DX11 Tessellation - nVIDIA
DX11 Tessellation - nVIDIA
DX11 Tessellation - nVIDIA
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Life of a patch<br />
From input assembly<br />
Vertex<br />
Input Mesh<br />
(a collection of patch primitives)<br />
Displacement Map<br />
Normal Map (optional)<br />
Patch<br />
Assembly<br />
Hull<br />
Skinning,…<br />
struct VERTEX<br />
{<br />
float3 vPosition<br />
float2 vUV<br />
float3 vTangent<br />
uint4 vBones<br />
float4 vWeights<br />
};<br />
: POSITION;<br />
: TEXCOORD0;<br />
: TANGENT;<br />
: BONES;<br />
: WEIGHTS;<br />
Control<br />
points<br />
Tessellator<br />
Domain<br />
Primitive<br />
Assembly<br />
Geometry