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Gangland Manual 2.4.04.qxd

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MANUAL


Prologue<br />

One hot night in Palermo, Italy, a terrible fight broke out in one of the streets<br />

of the old town. The sound of gunfire, screams, and yelling filled the night<br />

air; the next morning Chico Mangano was found, shot dead, on the<br />

pavement.<br />

A gun was located close to the scene and with the evidence of two<br />

eyewitnesses; the conclusion was that three of Chico’s brothers, Romano,<br />

Angelo, and Sonny were responsible for the murder...<br />

Police began an intensive manhunt to find the three brothers but failed.<br />

They had vanished.<br />

Two years passed on the small Mediterranean Island and one day Grandpa<br />

Mangano received a phone call from far away.<br />

The call was from his eldest son, Vincenzo Mangano, who had left Sicily<br />

decades ago. Vincenzo said that the three brothers had been seen alive and<br />

well in the same city that Vincenzo lived.<br />

Grandpa Mangano dispatched his fifth grandson to start working for<br />

Vincenzo, and then, when he was strong and powerful, to hunt down and<br />

kill the three murderous brothers.<br />

He sent him to America, to Paradise City, and the fifth brothers’ name was<br />

Mario...<br />

3


Table of Contents<br />

GETTING STARTED<br />

SYSTEM REQUIREMENTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5<br />

INSTALLATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5<br />

LAUNCHING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5<br />

BASIC GAME CONTROLS<br />

USING THE CAMERA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6<br />

USING THE MINIMAP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6<br />

CONTROLLING THE UNITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7<br />

STEERING THE VEHICLES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8<br />

WALKTHROUGH<br />

GAMING DISCIPLINES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9<br />

STARTING YOUR FIRST SINGLEPLAYER MISSION . . . . . . . . . . . . . . . . .10<br />

DON’T SPEND VINCENZO’S MONEY . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10<br />

EXTORTING & TAKING OVER BUSINESSES . . . . . . . . . . . . . . . . . . . . . . .10<br />

ACQUIRING RESOURCES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11<br />

COLLECTING MONEY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11<br />

HIRING PEOPLE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11<br />

GAINING EXPERIENCE POINTS (XP) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12<br />

HOW TO GET SOME WHEELS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12<br />

HINTS & OBJECTIVES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12<br />

HOW TO STAY ALIVE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12<br />

LOSING THE GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14<br />

COMBAT HINTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14<br />

ADVANCED GAMEPLAY<br />

EXTORTING & TAKING OVER OPPONENT BUSINESSES . . . . . . . . . . . .15<br />

TAKING OVER AN OPPONENT SAFEHOUSE . . . . . . . . . . . . . . . . . . . . . .15<br />

HOW TO GET UNDERBOSSES FOR YOUR FAMILY . . . . . . . . . . . . . . . . .15<br />

HOW TO INFILTRATE AN OPPONENT . . . . . . . . . . . . . . . . . . . . . . . . . . . .16<br />

GRANTING FAVORS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16<br />

GAME LOBBY INTERFACE<br />

PROFILE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17<br />

SINGLEPLAYER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17<br />

MULTIPLAYER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18<br />

HIGHSCORES & RANKINGS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19<br />

OPTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19<br />

IN-GAME USER INTERFACE<br />

SELECTION HUB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20<br />

THE MINI MAP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21<br />

THE CHARACTER DETAIL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21<br />

“FUNCTION BAR” ACTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22<br />

THE PRIMARY RESOURCES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23<br />

4


THE SECONDARY RESOURCES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24<br />

IN-WORLD ACTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25<br />

CHARACTER MARKERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28<br />

VINCENZO / PHONE ICON . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30<br />

IN-GAME DIALOGS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30<br />

ESCAPE DIALOG . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32<br />

FAMILY MEMBERS<br />

MAIN CHARACTERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33<br />

VINCENZO (NPC BOSS) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34<br />

THE WIVES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35<br />

THE CHILDREN / UNDERBOSSES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36<br />

BASIC UNITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .38<br />

SUPER UNITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40<br />

STORE MANAGERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43<br />

WORKERS & COLLECTORS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44<br />

LIFE IN THE CITY<br />

THE LAW . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45<br />

THE PROSPECTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46<br />

THE INTERNATIONAL MAFIA CONNECTIONS . . . . . . . . . . . . . . . . . . .56<br />

OTHER MAFIA BOSSES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .47<br />

THE STORE MANAGERS AND THEIR HIRED MUSCLE . . . . . . . . . . . . .49<br />

THE CIVILIANS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50<br />

THE NEWSPAPER BOYS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51<br />

THE PRIESTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .51<br />

PROPERTY<br />

BUSINESSES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52<br />

VEHICLES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .56<br />

WEAPONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .58<br />

QUICKLISTS<br />

PRIMARY & SECONDARY ATTACKS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62<br />

DEFAULT KEY ASSIGNMENTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62<br />

ACTIONS ACCESSED FROM THE FUNCTION BAR . . . . . . . . . . . . . . . . .63<br />

MAIN CHARACTER LEVELS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .64<br />

GENERAL UNIT LEVELS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .64<br />

TECHNICAL and CUSTOMER SUPPORT . . . . . . . . . . . . . . . . . . . . . .65<br />

CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65<br />

BIG MAMA’S MEATBALL RECIPE . . . . . . . . . . . . . . . . . . . . . . . . . . .69<br />

5


WELCOME TO GANGLAND<br />

<strong>Gangland</strong> is not your usual real-time strategy game. It’s a game that offers a<br />

totally new gaming style mixing the three genres: real-time strategy (RTS),<br />

role-playing game (RPG), and simulation (SIM), with a large dose of high<br />

paced action. You must move fast in combat and make tactical use of the<br />

environment, use med-kits, reload your guns, and crouch or take cover with<br />

the right timing to stay alive. So, before you start the game, you should put<br />

on your best suit, clean your guns, bake some pizza and then prepare<br />

yourself for some serious mobster action.<br />

Enjoy!<br />

6


GETTING STARTED<br />

SYSTEM REQUIREMENTS<br />

Minimum system requirements<br />

Windows 98 / 98SE / ME / 2000 / XP<br />

Pentium III/Athlon 600 MHz or higher<br />

128MB system RAM (Not shared with video card)<br />

1 Gig free hard drive space<br />

Video Card: Nvidia GeForce or ATI Radeon based graphics cards w/64MB on card<br />

(only 32MB required on video card for single player). (The Intel Extreme onboard graphics card<br />

will work as long as the user has more than 128MB system RAM as that card shares system<br />

memory. Also this is the Intel onboard graphics for newer Intel chipsets, the game will not work<br />

on the Intel 810 onboard graphics used in the older chipsets.)<br />

12X or faster CD-ROM drive<br />

56K modem for Internet play<br />

With the minimum system requirements, the user must set the game detail to lowest settings, and it’s<br />

recommended that the game resolution is lowered to 800x600.<br />

Recommended system requirements<br />

Pentium 4/Athlon 1.1GHz of higher<br />

512MB RAM<br />

1 Gig free hard drive space<br />

Nvidia GeForce 2 or higher/ATI Radeon 7000 or higher based graphics card or better<br />

w/128MB on card<br />

12X or faster CD-ROM drive<br />

Broadband access for Internet play<br />

INSTALLATION<br />

To install <strong>Gangland</strong>, place the <strong>Gangland</strong> CD in the CD-ROM drive. If your<br />

computer has auto-run capability, the <strong>Gangland</strong> installer will automatically<br />

appear on your screen. Otherwise, you will have to run the setup.exe file<br />

manually from the root directory of the <strong>Gangland</strong> CD. Then follow the<br />

instructions of the installer wizard.<br />

LAUNCHING<br />

Make sure the <strong>Gangland</strong> CD is in the CD-ROM drive. Launch the<br />

game from the start menu or the link on the desktop.<br />

7


BASIC GAME CONTROLS<br />

To get the best possible gameplay you must learn to navigate within<br />

the game, so please read this section carefully.<br />

USING THE CAMERA<br />

Movement of the camera is both dynamic and user-controlled,<br />

enabling you to rotate, zoom, pan, and scroll. This way, you can see<br />

any point of view you require.<br />

Zooming<br />

Zoom Out: Scroll down on the mouse wheel or press “-”<br />

Zoom In: Scroll up on the mouse wheel or press “+”<br />

Rotating and Panning<br />

To rotate, hold down the ALT key or the middle mouse button (if you use a<br />

three-button mouse), while moving your mouse towards the angle you want<br />

to view. Keys “V” and “B” are by default assigned to rotating the camera 90<br />

degrees clockwise or counter clockwise.<br />

Scrolling on the Map<br />

Move the cursor to the edge of the map to scroll in that direction,<br />

for alternative scrolling, hold down “Spacebar” while moving your mouse.<br />

Follow-Camera on Vehicles<br />

While driving a vehicle, there are two kinds of camera settings you can<br />

choose for the follow-camera: The default fixed camera that always stays<br />

behind the vehicle, and the free camera that allows you to rotate the camera<br />

around the vehicle. In order to toggle between the two camera modes press<br />

“E” while the vehicle is selected.<br />

USING THE MINI MAP<br />

Using the Mini Map to Scroll<br />

Place the cursor over the mini map, at the location on the map you want to<br />

go to, and then press the left mouse button to change the world view to the<br />

selected location.<br />

8


Alerts on the Mini Map<br />

Green alerts on the mini map will guide you to the target(s). Various<br />

markers like ‘arrows’ and ‘skulls’ will be shown in-world for you to easily<br />

identify the targets; whether a store manager is to be extorted or a snitch<br />

needs to be ‘whacked’. When the order has been carried out you should go<br />

back to Vincenzo and get new orders.<br />

CONTROLLING THE UNITS<br />

Selecting a Unit<br />

You can select a unit by left-clicking on it with your mouse cursor. You can<br />

select multiple units by holding down the shift key and left-clicking on the<br />

units or you can hold down the left mouse button and drag a frame around<br />

the units. Dragging a frame around units to select them does not include<br />

units that are fortifying a building or sitting by the desk in the safe house.<br />

To include these units in this kind of selection you must press and hold<br />

down “Z” while you drag the frame.<br />

For selection of units, you can also use the selection hub (see ‘In-game User<br />

Interface - Selection Hub’).<br />

You can only select your own people or store managers of businesses that<br />

you have taken over. Store managers can only be selected exclusively.<br />

Your people are marked with a solid ring and the store managers with a<br />

dashed ring around the unit’s feet colored in your team color. Units marked<br />

with a dotted ring in your color are Vincenzo’s people and cannot be<br />

selected.<br />

Selecting Multiple Units<br />

Drag a frame around the units you want to select. You cannot scroll on the<br />

map while multi selecting. You can also Force Select multiple units.<br />

Grouping Units and Selecting Groups<br />

Select a group of units, then hold down the Ctrl key, and press any number<br />

between 0 and 9. To re-select the group later on, press the designated<br />

number key. Pressing the number key twice will center view on the first<br />

character within the group.<br />

Moving Units<br />

Left-click to select the unit(s), then right-click on any<br />

point in the world or in the mini map, and the unit(s)<br />

will move to that point.<br />

Click once to walk and twice to run!<br />

9


Talking<br />

You can talk with many of the characters in Paradise City. Most<br />

importantly, you can talk with your uncle Vincenzo to get<br />

orders, and store managers to extort or take over businesses.<br />

Characters can talk to the store manager in the arms dealer<br />

in order to buy weapons. To talk, select the main character<br />

and right-click on any other character. A talk icon will<br />

appear when you can talk.<br />

Attacking (and other actions)<br />

Select the unit(s) and right-click on any target. An icon will<br />

appear on the mouse cursor to indicate what the default action<br />

will be depending on the situation and the target (also see<br />

“In-World Actions”). You can always force the units to attack<br />

the target by holding down the Ctrl key. All actions are carried<br />

out either by right clicking on a target, or by using the function keys to use<br />

med-kits, reload, sit/stand etc. (also see “Actions in the Function Bar”).<br />

STEERING THE VEHICLES<br />

Selecting a Vehicle<br />

You select a vehicle by left-clicking on it while someone is inside. The<br />

vehicle cannot be selected if there is no unit inside. In addition, vehicles<br />

cannot be selected or grouped together with other units. While the vehicle is<br />

selected, the camera will be fixed on it. To free the camera you must deselect<br />

