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Camera Lucida and Camera Obscura - the Scientia Review

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<strong>Camera</strong><br />

<strong>Lucida</strong><br />

<strong>and</strong><br />

<strong>Camera</strong><br />

<strong>Obscura</strong><br />

Richer Leung <strong>and</strong> Amy Lynn Rockwood<br />

1


Table of Contents<br />

Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3<br />

Optics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4<br />

Light Spectrum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5<br />

Refractions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6<br />

Prisms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7<br />

Water . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8<br />

Reflection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9<br />

Mirrors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10<br />

Periscopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11<br />

<strong>Camera</strong> <strong>Lucida</strong> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12<br />

Origin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13<br />

Practical Uses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14<br />

<strong>Camera</strong> <strong>Obscura</strong>. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15<br />

Origin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16<br />

Practical Uses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17<br />

Differences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18<br />

Role in History. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19<br />

First Photograph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20<br />

Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21<br />

Do it Yourself!. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22<br />

Glossary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23<br />

Author’s Page. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24<br />

Photo Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25<br />

2


C A M E R A<br />

O B S C U R A<br />

& L U C I D A<br />

I N T R O D U C T I O N<br />

With <strong>the</strong> inventions of camera obscura<br />

<strong>and</strong> camera lucida, artists were able to exp<strong>and</strong><br />

<strong>the</strong>ir creative means of expression. In addition,<br />

<strong>the</strong>se inventions led to scientists having a bet-<br />

ter underst<strong>and</strong>ing of light <strong>and</strong> its behavior.<br />

<strong>Camera</strong> obscura is <strong>the</strong> predecessor to <strong>the</strong> film<br />

camera. On <strong>the</strong> o<strong>the</strong>r h<strong>and</strong>, camera lucida is a<br />

drawing aid that had more practical use in sci-<br />

ence.<br />

3


O P T I C S<br />

O P T I C S<br />

Optics is <strong>the</strong> branch of physical science<br />

which deals with light <strong>and</strong> how it behaves. Ear-<br />

ly scientists thought light was a collection of<br />

rays coming from <strong>the</strong> source. Now, scientists<br />

consider light to be able to behave ei<strong>the</strong>r as a<br />

wave or as a group of particles. When light is<br />

acting like particles, it is considered to be a col-<br />

lection of individual parts called photons.<br />

When you look at sunlight or try to draw light, it<br />

is pretty easy to see it in <strong>the</strong> form of rays. It can be<br />

harder to imagine light in <strong>the</strong> form of a wave.<br />

4


O P T I C S<br />

The unit used for<br />

wavelengths is<br />

nanometer (nm). A<br />

str<strong>and</strong> of hair is<br />

10,000 nanometers<br />

wide!<br />

L I G H T<br />

S P E C T R U M<br />

All existing waves (as in light or sound) of<br />

varying sizes can be organized into a spectrum,<br />

or range from smallest to largest. The human<br />

eye can only see light<br />

with wavelengths be-<br />

tween 400 nm <strong>and</strong><br />

700 nm. Some o<strong>the</strong>r<br />

waves that exist such<br />

as x-rays <strong>and</strong> micro-<br />

waves cannot be<br />

seen with <strong>the</strong> human<br />

eye. We see <strong>the</strong> different sized wave as <strong>the</strong> col-<br />

ors of <strong>the</strong> rainbow. Each different size wave is<br />

a different color.<br />

5


O P T I C S<br />

The prefix fract is a<br />

Latin root meaning<br />

break. Refraction<br />

refers to <strong>the</strong> light<br />

breaking, in a sense,<br />

when it hits a new<br />

material.<br />

R E F R A C T I O N S<br />

As light travels through different substanc-<br />

es o<strong>the</strong>r than air, such as glass or water, its<br />

speed can change. When <strong>the</strong> speed of light<br />

changes it bends <strong>and</strong> causes refraction. The<br />

light bends toward <strong>the</strong> line<br />

perpendicular to <strong>the</strong> plane<br />

of <strong>the</strong> new substance. Dif-<br />

ferent types of lenses use<br />

refraction to alter <strong>the</strong> image<br />

or to change <strong>the</strong> direction of<br />

<strong>the</strong> image. <strong>Camera</strong>s also use refraction to flip<br />

