Award Winning Games 2013 - Spiel des Jahres

spiel.des.jahres.com

Award Winning Games 2013 - Spiel des Jahres

Award Winning

Games

2013


2

Table of Contents

Preface by Tom Felber 3

Preface

3

Spiel des Jahres 4 - 5

Hanabi

nominated Spiele

Augustus 6

Qwixx 7

Recommended Spiele 8 - 16

Spiel des Jahres” 17

incentive program 2013

Kennerspiel des Jahres 18 - 19

Die Legenden von Andor

Dear game fans,

the „Spiel des Jahres“ jury

has once again played its

way through a mountain of

hundreds of games, in order

to be able to introduce you

to 30 highly recommendable

games in this booklet.

The three colours red, anthracite and blue are used

to designate different target audiences: red games

should provide game playing fun for just about everybody.

Anthracite games are intended for experienced

players and blue ones are children’s games.

nominated Kennerspiele

Brügge 20

Die Paläste von Carrara 21

Recommended Kennerspiele 22 - 23

You will find something in the list for every age group,

every level of difficulty and to suit all tastes. The jury’s

main emphasis is on games that are easy to learn,

aiming to give advice and orientation to game fans

that are not experts.

Kinderspiel des Jahres 24 - 25

Der verzauberte Turm

nominated Kinderspiele

Gold am Orinoko 26

Mucca Pazza 27

With this booklet we wish to transport you into a world

of games full of surprising and emotional adventures.

It is important to us that the games remain interesting

even after having being played many times. Indeed,

some of them only unfold their full appeal when, with

increasing playing experience, they drag you deeper

and deeper under their spell.

Recommended Kinderspiele 28 - 37

Previous award winners 38 - 39

Find a game 40 - 41

Index / Impressum 42

The 2013 Juries 43

About „Spiel des Jahres“ 44

The jury is confident that the games presented here

have the potential to bring all sorts of people together

time and time again in entertaining episodes that will

remain etched in one’s mind.

In this spirit, we wish you wonderful game playing experiences.

Tom Felber

Chairman Spiel des Jahres


4

Spiel des Jahres: winner

Hanabi

5

• 2 - 5 players

• age 8+ *

• about 30 minutes

• about 8 Euros

The word Hanabi is Japanese and means something

like fire flower or fireworks. In this case,

Hanabi is an unusual cooperative and communicative

card game. Cards with fireworks images

must be laid down in rows ordered by colours

and numbers. The only problem: The players

take up their cards the wrong way around. Unlike

in standard card play, they do not see their

own hand of cards, but can always look at the

cards of other players. From hints such as: „These

cards are blue“ or „You have a three, this is

it“ and with the knowledge from previous rounds,

the player must identify which card he should

play or discard. The number of hints is limited,

and after three mistakes, the game is lost. Who

can create the maximum number of points: the

perfect fireworks?

* Our suggestion: age 10+

The jury’s explanation:

Hanabi is persuasive due

to its unprecedented mix

of collaborative, communicative

and deductive

game elements. Everybody

holding the cards the

wrong way round is not

only a most unusual sight,

but also promotes the concentrated

interaction of the players. It is fascinating

to watch how the

groups harmonise better

from game to game and

learn to draw the right conclusions

from wisely given

hints. Success in creating

a legendary firework of

cards brings satisfaction to

all involved.

by:

Antoine Bauza

Publisher:

Abacusspiele

Artwork/Illustration:

Albertine Ralenti and

Abacusspiele


Spiel des Jahres: nominated

Spiel des Jahres: nominated

6

Augustus

Qwixx

7

• 2 - 6 players

• age 8+

• about 30 minutes

• about 30 Euros

2 - 5 players •

age 8+ •

about 15 minutes •

about 8 Euros •

Bingo in ancient Rome: players gain control of

Roman provinces and senators by amassing legions

on their objective cards. Small cardboard

tokens, displaying a number of symbols such as

chariots or daggers, are pulled out of a bag. If a

symbol matches one of one’s own cards, a legion

may be placed on the card. When all the two to

six fields on a card have been covered, calling out

“Ave Caesar” activates the card: this brings points

and may trigger special actions. All just a matter

of luck? No. Choosing new objective cards requires

tactical consideration: which combinations fit

together well? How to snap up the most bonus

points? Whoever best tames chance, will become

the consul of Emperor Augustus.