the vehicle either by selecting another unit, or left-clicking on the<br />

ground.<br />

Moving a Vehicle<br />

To drive a car you must have at least one person inside it. You operate the<br />

car by using the keyboard. Default keys assigned are: “W” for forward, “A”<br />

to turn left, “D” to turn right, and “S” to brake or reverse.<br />

Doing a ‘Drive-by’<br />

You can shoot from vehicles that have shooting positions. The number of<br />

shooting positions in vehicles varies. Vehicles with just one shooting<br />

position can only shoot to one side. While steering the vehicle with the<br />

keyboard, you control shooting with the mouse. Move the mouse cursor<br />

over the target and hold down the right mouse button to keep shooting<br />

towards the cursor. Anyone within line of fire will be hit. Release the right<br />

mouse button to stop shooting.<br />

10


WALKTHROUGH<br />

If you are not yet familiar with the game controls please refer to the previous<br />

section “Basic Game Controls” before you continue with this walkthrough.<br />

GAMING DISCIPLINES<br />

There are four different gaming disciplines in <strong>Gangland</strong>. Each one is<br />

designed to be a fun and challenging experience.<br />

Single player Conquests<br />

The story of Mario who is sent to America to hunt down and kill his three<br />

brothers is told throughout 16 conquests taking place in the different areas<br />

of Paradise City. The conquests evolve around building your family,<br />

earning money and fighting other families.<br />

Single player Challenges<br />

In between the conquests are 12 challenges. Challenges are short action<br />

packed games that unlock special characters that can be used in the<br />

conquests. In challenges you get a team with which you must complete the<br />

challenge.<br />

Multiplayer Conquests<br />

In multiplayer conquests you can battle against the computer or human<br />

players in a race to build the strongest family, to earn the most money and<br />

to eliminate the other families. There are 20 conquest maps to play on. In<br />

four of these conquests all players start out working for their uncle and must<br />

soon work their way up to become boss of the family.<br />

Multiplayer Shootouts<br />

In Multiplayer Shootouts it’s not about earning money, generating resources<br />

or building a family. These short games are solely about using a small team<br />

to hunt down and whack the other players (use the cars!:)). Shootouts can<br />

only be played with other human players.<br />

11


STARTING YOUR FIRST SINGLEPLAYER<br />

MISSION<br />

Start by launching the game. Name the default profile, make sure<br />

that the keyboard and mouse settings are as you would like them,<br />

and then select ‘Play’ from the Singleplayer menu. You now see the<br />

Singleplayer high-scores - these will be empty the first time you<br />

play the game. Choose the difficulty level ‘Easy Campaign’ using<br />

the buttons to the lower left. Missions can be chosen from the lower<br />

middle selection. Only the first mission will be available in the<br />

beginning but as you complete the missions, the succeeding ones<br />

will become unlocked. Choose the first conquest mission then<br />

press the checkmark in the lower right of the screen to launch the<br />

game. You have now launched the first mission of the easy<br />

Singleplayer campaign. Press the start button when it appears to<br />

the lower right of the intro splash screen.<br />

When the mission starts, select Mario, the main character, who is standing<br />

in the middle of the screen. Then go inside the building in front of him and<br />

have him talk to the guy sitting behind the desk (Mario’s uncle, Vincenzo).<br />

He will give Mario orders, which Mario has to follow to keep Vincenzo<br />

happy. Select Mario, right-click on Vincenzo to talk to him, and a dialog will<br />

pop up. Read the order carefully then go out and make Mario carry out the<br />

order.<br />

DON’T SPEND VINCENZO’S MONEY<br />

In this first mission, you should not do business on your own; in later<br />

missions you will have more freedom of choice. Don’t spend the money that<br />

Vincenzo has given to you to take over a business on anything else but that.<br />

Uncle Vincenzo really doesn’t like to be cheated! If you run out of money<br />

and still have to take over a business for Vincenzo, you will have to find<br />

alternative income. One way to get quick money is to hunt down collectors<br />

(from other families) and take their bags full of money. If your main<br />

character is the boss, the easiest way to get money is to go and extort some<br />

businesses.<br />

EXTORTING & TAKING OVER BUSINESSES<br />

If you are told to extort or take over a business, you must go to the targeted<br />

business and talk to the store manager. A dialog will pop up with the choice<br />

to either extort or take over the business. Store managers have hired their<br />

own protection; they may decide to say no to your hostile approach and<br />

have their guys shoot at you or try to beat you up. The store manager’s hired<br />

12


Hint: Select: To select, either left-click or drag selection<br />

‘muscle’ are standing inside the building and blend in with other citizens<br />

making it sometimes hard to assess the opposition. Be ready to run out of<br />

the building if the opposition is too ‘hard’. Extorting a business gives you<br />

25% of the revenue and resources, whereas taking over the business means<br />

that you pay a single payment to become a partner and have the store<br />

manager work for you as a ‘front-man’. You will then take home 50% of the<br />

revenue and resources, and receive the full benefit from the business. Illegal<br />

operations will be built in the backroom only if you have taken over the<br />

business. The only way to buy or acquire weapons for your family is to take<br />

over an arms dealer.<br />

ACQUIRING RESOURCES<br />

Resources are acquired automatically from the businesses (not all) that<br />

produce resources. Mainly you should make sure that you have at least one<br />

arms dealer as they produce all the primary resources such as bullets and<br />

med-kits. The secondary resources are generally used for trade with<br />

international connections. (Also see the section: ‘Property - Businesses’)<br />

COLLECTING MONEY<br />

Money is collected automatically from the various businesses; the store<br />

managers will hire collectors to take the money to the safehouse. The money<br />

is not available to be spent until the collector puts the money into the safe<br />

located in the safehouse. However, if you do not wish to wait for the<br />

collector, you can use your main character to collect directly. The main<br />

character doesn’t have to go back to the safehouse with the money and can<br />

spend it right away.<br />

HIRING PEOPLE<br />

It is always a good idea to hire as many gangsters as you can afford. If you<br />

have empty slots in the selection hub (in the upper left of the screen just to<br />

the right of main character’s portrait) you can hire more people (as<br />

your leadership level increases, so do your slots). Basic units can<br />

be hired in the restaurants and speakeasy’s once the<br />

businesses are extorted or taken over. Units who are<br />

ready to be hired have a money icon rotating over<br />

their heads. Just select your main character, then<br />

right-click on the unit to hire (you have to be at<br />

close range), and he/she will join your family if<br />

you have enough money. If you have a lawyer<br />

child, you can use him to recruit people off the<br />

13


streets. (Also, see ‘Family Members - The Children under Family<br />

Members’).<br />

GAINING EXPERIENCE POINTS (XP)<br />

All characters gain experience points (XP) by shooting and<br />

hitting people. XP are distributed in three categories: Combat,<br />

Leadership, and Business Flair. A certain amount of XP is needed<br />

to climb to the next level. A higher level in Combat means higher<br />

accuracy and more hit-points; higher levels in Business Flair<br />

results in higher revenue from businesses; higher levels in<br />

Leadership opens up more unit slots so you can hire and control<br />

more units. Finally, each of the four brothers, Mario, Angelo,<br />

Sonny, and Romano all have their own individual level<br />

progressions (also see ‘Quick-lists - Main Character Levels and<br />

General Unit Levels’).<br />

HOW TO GET SOME WHEELS<br />

In order to get a vehicle you must either steal one (by using a thief unit), or<br />

buy one from the international connections when they offer you one.<br />

HINTS & OBJECTIVES<br />

Press the ESC-key to show the objectives and hints to help you complete the<br />

mission.<br />

HOW TO STAY ALIVE<br />

Paradise City is a rough place and in order to stay alive you should follow<br />

certain ‘rules of thumb’:<br />

Use the Environment<br />

During combat, it’s a good idea to take cover behind tables, counters, and<br />

trashcans; likewise, standing in the middle of the street when fighting, will<br />

get you killed very quickly. Use ‘Crouch/Stand’ - F3 to crouch behind<br />

garbage bins etc. when you are fired at, then stand up to return fire.<br />

Heal<br />

When a unit’s health drops below 50% their movement and aiming accuracy<br />

becomes significantly deteriorated. Therefore, you should keep an eye on<br />

your med-kit supply at all times. Use F1 to heal a wounded unit and be sure<br />

to take cover while you do that.<br />

Ammunition<br />

Like med-kits, ammo is delivered by the ‘Arms Dealers’. There are three<br />

14


Hint: Walk/Run: Single-click to walk. Double-click to run.<br />

kinds of ammo: Normal Bullets, Dum-dums, and Explosive Tipped Bullets.<br />

You can switch between the bullet types by clicking on the bullet icons on<br />

the left of the screen. Switching bullet types has an instant effect on your<br />

units. Always make sure you have enough ammo to last throughout a gun<br />

battle, alternatively keep a low profile.<br />

Choose the Right Kind of Attack<br />

Some units have two attack modes: Primary & Secondary. Press F4 to toggle<br />

between attack modes. Some secondary attack modes require specific<br />

resources such as Explosives (also see ‘Quick-lists - Primary & Secondary<br />

Attacks’)<br />

Reload<br />

Use F2 to reload your weapons. It’s a good idea always to make sure your<br />

guns are loaded to the max before entering battle. Having to reload while<br />

under attack is not recommended.<br />

Fortify<br />

Henchmen, gunmen, bodyguards, and snipers have the ability to fortify the<br />

safehouses, residential, and office buildings you own.<br />

Just right click on the desk or counter, and the selected units will stand<br />

behind the windows shooting out on any of your opponents passing by.<br />

Fortifying units have enhanced accuracy and are impossible to hit from the<br />

outside by anyone but the Sniper unit.<br />

Beware of the Police<br />

The police in Paradise City are just as crooked as any Mafioso. The Chief of<br />

Police will regularly visit your safe-house and ask for a bribe; be sure to pay<br />

him on time or you will have the entire police force looking for you. Also, be<br />

very careful when you decide to shoot in the streets; any nearby police will<br />

engage you instantly in combat, and this could easily become the reason for<br />

your early departure from this world.<br />

Look out for Drive-bys<br />

Do not let your units stand unprotected in the streets unless you<br />

have a good purpose for doing this. They risk being<br />

run-over by a car or shot during a drive-by. If you<br />

see a car cruising around you can be sure it’s<br />

loaded with trigger-happy Mafioso ready to<br />

gun you down.<br />

Escape a Damaged Vehicle<br />

When a vehicle is hit, it gets damaged. The<br />

15


vehicle will automatically use any available stolen spare-parts<br />

resources in order to repair itself when it’s damaged (stolen spareparts<br />

are acquired from the Garage). If the vehicle catches fire, it will<br />

be beyond repair, and you must get out of the car and move away<br />

from it as fast as possible before the car explodes. Remaining inside<br />

the car will result in a sure death.<br />

Run, Baby, Run!<br />

When you are over powered, it’s not shameful to run from the scene<br />

of a battle. All that matters is survival! Entering one of your own<br />

buildings and locking the door may buy you some time as your<br />

opponents will have to pick the lock or blow the door away before<br />

they can get to you. When units run it affects their stamina. When<br />

stamina reaches zero the unit can not run and must rest in order to<br />

increase stamina.<br />

LOSING THE GAME<br />

You must keep your main character alive at all times, whether you are<br />

playing in Single player or Multiplayer mode. If your main character dies<br />

your game is over. In Single player mode, you may have to keep someone<br />

else alive as well; for example, in early conquests (1-4), Vincenzo must<br />

survive or you will fail the mission and will have to start again.<br />

You should always guard your safe house well. If you lose your last safe<br />

house, you will have five minutes to take back your safe house or find a new<br />

one. If time runs out, you lose the game. Game Over!<br />

COMBAT HINTS<br />

Combat in <strong>Gangland</strong> is like<br />

big-city guerrilla warfare.<br />

Below is an example of<br />

combat scene. Red is pushing<br />

blue back towards the blue<br />

safe house, and blue is losing<br />

since red is taking much<br />

better advantage of the<br />

environment.<br />

Red player’s main character<br />

(Mario) is placed in safety<br />

behind some garbage bins in<br />

the lower right corner, and should the course of the battle take an<br />

unsuspected turn, he will have the possibility to escape the fight. The<br />

16


Hint: Talk: Select Mario and right-click on target.<br />

bouncer is running towards the car to take cover, and the three henchmen<br />

are well protected against bullets and the dynamite thrown by the bomber.<br />

The street girl behind the dumpster is just waiting for the right moment to<br />