an image upside down <strong>and</strong> to capture it.<br />

6


O P T I C S<br />

Prisms can be made<br />

with just a<br />

translucent tank<br />

of water <strong>and</strong> some<br />

light.<br />

P R I S M S<br />

A common demonstration of refractions is<br />

done with a triangular prism of glass that<br />

breaks white light into <strong>the</strong> colors of <strong>the</strong> rain-<br />

bow. This shaped piece of glass is called a<br />

prism. Using geometry, scientists can evaluate<br />

<strong>the</strong> index of refraction, or how much <strong>the</strong> angle<br />

of <strong>the</strong> light changes, for a specific material.<br />

7


O P T I C S<br />

L I G H T<br />

A N D W A T E R<br />

A common substance that causes refrac-<br />

tions of light is water. As <strong>the</strong> rays of light<br />

change from air to water, <strong>the</strong> characteristics of<br />

<strong>the</strong> light waves also change. The new velocity<br />

<strong>and</strong> wavelength of <strong>the</strong> light rays cause it to<br />

bend. An object placed only half in water will<br />

seem to bend, starting at <strong>the</strong> point of contact<br />

with <strong>the</strong> water. Notice in <strong>the</strong><br />

image above how <strong>the</strong> pencil<br />

appears to bend once it hits<br />

<strong>the</strong> surface of <strong>the</strong> water.<br />

However, this is just an illu-<br />

sion created by <strong>the</strong> refractions of light. Can<br />

you think of ano<strong>the</strong>r example of a substance<br />

that creates a similar illusion with refractions?<br />

8


O P T I C S<br />

R E F L E C T I O N S<br />

The behavior in which light bounces off<br />

surfaces <strong>and</strong> changes direction refers to reflec-<br />

tions <strong>and</strong> is governed by <strong>the</strong> laws of reflection.<br />

The laws of reflection state that <strong>the</strong> angle at<br />

which <strong>the</strong> light hits <strong>the</strong> surface is equal to <strong>the</strong><br />

angle at which <strong>the</strong> light returns compared to<br />

<strong>the</strong> line perpendicular to <strong>the</strong> surface. In addi-<br />

tion, <strong>the</strong> incoming rays of light <strong>and</strong> reflected<br />

rays of light are in <strong>the</strong> same plane, meaning<br />

<strong>the</strong>y can share two dimensions. Imagine draw-<br />

ing both rays on <strong>the</strong> same sheet of paper to<br />

hold up to near a mirror.<br />

9


O P T I C S<br />

M I R R O R S<br />

Specially made reflective surfaces are<br />

used in everyday life <strong>and</strong> are called mirrors.<br />

There are 3 main types of mirrors that cause<br />

light to reflect in several ways, sometimes dis-<br />

torting <strong>the</strong> original image.<br />

Planar mirrors are simple flat mirrors. A reflected im-<br />

age looks <strong>the</strong> same as <strong>the</strong> original, only reversed.<br />

Concave mirrors are mirrors that curve inward. A re-<br />

flected image can be upside down or focused to one<br />

point.<br />

Convex mirrors are mirrors that curve outward. A re-<br />

flected image looks stretched out, <strong>and</strong> <strong>the</strong>se mirrors<br />

are commonly used to see around bends.<br />

10


O P T I C S<br />

Submarines use<br />

periscopes to see<br />

above <strong>the</strong> surface of<br />

<strong>the</strong> water. The<br />

periscope is able to<br />

rotate a full 360 so<br />

<strong>the</strong> passengers of<br />

<strong>the</strong> submarine can<br />

know what is<br />

P E R I S C O P E S<br />

Used in combinations, mirrors can allow<br />

you to see objects around a corner or from a<br />

hidden position. A periscope is an example of a<br />

device that uses two mirrors in a vertical tube.<br />

The two mirrors are placed at <strong>the</strong> top <strong>and</strong> <strong>the</strong><br />

bottom, facing each o<strong>the</strong>r <strong>and</strong> both slanted at<br />

a 45 degree angle. Below is an image of <strong>the</strong><br />

basic layout for a periscope, where <strong>the</strong> posi-<br />

tions labeled a <strong>and</strong> b would have planar mir-<br />

rors.<br />

11


C A M E R A<br />

L U C I D A<br />

C A M E R A<br />

L U C I D A<br />

<strong>Camera</strong> lucida is a small portable device con-<br />

sisting of a mirror <strong>and</strong> a drawing surface. Light en-<br />

ters <strong>the</strong> apparatus through <strong>the</strong> mirror <strong>and</strong> is directed<br />