Qwixx is a fast game and mixes a pinch of tactics

with the luck of the dice: The players all go hunting

for numbers that are listed on the score pad

in four coloured rows of either two to twelve or

twelve to two. A player rolls six dice and calls

out the sum of the two white dice. Everyone can

cross off this number in any row on the pad –

as long as he places this cross to the right of

all other crosses already in this row. The active

player may now, according to this rule, mark the

sum of a white and a coloured die in the corresponding

row. If the roller of the dice cannot

make an entry, he collects some minus points.

Plus points are awarded for the number of crosses

in a row; the more, the better. Bonus points

are collected by the player that completes a row

for all the participants.

by:

Paolo Mori

Publisher:

Hurrican

Sales:

Asmodee

Illustrator:

Vincent Dutrait

by:

Steffen Benndorf

Publisher:

Nürnberger-Spielkarten-

Verlag

Illustrators:

Oliver and Sandra

Freudenreich


Spiel des Jahres: recommended

Spiel des Jahres: recommended

8

Divinare

Escape – Der Fluch des Tempels

9

• 2 - 4 players

• age 13+ *

• about 30 minutes

• about 20 Euros

1 - 5 players •

age 8+ •

about 10 minutes •

about 45 Euros •

It’s the late 19th century in London: Soothsayers

and diviners meet to crown the best in their profession.

The task is this: How many cards in each of

the four colours are in the game? At the beginning,

each participant knows only his hand of cards, as

well as the maximum number possible per colour.

The colours of those cards which were not dealt

out remains initially uncertain. Each player places

a card in turn and must guess at once how many

cards of the corresponding colour are in circulation.

However, only free tip fields can be used.

Did the opposition already have the right instinct?

Discarded cards gradually bring light into the darkness;

additionally cards are regularly passed on

to neighbours. In this straightforward but unusual

game one can ponder and guess, and at the end

exult in victory or groan in defeat.

The cursed temple threatens to collapse. In this

cooperative real-time game the team of adventurers

have exactly 10 minutes time to find the exit

and escape. First they must find the chambers in

which they can activate magic stones to banish

the curse. To this end all the players must roll

their five dice simultaneously. A hectic adrenalin

rush! Whoever gets the correct combination

of symbols can move his figure, discover a new

chamber or lay down magic stones. But beware:

the dice may also be cursed. Calamity threatens

those who move too far away from their comrades

– especially when the CD soundtrack calls

everyone to gather in the central chamber. At the

end of the game, the team only wins if all the

adventurers were able to flee the temple before

the end of the third countdown.

* Our suggestion: age 10+

by:

Brett J. Gilbert

Publisher:

Asmodee

Illustrator:

Benjamin Carré

by:

Kristian Amundsen Østby

Publisher:

Queen Games

Illustrator:

Oliver Schlemmer


Spiel des Jahres: recommended

Spiel des Jahres: recommended

10

Hand aufs Herz

La Boca

11

• 3 - 8 players *

• age 10+

• about 30 minutes

• about 18 Euros

3 - 6 players •

age 8+ •

about 40 minute •

about 33 Euros •

In this party game questions are answered without

speaking. The left hand means “no” and the right

hand “yes”. Which hand belongs on the bright red

heart in the middle of the table? One of the players

reads out a question. All the others must guess

the answer. The faster a player’s hand reaches

the middle of the table, the further down in the pile

of hands it will be and the more points it will get

– if the answer is correct. Those who choose the

wrong hand collect penalty points. This happens

quite often, as the questions are often formulated

in a rather twisted way, presenting the coordination

of brain and hand with a real, and above all,

fun challenge. The topics don’t just cover general

knowledge, but also refer to the other players.

How well do you know the people sitting next to

you? Hand on your heart!

Welcome to La Boca, a quarter of Buenos Aires

characterised by brightly painted houses. The

aim of this communicative construction game is

to recreate such colourful facades using ten to

eleven wooden blocks. Two facing players team

up to quickly solve this challenge. The special

clou of the game: the task card inserted into the

board displays a different view of the object to

be built to each player! The two players can discuss

and coordinate their work, but they are not

allowed to look at each-other’s side of the card.

An electronic timer measures the time needed to

complete the structure. The quicker the duo are

finished, the more points they get. The final result

is tallied up after all possible two-man teams

have taken the same number of turns.

* Our suggestion: 4 - 8 players

by:

Julien Sentis

Publisher:

Zoch

Illustrator:

Benedikt Beck

by:

Inka and Markus Brand

Publisher:

Kosmos

Illustrator:

Franz Vohwinkel


Spiel des Jahres: recommended

Spiel des Jahres: recommended

12

Libertalia

Mixtour

13

• 2 - 6 players

• age 14+ *

• about 60 minutes

• about 40 Euros

2 players •

age 10+ •

about 25 minutes •

about 45 Euros •

After a last foray out to sea, the old pirates plan

to retire to Libertalia. Each player has the same

crew on his hand of cards, but decides himself

when to bring into play the beggar or bartender,

the ship‘s boy or the Spanish governor. How these

characters act and what loot they get their hands

on, depends upon the cards played by the other

players. Particularly in demand are nocturnal abilities

that can be used as long as the character is

still in the pirate cave and not yet in the cemetery.

