05.04.2014 Views

DirectX 11 Overview - Nvidia

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Example - PN Triangles

• Simple tessellation scheme

— Provides smoother silhouettes and better shading

• Operates directly on triangle meshes with per

vertex Positions and Normals

— Easily integrated into existing rendering pipelines

Input Triangles

Output

Curved PN triangles

Vlachos et al, http://ati.amd.com/developer/curvedpntriangles.pdf

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