run up and stun the opponents.<br />

Blue will soon lose this battle since their units are standing in the middle of<br />

the street with no cover or protection.<br />

The player that best uses the environment; heals, reloads, and moves at the<br />

right time will win. The player who fights in the middle of the street will<br />

soon bleed to death...<br />

ADVANCED GAMEPLAY<br />

EXTORTING & TAKING OVER OPPONENT BUSINESSES<br />

To extort or take over a business already controlled by another family, you<br />

must first terminate every enemy unit inside including the store manager.<br />

When they are all dead, or have run away and only your men remain, the<br />

colored building marker in the mini map becomes gray indicating that the<br />

building is neutral and is ready to be extorted or taken-over by you.<br />

Remember to always look for enemies in the back room. Your units have to<br />

go to the back room to have visibility there. If they can’t, then the back room<br />

has not yet been built and there cannot be any enemy units hiding there.<br />

TAKING OVER AN OPPONENT SAFEHOUSE<br />

In order to take over a safe house you must first get rid of all opposition that<br />

sit by the desk in the safe house.<br />

HOW TO GET UNDERBOSSES FOR YOUR FAMILY<br />

The only characters that can become underbosses of the<br />

family are the main character’s own children. When they<br />

grow up, they automatically take their place as the second in<br />

command of the family. Getting underbosses is a fairly<br />

long process. You first need to find a suitable woman and<br />

have your main character propose to her. Your main<br />

character needs to be boss of the family and have his<br />

own safe house or she will turn him down,<br />

otherwise, she will ask for a big and expensive<br />

ring. Buy the ring for her if you can afford it; then<br />

they will be engaged and she will follow the main<br />

character around until they get married. Go to the church<br />

and right-click on the priest to get married. As you exit the<br />

17


church, she will instantly go back to the safehouse. Now that they are<br />

married, they can mate and have children. Right-click on the wife to<br />

have them start to mate. They will go to the back of the safehouse and<br />

upstairs (not accessible to the player!). After some time they will<br />

return with a child. The wife will walk with the child until he or she<br />

grows up and becomes an underboss of the family. The children<br />

cannot be killed; however, the wife can (so protect her), resulting in<br />

the child running to his or her father (the main character) and staying<br />

with him wherever he goes until he or she grows up (you don’t want<br />

this to happen). Getting an underboss opens up two new unit slots<br />

enabling your family to expand.<br />

HOW TO INFILTRATE AN OPPONENT<br />

The first step of infiltration is to hire an infiltrator; these are offered by<br />

international connections. Select the infiltrator then find an opponent<br />

gunman or henchman and right-click on the target. The infiltrator will then<br />

impersonate the gunman or henchman. To the infiltrated player, the<br />

character will look and behave the same as before. The only difference is<br />

now you can overrule any orders issued to the impersonated character. You<br />

now have a mole in the opponent family, which can be used for intelligence<br />

only, or used to make surprise attacks on other characters. You could even<br />

use him to go after other families, possibly breaking alliances, and even<br />

starting a war without anyone knowing it was you who really did it. This<br />

devious strategy is well worth the effort!<br />

GRANTING FAVORS<br />

When your main character is the boss of the family, some characters will<br />

occasionally come and ask for a favor. By granting and performing this<br />

favor, the character will, in turn, owe you one. He then becomes selectable<br />

and you can order him to do anything, just as you would with your other<br />

units. The only difference is that your opponents will only recognize him as<br />

they would any prospect. Because of this, he is a very powerful unit that can<br />

be used for gathering intelligence or making surprise attacks. Bear in mind<br />

that when using this unit, any behavior that doesn’t fit a prospect, like<br />

unmotivated attacks or running in the streets for no reason, can be detected<br />

by the other players and will, potentially, blow your cover.<br />

18


Hint: Rotate Camera: Hold down ALT-key and move the mouse.<br />

GAME LOBBY INTERFACE<br />

PROFILE<br />

The profile menu enables you<br />

to create a new profile or<br />

select an existing one.<br />

Here you can view the four<br />

brothers and decide which<br />

one of them you would like to<br />

use in Multiplayer games. As<br />

the Singleplayer storyline is<br />

centered on Mario, he will<br />

automatically be selected if<br />

you choose to play the<br />

Singleplayer campaign.<br />

The progress of unlocking<br />

characters from Singleplayer challenges is shown in this view. Click on the<br />

difficulty level indicator and toggle to see the unlocked characters for the<br />

different difficulty levels.<br />

A profile can be renamed at any time by entering a new name in the name<br />

field, in the upper left of the view.<br />

Each profile keeps track of personal keyboard and mouse settings. Click on<br />

the keyboard button to view the key settings for the selected profile and to<br />

change the default keys (also see ‘Quick-lists - Default Key Assignments’).<br />

Click on the mouse button to view and alter the mouse settings for the<br />

selected profile.<br />

SINGLEPLAYER<br />

The Singleplayer mode<br />

consists of two different types<br />

of games: Conquests and<br />

Challenges. 16 Conquests<br />

form the main storyline<br />

where you will do business,<br />

hire soldiers, and perform<br />

tasks whereas 12 Challenges<br />

focus on combat and will<br />

unlock new characters if<br />

completed well enough.<br />

Completing a Conquest mission unlocks the next conquest and usually<br />

19


unlocks a challenge as well. You can go back and play any of the<br />

completed and unlocked missions at any time. The XP and level the<br />

main character achieves is auto-saved every time you complete a<br />

mission, and this will be your main character’s starting point in the<br />

succeeding mission. If too many of your units die during a mission,<br />

you will receive a unit slot penalty in the succeeding missions; i.e.,<br />

for every ten dead units who have died during the played mission,<br />

one unit slot will become blocked in the succeeding missions. Going<br />

back to redo early missions may get you to a higher level, adding<br />

more available unit slots in the later missions, only if you were able<br />

to do better than the last time you played that mission.<br />

In the lower left part of the screen, you can choose between easy,<br />

normal and hard difficulty settings. In the centre of the screen you<br />

choose between the missions. You can only play conquest and<br />

challenge missions that have been completed or unlocked. To the<br />

right, you can see the best conquest results for accumulating XP, having<br />

children, keeping under bosses and units alive and blocked slots. This<br />

information will allow you to decide to do the mission over again to get<br />

better results, as it will affect all subsequent missions.<br />

MULTIPLAYER<br />

Play against friends or foes on 24 different multiplayer maps. There are two<br />

kinds of Multiplayer modes: 20 Conquests and 4 Shootouts. In multiplayer<br />

Conquests,<br />

all participating players must<br />

build their own mobster<br />

empire and rid the city of all<br />

opposition. In Multiplayer<br />

Shootouts, there is no empirebuilding;<br />

it’s action all the<br />

way as the players each get a<br />

small group of men, and<br />

maybe a car, with no<br />

possibility to hire new men,<br />

and must fight until the last<br />

man standing.<br />

There can be up to 8 players playing together on local area network (LAN)<br />

or online via the internet. To play a multiplayer game, choose to either host<br />

a new game, or join a game hosted by someone else. When joining, you can<br />

view hosted games on LAN or ONLINE, and join the game of your choice.<br />

Either click on the Refresh LAN or Refresh Online Button, select the desired<br />

20


Hint: Heal: Press "F1" to heal!<br />

game, and click on “Join”. Hosting players must remember to announce the<br />

game on LAN or Online to allow other players to join in. The Hosting player<br />

does not need to wait for other players to fill up all slots for a given map, he<br />

can start the game at any time since AI players automatically fill up any<br />

vacant slots when launching a game. The slots for other players that are<br />

about to join the game will be shown in red for a little while before the<br />

player’s profile name will appear. If the host decides to start the game whilst<br />

players are joining, they will be blocked and AI players will take their place.<br />

If the hosting player wants to change the selected map, they must first click<br />

the ‘cancel’ button, thereby removing the game from the ‘join game’ list. If<br />

the hosting player selects a map that supports fewer players than have<br />

already joined the game, the additional players names that joined last will<br />

turn red and will be blocked when the game is started. The game can be reannounced<br />

at any time on LAN or Online. The hosting player may start the<br />

game in ‘skirmish mode’ by omitting announcement on the network.<br />

The Multiplayer Conquests are played like the Singleplayer Conquests, with<br />

the build-up scenario; whereas in Multiplayer Shootouts, you will only<br />

concentrate on combat. Each player is offered the same specific selection of<br />

units and must fight each other until the last man is standing.<br />

Some of the multiplayer maps offer team-play where players must cooperate<br />

to win the game. The numbers preceding the player names indicate<br />

the team they are playing on. Double-click on the name to change team<br />

number. The game cannot be started if all players are on the same team.<br />

If you need to manually block a player from the game you can select the<br />

player’s name and press the highlighted “X” button.<br />

HIGH-SCORES & RANKINGS<br />

High-scores and rankings are recorded for every mission in single player, as<br />

well as multiplayer games. They are recorded in four categories: Combat,<br />

Business, Kills’n’skills and Hall of Shame.<br />

The high-scores and rankings are map specific, therefore the<br />

view changes when you select another map.<br />

OPTIONS<br />

Default display, graphics, and sound settings<br />

can be changed here and the credits can also be<br />

viewed. You also have the option to quit the<br />

game from this menu, too.<br />

The Display Settings allow you to<br />

switch between the OpenGL and<br />

Direct3D libraries, select the resolution and refresh<br />

21


ate and fine-tune the gamma correction and brightness.<br />

The Graphics Settings cover a wide range of settings that can<br />

optimize performance by changing level of detail. There are<br />

five categories of detail that can be adjusted independently:<br />

Texture Resolution, Lightning, Shadows, Mirrors, and<br />

Particle Effects. You can set the overall level of detail to<br />

low, medium or high for easy adjustment to optimize<br />

performance on your computer configuration. If you have<br />

a low-end computer (one that is close to the minimum<br />

requirements) you should choose the low setting for<br />

overall level of detail.<br />

The Sound Settings allow you to change the master volume<br />

and the individual volume of the music, sound effects and<br />

speech.<br />

IN-GAME USER INTERFACE<br />

SELECTION HUB<br />

The selection hub, viewed<br />

across the top of the upper<br />

left part of the screen, shows<br />

your main character, the<br />

underbosses and soldiers and<br />

consists of different portrait<br />

windows with some<br />

information attached. You<br />

use the selection hub to easily<br />

locate and select any of the<br />

family members. You can left<br />

click on any of the portraits to<br />

select the unit, and hold<br />

down the shift-key to select<br />

multiple units. Double clicking on a portrait will center the camera view on<br />

the unit ‘in-world’. Your main character is located to the upper left corner.<br />

As you have children, they will be placed to right of their father. Under a<br />

portrait, a green indicator shows the status of the character’s health. Under<br />

that is another indicator that shows the amount of XP the character has. If<br />

you press “S”, the “Health Bar” will be replaced with a Stamina Bar (white).<br />

All characters in the selection hub can have a star in their portrait indicating<br />

their combat skill level.<br />

22


Hint: Mini map: Alerts and targets are shown in the mini map!<br />

THE MINI MAP<br />

The mini map in the upper right of the screen is an important tool when you<br />

need to find your way through the streets of Paradise City. Your own units<br />

are shown as little dots in your player color. Enemies are shown in their<br />

colors. Police are shown as white dots and civilians and prospects as grey<br />

dots. Businesses have solid outlines in team colors if they are taken over and<br />

dashed if they are extorted and all neutral businesses have gray outlines.<br />

When you get an assignment where you need to kill someone, blow up a<br />

building, protect someone, etc., an alert will be shown in the mini map<br />

showing you where to go.<br />

The mini map only shows part of the city. If you can’t see the area of interest<br />

in the mini map, you may have to search the mini map to find it. Alerts will<br />

appear on the border of the mini map to guide you in the right direction.<br />

You can navigate the mini map by left-clicking on a location or you can<br />

scroll by pressing and holding down the right mouse button in the mini map<br />

while you move the mouse.<br />

There are three types of blinking alerts in the colors red, green, and blue.<br />

Red means that someone is attacking you. Green means that you have a task<br />

that can be solved at this point. Blue points out who has to be killed as a<br />

favor.<br />

All of the bosses are shown in the mini map using a discrete, team colored,<br />

crosshair making them easier for the player to locate.<br />

THE CHARACTER DETAIL<br />

The character detail is located in the lower left of the screen, when at least<br />

one character is selected, and gives different information about the first<br />

selected character. It shows how much ammo a character has loaded in his<br />

weapon, resources, money the character may be carrying and<br />

their personal kill count.<br />

23


“FUNCTION BAR” ACTIONS<br />

In the Function Bar, you will find some of the actions your family members<br />

can perform. By default, these are activated by using the function keys F1-<br />