Played out over three campaigns, the final foray of

the ageing pirates is a gripping gamble on the best

action at the right time. The richest pirate wins the

swift, cunning and easily understood game.

Deploying game pieces, building towers, moving

towers around: this abstract, strategic game for

two players follows known patterns but breaks

with the typical rules for such moves. Paramount

for the range of a move is not the number of pieces

with which the moving tower is built, but

rather the height of the tower on the target field.

For example a piece can only be placed on top

of a three piece tower if the tower is exactly three

squares away. The route between the pieces

and the target tower must be clear. The other

player’s pieces may be also be moved, so that

towers built of one’s own and the opponent’s

pieces rise up on the solid beechwood board.

When a tower reaches at least five levels the

game is over. The winner is the one who owns

the top piece of the winning pile.

* Our suggestion: age 12+

by:

Paolo Mori

Publisher:

Marabunta

Sales:

Asmodee

Illustrators:

Benjamin Carré and

Stéphane Gantiez

by:

Dieter Stein

Publisher:

Gerhards Spiel und Design

Illustrator:

not specified


Spiel des Jahres: recommended

Spiel des Jahres: recommended

14

Riff Raff

Rondo

15

• 2 - 4 players

• age 8+

• about 30 minutes

• about 50 Euros

2 - 4 players •

age 8+ •

about 30 minutes •

about 29 Euros •

This game of skill is a genuine eye catcher: a

big wooden galleon rolls around on a mountainous

wave in the game box. Due to its gimbal

mounting, it easily gets out of balance and begins

to swing to and fro. The higher the cargo is

stowed in the yardarms, the sooner it will slide

overboard. Who is going to be the first to get rid

of all eight of his pieces, which are of different

weight and bulkiness? Besides a steady hand,

a grasp of tactics is required, because the place

on the yardarm and the order of play are decided

by cards dealt out in parallel with each round.

In case of a tie, the captain has the last word.

When one or more objects fall off the yardarm,

quick reactions are called for: cargo caught in

this way is laid aside. Pieces that fall in the sea

must later be placed back on the ship.

Players take ornately carved stone discs from the

bag and initially place them on their own racks. In

later moves the stones will be placed onto the double-sided

game board – on number fields of matching

colour and always in a contiguous fashion.

How is it possible to collect many points? Several

identically coloured stones may be stacked on top

of each other: the hopefully high number on the

field is then multiplied by the number of stones. If a

colour that is needed to complete a row of stones

is missing, a stone rotated to its neutral side may

help: it scores no points, but can close the gap to

other, valuable fields. Fortune, a good overview

and some well-chosen tactical moves will lead to

victory in this beautifully designed board game for

all generations.

by:

Christoph Cantzler

Publisher:

Zoch

Illustrator:

Michael Menzel

by:

Reiner Knizia

Publisher:

Schmidt Spiele

Illustrator:

Eckhard Freytag


16

Spiel des Jahres: recommended

Yay!

• 2 - 4 players

• age 8+

• about 30 minutes

• about 20 Euros

The “Spiel des Jahres” incentive

program

The „Spiel des Jahres” association promotes

and supports game-related projects such as

events, activities, exhibitions, book publication

and media projects. Anyone interesting in this

incentive program can apply with details of his

project and request funding.

In 2013 the following projects in Germany, Austria

and Switzerland were given financial support:

17

In this dice game the players need not just luck,

but also deftness in throwing the dice. Not just

the number of pips, but also the position of the

three dice in the wooden arena is important. The

sum of the pips may only be entered into those

of the 64 squares on the board that are touched

by one of the dice. Additionally, this sum must be

greater than the values already noted in neighbouring

fields by the other players. Whoever

achieves this can use a coloured crayon to cross

out the competitor’s numbers. However it lies in

the nature of playing with dice that the best laid

schemes often go awry. Trying to improve one’s

throw may risk having one’s own entries crossed

out. In the end the most accurate dice thrower

with the highest valid point count wins.

