Download - Mega Miniatures
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Welcome to another installment of Standing Orders<br />
and our first issue for the year 2003! Hopefully this<br />
gaming year will be brighter than last year which was<br />
characterized by the bad economy and the loss of many<br />
good gaming companies in one form or another. One of<br />
the companies we saw close its doors last year was<br />
Agents of Gaming, the makers of Babylon 5 Wars and<br />
this month’s Standing Orders profile: GROPOS.<br />
I first came across GROPOS two years ago at GENCON.<br />
A guy sitting at a table asked me to play a game and I<br />
was hooked. GROPOS was created to simulate the<br />
ground combat that occurs between the races in the<br />
highly popular sci-fi television serial: Babylon 5. While<br />
Babylon 5 (the game and the show) focused almost<br />
exclusively on intergalactic and stellar combat aboard<br />
futuristic starships, combat in GROPOS occurs on the<br />
battlefields of the future but is fought in very much the<br />
same way as it is fought today with tanks, artillery, air<br />
units and infantry. In addition to being the ground<br />
combat module for its Babylon 5 Wars series, GROPOS<br />
was also intended to be the core rules system for<br />
Agents of Gaming’s “MAXIM Core Rules”.<br />
Unfortunately with the demise of the television<br />
show in 2001, Warner Brothers terminated the Babylon<br />
5 Wars and GROPOS licenses it had sold to Agents of<br />
Gaming.<br />
What You Get -- The GROPOS rulebook is<br />
approximately 128 pages. And as rulebooks go it has<br />
just about everything you could want. In addition to the<br />
basic rules there are advanced rules, army lists,<br />
scenarios and cardstock makers and counters. There is<br />
even an index in the back of the book, which is rare for<br />
miniature gaming rulebooks. About the only things<br />
missing from the rulebook are a modeling, painting or<br />
hobby section which has almost become standard for<br />
most mass market miniature rules now days; and<br />
background fiction. However, neither of these detract<br />
from the rules at all, especially the fiction since the<br />
television series was still airing when it was first<br />
published and that provided all the fiction you would<br />
need.<br />
What You Need -- In order to play GROPOS you will<br />
need a wide assortment of dice from a d4 up to at least<br />
a d12 including a d8 in between. You will also need the<br />
miniatures, which are actually quite nice and can<br />
probably be used in almost any modern or near futuristic<br />
miniature combat game. In addition to the miniatures<br />
and the dice you will also need the Data Cards that<br />
come in each blister of miniatures. This could be<br />
especially problematic for anyone considering purchasing<br />
the rules and using proxies because even though the<br />
most common Data Cards appear in the Army List<br />
section of the rules, you will need to reproduce them in<br />
some manner as they are used to record damage to a<br />
unit and its systems. Finally, you will also need the<br />
markers and counters included at the back of the<br />
rulebook.<br />
What You Are Told -- As I mentioned earlier, GROPOS<br />
was supposed to be the core rulesbook for the Maxim<br />
Core Rules System. However, with the demise of the<br />
Babylon 5 license, Agents of Gaming also appears to<br />
have abandoned the Maxim Core Rules System.<br />
According to AOG, Maxim was supposed to be “a set of<br />
comprehensive ground combat rules designed to fit into<br />
any modern or future era of science fiction battles<br />
involving men, tanks, scouts, aircraft and more. Not only<br />
will these rules cover the ground armies of the Babylon<br />
5 universe, but supplements extending beyond this rich<br />
universe will also be made available.” Unfortunately<br />
none of that ever came to be, however the rules<br />
themselves appear more than adequate for the task.<br />
What You Will Discover -- To play GROPOS is to love<br />
it. Even if you are usually not inclined to play modern or