F5 on the keyboard. According to the character type, and the situation, the<br />

available actions in the Function Bar will change.<br />

Use Med-kit<br />

Press F1 or “E” to use med-kits to heal the selected units.<br />

Reload<br />

Press F2 or “R” for reload.<br />

Crouch/Stand<br />

These icons reflect the state of the currently selected units, whether<br />

they are standing, crouching, or a mix. Press F3 or “C” to have all<br />

the selected units change state to either crouch or stand.<br />

Primary/Secondary Weapon<br />

These icons reflect the currently used weapon state. Press F4 or “F”<br />

to toggle primary and secondary weapons.<br />

Toggle Auto-Fire (Individual Characters)<br />

Default reaction for units is to fire at any enemies they see. You can<br />

overrule this behavior and have your units hold their fire. Press F5<br />

to toggle between hold fire and auto-fire.<br />

Lock Door<br />

While you have selected a store manager of one the businesses you have<br />

taken over, or the main character or one of the underbosses sitting by the<br />

desk in the safehouse, you can press F1 to lock the door of the building.<br />

Everybody will be thrown out. The business will not yield any revenue<br />

and the safehouse will not allow collectors to return money.<br />

Go to the Mattresses<br />

Going to the Mattresses is a mafia term for preparing to go war. Press F2<br />

to lock the doors of all your buildings. (Also see Lock Door above)<br />

24


Hint: Sit down: Press "F3" to sit down! It boosts accuracy!<br />

Put out Contract<br />

When you select the main character while sitting by the desk in the<br />

safehouse, you can press F3 to put out a contract on any target. When the<br />

cursor changes, you must right-click on the preferred target. A sum of<br />

money is be subtracted from your stash, and awarded to anyone who kills<br />

the target.<br />

Toggle Auto-Fire (Whole Family)<br />

When you select the main character while sitting by the desk in the<br />

safehouse, you can press F4 to toggle between having all the family<br />

members hold fire unless directly shot at, or to shoot at enemies as soon<br />

as they see them.<br />

Leave Vehicle<br />

While you have selected a vehicle, you can press F1 to have all units that<br />

are inside exit the vehicle.<br />

Toggle Liquor Sales<br />

Select the store manager in one of your restaurants with a speakeasy built<br />

in the back to toggle the sales of liquor. Selling liquor will reduce your<br />

stock of liquor and enhance the revenue of the speak-easy.<br />

PRIMARY RESOURCES<br />

These resources are as important to the family as breathing. Primary<br />

resources are produced and delivered by the Arms Dealers in Paradise City<br />

and must be obtained at any cost. Primary Resources are:<br />

Money<br />

Med-kits<br />

You need money for almost everything. You need money to hire or bribe<br />

people, buy weapons, take over businesses, and much more.<br />

Med-kits are used to heal wounds and as you are very likely to be<br />

wounded in Paradise City, you can never have too many Med-kits.<br />

Explosives<br />

Used by certain units and meant for blowing things up.<br />

Chemicals<br />

Used by certain units to poison, gas, or stun opponents.<br />

25


Ammunition<br />

Normal, Dum-dum, and Explosive Tipped bullets are shown to the left of<br />

the screen. Normal bullets apply the least damage and explosive tipped the<br />

most. Unfortunately, the Arms Dealer produces mostly normal bullets, and<br />

fewer of the Explosive Tipped or Dum-dum variety. You can switch<br />

between bullet types by left-clicking on the appropriate icon at any point of<br />

time.<br />

Normal Bullets<br />

Normal bullets inflict simple damage. Click the icon to have all your units<br />

use this kind of ammo.<br />

Dum-dum Bullets<br />

Dum-dum bullets inflict serious damage. Click the icon to have all your<br />

units use this kind of ammo.<br />

Explosive Tipped Bullets<br />

These bullets are extremely powerful and inflict deadly damage. Click the<br />

icon to have all your units use this kind of ammo.<br />

SECONDARY RESOURCES<br />

The different shops in Paradise City produce various resources that can be<br />

sold or traded for other resources. Secondary resources differ from area to<br />

area in Paradise City, and are shown on the right side of the screen. All<br />

secondary resources are used to make deals with international connections.<br />

Most resources are either illegally produced or stolen.<br />

Liquor<br />

Produced in Distilleries and sold in speak-easies to enhance revenue or<br />

used to trade with International Connections<br />

Jewelry<br />

Jewelry comes from the Jewelers. They are usually made from stolen<br />

parts, or unmodified stolen jewelry.<br />

Fashion Clothes<br />

Fake designer clothes are produced in the Fashion Boutiques and can be<br />

sold to International Connections.<br />

26


Hint: Ammo: Always keep an eye on your ammo stash!<br />

Vehicle Spare-Parts<br />

Vehicle spare-parts are produced at the Garage. Either they are fake<br />

brands, or stolen from vehicles that customers have in for a repair.<br />

Luxury Food<br />

The only legal resource produced when you have an import/export<br />

business. All Luxury Food items are made from the finest delicacies.<br />

Antiques<br />

Stolen antiques of various kinds are stocked at the warehouses.<br />

Stolen Goods<br />

Stolen goods are delivered by Pawn Shops.<br />

Embarrassing Pictures<br />

Embarrassing pictures that can be used for blackmail are taken of the<br />

customers at the Hotels and Brothels.<br />

IN-WORLD ACTIONS<br />

All characters have a wide range of actions that they can perform. In general,<br />

you just select the character and right-click on the preferred target. Then the<br />

character will perform the default action for that target. When the mouse<br />

cursor is over the target the cursor will change to one of the action icons<br />

below.<br />

Move To<br />

Any selectable character can move except for store managers who can<br />

never move, and stunned characters that cannot move until the stun-effect<br />

wears off. Right-click on any location to move to that location. Single click<br />

to walk and double click to run.<br />

Attack<br />

ground.<br />

Right-click on any target to attack. Hold down CTRL key, then right-click,<br />

to force attack. Units using explosives can force attack the<br />

Receive Blessing<br />

Right-click on the priest to receive a blessing.<br />

27


Heal<br />

Big Mamma is the only unit who has the ability to heal others without<br />

using any of the med-kit resources. Right-click on the target to start<br />

healing.<br />

Bodyguard<br />

Select a Gunman or a Bodyguard then right-click on one of your own<br />

units to bodyguard that unit.<br />

Pay Bribe<br />

Lawyers can pay civilians to serve as the family’s informants. They work<br />

as moving radars, i.e., you get to see what they can see as they walk<br />

around in the city.<br />

Hire<br />

Right-click on the target to recruit into the family. The lawyer can recruit<br />

prospects right off the streets.<br />

Collect<br />

The main character (when he is the boss of the family) can collect money<br />

directly from any of the businesses extorted or taken over.<br />

Pick up Briefcase / Crate<br />

Right-click on briefcases and crates to pick them up. Briefcases contain<br />

money and crates contain primary resources.<br />

Place Time-Bomb<br />

Bombers can place time bombs to blow away whole buildings. Right-click<br />

on the desk, counter, or machinery inside the target building.<br />

Disarm Time-Bomb<br />

Bombers can also disarm bombs. However, you need to be fast to do this<br />

since the bomb will not wait on you. Right-click on the bomb to disarm it.<br />

Place C4<br />

Bombers can place C4 on locked doors to blow them away. Right-click on<br />

the locked door and watch it disappear.<br />

28


Hint: Reload: Always reload your weapons at the right time!<br />

Select Contract Target<br />

The main character can put out contracts, while sitting by the desk in the<br />

safehouse. Right-click on the target to put out contract. (Also, see Put out<br />

Contract above).<br />

Enter Vehicle<br />

Right-click on one of your vehicles to have the selected units enter the<br />

vehicle.<br />

Fortify<br />

Gunmen, henchmen, bodyguards, and snipers can fortify buildings to<br />

defend an area. Right-click on the desk in the safehouse, or the counter in<br />

the residential and office buildings to fortify those.<br />

Impersonate<br />

The infiltrator can impersonate gunmen, henchmen, and policemen.<br />

Right-click on the target to slit his throat and take over his identity<br />

Steal<br />

Select a thief and right-click on any target to pick their pockets.<br />

Pick Lock<br />

Thieves can get into cars and hardwire them as well as picking the locks<br />

of locked doors in buildings.<br />

Talk<br />

Right-click on the target to talk. Either a dialog will appear or you will get<br />

your answer in-world.<br />

Can’t Talk<br />

If you are not within range, you cannot talk.<br />

Propose Marriage<br />

Talking to one of the three types of the three types of civilians,<br />

“Intellectual Wife”, “Sporty Wife”, and “Sophisticated Wife”, results in a<br />

marriage proposal. However, they will not even consider looking at your<br />

main character if he is not the boss of the family and doesn’t have his own<br />

safehouse.<br />

29


Get Married<br />

When your main character is engaged, they are ready to go to church and<br />

get married. Select the main character and right-click on the priest to get<br />

married.<br />

Mate<br />

When the main character is married, you can select him and right-click on<br />

his wife. They will go upstairs in the safehouse and after a while she will<br />

give birth to a child.<br />

Sit in the office<br />

Select the boss or one of his underbosses (grownup children) and rightclick<br />

on the desk in the safehouse. He will then be seated in front of the<br />

desk and will have access to the phone.<br />

CHARACTER MARKERS<br />

Markers appear above the characters’ head depending on their<br />

current state. Team markers appear as a ring on the ground<br />

just below the character.<br />

Character is for Hire<br />

When a character is ready to enter the family, money will rotate above the<br />

character’s head. The main character and the under bosses can all hire<br />

characters.<br />

Wants to Talk<br />

Civilians in need of a favor will come to your safe house and wait for a<br />

while. Select the main character and right-click on the character to talk to<br />

him and either accept or decline to grant him a favor.<br />

30


Hint: Secondary Attack: Use (F4) if things heat up!<br />

Be my Eye<br />

Civilians can be hired as informants by the Lawyer to report to the family<br />

what they see. When civilians are hired, the eye icon will appear above<br />

their heads and they become moving “mini radars”.<br />

Record Holder<br />

Characters that have broken a record will receive a trophy. It will appear<br />

rotating above the record holder’s head for all players to see.<br />

Level Up in Combat<br />

When characters level up in combat, they will receive a star appearing<br />

above their head.<br />

Level Up in Business Flair<br />

When the main character levels up in business flair, he will receive a coin<br />

appearing in the UI main character portrait.<br />

Family Team Marker<br />

A solid team marker is marking all family members. The color of the team<br />

marker indicates which player is in charge of the unit. The units are<br />

selectable and controllable.<br />

Worker Team Marker<br />

All workers have this team marker. They cannot be selected or controlled.<br />

The store manager however can be selected to access specific<br />

store<br />

functions in the function bar, but he cannot move.<br />

Vincenzo Team Marker<br />

Vincenzo and all the family members under his control have a dotted<br />

team marker in the same color as the player. The player cannot control<br />

characters with this team marker.<br />

Impersonating Another Character<br />

The infiltrator will have a double team marker, when he is impersonating<br />

a character. The outer circle is in your own color while the inner circle is<br />

in the color of the family you have infiltrated. This indicates that he will<br />

