Release Notes MicroImages, Inc. TNT-Products V. 6.8
Release Notes MicroImages, Inc. TNT-Products V. 6.8
Release Notes MicroImages, Inc. TNT-Products V. 6.8
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RELEASE OF RV<strong>6.8</strong> <strong>TNT</strong> PRODUCTS<br />
overhead. These effects for a variety of different symbols and symbol layers are illus-<br />
trated in the attac hed color plate entitled Billboard Overlays in <strong>TNT</strong>sim3D.<br />
Floating Symbols and Stalks.<br />
Some kinds of symbol designs are not easy to observe if they are positioned directly on<br />
the texture surface. Thus, each billboard symbol can be offset to float above or below<br />
the associated terrain layer by a height field in the symbol tables. Offset billboard symbols<br />
are automatically connected to their map position on the surface by a vertical line<br />
called a stalk. Since symbols can be offset either above or below the surface, the stalk<br />
can lead downward to the surface (like a flag pole) or upward to the surface (like a<br />
shaft). Stalks are managed in the symbol tables like lines in <strong>TNT</strong>mips and can have<br />
line styles such as<br />
color, width, and so on.<br />
Vertical<br />
Exaggeration.<br />
If you apply vertical exaggeration to the terrain relief in your geosim, the Options/Terrain<br />
panel provides a toggle button that lets you choose whether or not to apply the same<br />
exaggeration factor to Billboard and Stalk layers. If you turn this toggle on, the lengths<br />
of the stalks are exaggerated, but the billboard symbols themselves retain their original<br />
proportions.<br />
Vo lumes-of-Interest.<br />
Spherical Volumes.<br />
You can display layers in your geosim that show spherical Volumes-of-Interest that have<br />
been created from 2D or 3D vector points. Solid or transparent spherical shapes are<br />
rendered around each point location in each frame. These shapes might represent the<br />
range of a cell phone or wireless network transponder, the flight danger zone for a hospital<br />
helicopter pad, the safe glide path for an airport approach, a radar’s sweep area,<br />
and so on. Examples of the kinds of spherical VOIs that can make up a layer in<br />
<strong>TNT</strong>sim3D RV<strong>6.8</strong> are illustrated in the attached color plate entitled Volume-of-Interest<br />
Overlays in <strong>TNT</strong>sim3D.<br />
Tabular Structure.<br />
Each spherical VOI is defined in a relational table structure that is used to draw its VOIs<br />
in each geosim frame. VOIs are stored in the same database as the Billboard and Stalk<br />
symbol layers. Each individual VOI is defined in this structure as a point in space together<br />
with all the other parameters needed to define how it will be rendered by DirectX<br />
or OpenGL. These include many optional parameters such as its color and transparency,<br />
a surface grid including its spacing and color, inner/outer radius, max/min azimuth<br />
angles for sectors,<br />
and others. You can view (but not edit) the parameters of each VOI<br />
using the View Table option on the Layer menu in the <strong>TNT</strong>sim3D main view.<br />
Transparency.<br />
The color and default transparency for each VOI is determined by the color and transparency<br />
set for its individual parent point symbol in <strong>TNT</strong>mips. The color for VOI surface<br />
grids is determined by the default (All Same) color for all point symbols in the parent<br />
vector object. The preset VOI transparency can be overridden and changed during the<br />
geosim using a control on the Options/Extras tabbed panel. The texture and other layers<br />
can be seen inside of a transparent VOI, though colored by the intervening VOI sur-<br />
MICROIMAGES MEMO 32<br />
5 MAY 2003