Portfolio Sara Graff


Sara Graff

Eget boende

SketchUp, Photoshop


Sara Graff

Eget boende

SketchUp, Photoshop


Sara Graff

Eget boende

SketchUp, Photoshop


Sara Graff

Uppdrag från Vattenfall, Älvkarleby

SketchUp, Photoshop


Sara Graff




Sara Graff














sätt ugnen på 200C

ställ formarna på en plåt.

rör matfett


och socker

pösigt. tillsätt ett ägg i


taget under omrörning.

blanda i citronskal, , mjölk, ,

mjöl, , bakpulver. häll

smeten i formarna.

. .

grädda i mitten av ugnen

ca 15 min.








Sara Graff

Personligt skivomslag





1. threE quarter shimMy 2. hometown glory 3. unusual

4. astrologen 5. god only knows 6. foOls rush in

7. if 8. melt my heart to stone 9. egyptian walk

Sara Graff




Made in Sweden

Since 1985

Bi i ..


n g The item has been made with love

under fair conditions.

Inside this box you will find a

piece of jewelery carefully selected

to suit just you.

Bi i ..


n g Bi i ..


n n g g

Bi i ..


n g Personal


Sara Graff


Photoshop, InDesign




Artist Feature:

Arthur Staschyk

An introduction to

the world of indigo

it’s not rocket science Indigo

Renderer is an unbiased, physically based and

photorealistic renderer which simulates the physics

of light to achieve near-perfect image realism. With an

advanced physical camera model, a super-realistic materials

system and the ability to simulate complex lighting

situations through Metropolis Light Transport, Indigo Renderer

is capable of producing the highest levels of realism

demanded by architectural and product visualization.

Indigo is packed with powerful rendering features accessible to

Architects, Product Designers, 3D Modelers or artists. Even if you’ve

only been using 3D software for a few days, you can use Indigo to

generate realistic renders of your own. Its out-of-the-box materials

and lights allow you to concentrate on your designs without spending

hours on configuring materials and settings.

1 2

Artist Feature: Arthur Staschyk

Arthur Staschyk, known in the forum community as Zom-B, has shown himself to be a

power user since the earliest days of Indigo’s history. His relentless pushing of Indigo’s limits

has helped it become the powerful rendering engine it is today, and we are indebted

to him for the many bug reports and suggestions he has made over the years.

First of all, thanks for agreeing to do this feature! Please introduce

your background and fields of specialisation.

I’m a 29 years old Freelancer located in Hamburg, Germany. I

did my exams in Communication Design & New Media some

years ago. My actual specialisation is web design and Flashbased

web development (AKA screen design), but since some

years I try to augment this with 3D visualisation and motion


How did you get started with 3D visualisation? Please tell us

about some of your past projects.

I had a Cinema4D course back at school. It was fun to do

stuff in 3D, but I was always more into rendering than modelling

stuff. My first real 3D project was for my exams, where I

built a futuristic sports concept car in Cinema4D based on an

existing design; the project had to be restarted from scratch

several times, and was a hell of a task for me as a relatively

inexperienced 3D guy.

After the exams I kept working in the web design field, but

some years ago I also started to play around with 3D again. My

3D breakthrough was simply the fact that in the screen design

business nobody knows how to do 3D, so I ended up being the

jack-of-all-trades regarding small special effects and 3D props

for websites. In this way I ended up doing some full 3D viz jobs.

Now I work mostly in product visualisation, creating CADbased

models that need to be animated or rendered for print.

Which software tools do you use for your projects, and how do

they fit into your workflow?

I work with C4D, where I do all of the modelling. Regarding

rendering output I use C4D’s Advanced Render for “quick &

dirty” visualisations and tight time-frame animations. Everything

that needs to look realistic is rendering in Indigo. Besides this I

use Photoshop for texture work.

Regarding workflow the neat interaction with C4D through

Cindigo is something to point out. I stay in C4D and don’t need

to hop over to a studio application to get my scenes prepared

for Indigo. Converting a existing scene to be “Indigo ready” is a

matter of minutes.

What sort of timeframes do you see for your commercial work,

and how do you meet the challenge of producing the final deliverables

on time?

I often work with CAD material, so after “cleaning up” the

files I focus on lighting and setting up materials and doing

textures. My timeframe for production is quite generous most

of the time, so longer render times for unbiased rendering isn’t

a issue.

I can get good results with Indigo relatively quickly, since its

progressive nature is convenient for preview rendering. You

very quickly get an impression of the final image including

lighting & materials, even for complex scenes and situations.

I also always use a slave renderer via network which speeds

up previews and final renderings a lot. Network rendering is

child’s play in Indigo and you get benefit for each slave in your

network without any hassle to set things up and allocate stuff,

directly after hitting the render button your scene gets automatically

transferred to the slaves and they join rendering.

“it all started with a Cinema4D

course back at school”

3 4


Illustrator, Grafisk Illustration



is the star of MTV’s number one hit

show, The Hills. She launched a her

career as a fashion designer in

Spring 2008 with the debut of the

Lauren Conrad Collection. Lauren

has been featured on the covers of

Cosmopolitan,Rolling Stone,

Seventeen and Entertainment weekly,

among others. She lives in Los

Angeles. This is her rst novel.



hot clubs, cute guys, designer... everything. Nineteen-year-old

Jane Roberts can’t wait to start living it up. She may be in L.A. for

an internship, but Jane plans to play as hard as she works, and

has enlisted her BFF to join the fun.

When Jane are approached by a producer who wants to them

to be on his new series, a “reality version of Sex and the city,” they

can hardly believe their luck. Their own show? Yes, please!

Soon Jane is TV’s hottest star. Fame brings more than she ever

imagined possible for a girl from Santa Barbara - free designer

clothes, the choisest tables at the most exclusive clubs, invites

to Hollywood premiers - and she’s lapping up the VIP treatment

with her eclectic entourage of new pals. But those same friends

who are always up for a wild night out are also out for a piece of

Jane’s spotlight.

In a city lled with people chasing after their dreams, it’s not

long before Jane wakes up to the rality that everyone wants

something from her, and nothing is what it seems to be.

L.A. CANDY is a deliciously entertaining novel about what it’s

like to come of age in Hollywood while starring in a reality TV

show, written by a girl who has experienced it all rt´sthand:

Lauren Conrad.



Sara Graff

Film i fyra serierutor

För hand, Photoshop

Grafisk Illustration

Sara Graff

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