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THE MAGAZINE FOR MEDIA PROFESSIONALS WORKING IN FILM, AUDIO, VIDEO, MOTION GRAPHICS, IMAGING AND DESIGN<br />

®<br />

MORE SIGNAL, LESS NOISE — CREATIVE<strong>COW</strong>.NET MARCH / APRIL 2010<br />

Magic<br />

Journey<br />

to Africa<br />

CREATING EUROPE’S FIRST LIVE ACTION IMAX STEREOSCOPIC 3D PRODUCTION<br />

Plus:<br />

• ESPN In 3D<br />

• Avatar’s DI Workflow<br />

• Lesli Linka Glatter’s Journey<br />

• Saving Film at <strong>the</strong> Library of Congress<br />

®


THE MAGAZINE FOR MEDIA PROFESSIONALS WORKING IN VIDEO, FILM, AUDIO, MOTION GRAPHICS, IMAGING & DESIGN<br />

4<br />

CREATIVE <strong>COW</strong> MAGAZINE<br />

A CREATIVE <strong>COW</strong> LLC PUBLICATION<br />

PUBLISHERS:<br />

Ron & Kathlyn Lindeboom<br />

EDITOR-IN-CHIEF/<br />

ASSOCIATE PUBLISHER:<br />

Tim Wilson<br />

magazine@creativecow.net<br />

CONTRIBUTING EDITORS:<br />

Bernat Aragonés,<br />

Anthony Bailey, Lesli Linka Glatter,<br />

Ron Lindeboom, Mark Smirnoff,<br />

Ken Weissman, Tim Wilson<br />

LAYOUT & DESIGN:<br />

Ron Lindeboom, Tim Wilson,<br />

Stefani Rice<br />

CREATIVE <strong>COW</strong> ADVERTISING:<br />

Tim Matteson<br />

tmatteson@creativecow.net<br />

TECHNICAL DIRECTOR:<br />

Abraham Chaffin<br />

abraham@creativecow.net<br />

CONTACT US:<br />

magazine@creativecow.net<br />

(805) 239-5645 voice<br />

(805) 239-0712 fax<br />

<strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong> is published bi-monthly by<br />

<strong>Creative</strong><strong>COW</strong> LLC (<strong>Creative</strong> Communities of <strong>the</strong> World) at<br />

2205 Villa Lane, Paso Robles, CA 93446. (805) 239-5645.<br />

Postage paid at Hanover, New Hampshire. U.S. subscription<br />

rates are free to qualified subscribers. <strong>Creative</strong> <strong>COW</strong><br />

is a registered trademark of <strong>Creative</strong> <strong>COW</strong> LLC. All rights<br />

are reserved. <strong>Magazine</strong> contents are copyright © 2009 by<br />

<strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong>. All rights are reserved. Right of<br />

reprint is granted only to non-commercial educational<br />

institutions such as high schools, colleges and universities.<br />

No o<strong>the</strong>r grants are given.<br />

The opinions of our writers do not always reflect those<br />

of <strong>the</strong> publisher and while we make every effort to be<br />

as accurate as possible, we cannot and do not assume<br />

responsibility for damages due to errors or omissions.<br />

LEGAL STATEMENT: All information in this magazine is<br />

offered without guarantee as to its accuracy and applicability<br />

in all circumstances. Please consult an attorney,<br />

business advisor, accountant or o<strong>the</strong>r professional to discuss<br />

your individual circumstances. Use of <strong>the</strong> information<br />

in this magazine is not intended to replace professional<br />

counsel. Use of this information is at your own risk<br />

and we assume no liability for its use.<br />

®<br />

<strong>Creative</strong> <strong>COW</strong><br />

CREATIVE COMMUNITIES OF THE WORLD<br />

M A G A Z I N E<br />

MARCH / APRIL 2010<br />

8<br />

16<br />

24<br />

34<br />

40<br />

44<br />

50<br />

In This Issue:<br />

Tim Wilson’s Column ............................................ 6<br />

The Back Forty with Ron Lindeboom .............. 50<br />

World In<br />

Changes<br />

Magic Journey to Africa<br />

A Look Behind Europe’s First Live Action 3D IMAX Feature<br />

A Storyteller’s Journey<br />

Where do you go after your first project for AFI’s Directing<br />

Workshop for Women is nominated for an Oscar?<br />

Beyond Forever: Preserving Films<br />

The Library of Congress takes steps to save films — forever<br />

More Than Just Blue<br />

A talk with <strong>the</strong> man behind <strong>the</strong> DI workflow of Avatar<br />

ESPN’s 3D Initiative<br />

The head of ESPN ‘s 3D initiative talks about ESPN’s future<br />

Industry News and Featured Products<br />

News and products that you might have missed<br />

The <strong>COW</strong>’s International Music Video Competition<br />

The votes are in on <strong>the</strong> 327 entries from around <strong>the</strong> world in<br />

<strong>Creative</strong> <strong>COW</strong>’s First Annual International Music Video Competition.<br />

We look at <strong>the</strong> contest and <strong>the</strong> winners.<br />

®<br />

The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong><br />

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Tim Wilson<br />

Boston, Massachusetts<br />

Editor-In-Chief,<br />

Associate Publisher<br />

<strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong><br />

To succeed<br />

in this<br />

business,<br />

you only<br />

need to<br />

learn one<br />

thing: how<br />

to keep<br />

learning.<br />

6<br />

Hello. My name is Tim. I am a Newbie.<br />

Somebody once asked how we can claim that <strong>the</strong> community forums at <strong>Creative</strong><br />

<strong>COW</strong> are a high-level professional resource, when <strong>the</strong>re are obviously newbie<br />

questions <strong>the</strong>re. Simple: because high-level professionals who are paying attention never<br />

stop learning. Even if <strong>the</strong>y are able to answer o<strong>the</strong>r people’s difficult questions about some<br />

things, <strong>the</strong>y have basic questions of <strong>the</strong>ir own about o<strong>the</strong>rs.<br />

I started thinking about this again when I read Tony Hudson’s story in our “Non-linear<br />

Creativity” issue. Tony supervised visual effects teams for George Lucas on movies including<br />

“Harry Potter and The Chamber of Secrets,” <strong>the</strong> two “Men in Black” pictures, “Star Trek<br />

IV: The Voyage Home” (for which he designed and operated puppets for <strong>the</strong> whales that<br />

played such a pivotal role), “Magnolia,” “A.I.” for Steven Spielberg, and dozens more of some<br />

of <strong>the</strong> most pioneering, effects-intensive features of <strong>the</strong> past 25 years.<br />

Tony came to <strong>the</strong> <strong>COW</strong> because he was starting to use Final Cut for <strong>the</strong> first time. He<br />

was also beginning to use Nuke to composite. And he found himself doing jobs like matchmoving<br />

that he had previously delegated to o<strong>the</strong>r people on his teams. In o<strong>the</strong>r words, he<br />

was now a newbie.<br />

One of our fastest-growing groups at <strong>the</strong> <strong>COW</strong> is broadcast engineers. These are people<br />

with years of experience with satellites, switchers, and servers — but who are now learning<br />

tools that were once <strong>the</strong> domain of IT departments. Transitioning to digital infrastructures,<br />

<strong>the</strong>y are exploring new cameras and learning new ways to incorporate metadata. One such<br />

<strong>COW</strong> member is chief of engineering for one of <strong>the</strong> Big Four US networks, as well as all of<br />

<strong>the</strong>ir cable properties in business, news, sports and entertainment. He is obviously one of<br />

<strong>the</strong> elite experts in his field, and has been for a very long time. He is also a newbie.<br />

This is a roundabout way of answering ano<strong>the</strong>r question I’ve heard. How can <strong>the</strong> <strong>COW</strong><br />

possibly be a professional peer-to-peer support network when it has grown from 200,000<br />

monthly visitors to over 2 million monthly visitors in <strong>the</strong> last four years? Because newbies<br />

are being hatched every day — from among <strong>the</strong> industry’s most experienced, most highly<br />

qualified, most creative leaders. No matter how much <strong>the</strong>y know about some things, <strong>the</strong>y<br />

also need to know about something new. Something more. Now.<br />

Not all newbies at <strong>the</strong> <strong>COW</strong> are world-class experts in something, of course. Plenty<br />

of <strong>the</strong>m are new to everything related to this business — although what we mean when<br />

we say “related to this business” now is exponentially larger than what <strong>the</strong> words “related<br />

to this business” meant only a few years ago. It is with good reason that <strong>the</strong> National Association<br />

of Broadcasters is expanding around <strong>the</strong> concept of “Broader-casting.” The world<br />

is growing too quickly for even <strong>the</strong> highest-powered experts to keep up with it all, unless<br />

<strong>the</strong>y are willing to keep throwing <strong>the</strong>mselves into situations where <strong>the</strong>y are newbies.<br />

The fact is that <strong>the</strong>re’s no time to wait for <strong>the</strong> “standards to settle.” (I say “standards”<br />

because <strong>the</strong>re’s never just one of <strong>the</strong>m anymore, is <strong>the</strong>re?) We are creating TV programming<br />

before we know how viewers will see it. We are creating movies for screens that aren’t<br />

<strong>the</strong>re yet. New equipment, new platforms, new formats, and you’re expected to be an expert<br />

on <strong>the</strong>m. Now. Staying inside your comfort zone is a recipe for disaster.<br />

This is why we have such a simple answer to students who ask what <strong>the</strong>y need to learn<br />

in order to succeed in this remarkable business, one that is both driving and being driven<br />

by such rapid advances in art and science. You only need to learn one thing: how to keep<br />

learning. For everything that you become an expert in, become a newbie in something<br />

else. Learn to keep becoming a newbie, or learn how to keep becoming unemployed.<br />

n<br />

P.S. This issue takes its name from <strong>the</strong> song “World in Changes” by Dave Mason, from his landmark<br />

1970 album “Alone Toge<strong>the</strong>r.” To be honest, <strong>the</strong> words to <strong>the</strong> song have nothing to do with<br />

this issue, but we liked <strong>the</strong> title, and we love <strong>the</strong> organ solo at <strong>the</strong> end by Billy Preston (though some<br />

would argue Don Preston, our vote’s with Billy). Lovely music to listen to while you read.<br />

The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong><br />

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A LOOK BEHIND THE MAKING OF EUROPE’S FIRST LIVE ACTION STEREOSCOPIC 3D IMAX FEATURE<br />

A Magic<br />

Journey to<br />

Africa<br />

Barcelona’s Apuntolapospo draws on 18 years of experience to create live-action 3D<br />

There have obviously been stereoscopic films for<br />

many years, since <strong>the</strong> 50s, and even earlier. In this new<br />

age of digital filmmaking, though, “Magic Journey to<br />

Africa” is <strong>the</strong> first live-action stereoscopic 3D feature<br />

to be produced in Europe, for both digital cinema and<br />

IMAX.<br />

“Magic Journey to Africa” is our second coproduction<br />

with <strong>the</strong> Barcelona-based Orbita Max. We<br />

had previously worked toge<strong>the</strong>r on <strong>the</strong> first Spanish<br />

IMAX production — a film called “The Mystery of <strong>the</strong><br />

8<br />

Bernat Aragonès<br />

Barcelona, Spain<br />

Nile.” This time, we provided post-production, as well<br />

as 3D production consulting.<br />

My fa<strong>the</strong>r, José María Aragonès, Technical Director<br />

and Co-producer for “Magic Journey”, and founder of<br />

Apuntolapospo has a long list of accomplishments,<br />

including a first 3D production in 1992. In fact, my first<br />

job was as a member of <strong>the</strong> production crew with my<br />

fa<strong>the</strong>r on this project, a 20-minute promotional piece<br />

for <strong>the</strong> Frankfort Motor Show.<br />

Bernat received his BA in Literature and Philosophy, but soon started to combine<br />

<strong>the</strong>se interests with editing. He got his Masters Degree in Film Editing from <strong>the</strong><br />

American Film Institute (AFI) in Los Angeles. Bernat is also interested in restoration,<br />

digital effects and more, including serving as <strong>the</strong> Associate Editor on <strong>the</strong> IMAX<br />

feature, “Mystery of <strong>the</strong> Nile.” He was <strong>the</strong> editor and postproduction supervisor for<br />

“Magic Journey to Africa.” This article was composed with assistance from IT Manager<br />

Xavi Tribo and Technical Director José Maria Aragonès.<br />

LENSES AND RIGS<br />

As in o<strong>the</strong>r stereoscopic productions,<br />

we went over a number of<br />

lenses to find matched pairs. We<br />

used Zeiss Ultra Prime spherical<br />

lenses from Servicevision, a<br />

rental company in Barcelona. The<br />

film was shot in 35mm full aperture.<br />

The aspect ratio was 4:3 for<br />

IMAX, and 1.85 for digital cinema.<br />

All shots were composed with <strong>the</strong><br />

two versions in mind. There was a<br />

lot of repositioning in post, but it<br />

was really quite straightforward.<br />

We ran many camera tests to<br />

decide which was <strong>the</strong> best format<br />

to film in. After using ARRI D-21,<br />

Genesis, and <strong>the</strong> RED One, we finally<br />

decided that 35 mm, scanning<br />

as 4K, would be <strong>the</strong> best format<br />

suited for <strong>the</strong> hot conditions<br />

in <strong>the</strong> Namib Desert and <strong>the</strong> extreme<br />

locations to which we were<br />

going.<br />

We went with two stereo<br />

rigs, one over-under mirror rig,<br />

and a side-by-side rig, using <strong>the</strong><br />

ARRI 235 and 435 for <strong>the</strong> two sets<br />

of cameras in Africa. We also had<br />

helicopter shots, and later, in Barcelona,<br />

we had o<strong>the</strong>r rigs. The reason<br />

for this was very clear to us.<br />

Depending on <strong>the</strong> kind of shot,<br />

you need different interaxials. If I<br />

wanted to shoot a close-up, and I<br />

wanted to bring <strong>the</strong> camera close<br />

to <strong>the</strong> actor, I needed to diminish<br />

<strong>the</strong> interaxial distance. This called<br />

for a mirror rig.<br />

Of course, in 3D IMAX we will<br />

not go in close, because of <strong>the</strong><br />

huge magnification that it creates. In IMAX, when we<br />

say close-up, it's almost a medium shot in traditional<br />

cinematography.<br />

The problem with <strong>the</strong> side-by-side rigs is that <strong>the</strong>y<br />

are limited by <strong>the</strong> physical space that you can have between<br />

