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THE MAGAZINE FOR MEDIA PROFESSIONALS WORKING IN FILM, AUDIO, VIDEO, MOTION GRAPHICS, IMAGING AND DESIGN<br />
®<br />
MORE SIGNAL, LESS NOISE — CREATIVE<strong>COW</strong>.NET MARCH / APRIL 2010<br />
Magic<br />
Journey<br />
to Africa<br />
CREATING EUROPE’S FIRST LIVE ACTION IMAX STEREOSCOPIC 3D PRODUCTION<br />
Plus:<br />
• ESPN In 3D<br />
• Avatar’s DI Workflow<br />
• Lesli Linka Glatter’s Journey<br />
• Saving Film at <strong>the</strong> Library of Congress<br />
®
THE MAGAZINE FOR MEDIA PROFESSIONALS WORKING IN VIDEO, FILM, AUDIO, MOTION GRAPHICS, IMAGING & DESIGN<br />
4<br />
CREATIVE <strong>COW</strong> MAGAZINE<br />
A CREATIVE <strong>COW</strong> LLC PUBLICATION<br />
PUBLISHERS:<br />
Ron & Kathlyn Lindeboom<br />
EDITOR-IN-CHIEF/<br />
ASSOCIATE PUBLISHER:<br />
Tim Wilson<br />
magazine@creativecow.net<br />
CONTRIBUTING EDITORS:<br />
Bernat Aragonés,<br />
Anthony Bailey, Lesli Linka Glatter,<br />
Ron Lindeboom, Mark Smirnoff,<br />
Ken Weissman, Tim Wilson<br />
LAYOUT & DESIGN:<br />
Ron Lindeboom, Tim Wilson,<br />
Stefani Rice<br />
CREATIVE <strong>COW</strong> ADVERTISING:<br />
Tim Matteson<br />
tmatteson@creativecow.net<br />
TECHNICAL DIRECTOR:<br />
Abraham Chaffin<br />
abraham@creativecow.net<br />
CONTACT US:<br />
magazine@creativecow.net<br />
(805) 239-5645 voice<br />
(805) 239-0712 fax<br />
<strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong> is published bi-monthly by<br />
<strong>Creative</strong><strong>COW</strong> LLC (<strong>Creative</strong> Communities of <strong>the</strong> World) at<br />
2205 Villa Lane, Paso Robles, CA 93446. (805) 239-5645.<br />
Postage paid at Hanover, New Hampshire. U.S. subscription<br />
rates are free to qualified subscribers. <strong>Creative</strong> <strong>COW</strong><br />
is a registered trademark of <strong>Creative</strong> <strong>COW</strong> LLC. All rights<br />
are reserved. <strong>Magazine</strong> contents are copyright © 2009 by<br />
<strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong>. All rights are reserved. Right of<br />
reprint is granted only to non-commercial educational<br />
institutions such as high schools, colleges and universities.<br />
No o<strong>the</strong>r grants are given.<br />
The opinions of our writers do not always reflect those<br />
of <strong>the</strong> publisher and while we make every effort to be<br />
as accurate as possible, we cannot and do not assume<br />
responsibility for damages due to errors or omissions.<br />
LEGAL STATEMENT: All information in this magazine is<br />
offered without guarantee as to its accuracy and applicability<br />
in all circumstances. Please consult an attorney,<br />
business advisor, accountant or o<strong>the</strong>r professional to discuss<br />
your individual circumstances. Use of <strong>the</strong> information<br />
in this magazine is not intended to replace professional<br />
counsel. Use of this information is at your own risk<br />
and we assume no liability for its use.<br />
®<br />
<strong>Creative</strong> <strong>COW</strong><br />
CREATIVE COMMUNITIES OF THE WORLD<br />
M A G A Z I N E<br />
MARCH / APRIL 2010<br />
8<br />
16<br />
24<br />
34<br />
40<br />
44<br />
50<br />
In This Issue:<br />
Tim Wilson’s Column ............................................ 6<br />
The Back Forty with Ron Lindeboom .............. 50<br />
World In<br />
Changes<br />
Magic Journey to Africa<br />
A Look Behind Europe’s First Live Action 3D IMAX Feature<br />
A Storyteller’s Journey<br />
Where do you go after your first project for AFI’s Directing<br />
Workshop for Women is nominated for an Oscar?<br />
Beyond Forever: Preserving Films<br />
The Library of Congress takes steps to save films — forever<br />
More Than Just Blue<br />
A talk with <strong>the</strong> man behind <strong>the</strong> DI workflow of Avatar<br />
ESPN’s 3D Initiative<br />
The head of ESPN ‘s 3D initiative talks about ESPN’s future<br />
Industry News and Featured Products<br />
News and products that you might have missed<br />
The <strong>COW</strong>’s International Music Video Competition<br />
The votes are in on <strong>the</strong> 327 entries from around <strong>the</strong> world in<br />
<strong>Creative</strong> <strong>COW</strong>’s First Annual International Music Video Competition.<br />
We look at <strong>the</strong> contest and <strong>the</strong> winners.<br />
®<br />
The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong><br />
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Tim Wilson<br />
Boston, Massachusetts<br />
Editor-In-Chief,<br />
Associate Publisher<br />
<strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong><br />
To succeed<br />
in this<br />
business,<br />
you only<br />
need to<br />
learn one<br />
thing: how<br />
to keep<br />
learning.<br />
6<br />
Hello. My name is Tim. I am a Newbie.<br />
Somebody once asked how we can claim that <strong>the</strong> community forums at <strong>Creative</strong><br />
<strong>COW</strong> are a high-level professional resource, when <strong>the</strong>re are obviously newbie<br />
questions <strong>the</strong>re. Simple: because high-level professionals who are paying attention never<br />
stop learning. Even if <strong>the</strong>y are able to answer o<strong>the</strong>r people’s difficult questions about some<br />
things, <strong>the</strong>y have basic questions of <strong>the</strong>ir own about o<strong>the</strong>rs.<br />
I started thinking about this again when I read Tony Hudson’s story in our “Non-linear<br />
Creativity” issue. Tony supervised visual effects teams for George Lucas on movies including<br />
“Harry Potter and The Chamber of Secrets,” <strong>the</strong> two “Men in Black” pictures, “Star Trek<br />
IV: The Voyage Home” (for which he designed and operated puppets for <strong>the</strong> whales that<br />
played such a pivotal role), “Magnolia,” “A.I.” for Steven Spielberg, and dozens more of some<br />
of <strong>the</strong> most pioneering, effects-intensive features of <strong>the</strong> past 25 years.<br />
Tony came to <strong>the</strong> <strong>COW</strong> because he was starting to use Final Cut for <strong>the</strong> first time. He<br />
was also beginning to use Nuke to composite. And he found himself doing jobs like matchmoving<br />
that he had previously delegated to o<strong>the</strong>r people on his teams. In o<strong>the</strong>r words, he<br />
was now a newbie.<br />
One of our fastest-growing groups at <strong>the</strong> <strong>COW</strong> is broadcast engineers. These are people<br />
with years of experience with satellites, switchers, and servers — but who are now learning<br />
tools that were once <strong>the</strong> domain of IT departments. Transitioning to digital infrastructures,<br />
<strong>the</strong>y are exploring new cameras and learning new ways to incorporate metadata. One such<br />
<strong>COW</strong> member is chief of engineering for one of <strong>the</strong> Big Four US networks, as well as all of<br />
<strong>the</strong>ir cable properties in business, news, sports and entertainment. He is obviously one of<br />
<strong>the</strong> elite experts in his field, and has been for a very long time. He is also a newbie.<br />
This is a roundabout way of answering ano<strong>the</strong>r question I’ve heard. How can <strong>the</strong> <strong>COW</strong><br />
possibly be a professional peer-to-peer support network when it has grown from 200,000<br />
monthly visitors to over 2 million monthly visitors in <strong>the</strong> last four years? Because newbies<br />
are being hatched every day — from among <strong>the</strong> industry’s most experienced, most highly<br />
qualified, most creative leaders. No matter how much <strong>the</strong>y know about some things, <strong>the</strong>y<br />
also need to know about something new. Something more. Now.<br />
Not all newbies at <strong>the</strong> <strong>COW</strong> are world-class experts in something, of course. Plenty<br />
of <strong>the</strong>m are new to everything related to this business — although what we mean when<br />
we say “related to this business” now is exponentially larger than what <strong>the</strong> words “related<br />
to this business” meant only a few years ago. It is with good reason that <strong>the</strong> National Association<br />
of Broadcasters is expanding around <strong>the</strong> concept of “Broader-casting.” The world<br />
is growing too quickly for even <strong>the</strong> highest-powered experts to keep up with it all, unless<br />
<strong>the</strong>y are willing to keep throwing <strong>the</strong>mselves into situations where <strong>the</strong>y are newbies.<br />
The fact is that <strong>the</strong>re’s no time to wait for <strong>the</strong> “standards to settle.” (I say “standards”<br />
because <strong>the</strong>re’s never just one of <strong>the</strong>m anymore, is <strong>the</strong>re?) We are creating TV programming<br />
before we know how viewers will see it. We are creating movies for screens that aren’t<br />
<strong>the</strong>re yet. New equipment, new platforms, new formats, and you’re expected to be an expert<br />
on <strong>the</strong>m. Now. Staying inside your comfort zone is a recipe for disaster.<br />
This is why we have such a simple answer to students who ask what <strong>the</strong>y need to learn<br />
in order to succeed in this remarkable business, one that is both driving and being driven<br />
by such rapid advances in art and science. You only need to learn one thing: how to keep<br />
learning. For everything that you become an expert in, become a newbie in something<br />
else. Learn to keep becoming a newbie, or learn how to keep becoming unemployed.<br />
n<br />
P.S. This issue takes its name from <strong>the</strong> song “World in Changes” by Dave Mason, from his landmark<br />
1970 album “Alone Toge<strong>the</strong>r.” To be honest, <strong>the</strong> words to <strong>the</strong> song have nothing to do with<br />
this issue, but we liked <strong>the</strong> title, and we love <strong>the</strong> organ solo at <strong>the</strong> end by Billy Preston (though some<br />
would argue Don Preston, our vote’s with Billy). Lovely music to listen to while you read.<br />
The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong><br />
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A LOOK BEHIND THE MAKING OF EUROPE’S FIRST LIVE ACTION STEREOSCOPIC 3D IMAX FEATURE<br />
A Magic<br />
Journey to<br />
Africa<br />
Barcelona’s Apuntolapospo draws on 18 years of experience to create live-action 3D<br />
There have obviously been stereoscopic films for<br />
many years, since <strong>the</strong> 50s, and even earlier. In this new<br />
age of digital filmmaking, though, “Magic Journey to<br />
Africa” is <strong>the</strong> first live-action stereoscopic 3D feature<br />
to be produced in Europe, for both digital cinema and<br />
IMAX.<br />
“Magic Journey to Africa” is our second coproduction<br />
with <strong>the</strong> Barcelona-based Orbita Max. We<br />
had previously worked toge<strong>the</strong>r on <strong>the</strong> first Spanish<br />
IMAX production — a film called “The Mystery of <strong>the</strong><br />
8<br />
Bernat Aragonès<br />
Barcelona, Spain<br />
Nile.” This time, we provided post-production, as well<br />
as 3D production consulting.<br />
My fa<strong>the</strong>r, José María Aragonès, Technical Director<br />
and Co-producer for “Magic Journey”, and founder of<br />
Apuntolapospo has a long list of accomplishments,<br />
including a first 3D production in 1992. In fact, my first<br />
job was as a member of <strong>the</strong> production crew with my<br />
fa<strong>the</strong>r on this project, a 20-minute promotional piece<br />
for <strong>the</strong> Frankfort Motor Show.<br />
Bernat received his BA in Literature and Philosophy, but soon started to combine<br />
<strong>the</strong>se interests with editing. He got his Masters Degree in Film Editing from <strong>the</strong><br />
American Film Institute (AFI) in Los Angeles. Bernat is also interested in restoration,<br />
digital effects and more, including serving as <strong>the</strong> Associate Editor on <strong>the</strong> IMAX<br />
feature, “Mystery of <strong>the</strong> Nile.” He was <strong>the</strong> editor and postproduction supervisor for<br />
“Magic Journey to Africa.” This article was composed with assistance from IT Manager<br />
Xavi Tribo and Technical Director José Maria Aragonès.<br />
LENSES AND RIGS<br />
As in o<strong>the</strong>r stereoscopic productions,<br />
we went over a number of<br />
lenses to find matched pairs. We<br />
used Zeiss Ultra Prime spherical<br />
lenses from Servicevision, a<br />
rental company in Barcelona. The<br />
film was shot in 35mm full aperture.<br />
The aspect ratio was 4:3 for<br />
IMAX, and 1.85 for digital cinema.<br />
All shots were composed with <strong>the</strong><br />
two versions in mind. There was a<br />
lot of repositioning in post, but it<br />
was really quite straightforward.<br />
We ran many camera tests to<br />
decide which was <strong>the</strong> best format<br />
to film in. After using ARRI D-21,<br />
Genesis, and <strong>the</strong> RED One, we finally<br />
decided that 35 mm, scanning<br />
as 4K, would be <strong>the</strong> best format<br />
suited for <strong>the</strong> hot conditions<br />
in <strong>the</strong> Namib Desert and <strong>the</strong> extreme<br />
locations to which we were<br />
going.<br />
We went with two stereo<br />
rigs, one over-under mirror rig,<br />
and a side-by-side rig, using <strong>the</strong><br />
ARRI 235 and 435 for <strong>the</strong> two sets<br />
of cameras in Africa. We also had<br />
helicopter shots, and later, in Barcelona,<br />
we had o<strong>the</strong>r rigs. The reason<br />
for this was very clear to us.<br />
Depending on <strong>the</strong> kind of shot,<br />
you need different interaxials. If I<br />
wanted to shoot a close-up, and I<br />
wanted to bring <strong>the</strong> camera close<br />
to <strong>the</strong> actor, I needed to diminish<br />
<strong>the</strong> interaxial distance. This called<br />
for a mirror rig.<br />
Of course, in 3D IMAX we will<br />
not go in close, because of <strong>the</strong><br />
huge magnification that it creates. In IMAX, when we<br />
say close-up, it's almost a medium shot in traditional<br />
cinematography.<br />
The problem with <strong>the</strong> side-by-side rigs is that <strong>the</strong>y<br />
are limited by <strong>the</strong> physical space that you can have between<br />
<strong>the</strong> cameras. If you are using Silicon Imaging<br />