onto <strong>the</strong> drawing surface. The mirror allows an artist<br />

to reflect light to recreate a scene. The projected im-<br />

age on <strong>the</strong> drawing surface is often referred to as a<br />

superimposition. New models of <strong>the</strong> device have ad-<br />

justing components <strong>and</strong> a translucent drawing sur-<br />

face to make reflecting an image <strong>and</strong> drawing much<br />

easier. Below is a diagram of <strong>the</strong> basic design of<br />

camera lucida.<br />

12


C A M E R A<br />

L U C I D A<br />

<strong>Camera</strong> <strong>Lucida</strong> is a<br />

word with Latin<br />

Origin that literally<br />

means “light<br />

chamber”.<br />

O R I G I N<br />

<strong>Camera</strong> lucida was a device first patented by<br />

William Hyde Wollaston in 1807. There is strong evi-<br />

dence that a similar apparatus was invented by Jo-<br />

hannes Kepler prior to <strong>the</strong> release of Wollaston’s de-<br />

sign. <strong>Camera</strong> lucida originated much later than its<br />

counterpart, camera obscura. Modern cameras de-<br />

rive <strong>the</strong>ir meaning from <strong>the</strong>se two similar phrases.<br />

Left is a sketch<br />

of Wollaston, created<br />

with his own inven-<br />

tion, <strong>the</strong> camera luci-<br />

da.<br />

13


C A M E R A<br />

L U C I D A<br />

P R A C T I C A L<br />

U S E S<br />

<strong>Camera</strong> lucida is commonly used as a sketch-<br />

ing tool because of its ability to project images onto a<br />

drawing surface. Many artists used it as an aid when<br />

drawing. Also, until recent years, <strong>the</strong> device was prev-<br />

alent in microscopy, <strong>the</strong> study of small biological or-<br />

ganisms. Scientists <strong>and</strong> researchers used <strong>Camera</strong><br />

lucida to recreate <strong>and</strong> draw images of small life<br />

forms. Below is a drawing of a living organ surround-<br />

ed by two pigment cells<br />

from <strong>the</strong> skin of a sala-<br />

m<strong>and</strong>er larva. The draw-<br />

ing was created using<br />

camera lucida in 1933. It<br />

is approximately 16.5 mm<br />

in size <strong>and</strong> was dyed with various pigments to ana-<br />

lyze <strong>the</strong> movement of several cells during develop-<br />

ment.<br />

14


C A M E R A<br />

O B S C U R A<br />

C A M E R A<br />

O B S C U R A<br />

<strong>Camera</strong> obscura is an optical device that pro-<br />

jects an impression of its surroundings onto a wall or<br />

screen. The apparatus is generally a box or room<br />

with a small “pinhole” on one side. Light from <strong>the</strong> ex-<br />

terior travels into <strong>the</strong> hole <strong>and</strong> casts itself on <strong>the</strong> oth-<br />

er end of <strong>the</strong> box. Since light is a mix of rays, <strong>the</strong> col-<br />

or of <strong>the</strong> image is preserved <strong>and</strong> projected onto <strong>the</strong><br />

screen. However, as <strong>the</strong> image is focused to one pin-<br />

point it flips its orientation <strong>and</strong> <strong>the</strong> resulting image is<br />

upside-down. As shown below, <strong>the</strong> light rays remain<br />

intact, but change <strong>the</strong>ir arrangement. There is a mir-<br />

ror to reflect <strong>the</strong><br />

image again to<br />

<strong>the</strong> exterior sur-<br />

face of <strong>the</strong> box<br />

<strong>and</strong> reorient it.<br />

15


C A M E R A<br />

O B S C U R A<br />

<strong>Camera</strong> obscura is a<br />

word with Latin<br />

Origin that literally<br />

means “dark<br />

chamber”.<br />

O R I G I N<br />

<strong>Camera</strong> obscura, or <strong>the</strong> pinhole camera, was an<br />

apparatus first constructed by an Iraqi scientist Ali Al-<br />

Hasan around 1000; however, <strong>the</strong> principles behind<br />

<strong>the</strong> pinhole camera originated around 400 B.C. by<br />

Mo-Ti, a Chinese philosopher. Aristotle, a Greek phi-<br />

losopher, was one of <strong>the</strong> first to truly <strong>the</strong> principles<br />

behind <strong>the</strong> pinhole camera. Many o<strong>the</strong>r scientists<br />