<strong>the</strong> cameras. If you are using Silicon Imaging<br />

cameras, for example, you can get <strong>the</strong>m very close toge<strong>the</strong>r,<br />

but this was not our case. With <strong>the</strong> ARRI 235,<br />

you cannot get <strong>the</strong> cameras closer than 132mm without<br />

<strong>the</strong> two camera bodies touching each o<strong>the</strong>r. This is<br />

why we used it for <strong>the</strong> second unit, where it was free to<br />

go to o<strong>the</strong>r locations to shoot landscapes and <strong>the</strong> like.<br />

ON LOCATION<br />

As we moved <strong>the</strong> crew, it was like a circus moving<br />

through <strong>the</strong> desert and <strong>the</strong> African savannah.<br />

I wanted to edit in <strong>the</strong> field with my laptop, to be<br />

sure that it was safe to leave each location. There was<br />

more to <strong>the</strong> shoot than just <strong>the</strong> live footage itself. We<br />

Above: Shooting in Namibia.<br />

Below: Writer/Director Jordi Llompart behind <strong>the</strong> lens.<br />

had to shoot many plates, because <strong>the</strong>re are some CGI<br />

characters in <strong>the</strong> film. We also set up several chroma<br />

key captures, and did some shooting with actors wearing<br />

dots for tracking in motion capture.<br />

There were two ways that I handled <strong>the</strong> location<br />

edits. One was to work with <strong>the</strong> video tap from one<br />

eye. (We could not edit two eyes on a laptop <strong>the</strong>n,<br />

although Avid Media Composer software can do that<br />

now.) The o<strong>the</strong>r was to work with dailies that came<br />

back from Barcelona. We sent negatives back, where<br />

José María was scanning <strong>the</strong> material to HD 3D for<br />

screening in our <strong>the</strong>ater <strong>the</strong>re. We would rely on his<br />

reports to make adjustments before we were able to<br />

leave each location.<br />

Transporting negatives was part of <strong>the</strong> production<br />

that was taken care of by Orbita Max, who worked<br />

with an express courier service. We were shooting in<br />

<strong>the</strong> middle of <strong>the</strong> desert, and sometimes it would take<br />

two days for <strong>the</strong> footage to get to Barcelona — except<br />

The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong> <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong> — The World in Changes Issue 9


Top: DP Tomas Pladevall and Stereographer William<br />

Reeve discuss <strong>the</strong> shoot in <strong>the</strong> field.<br />

Above: Second unit in <strong>the</strong> field.<br />

Below: Bernat editing on location — or trying to!<br />

10<br />

when <strong>the</strong>re were flat tires or o<strong>the</strong>r problems, when<br />

it would take longer. There were a lot of people involved<br />

to make it all happen, and mostly on deadline.<br />

Even when I was not editing <strong>the</strong>re, it proved very<br />

helpful to be on location. I became very much aware<br />

of stereoscopic conditions, to know whe<strong>the</strong>r we had<br />

<strong>the</strong> intended convergence. I was clear on which rigs<br />

were used, and each of <strong>the</strong>ir camera settings, from<br />

getting <strong>the</strong> information first hand.<br />

NETWORKS AND WORKFLOW<br />

We began with HD 3D as <strong>the</strong> offline. Because <strong>the</strong> film<br />

was so effects-intensive, we were doing motion capture<br />

and CGI work in stages at <strong>the</strong> same<br />

time. Once I locked <strong>the</strong> edit, we proceeded<br />

with <strong>the</strong> 4K scanning, and from <strong>the</strong>re,<br />

we finished and approved effects, and<br />

sent <strong>the</strong> effects for conform.<br />

(We tested <strong>the</strong> Arriscan and Imagica<br />

film scanners, and we loved <strong>the</strong>m both.<br />

We decided to go with Imagica, not only<br />

as a financial decision but because it<br />

made for an easier workflow. We used<br />

Digital Vision for conform.)<br />

The first challenge was wrangling<br />

so much data — eight times <strong>the</strong> size of<br />

a normal feature film! The most difficult<br />

task for this was to create a consistent database.<br />

We had to keep track of <strong>the</strong> time<br />

code from <strong>the</strong> scans, <strong>the</strong>n keep track of<br />

those scans through <strong>the</strong> many iterations,<br />

over many months, as well as living with<br />

o<strong>the</strong>r productions on <strong>the</strong> SANs.<br />

Our two SANs totaled 70 TB. The first<br />

used a fiber optic connection between<br />

<strong>the</strong> scanner, color correction, compositing,<br />

and inputs and outputs. Editing had<br />

its own SAN, an Avid Unity with six Avids<br />

connected.<br />

To put this in a few words, it was like<br />

having a monster living in <strong>the</strong> SANs. Yet,<br />

in spite of <strong>the</strong> difficulties, implementing<br />

this has been one of <strong>the</strong> secrets for saving<br />

time and effort, and an essential part<br />

of <strong>the</strong> film.<br />

For example, I needed to see <strong>the</strong><br />

IMAX in stereo in order to study <strong>the</strong> edit.<br />

The pacing is different in 3D; <strong>the</strong> rhythm,<br />

even <strong>the</strong> acting at some points can feel<br />

different. I would have an offline sequence<br />

in <strong>the</strong> Avid as HD, but as we would<br />

have <strong>the</strong> same footage in 4K in <strong>the</strong> SAN,<br />

I would just save an AAF link, and in <strong>the</strong><br />

screening room, decide whe<strong>the</strong>r I wanted<br />

to see it as <strong>the</strong> HD offline, or at full 4K<br />

resolution. I was not moving data — just<br />

<strong>the</strong> metadata, and that was crucial.<br />

We also had to implement processes<br />

for copying material, to give it to exter-<br />

The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong>


nal studios to create some of <strong>the</strong> CGI elements that<br />

we would composite back here. Because <strong>the</strong> files were<br />

so big, we automated <strong>the</strong> copying to make it more efficient.<br />

We also had to create checksums for <strong>the</strong> most important<br />

processes, because errors can occur when copying<br />

digital files. The checksums verified that each copy<br />

was an exact clone of what is on <strong>the</strong> primary drive.<br />

Whe<strong>the</strong>r <strong>the</strong> work was local or remote, it was automated.<br />

We wanted to do everything only once, and<br />

do it well. O<strong>the</strong>rwise, we would have lost a lot of time<br />

re-copying, importing, exporting, etc. We learned all of<br />

this as we worked, figuring it out as we went along.<br />

Our tapeless infrastructure and <strong>the</strong> SANs enabled<br />

a parallel workflow, not just within Apuntolapospo, but<br />

also as a post-production hub in which we were feeding<br />

from different places — a hub where everything was<br />

boiling.<br />

It was a cycle of iterations. “Okay, this shot needs<br />

an effect,” we would say, “so let's prepare <strong>the</strong> plates.”<br />

We would do a version of <strong>the</strong> effect, and <strong>the</strong>n we would<br />

see it in <strong>the</strong> screen. I put it in <strong>the</strong> Avid and trimmed it.<br />

Maybe <strong>the</strong> shot was not approved in <strong>the</strong> context of<br />

<strong>the</strong> scene. Then it might go back to 3D to change <strong>the</strong><br />

rhythm, or whatever else needed to be improved. As a<br />

result, we created this circle for each process, several<br />

of which were working in parallel, especially CGI, composting,<br />

editing and sound.<br />

AUDIO<br />

The stereoscopic experience is so immersive that it<br />

completely changes sound design. Unfortunately, <strong>the</strong><br />

current configuration of <strong>the</strong>aters is totally outdated.<br />

The 5.1 surround that we have nowadays is suited to<br />

monoscopic viewing, but for digital 3D, we need more<br />

“spatial” construction. Because of this, we have played<br />

a lot more with <strong>the</strong> panoramics in our mix.<br />

Specialization in <strong>the</strong> sound design has taken a<br />

tremendous amount of effort,<br />

but it makes a difference in<br />

<strong>the</strong> finished product. You can<br />

make <strong>the</strong> sound bigger, and add<br />

many more tracks, but you must<br />

create separate tracks for all of<br />

<strong>the</strong> elements that you will want<br />

to specialize later.<br />

For IMAX, issues with<br />

sound control relate to <strong>the</strong> size<br />

of <strong>the</strong> screen and <strong>the</strong> magnification.<br />

Since <strong>the</strong> screen is so<br />

large, just placing a sound on<br />

<strong>the</strong> right takes on a completely<br />

new meaning. You have to know<br />

what “right” means. It is a much<br />

far<strong>the</strong>r distance than on a conventional<br />

screen, so we have to<br />

place it “on <strong>the</strong> right” in relation<br />

to <strong>the</strong> extended screen size.<br />

12<br />

COLOR<br />

We have also had to develop new approaches to color<br />

management. There is a universal digital cinemamastering<br />

format, but unfortunately, reality has not<br />

matched <strong>the</strong> ideal — IMAX and digital cinema have<br />

different color spaces.<br />

Until recently, we have also been required to use<br />

a “ghostbusting” process for RealD. RealD stereoscopic<br />

projection tends to create a leakage from one<br />

eye to <strong>the</strong> o<strong>the</strong>r in contrasty areas, due to <strong>the</strong> inherent<br />

limitations of polarized filters. RealD now corrects<br />

this in real time on <strong>the</strong> server in <strong>the</strong> projection booth,<br />

but not all <strong>the</strong>aters have been updated. During this<br />

period when <strong>the</strong>atres are still in transition to <strong>the</strong> new<br />

system, we are still creating “ghostbusted” masters.<br />

This is a small part of an intricate set of deliverables<br />

— IMAX film, digital IMAX, digital cinema, Re-<br />

Working with animals on location. The lion was filmed<br />

on a bluescreen unit set up on location in Africa, to be<br />

composited with studio elements in post.<br />

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alD, o<strong>the</strong>r 3D technologies, and mono. From tests we<br />

have done in those <strong>the</strong>aters, and for o<strong>the</strong>r post processes,<br />

we find ourselves working at different times in<br />

RGB colorspace, logarithmic, linear, XYZ — individually<br />

and in combination.<br />

TIMETABLES<br />

Production and post for “Magic Journey to Africa” was<br />

not a long process. We were shooting from March 2008<br />

to July 31, 2008, with <strong>the</strong> offline more or less from October<br />

2008 to January 2009. <strong>Online</strong> editing, CGI, etc.<br />

ran through October 2009, in <strong>the</strong> parallel fashion I<br />

have described.<br />

The original plan was to release immediately after<br />

“Avatar” last December. However, Avatar's success has<br />

limited <strong>the</strong> number of 3D screens in some countries,<br />

pushing out <strong>the</strong> release of all stereo films in Europe<br />

planned for <strong>the</strong> first trimester of 2010.<br />

In <strong>the</strong> meantime, “Magic Journey to Africa” debuted<br />

at <strong>the</strong> European Film Market in Berlin, courtesy<br />

of Filmax and Orbita Max, from February 11 to <strong>the</strong><br />

19th. And just as we were completing this article, we<br />

learned that <strong>the</strong> Spanish release has been announced<br />

for May 7th. I do not know when <strong>the</strong> release in <strong>the</strong> US<br />

is expected, or for IMAX worldwide, as this is handled<br />

by international distributors.<br />

I should note that <strong>the</strong> movie was originally shot<br />

in English. We have also made a Spanish version, “Viaje<br />

Mágico a África” and <strong>the</strong> Catalan version, “Viatge<br />

Màgic a l’Àfrica” for local markets.<br />

There are also two running times: approximately<br />

90 minutes for digital cinemas, and a 52-minute version<br />

for IMAX. Shorter IMAX versions are produced<br />

not only as a matter of cost, but also a characteristic of<br />

<strong>the</strong> venues: many<br />

of <strong>the</strong>m are in a<br />

museum or educational<br />

context,<br />

and many IMAX<br />

cinemas still play 2<br />

films per session.<br />

The two versions<br />

differ in approach:<br />

<strong>the</strong> ninety-minute<br />

movie<br />

allows time for<br />

character development<br />

and goes<br />

deeper into <strong>the</strong><br />

world of fantasy<br />

and dreams. The<br />

IMAX version is<br />

more focused on<br />

nature and <strong>the</strong> African<br />

landscapes<br />

while still keeping<br />

<strong>the</strong> core of <strong>the</strong><br />

story intact.<br />

14<br />

LOOKING AHEAD<br />

From here, we have three stereoscopic productions<br />

underway. One is an animated film, CGI, and <strong>the</strong> o<strong>the</strong>r<br />

is stop-motion. I have also just started editing a television<br />

play from <strong>the</strong> Teatre Nacional de Catalunya here<br />

in Barcelona that we shot last month, a magical circus<br />

presentation somewhat similar to Cirque du Soleil. It is<br />

a co-production with Televisió de Catalunya, intended<br />

to be <strong>the</strong> first program shown on <strong>the</strong>ir new stereoscopic<br />

television channel.<br />

We have looked at a number of ways that 3D might<br />

be shown. If we were broadcasting in <strong>the</strong> next few<br />

months, we would likely have to be anaglyph — which<br />

could be red-cyan, amber-blue, or green-magenta. We<br />

will also be ready for side-by-side and active glasses<br />

systems within <strong>the</strong> next six months.<br />

Certainly, we are in an entirely new world that is<br />

ever changing. We are not only putting shots toge<strong>the</strong>r,<br />

but also integrating <strong>the</strong>m into each o<strong>the</strong>r in space. The<br />

tools we have available now are better than <strong>the</strong>y were<br />

even a year ago, but a lot of development must still be<br />

made.<br />

n<br />

Jana is a 10 year old girl from Barcelona who sees<br />

a bushman boy, Kabbo, hospitalized, <strong>the</strong>n starts a<br />

magical journey on her winged horse, searching for<br />

him in Africa. As a result, <strong>the</strong> film has a wide variety<br />

of visual effects, including motion capture, keying<br />

on location and in <strong>the</strong> studio, and integrating CGI<br />

and live action.<br />

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From <strong>the</strong> Directing Workshop for Women to <strong>the</strong> Directors Guild of America<br />