be selectable and controllable by the other family but you can always<br />

overrule any orders given to the character.<br />

31


VINCENZO / PHONE ICON<br />

When Vincenzo is the boss, you will see a Vincenzo Icon in the lower right<br />

of the screen. Your current orders are shown above him. When your main<br />

character is the boss and has his own safe-house you will see a phone icon<br />

instead of Vincenzo. When international connections, snitches and others<br />

call you, you can answer the phone by left clicking on the phone icon. You<br />

cannot answer the phone unless you have a boss or underboss sitting by the<br />

desk in one of your safehouses. Current tasks and a history of information<br />

are listed above the phone icon.<br />

IN-GAME DIALOGS<br />

Vincenzo Dialog<br />

When you talk to your Uncle a dialogue<br />

will appear. Depending on the situation, he<br />

will give you an assignment, congratulate<br />

you, or call you bad things.<br />

Extort/Take over Dialog<br />

A family can’t exist without a steady cash<br />

flow and some basic resources. To get<br />

these commodities you need to either<br />

extort or take over the shops in Paradise<br />

City.<br />

Extort means that the Store Manager will<br />

pay you (maybe) 25% of his income and<br />

resources.<br />

On the other hand, taking over a shop will<br />

give you 50% but it costs you money, as<br />

you need to pay the Store Manager to become his partner. When you Take<br />

Over a shop the Store Manager will automatically begin expanding the<br />

businesses with the money you gave him; he will hire workers, collectors,<br />

etc., and will build backroom businesses. You need to take over Arms<br />

Dealers before you can purchase weapons.<br />

32


Hint: Stamina: Run decreases Stamina! Press "Q" to monitor!<br />

Buy Weapons Dialog<br />

When you want to buy a new weapon,<br />

you select one or more units, and rightclick<br />

on the Store Manager in an Arms<br />

Dealer - remember you have to take over<br />

the store before you can purchase<br />

weapons. The buy weapons dialogue then<br />

appears, and if you have the cash, you can<br />

equip your characters with some pretty<br />

nasty toys. Click on one of the character<br />

type icons to see what weapons that<br />

character type can use, and press the “Buy” button to make the purchase.<br />

International Connection Dialog<br />

When you’re the Boss, you draw attention from Mafia Branches from all<br />

over the world. These international<br />

organizations will call you up on the<br />

phone and offer you all sorts of deals,<br />

involving resources, super units, vehicles,<br />

special weapons, and money. These offers<br />

are often the only way to get your hands<br />

on some of the really good stuff. Be aware<br />

that some bosses get very mad if they feel<br />

you tried to cheat them or you don’t keep<br />

your promises.<br />

Propose to get Married Dialog<br />

Getting married is expensive but the only way to have<br />

children. First, you need to find a suitable woman, and<br />

get engaged. When you propose to her, she may<br />

turn you down or ask for an expensive<br />

engagement ring. Paying for the ring allows<br />

you to go to the church to get married. As<br />

husband and wife, you can now mate. This is a<br />

requirement if you are to have children!<br />

33


MAIN CHARACTER DETAIL<br />

The main character detail shows the<br />

experience and progress of the main<br />

character. Either click on the health and XP<br />

area of the boss portrait in the selection<br />

hub (in the upper left of the screen), or just<br />

press default assigned key “G”.<br />

ESCAPE DIALOG<br />

At anytime during the game you can press the ESC-key to show the in-game<br />

lobby. From here, you can restart or end<br />

the mission. Alternatively, you can quit<br />

the game entirely. This is also where you<br />

can find your current game objectives and<br />

hints to help you complete the mission.<br />

GAME STATUS<br />

Press the TAB-key to see who is getting the most kills and the best new<br />

highscores, who are dead and who are still alive!<br />

34


Hint: Resources: Keep an eye on your ammo, medkits etc.<br />

FAMILY MEMBERS<br />

MAIN CHARACTERS<br />

Mario<br />

Mario is the second eldest of the brothers and probably the most righteous.<br />

He would prefer to solve a conflict without a fight but has no fear to enter<br />

one if the cause is right. He is not the best of gunslingers but he is strong and<br />

fast.<br />

Mario<br />

Hitpoints: Very High<br />

Visual Range: Long<br />

Movement: Fast<br />

Stamina: High<br />

Accuracy: High<br />

Skill: Extort / Take-over / Marry / Mate<br />

Primary: Fist<br />

Secondary: Throw Dynamite<br />

Romano<br />

Romano is the eldest of the brothers and the best businessman. Romano will<br />

do business with anyone who can pay the price and deliver the goods, and<br />

has no scruples when it comes to earning money. He is tall, very strong, and<br />

his preferred weapon is the Sniper Rifle.<br />

Romano<br />

Hitpoints: High<br />

Visual Range: Long<br />

Movement: Medium<br />

Stamina: High<br />

Accuracy: High<br />

Skill: Extort / Take-over / Marry / Mate<br />

Primary: Handgun / Shotgun / Sniper Rifle<br />

Secondary: Throw Gas Grenade<br />

Angelo<br />

Angelo is the pretty boy of the family. His brothers always teased him<br />

because he looked like a girl when they were kids, but he learned to use his<br />

looks to his advantage, and became by far the most charismatic of the<br />

brothers. Angelo’s preferred weapon is the double-barreled shotgun.<br />

35


Angelo<br />

Hitpoints: Very High<br />

Visual Range: Medium<br />

Movement: Medium<br />

Stamina: High<br />

Accuracy: High<br />

Skill: Extort / Take-over / Marry / Mate<br />

Primary: Handgun / 2x Handgun / Double Barreled Shotgun<br />

Secondary: Throw Gas Grenade<br />

Sonny<br />

Sonny is the wild child in the family. When they were kids, it was always<br />

Sonny who got into trouble and always Romano and Mario who had to get<br />

him out. Sonny was born with a love for guns, and is absolutely the best<br />

marksman among the brothers. He has no fear whatsoever, and will enter a<br />

fight just for the heck of it. Sonny is specialized in using two Tommy guns<br />

at the same time!<br />

Sonny<br />

Hitpoints: High<br />

Visual Range: Medium<br />

Movement: Fast<br />

Stamina: Medium<br />

Accuracy: High<br />

Skill: Extort / Take-over / Marry / Mate<br />

Primary: 2x Semi Handgun / Tommy gun / 2x Tommy gun<br />

Secondary: Throw Dynamite<br />

VINCENZO (NPC BOSS)<br />

Vincenzo is your employer in Paradise City. He’s the four brothers’ uncle,<br />

and until recently, the only living relative in America. Vincenzo moved to<br />

America shortly after your parents died and has tried to make a living in the<br />

promised land ever since. Vincenzo is a short tempered, violent man who<br />

will kill anyone standing in his way with his dual 44 Magnums.<br />

Vincenzo<br />

NPC<br />

Hitpoints: High<br />

Accuracy: High<br />

Primary: 2x Semi-automatic Handgun<br />

36


Hint: Control Car: Use keys on keyboard & shoot with mouse.<br />

THE WIVES<br />

There are three different types of women to marry in Paradise City. The<br />

more gifted a woman is the higher the marriage contribution and the better<br />

children she’ll deliver, which means that children can be born with more or<br />

less XP and skills. The wives are NPC’s and therefore cannot be directly<br />

controlled by the player. When the main character is engaged to one of the<br />

women she will follow him around wherever he goes. However, none of the<br />

women will ever join him in the car as they regard it as a deathtrap and<br />

would much rather walk to church than be taken for a death-ride!<br />

The Intellectually Gifted Wife<br />

Should the intellectual wife deliver a Lawyer then that Lawyer would be<br />

better than normal Lawyers. The intellectual woman can be recognized by<br />

her glasses and blue dress.<br />

Intellectual Wife<br />

NPC<br />

Hitpoints: Low<br />

Movement: Medium<br />

Skill: Have Children (Lawyer will be gifted)<br />

The Sophisticated Wife<br />

If the sophisticated lady delivers a Seductress, the Seductress will be more<br />

beautiful than normal Seductresses and therefore better at convincing men<br />

to follow her. The sophisticated lady wears high heels and a black dress.<br />

Sophisticated Wife<br />

NPC<br />

Hitpoints: Low<br />

Movement: Medium<br />

Skill: Have Children (Seductress will be gifted)<br />

37


The Sporty Wife<br />

If the sporty woman delivers an Enforcer, the Enforcer will be more gifted<br />

than normal Enforcers. The sporty woman wears jeans and a small top.<br />

Sporty Wife<br />

NPC<br />

Hitpoints: Medium<br />

Movement: Fast<br />

Skill: Have Children (Enforcer will be gifted)<br />

NOTE: If a wife dies whilst raising a child, the child will have to be raised by the<br />

father. This will decrease some of his attributes making him slower and more<br />

inaccurate until the child is fully grown.<br />

THE CHILDREN / UNDERBOSSES<br />

Lawyer<br />

The Lawyer is an exceptional businessman. If placed in a business he will<br />

radically enhance revenue of that business. If placed in office he will slightly<br />

enhance revenue of all businesses near and around the safehouse. Apart<br />

from being good at earning money, the Lawyer can also hire civilians to<br />

work as informants, and he can hire prospects right off the street. The<br />

Lawyer is slow but robust and only has his briefcase to use as a weapon.<br />

Lawyer as a Child<br />

NPC<br />

Movement: Medium<br />

Skill: Grows up to be a Lawyer and underboss of the family<br />

38


Hint: Enter Car: Select characters and right-click on car.<br />

Lawyer<br />

Hitpoints: High<br />

Visual Range: Short<br />

Movement: Slow<br />

Stamina: Low<br />

Accuracy: High<br />

Skill: Enhance Revenue, Hire/Bribe people off the streets<br />

Primary: Suit Case<br />

Secondary: None<br />

Seductress<br />

Because of her beauty, the Seductress can convince male units to work for<br />

the family for free! She can also convince cops to turn the other way if they<br />

act aggressively. She’s fast but has only few hit-points.<br />

Seductress as a Child<br />

NPC<br />

Movement: Fast<br />

Skill: Grows up to be a seductress and underboss<br />

Seductress<br />

Hitpoints: Medium<br />

Visual Range: Long<br />

Movement: Fast<br />

Stamina: Medium<br />

Skill: Seduction, Male units don’t attack automatically<br />

Primary: Seduce<br />

Secondary: None<br />

Enforcer<br />

The Enforcer is a killing machine! He is one of the few who can effectively<br />

use two Tommy guns at the same time. He is fast, robust and very accurate.<br />

39


Enforcer as a Child<br />

NPC<br />

Movement: Fast<br />

Skill: Grows up to be an enforcer and underboss<br />

Enforcer<br />

Hitpoints: High<br />

Visual Range: Long<br />

Movement: Fast<br />

Stamina: High<br />

Accuracy: Medium<br />

Skill: None<br />

Primary: Tommy gun<br />

Secondary: None<br />

NOTE: When a child grows up he/she becomes an underboss in the family and<br />

opens new unit slots to further expand the family.<br />

BASIC UNITS<br />

There are four types of basic units to be hired in Paradise City: Streetgirls,<br />

Henchmen, Gunmen, and Bouncers. These characters live in town and hang<br />

around as prospects. When they are ready to join your family they will tell<br />

you, and a money icon is shown above their head.<br />

Street girl<br />

Street girls are very fast and highly effective against single<br />

units. They use pepper spray to incapacitate their opponent.<br />

You can hire Streetgirls when they hang around in<br />

Restaurants.<br />

Hitpoints: Low<br />

Visual Range: Long<br />

Movement: Very Fast<br />

Stamina: High<br />

Accuracy: High<br />

Skill: None<br />

Primary: Spray<br />

Secondary: None<br />

40


Hint: Cover: Everything can be used as cover in a gunfight!<br />

Bouncer<br />

Bouncers often hang around in restaurants where they can be<br />

hired. They are slow but very powerful at close range. If they<br />

get close enough to their targets, they can incapacitate and<br />

soon kill them with their bare hands. Bouncers are very<br />

effective with baseball bats as well.<br />

Hitpoints: High<br />

Visual Range:<br />

Movement: Slow<br />

Stamina: High<br />

Accuracy: High<br />

Skill: Discover Stealth Units<br />

Primary: Fist (Stun Hit)<br />

Secondary: None<br />

Gunman<br />

The gunman can be hired in the Speak-easy in the back of the<br />

Restaurant. They are very useful long-range units who can<br />

fortify buildings and bodyguard other units.<br />

Hitpoints: Medium<br />

Visual Range: Long<br />

Movement: Fast<br />

Stamina: High<br />

Accuracy: High<br />

Skill: Fortify, Bodyguard<br />

Primary: 2x Handgun<br />

Secondary: None<br />

Henchman<br />

The Henchman is hired in the Speak-easy in the back of the<br />

Restaurant. Using his trusted Tommy gun, he excels in<br />

combat.<br />

Hitpoints: Medium<br />

Visual Range: Long<br />

Movement: Fast<br />

Stamina: Medium<br />

Accuracy: Low<br />

Skill: Fortify<br />

Primary: Tommy gun<br />

Secondary: None<br />

41


SUPER UNITS<br />

Most super units don’t live in Paradise City, and can only be hired through<br />

