Camera Lucida and Camera Obscura - the Scientia Review
Camera Lucida and Camera Obscura - the Scientia Review
Camera Lucida and Camera Obscura - the Scientia Review
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<strong>Camera</strong><br />
<strong>Lucida</strong><br />
<strong>and</strong><br />
<strong>Camera</strong><br />
<strong>Obscura</strong><br />
Richer Leung <strong>and</strong> Amy Lynn Rockwood<br />
1
Table of Contents<br />
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3<br />
Optics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4<br />
Light Spectrum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5<br />
Refractions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6<br />
Prisms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7<br />
Water . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8<br />
Reflection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9<br />
Mirrors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10<br />
Periscopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11<br />
<strong>Camera</strong> <strong>Lucida</strong> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12<br />
Origin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13<br />
Practical Uses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14<br />
<strong>Camera</strong> <strong>Obscura</strong>. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15<br />
Origin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16<br />
Practical Uses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17<br />
Differences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18<br />
Role in History. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19<br />
First Photograph . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20<br />
Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21<br />
Do it Yourself!. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22<br />
Glossary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23<br />
Author’s Page. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24<br />
Photo Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25<br />
2
C A M E R A<br />
O B S C U R A<br />
& L U C I D A<br />
I N T R O D U C T I O N<br />
With <strong>the</strong> inventions of camera obscura<br />
<strong>and</strong> camera lucida, artists were able to exp<strong>and</strong><br />
<strong>the</strong>ir creative means of expression. In addition,<br />
<strong>the</strong>se inventions led to scientists having a bet-<br />
ter underst<strong>and</strong>ing of light <strong>and</strong> its behavior.<br />
<strong>Camera</strong> obscura is <strong>the</strong> predecessor to <strong>the</strong> film<br />
camera. On <strong>the</strong> o<strong>the</strong>r h<strong>and</strong>, camera lucida is a<br />
drawing aid that had more practical use in sci-<br />
ence.<br />
3
O P T I C S<br />
O P T I C S<br />
Optics is <strong>the</strong> branch of physical science<br />
which deals with light <strong>and</strong> how it behaves. Ear-<br />
ly scientists thought light was a collection of<br />
rays coming from <strong>the</strong> source. Now, scientists<br />
consider light to be able to behave ei<strong>the</strong>r as a<br />
wave or as a group of particles. When light is<br />
acting like particles, it is considered to be a col-<br />
lection of individual parts called photons.<br />
When you look at sunlight or try to draw light, it<br />
is pretty easy to see it in <strong>the</strong> form of rays. It can be<br />
harder to imagine light in <strong>the</strong> form of a wave.<br />
4
O P T I C S<br />
The unit used for<br />
wavelengths is<br />
nanometer (nm). A<br />
str<strong>and</strong> of hair is<br />
10,000 nanometers<br />
wide!<br />
L I G H T<br />
S P E C T R U M<br />
All existing waves (as in light or sound) of<br />
varying sizes can be organized into a spectrum,<br />
or range from smallest to largest. The human<br />
eye can only see light<br />
with wavelengths be-<br />
tween 400 nm <strong>and</strong><br />
700 nm. Some o<strong>the</strong>r<br />
waves that exist such<br />
as x-rays <strong>and</strong> micro-<br />
waves cannot be<br />
seen with <strong>the</strong> human<br />
eye. We see <strong>the</strong> different sized wave as <strong>the</strong> col-<br />
ors of <strong>the</strong> rainbow. Each different size wave is<br />
a different color.<br />
5
O P T I C S<br />
The prefix fract is a<br />
Latin root meaning<br />
