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DirectX 11 Overview - Nvidia

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Example - PN Triangles<br />

• Simple tessellation scheme<br />

— Provides smoother silhouettes and better shading<br />

• Operates directly on triangle meshes with per<br />

vertex Positions and Normals<br />

— Easily integrated into existing rendering pipelines<br />

Input Triangles<br />

Output<br />

Curved PN triangles<br />

Vlachos et al, http://ati.amd.com/developer/curvedpntriangles.pdf

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