International Connections. There are 12 different super units, each of them<br />

with special skills and weapons (also see “Character Attributes” and<br />

“Primary/Secondary Attacks”)<br />

Assassin<br />

Offered by Jewish Mob<br />

Hitpoints: Medium<br />

Visual Range: Medium<br />

Movement: Medium<br />

Stamina: Medium<br />

Accuracy: High<br />

Skill: Stealth<br />

Primary: Poison<br />

Secondary:<br />

Bazooka Unit<br />

Offered by Columbian Mob<br />

Hitpoints: Medium<br />

Visual Range: Long<br />

Movement: Slow<br />

Stamina: Low<br />

Accuracy: Medium<br />

Skill: None<br />

Primary: Fist<br />

Secondary: Bazooka<br />

Big Mamma<br />

Offered by Sicilian Mob<br />

Hitpoints: Medium<br />

Visual Range: Medium<br />

Movement: Slow<br />

Stamina: High<br />

Accuracy: Medium<br />

Skill: Heal others<br />

Primary: Double-Barreled Shotgun<br />

Secondary: None<br />

42


Hint: Status: Press TAB to see Game Stats.<br />

Black Widow<br />

Offered by Chinese Mob<br />

Hitpoints: Medium<br />

Visual Range: Long<br />

Movement: Fast<br />

Stamina: High<br />

Accuracy: Medium<br />

Skill: None<br />

Primary: Uzi<br />

Secondary: None<br />

Bodyguard<br />

Offered by Black Mob<br />

Hitpoints: High<br />

Visual Range: Long<br />

Movement: Fast<br />

Stamina: High<br />

Accuracy: High<br />

Skill: Bodyguard / Fortify<br />

Primary: 2x handgun<br />

Secondary: None<br />

Bomber<br />

Offered by Russian Mob<br />

Hitpoints: Medium<br />

Visual Range: Medium<br />

Movement: Fast<br />

Stamina: Medium<br />

Accuracy: Medium<br />

Skill: Stealth<br />

Primary: Throw dynamite / Place Time-bomb / C4<br />

Secondary: None<br />

Businessman<br />

Offered by Jewish Mob<br />

Hitpoints: Very Low<br />

Visual Range: Short<br />

Movement: Slow<br />

Stamina: Low<br />

Accuracy: N/A<br />

Skill: Enhance Revenue<br />

Primary: None<br />

Secondary: None<br />

43


Infiltrator<br />

Offered by Columbian Mob<br />

Hitpoints: Medium<br />

Visual Range: Long<br />

Movement: Fast<br />

Stamina: Medium<br />

Accuracy: High<br />

Skill: Stealth, Impersonate (henchman/gunman)<br />

Primary: Knife (Slit throat and take over identity)<br />

Secondary: None<br />

Ninja<br />

Offered by Japanese Mob<br />

Hitpoints: Medium<br />

Visual Range: Long<br />

Movement: Fast<br />

Stamina: High<br />

Accuracy: High<br />

Skill: Stealth (never shows on minimap)<br />

Primary: Ninjitsu (stun hit / no stealth)<br />

Secondary: Sai (stab / stealth)<br />

Sniper<br />

Offered by Russian Mob<br />

Hitpoints: Low<br />

Visual Range: Very Long<br />

Movement: Medium<br />

Stamina: Medium<br />

Accuracy: Very High<br />

Skill: Fortify<br />

Primary: Sniper Rifle<br />

Secondary: None<br />

Super Bouncer<br />

Offered by Black Mob<br />

Hitpoints: Very High<br />

Visual Range: High<br />

Movement: Medium<br />

Stamina: High<br />

Accuracy: High<br />

Skill: Reveal stealth units<br />

Primary: Fist (stun hit)<br />

Secondary: None<br />

Upgrades: Baseball Bat / Spiked<br />

44


Hint: Zoom: Use mouse wheel to zoom<br />

Thief<br />

Offered by Sicilian Mob<br />

Hitpoints: Very Low<br />

Visual Range: Medium<br />

Movement: Fast<br />

Stamina: Medium<br />

Accuracy: High<br />

Skill: Stealth<br />

Primary: Steal<br />

Secondary: Gas grenade<br />

STORE MANAGERS<br />

When you “Take Over” a business, the Store Manager becomes part of the<br />

family (the store manager can be selected but cannot move). He will then<br />

automatically begin to expand the business by hiring workers and collectors<br />

and building backs. If the Store Manager and the workers die, you lose the<br />

business, and the income, and a new neutral Store Manager will take over<br />

the business. So protecting Store Managers is very important!<br />

Store manager<br />

Managing restaurants, ...<br />

Hitpoints: Low<br />

Movement: None<br />

Skill: Manages store<br />

Store manager<br />

Managing distilleries, ...<br />

Hitpoints: High<br />

Movement: None<br />

Skill: Manages store<br />

45


Store manager<br />

Managing jewelers, ...<br />

Hitpoints: Low<br />

Movement: None<br />

Skill: Manages store<br />

WORKERS & COLLECTORS<br />

Workers and collectors are non-player characters and therefore cannot be<br />

controlled by the player.<br />

Dancer<br />

NPC<br />

Works in speak-easies and attracts more customers to the<br />

place enhancing the revenue.<br />

Hitpoints: Low<br />

Primary: Handgun<br />

Prostitute<br />

NPC<br />

Works in brothels and both attracts more people to the place<br />

as well as gathering information used for blackmail.<br />

Hitpoints: Low<br />

Primary: Handgun<br />

Distiller<br />

NPC<br />

Works in distilleries producing liquor<br />

Hitpoints: Medium<br />

Primary: Handgun<br />

46


Hint: Stun: Bouncers can stun targets!<br />

Loan shark<br />

NPC<br />

Works in the backroom of pawn shops where they provide<br />

loans with considerable interests.<br />

Hitpoints: High<br />

Primary: Fist<br />

Croupier<br />

NPC<br />

Works in gambling dens and casinos servicing gamblers who<br />

will lose all their money to you, and then go to the loan shark<br />

and ask for loans.<br />

Hitpoints: Low<br />

Primary: Handgun<br />

Collector<br />

NPC<br />

Collects from the family’s businesses and returns to the<br />

safehouse with the money.<br />

Hitpoints: Medium<br />

Primary: None<br />

LIFE IN THE CITY<br />

THE LAW<br />

The Law is ever present in town and in some areas more than others. If you<br />

commit crimes such as shooting in the streets and killing people the police<br />

will react without mercy and try to take you down. The more trouble you<br />

make the higher your wanted level will become. In addition, the higher your<br />

wanted level is, the more the police will be looking for you. The Chief of<br />

Police is as crooked as any gangster and will come to you occasionally with<br />

his lackeys and ask for a bribe. In cases of very high wanted level, the F.B.I.<br />

will come and take care of business.<br />

Hint: Listen to the Newspaper Boy to hear how wanted you are!<br />

47


Chief of Police<br />

NPC<br />

Hitpoints: High<br />

Visual Range: Medium<br />

Movement: Slow<br />

Stamina: Low<br />

Accuracy: Medium<br />

Skill: None<br />

Primary: Semi-automatic handgun<br />

Secondary: None<br />

Policeman<br />

NPC<br />

Hitpoints: Medium<br />

Visual Range: Short<br />

Movement: Slow<br />

Stamina: Medium<br />

Accuracy: High<br />

Skill: None<br />

Primary: Handgun<br />

Secondary: None<br />

F.B.I. Agent<br />

NPC<br />

Hitpoints: Medium<br />

Visual Range: Very Long<br />

Movement: 175/530<br />

Stamina: High<br />

Accuracy: Very High<br />

Skill: None<br />

Primary: 2x semi-automatic handgun<br />

Secondary: None<br />

THE PROSPECTS<br />

Prospects live in Paradise City and hang around in restaurants and in the<br />

backs of some businesses. When they are ready to join your family, they will<br />

tell you (also indicated by a money icon rotating above their heads).<br />

THE INTERNATIONAL MAFIA CONNECTIONS<br />

When you become the boss of the family, International Connections will<br />

begin to contact you over the phone offering all kinds of deals. It is only<br />

through these deals that you will get super cars and super units. Be sure to<br />

respect the deals though or International Bosses will surely punish you!<br />

48


Hint: Money bags: Right-click to pick up!<br />

OTHER MAFIA BOSSES<br />

Throughout the Singleplayer campaign, you will encounter many different<br />

mafia factions. Some you will ally with, and others you must defeat. If you<br />

kill the boss of the family, you will have put an end to their reign, and all the<br />

remaining family members will scatter and become prospects once more.<br />

Columbian Boss<br />

NPC<br />

Hitpoints: High<br />

Visual Range: Long<br />

Movement: Fast<br />

Stamina: Medium<br />

Accuracy: High<br />

Skill: None<br />

Primary: Uzi<br />

Secondary: None<br />

Russian Boss<br />

NPC<br />

Hitpoints: High<br />

Visual Range: Very Long<br />

Movement: Fast<br />

Stamina: High<br />

Accuracy: High<br />

Skill: None<br />

Primary: Shotgun<br />

Secondary: None<br />

Black Boss<br />

NPC<br />

Hitpoints: Low<br />

Visual Range: Short<br />

Movement: Medium<br />

Stamina: Medium<br />

Accuracy: High<br />

Skill: None<br />

Primary: Shotgun<br />

Secondary: None<br />

49


Chinese Boss<br />

NPC<br />

Hitpoints: Medium<br />

Visual Range: Medium<br />

Movement: Fast<br />

Stamina: Medium<br />

Accuracy: High<br />

Skill: Reveal Stealth<br />

Primary: Uzi<br />

Secondary: None<br />

Japanese Boss<br />

NPC<br />

Hitpoints: High<br />

Visual Range: Very Long<br />

Movement: Fast<br />

Stamina: High<br />

Accuracy: High<br />

Skill: None<br />

Primary: 2x handgun<br />

Secondary: None<br />

Sicilian Boss<br />

NPC<br />

Hitpoints: Medium<br />

Visual Range: Short<br />

Movement: Fast<br />

Stamina: Medium<br />

Accuracy: High<br />

Skill: None<br />

Primary: Tommy gun<br />

Secondary: None<br />

Jewish Boss<br />

NPC<br />

Hitpoints: Low<br />

Visual Range: Medium<br />

Movement: Fast<br />

Stamina: High<br />

Accuracy: High<br />

Skill: None<br />

Primary: 2x handgun<br />

Secondary: None<br />

50


Hint: Dough: Never ever misuse the dough Vincenzo gives you!<br />

THE STORE MANAGERS AND THEIR HIRED MUSCLE<br />

The store managers manage the businesses throughout the city. They are the<br />

ones you either extort for 25%, or offer a single payment to get in on half of<br />

the action. However, store managers have their own protection and may<br />

choose to turn you down and have their hired muscle try to take you out.<br />

Store managers hire either security guards or some hoodlum types to<br />

protect their businesses. Security guards usually work in the high-end<br />

businesses such as jewelers and banks, whereas hoodlums protect smaller<br />

businesses such as restaurants and garages.<br />

Hoodlum Leader<br />

NPC<br />

Hitpoints: High<br />

Visual Range: Long<br />

Movement: Fast<br />

Stamina: Medium<br />

Accuracy: standard<br />

Skill: None<br />

Primary: Shotgun<br />

Secondary: None<br />

Security Guard<br />

NPC<br />

Hitpoints: High<br />

Visual Range: Long<br />

Movement: Fast<br />

Stamina: Medium<br />

Accuracy: standard<br />

Skill: None<br />

Primary: Baton / handgun<br />

Secondary: None<br />

51


THE CIVILIANS<br />

Civilians are peaceful law abiding people who just want to live a quiet life.<br />