break. Refraction<br />
refers to <strong>the</strong> light<br />
breaking, in a sense,<br />
when it hits a new<br />
material.<br />
R E F R A C T I O N S<br />
As light travels through different substanc-<br />
es o<strong>the</strong>r than air, such as glass or water, its<br />
speed can change. When <strong>the</strong> speed of light<br />
changes it bends <strong>and</strong> causes refraction. The<br />
light bends toward <strong>the</strong> line<br />
perpendicular to <strong>the</strong> plane<br />
of <strong>the</strong> new substance. Dif-<br />
ferent types of lenses use<br />
refraction to alter <strong>the</strong> image<br />
or to change <strong>the</strong> direction of<br />
<strong>the</strong> image. <strong>Camera</strong>s also use refraction to flip<br />
an image upside down <strong>and</strong> to capture it.<br />
6
O P T I C S<br />
Prisms can be made<br />
with just a<br />
translucent tank<br />
of water <strong>and</strong> some<br />
light.<br />
P R I S M S<br />
A common demonstration of refractions is<br />
done with a triangular prism of glass that<br />
breaks white light into <strong>the</strong> colors of <strong>the</strong> rain-<br />
bow. This shaped piece of glass is called a<br />
prism. Using geometry, scientists can evaluate<br />
<strong>the</strong> index of refraction, or how much <strong>the</strong> angle<br />
of <strong>the</strong> light changes, for a specific material.<br />
7
O P T I C S<br />
L I G H T<br />
A N D W A T E R<br />
A common substance that causes refrac-<br />
tions of light is water. As <strong>the</strong> rays of light<br />
change from air to water, <strong>the</strong> characteristics of<br />
<strong>the</strong> light waves also change. The new velocity<br />
<strong>and</strong> wavelength of <strong>the</strong> light rays cause it to<br />
bend. An object placed only half in water will<br />
seem to bend, starting at <strong>the</strong> point of contact<br />
with <strong>the</strong> water. Notice in <strong>the</strong><br />
image above how <strong>the</strong> pencil<br />
appears to bend once it hits<br />
<strong>the</strong> surface of <strong>the</strong> water.<br />
However, this is just an illu-<br />
sion created by <strong>the</strong> refractions of light. Can<br />
you think of ano<strong>the</strong>r example of a substance<br />
that creates a similar illusion with refractions?<br />
8
O P T I C S<br />
R E F L E C T I O N S<br />
The behavior in which light bounces off<br />
surfaces <strong>and</strong> changes direction refers to reflec-<br />
tions <strong>and</strong> is governed by <strong>the</strong> laws of reflection.<br />
The laws of reflection state that <strong>the</strong> angle at<br />
which <strong>the</strong> light hits <strong>the</strong> surface is equal to <strong>the</strong><br />
angle at which <strong>the</strong> light returns compared to<br />
<strong>the</strong> line perpendicular to <strong>the</strong> surface. In addi-<br />
tion, <strong>the</strong> incoming rays of light <strong>and</strong> reflected<br />
rays of light are in <strong>the</strong> same plane, meaning<br />
<strong>the</strong>y can share two dimensions. Imagine draw-<br />
ing both rays on <strong>the</strong> same sheet of paper to<br />
hold up to near a mirror.<br />
9
O P T I C S<br />
M I R R O R S<br />
Specially made reflective surfaces are<br />
used in everyday life <strong>and</strong> are called mirrors.<br />
There are 3 main types of mirrors that cause<br />
light to reflect in several ways, sometimes dis-<br />
torting <strong>the</strong> original image.<br />
Planar mirrors are simple flat mirrors. A reflected im-<br />
age looks <strong>the</strong> same as <strong>the</strong> original, only reversed.<br />
Concave mirrors are mirrors that curve inward. A re-<br />
flected image can be upside down or focused to one<br />
point.<br />
Convex mirrors are mirrors that curve outward. A re-<br />
flected image looks stretched out, <strong>and</strong> <strong>the</strong>se mirrors<br />
are commonly used to see around bends.<br />
10
O P T I C S<br />
Submarines use<br />
periscopes to see<br />
above <strong>the</strong> surface of<br />
<strong>the</strong> water. The<br />
periscope is able to<br />
rotate a full 360 so<br />
<strong>the</strong> passengers of<br />
<strong>the</strong> submarine can<br />
know what is<br />
P E R I S C O P E S<br />
Used in combinations, mirrors can allow<br />