• Board game festival „SpielBar“, Augsburg

• Family game festival in the town of Baesweiler

• „Nachgemacht“ - recreation of games in the

DDR

• Europäische Spielesammler Gilde e.V., Berlin,

exhibition at the „SPIEL“ trade fair in Essen

• „Bocholt spielt“

• Hippodice-authors competition

• „NRW spielt“

• „Die Spiele der SBZ und DDR“

• Game presentation in the Dietzenbach public

library

• Game evening Duisburg

• Game and picnic day for families in Essen

• „Spielen macht schlau“

• „Greifswald spielt“

• „Franken spielt“

• „Hüls spielt“

• „Eichstätt spielt“

• „JUZ spielt“

• „Unsere kleine Stadt 2013“, Offenburg

• Salzburg Game Days

• Exhibition at the St. Gallen Night of Games

• Exhibition „Ausgezeichnet“, Wunstorf-Steinhude

by:

Heinz Meister

Publisher:

Noris-Spiele

Artwork:

Schachzug

The incentive program continues in 2014.

Further information and an application form can

be found on our homepage under „Wir fördern“

in time. Last date for submission

of applications is 30th

November 2013.

Visit our homepage

www.spiel-des-jahres.com

for further information or

simply scan the QR-Code!


18

Kennerspiel des Jahres: winner

Die Legenden von Andor

19

• 2 - 4 players

• age 10+

• about 90 minutes

• about 40 Euros

Evil creatures threaten the land of Andor. King

Baldur’s subjects are particularly afraid of Tarok

the Dragon, but there are some heroes willing to

put up a fight. In this cooperative fantasy game,

the players join forces as dwarfs, wizards, archers

and warriors and embark on challenging

and varied adventures. To survive in the socalled

legends requires determined action and

efficient application of the particular talents of

each of the heroes. Those who can best bundle

will and strength have better chances in the duel

of the dice against skrals or wardraks. However,

nearly all actions take time. If the objective of the

legend is not reached in time, Evil wins. As the

legend is gradually explained, the heroes first

learn about the true objective during the game

itself.

The jury’s explanation:

A game like a good novel:

The Legends of Andor

sweeps you away into a

unique fantasy world. From

adventure to adventure,

more is revealed about the

fate of the land of Andor,

immersing the heroes ever

deeper in the atmospheric narrative – the game becomes

an enthralling experience.

Additionally, the way

the rules are presented is innovative:

simple start-of-play

instructions enable a quick

start; the details are explained

only when needed.

by:

Michael Menzel

Publisher:

Kosmos

Illustrator:

Michael Menzel and

Michaela Kienle


Kennerspiel des Jahres: nominated

Kennerspiel des Jahres: nominated

20

Brügge

Die Paläste von Carrara

21

• 2 - 4 players

• age 10+

• about 60 minutes

• about 37 Euros

2 - 4 players •

age 10+ •

about 60 minutes •

about 44 Euros •

In the medieval town of Bruges, the burghers

build houses and canals, try to exert influence in

the town hall and fear losses arising from threats

of intrigue or from the black death. Fortunately,

they can lever the virtues and assets of their allied

citizens: at the start of the game each player

has five out of a total of 165 different characters

in his hand. However, these cards – the central

element of this tactical game – play many other

roles: they distribute revenue, recruit urgently

needed henchmen or can even be converted

into houses into which other people can move.

Time and again, the tricky question arises: which

card to use for which action? Even more so as

the colour of the cards plays a role as well. Who

can forge the best allegiances and thus collect

the most points?

As princes in 16th century Italy, the players

construct magnificent palaces in order to score

points and win the favour of the king. However,

not every building material can be used in each

of the six cities. The necessary stones need to

be bought on the market, which is designed as

a rotating turntable. Of course, here the costs

change from round to round. He who buys at the

right time, gets cheaper access to his favourite

building tiles. In addition, the players must keep

the plans of their competitors in view, otherwise

they might miss the right moment for valuations.

Speed is imperative – especially since the king

only rewards the various architectural styles for

a limited time and this strategy game, with its

changeable criteria for point assignment, can be

finished surprisingly quickly.

* Our suggestion: age 12+

by:

Stefan Feld

Publisher:

Hans im Glück

Sales:

Schmidt Spiele

Illustrator:

Michael Menzel

by:

Wolfgang Kramer and

Michael Kiesling

Publischer:

Hans im Glück

Sales:

Schmidt Spiele

Illustrator:

Franz Vohwinkel


Kennerspiel des Jahres: recommended

Kennerspiel des Jahres: recommended

22 Terra Mystica Tzolk’in – Der Maya-Kalender

23

• 2 - 5 players

• age 12+

• about 60 - 150 minutes

• about 60 Euros

2 - 4 players •

age 13+ •

about 90 minutes * •

about 40 Euros •

Chaos magicians, giants and darklings. Witches,

fakirs and cultists. Each player governs

the fortunes of one of 14 possible factions. As

varied as the inhabitants of Terra Mystica are,

all have in common the ability to transform the

landscape: using terraforming they can convert

fields into preferential building plots. Upon these

they erect structures such as houses, temples

or strongholds and even found complete towns

and cities. In this opulently appointed strategy

game, buildings erected close to other player’s

populations are rewarded with additional power.