cameras, for example, you can get <strong>the</strong>m very close toge<strong>the</strong>r,<br />
but this was not our case. With <strong>the</strong> ARRI 235,<br />
you cannot get <strong>the</strong> cameras closer than 132mm without<br />
<strong>the</strong> two camera bodies touching each o<strong>the</strong>r. This is<br />
why we used it for <strong>the</strong> second unit, where it was free to<br />
go to o<strong>the</strong>r locations to shoot landscapes and <strong>the</strong> like.<br />
ON LOCATION<br />
As we moved <strong>the</strong> crew, it was like a circus moving<br />
through <strong>the</strong> desert and <strong>the</strong> African savannah.<br />
I wanted to edit in <strong>the</strong> field with my laptop, to be<br />
sure that it was safe to leave each location. There was<br />
more to <strong>the</strong> shoot than just <strong>the</strong> live footage itself. We<br />
Above: Shooting in Namibia.<br />
Below: Writer/Director Jordi Llompart behind <strong>the</strong> lens.<br />
had to shoot many plates, because <strong>the</strong>re are some CGI<br />
characters in <strong>the</strong> film. We also set up several chroma<br />
key captures, and did some shooting with actors wearing<br />
dots for tracking in motion capture.<br />
There were two ways that I handled <strong>the</strong> location<br />
edits. One was to work with <strong>the</strong> video tap from one<br />
eye. (We could not edit two eyes on a laptop <strong>the</strong>n,<br />
although Avid Media Composer software can do that<br />
now.) The o<strong>the</strong>r was to work with dailies that came<br />
back from Barcelona. We sent negatives back, where<br />
José María was scanning <strong>the</strong> material to HD 3D for<br />
screening in our <strong>the</strong>ater <strong>the</strong>re. We would rely on his<br />
reports to make adjustments before we were able to<br />
leave each location.<br />
Transporting negatives was part of <strong>the</strong> production<br />
that was taken care of by Orbita Max, who worked<br />
with an express courier service. We were shooting in<br />
<strong>the</strong> middle of <strong>the</strong> desert, and sometimes it would take<br />
two days for <strong>the</strong> footage to get to Barcelona — except<br />
The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong> <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong> — The World in Changes Issue 9
Top: DP Tomas Pladevall and Stereographer William<br />
Reeve discuss <strong>the</strong> shoot in <strong>the</strong> field.<br />
Above: Second unit in <strong>the</strong> field.<br />
Below: Bernat editing on location — or trying to!<br />
10<br />
when <strong>the</strong>re were flat tires or o<strong>the</strong>r problems, when<br />
it would take longer. There were a lot of people involved<br />
to make it all happen, and mostly on deadline.<br />
Even when I was not editing <strong>the</strong>re, it proved very<br />
helpful to be on location. I became very much aware<br />
of stereoscopic conditions, to know whe<strong>the</strong>r we had<br />
<strong>the</strong> intended convergence. I was clear on which rigs<br />
were used, and each of <strong>the</strong>ir camera settings, from<br />
getting <strong>the</strong> information first hand.<br />
NETWORKS AND WORKFLOW<br />
We began with HD 3D as <strong>the</strong> offline. Because <strong>the</strong> film<br />
was so effects-intensive, we were doing motion capture<br />
and CGI work in stages at <strong>the</strong> same<br />
time. Once I locked <strong>the</strong> edit, we proceeded<br />
with <strong>the</strong> 4K scanning, and from <strong>the</strong>re,<br />
we finished and approved effects, and<br />
sent <strong>the</strong> effects for conform.<br />
(We tested <strong>the</strong> Arriscan and Imagica<br />
film scanners, and we loved <strong>the</strong>m both.<br />
We decided to go with Imagica, not only<br />
as a financial decision but because it<br />
made for an easier workflow. We used<br />
Digital Vision for conform.)<br />
The first challenge was wrangling<br />
so much data — eight times <strong>the</strong> size of<br />
a normal feature film! The most difficult<br />
task for this was to create a consistent database.<br />
We had to keep track of <strong>the</strong> time<br />
code from <strong>the</strong> scans, <strong>the</strong>n keep track of<br />
those scans through <strong>the</strong> many iterations,<br />
over many months, as well as living with<br />
o<strong>the</strong>r productions on <strong>the</strong> SANs.<br />
Our two SANs totaled 70 TB. The first<br />
used a fiber optic connection between<br />
<strong>the</strong> scanner, color correction, compositing,<br />
and inputs and outputs. Editing had<br />
its own SAN, an Avid Unity with six Avids<br />
connected.<br />
To put this in a few words, it was like<br />
having a monster living in <strong>the</strong> SANs. Yet,<br />
in spite of <strong>the</strong> difficulties, implementing<br />
this has been one of <strong>the</strong> secrets for saving<br />
time and effort, and an essential part<br />
of <strong>the</strong> film.<br />
For example, I needed to see <strong>the</strong><br />
IMAX in stereo in order to study <strong>the</strong> edit.<br />
The pacing is different in 3D; <strong>the</strong> rhythm,<br />
even <strong>the</strong> acting at some points can feel<br />
different. I would have an offline sequence<br />
in <strong>the</strong> Avid as HD, but as we would<br />
have <strong>the</strong> same footage in 4K in <strong>the</strong> SAN,<br />
I would just save an AAF link, and in <strong>the</strong><br />
screening room, decide whe<strong>the</strong>r I wanted<br />
to see it as <strong>the</strong> HD offline, or at full 4K<br />
resolution. I was not moving data — just<br />
<strong>the</strong> metadata, and that was crucial.<br />
We also had to implement processes<br />
for copying material, to give it to exter-<br />
The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong>
nal studios to create some of <strong>the</strong> CGI elements that<br />
we would composite back here. Because <strong>the</strong> files were<br />
so big, we automated <strong>the</strong> copying to make it more efficient.<br />
We also had to create checksums for <strong>the</strong> most important<br />
processes, because errors can occur when copying<br />
digital files. The checksums verified that each copy<br />
was an exact clone of what is on <strong>the</strong> primary drive.<br />
Whe<strong>the</strong>r <strong>the</strong> work was local or remote, it was automated.<br />
We wanted to do everything only once, and<br />
do it well. O<strong>the</strong>rwise, we would have lost a lot of time<br />
re-copying, importing, exporting, etc. We learned all of<br />
this as we worked, figuring it out as we went along.<br />
Our tapeless infrastructure and <strong>the</strong> SANs enabled<br />
a parallel workflow, not just within Apuntolapospo, but<br />
also as a post-production hub in which we were feeding<br />
from different places — a hub where everything was<br />
boiling.<br />
It was a cycle of iterations. “Okay, this shot needs<br />
an effect,” we would say, “so let's prepare <strong>the</strong> plates.”<br />
We would do a version of <strong>the</strong> effect, and <strong>the</strong>n we would<br />
see it in <strong>the</strong> screen. I put it in <strong>the</strong> Avid and trimmed it.<br />
Maybe <strong>the</strong> shot was not approved in <strong>the</strong> context of<br />
<strong>the</strong> scene. Then it might go back to 3D to change <strong>the</strong><br />
rhythm, or whatever else needed to be improved. As a<br />
result, we created this circle for each process, several<br />
of which were working in parallel, especially CGI, composting,<br />
editing and sound.<br />
AUDIO<br />
The stereoscopic experience is so immersive that it<br />
completely changes sound design. Unfortunately, <strong>the</strong><br />
current configuration of <strong>the</strong>aters is totally outdated.<br />
The 5.1 surround that we have nowadays is suited to<br />
monoscopic viewing, but for digital 3D, we need more<br />
“spatial” construction. Because of this, we have played<br />
a lot more with <strong>the</strong> panoramics in our mix.<br />
Specialization in <strong>the</strong> sound design has taken a<br />
tremendous amount of effort,<br />
but it makes a difference in<br />
<strong>the</strong> finished product. You can<br />
make <strong>the</strong> sound bigger, and add<br />
many more tracks, but you must<br />
create separate tracks for all of<br />
<strong>the</strong> elements that you will want<br />
to specialize later.<br />
For IMAX, issues with<br />
sound control relate to <strong>the</strong> size<br />
of <strong>the</strong> screen and <strong>the</strong> magnification.<br />
Since <strong>the</strong> screen is so<br />
large, just placing a sound on<br />
<strong>the</strong> right takes on a completely<br />
new meaning. You have to know<br />
what “right” means. It is a much<br />
far<strong>the</strong>r distance than on a conventional<br />
screen, so we have to<br />
place it “on <strong>the</strong> right” in relation<br />
to <strong>the</strong> extended screen size.<br />
12<br />
COLOR<br />
We have also had to develop new approaches to color<br />
management. There is a universal digital cinemamastering<br />
format, but unfortunately, reality has not<br />
matched <strong>the</strong> ideal — IMAX and digital cinema have<br />
different color spaces.<br />
Until recently, we have also been required to use<br />
a “ghostbusting” process for RealD. RealD stereoscopic<br />
projection tends to create a leakage from one<br />
eye to <strong>the</strong> o<strong>the</strong>r in contrasty areas, due to <strong>the</strong> inherent<br />
limitations of polarized filters. RealD now corrects<br />
this in real time on <strong>the</strong> server in <strong>the</strong> projection booth,<br />
but not all <strong>the</strong>aters have been updated. During this<br />
period when <strong>the</strong>atres are still in transition to <strong>the</strong> new<br />
system, we are still creating “ghostbusted” masters.<br />
This is a small part of an intricate set of deliverables<br />
— IMAX film, digital IMAX, digital cinema, Re-<br />
Working with animals on location. The lion was filmed<br />
on a bluescreen unit set up on location in Africa, to be<br />
composited with studio elements in post.<br />
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alD, o<strong>the</strong>r 3D technologies, and mono. From tests we<br />
have done in those <strong>the</strong>aters, and for o<strong>the</strong>r post processes,<br />
we find ourselves working at different times in<br />
RGB colorspace, logarithmic, linear, XYZ — individually<br />
and in combination.<br />
TIMETABLES<br />
Production and post for “Magic Journey to Africa” was<br />
not a long process. We were shooting from March 2008<br />
to July 31, 2008, with <strong>the</strong> offline more or less from October<br />
2008 to January 2009. <strong>Online</strong> editing, CGI, etc.<br />
ran through October 2009, in <strong>the</strong> parallel fashion I<br />
have described.<br />
The original plan was to release immediately after<br />
“Avatar” last December. However, Avatar's success has<br />
limited <strong>the</strong> number of 3D screens in some countries,<br />
pushing out <strong>the</strong> release of all stereo films in Europe<br />
planned for <strong>the</strong> first trimester of 2010.<br />
In <strong>the</strong> meantime, “Magic Journey to Africa” debuted<br />
at <strong>the</strong> European Film Market in Berlin, courtesy<br />
of Filmax and Orbita Max, from February 11 to <strong>the</strong><br />
19th. And just as we were completing this article, we<br />
learned that <strong>the</strong> Spanish release has been announced<br />
for May 7th. I do not know when <strong>the</strong> release in <strong>the</strong> US<br />
is expected, or for IMAX worldwide, as this is handled<br />
by international distributors.<br />
I should note that <strong>the</strong> movie was originally shot<br />
in English. We have also made a Spanish version, “Viaje<br />
Mágico a África” and <strong>the</strong> Catalan version, “Viatge<br />
Màgic a l’Àfrica” for local markets.<br />
There are also two running times: approximately<br />
90 minutes for digital cinemas, and a 52-minute version<br />
for IMAX. Shorter IMAX versions are produced<br />
not only as a matter of cost, but also a characteristic of<br />
<strong>the</strong> venues: many<br />
of <strong>the</strong>m are in a<br />
museum or educational<br />
context,<br />
and many IMAX<br />
cinemas still play 2<br />
films per session.<br />
The two versions<br />
differ in approach:<br />
<strong>the</strong> ninety-minute<br />
movie<br />
allows time for<br />
character development<br />
and goes<br />
deeper into <strong>the</strong><br />
world of fantasy<br />
and dreams. The<br />
IMAX version is<br />
more focused on<br />
nature and <strong>the</strong> African<br />
landscapes<br />
while still keeping<br />
<strong>the</strong> core of <strong>the</strong><br />
story intact.<br />
14<br />
LOOKING AHEAD<br />
From here, we have three stereoscopic productions<br />
underway. One is an animated film, CGI, and <strong>the</strong> o<strong>the</strong>r<br />
is stop-motion. I have also just started editing a television<br />
play from <strong>the</strong> Teatre Nacional de Catalunya here<br />
in Barcelona that we shot last month, a magical circus<br />
presentation somewhat similar to Cirque du Soleil. It is<br />
a co-production with Televisió de Catalunya, intended<br />
to be <strong>the</strong> first program shown on <strong>the</strong>ir new stereoscopic<br />
television channel.<br />
We have looked at a number of ways that 3D might<br />
be shown. If we were broadcasting in <strong>the</strong> next few<br />
months, we would likely have to be anaglyph — which<br />
could be red-cyan, amber-blue, or green-magenta. We<br />
will also be ready for side-by-side and active glasses<br />
systems within <strong>the</strong> next six months.<br />
Certainly, we are in an entirely new world that is<br />
ever changing. We are not only putting shots toge<strong>the</strong>r,<br />
but also integrating <strong>the</strong>m into each o<strong>the</strong>r in space. The<br />
tools we have available now are better than <strong>the</strong>y were<br />
even a year ago, but a lot of development must still be<br />
made.<br />
n<br />
Jana is a 10 year old girl from Barcelona who sees<br />
a bushman boy, Kabbo, hospitalized, <strong>the</strong>n starts a<br />