from different backgrounds examined <strong>and</strong> studied<br />

<strong>the</strong> design behind camera obscura.<br />

16


C A M E R A<br />

O B S C U R A<br />

The largest camera in<br />

<strong>the</strong> world is a camera<br />

obscura, measuring 44<br />

feet tall <strong>and</strong> 161 feet<br />

long. The device<br />

permanently projects<br />

<strong>the</strong> image of a 5,000-<br />

acre establishment!<br />

P R A C T I C A L<br />

U S E S<br />

With modern technology, <strong>Camera</strong> <strong>Obscura</strong> is<br />

obsolete. In <strong>the</strong> past, however, it was a common tour-<br />

ist attraction. Large rooms would be constructed that<br />

reflected natural surroundings onto a wall. Although<br />

it has no practical uses, some photographers still<br />

use it to interest <strong>and</strong> inspire <strong>the</strong>ir audience.<br />

Above is a modern piece of artwork produced using<br />

a large camera obscura to project a l<strong>and</strong>scape onto<br />

<strong>the</strong> back room of a wall. It was made in 2009.<br />

17


C A M E R A<br />

L U C I D A<br />

&<br />

O B S C U R A<br />

D I F F E R E N C E S<br />

Despite <strong>the</strong> relativity of <strong>the</strong> names camera ob-<br />

scura <strong>and</strong> camera lucida, <strong>the</strong>y are completely differ-<br />

ent. <strong>Camera</strong> obscura is literally a camera, meaning it<br />

is a room or box in which an outside image is project-<br />

ed. <strong>Camera</strong> lucida, on <strong>the</strong> contrary, is a small porta-<br />

ble device that helps an artist draw. The two appa-<br />

ratus got <strong>the</strong>ir relation in <strong>the</strong> 1800s before photog-<br />

raphy was developed. At that time, <strong>the</strong> word<br />

“camera” was actually associated with <strong>the</strong> word<br />

“chamber”. Since <strong>the</strong> literal meanings of <strong>the</strong> words<br />

were “chamber dark” <strong>and</strong> “light chamber” respec-<br />

tively, <strong>the</strong>y fit <strong>the</strong> definition of <strong>the</strong> devices.<br />

18


C A M E R A<br />

L U C I D A<br />

&<br />

O B S C U R A<br />

R O L E I N<br />

H I S T O R Y<br />

<strong>Camera</strong> obscura was <strong>the</strong> biggest contribution to<br />

modern photography. The design <strong>and</strong> application of it<br />

affected <strong>the</strong> growth <strong>and</strong> development of <strong>the</strong> very first<br />

photograph. The first camera designs were based off<br />

of <strong>the</strong> structure of camera obscura. Although camera<br />

lucida was not a key influence to <strong>the</strong> development of<br />

photography, it was still an invention that helped sci-<br />

entists <strong>and</strong> researchers underst<strong>and</strong> <strong>the</strong> behavior of<br />

light.<br />

19


C A M E R A<br />

L U C I D A<br />

&<br />

O B S C U R A<br />

To date, <strong>the</strong> earliest<br />

surviving<br />

photograph was a<br />

nature scene taken<br />

by Niepce in 1826.<br />

F I R S T<br />

P H O T O G R A P H<br />

The original design of a camera, which was<br />

based on that of camera obscura, made heliographs,<br />

or sun prints. Joseph Nicephore Niepce was a pio-<br />

neer in <strong>the</strong> field of photography, making <strong>the</strong> first pho-<br />

tograph in 1826. Niepce covered metal plates with<br />

bitumen, a chemical that reacts with light, <strong>and</strong> ex-<br />

posed <strong>the</strong> plates to sunlight. The first photographs<br />

required eight hours of exposure to sunlight.<br />

This is one of <strong>the</strong> first heliographs that was created<br />

with a camera obscura.<br />

20


C A M E R A<br />

L U C I D A<br />

&<br />

O B S C U R A<br />

C O N C L U S I O N<br />

<strong>Camera</strong> <strong>Obscura</strong> <strong>and</strong> <strong>Camera</strong> <strong>Lucida</strong> are two<br />

important devices that shaped modern photography.<br />

They are also important optical tools that encourage<br />

art in different forms. With <strong>the</strong> invention of <strong>the</strong>se ap-<br />

paratuses, a whole new field of science <strong>and</strong> art was<br />

developed.<br />

21


Do It Yourself!<br />

Go into a dark room in your house with a window opposite<br />

to a flat wall. Cover <strong>the</strong> entire window with foil or cardboard <strong>and</strong><br />

