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CONFIGURATIONS<br />
2 Boards<br />
11. Select Preferred Terrain<br />
3 Boards A<br />
N<br />
4 Boards<br />
Each player now secretly notes down the Terrain type (Town, Village,<br />
Farmland, Hills, or Woods) in which he would prefer to do battle. <strong>The</strong><br />
Terrain types selected, when cross-indexed on the Table 9 matrix, will in-<br />
dicate the column to be used to determine specific boards from Table 10.<br />
12. Mapboards and Alignment<br />
Players next reveal their selected Preferred Terrain types. <strong>The</strong>se are then<br />
cross-indexed on Table 9. <strong>The</strong> resulting letter from this matrix determines<br />
the Terrain column to be used when rolling for each specific mapboard.<br />
TABLE 9<br />
woods<br />
Next roll two dice (one white, one colored) to determine the specific<br />
mapboards, using the appropriate column on Table 10. As each mapboard<br />
is selected (roll for board I first, then board 11, etc.), determine its align-<br />
ment by the roll of the colored die. On a dr of "1-3", the board's number<br />
is placed to be the north edge; on a "4-6", this edge is the southern edge.<br />
<strong>No</strong>te: ifany board is selected more than once, reroll for that board until<br />
all boards in play are different.<br />
TABLE 10<br />
DR R D<br />
<strong>The</strong> table below shows the "Primary" and "Secondary" Objectives,<br />
encompassing the building containing the hex indicated, on each mapboard<br />
that may enter play. Control of these Objectives are used to determine<br />
victory in some scenarios.<br />
I<br />
TABLE 6<br />
<strong>The</strong> chart presented below is used primarily for determining the Initiative die<br />
roll modifier for players (which in turn defines the role of each side in the DYO<br />
scenario being devised-Attack, Recon, Defend), but has various other uses<br />
as well. For instance, it can be used as an aid for players on Table 2 above<br />
in deciding if an action was historically possible on a given front.<br />
H<br />
<strong>The</strong><br />
three columns below define the three fronts currently available in the system;<br />
the drm are color coded. Axis powers are shown as white digits on a colored<br />
background; Allies as colored digits. Please refer to the accompanying<br />
Nationality Key. Players should note that these d m values are intended to reflect<br />
the overall situation for specific nationalities in the admittedly large regions<br />
represented by the various fronts.<br />
Nationality Key: R~~~~~~ 0 Minor Country Key:<br />
German: = Bntlsh. I Axis Allied<br />
b Bulgana B Belgurm<br />
$ Flnmsh: r French 1<br />
h Hungary G Greece<br />
Itallan Amencan r Rumania H Holland<br />
AXIS M~nor Allled Minor N <strong>No</strong>rway