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R E N E G A D E L E G I O N - Catsden.net

R E N E G A D E L E G I O N - Catsden.net

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although it is possible to launch one immediately<br />

after another as long as the supply lasts. Decoys<br />

cannot be targeted for anti-missile fire, as they do<br />

not operate long enough to allow this.<br />

POINT DEFENSE SYSTEMS: Once a missile<br />

has entered the hex containing its target, the target<br />

can attempt to stop it using one of the following<br />

systems if it is so equipped.<br />

MDC-G (TOG ONLY): The Mass Driver Cannon<br />

- Gatling is a small-caliber multi barreled version of<br />

a standard MDC on a semi-flexible mounting, which<br />

allows it to function in either the point defense or<br />

direct-fire roles. The MDC-G has a 60-degree field of<br />

fire if fixed forward or aft, or a 120-degree field of fire<br />

if fixed on either side. Due to fire control constraints,<br />

only 1 MDC-G may be fitted to fire into any of these<br />

arcs by any ship regardless of size, and may not be<br />

mounted in a turret (see ORBITAL INSTALLATIONS<br />

for exceptions to these restrictions). An MDC-G must<br />

be operated by a crewman; if used in its point defense<br />

mode, any number of shots counts as the use of one<br />

weapon for that crewman. The MDC-G cannot be<br />

used at the same time as a Decoy, although it may<br />

be used at the same time as ECM. If used against<br />

missiles, refer to the chart below:<br />

MDC-Gs cannot be used against DFM attacks. All<br />

missiles shot down by MDC-Gs are assumed to be<br />

stopped prior to hitting the ship’s shields. Intercepted<br />

HELL missiles are assumed to detonate in the ship’s<br />

hex.<br />

XXV<br />

I N T E R C E P T O R<br />

If the MDC-G is used in its direct fire mode, it<br />

cannot be used for missile defense at all during<br />

that turn, and vice versa. It has the following values<br />

when firing directly, and uses the MDC 8 damage<br />

template.<br />

SAFEGUARD (CW/RL ONLY): Safeguard is<br />

an adaptation of the point-defense lasers used on<br />

ground vehicles and installations. Unlike the MDC-<br />

G, the Safeguard system has a 360-degree field of<br />

fire, and is fully automatic -- i.e., using it does not<br />

count as firing a weapon. It cannot be used at the<br />

same time as a Decoy, although it may be used at the<br />

same time as ECM. Due to fire control constraints,<br />

only 1 Safeguard system may be carried by any ship<br />

or OI regardless of size, and may not be mounted in<br />

a turret. The different versions of Safeguard increase<br />

both the number of incoming missiles that can be<br />

engaged as well as the chance that each will be<br />

intercepted, as shown below:<br />

Safeguard cannot be used against DFM attacks.<br />

All missiles shot down by Safeguard are assumed<br />

to be stopped prior to hitting the ship’s shields.<br />

Intercepted HELL missiles are assumed to detonate<br />

in the ship’s hex. Note that Safeguard-4 systems can<br />

attempt to stop any number of non-DFM missile<br />

attacks in a turn, although its effectiveness will drop<br />

severely after the first five; this is the only version of<br />

Safeguard able to do this.<br />

SHIELDS: Once a direct fire attack or missile has<br />

struck a target ship, the shield of the facing that was<br />

hit must be pe<strong>net</strong>rated to do damage. The chances of<br />

success are as follows:<br />

If the shield is pe<strong>net</strong>rated, go to DAMAGE to resolve<br />

the effect (but see FIREWALL, below); if not, there<br />

is no effect (with the exception of HELL missiles, as<br />

described above).<br />

FIREWALL (KESSRITH ONLY): This is an<br />

evolution of so-called “reactive armour”, consisting<br />

of explosive blocks linked to proximity fuses<br />

covering the outer surface of a ship’s armoured<br />

shell. If a missile of any type other than DFM or<br />

HELL pe<strong>net</strong>rates the shield of a Firewall-equipped<br />

ship, roll to find the center of the hit as described<br />

in DAMAGE, below. If that location has a Firewall<br />

armour box, the missile is destroyed along with the<br />

Firewall box, but no further damage is done. DFMs<br />

and HELLs will destroy Firewall boxes like any<br />

other armour, as will all direct fire weapons hits.

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