A Storyteller’s Journey Lesli‘s<br />

Where do you go after your first project for AFI’s Directing Workshop for Women is<br />

nominated for an Oscar, your first TV job is for Spielberg, and you win a DGA Award for<br />

“Mad Men”? For Lesli Linka Glatter, <strong>the</strong> answer is “everywhere.”<br />

It’s possible that nobody was more surprised<br />

to hear Lesli Linka Glatter’s name called as <strong>the</strong><br />

winner of <strong>the</strong> 2010 Directors Guild of America’s<br />

award for Outstanding Directorial Achievement in Dramatic<br />

Series…than Lesli. She had been nominated for<br />

her work on “Mad Men,” for <strong>the</strong> episode, “Guy Walks<br />

into an Advertising Agency.” The o<strong>the</strong>r nominees included<br />

two o<strong>the</strong>r directors who had been nominated<br />

16<br />

Lesli Linka Glatter<br />

Los Angeles, California USA<br />

for <strong>the</strong>ir own episodes of “Mad Men.”<br />

“I assumed that we would all cancel each o<strong>the</strong>r<br />

out!” she laughs.<br />

Lesli’s first nomination for a DGA award was actually<br />

in 1990, for one of <strong>the</strong> four episodes she directed<br />

of ano<strong>the</strong>r landmark series, “Twin Peaks.” That was<br />

near <strong>the</strong> beginning of a director’s journey that, in addition<br />

to features, has to date has spanned over eighty<br />

Lesli is an Alternate Board Member to <strong>the</strong> National Board of <strong>the</strong> Directors<br />

Guild of America, AFI’s Education and Training Board, <strong>the</strong> Silver Circle of<br />

Women in Film, <strong>the</strong> Advisory Board of Step Up Women’s Network, and is a<br />

mentor for <strong>the</strong> Independent Feature Project’s Project Involve. In addition<br />

to <strong>the</strong> shows mentioned in this story, she has directed episodes of The<br />

Mentalist, Weeds, Heroes, NYPD Blue, Freaks and Geeks, Journeyman,<br />

N3mbers, Law and Order: Special Victims Unit, and Grey’s Anatomy.<br />

The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong><br />

TV episodes in virtually every<br />

genre, including such<br />

highly-regarded series as<br />

“ER,” “House,” “The West<br />

Wing,” “Gilmore Girls,” and<br />

scores more.<br />

A common thread<br />

through <strong>the</strong>se series is a<br />

very distinctive visual style,<br />

and in many cases, unusually<br />

elevated dialog that<br />

strongly influences <strong>the</strong><br />

show’s rhythm. The question<br />

is, where does an individual<br />

director find her<br />

own way in environments<br />

like <strong>the</strong>se, working on series<br />

produced by such strong<br />

hands as David Lynch, Steven<br />

Spielberg, John Wells,<br />

Aaron Sorkin, and Amy<br />

Sherman-Palladino, among<br />

o<strong>the</strong>rs?<br />

“I don't go about<br />

thinking about trying to fit<br />

myself in,” she says. “One<br />

needs to be aware of what<br />

<strong>the</strong> show is, but, if you’re<br />

going to continue to be<br />

hired, you can’t fit into<br />

this little box. You’ve got<br />

to really tell <strong>the</strong> story! The<br />

things that jump out, or <strong>the</strong><br />

episodes that jump out, are<br />

ones that push <strong>the</strong> edge of<br />

<strong>the</strong> envelope. That’s how<br />

you really tell <strong>the</strong> story.”<br />

While <strong>the</strong>re may be visual<br />

rules on specific shows<br />

— for example, no steadicam<br />

allowed on “Mad Men”<br />

— Lesli says, “Make sure you<br />

understand what <strong>the</strong> <strong>the</strong>me<br />

is. You need to know what’s<br />

on <strong>the</strong> surface and what’s<br />

underneath. That’s going<br />

to determine what <strong>the</strong><br />

visual style is. Take those<br />

words and give <strong>the</strong>m life in<br />

a visual way. It starts on <strong>the</strong><br />

page. That’s <strong>the</strong> beginning<br />

of everything. Hopefully, you get fantastic writing and<br />

directing toge<strong>the</strong>r, and you have STORYTELLING.”<br />

We asked her about getting to choose scripts<br />

when working on a TV series, to which she quickly<br />

replied, “No, no, it doesn’t work that way. I will get a<br />

call from ‘Mad Men’ or ‘True Blood,’ or ‘The Good Wife’<br />

or whatever, that <strong>the</strong>y would book me for episode 18.<br />

What kind of script you get is totally luck of <strong>the</strong> draw.<br />

You don't get to look at it and say, ‘Uhhh, that's kind<br />

award for Outstanding Directorial Achievement in Dramatic Series from <strong>the</strong><br />

Directors Guild of America was presented by Chris Waltz, winner of <strong>the</strong> 2010 Academy<br />

Award for Best Supporting Actor. Photo courtesy of Joe Coomber/DGA.<br />

Photo courtesy US DOD<br />

Steven Spielberg, a fan of Lesli’s<br />

first film, “Tales of Meeting and<br />

Parting,” had Lesli direct three<br />

episodes of “Amazing Stories.”<br />

Photo courtesy MCA/Universal<br />

Television.<br />

of nasty — I'll pass.’ No. You make <strong>the</strong> commitment. If<br />

you get a great script, wow, how fantastic, and if you<br />

get one that’s not so great, <strong>the</strong> job is to make it better.<br />

You have to embrace that challenge.<br />

“Not that I’m not going to take something blind.<br />

With people I know, whose work I respect, that’s really<br />

exciting. For example, I’m about to direct an episode<br />

of ‘The Good Wife.’ I looked at <strong>the</strong> pilot and said ‘This<br />

is really good. I love Juliana Margulies, who I worked<br />

<strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong> — The World in Changes Issue 17<br />

Acacdeny Award® is a registered trademark of <strong>the</strong> Academy of Motion Pictures Arts & Sciences. All rights are reserved.


with on ‘ER.’ The producers are fantastic. I’d love to be part of it!’<br />

“But I definitely want to see <strong>the</strong> show I’m being asked to direct,<br />

and see that I have a particular affinity with it, or am interested in that<br />

subject matter and think I could embrace it, and do a good job for<br />

Above, Lesli's first DGA nomination was for “Twin Peaks,” whose creator, David<br />

Lynch, is also an AFI graduate. Below, Lesli directed 13 episodes of “ER,” and at<br />

bottom, <strong>the</strong> feature film “Now And Then.” Images courtesy Paramount, Amblin<br />

Television/Warner Bro<strong>the</strong>rs Television, and New Line Cinema, respectively.<br />

18<br />

<strong>the</strong>m. If I don't feel that I relate to <strong>the</strong><br />

story, or <strong>the</strong> characters, or <strong>the</strong> genre, I<br />

will pass on it. They need to get someone<br />

in <strong>the</strong>re who really connects with<br />

it.”<br />

TELEVISION AND MOVIES<br />

Lesli’s features include “Now and<br />

Then,” “State of Emergency,” and<br />

“The Proposition,” among o<strong>the</strong>rs, but<br />

she doesn’t approach <strong>the</strong>m any differently<br />

than she does her work in television.<br />

“To me, you have <strong>the</strong> script, and<br />

start from <strong>the</strong>re. Yes, for a series, you<br />

need to be aware of what has happened<br />

before, and maybe have some<br />

idea of where things might be going,<br />

but I feel like I’m making an hour-long<br />

movie.<br />

“There are stories that I feel really<br />

committed to tell in both mediums.<br />

Television reaches huge numbers of<br />

people, and you get to deal with an<br />

ongoing story and ongoing characters.<br />

Because it comes into your home,<br />

it’s very direct. With film, you know<br />

<strong>the</strong>re are certain subject matters that<br />

you want on a big screen. Sometimes<br />

you want to complete a story in two<br />

hours.”<br />

She also observes that stereotypes<br />

about <strong>the</strong> visual style dictated<br />

by <strong>the</strong> two media are no longer true.<br />

While <strong>the</strong> idea has been that television<br />

is best suited to close-ups and<br />

movies are best suited to vistas, Lesli<br />

doesn’t agree. “Close-ups are very<br />

powerful on <strong>the</strong> big screen,” she says.<br />

“I'm very interested in spaces and faces<br />

— I love <strong>the</strong> juxtaposition. I think<br />

<strong>the</strong> environment that people function<br />

in is critically important to who <strong>the</strong>y<br />

are and how <strong>the</strong>y move through <strong>the</strong><br />

world, so to me, <strong>the</strong> bigger <strong>the</strong> better.”<br />

“At <strong>the</strong> same time,” she says,<br />

“people are so used to seeing ‘big,<br />

wide shots’ from DVDs on <strong>the</strong>ir televisions<br />

that those artificial distinctions<br />

simply don’t matter anymore. People<br />

are more sophisticated, visually, than<br />

that.”<br />

Lines are blurring between <strong>the</strong><br />

visual styles of television and film at<br />

<strong>the</strong> same time as, and for <strong>the</strong> same<br />

reasons that, <strong>the</strong> lines between TV<br />

and movie storytelling are blurring.<br />

“For a while, it was very distinctive,<br />

and <strong>the</strong>re were strong differences in<br />

<strong>the</strong> people who worked in one or <strong>the</strong><br />

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o<strong>the</strong>r. I would say twenty years ago, if you directed TV,<br />

you probably weren’t directing films. Now, TV directors<br />

are doing film, film directors are doing TV, and<br />

everybody wants to do pilots. If <strong>the</strong>re’s a good story,<br />

whe<strong>the</strong>r it’s being made for film or television, people<br />

want to do it.”<br />

TALES OF MEETING AND PARTING<br />

Lesli’s career in <strong>the</strong> arts began as a dancer, and later,<br />

a choreographer. Her work took her to Europe for five<br />

years, and to Asia for five more. “When I was living in<br />

Tokyo, I met a man in his late 70s who told me a series<br />

of stories. They were extraordinary,” she said. “I<br />

knew that I had to pass <strong>the</strong>m on somehow, and I knew<br />

it wasn’t going to be through dance.<br />

20<br />

LESLI LINKA GLATTER<br />

AND THE DIRECTING WORKSHOP FOR WOMEN<br />

Chris Schwartz is <strong>the</strong> Manager of <strong>the</strong> AFI Conservatory & National<br />

Workshops, including <strong>the</strong> Directing Workshop for Women. He<br />

told us, “Lesli comes back every year and teaches a very nuts-andbolts<br />

directing class on designing and blocking shots. She brings<br />

a scene from a show that she has directed, passes out just <strong>the</strong> paper<br />

script, and has <strong>the</strong> participants set up <strong>the</strong> shots just as <strong>the</strong>y<br />

would direct <strong>the</strong> scene — <strong>the</strong>n she shows <strong>the</strong>m how she actually<br />

directed it.<br />

“Her background as a choreographer is very evident in her<br />

approach to designing shots, which made her ideal for directing<br />

so many episodes of “ER” and “West Wing” — shows with lots of<br />

walking and talking through tracking shots.<br />

“Lesli’s classes are also a great example of AFI’s approach to<br />

training throughout <strong>the</strong> conservatory and workshops: very practical,<br />

very much oriented toward actually making movies, ra<strong>the</strong>r<br />

than just studying <strong>the</strong>ory. Even <strong>the</strong> process of imagining blocking<br />

feeds into <strong>the</strong> films that participants are actually shooting during<br />

<strong>the</strong> workshop.”<br />

Lesli teaching at AFI’s Directing Workshop for Women. This and <strong>the</strong><br />

two photos of Lesli on <strong>the</strong> first page of this article courtesy of AFI.<br />

“When I finally moved back to America, a friend<br />

told me about AFI’s Directing Workshop for Women.<br />

I didn’t know anything about film, didn’t have any<br />

connection with <strong>the</strong> film business at all, but as I read<br />

about it, I thought, ‘Well, that could be interesting.’<br />

I was lucky enough to get in — and of course, NOW I<br />

panicked, because I didn’t know anything about film!<br />

“One great thing about dance is that you can’t<br />

cheat. Your leg goes up in <strong>the</strong> air or it doesn’t. You have<br />

to go from A to B to C to D because you can’t skip anything.<br />

I didn’t know anything about film, but I knew<br />

I’d better learn — so I worked on, like, ten of <strong>the</strong> o<strong>the</strong>r<br />

women’s films, taking all kinds of jobs, so I would learn<br />

<strong>the</strong> process.<br />

“And when it was time to do my own film through<br />

<strong>the</strong> Directing Workshop for<br />

Women, I did everything I was<br />

told NOT to do if I ever wanted<br />

a job!” she laughs. “The film is<br />

called ‘Tales of Meeting and<br />

Parting,’ and is set in Hong<br />

Kong during World War II. It<br />

has flashback, narration, it is<br />

a period piece, has subtitles,<br />

is three-quarters in Japanese,<br />

and has one white person in it<br />

— not commercial in any way.<br />

But it was my mentor’s stories,<br />

and I really felt that I had to tell<br />

<strong>the</strong>m. Once I did, I realized that<br />

I loved it, and that, well, this is<br />

my path.”<br />

In addition to an Academy<br />

Award® nomination, “Tales of<br />

Meeting and Parting” found<br />

many fans, including Steven<br />

Spielberg, who offered Lesli her<br />

next job as a director, for three<br />

episodes of — appropriately<br />

enough — “Amazing Stories.”<br />

STORIES TO BE TOLD<br />

Among <strong>the</strong> over one hundred<br />

hours that Lesli has directed,<br />

“<strong>the</strong>re are definitely certain<br />

<strong>the</strong>mes that I keep coming<br />

back to,” she says, adding with<br />

a laugh, “maybe I’ll continue to<br />

explore <strong>the</strong>m until I work <strong>the</strong>m<br />

all out!<br />

“I’m very interested in<br />

things not being what <strong>the</strong>y appear<br />

to be, stories where you<br />

have to dig deeper to find out<br />

what's really going on. Visually,<br />

that can be very interesting.<br />

Ano<strong>the</strong>r <strong>the</strong>me is chance and<br />

circumstance. I’m interested<br />

in ‘what if,’ in paths not taken.<br />

If I had gotten off <strong>the</strong> train, or<br />

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missed <strong>the</strong> train, and walked to <strong>the</strong> café to my right<br />