make sure no light can enter. While it is bright out, cut or poke a<br />

small hole in <strong>the</strong> center of <strong>the</strong> foil or cardboard. If done correctly,<br />

an upside-down image of <strong>the</strong> surroundings outside should be<br />

projected onto <strong>the</strong> flat wall!<br />

Make sure that no o<strong>the</strong>r light is entering <strong>the</strong> room while<br />

you are doing this to ensure that <strong>the</strong> reflected image is not dilut-<br />

ed. Be careful when making <strong>the</strong> hole. The smaller <strong>the</strong> hole, <strong>the</strong><br />

sharper but dimmer <strong>the</strong> picture will be. The larger <strong>the</strong> hole, <strong>the</strong><br />

brighter but more dull <strong>the</strong> picture will be.<br />

22


Glossary<br />

Counterpart (n.) an object or person of similar functionality in<br />

different category or system<br />

Nanometer (nm): (n.) a unit of length equivalent to 1 x 10 -9 meters<br />

Optics: (n.) <strong>the</strong> branch of science pertaining to light <strong>and</strong> its associated<br />

behavior<br />

Orientation: (n.) direction or positioning<br />

Photons: (n.) particles of light<br />

Plane: (n.) a two-dimensional surface defined by three noncollinear<br />

points or a line <strong>and</strong> a point not contained by that line<br />

Prism: (n.) a solid object commonly with two triangular faces for<br />

separating light into <strong>the</strong> spectrum of colors<br />

Refraction: (n.) a change in direction of a wave such as when<br />

light passes from one substance to ano<strong>the</strong>r<br />

Spectrum: (n.) 1. a range of values 2. <strong>the</strong> distribution of light<br />

when white light is dispersed, e.g. as by a prism<br />

Superimposition: (n.) <strong>the</strong> result of placing something transparent<br />

over ano<strong>the</strong>r, such that both can be seen as one<br />

23


Author’s Page<br />

Richer Leung is in <strong>the</strong> class of 2012 at Massachusetts Academy<br />

of Math <strong>and</strong> Science at WPI. Richer enjoys playing lacrosse <strong>and</strong><br />

various o<strong>the</strong>r sports in his free time.<br />

Amy Lynn Rockwood is also part of <strong>the</strong> class of 2012 at Mass<br />

Academy. Her interests vary from playing <strong>the</strong> viola <strong>and</strong> piano to<br />

camping <strong>and</strong> spending time outdoors. Amy Lynn hopes to major<br />

in mechanical engineering in college.<br />

24


Photo Credits<br />

Page 1. http://boulderhistory.org/images/webimages/camera-lucida-11.jpg<br />

http://1.bp.blogspot.com/_obFSytBMkV4/TOJgUkGpAXI/AAAAAAAAAOI/NtBW<br />

jZLsZDM/s1600/<strong>Camera</strong>_<strong>Obscura</strong>2.JPG<br />

Page 4. http://www.imaginenomalaria.org/wp-content/uploads/2011/03/sun-rayscoming-out-of-<strong>the</strong>-clouds-in-a-blue-sky.jpg<br />

Page 5. http://<strong>the</strong>moderngreen.com/wpcontent/uploads/<br />

2008/10/light_spectrum.jpg<br />

Page 6. http://www.primetab.com/refraction_ray.gif<br />

Page 7. http://www.<strong>the</strong>nakedscientists.com/forum/index.<br />

php?action=dlattach%3btopic=24878.0%3battach=9410%3bimage<br />

Page 8. http://hyperphysics.phy-astr.gsu.edu/hbase/geoopt/refr2.html<br />

Page 9. http://t1.gstatic.com/images?q=tbn:ANd9GcTF6O7O9XfgNRT9Yhb<br />

12aaCYq2R2o1iPMFf77KaiF_Hy9HDwEy0<br />

Page 10. http://www.webdesign.org/img_articles/538/flat-mirror-9.JPG<br />

http://hsphysicsteacher.com/lightreflection/10%20Light%20&%20Reflectio<br />

n/10.20%20IMG_1008%20concave%20mirror%20(67%20Mustang).JPG<br />

http://t3.gstatic.com/images?q=tbn:ANd9GcTaD1c2WzVKH7ggA4GVLCpYK<br />

Qs8m7l1PcpleizxrgEJck4zJNyL<br />

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Periscopes_simple.png<br />

http://thumb18.shutterstock.com/thumb_small/162115/162115,1237965<br />

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