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TOJET: The Turkish Online Journal of Educational Technology – April 2010, volume 9 Issue 2<br />

Frequency <strong>and</strong> percentage distribution of the given answers by the students to question; “3.You were evaluated<br />

with “Space Hunters” <strong>game</strong>. How differences appeared between the feelings during the other evaluation<br />

activities <strong>and</strong> this one? Can you compare?” are shown on Table 3.<br />

Table 3. Frequency <strong>and</strong> Percentage Distribution of the Answers Which Students Gave To 3 rd Question<br />

Student Opinions N f %<br />

We didn’t feel anxious; we wanted the turn came to us quickly. 40 20 50<br />

We weren’t afraid of can’t answering questions; we understood the topic much better. 40 7 17.5<br />

It is relaxed <strong>and</strong> beautiful, it looks like Monopoly. 40 5 12.5<br />

It is visual <strong>and</strong> enjoyable, it’s not like exam. 40 5 12.5<br />

I felt anxious in order to can’t answering questions. 40 2 5<br />

I didn’t fell anxious, because there isn’t any punishment. 40 1 2.5<br />

Total 40 40 100<br />

According to distribution of the answers -as seen from Table 3- which students gave to “You were evaluated<br />

with “Space Hunters” <strong>game</strong>. How differences appeared between the feelings during the other evaluation<br />

activities <strong>and</strong> this one? Can you compare?” question, 50% (f=20) of the students said they hadn’t felt anxious<br />

<strong>and</strong> they had wanted the turn had come to them quickly. 17.5% (f=7) of them expressed they hadn’t been afraid<br />

of answering questions <strong>and</strong> they had understood the topic much better, 12.5% (f=5) of them said they had been<br />

relaxed while they had played the <strong>game</strong>, the <strong>game</strong> was beautiful <strong>and</strong> looked like Monopoly, 12.5% (f=5) of them<br />

thought it was visual <strong>and</strong> enjoyable, it wasn’t like having exam <strong>and</strong> 2.5% (f=5) of them she hadn’t felt anxious<br />

because there weren’t any punishment in the <strong>game</strong>. It is seen that 95% (f=38) of the students didn’t have any<br />

negative emotion. But 5% (f=2) of them expressed that they feel anxious <strong>about</strong> can’t answering the questions<br />

correctly.<br />

Table 4 shows frequency <strong>and</strong> percentage distribution of the given answers to “4. Do you have difficulty in<br />

underst<strong>and</strong>ing the <strong>game</strong> rules? Which rules you don’t like?” question by the students.<br />

Table 4. Frequency <strong>and</strong> Percentage Distribution of the Answers Which Students Gave to 4 th Question<br />

Student Opinions N f %<br />

The rules were easy but I didn’t like to give parts. 40 20 50<br />

Rules are easy, giving parts is bad but taking them is good. 40 10 25<br />

I didn’t have any problem. 40 7 17.5<br />

Easy. Giving parts <strong>and</strong> waiting <strong>for</strong> two turns are bad. 40 3 7.5<br />

Total 40 40 100<br />

According to answers that students gave to “Do you have difficulty in underst<strong>and</strong>ing the <strong>game</strong> rules? Which<br />

rules you don’t like” question, it is seen on table 4 that students didn’t have difficulties in underst<strong>and</strong>ing the<br />

rules. On the other h<strong>and</strong> 50% (f=20) of the students didn’t like the traps which they have to give puzzle parts,<br />

25% (f=10) of them didn’t like giving parts but like taking them <strong>and</strong> 7.5% (f=3) of them again didn’t like giving<br />

puzzle parts <strong>and</strong> waiting <strong>for</strong> two turns. 17.5% (f=7) of the students stated that they didn’t have any difficulties in<br />

underst<strong>and</strong>ing the rules.<br />

Frequency <strong>and</strong> percentage distribution of the given answers to “5. Do you have suggestions <strong>for</strong> the <strong>game</strong>?”<br />

question by the students are displayed on Table 5.<br />

Table 5. Frequency <strong>and</strong> Percentage Distribution of the Answers Which Students Gave to 5 th Question<br />

Student Opinions N f %<br />

There will be more traps. 40 6 15<br />

It can be designed <strong>for</strong> other topics. 40 5 12.5<br />

Planets have to be bought with money. 40 5 12.5<br />

Sound effects can be added. 40 5 12.5<br />

Copyright © The Turkish Online Journal of Educational Technology 7

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