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would change my life forever.<br />

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‘The Good Wife,’ <strong>the</strong>n ‘True Blood,’ <strong>the</strong>n back to ‘Mad<br />

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“I’m also in development on various film projects<br />

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<strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong> — The World in Changes Issue 23


The Library of Congress film preservation program<br />

“Beyond Forever”<br />

The Library of Congress is working to preserve film for hundreds,<br />

even thousands of years. Seriously. Here’s how <strong>the</strong>y’re doing it,<br />

starting with <strong>the</strong> restoration of films printed to paper.<br />

Our division within <strong>the</strong> Library of Congress is responsible<br />

for <strong>the</strong> Library’s 6.3 million piece collection<br />

of audio-visual and film materials. I direct <strong>the</strong> film<br />

preservation program, and prior to <strong>the</strong> advent of <strong>the</strong><br />

Library's Packard Campus for Audio-Visual Conservation<br />

in 2007, we were primarily focused on <strong>the</strong> nitrate<br />

film collection: 140 million feet, dating back to <strong>the</strong><br />

1890s.<br />

Cellulose nitrate is a very flammable material, but<br />

24<br />

Ken Weissman<br />

Culpeper, Virginia USA<br />

it also happens to be a very high quality clear plastic<br />

— 35mm motion picture film was almost exclusively<br />

nitrate, from <strong>the</strong> beginning of filmmaking through<br />

1950 or so in <strong>the</strong> US, possibly as late as <strong>the</strong> early 60s in<br />

Russia and eastern Europe. After a number of notable<br />

fires, however, despite superior, clear quality, it was<br />

banned for projection in a <strong>the</strong>ater except under very<br />

special circumstances.<br />

It was replaced by cellulose triacetate, but be-<br />

Ken has worked for <strong>the</strong> Library of Congress since 1981, and is now Supervisor<br />

of <strong>the</strong> Film Preservation Laboratory at <strong>the</strong> Packard Campus for Audio Visual<br />

Conservation. Ken has directed <strong>the</strong> Library’s restoration of such films as<br />

MR. SMITH GOES TO WASHINGTON, THE MALTESE FALCON, WHERE ARE MY<br />

CHILDREN?, THE BLUE EAGLE, BIG FELLA, and most recently a restoration of<br />

Paul Robeson's THE EMPEROR JONES under a grant from <strong>the</strong> National Film<br />

Preservation Foundation.<br />

Designer's note: We chose to overlay <strong>the</strong> images in this article with a duo-tone sepia effect to create a visual "weight"<br />

across <strong>the</strong> images that worked as a design element. It was a design decision on our part. The originals are black and white<br />

— not duo-toned — <strong>the</strong> Library of Congress team did not convert <strong>the</strong> images from <strong>the</strong> original in <strong>the</strong>ir preservation efforts.<br />

cause of nitrate’s nature to deteriorate, <strong>the</strong> content<br />

on all of <strong>the</strong> thousands of previously collected<br />

films was at risk. They needed to be copied to<br />

safety prints, which is primarily what we do.<br />

The bulk of <strong>the</strong> nitrate-era films are black and<br />

white, so that has been our specialty. Chemical<br />

formulas have been tweaked from time to time,<br />

but <strong>the</strong> development process hasn’t changed<br />

very much since it was invented. At <strong>the</strong> same time,<br />

not many people work with black and white motion<br />

picture film anymore, so in some ways, we are<br />

redefining <strong>the</strong> art of black and white film development.<br />

But copying old films to new stocks is not as<br />

simple as it sounds. There are many factors that<br />

can impact your ability to do that very well, especially<br />

with nitrate archival films. Shrinkage is <strong>the</strong><br />

most notable. Original era nitrate negatives were<br />

showing significant shrinkage shortly after <strong>the</strong>y<br />

were shot and processed. After it was developed,<br />

<strong>the</strong> film had to be dried again, so that it didn’t stick<br />

to itself, and one of <strong>the</strong> plasticizers used to keep<br />

<strong>the</strong> film flexible not only could shrink considerably,<br />

but was quite volatile. In some cases, you<br />

can actually see <strong>the</strong> perforation from <strong>the</strong> original<br />

negative printed onto <strong>the</strong> original positive.<br />

O<strong>the</strong>r challenges come from running a fairly<br />

soft material — <strong>the</strong> nitrate film — through pieces<br />

of steel, <strong>the</strong> projectors, and <strong>the</strong> sprockets. If things<br />

weren’t running quite perfectly, bases and emulsions<br />

got scratched. Static electricity attracted<br />

dirt to <strong>the</strong> surface, where it could be embedded<br />

in <strong>the</strong> emulsion.<br />

All of <strong>the</strong>se problems can show up on new<br />

prints, so we have various pieces of equipment<br />

designed to help us overcome those. The introduction<br />

of wet gate printers, or immersion printers,<br />

was <strong>the</strong> sea change in <strong>the</strong><br />

world of preservation. They<br />

allowed laboratories to make<br />

fairly pristine copies from films<br />

that were o<strong>the</strong>rwise horribly<br />

scratched, by immersing <strong>the</strong><br />

film in a liquid — perchloroethylene,<br />

<strong>the</strong> same fluid used<br />

in dry cleaning — to fill in <strong>the</strong><br />

scratches. Even when we look<br />

at films that were preserved<br />

prior to <strong>the</strong> wet gate era, and<br />

those done after <strong>the</strong> wet gate<br />

era from <strong>the</strong> same negative,<br />

it’s a remarkable difference.<br />

Now, for many people,<br />

“restoration” refers to just taking<br />

<strong>the</strong> version of <strong>the</strong> film that<br />

<strong>the</strong>y have available to <strong>the</strong>m,<br />

and making a new copy. I object<br />

to that usage, because it<br />

overlooks <strong>the</strong> first question:<br />

which is <strong>the</strong> right version to<br />

Above: “Mr. Smith Goes to Washington”. Courtesy of Sony<br />

Pictures.<br />

Title graphic, opposite: Scene from “The Last Days of<br />

Pompeii” (1913). Courtesy of <strong>the</strong> Library of Congress.<br />

Below: Processing equipment in <strong>the</strong> Film Preservation Laboratory.<br />

All photographs in this article courtesy of Ken Weissman/Library<br />

of Congress.<br />

The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong> <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong> — The World in Changes Issue 25


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estore? There can be several different negatives and,<br />

especially as you get back to <strong>the</strong> 40s and earlier, <strong>the</strong>re<br />

are often no notes to describe what changes were<br />

made, or why.<br />

For example, we did a restoration of “Mr. Smith<br />

Goes to Washington” in 1989-90, and we were able to<br />

identify six different versions of <strong>the</strong> film, from roughly<br />

119 minutes to 132 minutes. So, what are you restoring<br />

to? In our case, we chose to restore to <strong>the</strong> longest version.<br />

Based on research, including newspaper reports<br />

from <strong>the</strong> time, we became convinced that this was <strong>the</strong><br />

version screened at <strong>the</strong> original premiere — but that is<br />

hardly always <strong>the</strong> case with every film.<br />

This is why we work so diligently to determine<br />

what it is we're restoring, and also where <strong>the</strong> best materials<br />

are. We are not afraid to ask colleagues at o<strong>the</strong>r<br />

archives if we can borrow material on a title, to find if<br />

it's as good as ours, or perhaps better.<br />

In fact, <strong>the</strong>re have been times where we determine<br />

that <strong>the</strong> best material<br />

is in those o<strong>the</strong>r archives. If<br />

<strong>the</strong>y have significant material<br />

to contribute that might<br />

be better than ours, perhaps<br />

<strong>the</strong>y should take <strong>the</strong><br />

lead. Not that we want to<br />

set anybody else’s preservation<br />

or restoration agendas,<br />

but we have a responsibility<br />

to maintain goodwill with<br />

our fellow archives, and to<br />

work toge<strong>the</strong>r to determine<br />

where a project might best<br />

take place.<br />

Once we know that we<br />

are working with <strong>the</strong> best<br />

material, on <strong>the</strong> right version<br />

of <strong>the</strong> film, <strong>the</strong>re are<br />

o<strong>the</strong>r questions where <strong>the</strong><br />

answer is not so easy. Let’s<br />

say, for example, that a film<br />

appears underdeveloped.<br />

Clearly, <strong>the</strong>re’s art involved,<br />

so we make a qualitative<br />

judgment as to whe<strong>the</strong>r it<br />

was intentional, or simply<br />

poorly done lab work. If<br />

necessary, we can essentially<br />

force-process <strong>the</strong> master<br />

positive and to a certain<br />

degree adjust <strong>the</strong> gamma to<br />

make it more “normal.”<br />

But <strong>the</strong>re are ethical decisions<br />

that have to made: if<br />

this version with <strong>the</strong> poorlydone<br />

lab work is <strong>the</strong> way it<br />

Paper print: a 35mm positive,<br />

contact printed onto paper<br />

ra<strong>the</strong>r than film.<br />

28<br />

has always been seen, even by <strong>the</strong> original audiences,<br />

what right do we have to change it?<br />

Whenever we make decisions like that, we document<br />

our reasoning. I have no problem with people<br />

being critical of our approach. If someone were to provide<br />

evidence that we took <strong>the</strong> wrong approach, we<br />

can go back to <strong>the</strong> original and redo it with <strong>the</strong> new<br />

information — although, quite frankly, we don’t get<br />

criticized very often, because I think our reasoning is<br />

pretty sound.<br />

PAPER PRINTS<br />

We started as a photochemical laboratory, and are primarily<br />

a photochemical laboratory to this day. It has<br />

only really been in <strong>the</strong> past half a dozen years, or less,<br />

that you can even begin a conversation that might<br />

convince people in <strong>the</strong> know that preserving motion<br />

pictures might be done digitally. So here in our lab, we<br />

began a pilot digital project in 2005 for a very special<br />

The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong><br />

collection that we have in <strong>the</strong> Library of Congress:<br />

<strong>the</strong> Paper Prints Collection.<br />

These paper prints exist because of a vaguery<br />

in <strong>the</strong> copyright law at <strong>the</strong> time that motion<br />

pictures were invented. The Copyright Office<br />

at <strong>the</strong> Library interpreted <strong>the</strong> law to say that a<br />

motion picture film is simply a series of still photographs,<br />

and <strong>the</strong>refore <strong>the</strong> still photographic<br />

copyright law applied. If you wanted to copyright<br />

a motion picture, you had to provide <strong>the</strong><br />

Library of Congress two copies of <strong>the</strong> film, and<br />

<strong>the</strong>y had to be on paper. Not film.<br />

A process was invented to literally create<br />

long strips of photographic paper, exactly <strong>the</strong><br />

size of 35mm film stock, and <strong>the</strong>n create contact<br />

prints from <strong>the</strong> original 35mm negatives, onto<br />

those long strips of paper. These were <strong>the</strong>n deposited<br />

with <strong>the</strong> Library.<br />

There are over 3000 titles within that collection,<br />

some of <strong>the</strong> earliest films ever made<br />

— from 1894-1915, with <strong>the</strong> vast majority from<br />

before 1912. Most of <strong>the</strong>m are unique. In o<strong>the</strong>r<br />

words, <strong>the</strong>se paper prints are <strong>the</strong> only copies<br />

of <strong>the</strong>se films. They represent <strong>the</strong> single largest<br />

collection of early motion pictures in <strong>the</strong> world,<br />

by far. The Library is rightfully very proud of this<br />

collection.<br />

The paper prints had been locked in a vault<br />

in <strong>the</strong> bowels of one of <strong>the</strong> library buildings, and<br />

rediscovered by librarian Howard Walls in <strong>the</strong><br />

late 30s. The paper itself is still stable, but for <strong>the</strong><br />

most part, you can’t see <strong>the</strong> images very easily<br />

except by looking directly at <strong>the</strong> paper — where<br />

of course, <strong>the</strong>re is no motion. This is why <strong>the</strong>re<br />

have been several attempts over <strong>the</strong> course of<br />

history since <strong>the</strong>ir rediscovery to put <strong>the</strong>m back<br />

on film.<br />

One of <strong>the</strong> first was by Kemp Niver, and his<br />

company called Renovare. He took <strong>the</strong>se 35mm<br />

paper prints (and <strong>the</strong>re are some that are actually<br />

a larger gauge than that) and re-photographed<br />

<strong>the</strong>m using a clever device that he built, printing<br />

to 16mm film. We have used various models of<br />

<strong>the</strong>se Niver printers, including one where we replaced<br />

<strong>the</strong> 16mm camera with a 35mm camera,<br />

in order to print back to 35.<br />

All of <strong>the</strong>se processes have been interesting,<br />

and <strong>the</strong>y’ve all been successful to some degree.<br />

However, <strong>the</strong>y’ve also been unsuccessful to a great<br />

degree, in that <strong>the</strong> images are alternately soft, or<br />

fuzzy, or very shaky. There was also no way to accurately<br />

register <strong>the</strong> images. In fact, we’ve concluded<br />

that in many cases, <strong>the</strong> images aren’t very well registered<br />

on <strong>the</strong> paper.<br />

The obvious solution is to scan <strong>the</strong> images, <strong>the</strong>n<br />

take advantage of digital processing to stabilize <strong>the</strong>m,<br />

correct positioning and so on. Our first scans of <strong>the</strong><br />

paper prints were 2K x 2K, which <strong>the</strong>oretically should<br />

have been good enough, but in our analysis of <strong>the</strong> imagery,<br />

we think it might be better to go to 4K x 4K.<br />

THE GREAT TRAIN ROBBERY<br />

The only “originals” of this early classic are <strong>the</strong><br />

two 35mm paper positive prints deposited with<br />

<strong>the</strong> Library as part of <strong>the</strong> Edison Company‘s original<br />

copyright, on December 1, 1903. The Library<br />

added <strong>the</strong> first 16mm and 35mm film prints to its<br />

collection in 1962.<br />

From <strong>the</strong> Edison films catalog: “This sensational<br />

and highly tragic subject will certainly make<br />

a decided ‘hit’ whenever shown. In every respect<br />

we consider it absolutely <strong>the</strong> superior of any moving<br />

picture ever made.” The famous scene shown<br />

here is of actor Justus D. Barnes appearing to fire<br />

a gun at <strong>the</strong> viewer.<br />

In fact, a considerable portion of <strong>the</strong> Paper<br />

Prints Collection originated from two companies:<br />

<strong>the</strong> Thomas A. Edison Company and <strong>the</strong> American<br />