you to see objects around a corner or from a<br />
hidden position. A periscope is an example of a<br />
device that uses two mirrors in a vertical tube.<br />
The two mirrors are placed at <strong>the</strong> top <strong>and</strong> <strong>the</strong><br />
bottom, facing each o<strong>the</strong>r <strong>and</strong> both slanted at<br />
a 45 degree angle. Below is an image of <strong>the</strong><br />
basic layout for a periscope, where <strong>the</strong> posi-<br />
tions labeled a <strong>and</strong> b would have planar mir-<br />
rors.<br />
11
C A M E R A<br />
L U C I D A<br />
C A M E R A<br />
L U C I D A<br />
<strong>Camera</strong> lucida is a small portable device con-<br />
sisting of a mirror <strong>and</strong> a drawing surface. Light en-<br />
ters <strong>the</strong> apparatus through <strong>the</strong> mirror <strong>and</strong> is directed<br />
onto <strong>the</strong> drawing surface. The mirror allows an artist<br />
to reflect light to recreate a scene. The projected im-<br />
age on <strong>the</strong> drawing surface is often referred to as a<br />
superimposition. New models of <strong>the</strong> device have ad-<br />
justing components <strong>and</strong> a translucent drawing sur-<br />
face to make reflecting an image <strong>and</strong> drawing much<br />
easier. Below is a diagram of <strong>the</strong> basic design of<br />
camera lucida.<br />
12
C A M E R A<br />
L U C I D A<br />
<strong>Camera</strong> <strong>Lucida</strong> is a<br />
word with Latin<br />
Origin that literally<br />
means “light<br />
chamber”.<br />
O R I G I N<br />
<strong>Camera</strong> lucida was a device first patented by<br />
William Hyde Wollaston in 1807. There is strong evi-<br />
dence that a similar apparatus was invented by Jo-<br />
hannes Kepler prior to <strong>the</strong> release of Wollaston’s de-<br />
sign. <strong>Camera</strong> lucida originated much later than its<br />
counterpart, camera obscura. Modern cameras de-<br />
rive <strong>the</strong>ir meaning from <strong>the</strong>se two similar phrases.<br />
Left is a sketch<br />
of Wollaston, created<br />
with his own inven-<br />
tion, <strong>the</strong> camera luci-<br />
da.<br />
13
C A M E R A<br />
L U C I D A<br />
P R A C T I C A L<br />
U S E S<br />
<strong>Camera</strong> lucida is commonly used as a sketch-<br />
ing tool because of its ability to project images onto a<br />
drawing surface. Many artists used it as an aid when<br />
drawing. Also, until recent years, <strong>the</strong> device was prev-<br />
alent in microscopy, <strong>the</strong> study of small biological or-<br />
ganisms. Scientists <strong>and</strong> researchers used <strong>Camera</strong><br />
lucida to recreate <strong>and</strong> draw images of small life<br />
forms. Below is a drawing of a living organ surround-<br />
ed by two pigment cells<br />
from <strong>the</strong> skin of a sala-<br />
m<strong>and</strong>er larva. The draw-<br />
ing was created using<br />
camera lucida in 1933. It<br />
is approximately 16.5 mm<br />
in size <strong>and</strong> was dyed with various pigments to ana-<br />
lyze <strong>the</strong> movement of several cells during develop-<br />
ment.<br />
14
C A M E R A<br />
O B S C U R A<br />
C A M E R A<br />
O B S C U R A<br />
<strong>Camera</strong> obscura is an optical device that pro-<br />
jects an impression of its surroundings onto a wall or<br />
screen. The apparatus is generally a box or room<br />
with a small “pinhole” on one side. Light from <strong>the</strong> ex-<br />
terior travels into <strong>the</strong> hole <strong>and</strong> casts itself on <strong>the</strong> oth-<br />
er end of <strong>the</strong> box. Since light is a mix of rays, <strong>the</strong> col-<br />
or of <strong>the</strong> image is preserved <strong>and</strong> projected onto <strong>the</strong><br />
screen. However, as <strong>the</strong> image is focused to one pin-<br />
point it flips its orientation <strong>and</strong> <strong>the</strong> resulting image is<br />
upside-down. As shown below, <strong>the</strong> light rays remain<br />
intact, but change <strong>the</strong>ir arrangement. There is a mir-<br />
ror to reflect <strong>the</strong><br />
image again to<br />
<strong>the</strong> exterior sur-<br />
face of <strong>the</strong> box<br />
<strong>and</strong> reorient it.<br />
15
C A M E R A<br />
O B S C U R A<br />
<strong>Camera</strong> obscura is a<br />
word with Latin<br />