magical journey on her winged horse, searching for<br />
him in Africa. As a result, <strong>the</strong> film has a wide variety<br />
of visual effects, including motion capture, keying<br />
on location and in <strong>the</strong> studio, and integrating CGI<br />
and live action.<br />
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From <strong>the</strong> Directing Workshop for Women to <strong>the</strong> Directors Guild of America<br />
A Storyteller’s Journey Lesli‘s<br />
Where do you go after your first project for AFI’s Directing Workshop for Women is<br />
nominated for an Oscar, your first TV job is for Spielberg, and you win a DGA Award for<br />
“Mad Men”? For Lesli Linka Glatter, <strong>the</strong> answer is “everywhere.”<br />
It’s possible that nobody was more surprised<br />
to hear Lesli Linka Glatter’s name called as <strong>the</strong><br />
winner of <strong>the</strong> 2010 Directors Guild of America’s<br />
award for Outstanding Directorial Achievement in Dramatic<br />
Series…than Lesli. She had been nominated for<br />
her work on “Mad Men,” for <strong>the</strong> episode, “Guy Walks<br />
into an Advertising Agency.” The o<strong>the</strong>r nominees included<br />
two o<strong>the</strong>r directors who had been nominated<br />
16<br />
Lesli Linka Glatter<br />
Los Angeles, California USA<br />
for <strong>the</strong>ir own episodes of “Mad Men.”<br />
“I assumed that we would all cancel each o<strong>the</strong>r<br />
out!” she laughs.<br />
Lesli’s first nomination for a DGA award was actually<br />
in 1990, for one of <strong>the</strong> four episodes she directed<br />
of ano<strong>the</strong>r landmark series, “Twin Peaks.” That was<br />
near <strong>the</strong> beginning of a director’s journey that, in addition<br />
to features, has to date has spanned over eighty<br />
Lesli is an Alternate Board Member to <strong>the</strong> National Board of <strong>the</strong> Directors<br />
Guild of America, AFI’s Education and Training Board, <strong>the</strong> Silver Circle of<br />
Women in Film, <strong>the</strong> Advisory Board of Step Up Women’s Network, and is a<br />
mentor for <strong>the</strong> Independent Feature Project’s Project Involve. In addition<br />
to <strong>the</strong> shows mentioned in this story, she has directed episodes of The<br />
Mentalist, Weeds, Heroes, NYPD Blue, Freaks and Geeks, Journeyman,<br />
N3mbers, Law and Order: Special Victims Unit, and Grey’s Anatomy.<br />
The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong><br />
TV episodes in virtually every<br />
genre, including such<br />
highly-regarded series as<br />
“ER,” “House,” “The West<br />
Wing,” “Gilmore Girls,” and<br />
scores more.<br />
A common thread<br />
through <strong>the</strong>se series is a<br />
very distinctive visual style,<br />
and in many cases, unusually<br />
elevated dialog that<br />
strongly influences <strong>the</strong><br />
show’s rhythm. The question<br />
is, where does an individual<br />
director find her<br />
own way in environments<br />
like <strong>the</strong>se, working on series<br />
produced by such strong<br />
hands as David Lynch, Steven<br />
Spielberg, John Wells,<br />
Aaron Sorkin, and Amy<br />
Sherman-Palladino, among<br />
o<strong>the</strong>rs?<br />
“I don't go about<br />
thinking about trying to fit<br />
myself in,” she says. “One<br />
needs to be aware of what<br />
<strong>the</strong> show is, but, if you’re<br />
going to continue to be<br />
hired, you can’t fit into<br />
this little box. You’ve got<br />
to really tell <strong>the</strong> story! The<br />
things that jump out, or <strong>the</strong><br />
episodes that jump out, are<br />
ones that push <strong>the</strong> edge of<br />
<strong>the</strong> envelope. That’s how<br />
you really tell <strong>the</strong> story.”<br />
While <strong>the</strong>re may be visual<br />
rules on specific shows<br />
— for example, no steadicam<br />
allowed on “Mad Men”<br />
— Lesli says, “Make sure you<br />
understand what <strong>the</strong> <strong>the</strong>me<br />
is. You need to know what’s<br />
on <strong>the</strong> surface and what’s<br />
underneath. That’s going<br />
to determine what <strong>the</strong><br />
visual style is. Take those<br />
words and give <strong>the</strong>m life in<br />
a visual way. It starts on <strong>the</strong><br />
page. That’s <strong>the</strong> beginning<br />
of everything. Hopefully, you get fantastic writing and<br />
directing toge<strong>the</strong>r, and you have STORYTELLING.”<br />
We asked her about getting to choose scripts<br />
when working on a TV series, to which she quickly<br />
replied, “No, no, it doesn’t work that way. I will get a<br />
call from ‘Mad Men’ or ‘True Blood,’ or ‘The Good Wife’<br />
or whatever, that <strong>the</strong>y would book me for episode 18.<br />
What kind of script you get is totally luck of <strong>the</strong> draw.<br />
You don't get to look at it and say, ‘Uhhh, that's kind<br />
award for Outstanding Directorial Achievement in Dramatic Series from <strong>the</strong><br />
Directors Guild of America was presented by Chris Waltz, winner of <strong>the</strong> 2010 Academy<br />
Award for Best Supporting Actor. Photo courtesy of Joe Coomber/DGA.<br />
Photo courtesy US DOD<br />
Steven Spielberg, a fan of Lesli’s<br />
first film, “Tales of Meeting and<br />
Parting,” had Lesli direct three<br />
episodes of “Amazing Stories.”<br />
Photo courtesy MCA/Universal<br />
Television.<br />
of nasty — I'll pass.’ No. You make <strong>the</strong> commitment. If<br />
you get a great script, wow, how fantastic, and if you<br />
get one that’s not so great, <strong>the</strong> job is to make it better.<br />
You have to embrace that challenge.<br />
“Not that I’m not going to take something blind.<br />
With people I know, whose work I respect, that’s really<br />
exciting. For example, I’m about to direct an episode<br />
of ‘The Good Wife.’ I looked at <strong>the</strong> pilot and said ‘This<br />
is really good. I love Juliana Margulies, who I worked<br />
<strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong> — The World in Changes Issue 17<br />
Acacdeny Award® is a registered trademark of <strong>the</strong> Academy of Motion Pictures Arts & Sciences. All rights are reserved.
with on ‘ER.’ The producers are fantastic. I’d love to be part of it!’<br />
“But I definitely want to see <strong>the</strong> show I’m being asked to direct,<br />
and see that I have a particular affinity with it, or am interested in that<br />
subject matter and think I could embrace it, and do a good job for<br />
Above, Lesli's first DGA nomination was for “Twin Peaks,” whose creator, David<br />
Lynch, is also an AFI graduate. Below, Lesli directed 13 episodes of “ER,” and at<br />
bottom, <strong>the</strong> feature film “Now And Then.” Images courtesy Paramount, Amblin<br />
Television/Warner Bro<strong>the</strong>rs Television, and New Line Cinema, respectively.<br />
18<br />
<strong>the</strong>m. If I don't feel that I relate to <strong>the</strong><br />
story, or <strong>the</strong> characters, or <strong>the</strong> genre, I<br />
will pass on it. They need to get someone<br />
in <strong>the</strong>re who really connects with<br />
it.”<br />
TELEVISION AND MOVIES<br />
Lesli’s features include “Now and<br />
Then,” “State of Emergency,” and<br />
“The Proposition,” among o<strong>the</strong>rs, but<br />
she doesn’t approach <strong>the</strong>m any differently<br />
than she does her work in television.<br />
“To me, you have <strong>the</strong> script, and<br />
start from <strong>the</strong>re. Yes, for a series, you<br />
need to be aware of what has happened<br />
before, and maybe have some<br />
idea of where things might be going,<br />
but I feel like I’m making an hour-long<br />
movie.<br />
“There are stories that I feel really<br />
committed to tell in both mediums.<br />
Television reaches huge numbers of<br />
people, and you get to deal with an<br />
ongoing story and ongoing characters.<br />
Because it comes into your home,<br />
it’s very direct. With film, you know<br />
<strong>the</strong>re are certain subject matters that<br />
you want on a big screen. Sometimes<br />
you want to complete a story in two<br />
hours.”<br />
She also observes that stereotypes<br />
about <strong>the</strong> visual style dictated<br />
by <strong>the</strong> two media are no longer true.<br />
While <strong>the</strong> idea has been that television<br />
is best suited to close-ups and<br />
movies are best suited to vistas, Lesli<br />
doesn’t agree. “Close-ups are very<br />
powerful on <strong>the</strong> big screen,” she says.<br />
“I'm very interested in spaces and faces<br />
— I love <strong>the</strong> juxtaposition. I think<br />
<strong>the</strong> environment that people function<br />
in is critically important to who <strong>the</strong>y<br />
are and how <strong>the</strong>y move through <strong>the</strong><br />
world, so to me, <strong>the</strong> bigger <strong>the</strong> better.”<br />
“At <strong>the</strong> same time,” she says,<br />
“people are so used to seeing ‘big,<br />
wide shots’ from DVDs on <strong>the</strong>ir televisions<br />
that those artificial distinctions<br />
simply don’t matter anymore. People<br />
are more sophisticated, visually, than<br />
that.”<br />
Lines are blurring between <strong>the</strong><br />
visual styles of television and film at<br />
<strong>the</strong> same time as, and for <strong>the</strong> same<br />
reasons that, <strong>the</strong> lines between TV<br />
and movie storytelling are blurring.<br />
“For a while, it was very distinctive,<br />
and <strong>the</strong>re were strong differences in<br />
<strong>the</strong> people who worked in one or <strong>the</strong><br />
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o<strong>the</strong>r. I would say twenty years ago, if you directed TV,<br />
you probably weren’t directing films. Now, TV directors<br />
are doing film, film directors are doing TV, and<br />
everybody wants to do pilots. If <strong>the</strong>re’s a good story,<br />
whe<strong>the</strong>r it’s being made for film or television, people<br />
want to do it.”<br />
TALES OF MEETING AND PARTING<br />
Lesli’s career in <strong>the</strong> arts began as a dancer, and later,<br />
a choreographer. Her work took her to Europe for five<br />
years, and to Asia for five more. “When I was living in<br />
Tokyo, I met a man in his late 70s who told me a series<br />
of stories. They were extraordinary,” she said. “I<br />
knew that I had to pass <strong>the</strong>m on somehow, and I knew<br />
it wasn’t going to be through dance.<br />
20<br />
LESLI LINKA GLATTER<br />
AND THE DIRECTING WORKSHOP FOR WOMEN<br />
Chris Schwartz is <strong>the</strong> Manager of <strong>the</strong> AFI Conservatory & National<br />
Workshops, including <strong>the</strong> Directing Workshop for Women. He<br />
told us, “Lesli comes back every year and teaches a very nuts-andbolts<br />
directing class on designing and blocking shots. She brings<br />
a scene from a show that she has directed, passes out just <strong>the</strong> paper<br />
script, and has <strong>the</strong> participants set up <strong>the</strong> shots just as <strong>the</strong>y<br />
would direct <strong>the</strong> scene — <strong>the</strong>n she shows <strong>the</strong>m how she actually<br />
directed it.<br />
“Her background as a choreographer is very evident in her<br />
approach to designing shots, which made her ideal for directing<br />
so many episodes of “ER” and “West Wing” — shows with lots of<br />
walking and talking through tracking shots.<br />
“Lesli’s classes are also a great example of AFI’s approach to<br />
training throughout <strong>the</strong> conservatory and workshops: very practical,<br />
very much oriented toward actually making movies, ra<strong>the</strong>r<br />
than just studying <strong>the</strong>ory. Even <strong>the</strong> process of imagining blocking<br />
feeds into <strong>the</strong> films that participants are actually shooting during<br />
<strong>the</strong> workshop.”<br />
Lesli teaching at AFI’s Directing Workshop for Women. This and <strong>the</strong><br />
two photos of Lesli on <strong>the</strong> first page of this article courtesy of AFI.<br />
“When I finally moved back to America, a friend<br />
told me about AFI’s Directing Workshop for Women.<br />
I didn’t know anything about film, didn’t have any<br />
connection with <strong>the</strong> film business at all, but as I read<br />
about it, I thought, ‘Well, that could be interesting.’<br />
I was lucky enough to get in — and of course, NOW I<br />
panicked, because I didn’t know anything about film!<br />
“One great thing about dance is that you can’t<br />
cheat. Your leg goes up in <strong>the</strong> air or it doesn’t. You have<br />
to go from A to B to C to D because you can’t skip anything.<br />
I didn’t know anything about film, but I knew<br />
I’d better learn — so I worked on, like, ten of <strong>the</strong> o<strong>the</strong>r<br />
women’s films, taking all kinds of jobs, so I would learn<br />
<strong>the</strong> process.<br />
“And when it was time to do my own film through<br />
<strong>the</strong> Directing Workshop for<br />
Women, I did everything I was<br />
told NOT to do if I ever wanted<br />
a job!” she laughs. “The film is<br />
called ‘Tales of Meeting and<br />
Parting,’ and is set in Hong<br />
Kong during World War II. It<br />
has flashback, narration, it is<br />
a period piece, has subtitles,<br />
is three-quarters in Japanese,<br />
and has one white person in it<br />
— not commercial in any way.<br />
But it was my mentor’s stories,<br />
and I really felt that I had to tell<br />
<strong>the</strong>m. Once I did, I realized that<br />
I loved it, and that, well, this is<br />
my path.”<br />
In addition to an Academy<br />
Award® nomination, “Tales of<br />
Meeting and Parting” found<br />
many fans, including Steven<br />
Spielberg, who offered Lesli her<br />
next job as a director, for three<br />
episodes of — appropriately<br />
enough — “Amazing Stories.”<br />
STORIES TO BE TOLD<br />
Among <strong>the</strong> over one hundred<br />
hours that Lesli has directed,<br />
“<strong>the</strong>re are definitely certain<br />
<strong>the</strong>mes that I keep coming<br />
back to,” she says, adding with<br />
a laugh, “maybe I’ll continue to<br />
explore <strong>the</strong>m until I work <strong>the</strong>m<br />
all out!<br />
“I’m very interested in<br />
things not being what <strong>the</strong>y appear<br />
to be, stories where you<br />
have to dig deeper to find out<br />