Mutoscope and Biograph Company (later and<br />

more widely known as <strong>the</strong> Biograph Company).<br />

Also included, Keystone productions, films<br />

by Georges Melies and D.W. Griffith, films shot by<br />

Edwin S. Porter, and footage of historical figures<br />

ranging from Prince Henry of Prussia to Buffalo<br />

Bill.<br />

That is one of <strong>the</strong> things that we will explore as we<br />

ramp up our pilot project again this spring. Until <strong>the</strong>n,<br />

this is more of a <strong>the</strong>oretical workflow. We haven’t practically<br />

implemented it yet, but we’re getting close.<br />

PRESERVATION ‘BEYOND FOREVER’<br />

One of <strong>the</strong> Library’s main missions is to preserve America’s<br />

memory for future generations of Americans, with<br />

no end point. Our goal is to have <strong>the</strong>se images, and <strong>the</strong><br />

sounds associated with <strong>the</strong> images, available for your<br />

grandchildren’s grandchildren’s grandchildren and<br />

beyond — literally for hundreds of years.<br />

Several years ago, <strong>the</strong> Image Permanence Institute<br />

developed <strong>the</strong> concept of Preservation Index (PI).<br />

<strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong> — The World in Changes Issue 29


30<br />

The Packard Campus includes 35 climate controlled<br />

vaults for sound recording, safety film, and videotape,<br />

and 124 individual vaults for more flammable nitrate<br />

film, some of which are shown on this article's last page.<br />

This is a measure of how ambient temperature and relative<br />

humidity affect decay, and is expressed in years.<br />

We have differing storage conditions at <strong>the</strong> Library,<br />

depending upon <strong>the</strong> materials stored in <strong>the</strong>m and <strong>the</strong>ir<br />

use. Our nitrate film is stored at 39 degrees Fahrenheit,<br />

with 30% relative humidity. This equates to a Preservation<br />

Index of 655 years.<br />

For non-nitrate film preservation masters (also known<br />

as “safety film”), we store at 25 degrees Fahrenheit, 30%<br />

relative humidity, for a PI of 2125 years. All of our new film<br />

preservation masters go into this storage environment.<br />

The remainder of our collection includes magnetic<br />

tapes of all types and flavors, both audio and video —<br />

Edison cylinders, wire recordings, metal stampers, etc.<br />

You name it, we probably have it. These are stored at 45<br />

degrees Fahrenheit, 30% relative humidity, for a PI of 429<br />

years, and in some cases, at 50 degrees, 30% relative humidity,<br />

for a PI of 244 years.<br />

It is important to note that, yes, <strong>the</strong> Preservation Index<br />

is measured in number of years, but as defined by <strong>the</strong><br />

Image Permanence Institute, it is not a fixed number. The<br />

PI is relative, since you seldom know how <strong>the</strong> previous<br />

The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong><br />

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storage of a collection item has impacted its overall<br />

life expectancy.<br />

Take a roll of film for example. Even new film stock<br />

is subject to a wide variety of conditions on its way to<br />

permanent storage. Kodak makes <strong>the</strong> stock and stores<br />

it under pretty good conditions, but <strong>the</strong>n it is shipped<br />

by a truck through who knows what kind of wea<strong>the</strong>r.<br />

Maybe it sits in an uncontrolled storage warehouse for<br />

several days before it is shipped to a customer.<br />

Even under cool office conditions, film would only<br />

last about 50 years before serious degradation could<br />

occur, but stored at 25 degrees and 30% relative humidity,<br />

you can expect it to last 40 times longer than<br />

that — over 2000 years.<br />

These numbers are relatively non-controversial,<br />

so we can take <strong>the</strong>m as a starting point.<br />

That’s why, as we move fur<strong>the</strong>r into digital technologies,<br />

<strong>the</strong> plan for now is still to scan <strong>the</strong> images, restore<br />

or preserve <strong>the</strong>m as needed, <strong>the</strong>n run <strong>the</strong>m back<br />

to film, and put <strong>the</strong> film away at 25 degrees, 30% relative<br />

humidity, for practically forever. For most people,<br />

THE PACKARD CAMPUS<br />

“The National Audiovisual Conservation Center (NAVCC) of <strong>the</strong><br />

Library of Congress will be <strong>the</strong> first centralized facility in America<br />

especially planned and designed for <strong>the</strong> acquisition, cataloging,<br />

storage and preservation of <strong>the</strong> nation’s collection of moving<br />

images and recorded sounds.”<br />

•<br />

•<br />

•<br />

•<br />

•<br />

•<br />

Created through a unique partnership between <strong>the</strong> Packard<br />

Humanities Institute, <strong>the</strong> United States Congress, <strong>the</strong><br />

Library of Congress, and <strong>the</strong> Architect of <strong>the</strong> Capitol<br />

415,000 square feet<br />

More than 90 miles of shelving for collections storage<br />

1.1 million film, television, and video recordings<br />

1.5 million related items such as manuscripts, posters and<br />

screenplays<br />

Nearly 3.5 million music, spoken word and radio broadcast<br />

recordings<br />

Library of Congress Packard Campus for Audio-Visual Conservation<br />

in practice, somewhere between 600 and 2000 years is<br />

beyond forever; because frankly, once you get to that<br />

point, what are you really worrying about?<br />

On <strong>the</strong> o<strong>the</strong>r hand, you have hard drives, or any<br />

kind of digital storage. You can’t look at <strong>the</strong> files in and<br />

of <strong>the</strong>mselves. You need a lot of technology to bring<br />

<strong>the</strong>m back, and always have to wonder if, when <strong>the</strong><br />

time comes, if that technology will still be available.<br />

The beauty of film is that <strong>the</strong> machine it takes to<br />

look at <strong>the</strong> images is amazingly simple. You need a<br />

light source, you need a lens, you need something to<br />

shine it on, and <strong>the</strong>n you can see it. I don’t think I’m going<br />

to get radically criticized for saying that that technology<br />

is never going to go away.<br />

Digital certainly has its contributions to make.<br />

Scanning film, working with it digitally, and printing<br />

back to film avoids <strong>the</strong> degradation you get from even<br />

<strong>the</strong> most controlled processing for multiple generations<br />

of film to film.<br />

However, as we look at staying in <strong>the</strong> digital<br />

realm, we’re asking ourselves, “Okay, let’s say we don’t<br />

do film to film transfer as <strong>the</strong> main<br />

preservation workflow any longer.<br />

What’s <strong>the</strong> impact of an all-digital<br />

workflow on data, and our data in-<br />

frastructure?” The numbers are really,<br />

really scary.<br />

Speaking very broadly, with<br />

4K scans you wind up in <strong>the</strong> neighborhood<br />

of 128 MB per frame. Figure<br />

that a typical motion picture<br />

has about 160,000 frames, and you<br />

wind up around 24TB per film and<br />

that’s just <strong>the</strong> raw data. Now you<br />

process it to do things like removing<br />

dust, and o<strong>the</strong>r kinds of digital<br />

restoration work. Each of those<br />

steps develops additional data<br />

streams and data files that need to<br />

be saved.<br />

I asked one of our IT people<br />

today, what if were to digitally<br />

preserve a typical feature film? A<br />

typical film scanner might have 5<br />

to 10 terabytes of direct storage<br />

that’s associated with it. Once you<br />

fill that, <strong>the</strong>n you have to offload<br />

<strong>the</strong> media to ano<strong>the</strong>r SAN for post<br />

processing, and <strong>the</strong>n once you’re<br />

done with post processing, you<br />

<strong>the</strong>n have to put in a deep archive.<br />

If you want to do anything with it<br />

later on, you have to pull it back out<br />

of that deep storage archive.<br />

The process of pulling out a<br />

single terabyte of data from <strong>the</strong><br />

deep archive obviously depends on<br />

<strong>the</strong> speeds of <strong>the</strong> digital infrastructure.<br />

Right now, I’m told that moving<br />

one terabyte from our robotic<br />

tape-based system to a SAN where we could do some<br />

more processing on it takes between 3 to 5 hours to<br />

complete — and that’s with 10 GB interfaces. The numbers<br />

are staggering.<br />

Everyone is pretty much agreed that you had better<br />

migrate that data after five years to <strong>the</strong> next latest<br />

greatest thing, or you risk losing it. And of course, you<br />

want to have a backup copy. I’ve even been at several<br />

conferences and meetings in <strong>the</strong> last couple of years<br />

where people are saying, “No, no, no, no, you want<br />

to have at least TWO backup copies,” …on separate<br />

servers, separate geographic locations, <strong>the</strong> whole bit,<br />

because a single backup that you make might not be<br />

able to be restored. You want that second backup, just<br />

in case.<br />

In addition, you’ve committed to migrate it all,<br />

every five years. That’s not going to be cheap, and it’s<br />

going to take a lot of time.<br />

There have been conversations among <strong>the</strong> Association<br />

of Moving Image Archivists over <strong>the</strong> past few<br />

days, though, weighing what it would actually cost to<br />

store a film for 500 years or more, perhaps much more,<br />

versus migrating data over <strong>the</strong> same span. There are<br />

legitimate arguments on both sides, but suffice it to<br />

say that cold storage at 25 degrees and 30% relative<br />

humidity for centuries costs money too, and it’s not<br />

necessarily simple to do it over that length of time.<br />

There may be no way that you can actually calculate<br />

it, but I can’t help feeling in my heart of hearts<br />

that <strong>the</strong> simple solution is usually <strong>the</strong> best. And film is<br />

a pretty simple solution.<br />

We have had a very robust preservation program<br />

over <strong>the</strong> years, and we still have a long way to go. We<br />

have only been able to restore a small percentage of<br />

<strong>the</strong> films that we are preserving, and we’re collecting<br />

new films all <strong>the</strong> time. For example, we acquired a<br />

privately owned collection of films about three years<br />

ago that added almost 15 million feet to our nitrate<br />

film collection, and we know that <strong>the</strong>re are many more<br />

large collections out <strong>the</strong>re.<br />

In <strong>the</strong> meantime, we have our prototype project<br />

for digital archiving in place, and we are looking to<br />

build on that in <strong>the</strong> future.<br />

n<br />

Nitrate reels in <strong>the</strong> Library’s storage archive.<br />

32 The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong><br />

<strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong> — The World in Changes Issue 33


<strong>Creative</strong> <strong>COW</strong>: How did you come to work on "Avatar"?<br />

Mark Smirnoff: There was some sales effort, but<br />

also we had a long relationship with Lightstorm and<br />

James Cameron’s group for quite some time, going<br />

all <strong>the</strong> way back to “Ghost of <strong>the</strong> Abyss” — we did <strong>the</strong><br />

3D work and <strong>the</strong> post on that. It was exciting to hear<br />

about Avatar over <strong>the</strong> years, and we knew that it was<br />

something we wanted to be part of.<br />

Mark Smirnoff<br />

Burbank, California USA<br />

COLORING THE WORLD OF AVATAR<br />

More Than Just Blue<br />

While “Avatar” was changing filmmaking, Mark Smirnoff led <strong>the</strong> team at Modern<br />

VideoFilm as <strong>the</strong>y built <strong>the</strong> production and post processes to make it happen.<br />

34<br />

We’ve always been kind of cutting edge, and helping<br />

develop for <strong>the</strong> post end of 3D. Jim has been working<br />

hot and heavy on <strong>the</strong> production side of 3D. So, it was<br />

a good marriage that brought us toge<strong>the</strong>r.<br />

<strong>COW</strong>: Thinking about it first is an infrastructure<br />

question ra<strong>the</strong>r than a workflow question: how did you<br />

start to put toge<strong>the</strong>r <strong>the</strong> network?<br />

Mark is <strong>the</strong> Executive Vice President, Studio Services for Modern Videofilm, where<br />

he has worked since 1988. He is responsible for <strong>the</strong> technology development, DI<br />

and VFX workflow design that has allowed Modern Video to become of <strong>the</strong> one<br />

most successful players in film and television production, DI, VFX, digital cinema<br />

mastering and more.<br />

Mark says: First off, we had to determine<br />

that <strong>the</strong> line structure was <strong>the</strong>re, between<br />

<strong>the</strong> Fox lot and our facilities, so that we<br />

could make <strong>the</strong> distance with <strong>the</strong> bandwidth<br />

that we needed. Once that was all<br />

worked out, and all <strong>the</strong> points in <strong>the</strong> route<br />

to our remote locations were set up, we<br />

started building a mirrored database system.<br />

Basically, we could be in any location,<br />

working with real-time files that are stored<br />

on <strong>the</strong> SAN here in our Glendale facility. All<br />

of those pieces and parts and proprietary<br />

mirroring data movement software had to<br />

be written, between <strong>the</strong> devices and <strong>the</strong><br />

SAN we were working with. It took a little<br />

while, and took a lot of planning, but it all<br />

came toge<strong>the</strong>r.<br />

<strong>COW</strong>: What can you tell us about <strong>the</strong> pipe?<br />

