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The General Vol 24 No 1 (17.98MB)

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CONFIGURATIONS<br />

2 Boards<br />

11. Select Preferred Terrain<br />

3 Boards A<br />

N<br />

4 Boards<br />

Each player now secretly notes down the Terrain type (Town, Village,<br />

Farmland, Hills, or Woods) in which he would prefer to do battle. <strong>The</strong><br />

Terrain types selected, when cross-indexed on the Table 9 matrix, will in-<br />

dicate the column to be used to determine specific boards from Table 10.<br />

12. Mapboards and Alignment<br />

Players next reveal their selected Preferred Terrain types. <strong>The</strong>se are then<br />

cross-indexed on Table 9. <strong>The</strong> resulting letter from this matrix determines<br />

the Terrain column to be used when rolling for each specific mapboard.<br />

TABLE 9<br />

woods<br />

Next roll two dice (one white, one colored) to determine the specific<br />

mapboards, using the appropriate column on Table 10. As each mapboard<br />

is selected (roll for board I first, then board 11, etc.), determine its align-<br />

ment by the roll of the colored die. On a dr of "1-3", the board's number<br />

is placed to be the north edge; on a "4-6", this edge is the southern edge.<br />

<strong>No</strong>te: ifany board is selected more than once, reroll for that board until<br />

all boards in play are different.<br />

TABLE 10<br />

DR R D<br />

<strong>The</strong> table below shows the "Primary" and "Secondary" Objectives,<br />

encompassing the building containing the hex indicated, on each mapboard<br />

that may enter play. Control of these Objectives are used to determine<br />

victory in some scenarios.<br />

I<br />

TABLE 6<br />

<strong>The</strong> chart presented below is used primarily for determining the Initiative die<br />

roll modifier for players (which in turn defines the role of each side in the DYO<br />

scenario being devised-Attack, Recon, Defend), but has various other uses<br />

as well. For instance, it can be used as an aid for players on Table 2 above<br />

in deciding if an action was historically possible on a given front.<br />

H<br />

<strong>The</strong><br />

three columns below define the three fronts currently available in the system;<br />

the drm are color coded. Axis powers are shown as white digits on a colored<br />

background; Allies as colored digits. Please refer to the accompanying<br />

Nationality Key. Players should note that these d m values are intended to reflect<br />

the overall situation for specific nationalities in the admittedly large regions<br />

represented by the various fronts.<br />

Nationality Key: R~~~~~~ 0 Minor Country Key:<br />

German: = Bntlsh. I Axis Allied<br />

b Bulgana B Belgurm<br />

$ Flnmsh: r French 1<br />

h Hungary G Greece<br />

Itallan Amencan r Rumania H Holland<br />

AXIS M~nor Allled Minor N <strong>No</strong>rway

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