what's really going on. Visually,<br />
that can be very interesting.<br />
Ano<strong>the</strong>r <strong>the</strong>me is chance and<br />
circumstance. I’m interested<br />
in ‘what if,’ in paths not taken.<br />
If I had gotten off <strong>the</strong> train, or<br />
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missed <strong>the</strong> train, and walked to <strong>the</strong> café to my right<br />
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would change my life forever.<br />
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picked up that I loved doing; I loved <strong>the</strong> people I<br />
worked with. The subject matter was wonderful and<br />
wicked, and it’s called ‘Pretty Little Liars.’ It’s from<br />
Warner Bros. — Warner Horizon Television — for ABC<br />
Family. It’s kind of different than what ABC Family<br />
has previously done, pushing <strong>the</strong> edge of <strong>the</strong>ir envelope,<br />
and I’m really happy with it. Next I’m going to do<br />
‘The Good Wife,’ <strong>the</strong>n ‘True Blood,’ <strong>the</strong>n back to ‘Mad<br />
Men.’<br />
“I’m also in development on various film projects<br />
that are slowly creeping forward, including one that’s<br />
very personal, that has to do with something that happened<br />
to me growing up. I also have a period piece<br />
that I’m absolutely passionate about.<br />
“It all started for me with <strong>the</strong> Directing Workshop<br />
for Women. It really is an extraordinary program. I love<br />
<strong>the</strong> whole AFI family, and <strong>the</strong> fact that people who<br />
graduate are really committed to going back.<br />
“I would never have been a director without it. I<br />
wouldn’t have had a chance.”<br />
n<br />
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<strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong> — The World in Changes Issue 23
The Library of Congress film preservation program<br />
“Beyond Forever”<br />
The Library of Congress is working to preserve film for hundreds,<br />
even thousands of years. Seriously. Here’s how <strong>the</strong>y’re doing it,<br />
starting with <strong>the</strong> restoration of films printed to paper.<br />
Our division within <strong>the</strong> Library of Congress is responsible<br />
for <strong>the</strong> Library’s 6.3 million piece collection<br />
of audio-visual and film materials. I direct <strong>the</strong> film<br />
preservation program, and prior to <strong>the</strong> advent of <strong>the</strong><br />
Library's Packard Campus for Audio-Visual Conservation<br />
in 2007, we were primarily focused on <strong>the</strong> nitrate<br />
film collection: 140 million feet, dating back to <strong>the</strong><br />
1890s.<br />
Cellulose nitrate is a very flammable material, but<br />
24<br />
Ken Weissman<br />
Culpeper, Virginia USA<br />
it also happens to be a very high quality clear plastic<br />
— 35mm motion picture film was almost exclusively<br />
nitrate, from <strong>the</strong> beginning of filmmaking through<br />
1950 or so in <strong>the</strong> US, possibly as late as <strong>the</strong> early 60s in<br />
Russia and eastern Europe. After a number of notable<br />
fires, however, despite superior, clear quality, it was<br />
banned for projection in a <strong>the</strong>ater except under very<br />
special circumstances.<br />
It was replaced by cellulose triacetate, but be-<br />
Ken has worked for <strong>the</strong> Library of Congress since 1981, and is now Supervisor<br />
of <strong>the</strong> Film Preservation Laboratory at <strong>the</strong> Packard Campus for Audio Visual<br />
Conservation. Ken has directed <strong>the</strong> Library’s restoration of such films as<br />
MR. SMITH GOES TO WASHINGTON, THE MALTESE FALCON, WHERE ARE MY<br />
CHILDREN?, THE BLUE EAGLE, BIG FELLA, and most recently a restoration of<br />
Paul Robeson's THE EMPEROR JONES under a grant from <strong>the</strong> National Film<br />
Preservation Foundation.<br />
Designer's note: We chose to overlay <strong>the</strong> images in this article with a duo-tone sepia effect to create a visual "weight"<br />
across <strong>the</strong> images that worked as a design element. It was a design decision on our part. The originals are black and white<br />
— not duo-toned — <strong>the</strong> Library of Congress team did not convert <strong>the</strong> images from <strong>the</strong> original in <strong>the</strong>ir preservation efforts.<br />
cause of nitrate’s nature to deteriorate, <strong>the</strong> content<br />
on all of <strong>the</strong> thousands of previously collected<br />
films was at risk. They needed to be copied to<br />
safety prints, which is primarily what we do.<br />
The bulk of <strong>the</strong> nitrate-era films are black and<br />
white, so that has been our specialty. Chemical<br />
formulas have been tweaked from time to time,<br />
but <strong>the</strong> development process hasn’t changed<br />
very much since it was invented. At <strong>the</strong> same time,<br />
not many people work with black and white motion<br />
picture film anymore, so in some ways, we are<br />
redefining <strong>the</strong> art of black and white film development.<br />
But copying old films to new stocks is not as<br />
simple as it sounds. There are many factors that<br />
can impact your ability to do that very well, especially<br />
with nitrate archival films. Shrinkage is <strong>the</strong><br />
most notable. Original era nitrate negatives were<br />
showing significant shrinkage shortly after <strong>the</strong>y<br />
were shot and processed. After it was developed,<br />
<strong>the</strong> film had to be dried again, so that it didn’t stick<br />
to itself, and one of <strong>the</strong> plasticizers used to keep<br />
<strong>the</strong> film flexible not only could shrink considerably,<br />
but was quite volatile. In some cases, you<br />
can actually see <strong>the</strong> perforation from <strong>the</strong> original<br />
negative printed onto <strong>the</strong> original positive.<br />
O<strong>the</strong>r challenges come from running a fairly<br />
soft material — <strong>the</strong> nitrate film — through pieces<br />
of steel, <strong>the</strong> projectors, and <strong>the</strong> sprockets. If things<br />
weren’t running quite perfectly, bases and emulsions<br />
got scratched. Static electricity attracted<br />
dirt to <strong>the</strong> surface, where it could be embedded<br />
in <strong>the</strong> emulsion.<br />
All of <strong>the</strong>se problems can show up on new<br />
prints, so we have various pieces of equipment<br />
designed to help us overcome those. The introduction<br />
of wet gate printers, or immersion printers,<br />
was <strong>the</strong> sea change in <strong>the</strong><br />
world of preservation. They<br />
allowed laboratories to make<br />
fairly pristine copies from films<br />
that were o<strong>the</strong>rwise horribly<br />
scratched, by immersing <strong>the</strong><br />
film in a liquid — perchloroethylene,<br />
<strong>the</strong> same fluid used<br />
in dry cleaning — to fill in <strong>the</strong><br />
scratches. Even when we look<br />
at films that were preserved<br />
prior to <strong>the</strong> wet gate era, and<br />
those done after <strong>the</strong> wet gate<br />
era from <strong>the</strong> same negative,<br />
it’s a remarkable difference.<br />
Now, for many people,<br />
“restoration” refers to just taking<br />
<strong>the</strong> version of <strong>the</strong> film that<br />
<strong>the</strong>y have available to <strong>the</strong>m,<br />
and making a new copy. I object<br />
to that usage, because it<br />
overlooks <strong>the</strong> first question:<br />
which is <strong>the</strong> right version to<br />
Above: “Mr. Smith Goes to Washington”. Courtesy of Sony<br />
Pictures.<br />
Title graphic, opposite: Scene from “The Last Days of<br />
Pompeii” (1913). Courtesy of <strong>the</strong> Library of Congress.<br />
Below: Processing equipment in <strong>the</strong> Film Preservation Laboratory.<br />
All photographs in this article courtesy of Ken Weissman/Library<br />
of Congress.<br />
The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong> <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong> — The World in Changes Issue 25
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estore? There can be several different negatives and,<br />
especially as you get back to <strong>the</strong> 40s and earlier, <strong>the</strong>re<br />
are often no notes to describe what changes were<br />
made, or why.<br />
For example, we did a restoration of “Mr. Smith<br />
Goes to Washington” in 1989-90, and we were able to<br />
identify six different versions of <strong>the</strong> film, from roughly<br />
119 minutes to 132 minutes. So, what are you restoring<br />
to? In our case, we chose to restore to <strong>the</strong> longest version.<br />
Based on research, including newspaper reports<br />
from <strong>the</strong> time, we became convinced that this was <strong>the</strong><br />
version screened at <strong>the</strong> original premiere — but that is<br />
hardly always <strong>the</strong> case with every film.<br />
This is why we work so diligently to determine<br />
what it is we're restoring, and also where <strong>the</strong> best materials<br />
are. We are not afraid to ask colleagues at o<strong>the</strong>r<br />
archives if we can borrow material on a title, to find if<br />
it's as good as ours, or perhaps better.<br />
In fact, <strong>the</strong>re have been times where we determine<br />
that <strong>the</strong> best material<br />
is in those o<strong>the</strong>r archives. If<br />
<strong>the</strong>y have significant material<br />
to contribute that might<br />
be better than ours, perhaps<br />
<strong>the</strong>y should take <strong>the</strong><br />
lead. Not that we want to<br />
set anybody else’s preservation<br />
or restoration agendas,<br />
but we have a responsibility<br />
to maintain goodwill with<br />
our fellow archives, and to<br />
work toge<strong>the</strong>r to determine<br />
where a project might best<br />
take place.<br />
Once we know that we<br />
are working with <strong>the</strong> best<br />
material, on <strong>the</strong> right version<br />
of <strong>the</strong> film, <strong>the</strong>re are<br />
o<strong>the</strong>r questions where <strong>the</strong><br />
answer is not so easy. Let’s<br />
say, for example, that a film<br />
appears underdeveloped.<br />
Clearly, <strong>the</strong>re’s art involved,<br />
so we make a qualitative<br />
judgment as to whe<strong>the</strong>r it<br />
was intentional, or simply<br />
poorly done lab work. If<br />
necessary, we can essentially<br />
force-process <strong>the</strong> master<br />
positive and to a certain<br />
degree adjust <strong>the</strong> gamma to<br />
make it more “normal.”<br />
But <strong>the</strong>re are ethical decisions<br />
that have to made: if<br />
this version with <strong>the</strong> poorlydone<br />
lab work is <strong>the</strong> way it<br />
Paper print: a 35mm positive,<br />
contact printed onto paper<br />
ra<strong>the</strong>r than film.<br />
28<br />
has always been seen, even by <strong>the</strong> original audiences,<br />
what right do we have to change it?<br />
Whenever we make decisions like that, we document<br />
our reasoning. I have no problem with people<br />
being critical of our approach. If someone were to provide<br />
evidence that we took <strong>the</strong> wrong approach, we<br />
can go back to <strong>the</strong> original and redo it with <strong>the</strong> new<br />
information — although, quite frankly, we don’t get<br />
criticized very often, because I think our reasoning is<br />
pretty sound.<br />
PAPER PRINTS<br />
We started as a photochemical laboratory, and are primarily<br />
a photochemical laboratory to this day. It has<br />
only really been in <strong>the</strong> past half a dozen years, or less,<br />
that you can even begin a conversation that might<br />
convince people in <strong>the</strong> know that preserving motion<br />
pictures might be done digitally. So here in our lab, we<br />
began a pilot digital project in 2005 for a very special<br />
The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong><br />
collection that we have in <strong>the</strong> Library of Congress:<br />
<strong>the</strong> Paper Prints Collection.<br />
These paper prints exist because of a vaguery<br />
in <strong>the</strong> copyright law at <strong>the</strong> time that motion<br />
pictures were invented. The Copyright Office<br />
at <strong>the</strong> Library interpreted <strong>the</strong> law to say that a<br />
motion picture film is simply a series of still photographs,<br />
and <strong>the</strong>refore <strong>the</strong> still photographic<br />
copyright law applied. If you wanted to copyright<br />
a motion picture, you had to provide <strong>the</strong><br />
Library of Congress two copies of <strong>the</strong> film, and<br />
<strong>the</strong>y had to be on paper. Not film.<br />
A process was invented to literally create<br />
long strips of photographic paper, exactly <strong>the</strong><br />
size of 35mm film stock, and <strong>the</strong>n create contact<br />
prints from <strong>the</strong> original 35mm negatives, onto<br />
those long strips of paper. These were <strong>the</strong>n deposited<br />
with <strong>the</strong> Library.<br />
There are over 3000 titles within that collection,<br />
some of <strong>the</strong> earliest films ever made<br />
— from 1894-1915, with <strong>the</strong> vast majority from<br />
before 1912. Most of <strong>the</strong>m are unique. In o<strong>the</strong>r<br />
words, <strong>the</strong>se paper prints are <strong>the</strong> only copies<br />
of <strong>the</strong>se films. They represent <strong>the</strong> single largest<br />
collection of early motion pictures in <strong>the</strong> world,<br />
by far. The Library is rightfully very proud of this<br />
collection.<br />
The paper prints had been locked in a vault<br />
in <strong>the</strong> bowels of one of <strong>the</strong> library buildings, and<br />
rediscovered by librarian Howard Walls in <strong>the</strong><br />
late 30s. The paper itself is still stable, but for <strong>the</strong><br />
most part, you can’t see <strong>the</strong> images very easily<br />
except by looking directly at <strong>the</strong> paper — where<br />
of course, <strong>the</strong>re is no motion. This is why <strong>the</strong>re<br />
have been several attempts over <strong>the</strong> course of<br />