Mark replies: We used a dedicated dark fibre,<br />

secure line, that shot files to one of our<br />

facilities down by LAX, and from LAX onto<br />

<strong>the</strong> Fox lot.<br />

The files were mostly HD, 1920x1080<br />

DPX — 1920x1080 was <strong>the</strong> native format<br />

from <strong>the</strong> camera, basically 1:78 HD. There<br />

were also high res files: 2K, a quasi-3K file,<br />

and 4K files, all in DPX format. The high-res<br />

files were coming mostly out of WETA [in<br />

New Zealand], piped over to us for DI.<br />

We started early on to develop <strong>the</strong>se<br />

processes, about 10 months ago, while we<br />

were working on road shows for Avatar<br />

Day, Comic-Con — all those things. We did<br />

assembles of <strong>the</strong> early shots, early temp<br />

shots, and started our base grade and fed<br />

that to <strong>the</strong> studio for <strong>the</strong>ir approval.<br />

Once it came down to crunch time in<br />

<strong>the</strong> last few months, we set up on <strong>the</strong> Fox<br />

lot. We set up a system for Jim to make<br />

3D visual effects approvals, to determine<br />

whe<strong>the</strong>r <strong>the</strong> shots needed to go back<br />

and get updates, and also whe<strong>the</strong>r <strong>the</strong>y<br />

worked in stereo. We would conform and<br />

put <strong>the</strong> final shots into <strong>the</strong> final timelines, <strong>the</strong>n go through<br />

ano<strong>the</strong>r pass with color with Jim, and <strong>the</strong>n stereo optimization<br />

with him, and <strong>the</strong>n he would make his final decisions<br />

at that point.<br />

<strong>COW</strong>: When you say crunch time, what's <strong>the</strong> time frame? We<br />

know he likes to work close to <strong>the</strong> end.<br />

Mark: Yeah, it was getting late. The whole thing stemmed<br />

from <strong>the</strong> fact that Jim had so much to do, with very little<br />

time — meaning leading up to <strong>the</strong> last two to three months.<br />

You know, he had to be in many places at once because he<br />

is very hands-on in all areas; editorial, color, audio, whatever<br />

it is.<br />

So <strong>the</strong> environment had to be set up where he could<br />

James Cameron directs a scene on <strong>the</strong> set of AVATAR. Photo<br />

courtesy Mark Fellman. and ©2009 Twentieth Century Fox<br />

Film Corporation. All rights reserved.<br />

do almost everything in one place, without having<br />

to travel 45 minutes across <strong>the</strong> town. He didn't<br />

have <strong>the</strong> luxury of that time. The Fox location was<br />

designed so that he could jump from room to<br />

room down on <strong>the</strong> lot, get things done, and <strong>the</strong>n<br />

hop back in o<strong>the</strong>r rooms and so forth.<br />

<strong>COW</strong>: What was <strong>the</strong> relationship between <strong>the</strong> live<br />

action footage that you got from <strong>the</strong> set, and <strong>the</strong><br />

digital files that you were getting from WETA?<br />

Mark: Oh God! [Laughs] Now, <strong>the</strong> live action was<br />

handled very differently than <strong>the</strong> rest of <strong>the</strong> material,<br />

including a different compositing process.<br />

And all of <strong>the</strong> visual effects work wasn’t being<br />

The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong> <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong> — The World in Changes Issue 35


Modern VideoFilm's 3D <strong>the</strong>ater with DaVinci Resolve<br />

A MIR submersible headed toward <strong>the</strong> wreck of <strong>the</strong><br />

Titanic from Ghosts of <strong>the</strong> Abyss. ©Walt Disney Pictures<br />

done at WETA – <strong>the</strong>re were o<strong>the</strong>r houses working on<br />

various pieces and parts of scenes in <strong>the</strong> movie.<br />

But <strong>the</strong> live action footage went through some proprietary<br />

steps that not everything else had to go through<br />

— some of which I can't really go into, <strong>the</strong> secret sauce.<br />

[Laughs] And that live action stuff was of course some<br />

of <strong>the</strong> earliest stuff we started to work on, and used for<br />

setting up “proof of concept” materials.<br />

Along with <strong>the</strong> live footage came <strong>the</strong> plates. We<br />

would make sure that everything had an overall sort of<br />

pre-look to it before it went to a compositing facility.<br />

Those <strong>the</strong>n would be composited in various versions<br />

of completeness, and come back to us for color correction<br />

and 3D optimizing. They would <strong>the</strong>n sometimes<br />

have to be re-comped for whatever reason, such as<br />

plates getting updated as things went along.<br />

Like I said, <strong>the</strong>re are two steps in <strong>the</strong>re that I can’t<br />

really discuss, that are part of <strong>the</strong> magic that happened<br />

on <strong>the</strong> set.<br />

<strong>COW</strong>: The system that you designed allowed you to<br />

blur <strong>the</strong> line between production and post. The two<br />

were really going on at <strong>the</strong> same time, weren’t <strong>the</strong>y?<br />

Mark: We were getting visual effect shots up until <strong>the</strong><br />

very end, so <strong>the</strong>re was nothing traditional about it. A<br />

normal movie would come to <strong>the</strong> DI process, and you<br />

36<br />

would say, “Reel 1 is locked, here it is.” Nothing was<br />

locked until, literally, it was going to camera, or going<br />

on to digital cinema manufacturing.<br />

DaVinci Resolve gave us <strong>the</strong> ability to keep working<br />

on a movie that was not completely locked. It gave<br />

us real time 3D color correction – we did not render<br />

color decisions until we were completely done.<br />

We graded in stereo where we could, but we also<br />

had tracking windows for each eye, independently if<br />

we needed to. Resolve definitely has a lot of tools that<br />

we found were superior to o<strong>the</strong>r manufacturers, especially<br />

in <strong>the</strong> 3D room. It gave us lots of power, and <strong>the</strong><br />

ultimate flexibility that was <strong>the</strong> main recipe for success<br />

in this project.<br />

<strong>COW</strong>: Can you talk briefly just a little bit more broadly<br />

about how you see 3D post evolving?<br />

Mark replies: 3D postproduction is in its infancy, and<br />

will continue to evolve over <strong>the</strong> next few years, as far<br />

as how quickly it’s done and <strong>the</strong> tools that are available.<br />

With <strong>the</strong> advent of cameras and technologies<br />

that keep getting better, we are already spending less<br />

time fixing anomalies.<br />

This movie obviously was very ahead of its time.<br />

We started <strong>the</strong> 3D work very early in <strong>the</strong> process today,<br />

compared to “Ghosts of <strong>the</strong> Abyss.”<br />

<strong>COW</strong>: Since you mentioned it, what was it like to do 3D<br />

for “Ghosts of <strong>the</strong> Abyss”?<br />

Mark: [Laughs] That's a big conversation. I mean, <strong>the</strong>re<br />

were no 3D tools! We could not see 3D live in any steps<br />

of <strong>the</strong> process, so we had to do it manually. We would<br />

only have to work in left eye, right eye, <strong>the</strong>n go into a<br />

3D environment with dual projectors, polarized, view<br />

it, and go, okay, and that works or that doesn't work —<br />

<strong>the</strong>n I go back to editorial, go back in to color, make <strong>the</strong><br />

tweaks, <strong>the</strong>n go back and view it. There was nothing<br />

live. Now, obviously we have <strong>the</strong> tools to do everything<br />

in one seat.<br />

<strong>COW</strong>: How were you looking at grades as you worked<br />

on “Avatar”?<br />

Mark: We were using Christie projection set up in three<br />

<strong>the</strong>atres. working all <strong>the</strong> time: two with RealD and one<br />

with Dolby — and we did take different approaches for<br />

different technology types. As slight as <strong>the</strong>y may be in<br />

<strong>the</strong> ultimate end, we were referencing everything. Jim<br />

is a very thorough guy, and wants to see <strong>the</strong> picture<br />

how everybody else is going to see it. So, basically we<br />

referenced everything every way that anybody's going<br />

to possibly see it. In that way, he makes his overall decisions.<br />

There are some slight color differences, but<br />

we created different light level outputs as well. For<br />

example, Dolby doesn't achieve some light levels that<br />

RealD does at <strong>the</strong> moment. So, you have a <strong>the</strong>atre that<br />

might be achieving 10 foot-lamberts in RealD, but<br />

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Dolby might be only achieving four foot-lamberts in a<br />

certain <strong>the</strong>atre. IMAX did take a higher light level, but<br />

IMAX also had film 3D and digital 3D, so even <strong>the</strong>re, it<br />

depends what you're looking. That was all taken into<br />

consideration.<br />

<strong>COW</strong>: When you created <strong>the</strong> 2D print, did you select<br />

one eye?<br />

Mark: A lot of productions that we’ve worked on have<br />

said, “Here’s <strong>the</strong> left eye, that's <strong>the</strong> 2D cut,” and away<br />

we go. Not in this case. It was a separate 2D cut.<br />

It wasn't selected from one eye because <strong>the</strong>re are<br />

framing differences between left and right eye. So he<br />

chose <strong>the</strong> best of framing from both <strong>the</strong> left and right<br />

eye to make a 2D version.<br />

<strong>COW</strong>: So, how close to <strong>the</strong> end did you finish your part<br />

of it before handing it off?<br />

Mark: Well, in addition to post, we were creating <strong>the</strong><br />

digital cinema packages and DCDMs [Digital Cinema<br />

Distribution Masters] and handing those over to Deluxe<br />

for distribution. We were creating all that until<br />

<strong>the</strong> very end. [Laughs] I mean it didn't stop. That’s<br />

Jim’s style of production, so honestly, you know what<br />

you’re in for. You know it's going to be up until <strong>the</strong><br />

end.<br />

We had a lot of capacity, and were able to throw a<br />

lot at it. We worked on it for ten months, but for three<br />

months, we were working twenty-four hours, seven<br />

days a week with full crews — many, many people<br />

working twenty-four hours a day to stay ahead of <strong>the</strong><br />

curve; roughly forty people working around <strong>the</strong> clock.<br />

38<br />

Toward <strong>the</strong> end, <strong>the</strong>re were people who didn’t get a<br />

lot of free time.<br />

<strong>COW</strong>: Are you working on <strong>the</strong> DVD print?<br />

Mark: We’re working on <strong>the</strong> home video side, right<br />

now, as we speak. We're creating <strong>the</strong> 2D at <strong>the</strong> moment.<br />

The 3D will be following pretty soon, but it’s a<br />

few steps behind. That’s one of <strong>the</strong> things that's being<br />

discussed right now between <strong>the</strong> studio and Lightstorm<br />

Entertainment, and honestly, why we’re doing<br />

it later is because <strong>the</strong> exact path hasn't been chosen<br />

yet.<br />

We're capable of doing ei<strong>the</strong>r anaglyph or polarized,<br />

but I don't think <strong>the</strong>y want to represent this movie<br />

with an anaglyph release.<br />

<strong>COW</strong>: Last question: when did you get to see Avatar<br />

as a finished movie? Actually, I guess <strong>the</strong> question is<br />

HAVE you?<br />

Mark: [Laughs] Well, through <strong>the</strong> process, I saw <strong>the</strong><br />

whole thing out of context, with no audio, hundreds<br />

of times. [Laughs] You know how it goes. But yeah, we<br />

got to watch it during <strong>the</strong> cast and crew screening at<br />

Grauman’s Chinese Theatre, and have really been able<br />

to enjoy it as members of <strong>the</strong> audience.<br />

n<br />

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WWW.CREATIVE<strong>COW</strong>.NET Source: Google<br />

The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong><br />

Avatar images are ©2009 Twentieth Century Fox Film Corporation. All rights reserved. Used by permission.<br />

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ESPN was not <strong>the</strong> first to announce an all-3D network,<br />

but <strong>the</strong>ir announcement of <strong>the</strong> launch of<br />

ESPN 3D to coincide with <strong>the</strong> World Cup in June 2010,<br />

has been <strong>the</strong> most dramatic. The vast majority of live<br />

3D programming so far has been sports, in live venues,<br />

and sports fans have already shown that <strong>the</strong>y’re willing<br />

to pay a premium price to see it — only natural, given<br />

Anthony Bailey<br />

Bristol, Connecticut USA<br />

Countdown to kickoff!<br />

ESPN 3D<br />

An all-3D sports network sound like a long shot to you? ESPN has heard it before — over 30<br />

years ago, when <strong>the</strong>re were very few takers willing to bet on an all-sports network at all.<br />

<strong>the</strong> passion around <strong>the</strong> inherent spectacle of sports.<br />

Only a handful of venues have been able to offer<br />

live 3D HD sports thus far. The production of “NBA All-<br />

Star Saturday Night” festivities in February 2009, was<br />

<strong>the</strong> first major 3D presentation, shown only in several<br />

hundred Cinedigm Certified movie <strong>the</strong>aters, in collaboration<br />

with <strong>the</strong> NBA, Turner Sports and Cinedigm.<br />

Anthony joined ESPN in 1996. His Emerging Technologies team is responsible<br />

for developing many of ESPN’s on-air advancements over <strong>the</strong> past 30 years,<br />

including <strong>the</strong> Virtual Pitch Analysis, Huck-O-Meter and <strong>the</strong> Emmy®-winning<br />

EA Virtual Playbook. Prior to holding this position, Anthony was <strong>the</strong> Vice<br />

President of Media Applications in ESPN’s MIT department where his<br />

responsibilities included managing ESPN’s application development team,<br />

which included writing custom software code for <strong>the</strong> “Bottom Line” (onscreen<br />

score update scroll), studio automation, real-time scoring and <strong>the</strong><br />

ESPN Data Group.<br />

Emmy Award® is a registered trademark of <strong>the</strong> National Academy of Television Arts & Sciences. All rights are reserved.<br />

ESPN’s presentation of <strong>the</strong> college football match<br />

of USC at Ohio State <strong>the</strong> following September aired in<br />

even fewer venues, USC’s Galen Theater, <strong>the</strong>aters in<br />

Columbus, Ohio, and <strong>the</strong> ESPN Zone in Los Angeles<br />

among <strong>the</strong>m. Even so, this was <strong>the</strong> event that proved<br />

<strong>the</strong> turning point toward 3D’s Holy Grail: 3D home delivery.<br />

