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Release Notes MicroImages, Inc. TNT-Products V. 6.8

Release Notes MicroImages, Inc. TNT-Products V. 6.8

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RELEASE OF RV<strong>6.8</strong> <strong>TNT</strong> PRODUCTS<br />

overhead. These effects for a variety of different symbols and symbol layers are illus-<br />

trated in the attac hed color plate entitled Billboard Overlays in <strong>TNT</strong>sim3D.<br />

Floating Symbols and Stalks.<br />

Some kinds of symbol designs are not easy to observe if they are positioned directly on<br />

the texture surface. Thus, each billboard symbol can be offset to float above or below<br />

the associated terrain layer by a height field in the symbol tables. Offset billboard symbols<br />

are automatically connected to their map position on the surface by a vertical line<br />

called a stalk. Since symbols can be offset either above or below the surface, the stalk<br />

can lead downward to the surface (like a flag pole) or upward to the surface (like a<br />

shaft). Stalks are managed in the symbol tables like lines in <strong>TNT</strong>mips and can have<br />

line styles such as<br />

color, width, and so on.<br />

Vertical<br />

Exaggeration.<br />

If you apply vertical exaggeration to the terrain relief in your geosim, the Options/Terrain<br />

panel provides a toggle button that lets you choose whether or not to apply the same<br />

exaggeration factor to Billboard and Stalk layers. If you turn this toggle on, the lengths<br />

of the stalks are exaggerated, but the billboard symbols themselves retain their original<br />

proportions.<br />

Vo lumes-of-Interest.<br />

Spherical Volumes.<br />

You can display layers in your geosim that show spherical Volumes-of-Interest that have<br />

been created from 2D or 3D vector points. Solid or transparent spherical shapes are<br />

rendered around each point location in each frame. These shapes might represent the<br />

range of a cell phone or wireless network transponder, the flight danger zone for a hospital<br />

helicopter pad, the safe glide path for an airport approach, a radar’s sweep area,<br />

and so on. Examples of the kinds of spherical VOIs that can make up a layer in<br />

<strong>TNT</strong>sim3D RV<strong>6.8</strong> are illustrated in the attached color plate entitled Volume-of-Interest<br />

Overlays in <strong>TNT</strong>sim3D.<br />

Tabular Structure.<br />

Each spherical VOI is defined in a relational table structure that is used to draw its VOIs<br />

in each geosim frame. VOIs are stored in the same database as the Billboard and Stalk<br />

symbol layers. Each individual VOI is defined in this structure as a point in space together<br />

with all the other parameters needed to define how it will be rendered by DirectX<br />

or OpenGL. These include many optional parameters such as its color and transparency,<br />

a surface grid including its spacing and color, inner/outer radius, max/min azimuth<br />

angles for sectors,<br />

and others. You can view (but not edit) the parameters of each VOI<br />

using the View Table option on the Layer menu in the <strong>TNT</strong>sim3D main view.<br />

Transparency.<br />

The color and default transparency for each VOI is determined by the color and transparency<br />

set for its individual parent point symbol in <strong>TNT</strong>mips. The color for VOI surface<br />

grids is determined by the default (All Same) color for all point symbols in the parent<br />

vector object. The preset VOI transparency can be overridden and changed during the<br />

geosim using a control on the Options/Extras tabbed panel. The texture and other layers<br />

can be seen inside of a transparent VOI, though colored by the intervening VOI sur-<br />

MICROIMAGES MEMO 32<br />

5 MAY 2003

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