history since <strong>the</strong>ir rediscovery to put <strong>the</strong>m back<br />
on film.<br />
One of <strong>the</strong> first was by Kemp Niver, and his<br />
company called Renovare. He took <strong>the</strong>se 35mm<br />
paper prints (and <strong>the</strong>re are some that are actually<br />
a larger gauge than that) and re-photographed<br />
<strong>the</strong>m using a clever device that he built, printing<br />
to 16mm film. We have used various models of<br />
<strong>the</strong>se Niver printers, including one where we replaced<br />
<strong>the</strong> 16mm camera with a 35mm camera,<br />
in order to print back to 35.<br />
All of <strong>the</strong>se processes have been interesting,<br />
and <strong>the</strong>y’ve all been successful to some degree.<br />
However, <strong>the</strong>y’ve also been unsuccessful to a great<br />
degree, in that <strong>the</strong> images are alternately soft, or<br />
fuzzy, or very shaky. There was also no way to accurately<br />
register <strong>the</strong> images. In fact, we’ve concluded<br />
that in many cases, <strong>the</strong> images aren’t very well registered<br />
on <strong>the</strong> paper.<br />
The obvious solution is to scan <strong>the</strong> images, <strong>the</strong>n<br />
take advantage of digital processing to stabilize <strong>the</strong>m,<br />
correct positioning and so on. Our first scans of <strong>the</strong><br />
paper prints were 2K x 2K, which <strong>the</strong>oretically should<br />
have been good enough, but in our analysis of <strong>the</strong> imagery,<br />
we think it might be better to go to 4K x 4K.<br />
THE GREAT TRAIN ROBBERY<br />
The only “originals” of this early classic are <strong>the</strong><br />
two 35mm paper positive prints deposited with<br />
<strong>the</strong> Library as part of <strong>the</strong> Edison Company‘s original<br />
copyright, on December 1, 1903. The Library<br />
added <strong>the</strong> first 16mm and 35mm film prints to its<br />
collection in 1962.<br />
From <strong>the</strong> Edison films catalog: “This sensational<br />
and highly tragic subject will certainly make<br />
a decided ‘hit’ whenever shown. In every respect<br />
we consider it absolutely <strong>the</strong> superior of any moving<br />
picture ever made.” The famous scene shown<br />
here is of actor Justus D. Barnes appearing to fire<br />
a gun at <strong>the</strong> viewer.<br />
In fact, a considerable portion of <strong>the</strong> Paper<br />
Prints Collection originated from two companies:<br />
<strong>the</strong> Thomas A. Edison Company and <strong>the</strong> American<br />
Mutoscope and Biograph Company (later and<br />
more widely known as <strong>the</strong> Biograph Company).<br />
Also included, Keystone productions, films<br />
by Georges Melies and D.W. Griffith, films shot by<br />
Edwin S. Porter, and footage of historical figures<br />
ranging from Prince Henry of Prussia to Buffalo<br />
Bill.<br />
That is one of <strong>the</strong> things that we will explore as we<br />
ramp up our pilot project again this spring. Until <strong>the</strong>n,<br />
this is more of a <strong>the</strong>oretical workflow. We haven’t practically<br />
implemented it yet, but we’re getting close.<br />
PRESERVATION ‘BEYOND FOREVER’<br />
One of <strong>the</strong> Library’s main missions is to preserve America’s<br />
memory for future generations of Americans, with<br />
no end point. Our goal is to have <strong>the</strong>se images, and <strong>the</strong><br />
sounds associated with <strong>the</strong> images, available for your<br />
grandchildren’s grandchildren’s grandchildren and<br />
beyond — literally for hundreds of years.<br />
Several years ago, <strong>the</strong> Image Permanence Institute<br />
developed <strong>the</strong> concept of Preservation Index (PI).<br />
<strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong> — The World in Changes Issue 29
30<br />
The Packard Campus includes 35 climate controlled<br />
vaults for sound recording, safety film, and videotape,<br />
and 124 individual vaults for more flammable nitrate<br />
film, some of which are shown on this article's last page.<br />
This is a measure of how ambient temperature and relative<br />
humidity affect decay, and is expressed in years.<br />
We have differing storage conditions at <strong>the</strong> Library,<br />
depending upon <strong>the</strong> materials stored in <strong>the</strong>m and <strong>the</strong>ir<br />
use. Our nitrate film is stored at 39 degrees Fahrenheit,<br />
with 30% relative humidity. This equates to a Preservation<br />
Index of 655 years.<br />
For non-nitrate film preservation masters (also known<br />
as “safety film”), we store at 25 degrees Fahrenheit, 30%<br />
relative humidity, for a PI of 2125 years. All of our new film<br />
preservation masters go into this storage environment.<br />
The remainder of our collection includes magnetic<br />
tapes of all types and flavors, both audio and video —<br />
Edison cylinders, wire recordings, metal stampers, etc.<br />
You name it, we probably have it. These are stored at 45<br />
degrees Fahrenheit, 30% relative humidity, for a PI of 429<br />
years, and in some cases, at 50 degrees, 30% relative humidity,<br />
for a PI of 244 years.<br />
It is important to note that, yes, <strong>the</strong> Preservation Index<br />
is measured in number of years, but as defined by <strong>the</strong><br />
Image Permanence Institute, it is not a fixed number. The<br />
PI is relative, since you seldom know how <strong>the</strong> previous<br />
The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong><br />
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storage of a collection item has impacted its overall<br />
life expectancy.<br />
Take a roll of film for example. Even new film stock<br />
is subject to a wide variety of conditions on its way to<br />
permanent storage. Kodak makes <strong>the</strong> stock and stores<br />
it under pretty good conditions, but <strong>the</strong>n it is shipped<br />
by a truck through who knows what kind of wea<strong>the</strong>r.<br />
Maybe it sits in an uncontrolled storage warehouse for<br />
several days before it is shipped to a customer.<br />
Even under cool office conditions, film would only<br />
last about 50 years before serious degradation could<br />
occur, but stored at 25 degrees and 30% relative humidity,<br />
you can expect it to last 40 times longer than<br />
that — over 2000 years.<br />
These numbers are relatively non-controversial,<br />
so we can take <strong>the</strong>m as a starting point.<br />
That’s why, as we move fur<strong>the</strong>r into digital technologies,<br />
<strong>the</strong> plan for now is still to scan <strong>the</strong> images, restore<br />
or preserve <strong>the</strong>m as needed, <strong>the</strong>n run <strong>the</strong>m back<br />
to film, and put <strong>the</strong> film away at 25 degrees, 30% relative<br />
humidity, for practically forever. For most people,<br />
THE PACKARD CAMPUS<br />
“The National Audiovisual Conservation Center (NAVCC) of <strong>the</strong><br />
Library of Congress will be <strong>the</strong> first centralized facility in America<br />
especially planned and designed for <strong>the</strong> acquisition, cataloging,<br />
storage and preservation of <strong>the</strong> nation’s collection of moving<br />
images and recorded sounds.”<br />
•<br />
•<br />
•<br />
•<br />
•<br />
•<br />
Created through a unique partnership between <strong>the</strong> Packard<br />
Humanities Institute, <strong>the</strong> United States Congress, <strong>the</strong><br />
Library of Congress, and <strong>the</strong> Architect of <strong>the</strong> Capitol<br />
415,000 square feet<br />
More than 90 miles of shelving for collections storage<br />
1.1 million film, television, and video recordings<br />
1.5 million related items such as manuscripts, posters and<br />
screenplays<br />
Nearly 3.5 million music, spoken word and radio broadcast<br />
recordings<br />
Library of Congress Packard Campus for Audio-Visual Conservation<br />
in practice, somewhere between 600 and 2000 years is<br />
beyond forever; because frankly, once you get to that<br />
point, what are you really worrying about?<br />
On <strong>the</strong> o<strong>the</strong>r hand, you have hard drives, or any<br />
kind of digital storage. You can’t look at <strong>the</strong> files in and<br />
of <strong>the</strong>mselves. You need a lot of technology to bring<br />
<strong>the</strong>m back, and always have to wonder if, when <strong>the</strong><br />
time comes, if that technology will still be available.<br />
The beauty of film is that <strong>the</strong> machine it takes to<br />
look at <strong>the</strong> images is amazingly simple. You need a<br />
light source, you need a lens, you need something to<br />
shine it on, and <strong>the</strong>n you can see it. I don’t think I’m going<br />
to get radically criticized for saying that that technology<br />
is never going to go away.<br />
Digital certainly has its contributions to make.<br />
Scanning film, working with it digitally, and printing<br />
back to film avoids <strong>the</strong> degradation you get from even<br />
<strong>the</strong> most controlled processing for multiple generations<br />
of film to film.<br />
However, as we look at staying in <strong>the</strong> digital<br />
realm, we’re asking ourselves, “Okay, let’s say we don’t<br />
do film to film transfer as <strong>the</strong> main<br />
preservation workflow any longer.<br />
What’s <strong>the</strong> impact of an all-digital<br />
workflow on data, and our data in-<br />
frastructure?” The numbers are really,<br />
really scary.<br />
Speaking very broadly, with<br />
4K scans you wind up in <strong>the</strong> neighborhood<br />
of 128 MB per frame. Figure<br />
that a typical motion picture<br />
has about 160,000 frames, and you<br />
wind up around 24TB per film and<br />
that’s just <strong>the</strong> raw data. Now you<br />
process it to do things like removing<br />
dust, and o<strong>the</strong>r kinds of digital<br />
restoration work. Each of those<br />
steps develops additional data<br />
streams and data files that need to<br />
be saved.<br />
I asked one of our IT people<br />
today, what if were to digitally<br />
preserve a typical feature film? A<br />
typical film scanner might have 5<br />
to 10 terabytes of direct storage<br />
that’s associated with it. Once you<br />
fill that, <strong>the</strong>n you have to offload<br />
<strong>the</strong> media to ano<strong>the</strong>r SAN for post<br />
processing, and <strong>the</strong>n once you’re<br />
done with post processing, you<br />
<strong>the</strong>n have to put in a deep archive.<br />
If you want to do anything with it<br />
later on, you have to pull it back out<br />
of that deep storage archive.<br />
The process of pulling out a<br />
single terabyte of data from <strong>the</strong><br />
deep archive obviously depends on<br />
<strong>the</strong> speeds of <strong>the</strong> digital infrastructure.<br />
Right now, I’m told that moving<br />
one terabyte from our robotic<br />
tape-based system to a SAN where we could do some<br />
more processing on it takes between 3 to 5 hours to<br />
complete — and that’s with 10 GB interfaces. The numbers<br />
are staggering.<br />
Everyone is pretty much agreed that you had better<br />
migrate that data after five years to <strong>the</strong> next latest<br />
greatest thing, or you risk losing it. And of course, you<br />
want to have a backup copy. I’ve even been at several<br />
conferences and meetings in <strong>the</strong> last couple of years<br />
where people are saying, “No, no, no, no, you want<br />
to have at least TWO backup copies,” …on separate<br />
servers, separate geographic locations, <strong>the</strong> whole bit,<br />
because a single backup that you make might not be<br />
able to be restored. You want that second backup, just<br />
in case.<br />
In addition, you’ve committed to migrate it all,<br />
every five years. That’s not going to be cheap, and it’s<br />
going to take a lot of time.<br />
There have been conversations among <strong>the</strong> Association<br />
of Moving Image Archivists over <strong>the</strong> past few<br />
days, though, weighing what it would actually cost to<br />
store a film for 500 years or more, perhaps much more,<br />
versus migrating data over <strong>the</strong> same span. There are<br />
legitimate arguments on both sides, but suffice it to<br />
say that cold storage at 25 degrees and 30% relative<br />
humidity for centuries costs money too, and it’s not<br />
necessarily simple to do it over that length of time.<br />
There may be no way that you can actually calculate<br />
it, but I can’t help feeling in my heart of hearts<br />
that <strong>the</strong> simple solution is usually <strong>the</strong> best. And film is<br />
a pretty simple solution.<br />
We have had a very robust preservation program<br />
over <strong>the</strong> years, and we still have a long way to go. We<br />
have only been able to restore a small percentage of<br />
<strong>the</strong> films that we are preserving, and we’re collecting<br />
new films all <strong>the</strong> time. For example, we acquired a<br />
privately owned collection of films about three years<br />
ago that added almost 15 million feet to our nitrate<br />
film collection, and we know that <strong>the</strong>re are many more<br />
large collections out <strong>the</strong>re.<br />
In <strong>the</strong> meantime, we have our prototype project<br />
for digital archiving in place, and we are looking to<br />
build on that in <strong>the</strong> future.<br />
n<br />
Nitrate reels in <strong>the</strong> Library’s storage archive.<br />
32 The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong><br />
<strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong> — The World in Changes Issue 33
<strong>Creative</strong> <strong>COW</strong>: How did you come to work on "Avatar"?<br />
Mark Smirnoff: There was some sales effort, but<br />
also we had a long relationship with Lightstorm and<br />
James Cameron’s group for quite some time, going<br />
all <strong>the</strong> way back to “Ghost of <strong>the</strong> Abyss” — we did <strong>the</strong><br />
3D work and <strong>the</strong> post on that. It was exciting to hear<br />
about Avatar over <strong>the</strong> years, and we knew that it was<br />
something we wanted to be part of.<br />
Mark Smirnoff<br />
Burbank, California USA<br />
COLORING THE WORLD OF AVATAR<br />
More Than Just Blue<br />
While “Avatar” was changing filmmaking, Mark Smirnoff led <strong>the</strong> team at Modern<br />