Origin that literally<br />
means “dark<br />
chamber”.<br />
O R I G I N<br />
<strong>Camera</strong> obscura, or <strong>the</strong> pinhole camera, was an<br />
apparatus first constructed by an Iraqi scientist Ali Al-<br />
Hasan around 1000; however, <strong>the</strong> principles behind<br />
<strong>the</strong> pinhole camera originated around 400 B.C. by<br />
Mo-Ti, a Chinese philosopher. Aristotle, a Greek phi-<br />
losopher, was one of <strong>the</strong> first to truly <strong>the</strong> principles<br />
behind <strong>the</strong> pinhole camera. Many o<strong>the</strong>r scientists<br />
from different backgrounds examined <strong>and</strong> studied<br />
<strong>the</strong> design behind camera obscura.<br />
16
C A M E R A<br />
O B S C U R A<br />
The largest camera in<br />
<strong>the</strong> world is a camera<br />
obscura, measuring 44<br />
feet tall <strong>and</strong> 161 feet<br />
long. The device<br />
permanently projects<br />
<strong>the</strong> image of a 5,000-<br />
acre establishment!<br />
P R A C T I C A L<br />
U S E S<br />
With modern technology, <strong>Camera</strong> <strong>Obscura</strong> is<br />
obsolete. In <strong>the</strong> past, however, it was a common tour-<br />
ist attraction. Large rooms would be constructed that<br />
reflected natural surroundings onto a wall. Although<br />
it has no practical uses, some photographers still<br />
use it to interest <strong>and</strong> inspire <strong>the</strong>ir audience.<br />
Above is a modern piece of artwork produced using<br />
a large camera obscura to project a l<strong>and</strong>scape onto<br />
<strong>the</strong> back room of a wall. It was made in 2009.<br />
17
C A M E R A<br />
L U C I D A<br />
&<br />
O B S C U R A<br />
D I F F E R E N C E S<br />
Despite <strong>the</strong> relativity of <strong>the</strong> names camera ob-<br />
scura <strong>and</strong> camera lucida, <strong>the</strong>y are completely differ-<br />
ent. <strong>Camera</strong> obscura is literally a camera, meaning it<br />
is a room or box in which an outside image is project-<br />
ed. <strong>Camera</strong> lucida, on <strong>the</strong> contrary, is a small porta-<br />
ble device that helps an artist draw. The two appa-<br />
ratus got <strong>the</strong>ir relation in <strong>the</strong> 1800s before photog-<br />
raphy was developed. At that time, <strong>the</strong> word<br />
“camera” was actually associated with <strong>the</strong> word<br />
“chamber”. Since <strong>the</strong> literal meanings of <strong>the</strong> words<br />
were “chamber dark” <strong>and</strong> “light chamber” respec-<br />
tively, <strong>the</strong>y fit <strong>the</strong> definition of <strong>the</strong> devices.<br />
18
C A M E R A<br />
L U C I D A<br />
&<br />
O B S C U R A<br />
R O L E I N<br />
H I S T O R Y<br />
<strong>Camera</strong> obscura was <strong>the</strong> biggest contribution to<br />
modern photography. The design <strong>and</strong> application of it<br />
affected <strong>the</strong> growth <strong>and</strong> development of <strong>the</strong> very first<br />
photograph. The first camera designs were based off<br />
of <strong>the</strong> structure of camera obscura. Although camera<br />
lucida was not a key influence to <strong>the</strong> development of<br />
photography, it was still an invention that helped sci-<br />
entists <strong>and</strong> researchers underst<strong>and</strong> <strong>the</strong> behavior of<br />
light.<br />
19
C A M E R A<br />
L U C I D A<br />
&<br />
O B S C U R A<br />
To date, <strong>the</strong> earliest<br />
surviving<br />
photograph was a<br />
nature scene taken<br />
by Niepce in 1826.<br />
F I R S T<br />
P H O T O G R A P H<br />
The original design of a camera, which was<br />
based on that of camera obscura, made heliographs,<br />
or sun prints. Joseph Nicephore Niepce was a pio-<br />
neer in <strong>the</strong> field of photography, making <strong>the</strong> first pho-<br />
tograph in 1826. Niepce covered metal plates with<br />
bitumen, a chemical that reacts with light, <strong>and</strong> ex-<br />
posed <strong>the</strong> plates to sunlight. The first photographs<br />
required eight hours of exposure to sunlight.<br />
This is one of <strong>the</strong> first heliographs that was created<br />
with a camera obscura.<br />
20
C A M E R A<br />
L U C I D A<br />
&<br />
O B S C U R A<br />
C O N C L U S I O N<br />