Anthony Bailey is ESPN’s VP of Emerging Technology.<br />

He spoke to us as ESPN’s Emerging Technology<br />

Group prepared for <strong>the</strong> February 25 taping of a Harlem<br />

Globetrotters game in Orlando, Florida, at ESPN’s<br />

Wide World of Sports at Walt Disney Resort — an important<br />

next step toward ESPN 3D’s June launch.<br />

“ESPN’s interest in 3D started with our CEO, almost<br />

as a science project,” he says. “A couple of our<br />

engineers were also interested in it, so, we decided,<br />

‘let’s take a look.’ We got some cameras in here, talked<br />

to people like Vince Pace [CEO of PACE] and Steve<br />

Production photos from ESPN’s<br />

highly successful presentation<br />

of NCAA college football, USC<br />

at Ohio State. The handheld<br />

and stationary rigs were built<br />

by PACE, and are part of <strong>the</strong><br />

PACE Fusion 3D camera system<br />

developed by Vince Pace, along<br />

with James Cameron. PACE Fusion<br />

rigs were also used for<br />

<strong>the</strong> NBA All-Star Saturday presentation<br />

in February 2009. As<br />

noted, one of <strong>the</strong> challenges of<br />

shooting 3D sports is that <strong>the</strong><br />

greatest 3D impact comes from<br />

cameras placed low, whereas<br />

camera locations in most stadiums<br />

and arenas are high. Except<br />

where noted, all photos by<br />

Jeff Mills, courtesy ESPN.<br />

Schklair [CEO of 3ality Digital Systems], and we started<br />

just doing simple little tests.<br />

“We did a test where we shot a little bit of our studio<br />

shows, <strong>the</strong>n took it out to shoot a little of <strong>the</strong> Summer<br />

and Winter X Games. That really got us to sit <strong>the</strong>re<br />

and say, ‘Hey, this is something we think we could do!’<br />

It grew from that. A 3D network was never <strong>the</strong>re in <strong>the</strong><br />

beginning, but it started to become a reality after <strong>the</strong><br />

USC-Ohio State game. We realized that not all of <strong>the</strong><br />

tools for 3D broadcasting are <strong>the</strong>re yet — but enough<br />

of <strong>the</strong>m are <strong>the</strong>re that you can build a business around<br />

it.<br />

“We also treated <strong>the</strong> USC-Ohio State Game as a<br />

testing ground to make sure that we didn't lose any of<br />

<strong>the</strong> features that we normally would have in a 2D game.<br />

So, we did edited pieces, <strong>the</strong> yellow ‘first and 10’ line,<br />

<strong>the</strong> mini board — that constant clock and score — and<br />

inserted ads, using movie trailers. We used that game<br />

to figure out whe<strong>the</strong>r <strong>the</strong> entire<br />

workflow we used in a 2D game<br />

works in a 3D game — and we<br />

found that it did.<br />

“The biggest issue is that<br />

most stadiums are not built with<br />

<strong>the</strong> best locations for 3D in mind.<br />

In 3D, you want to be lower and<br />

closer, and most stadiums are<br />

built where your game cameras<br />

are high up.<br />

”So, one of <strong>the</strong> challenges<br />

is finding <strong>the</strong> proper location in<br />

stadiums to put your 3D game<br />

cameras without killing too<br />

many seats, and still being able<br />

to show <strong>the</strong> entire field or court<br />

and tell <strong>the</strong> story of <strong>the</strong> game.<br />

“Wherever you move <strong>the</strong>se<br />

cameras in a facility, you are in<br />

40 The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong><br />

<strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong> — The World in Changes Issue 41


locations where <strong>the</strong>re is no infrastructure. To take <strong>the</strong><br />

USC-Ohio State Game for example, we had to run our<br />

own fiber to it, we had to run power to it. So, it’s going<br />

to take some time to get <strong>the</strong> stadiums to become<br />

3D friendly. It’s a challenge because where you WANT<br />

to set up and where you CAN set up are two different<br />

things.”<br />

CONVERGENCE<br />

“We build <strong>the</strong> camera rig out in <strong>the</strong> truck area, and we<br />

make sure that <strong>the</strong> cameras in <strong>the</strong> rig converge properly.<br />

Then we bring it into its location, run fiber and<br />

power, and do <strong>the</strong> whole thing again. It takes a little<br />

bit of time to set up, but you have to be sure that <strong>the</strong><br />

cameras are converging on <strong>the</strong> same location.<br />

“The cameras are not fixed, though. We allow<br />

Close-up of <strong>the</strong> two Sony HDC-1500 cameras for <strong>the</strong> 3D rigs built by PACE<br />

for ESPN. Below, <strong>the</strong> 3D broadcast truck also developed by PACE. Photo by<br />

Scott Clarke, courtesy ESPN.<br />

42<br />

<strong>the</strong>m — and NEED <strong>the</strong>m — to zoom in to focus, but we<br />

have to limit <strong>the</strong> amount of zoom. Meaning, we can’t<br />

let <strong>the</strong>m go <strong>the</strong> full length of <strong>the</strong> lens, or else <strong>the</strong> cameras<br />

start losing convergence.<br />

“That’s something we’re playing with as we try to<br />

get our arms around it, and I think it could be a little bit<br />

of a change compared to 2D.”<br />

We asked Anthony about o<strong>the</strong>r changes, and he<br />

pointed to <strong>the</strong> truck. “There is one Convergence Engineer<br />

per camera, constantly communicating with <strong>the</strong><br />

cameraman. There is also a stereographer in <strong>the</strong> truck.<br />

In addition to working <strong>the</strong> convergence engineers, <strong>the</strong><br />

stereographer works with both <strong>the</strong> cameraman and<br />

<strong>the</strong> director, who are both seeing only 2D. Only <strong>the</strong><br />

stereographer sees all of <strong>the</strong> cameras in 3D.<br />

“Since <strong>the</strong> director, and everybody else in <strong>the</strong><br />

truck, is only seeing Preview and<br />

Air, <strong>the</strong> stereographer listens to<br />

<strong>the</strong> director, and is always looking<br />

one or two shots ahead, to<br />

ensure that <strong>the</strong> cameras are converging<br />

properly.<br />

“This includes watching convergence<br />

across shots, so that a<br />

cut from <strong>the</strong> convergence of one<br />

camera to ano<strong>the</strong>r isn’t going to<br />

hurt someone’s eyes. The stereographer<br />

will sometime recommend<br />

not taking a shot, because<br />

<strong>the</strong> difference in covergence is<br />

too great.”<br />

SEEING IS…TBD<br />

Here’s what we know: ESPN’s<br />

broadcast of <strong>the</strong> World Cup match<br />

between Mexico and South Africa<br />

on June 11, 2010, like everyone<br />

else’s, will take its 3D feed from<br />

Host Broadcast Services, who<br />

will also exclusively provide <strong>the</strong><br />

world’s feed for SD, HD, <strong>the</strong> web<br />

and mobile devices.<br />

ESPN’s slate of homegrown<br />

3D events begins with <strong>the</strong> Summer<br />

X Games in Los Angeles,<br />

starting July 29.<br />

They have committed to airing<br />

eighty-five live events in <strong>the</strong><br />

coming year. They have not made<br />

any public commitments to 3D<br />

programming past that.<br />

Here’s what we don’t know:<br />

<strong>the</strong> specifics of how you’re going<br />

to see it at home. When we asked<br />

about <strong>the</strong>ir approach to compression<br />

and encoding, Anthony told<br />

us that <strong>the</strong>y’re still working on<br />

it. “We need to understand what<br />

our partners are going to want<br />

for <strong>the</strong> people at <strong>the</strong> o<strong>the</strong>r end<br />

The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong><br />

Above, ESPN Innovation Lab at <strong>the</strong> ESPN Wide World of Sports Complex<br />

in Orlando, FL. Below, Eugene “Killer” Edgerson of <strong>the</strong> Harlem Globetrotters.<br />

U.S. Navy photo by Photographer’s Mate 2nd Class Daniel A.<br />

Jones. For <strong>the</strong>ir September 2009 college football broadcast, ESPN relied<br />

on separate camera teams, separate trucks, and even separate announcers.<br />

One of <strong>the</strong> challenges undertaken at ESPN’s Feb. 25 3D testing<br />

using <strong>the</strong> Harlem Globetrotters was to use a single crew for both 3D<br />

and 2D video, using <strong>the</strong> 3D’s left eye feed for <strong>the</strong> 2D broadcast.<br />

of our transmission. After we understand that, we’ll<br />

work with <strong>the</strong> different vendors to get us <strong>the</strong>re.”<br />

ESPN also continues to negotiate with potential<br />

carriers, including Comcasat and Time Warner (no<br />

public comment yet on DirecTV), all of whom have<br />

presumably asked one of our big questions: what<br />

happens to ESPN 3D after those first eighty-five<br />

events that carry us into <strong>the</strong> summer of 2011? What<br />

will it take for ESPN to commit to going beyond <strong>the</strong><br />

first year?<br />

Transmission, carriage and long-range plans are<br />

for <strong>the</strong> business folks to figure out, says Anthony. For<br />

<strong>the</strong> sporting events <strong>the</strong>mselves, he knows what his<br />

greatest challenge is. “In <strong>the</strong> whole chain, <strong>the</strong> biggest<br />

thing we have to take care of right now is people. We<br />

have to not only take time to train <strong>the</strong> cameraman,<br />

but also <strong>the</strong> different positions within <strong>the</strong> truck that<br />

are essentially new, including <strong>the</strong> convergence engineer<br />

and <strong>the</strong> stereographer.”<br />

“The directors too — because we’ve only had a<br />

couple of directors do any of our shows. We need to<br />

get more in <strong>the</strong> chair, get <strong>the</strong>m to understand <strong>the</strong> difference<br />

between 2D and 3D, to really understand <strong>the</strong><br />

job, and allow <strong>the</strong>m to experiment.<br />

“We also need to add enough new people with<br />

<strong>the</strong>se skills so that we can get some of <strong>the</strong>m off <strong>the</strong><br />

road. There have been a bunch of people who’ve<br />

done all of our 3D events so far, and <strong>the</strong>y go out to every<br />

test we've been doing. We can’t have <strong>the</strong>m stuck<br />

going to all 85 events in <strong>the</strong> coming year.”<br />

If an all-sports, all-3D network seems a bit of<br />

a stretch, it is worth recalling that <strong>the</strong> notion of an<br />

all-sports network was every bit as much as a stretch<br />

when ESPN began in 1979. The first sporting event<br />

covered was a slow-pitch softball game, and early<br />

coverage included ping-pong and professional<br />

wrestling. Needless to say, <strong>the</strong>y have since <strong>the</strong>n more<br />

than made <strong>the</strong>ir case.<br />

Even with some major questions unresolved,<br />

awfully close to kick-off time, <strong>the</strong> smart money has<br />

shown that it has been unwise to bet against ESPN’s<br />

programming strategies, which now include 3D.<br />

<strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong> — The World in Changes Issue 43<br />

n<br />

To learn more, join Anthony Bailey and stereoscopic<br />

3D pioneer Vince Pace at <strong>the</strong> 2010 NAB<br />

Show in Las Vegas for <strong>the</strong> panel discussion,<br />

“ESPN: Scoring a Field Goal in S3D Sports,”<br />

Monday, April 25, Room N109.<br />

Joining <strong>the</strong>m will be ESPN's Bob Toms, Vice<br />

President, Production Enhancements & Interactive<br />

TV, and Phil Orlins, Coordinating Producer,<br />

ESPN 3D & X Games for a closer look at <strong>the</strong> details<br />

of workflow, distribution, and <strong>the</strong> technical<br />

and creative challenges of 3D sports.


INDUSTRY NEWS: M A R C H 2 0 1 0<br />

Sorenson Media brings total video<br />

solutions to enterprise market for<br />

higher education customers<br />

www.sorensonmedia.com/video-solutions/education<br />

Sorenson Media announced that <strong>the</strong> company’s total<br />

online video solutions are being used by higher education<br />

customers, including a system-wide deployment of Sorenson<br />

360 at <strong>the</strong> University of Utah and o<strong>the</strong>r implementations at Harvard University, The Ohio State University,<br />

Loyola Marymount University and Ireland’s Dublin City University.<br />

The University of Utah is using Sorenson 360 — Sorenson Media’s differentiated online video platform —<br />

to serve its entire faculty, staff and 28,000-plus students, in activities ranging from curriculum development<br />

and delivery to class projects, marketing and educational outreach. Sorenson 360 is <strong>the</strong> only online video<br />

platform that integrates <strong>the</strong> entire video publishing workflow, giving customers full control of <strong>the</strong> end product,<br />

from <strong>the</strong> encoding/compression process to <strong>the</strong> final delivery of <strong>the</strong> highest-quality video over <strong>the</strong> Web.<br />

“Our team’s work with <strong>the</strong> University of Utah and o<strong>the</strong>r major universities demonstrates <strong>the</strong> clear<br />

competitive advantages we enjoy in <strong>the</strong> enterprise video marketplace, building upon our 15 years of<br />

pioneering technology development,” said Peter Csathy, president and CEO of Sorenson Media. “We have a<br />

long-standing reputation for innovation and high quality with businesses and video professionals. They know<br />

us. They trust us. We are unique in <strong>the</strong> industry in focusing on <strong>the</strong> entire video creation and delivery process,<br />

from encoding and publishing to delivery of that video content.”<br />

“We are delighted to partner with <strong>the</strong>se significant teaching and research universities to unleash <strong>the</strong><br />

powerful benefits of Internet video throughout <strong>the</strong> institutions,” said Csathy. “These new deployments<br />

demonstrate <strong>the</strong> tremendous need and demand for our end-to-end solutions, and how Sorenson 360 and<br />

our o<strong>the</strong>r products are <strong>the</strong> easiest-to-use, most comprehensive and highest-quality for customers in <strong>the</strong><br />

enterprise online video market.”<br />

Guzzo Cinemas chooses<br />

MasterImage Digital 3D Theatre<br />

Systems to convert 43 screens<br />

www.masterimage3d.com<br />

MasterImage 3D, LLC announced that Montreal-based<br />

Guzzo Cinemas has chosen to convert 43 of its screens to<br />

stereoscopic 3D projection using <strong>the</strong> MasterImage 3D digital <strong>the</strong>atre systems.<br />

The chain, which encompasses 148 screens in 11 <strong>the</strong>ater complexes in <strong>the</strong> greater Montreal area, has<br />

twenty-seven systems installed today, with all 43 expected to be implemented in April 2010.<br />

“The presentation is high quality of course, and MasterImage offers single-use glasses, which to us, is<br />

preferable to cleaning and re-using glasses. Plus, we absolutely prefer to own our systems outright. That<br />

is critical for us,” said Vince Guzzo, executive vice president and chief operating officer of Guzzo Cinemas.<br />

“Ano<strong>the</strong>r big benefit of <strong>the</strong> MasterImage system is that it can be easily moved and redeployed in different<br />