VideoFilm as <strong>the</strong>y built <strong>the</strong> production and post processes to make it happen.<br />
34<br />
We’ve always been kind of cutting edge, and helping<br />
develop for <strong>the</strong> post end of 3D. Jim has been working<br />
hot and heavy on <strong>the</strong> production side of 3D. So, it was<br />
a good marriage that brought us toge<strong>the</strong>r.<br />
<strong>COW</strong>: Thinking about it first is an infrastructure<br />
question ra<strong>the</strong>r than a workflow question: how did you<br />
start to put toge<strong>the</strong>r <strong>the</strong> network?<br />
Mark is <strong>the</strong> Executive Vice President, Studio Services for Modern Videofilm, where<br />
he has worked since 1988. He is responsible for <strong>the</strong> technology development, DI<br />
and VFX workflow design that has allowed Modern Video to become of <strong>the</strong> one<br />
most successful players in film and television production, DI, VFX, digital cinema<br />
mastering and more.<br />
Mark says: First off, we had to determine<br />
that <strong>the</strong> line structure was <strong>the</strong>re, between<br />
<strong>the</strong> Fox lot and our facilities, so that we<br />
could make <strong>the</strong> distance with <strong>the</strong> bandwidth<br />
that we needed. Once that was all<br />
worked out, and all <strong>the</strong> points in <strong>the</strong> route<br />
to our remote locations were set up, we<br />
started building a mirrored database system.<br />
Basically, we could be in any location,<br />
working with real-time files that are stored<br />
on <strong>the</strong> SAN here in our Glendale facility. All<br />
of those pieces and parts and proprietary<br />
mirroring data movement software had to<br />
be written, between <strong>the</strong> devices and <strong>the</strong><br />
SAN we were working with. It took a little<br />
while, and took a lot of planning, but it all<br />
came toge<strong>the</strong>r.<br />
<strong>COW</strong>: What can you tell us about <strong>the</strong> pipe?<br />
Mark replies: We used a dedicated dark fibre,<br />
secure line, that shot files to one of our<br />
facilities down by LAX, and from LAX onto<br />
<strong>the</strong> Fox lot.<br />
The files were mostly HD, 1920x1080<br />
DPX — 1920x1080 was <strong>the</strong> native format<br />
from <strong>the</strong> camera, basically 1:78 HD. There<br />
were also high res files: 2K, a quasi-3K file,<br />
and 4K files, all in DPX format. The high-res<br />
files were coming mostly out of WETA [in<br />
New Zealand], piped over to us for DI.<br />
We started early on to develop <strong>the</strong>se<br />
processes, about 10 months ago, while we<br />
were working on road shows for Avatar<br />
Day, Comic-Con — all those things. We did<br />
assembles of <strong>the</strong> early shots, early temp<br />
shots, and started our base grade and fed<br />
that to <strong>the</strong> studio for <strong>the</strong>ir approval.<br />
Once it came down to crunch time in<br />
<strong>the</strong> last few months, we set up on <strong>the</strong> Fox<br />
lot. We set up a system for Jim to make<br />
3D visual effects approvals, to determine<br />
whe<strong>the</strong>r <strong>the</strong> shots needed to go back<br />
and get updates, and also whe<strong>the</strong>r <strong>the</strong>y<br />
worked in stereo. We would conform and<br />
put <strong>the</strong> final shots into <strong>the</strong> final timelines, <strong>the</strong>n go through<br />
ano<strong>the</strong>r pass with color with Jim, and <strong>the</strong>n stereo optimization<br />
with him, and <strong>the</strong>n he would make his final decisions<br />
at that point.<br />
<strong>COW</strong>: When you say crunch time, what's <strong>the</strong> time frame? We<br />
know he likes to work close to <strong>the</strong> end.<br />
Mark: Yeah, it was getting late. The whole thing stemmed<br />
from <strong>the</strong> fact that Jim had so much to do, with very little<br />
time — meaning leading up to <strong>the</strong> last two to three months.<br />
You know, he had to be in many places at once because he<br />
is very hands-on in all areas; editorial, color, audio, whatever<br />
it is.<br />
So <strong>the</strong> environment had to be set up where he could<br />
James Cameron directs a scene on <strong>the</strong> set of AVATAR. Photo<br />
courtesy Mark Fellman. and ©2009 Twentieth Century Fox<br />
Film Corporation. All rights reserved.<br />
do almost everything in one place, without having<br />
to travel 45 minutes across <strong>the</strong> town. He didn't<br />
have <strong>the</strong> luxury of that time. The Fox location was<br />
designed so that he could jump from room to<br />
room down on <strong>the</strong> lot, get things done, and <strong>the</strong>n<br />
hop back in o<strong>the</strong>r rooms and so forth.<br />
<strong>COW</strong>: What was <strong>the</strong> relationship between <strong>the</strong> live<br />
action footage that you got from <strong>the</strong> set, and <strong>the</strong><br />
digital files that you were getting from WETA?<br />
Mark: Oh God! [Laughs] Now, <strong>the</strong> live action was<br />
handled very differently than <strong>the</strong> rest of <strong>the</strong> material,<br />
including a different compositing process.<br />
And all of <strong>the</strong> visual effects work wasn’t being<br />
The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong> <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong> — The World in Changes Issue 35
Modern VideoFilm's 3D <strong>the</strong>ater with DaVinci Resolve<br />
A MIR submersible headed toward <strong>the</strong> wreck of <strong>the</strong><br />
Titanic from Ghosts of <strong>the</strong> Abyss. ©Walt Disney Pictures<br />
done at WETA – <strong>the</strong>re were o<strong>the</strong>r houses working on<br />
various pieces and parts of scenes in <strong>the</strong> movie.<br />
But <strong>the</strong> live action footage went through some proprietary<br />
steps that not everything else had to go through<br />
— some of which I can't really go into, <strong>the</strong> secret sauce.<br />
[Laughs] And that live action stuff was of course some<br />
of <strong>the</strong> earliest stuff we started to work on, and used for<br />
setting up “proof of concept” materials.<br />
Along with <strong>the</strong> live footage came <strong>the</strong> plates. We<br />
would make sure that everything had an overall sort of<br />
pre-look to it before it went to a compositing facility.<br />
Those <strong>the</strong>n would be composited in various versions<br />
of completeness, and come back to us for color correction<br />
and 3D optimizing. They would <strong>the</strong>n sometimes<br />
have to be re-comped for whatever reason, such as<br />
plates getting updated as things went along.<br />
Like I said, <strong>the</strong>re are two steps in <strong>the</strong>re that I can’t<br />
really discuss, that are part of <strong>the</strong> magic that happened<br />
on <strong>the</strong> set.<br />
<strong>COW</strong>: The system that you designed allowed you to<br />
blur <strong>the</strong> line between production and post. The two<br />
were really going on at <strong>the</strong> same time, weren’t <strong>the</strong>y?<br />
Mark: We were getting visual effect shots up until <strong>the</strong><br />
very end, so <strong>the</strong>re was nothing traditional about it. A<br />
normal movie would come to <strong>the</strong> DI process, and you<br />
36<br />
would say, “Reel 1 is locked, here it is.” Nothing was<br />
locked until, literally, it was going to camera, or going<br />
on to digital cinema manufacturing.<br />
DaVinci Resolve gave us <strong>the</strong> ability to keep working<br />
on a movie that was not completely locked. It gave<br />
us real time 3D color correction – we did not render<br />
color decisions until we were completely done.<br />
We graded in stereo where we could, but we also<br />
had tracking windows for each eye, independently if<br />
we needed to. Resolve definitely has a lot of tools that<br />
we found were superior to o<strong>the</strong>r manufacturers, especially<br />
in <strong>the</strong> 3D room. It gave us lots of power, and <strong>the</strong><br />
ultimate flexibility that was <strong>the</strong> main recipe for success<br />
in this project.<br />
<strong>COW</strong>: Can you talk briefly just a little bit more broadly<br />
about how you see 3D post evolving?<br />
Mark replies: 3D postproduction is in its infancy, and<br />
will continue to evolve over <strong>the</strong> next few years, as far<br />
as how quickly it’s done and <strong>the</strong> tools that are available.<br />
With <strong>the</strong> advent of cameras and technologies<br />
that keep getting better, we are already spending less<br />
time fixing anomalies.<br />
This movie obviously was very ahead of its time.<br />
We started <strong>the</strong> 3D work very early in <strong>the</strong> process today,<br />
compared to “Ghosts of <strong>the</strong> Abyss.”<br />
<strong>COW</strong>: Since you mentioned it, what was it like to do 3D<br />
for “Ghosts of <strong>the</strong> Abyss”?<br />
Mark: [Laughs] That's a big conversation. I mean, <strong>the</strong>re<br />
were no 3D tools! We could not see 3D live in any steps<br />
of <strong>the</strong> process, so we had to do it manually. We would<br />
only have to work in left eye, right eye, <strong>the</strong>n go into a<br />
3D environment with dual projectors, polarized, view<br />
it, and go, okay, and that works or that doesn't work —<br />
<strong>the</strong>n I go back to editorial, go back in to color, make <strong>the</strong><br />
tweaks, <strong>the</strong>n go back and view it. There was nothing<br />
live. Now, obviously we have <strong>the</strong> tools to do everything<br />
in one seat.<br />
<strong>COW</strong>: How were you looking at grades as you worked<br />
on “Avatar”?<br />
Mark: We were using Christie projection set up in three<br />
<strong>the</strong>atres. working all <strong>the</strong> time: two with RealD and one<br />
with Dolby — and we did take different approaches for<br />
different technology types. As slight as <strong>the</strong>y may be in<br />
<strong>the</strong> ultimate end, we were referencing everything. Jim<br />
is a very thorough guy, and wants to see <strong>the</strong> picture<br />
how everybody else is going to see it. So, basically we<br />
referenced everything every way that anybody's going<br />
to possibly see it. In that way, he makes his overall decisions.<br />
There are some slight color differences, but<br />
we created different light level outputs as well. For<br />
example, Dolby doesn't achieve some light levels that<br />
RealD does at <strong>the</strong> moment. So, you have a <strong>the</strong>atre that<br />
might be achieving 10 foot-lamberts in RealD, but<br />
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Dolby might be only achieving four foot-lamberts in a<br />
certain <strong>the</strong>atre. IMAX did take a higher light level, but<br />
IMAX also had film 3D and digital 3D, so even <strong>the</strong>re, it<br />
depends what you're looking. That was all taken into<br />
consideration.<br />
<strong>COW</strong>: When you created <strong>the</strong> 2D print, did you select<br />
one eye?<br />
Mark: A lot of productions that we’ve worked on have<br />
said, “Here’s <strong>the</strong> left eye, that's <strong>the</strong> 2D cut,” and away<br />
we go. Not in this case. It was a separate 2D cut.<br />
It wasn't selected from one eye because <strong>the</strong>re are<br />
framing differences between left and right eye. So he<br />
chose <strong>the</strong> best of framing from both <strong>the</strong> left and right<br />
eye to make a 2D version.<br />
<strong>COW</strong>: So, how close to <strong>the</strong> end did you finish your part<br />
of it before handing it off?<br />
Mark: Well, in addition to post, we were creating <strong>the</strong><br />
digital cinema packages and DCDMs [Digital Cinema<br />
Distribution Masters] and handing those over to Deluxe<br />
for distribution. We were creating all that until<br />
<strong>the</strong> very end. [Laughs] I mean it didn't stop. That’s<br />
Jim’s style of production, so honestly, you know what<br />
you’re in for. You know it's going to be up until <strong>the</strong><br />
end.<br />
We had a lot of capacity, and were able to throw a<br />
lot at it. We worked on it for ten months, but for three<br />
months, we were working twenty-four hours, seven<br />
days a week with full crews — many, many people<br />
working twenty-four hours a day to stay ahead of <strong>the</strong><br />
curve; roughly forty people working around <strong>the</strong> clock.<br />
38<br />
Toward <strong>the</strong> end, <strong>the</strong>re were people who didn’t get a<br />
lot of free time.<br />
<strong>COW</strong>: Are you working on <strong>the</strong> DVD print?<br />
Mark: We’re working on <strong>the</strong> home video side, right<br />
now, as we speak. We're creating <strong>the</strong> 2D at <strong>the</strong> moment.<br />
The 3D will be following pretty soon, but it’s a<br />
few steps behind. That’s one of <strong>the</strong> things that's being<br />
discussed right now between <strong>the</strong> studio and Lightstorm<br />
Entertainment, and honestly, why we’re doing<br />
it later is because <strong>the</strong> exact path hasn't been chosen<br />
yet.<br />
We're capable of doing ei<strong>the</strong>r anaglyph or polarized,<br />
but I don't think <strong>the</strong>y want to represent this movie<br />
with an anaglyph release.<br />
<strong>COW</strong>: Last question: when did you get to see Avatar<br />
as a finished movie? Actually, I guess <strong>the</strong> question is<br />
HAVE you?<br />
Mark: [Laughs] Well, through <strong>the</strong> process, I saw <strong>the</strong><br />
whole thing out of context, with no audio, hundreds<br />
of times. [Laughs] You know how it goes. But yeah, we<br />
got to watch it during <strong>the</strong> cast and crew screening at<br />
Grauman’s Chinese Theatre, and have really been able<br />
to enjoy it as members of <strong>the</strong> audience.<br />
n<br />
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Over 2 Million People Served. Monthly.<br />
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The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong><br />
Avatar images are ©2009 Twentieth Century Fox Film Corporation. All rights reserved. Used by permission.<br />