<strong>Camera</strong> <strong>Obscura</strong> <strong>and</strong> <strong>Camera</strong> <strong>Lucida</strong> are two<br />
important devices that shaped modern photography.<br />
They are also important optical tools that encourage<br />
art in different forms. With <strong>the</strong> invention of <strong>the</strong>se ap-<br />
paratuses, a whole new field of science <strong>and</strong> art was<br />
developed.<br />
21
Do It Yourself!<br />
Go into a dark room in your house with a window opposite<br />
to a flat wall. Cover <strong>the</strong> entire window with foil or cardboard <strong>and</strong><br />
make sure no light can enter. While it is bright out, cut or poke a<br />
small hole in <strong>the</strong> center of <strong>the</strong> foil or cardboard. If done correctly,<br />
an upside-down image of <strong>the</strong> surroundings outside should be<br />
projected onto <strong>the</strong> flat wall!<br />
Make sure that no o<strong>the</strong>r light is entering <strong>the</strong> room while<br />
you are doing this to ensure that <strong>the</strong> reflected image is not dilut-<br />
ed. Be careful when making <strong>the</strong> hole. The smaller <strong>the</strong> hole, <strong>the</strong><br />
sharper but dimmer <strong>the</strong> picture will be. The larger <strong>the</strong> hole, <strong>the</strong><br />
brighter but more dull <strong>the</strong> picture will be.<br />
22
Glossary<br />
Counterpart (n.) an object or person of similar functionality in<br />
different category or system<br />
Nanometer (nm): (n.) a unit of length equivalent to 1 x 10 -9 meters<br />
Optics: (n.) <strong>the</strong> branch of science pertaining to light <strong>and</strong> its associated<br />
behavior<br />
Orientation: (n.) direction or positioning<br />
Photons: (n.) particles of light<br />
Plane: (n.) a two-dimensional surface defined by three noncollinear<br />
points or a line <strong>and</strong> a point not contained by that line<br />
Prism: (n.) a solid object commonly with two triangular faces for<br />
separating light into <strong>the</strong> spectrum of colors<br />
Refraction: (n.) a change in direction of a wave such as when<br />
light passes from one substance to ano<strong>the</strong>r<br />
Spectrum: (n.) 1. a range of values 2. <strong>the</strong> distribution of light<br />
when white light is dispersed, e.g. as by a prism<br />
Superimposition: (n.) <strong>the</strong> result of placing something transparent<br />
over ano<strong>the</strong>r, such that both can be seen as one<br />
23
Author’s Page<br />
Richer Leung is in <strong>the</strong> class of 2012 at Massachusetts Academy<br />
of Math <strong>and</strong> Science at WPI. Richer enjoys playing lacrosse <strong>and</strong><br />
various o<strong>the</strong>r sports in his free time.<br />
Amy Lynn Rockwood is also part of <strong>the</strong> class of 2012 at Mass<br />
Academy. Her interests vary from playing <strong>the</strong> viola <strong>and</strong> piano to<br />
camping <strong>and</strong> spending time outdoors. Amy Lynn hopes to major<br />
in mechanical engineering in college.<br />
24
Photo Credits<br />
Page 1. http://boulderhistory.org/images/webimages/camera-lucida-11.jpg<br />
http://1.bp.blogspot.com/_obFSytBMkV4/TOJgUkGpAXI/AAAAAAAAAOI/NtBW<br />
jZLsZDM/s1600/<strong>Camera</strong>_<strong>Obscura</strong>2.JPG<br />
Page 4. http://www.imaginenomalaria.org/wp-content/uploads/2011/03/sun-rayscoming-out-of-<strong>the</strong>-clouds-in-a-blue-sky.jpg<br />
Page 5. http://<strong>the</strong>moderngreen.com/wpcontent/uploads/<br />
2008/10/light_spectrum.jpg<br />
Page 6. http://www.primetab.com/refraction_ray.gif<br />
Page 7. http://www.<strong>the</strong>nakedscientists.com/forum/index.<br />
php?action=dlattach%3btopic=24878.0%3battach=9410%3bimage<br />
Page 8. http://hyperphysics.phy-astr.gsu.edu/hbase/geoopt/refr2.html<br />
Page 9. http://t1.gstatic.com/images?q=tbn:ANd9GcTF6O7O9XfgNRT9Yhb<br />
12aaCYq2R2o1iPMFf77KaiF_Hy9HDwEy0<br />
Page 10. http://www.webdesign.org/img_articles/538/flat-mirror-9.JPG<br />
http://hsphysicsteacher.com/lightreflection/10%20Light%20&%20Reflectio<br />
n/10.20%20IMG_1008%20concave%20mirror%20(67%20Mustang).JPG<br />
http://t3.gstatic.com/images?q=tbn:ANd9GcTaD1c2WzVKH7ggA4GVLCpYK<br />
Qs8m7l1PcpleizxrgEJck4zJNyL<br />
Page 11. http://innovations.oise.utoronto.ca/science/images/d/db/<br />
Periscopes_simple.png<br />
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