Some can be paid to keep an eye out for everything happening in the<br />

neighborhood while others can be married.<br />

Civilian Male<br />

NPC<br />

Hitpoints: Low<br />

Movement: Medium<br />

Skill: None<br />

Civilian Female<br />

NPC<br />

Hitpoints: Low<br />

Movement: Medium<br />

Skill: None<br />

Construction Worker<br />

NPC<br />

Hitpoints: Low<br />

Movement: Slow<br />

Skill: None<br />

Hint: Avoid killing civilians, as it will drastically increase your wanted level with<br />

the police!<br />

52


Hint: Rotate Camera 90: Press “V” and “B” to rotate camera!<br />

THE NEWSPAPER BOYS<br />

This little kid delivers important news about stuff going on in the city such<br />

as when somebody has been killed, or when the police are intensifying their<br />

search for wanted characters. It may be worthwhile to stop and listen to<br />

what he has to say.<br />

Newspaper Boy<br />

NPC<br />

Hitpoints: Low<br />

Movement: Medium<br />

Skill: Announces News Bulletins<br />

THE PRIESTS<br />

The Priest can be found in the churches in the city. He is the one to go to<br />

when you want to get married to your fiancé or just to get your units<br />

blessed.<br />

Priest<br />

NPC<br />

Hitpoints: Low<br />

Skill: Bless, Marry<br />

Preacher<br />

NPC<br />

Hitpoints: Low<br />

Skill: Bless, Marry<br />

53


PROPERTY<br />

BUSINESSES<br />

Good businesses are needed to keep a strong family and there are plenty of<br />

opportunities to start, build, and develop businesses in Paradise City that<br />

generate income or resources. Some businesses generate cash, some<br />

resources, and others generate both.<br />

Restaurant<br />

Speak-easy<br />

The restaurant is your basic business where you can recruit<br />

basic units for your gang.<br />

Revenue: Low-Medium<br />

Workers: Collector<br />

Resources: None<br />

Recruitment: Streetgirls, bouncers<br />

Special: Recruit Big Mammas from medium restaurants (when<br />

the character is unlocked)<br />

Speak-easies are built in the backroom of the restaurant. This<br />

is where people get their daily dose of liquor while watching<br />

the dance show.<br />

Revenue: High<br />

Workers: Dancers<br />

Resources: None<br />

Recruitment: Gunmen and henchmen<br />

Arms Dealer<br />

You need the arms dealer to provide the family with ammo<br />

and med-kits so guard it well.<br />

Revenue: Low-Medium<br />

Workers: Collector<br />

Resources: Ammo, explosives, chemicals, med-kits<br />

Recruitment: None<br />

Special: Units can buy weapons here.<br />

Gambling Den<br />

Gambling Dens are built in the backroom of the Arms Dealer.<br />

This is where people go to spend all their money. There is<br />

absolutely no way anyone can win since the house is cheating.<br />

Revenue: High<br />

Workers: Croupier<br />

Resources: None<br />

Recruitment: None<br />

Special: None<br />

54


Hint: Catch Running Targets: Use Streetgirls!<br />

Hotel<br />

The hotel also works as a low-end brothel where people pay<br />

for rooms by the hour. The people using this hourly service<br />

risk having their picture taken with hidden cameras then<br />

blackmailed with it later.<br />

Revenue: Low-Medium<br />

Workers: Collector<br />

Resources: Embarrassing Pictures used for Blackmail<br />

Recruitment: None<br />

Special: None<br />

Brothel<br />

Brothels are built in the backroom of the Hotel. Several of the<br />

outstanding citizens find their way to this joyful place, which<br />

they will soon regret since every embarrassing moment will be<br />

caught on tape, and may be used for blackmail later.<br />

Revenue: High<br />

Workers: Prostitutes<br />

Resources: More Embarrassing Pictures<br />

Recruitment: None<br />

Special: None<br />

Pawnshop<br />

Sometimes people just have to get money fast so they pawn all<br />

their good stuff at ridiculously low prices. In addition, local<br />

thieves provide stolen goods that can be sold off to<br />

international connections.<br />

Revenue: Low<br />

Workers: Collector<br />

Resources: Stolen Goods<br />

Recruitment: Thieves (when character unlocked)<br />

Special: None<br />

Loan shark<br />

Loan sharks are built in the backroom of the Pawnshop.<br />

People who need money, that can’t find it anywhere else,<br />

come here to ask for loans with high interests. They are<br />

usually compulsive gamblers who have nothing to pawn and<br />

cannot see any other solution than to try their luck once more.<br />

This time with the family’s money.<br />

Revenue: High<br />

Workers: Shylock<br />

Resources: None<br />

Recruitment: Thief<br />

Special: None<br />

55


Garage<br />

Customers who have their car repaired in this shop will come<br />

home with a lighter car. Stolen vehicle spare-parts can be used<br />

to repair your own cars, or sold to international connections.<br />

Revenue: Low<br />

Workers: Collector<br />

Resources: Stolen Vehicle Spare Parts<br />

Recruitment: None<br />

Special: None<br />

Distillery<br />

Distilleries produce illegal liquor sold in speak-easies. Liquor<br />

can also sold to international connections.<br />

Revenue: None<br />

Workers: Distillers, Collector<br />

Resources: Liquor<br />

Recruitment: None<br />

Special: None<br />

Giant Restaurant<br />

The giant restaurant is a great location for the recruitment of<br />

new prospects. Together with fair revenue, this makes the<br />

giant restaurant well worth the money.<br />

Revenue: Medium<br />

Workers: Collector<br />

Resources: None<br />

Recruitment: Streetgirls, bouncers, gunmen, and henchmen<br />

Special: None<br />

Casino<br />

The casino is where all the high rollers go to gamble. Casinos<br />

are legal establishments. Hence, taxes are paid for each dollar<br />

earned. However, extensive skimming ensures very high<br />

revenue after all.<br />

Revenue: Very High<br />

Workers: Croupiers, Collector<br />

Resources: None<br />

Recruitment: None<br />

Special: None<br />

56


Import/Export<br />

For once, this is a completely legal business. As anyone knows<br />

all Mafiosi just loves good food. Getting into this business<br />

allows you to get your hands on the best food items you can<br />

get. In addition, international connections will buy these food<br />

items.<br />

Revenue: Low<br />

Workers: Collector<br />

Resources: Luxury Foods<br />

Recruitment: None<br />

Special: None<br />

Jeweler<br />

The jeweler is a lucrative business. The jewelry produced to<br />

sell to international connections is either stolen, or made from<br />

parts taken off customers’ jewelry that are in for a repair.<br />

Revenue: Medium<br />

Workers: Collector<br />

Resources: Jewelry<br />

Recruitment: None<br />

Special: None<br />

Fashion Boutique<br />

Cheap, fake designer suits and dresses are sold here at full<br />

price.<br />

Revenue: Medium<br />

Workers: Collector<br />

Resources: Fashion Clothes<br />

Recruitment: None<br />

Special: None<br />

Warehouse<br />

The warehouse stocks stolen antiques of different sorts.<br />

Antique furniture, paintings, cutlery, and much more can be<br />

sold to international connections.<br />

Revenue: None<br />

Workers: Collector<br />

Resources: Antiques<br />

Recruitment: None<br />

Special: None<br />

57


Residential Building<br />

Residential buildings can be used as defensive structures. Buy<br />

a residential and place some henchmen or gunmen inside to<br />

fortify the building. They will shoot out through the windows<br />

at enemies passing by.<br />

Revenue: None<br />

Workers: None<br />

Resources: None<br />

Recruitment: None<br />

Special: Can be Fortified<br />

Office Building<br />

Office buildings, like residential buildings, can be used as<br />

defensive structures.<br />

Revenue: None<br />

Workers: None<br />

Resources: None<br />

Recruitment: Businessman<br />

Special: Can be Fortified<br />

Safehouse<br />

This is the family’s headquarters and is where all the money<br />

earned from the family’s businesses must be collected. The<br />

boss or one of his children must sit here by the desk to answer<br />

any phone calls.<br />

Special: Can be Fortified<br />

NOTE: NPC businesses such as banks and museums cannot be bought.<br />

VEHICLES<br />

The fastest and safest way to get around town is by car. Cars can be stolen<br />