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ESPN was not <strong>the</strong> first to announce an all-3D network,<br />
but <strong>the</strong>ir announcement of <strong>the</strong> launch of<br />
ESPN 3D to coincide with <strong>the</strong> World Cup in June 2010,<br />
has been <strong>the</strong> most dramatic. The vast majority of live<br />
3D programming so far has been sports, in live venues,<br />
and sports fans have already shown that <strong>the</strong>y’re willing<br />
to pay a premium price to see it — only natural, given<br />
Anthony Bailey<br />
Bristol, Connecticut USA<br />
Countdown to kickoff!<br />
ESPN 3D<br />
An all-3D sports network sound like a long shot to you? ESPN has heard it before — over 30<br />
years ago, when <strong>the</strong>re were very few takers willing to bet on an all-sports network at all.<br />
<strong>the</strong> passion around <strong>the</strong> inherent spectacle of sports.<br />
Only a handful of venues have been able to offer<br />
live 3D HD sports thus far. The production of “NBA All-<br />
Star Saturday Night” festivities in February 2009, was<br />
<strong>the</strong> first major 3D presentation, shown only in several<br />
hundred Cinedigm Certified movie <strong>the</strong>aters, in collaboration<br />
with <strong>the</strong> NBA, Turner Sports and Cinedigm.<br />
Anthony joined ESPN in 1996. His Emerging Technologies team is responsible<br />
for developing many of ESPN’s on-air advancements over <strong>the</strong> past 30 years,<br />
including <strong>the</strong> Virtual Pitch Analysis, Huck-O-Meter and <strong>the</strong> Emmy®-winning<br />
EA Virtual Playbook. Prior to holding this position, Anthony was <strong>the</strong> Vice<br />
President of Media Applications in ESPN’s MIT department where his<br />
responsibilities included managing ESPN’s application development team,<br />
which included writing custom software code for <strong>the</strong> “Bottom Line” (onscreen<br />
score update scroll), studio automation, real-time scoring and <strong>the</strong><br />
ESPN Data Group.<br />
Emmy Award® is a registered trademark of <strong>the</strong> National Academy of Television Arts & Sciences. All rights are reserved.<br />
ESPN’s presentation of <strong>the</strong> college football match<br />
of USC at Ohio State <strong>the</strong> following September aired in<br />
even fewer venues, USC’s Galen Theater, <strong>the</strong>aters in<br />
Columbus, Ohio, and <strong>the</strong> ESPN Zone in Los Angeles<br />
among <strong>the</strong>m. Even so, this was <strong>the</strong> event that proved<br />
<strong>the</strong> turning point toward 3D’s Holy Grail: 3D home delivery.<br />
Anthony Bailey is ESPN’s VP of Emerging Technology.<br />
He spoke to us as ESPN’s Emerging Technology<br />
Group prepared for <strong>the</strong> February 25 taping of a Harlem<br />
Globetrotters game in Orlando, Florida, at ESPN’s<br />
Wide World of Sports at Walt Disney Resort — an important<br />
next step toward ESPN 3D’s June launch.<br />
“ESPN’s interest in 3D started with our CEO, almost<br />
as a science project,” he says. “A couple of our<br />
engineers were also interested in it, so, we decided,<br />
‘let’s take a look.’ We got some cameras in here, talked<br />
to people like Vince Pace [CEO of PACE] and Steve<br />
Production photos from ESPN’s<br />
highly successful presentation<br />
of NCAA college football, USC<br />
at Ohio State. The handheld<br />
and stationary rigs were built<br />
by PACE, and are part of <strong>the</strong><br />
PACE Fusion 3D camera system<br />
developed by Vince Pace, along<br />
with James Cameron. PACE Fusion<br />
rigs were also used for<br />
<strong>the</strong> NBA All-Star Saturday presentation<br />
in February 2009. As<br />
noted, one of <strong>the</strong> challenges of<br />
shooting 3D sports is that <strong>the</strong><br />
greatest 3D impact comes from<br />
cameras placed low, whereas<br />
camera locations in most stadiums<br />
and arenas are high. Except<br />
where noted, all photos by<br />
Jeff Mills, courtesy ESPN.<br />
Schklair [CEO of 3ality Digital Systems], and we started<br />
just doing simple little tests.<br />
“We did a test where we shot a little bit of our studio<br />
shows, <strong>the</strong>n took it out to shoot a little of <strong>the</strong> Summer<br />
and Winter X Games. That really got us to sit <strong>the</strong>re<br />
and say, ‘Hey, this is something we think we could do!’<br />
It grew from that. A 3D network was never <strong>the</strong>re in <strong>the</strong><br />
beginning, but it started to become a reality after <strong>the</strong><br />
USC-Ohio State game. We realized that not all of <strong>the</strong><br />
tools for 3D broadcasting are <strong>the</strong>re yet — but enough<br />
of <strong>the</strong>m are <strong>the</strong>re that you can build a business around<br />
it.<br />
“We also treated <strong>the</strong> USC-Ohio State Game as a<br />
testing ground to make sure that we didn't lose any of<br />
<strong>the</strong> features that we normally would have in a 2D game.<br />
So, we did edited pieces, <strong>the</strong> yellow ‘first and 10’ line,<br />
<strong>the</strong> mini board — that constant clock and score — and<br />
inserted ads, using movie trailers. We used that game<br />
to figure out whe<strong>the</strong>r <strong>the</strong> entire<br />
workflow we used in a 2D game<br />
works in a 3D game — and we<br />
found that it did.<br />
“The biggest issue is that<br />
most stadiums are not built with<br />
<strong>the</strong> best locations for 3D in mind.<br />
In 3D, you want to be lower and<br />
closer, and most stadiums are<br />
built where your game cameras<br />
are high up.<br />
”So, one of <strong>the</strong> challenges<br />
is finding <strong>the</strong> proper location in<br />
stadiums to put your 3D game<br />
cameras without killing too<br />
many seats, and still being able<br />
to show <strong>the</strong> entire field or court<br />
and tell <strong>the</strong> story of <strong>the</strong> game.<br />
“Wherever you move <strong>the</strong>se<br />
cameras in a facility, you are in<br />
40 The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong><br />
<strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong> — The World in Changes Issue 41
locations where <strong>the</strong>re is no infrastructure. To take <strong>the</strong><br />
USC-Ohio State Game for example, we had to run our<br />
own fiber to it, we had to run power to it. So, it’s going<br />
to take some time to get <strong>the</strong> stadiums to become<br />
3D friendly. It’s a challenge because where you WANT<br />
to set up and where you CAN set up are two different<br />
things.”<br />
CONVERGENCE<br />
“We build <strong>the</strong> camera rig out in <strong>the</strong> truck area, and we<br />
make sure that <strong>the</strong> cameras in <strong>the</strong> rig converge properly.<br />
Then we bring it into its location, run fiber and<br />
power, and do <strong>the</strong> whole thing again. It takes a little<br />
bit of time to set up, but you have to be sure that <strong>the</strong><br />
cameras are converging on <strong>the</strong> same location.<br />
“The cameras are not fixed, though. We allow<br />
Close-up of <strong>the</strong> two Sony HDC-1500 cameras for <strong>the</strong> 3D rigs built by PACE<br />
for ESPN. Below, <strong>the</strong> 3D broadcast truck also developed by PACE. Photo by<br />
Scott Clarke, courtesy ESPN.<br />
42<br />
<strong>the</strong>m — and NEED <strong>the</strong>m — to zoom in to focus, but we<br />
have to limit <strong>the</strong> amount of zoom. Meaning, we can’t<br />
let <strong>the</strong>m go <strong>the</strong> full length of <strong>the</strong> lens, or else <strong>the</strong> cameras<br />
start losing convergence.<br />
“That’s something we’re playing with as we try to<br />
get our arms around it, and I think it could be a little bit<br />
of a change compared to 2D.”<br />
We asked Anthony about o<strong>the</strong>r changes, and he<br />
pointed to <strong>the</strong> truck. “There is one Convergence Engineer<br />
per camera, constantly communicating with <strong>the</strong><br />
cameraman. There is also a stereographer in <strong>the</strong> truck.<br />
In addition to working <strong>the</strong> convergence engineers, <strong>the</strong><br />
stereographer works with both <strong>the</strong> cameraman and<br />
<strong>the</strong> director, who are both seeing only 2D. Only <strong>the</strong><br />
stereographer sees all of <strong>the</strong> cameras in 3D.<br />
“Since <strong>the</strong> director, and everybody else in <strong>the</strong><br />
truck, is only seeing Preview and<br />
Air, <strong>the</strong> stereographer listens to<br />
<strong>the</strong> director, and is always looking<br />
one or two shots ahead, to<br />
ensure that <strong>the</strong> cameras are converging<br />
properly.<br />
“This includes watching convergence<br />
across shots, so that a<br />
cut from <strong>the</strong> convergence of one<br />
camera to ano<strong>the</strong>r isn’t going to<br />
hurt someone’s eyes. The stereographer<br />
will sometime recommend<br />
not taking a shot, because<br />
<strong>the</strong> difference in covergence is<br />
too great.”<br />
SEEING IS…TBD<br />
Here’s what we know: ESPN’s<br />
broadcast of <strong>the</strong> World Cup match<br />
between Mexico and South Africa<br />
on June 11, 2010, like everyone<br />
else’s, will take its 3D feed from<br />
Host Broadcast Services, who<br />
will also exclusively provide <strong>the</strong><br />
world’s feed for SD, HD, <strong>the</strong> web<br />
and mobile devices.<br />
ESPN’s slate of homegrown<br />
3D events begins with <strong>the</strong> Summer<br />
X Games in Los Angeles,<br />
starting July 29.<br />
They have committed to airing<br />
eighty-five live events in <strong>the</strong><br />
coming year. They have not made<br />
any public commitments to 3D<br />
programming past that.<br />
Here’s what we don’t know:<br />
<strong>the</strong> specifics of how you’re going<br />
to see it at home. When we asked<br />
about <strong>the</strong>ir approach to compression<br />
and encoding, Anthony told<br />
us that <strong>the</strong>y’re still working on<br />
it. “We need to understand what<br />
our partners are going to want<br />
for <strong>the</strong> people at <strong>the</strong> o<strong>the</strong>r end<br />
The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong><br />
Above, ESPN Innovation Lab at <strong>the</strong> ESPN Wide World of Sports Complex<br />
in Orlando, FL. Below, Eugene “Killer” Edgerson of <strong>the</strong> Harlem Globetrotters.<br />
U.S. Navy photo by Photographer’s Mate 2nd Class Daniel A.<br />
Jones. For <strong>the</strong>ir September 2009 college football broadcast, ESPN relied<br />
on separate camera teams, separate trucks, and even separate announcers.<br />
One of <strong>the</strong> challenges undertaken at ESPN’s Feb. 25 3D testing<br />
using <strong>the</strong> Harlem Globetrotters was to use a single crew for both 3D<br />
and 2D video, using <strong>the</strong> 3D’s left eye feed for <strong>the</strong> 2D broadcast.<br />
of our transmission. After we understand that, we’ll<br />
work with <strong>the</strong> different vendors to get us <strong>the</strong>re.”<br />
ESPN also continues to negotiate with potential<br />
carriers, including Comcasat and Time Warner (no<br />
public comment yet on DirecTV), all of whom have<br />
presumably asked one of our big questions: what<br />
happens to ESPN 3D after those first eighty-five<br />
events that carry us into <strong>the</strong> summer of 2011? What<br />
will it take for ESPN to commit to going beyond <strong>the</strong><br />
first year?<br />
Transmission, carriage and long-range plans are<br />
for <strong>the</strong> business folks to figure out, says Anthony. For<br />
<strong>the</strong> sporting events <strong>the</strong>mselves, he knows what his<br />
greatest challenge is. “In <strong>the</strong> whole chain, <strong>the</strong> biggest<br />
thing we have to take care of right now is people. We<br />
have to not only take time to train <strong>the</strong> cameraman,<br />
but also <strong>the</strong> different positions within <strong>the</strong> truck that<br />
are essentially new, including <strong>the</strong> convergence engineer<br />
and <strong>the</strong> stereographer.”<br />
“The directors too — because we’ve only had a<br />
couple of directors do any of our shows. We need to<br />
get more in <strong>the</strong> chair, get <strong>the</strong>m to understand <strong>the</strong> difference<br />
between 2D and 3D, to really understand <strong>the</strong><br />
job, and allow <strong>the</strong>m to experiment.<br />
“We also need to add enough new people with<br />
<strong>the</strong>se skills so that we can get some of <strong>the</strong>m off <strong>the</strong><br />
road. There have been a bunch of people who’ve<br />
done all of our 3D events so far, and <strong>the</strong>y go out to every<br />
test we've been doing. We can’t have <strong>the</strong>m stuck<br />
going to all 85 events in <strong>the</strong> coming year.”<br />
If an all-sports, all-3D network seems a bit of<br />
a stretch, it is worth recalling that <strong>the</strong> notion of an<br />
all-sports network was every bit as much as a stretch<br />
when ESPN began in 1979. The first sporting event<br />
covered was a slow-pitch softball game, and early<br />
coverage included ping-pong and professional<br />
wrestling. Needless to say, <strong>the</strong>y have since <strong>the</strong>n more<br />
than made <strong>the</strong>ir case.<br />
Even with some major questions unresolved,<br />
awfully close to kick-off time, <strong>the</strong> smart money has<br />
shown that it has been unwise to bet against ESPN’s<br />
programming strategies, which now include 3D.<br />
<strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong> — The World in Changes Issue 43<br />
n<br />
To learn more, join Anthony Bailey and stereoscopic<br />
3D pioneer Vince Pace at <strong>the</strong> 2010 NAB<br />
Show in Las Vegas for <strong>the</strong> panel discussion,<br />
“ESPN: Scoring a Field Goal in S3D Sports,”<br />
Monday, April 25, Room N109.<br />
Joining <strong>the</strong>m will be ESPN's Bob Toms, Vice<br />
President, Production Enhancements & Interactive<br />
TV, and Phil Orlins, Coordinating Producer,<br />
ESPN 3D & X Games for a closer look at <strong>the</strong> details<br />
of workflow, distribution, and <strong>the</strong> technical<br />
and creative challenges of 3D sports.