<strong>the</strong>aters along with <strong>the</strong> projection system in <strong>the</strong> weeks after a movie opens. It doesn’t require us to call in a<br />

technician.”<br />

“We’re pleased and honored to support Guzzo Cinemas as <strong>the</strong>y continue to expand <strong>the</strong>ir 3D offering<br />

across <strong>the</strong> Montreal area,” said Peter Koplik, executive vice president at MasterImage. “They are a forwardthinking<br />

exhibition company and with <strong>the</strong> completion of <strong>the</strong>ir 43 screen conversion, this will be <strong>the</strong> largest<br />

installation of MasterImage 3D <strong>the</strong>ater systems in North America.”<br />

INDUSTRY NEWS: M A R C H 2 0 1 0<br />

The Hollywood Edge releases two new<br />

SFX collections<br />

www.hollywoodedge.com<br />

The Hollywood Edge has released new sound effects collections<br />

representing <strong>the</strong> latest work of two of Europe’s most talented sound<br />

designers.<br />

Eilam Hoffman Sound Effects Collection and Creaks and Squeaks<br />

(from sound designer Kamen Atanasov) are high quality CD/DVD<br />

collections comprising a plethora of unique sound elements suitable for productions of all type.<br />

Hoffman is a London-based sound designer whose work has been featured in films, television shows,<br />

animated programs, radio and games. His collection, available exclusively through The Hollywood Edge,<br />

includes 180 sound effects encompassing everything from horror, suspense and science fiction to interior and<br />

exterior atmospherics, water, animals, transportation and machinery.<br />

Creaks and Squeaks represents <strong>the</strong> latest work of Atanasov, creator of <strong>the</strong> Musical Accents, Sound Designer<br />

Tool Kit 2 and The Edge Edition 3 collections for The Hollywood Edge. The new <strong>the</strong>matic collection includes<br />

more than 700 creaking and squeaking sounds, including beds, doors and floors of all description. “They were<br />

recorded in <strong>the</strong> dustiest and most obscure places I have ever been,” says Atanasov. “Now, <strong>the</strong>re is no need to<br />

find a quiet place and old rusty objects to record sounds for your projects—we have it all right here.”<br />

Sounds for each new DVD collection were recorded using <strong>the</strong> latest digital audio technology at 24Bit/96kHz<br />

broadcast wave. Elements were edited in Pro Tools and processed using a variety of techniques and algorithms,<br />

including FM syn<strong>the</strong>sis, TAU morphing/cross syn<strong>the</strong>sis, impulse response, wavetable, sampling, additive<br />

syn<strong>the</strong>sis, granular syn<strong>the</strong>sis and physical modeling.<br />

Ole Miss Sports Productions chooses<br />

Canon Compact Studio HD Lenses<br />

www.canon.com/bctv/products/digi22xs.html<br />

Meeting <strong>the</strong> demands of providing HDTV coverage of 78 remote<br />

sporting events per year, along with a schedule of weekly<br />

studio productions is a challenging task for any collegiate video<br />

department. That’s why Ole Miss Sports Productions, at <strong>the</strong><br />

University of Mississippi, chose to outfit each of its four 1/3-inch<br />

portable HDTV cameras with <strong>the</strong> 2/3-inch XJ22x7.3B IE-D Compact<br />

Studio HD lens from Canon U.S.A., Inc., a leader in digital imaging.<br />

The result is a compact HD lens-camera system that provides long telephoto capability, crisp, clean HDTV<br />

quality, and is also cost-effective and easily transportable.<br />

“We were looking for an HDTV lens-camera system that would give us <strong>the</strong> biggest bang for our buck,”<br />

explained J. Stern, assistant athletic director of Ole Miss Sports Productions. “We are a small outfit, but <strong>the</strong><br />

compact and cost-effective 1/3-inch camera, coupled with <strong>the</strong> handy size of <strong>the</strong> Canon Compact HDTV Studio<br />

lenses are a benefit to us because one person can carry everything. It makes our production process better,<br />

easier, and less costly for us from top to bottom.”<br />

The genius of marrying <strong>the</strong> 2/3-inch lens to <strong>the</strong> 1/3-inch camera is that <strong>the</strong> HDTV images produced will<br />

appear visually more telephoto by a factor of 1.83 (<strong>the</strong> ratio of <strong>the</strong> two image format diagonals – or 11mm/6mm<br />

= 1.83). Thus, <strong>the</strong> equivalent focal range becomes 13.4mm to 295mm (this becomes 590mm if <strong>the</strong> 2x extender is<br />

deployed). This facilitates a highly flexible HD imaging system for many sporting events.<br />

“It’s amazing how close you can get with <strong>the</strong> Canon Compact HD Studio lens,” commented Stern. “Our<br />

‘most distant’ camera in baseball is in left-center field. From <strong>the</strong>re we can zoom in tight enough to see <strong>the</strong><br />

catcher’s fingers as he is making <strong>the</strong> signals. With <strong>the</strong> Canon 2.0X Built-In Extender, you could see a tear in <strong>the</strong><br />

catcher’s eye. That’s a whole lot of lens for <strong>the</strong> size.”<br />

continued on next page<br />

44 The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong><br />

<strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong> — The World in Changes Issue 45


INDUSTRY NEWS: M A R C H 2 0 1 0<br />

Canon Lenses — continued from previous page<br />

46<br />

The 2/3-inch lens is coupled to <strong>the</strong> 1/3-inch format camera via a Canon LCV-42T mount converter. The<br />

primary role of this converter is to bridge <strong>the</strong> different mechanical mounts of <strong>the</strong> lens and camera, while also<br />

inserting a single glass element that compensates for <strong>the</strong> different optical path length of <strong>the</strong> 1/3-inch optical<br />

block. No transformations are made to <strong>the</strong> image size projected into <strong>the</strong> camera thus, ensuring that <strong>the</strong> three<br />

smaller CCD imagers are imaging <strong>the</strong> central “sweet spot” of <strong>the</strong> lens. This ensures <strong>the</strong> highest Modulation<br />

Transfer Function (MTF) under all conditions and minimizes all optical aberrations. The result is a remarkably<br />

high-performance HD field camera.<br />

About 1/3 <strong>the</strong> weight of standard studio lenses (13.4 lbs.), <strong>the</strong> Canon XJ22x7.3B IE-D Compact HDTV Studio<br />

lens closely matches <strong>the</strong> combined weight of Ole Miss Productions’ 1/3-inch HDTV camera (approx 8 lbs.) and its<br />

studio adapter. The lens is a high-end optical system squarely based upon classic studio-lens design principles,<br />

but reduced in size for direct mounting on portable HDTV cameras configured for field or studio productions.<br />

The XJ22x7.3B IE-D enables users to configure cost-effective, compact HD lens/camera packages that can be<br />

supported on modest-size pedestals or sturdy tripod systems (such low-weight lens/camera combinations are<br />

also ideal for robotic system applications).<br />

“Our director loves <strong>the</strong> ‘big-lens feel’ of <strong>the</strong>se Canon Compact HD Studio lenses,” continued Stern. “In<br />

sports, <strong>the</strong>re’s nothing like going in and getting a shot of <strong>the</strong> quarterback’s eyes, or <strong>the</strong> head coach in <strong>the</strong> dugout<br />

making signals. Even if it’s a less-than-two-second shot, it still tells a story and <strong>the</strong>se lenses help us do that.”<br />

Although smaller than traditional “box” lenses, <strong>the</strong> Canon XJ22x7.3B IE-D Compact Studio HD lens is loaded<br />

with Canon technology advantages. The XJ22x7.3B IE-D provides higher contrast and resolution compared with<br />

portable HD lenses, but at <strong>the</strong> same time reduces Focus Breathing to a zero level. Also, unlike o<strong>the</strong>r compact<br />

lenses that use simple LED indicators for zoom, iris and extender, Canon’s exclusive eDrive system – coupled<br />

with Canon’s exclusive optical encoders – provides lens-status information on an easy-to-read display that<br />

delivers unequalled accuracy for such settings as f-stop, focal length, focusing distance, and o<strong>the</strong>r critical lens<br />

parameters.<br />

The Canon XJ22x7.3B IE-D Compact Studio HD lens can be used with Canon’s current Studio/Field lens<br />

controllers as well as those for Canon ENG lenses. The XJ22x7.3B IE-D also offers compatibility with Canon’s new<br />

Digital Demands (tripod-mounted hand controls for zoom, focus, and iris) by use of a conversion cable.<br />

“For <strong>the</strong> size, <strong>the</strong>y’re a lot sturdier and more durable than I imagined,” Stern added. “I thought after two or<br />

three years that I would be buying new lenses just because of <strong>the</strong> price, but <strong>the</strong>y’re still just like new and we’re<br />

halfway through our second year with <strong>the</strong>m.”<br />

Ole Miss Sports Productions streams its footage online as well as providing it to local cable television<br />

systems. “With <strong>the</strong>se Canon XJ22x7.3B IE-D Compact Studio lenses married to our 1/3-inch cameras, we capture<br />

sports in absolute broadcast HDTV quality,” Stern said. “We feel like we do a phenomenal job covering Ole Miss<br />

sports but we couldn’t do it without <strong>the</strong>se quality lenses from Canon.” n<br />

ADVERTISER INDEX:<br />

16x9 Inc. ........................................ 49<br />

ACE-Cases.com .......................... 49<br />

AJA .................................................. 13<br />

Andersson Tech SynthEyes ... 48<br />

Artbeats ........................................ 19<br />

ATTO ............................................... 33<br />

Blackmagic Design ..................... 5<br />

CalDigit ........... inside front cover<br />

Cooke Optics .............................. 23<br />

Coremelt ....................................... 37<br />

<strong>Creative</strong> <strong>COW</strong> back issues ...... 47<br />

Digital Juice ................................ 30<br />

Discmakers ................................. 48<br />

Dulce .............................................. 39<br />

Elsevier/Focal Press .................. 15<br />

Euphonix ...................................... 11<br />

G-Technology ............................. 31<br />

JMR ................................................ 48<br />

LitePanels .............................. 39, 49<br />

MAM-A .......................................... 49<br />

Matrox ............................................. 7<br />

NAB, NAB Conferences ..... 22, 51<br />

NeoSounds ................................. 23<br />

Panasonic .................... back cover<br />

Safe Harbor .................................. 21<br />

Small Tree ..................................... 15<br />

Studio 1 ......................................... 49<br />

Tape <strong>Online</strong> ................................. 15<br />

Videoguys .................................... 26<br />

Videoguys (Pioneer Bluray) ... 27<br />

The World in Changes Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong><br />

CREATIVE <strong>COW</strong> MAGAZINE<br />

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49


Ron Lindeboom<br />

Paso Robles, California USA<br />

T H E B A C K F O R T Y<br />

A World of Great Music Video Contest Entries<br />

THE RESULTS OF THE FIRST ANNUAL CREATIVE <strong>COW</strong> INTERNATIONAL MUSIC VIDEO COMPETITION<br />

There’s an old saying that music is <strong>the</strong> international<br />

language and <strong>the</strong> proof can<br />

be found among <strong>the</strong> entries in <strong>the</strong> First Annual <strong>Creative</strong><br />

<strong>COW</strong> International Music Video Competition.<br />

We were delighted to find 327 entries made in<br />

this international competition that left <strong>the</strong> guns at<br />

home, and didn’t involve body counts — well, o<strong>the</strong>r<br />

than in a few goth and metal videos.<br />

Yes, <strong>the</strong>re were <strong>the</strong> entries you’d expect from<br />

<strong>the</strong> United States, Canada, <strong>the</strong> United Kingdom,<br />

Australia, Brazil, Italy and France. But many of <strong>the</strong><br />

most exciting entries came from teams working in<br />

countries that many westerners don’t normally associate<br />

with cutting-edge music videos.<br />

Some excellent contest entries hailed from<br />

countries like some of <strong>the</strong> Arab League nations,<br />

Russia, Argentina, Israel, Latvia, Romania, Malta,<br />

and many o<strong>the</strong>rs. The Latin world seemed especially<br />

creative this year and won <strong>the</strong> contest and<br />

also had many o<strong>the</strong>r top-ranked videos. It seemed<br />

that daily we were adding ano<strong>the</strong>r flag to <strong>the</strong> database<br />

to “flag” <strong>the</strong> entries coming in.<br />

The $1,000 cash grand prize went to Eduardo<br />

Souza and Rodrigo Lima of <strong>the</strong> PAVE Gastronomia<br />

Visual team in Rio de Janeiro, Brazil. The audience<br />

kept this one high in <strong>the</strong> voting <strong>the</strong> entire contest.<br />

We also gave away a prize of $500 to <strong>the</strong> reviewer<br />

who penned <strong>the</strong> most insightful reviews.<br />

That prize went to Jim HInes of Atlanta, Georgia.<br />

Our congratulations to <strong>the</strong> winners and to<br />

all of <strong>the</strong> entrants. It was a great contest and it<br />

seemed that every day a new video had <strong>the</strong> team<br />

in <strong>the</strong> <strong>COW</strong> offices emailing and talking between<br />

ourselves about <strong>the</strong> newest and hottest piece of<br />

work coming in from all over <strong>the</strong> globe.<br />

If this year’s entries are any indication of things<br />

to come, <strong>the</strong> <strong>Creative</strong> <strong>COW</strong> International Music Video<br />

Competition is off to a great start and we look<br />

forward to seeing how <strong>the</strong> contest grows in <strong>the</strong><br />

years ahead.<br />

n<br />

50<br />

The Grand Prize winner (above), from Brazil, was<br />

created by Eduardo Souza and Rodrigo Lima of PAVE<br />

Gastronomia Visual for Os Paralamas do Successo,<br />

one of Brazil’s most famous rock bands.<br />

First runner-up — and a huge <strong>COW</strong> office favorite<br />

among <strong>the</strong> staff — was “Raise <strong>the</strong> Dead” by Colin<br />

Devlin. The video was created by Sebastian Lopez<br />

in Argentina, who has worked with Colin Devlin on<br />

previous projects, as well.<br />

To view <strong>the</strong> entries and winners, please visit:<br />

http://reels.creativecow.net/musicvideo-contest.php<br />

The Changing World Issue — <strong>Creative</strong> <strong>COW</strong> <strong>Magazine</strong><br />

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