or acquired via the International Connections. Cars are driven with the<br />

keyboard and fired from with the mouse. Some cars are slow and some fast;<br />

some cars are heavily armored and some are not.<br />

58


Runabout<br />

The Runabout is a smart little car that is definitely worth<br />

acquiring for use in the narrow streets of Little Italy.<br />

Armor: Very Light<br />

Speed: Medium<br />

Handling: Excellent<br />

Capacity: 2<br />

Firing positions: 2<br />

Streetcar<br />

The Street Car is a medium-sized car with some capability for<br />

drive-by hits.<br />

Armor: Light<br />

Speed: Medium<br />

Handling: Good<br />

Capacity: 2<br />

Firing positions: 2<br />

Truck<br />

The Truck can be used to move a large group of units into<br />

enemy territory without having to worry too much about the<br />

opposition on the way due to the heavy armor.<br />

Armor: Heavy<br />

Speed: Very Slow<br />

Handling: Very Bad<br />

Capacity: 8<br />

Firing positions: 0<br />

Citycar<br />

The City Car Is the ultimate hitmobile used for drive-by hits<br />

Armor: Medium<br />

Speed: Medium<br />

Handling: Good<br />

Capacity: 4<br />

Firing positions: 4<br />

59


Sports Car<br />

The Sports Car is the fastest of all the cars available. With a<br />

capacity to carry only two people, this car is best used for<br />

quick sting operations.<br />

Armor: heavy<br />

Speed: Very Fast<br />

Handling: Good<br />

Capacity: 2<br />

Firing positions: 2<br />

Military Vehicle<br />

The Military Vehicle is a heavily armored car that has<br />

everything it takes for safe trip out and back again. Its only<br />

drawback is that it’s very slow.<br />

Armor: Very Heavy<br />

Speed: Slow<br />

Handling: Bad<br />

Capacity: 4<br />

Firing positions: 4<br />

Police Car<br />

The Police Car is a great car to use to get around.<br />

Armor: Heavy<br />

Speed: Fast<br />

Handling: Good<br />

Capacity: 4<br />

Firing positions: 4<br />

WEAPONS<br />

Weapons can be bought at the arms dealer where each of your units can be<br />

armed individually.<br />

Baseball Bat<br />

Range: Short<br />

Damage: High<br />

Accuracy: High<br />

Special: Stun<br />

Upgrades: Spikes<br />

60


Baton<br />

Range: Short<br />

Damage: High<br />

Accuracy: High<br />

Special: Stun<br />

Upgrades: None<br />

Hunting Knife<br />

Range: Very short<br />

Damage: High<br />

Accuracy: High<br />

Special: None<br />

Upgrades: None<br />

Sai<br />

Range: Very short<br />

Damage: High<br />

Accuracy: High<br />

Special: None<br />

Upgrades: None<br />

Pepper Spray<br />

Range: Very short<br />

Damage: Low<br />

Accuracy: High<br />

Special: Stun<br />

Upgrades: Acid<br />

Poison<br />

Range: Very Short<br />

Damage: Medium<br />

Accuracy: High<br />

Special: Continuous damage<br />

Upgrades: None<br />

Derringer<br />

Range: Medium<br />

Damage: Medium<br />

Accuracy: Low<br />

Rounds: 6<br />

Special: None<br />

Upgrades: None<br />

61


Revolver<br />

Range: Medium-Long<br />

Damage: Medium<br />

Accuracy: Medium<br />

Rounds: 6<br />

Special: None<br />

Upgrades: Scope<br />

Semi-automatic Handgun<br />

Range: Long<br />

Damage: High<br />

Accuracy: Medium<br />

Rounds: 12<br />

Special: None<br />

Upgrades: Scope<br />

Shotgun<br />

Range: Short/Medium<br />

Damage: Very High<br />

Accuracy: High<br />

Rounds: 5<br />

Special: None<br />

Upgrades: None<br />

Double Barreled Shotgun<br />

Range: Short/Medium<br />

Damage: Very High<br />

Accuracy: High<br />

Rounds: 2<br />

Special: None<br />

Upgrades: None<br />

Sniper Rifle<br />

Range: Very Long<br />

Damage: Very High<br />

Accuracy: Very High<br />

Rounds: 1<br />

Special: None<br />

Upgrades: Scope / Silencer<br />

62


Tommy gun<br />

Range: Medium/Long<br />

Damage: High<br />

Accuracy: Low<br />

Rounds: 25<br />

Special: None<br />

Upgrades: Silencer<br />

Uzi<br />

Range: Long<br />

Damage: High<br />

Accuracy: Medium<br />

Rounds: 30<br />

Special: None<br />

Upgrades: None<br />

Gas Grenade<br />

Range: Medium<br />

Damage: None<br />

Accuracy: Low<br />

Special: Stuns in area<br />

Upgrades: None<br />

Dynamite<br />

Range: Medium<br />

Damage: Very High<br />

Accuracy: Low<br />

Special: None<br />

Upgrades: None<br />

Time Bomb<br />

Range: None<br />

Damage: Extremely High<br />

Accuracy: Extremely High<br />

Special: Blow up buildings<br />

Upgrades: None<br />

Bazooka<br />

Range: Long<br />

Damage: Very High<br />

Accuracy: Medium<br />

Special: None<br />

Upgrades: None<br />

63


QUICKLISTS<br />

PRIMARY & SECONDARY ATTACKS<br />

UNIT PRIMARY ATTACK SECONDARY ATTACK<br />

Mario Normal Shot Throw Dynamite<br />

Angelo Normal Shot Throw Gas Grenade<br />

Romano Normal Shot Throw Gas Grenade<br />

Sonny Normal Shot Throw Dynamite<br />

Enforcer Normal Shot None<br />

Lawyer Hit with Suitcase None<br />

Seductress Seduce None<br />

Bouncer Stun Hit None<br />

Gunman Two Guns None<br />

Henchman Tommy gun None<br />

Street girl Spray None<br />

Assassin Poison None<br />

Bazooka UnitHit Fire Bazooka<br />

Big Mamma Shotgun None<br />

Black Widow Two Uzis None<br />

Bodyguard Two Guns None<br />

BomberTime BombThrow Dynamite<br />

Businessman None None<br />

Infiltrator Slit Throat (Impersonate) None<br />

Ninja Stun Hit and Kick Stab (Stealth)<br />

Sniper Sniper Rifle None<br />

Super Bouncer Stun Hit None<br />

Thief Steal Throw Gas Grenade<br />

DEFAULT KEY ASSIGNMENTS<br />

CHARACTER CONTROL<br />

Turn selected characters left<br />

Turn selected characters right<br />

Turn selected characters forward<br />

Turn selected characters backward<br />

Show Stamina<br />

Use med-kit<br />

Reload<br />

KEY<br />

“A”<br />

“D”<br />

“W”<br />

“S”<br />

“Q”<br />

“E”<br />

“R”<br />

64


VEHICLE CONTROL<br />

Turn Left<br />

Turn Right<br />

Accelerate<br />

Brake / Reverse<br />

Toggle Rotation<br />

KEY<br />

“A”<br />

“D”<br />

“W”<br />

“S”<br />

“E”<br />

GENERAL CONTROL<br />

Rotate Camera 90° Clockwise<br />

Rotate Camera 90° Counter-Clockwise<br />

Master Volume Up<br />

Master Volume Down<br />

Force Select<br />

Toggle Boss Detail View<br />

KEY<br />

“V”<br />

“B”<br />

PgUp<br />

PgDn<br />

“Z” + Left-Click<br />

“G”<br />

OTHER CONTROL<br />

FIXED KEY<br />

Rotate Camera<br />

ALT + Move Mouse<br />

Move Camera<br />

SPACE + Move Mouse<br />

Force Attack<br />

CTRL + Right-Click<br />

Toggle Select<br />

SHIFT + Left-Click<br />

Define Group CTRL + 1-9<br />

Select Group 1-9<br />

Context Buttons (Function Bar)<br />

F1-F5<br />

Show Game Statistics<br />

TAB<br />

FUNCTION BAR USED BY SITUATION KEY (DEF.)<br />

Use Med Kit All Normal F1<br />

Reload All Normal F2<br />

Crouch/Stand All Normal F3<br />

Pri./Sec. Weapon All Normal F4<br />

Toggle Auto-fire All Normal F5<br />

Lock Door Boss & Underboss By desk in Safehouse F1<br />

Go to the Mattresses Boss & Underboss By desk in Safehouse F2<br />

Put out Contract Boss & Underboss By desk in Safehouse F3<br />

Toggle auto-fire Boss & Underboss By desk in Safehouse F4<br />

(whole family)<br />

Shut & Lock Business Store Manager Taken over biz F1<br />

65


Toggle Liquor Sales Store Manager Speak-easy built F4<br />

Toggle Recruitment Store Manager Taken over biz F5-F8<br />

All Leave Vehicle Vehicle Anyone inside F1<br />

Individual Leave Vehicle Anyone inside F5-F12<br />

Vehicle<br />

MAIN CHARACTER LEVELS<br />

The schematic shows how much XP is needed for each level and the<br />

categories each of the four brothers will advance.<br />

LEVELS XP ROMANO MARIO ANGELO SONNY<br />

0 0 Basic Basic Basic Basic<br />

1 2000 Business Leadership Combat Combat<br />

2 4000 Business Leadership Leadership Combat<br />

3 6000 Leadership Business Business Business<br />

4 8000 Combat Combat Combat Leadership<br />

5 11000 Business Leadership Leadership Combat<br />

6 14000 Combat Combat Business Business<br />

7 17000 Combat Combat Combat Business<br />

8 20000 Leadership Business Leadership Leadership<br />

9 24000 Business Leadership Business Combat<br />

10 28000 Combat Combat Combat Business<br />

11 32000 Business Leadership Leadership Combat<br />

12 36000 Leadership Business Business Leadership<br />

13 40000 Leadership Business Combat Leadership<br />

14 45000 Business Leadership Leadership Leadership<br />

15 50000 Leadership Business Business Leadership<br />

16 55000 Leadership Business Leadership Business<br />

17 60000+ Combat Combat Business Business<br />

GENERAL UNIT LEVELS<br />

All secondary units (everybody but the main characters) have two combat<br />

levels that they advance.<br />

LEVEL XP ALL UNITS<br />

1 1500 Combat<br />

2 6000 Combat<br />

66


TECHNICAL and CUSTOMER SUPPORT<br />

For all inquiries regarding <strong>Gangland</strong>, please send a mail to<br />

support@gangland-lejeu.com<br />

CREDITS<br />

PRODUCERS<br />

Benedict Ødemotland & Adam Gregersen<br />

LINE PRODUCERS<br />

Henrik Münther & Andreas Ammitzbøll<br />

GAME DESIGNERS<br />

Adam Gregersen & Benedict Ødemotland<br />

ADDITIONAL DESIGNERS<br />

Andreas Ammitzbøll<br />

Henrik Münther<br />

Jacob Nordahl<br />

LEAD PROGRAMMER<br />

Henrik Münther<br />

PROGRAMMERS<br />

Heine Gundersen<br />

Mikael Garde Nielsen<br />

Michael Rasmussen<br />

Mads Parviz Nyholm<br />

Lasse Jul Nielsen<br />

Dino Christian Patti<br />

Mikkel Fennestad<br />

Odin Jensen<br />

67


LEAD ARTIST<br />

Andreas Ammitzbøll<br />

ARTISTS<br />

Timothy “The Bastard” Evison<br />

Thomas Finn<br />

David Nilsson<br />

Mogens Skjold Overbeck<br />

Timmi Klügel<br />

LEVEL DESIGNERS<br />

Andreas Ammitzbøll<br />

Adam Gregersen<br />

Dino Christian Patti<br />

Jacob Nordahl<br />

SCRIPTERS<br />

Dino Christian Patti<br />

Lasse Jul Nielsen<br />

SOUND PRODUCER<br />

Heine Gundersen<br />

SOUND FX<br />

Epic Sound / David Filskov<br />

VOICE CASTING & DIRECTION<br />

AudioGodz / Lani Minella<br />

VOICE TALENTS<br />

Chris Wilcox<br />

Dave Rivas<br />

Jon St. John<br />

Lani Minella<br />

Marc Biagi<br />

Ryan Drummond<br />

Bill Corkery<br />

MUSIC COMPOSED AND PRODUCED BY<br />

Thomas Finn<br />

LEAD TESTER<br />

Jacob Nordahl<br />

68


GAME BALANCING<br />

Andreas Ammitzbøll<br />

Henrik Münther<br />

Benedict Ødemotland<br />

Bjarne Svanberg<br />

QUALITY ASSURANCE<br />

Absolute Quality Inc.<br />

QA Manager<br />

Calvin Grove<br />

Project Lead<br />

Eric “Da Cap’M” Konzal<br />

Project Second<br />

Fran Katsimpiris<br />

Testers<br />

Joe Aliberti<br />

Nathan Briggs<br />

Dan Gleason<br />

John Kuhn<br />

Matt Kutrik<br />

Timothy Lamb<br />

Clint McCaul<br />

Anthony Sideris<br />

Paul Stone<br />

Compatibility Lead Tester<br />

Nathan Conn<br />

EXTERNAL BETA-TESTERS<br />

Anders Vinderslev<br />

Anders Højgaard<br />

Andreas Møller<br />

Andreas Brink<br />

Bjarne Svanberg<br />

Henrik Aamann<br />

Jan Rækby Pedersen<br />

Kim Laugesen<br />

Mikkel Gjøl<br />

Nikolaj Brodersen Hansen<br />

69


Nikhil Patel<br />

Thomas Sørensen<br />

Thomas Højgaard<br />

MARKETING & PUBLIC RELATIONS<br />

Christian Majgaard<br />

Jacob Nordahl<br />

Adam Gregersen<br />

Benedict Ødemotland<br />

MANAGING DIRECTOR<br />

Christian Majgaard<br />

FOUNDERS OF MEDIAMOBSTERS<br />

Adam Gregersen, Benedict Ødemotland & Christian Majgaard<br />

PUBLISHED BY<br />

Whiptail Interactive<br />

COVER ART AND PACKAGING LAYOUT<br />

Todd ‘3rd nipple’ Young<br />

Thomas ‘the cucumber’ Evans<br />

TECHNICAL SUPPORT<br />

NVIDIA<br />

ATI<br />

SPECIAL THANKS TO<br />

All the supporting family members of the team<br />

ETERNAL THANKS TO<br />

The Guardian Angels who are watching over us<br />

PROPRIETARY TECHNOLOGIES<br />

This product contains software technology licensed from GameSpy<br />

Industries, Inc. © 1999-2003 GameSpy Industries, Inc. All rights reserved.<br />

FMOD sound and music system, copyright © Firelight Technologies Pty,<br />

Ltd., 1994-2003.<br />

70


Big Mamma’s Meatballs<br />

For the Meatballs:<br />

1 lb. Beef (minced/ground etc.)<br />

1 lb. Ground Pork or Veal (minced/ground etc.)<br />

2 Cloves Garlic - minced or chopped finely<br />

2 Tbs. Fresh Chopped Parsley<br />

2 Tbs. Grated Parmesan Cheese<br />

1 large egg, beaten<br />

1 Cup bread crumbs (not too fresh but not stale)<br />

1/2 Cup Water and Salt & Pepper to taste<br />

Mix all (leave a small portion of both meat for the sauce) the above<br />

together in a bowl. Then, with your fingers form balls the size of<br />

ping-pong balls. If they are too sticky dust with flour and if too<br />

dry add more water before rolling. Set to one side whilst you<br />

make the sauce.<br />

For The Sauce:<br />

3-4 Tbs. Extra Virgin Olive Oil and a little butter<br />

2 Cloves of Garlic – Minced or chopped finely (more garlic can be added if required)<br />

1 Large Onion or two smaller ones - chopped finely<br />

1 Fresh stalk of celery, finely chopped<br />

Salt & Pepper (freshly ground black)<br />

1/4 Cup Chopped Basil<br />

1/2 Tbs. Oregano fresh if possible but dried is fine.<br />

1/2 Tbs. Thyme – fresh if possible but dried is fine.<br />

1/4 Cup Chopped Fresh Parsley<br />

2 - 6 oz. Cans Tomato Paste<br />

1 Large Can of chopped Tomatoes<br />

About 4 Cups water and a glass of red wine.<br />

3 Tbs. Grated Parmesan Cheese<br />

Fresh spaghetti pasta – try not to use dried if possible.<br />

Fry (in a large skillet or frying pan) the meat saved from the meatball ingredients in the<br />

hot oil until well browned, should take a minute at most. Add the garlic, onion, and<br />

celery and sauté until tender. Add the paste, tomatoes, water and herbs, stir and bring<br />

to a slow boil. Season the sauce with (freshly milled) black pepper and salt.<br />

Turn mixture down to a simmer and stir in the wine. Drop the prepared meatballs into<br />

the sauce. Do not stir for the first 15 minutes or so until the meatballs begin to firm up.<br />

Continue to cook for 2 hours, stirring (with care) occasionally, and adding extra water<br />

(and a little more wine if preferred) as needed if the sauce becomes too thick.<br />

Although it sounds cliché spaghetti is still the best pasta to serve with this dish and I<br />

would recommend fresh pasta over dried. Serve with a fresh rocket salad, some warm<br />

(garlic if preferred) bread and fresh parmesan.<br />

Serve with a good red wine, Chianti if you wish but I prefer a Barolo.<br />

Salute! Buon appetito!<br />

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NOTES<br />

72


NOTES<br />

73

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