INDUSTRY NEWS: M A R C H 2 0 1 0<br />
Sorenson Media brings total video<br />
solutions to enterprise market for<br />
higher education customers<br />
www.sorensonmedia.com/video-solutions/education<br />
Sorenson Media announced that <strong>the</strong> company’s total<br />
online video solutions are being used by higher education<br />
customers, including a system-wide deployment of Sorenson<br />
360 at <strong>the</strong> University of Utah and o<strong>the</strong>r implementations at Harvard University, The Ohio State University,<br />
Loyola Marymount University and Ireland’s Dublin City University.<br />
The University of Utah is using Sorenson 360 — Sorenson Media’s differentiated online video platform —<br />
to serve its entire faculty, staff and 28,000-plus students, in activities ranging from curriculum development<br />
and delivery to class projects, marketing and educational outreach. Sorenson 360 is <strong>the</strong> only online video<br />
platform that integrates <strong>the</strong> entire video publishing workflow, giving customers full control of <strong>the</strong> end product,<br />
from <strong>the</strong> encoding/compression process to <strong>the</strong> final delivery of <strong>the</strong> highest-quality video over <strong>the</strong> Web.<br />
“Our team’s work with <strong>the</strong> University of Utah and o<strong>the</strong>r major universities demonstrates <strong>the</strong> clear<br />
competitive advantages we enjoy in <strong>the</strong> enterprise video marketplace, building upon our 15 years of<br />
pioneering technology development,” said Peter Csathy, president and CEO of Sorenson Media. “We have a<br />
long-standing reputation for innovation and high quality with businesses and video professionals. They know<br />
us. They trust us. We are unique in <strong>the</strong> industry in focusing on <strong>the</strong> entire video creation and delivery process,<br />
from encoding and publishing to delivery of that video content.”<br />
“We are delighted to partner with <strong>the</strong>se significant teaching and research universities to unleash <strong>the</strong><br />
powerful benefits of Internet video throughout <strong>the</strong> institutions,” said Csathy. “These new deployments<br />
demonstrate <strong>the</strong> tremendous need and demand for our end-to-end solutions, and how Sorenson 360 and<br />
our o<strong>the</strong>r products are <strong>the</strong> easiest-to-use, most comprehensive and highest-quality for customers in <strong>the</strong><br />
enterprise online video market.”<br />
Guzzo Cinemas chooses<br />
MasterImage Digital 3D Theatre<br />
Systems to convert 43 screens<br />
www.masterimage3d.com<br />
MasterImage 3D, LLC announced that Montreal-based<br />
Guzzo Cinemas has chosen to convert 43 of its screens to<br />
stereoscopic 3D projection using <strong>the</strong> MasterImage 3D digital <strong>the</strong>atre systems.<br />
The chain, which encompasses 148 screens in 11 <strong>the</strong>ater complexes in <strong>the</strong> greater Montreal area, has<br />
twenty-seven systems installed today, with all 43 expected to be implemented in April 2010.<br />
“The presentation is high quality of course, and MasterImage offers single-use glasses, which to us, is<br />
preferable to cleaning and re-using glasses. Plus, we absolutely prefer to own our systems outright. That<br />
is critical for us,” said Vince Guzzo, executive vice president and chief operating officer of Guzzo Cinemas.<br />
“Ano<strong>the</strong>r big benefit of <strong>the</strong> MasterImage system is that it can be easily moved and redeployed in different<br />
<strong>the</strong>aters along with <strong>the</strong> projection system in <strong>the</strong> weeks after a movie opens. It doesn’t require us to call in a<br />
technician.”<br />
“We’re pleased and honored to support Guzzo Cinemas as <strong>the</strong>y continue to expand <strong>the</strong>ir 3D offering<br />
across <strong>the</strong> Montreal area,” said Peter Koplik, executive vice president at MasterImage. “They are a forwardthinking<br />
exhibition company and with <strong>the</strong> completion of <strong>the</strong>ir 43 screen conversion, this will be <strong>the</strong> largest<br />
installation of MasterImage 3D <strong>the</strong>ater systems in North America.”<br />
INDUSTRY NEWS: M A R C H 2 0 1 0<br />
The Hollywood Edge releases two new<br />
SFX collections<br />
www.hollywoodedge.com<br />
The Hollywood Edge has released new sound effects collections<br />
representing <strong>the</strong> latest work of two of Europe’s most talented sound<br />
designers.<br />
Eilam Hoffman Sound Effects Collection and Creaks and Squeaks<br />
(from sound designer Kamen Atanasov) are high quality CD/DVD<br />
collections comprising a plethora of unique sound elements suitable for productions of all type.<br />
Hoffman is a London-based sound designer whose work has been featured in films, television shows,<br />
animated programs, radio and games. His collection, available exclusively through The Hollywood Edge,<br />
includes 180 sound effects encompassing everything from horror, suspense and science fiction to interior and<br />
exterior atmospherics, water, animals, transportation and machinery.<br />
Creaks and Squeaks represents <strong>the</strong> latest work of Atanasov, creator of <strong>the</strong> Musical Accents, Sound Designer<br />
Tool Kit 2 and The Edge Edition 3 collections for The Hollywood Edge. The new <strong>the</strong>matic collection includes<br />
more than 700 creaking and squeaking sounds, including beds, doors and floors of all description. “They were<br />
recorded in <strong>the</strong> dustiest and most obscure places I have ever been,” says Atanasov. “Now, <strong>the</strong>re is no need to<br />
find a quiet place and old rusty objects to record sounds for your projects—we have it all right here.”<br />
Sounds for each new DVD collection were recorded using <strong>the</strong> latest digital audio technology at 24Bit/96kHz<br />
broadcast wave. Elements were edited in Pro Tools and processed using a variety of techniques and algorithms,<br />
including FM syn<strong>the</strong>sis, TAU morphing/cross syn<strong>the</strong>sis, impulse response, wavetable, sampling, additive<br />
syn<strong>the</strong>sis, granular syn<strong>the</strong>sis and physical modeling.<br />
Ole Miss Sports Productions chooses<br />
Canon Compact Studio HD Lenses<br />
www.canon.com/bctv/products/digi22xs.html<br />
Meeting <strong>the</strong> demands of providing HDTV coverage of 78 remote<br />
sporting events per year, along with a schedule of weekly<br />
studio productions is a challenging task for any collegiate video<br />
department. That’s why Ole Miss Sports Productions, at <strong>the</strong><br />
University of Mississippi, chose to outfit each of its four 1/3-inch<br />
portable HDTV cameras with <strong>the</strong> 2/3-inch XJ22x7.3B IE-D Compact<br />
Studio HD lens from Canon U.S.A., Inc., a leader in digital imaging.<br />
The result is a compact HD lens-camera system that provides long telephoto capability, crisp, clean HDTV<br />
quality, and is also cost-effective and easily transportable.<br />
“We were looking for an HDTV lens-camera system that would give us <strong>the</strong> biggest bang for our buck,”<br />
explained J. Stern, assistant athletic director of Ole Miss Sports Productions. “We are a small outfit, but <strong>the</strong><br />
compact and cost-effective 1/3-inch camera, coupled with <strong>the</strong> handy size of <strong>the</strong> Canon Compact HDTV Studio<br />
lenses are a benefit to us because one person can carry everything. It makes our production process better,<br />
easier, and less costly for us from top to bottom.”<br />
The genius of marrying <strong>the</strong> 2/3-inch lens to <strong>the</strong> 1/3-inch camera is that <strong>the</strong> HDTV images produced will<br />
appear visually more telephoto by a factor of 1.83 (<strong>the</strong> ratio of <strong>the</strong> two image format diagonals – or 11mm/6mm<br />
= 1.83). Thus, <strong>the</strong> equivalent focal range becomes 13.4mm to 295mm (this becomes 590mm if <strong>the</strong> 2x extender is<br />
deployed). This facilitates a highly flexible HD imaging system for many sporting events.<br />
“It’s amazing how close you can get with <strong>the</strong> Canon Compact HD Studio lens,” commented Stern. “Our<br />
‘most distant’ camera in baseball is in left-center field. From <strong>the</strong>re we can zoom in tight enough to see <strong>the</strong><br />
catcher’s fingers as he is making <strong>the</strong> signals. With <strong>the</strong> Canon 2.0X Built-In Extender, you could see a tear in <strong>the</strong><br />
catcher’s eye. That’s a whole lot of lens for <strong>the</strong> size.”<br />
continued on next page<br />
44 The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong><br />
<strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong> — The World in Changes Issue 45
INDUSTRY NEWS: M A R C H 2 0 1 0<br />
Canon Lenses — continued from previous page<br />
46<br />
The 2/3-inch lens is coupled to <strong>the</strong> 1/3-inch format camera via a Canon LCV-42T mount converter. The<br />
primary role of this converter is to bridge <strong>the</strong> different mechanical mounts of <strong>the</strong> lens and camera, while also<br />
inserting a single glass element that compensates for <strong>the</strong> different optical path length of <strong>the</strong> 1/3-inch optical<br />
block. No transformations are made to <strong>the</strong> image size projected into <strong>the</strong> camera thus, ensuring that <strong>the</strong> three<br />
smaller CCD imagers are imaging <strong>the</strong> central “sweet spot” of <strong>the</strong> lens. This ensures <strong>the</strong> highest Modulation<br />
Transfer Function (MTF) under all conditions and minimizes all optical aberrations. The result is a remarkably<br />
high-performance HD field camera.<br />
About 1/3 <strong>the</strong> weight of standard studio lenses (13.4 lbs.), <strong>the</strong> Canon XJ22x7.3B IE-D Compact HDTV Studio<br />
lens closely matches <strong>the</strong> combined weight of Ole Miss Productions’ 1/3-inch HDTV camera (approx 8 lbs.) and its<br />
studio adapter. The lens is a high-end optical system squarely based upon classic studio-lens design principles,<br />
but reduced in size for direct mounting on portable HDTV cameras configured for field or studio productions.<br />
The XJ22x7.3B IE-D enables users to configure cost-effective, compact HD lens/camera packages that can be<br />
supported on modest-size pedestals or sturdy tripod systems (such low-weight lens/camera combinations are<br />
also ideal for robotic system applications).<br />
“Our director loves <strong>the</strong> ‘big-lens feel’ of <strong>the</strong>se Canon Compact HD Studio lenses,” continued Stern. “In<br />
sports, <strong>the</strong>re’s nothing like going in and getting a shot of <strong>the</strong> quarterback’s eyes, or <strong>the</strong> head coach in <strong>the</strong> dugout<br />
making signals. Even if it’s a less-than-two-second shot, it still tells a story and <strong>the</strong>se lenses help us do that.”<br />
Although smaller than traditional “box” lenses, <strong>the</strong> Canon XJ22x7.3B IE-D Compact Studio HD lens is loaded<br />
with Canon technology advantages. The XJ22x7.3B IE-D provides higher contrast and resolution compared with<br />
portable HD lenses, but at <strong>the</strong> same time reduces Focus Breathing to a zero level. Also, unlike o<strong>the</strong>r compact<br />
lenses that use simple LED indicators for zoom, iris and extender, Canon’s exclusive eDrive system – coupled<br />
with Canon’s exclusive optical encoders – provides lens-status information on an easy-to-read display that<br />
delivers unequalled accuracy for such settings as f-stop, focal length, focusing distance, and o<strong>the</strong>r critical lens<br />
parameters.<br />
The Canon XJ22x7.3B IE-D Compact Studio HD lens can be used with Canon’s current Studio/Field lens<br />
controllers as well as those for Canon ENG lenses. The XJ22x7.3B IE-D also offers compatibility with Canon’s new<br />
Digital Demands (tripod-mounted hand controls for zoom, focus, and iris) by use of a conversion cable.<br />
“For <strong>the</strong> size, <strong>the</strong>y’re a lot sturdier and more durable than I imagined,” Stern added. “I thought after two or<br />
three years that I would be buying new lenses just because of <strong>the</strong> price, but <strong>the</strong>y’re still just like new and we’re<br />
halfway through our second year with <strong>the</strong>m.”<br />
Ole Miss Sports Productions streams its footage online as well as providing it to local cable television<br />
systems. “With <strong>the</strong>se Canon XJ22x7.3B IE-D Compact Studio lenses married to our 1/3-inch cameras, we capture<br />
sports in absolute broadcast HDTV quality,” Stern said. “We feel like we do a phenomenal job covering Ole Miss<br />
sports but we couldn’t do it without <strong>the</strong>se quality lenses from Canon.” n<br />
ADVERTISER INDEX:<br />
16x9 Inc. ........................................ 49<br />
ACE-Cases.com .......................... 49<br />
AJA .................................................. 13<br />
Andersson Tech SynthEyes ... 48<br />
Artbeats ........................................ 19<br />
ATTO ............................................... 33<br />
Blackmagic Design ..................... 5<br />
CalDigit ........... inside front cover<br />
Cooke Optics .............................. 23<br />
Coremelt ....................................... 37<br />
<strong>Creative</strong> <strong>COW</strong> back issues ...... 47<br />
Digital Juice ................................ 30<br />
Discmakers ................................. 48<br />
Dulce .............................................. 39<br />
Elsevier/Focal Press .................. 15<br />
Euphonix ...................................... 11<br />
G-Technology ............................. 31<br />
JMR ................................................ 48<br />
LitePanels .............................. 39, 49<br />
MAM-A .......................................... 49<br />
Matrox ............................................. 7<br />
NAB, NAB Conferences ..... 22, 51<br />
NeoSounds ................................. 23<br />
Panasonic .................... back cover<br />
Safe Harbor .................................. 21<br />
Small Tree ..................................... 15<br />
Studio 1 ......................................... 49<br />
Tape <strong>Online</strong> ................................. 15<br />
Videoguys .................................... 26<br />
Videoguys (Pioneer Bluray) ... 27<br />
The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong><br />
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49
Ron Lindeboom<br />
Paso Robles, California USA<br />
T H E B A C K F O R T Y<br />
A World of Great Music Video Contest Entries<br />
THE RESULTS OF THE FIRST ANNUAL CREATIVE <strong>COW</strong> INTERNATIONAL MUSIC VIDEO COMPETITION<br />
There’s an old saying that music is <strong>the</strong> international<br />
language and <strong>the</strong> proof can<br />
be found among <strong>the</strong> entries in <strong>the</strong> First Annual <strong>Creative</strong><br />
<strong>COW</strong> International Music Video Competition.<br />
We were delighted to find 327 entries made in<br />
this international competition that left <strong>the</strong> guns at<br />
home, and didn’t involve body counts — well, o<strong>the</strong>r<br />
than in a few goth and metal videos.<br />
Yes, <strong>the</strong>re were <strong>the</strong> entries you’d expect from<br />
<strong>the</strong> United States, Canada, <strong>the</strong> United Kingdom,<br />
Australia, Brazil, Italy and France. But many of <strong>the</strong><br />
most exciting entries came from teams working in<br />
countries that many westerners don’t normally associate<br />
with cutting-edge music videos.<br />
Some excellent contest entries hailed from<br />
countries like some of <strong>the</strong> Arab League nations,<br />
Russia, Argentina, Israel, Latvia, Romania, Malta,<br />
and many o<strong>the</strong>rs. The Latin world seemed especially<br />
creative this year and won <strong>the</strong> contest and<br />
also had many o<strong>the</strong>r top-ranked videos. It seemed<br />
that daily we were adding ano<strong>the</strong>r flag to <strong>the</strong> database<br />
to “flag” <strong>the</strong> entries coming in.<br />
The $1,000 cash grand prize went to Eduardo<br />
Souza and Rodrigo Lima of <strong>the</strong> PAVE Gastronomia<br />
Visual team in Rio de Janeiro, Brazil. The audience<br />
kept this one high in <strong>the</strong> voting <strong>the</strong> entire contest.<br />
We also gave away a prize of $500 to <strong>the</strong> reviewer<br />
who penned <strong>the</strong> most insightful reviews.<br />
That prize went to Jim HInes of Atlanta, Georgia.<br />
Our congratulations to <strong>the</strong> winners and to<br />
all of <strong>the</strong> entrants. It was a great contest and it<br />
seemed that every day a new video had <strong>the</strong> team<br />
in <strong>the</strong> <strong>COW</strong> offices emailing and talking between<br />
ourselves about <strong>the</strong> newest and hottest piece of<br />
work coming in from all over <strong>the</strong> globe.<br />
If this year’s entries are any indication of things<br />
to come, <strong>the</strong> <strong>Creative</strong> <strong>COW</strong> International Music Video<br />
Competition is off to a great start and we look<br />
forward to seeing how <strong>the</strong> contest grows in <strong>the</strong><br />
years ahead.<br />
n<br />
50<br />
The Grand Prize winner (above), from Brazil, was<br />
created by Eduardo Souza and Rodrigo Lima of PAVE<br />
Gastronomia Visual for Os Paralamas do Successo,<br />
one of Brazil’s most famous rock bands.<br />
First runner-up — and a huge <strong>COW</strong> office favorite<br />
among <strong>the</strong> staff — was “Raise <strong>the</strong> Dead” by Colin<br />
Devlin. The video was created by Sebastian Lopez<br />
in Argentina, who has worked with Colin Devlin on<br />
previous projects, as well.<br />
To view <strong>the</strong> entries and winners, please visit:<br />
http://reels.creativecow.net/musicvideo-contest.php<br />
The Changing World Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong><br />
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