Using<br />
Gestural Input in a Location-Sensitive and Immersive Environment. Workshop on Ubiquitous<br />
Computing, Entertainment and Games in the Seventh International Conference on Ubiquitous<br />
Computing (Ubicomp 2005), September 2005.<br />
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