DirectX 11 Overview - Nvidia
DirectX 11 Overview - Nvidia
DirectX 11 Overview - Nvidia
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Tessellation Pipeline<br />
• Direct3D<strong>11</strong> has support for<br />
programmable tessellation<br />
• Two new programmable shader stages:<br />
• Hull Shader (HS)<br />
• Domain Shader (DS)<br />
• One fixed function stage:<br />
• Tessellator (TS)<br />
Input Assembler<br />
Vertex Shader<br />
Hull Shader<br />
Tessellator<br />
Domain Shader<br />
Geometry Shader<br />
Setup/Raster