Given the many possibilities for action, it is

important to get the timing right to achieve best

possible points in the six rounds of assessment.

Those players who revere the various cults and

spread their constructions on the board widely

and wisely, will really clean up in the final assessment.

by:

Helge Ostertag and Jens

Drögemüller

Publisher:

Feuerland

Illustrator:

Dennis Lohausen

The Maya Calender captivates the players. Gearwheels

connect five action sites on the board

where Mayan cultures are developing. Due to

the various sizes of the gearwheels, the workers

placed upon them progress with different

speeds. The further the workers rotate, the more

valuable they become. However, the players

would like to be involved with their pieces everywhere,

as all around there are useful things to

do: obtaining corn as food and currency, making

technological progress, attaining the pleasure

of the gods and erecting buildings and monuments.

There are many way to collect points.

Even transporting crystal skulls to Chichen Itza

is worthwhile. The players experience a fascinating

period of history that finishes with a totalling

up of points after the fourth harvest festival.

* Our experience: about 90 - 120 minutes

by:

Daniele Tascini and

Simone Luciani

Publisher:

Czech Games Edition

Sales:

Heidelberger Spieleverlag

Illustrator, Artwork:

Filip Murmak, Milan Vavroň


Kinderspiel des Jahres: winner

24

Der verzauberte Turm

25

• 2 - 4 players

• age 5+

• about 20 minutes

• about 37 Euros

The sinister sorcerer Ravenhorst has locked up

the princess in the tower and hidden the key somewhere

in the forest. However, Brave Robin

has already begun to search for it: does the key

lie under a rock or is it hidden between flowers?

In this three-dimensional game, sixteen openings

in the board are covered with little tiles.

Together, the players move a magnetic game

piece from tile to tile. When they hear a „click“,

Robin has found the correct hiding place and

must now use the key to try to open one of six

identical-looking locks on the tower. If he selects

the right one, the princess jumps up in the air

for joy. However, if the team chooses the wrong

lock, the magician gets to hide the key all over

again. Teamwork and a good memory are called

for in this beautifully appointed magnetic game.

The jury’s explanation:

When the princess jumps

for joy right out of the

tower, it makes for a “key”

experience every time.

With the race through the

forest, the authors create

a maximum of excitement:

Where is the key hidden?

In which keyhole will it fit? What will come out

on top, the persistence of Robin’s team or the

subtlety of Ravenhorst the

sorcerer? These questions

fascinate young and old in

this well-appointed memory

game, which is also ideal

for just two players.

by:

Inka and Markus Brand

Publisher:

Schmidt Spiele /

Marke Drei Magier Spiele

Illustrator:

Rolf Vogt


Kinderspiel des Jahres: nominated

Kinderspiel des Jahres: nominated

26

Gold am Orinoko

Mucca Pazza

27

• 2 - 4 players

• age 7+

• about 20 minutes

• about 25 Euros

2 - 4 players •

age 4+ •

about 20 minutes •

about 25 Euros •

On the banks of the South American Orinoco

River, precious treasures are hidden in ancient

ruins. Already, prospector teams are making

their way there. Unfortunately however, the gold

lies on the other side of the raging torrent. To

reach the other shore and collect the most valuable

coins in the dense jungle, one must bravely

place one‘s adventurers on logs floating downriver.

The clever use of two dice determines where

the team can jump onto the wooden logs and

how far they will drift along in the water. But beware:

the competitors never sleep! They in turn

try to position the logs so that they can snatch

the most coins. Tactical considerations and a

good portion of luck with the dice provide plenty

of excitement for young and old.

That‘s what happens when the creatures allow

themselves to be teleported by the cheeky cow

„Mucca Pazza“ from the planet “Cowpiter” to the

earth: while teleporting them, she presses the

forbidden „somersault“ button. Suddenly the red

cat has the body of the blue pig and the legs of

the yellow bird. A good thing the kids are there

to sort things out again. In this fun sliding puzzle,

they must skilfully rearrange the creatures’ body

parts by sliding them around. Cards indicate for

which correctly assembled animals points can

be won – and in the advanced version also how

many points. There it is important to use the

three bonus moves wisely, because sometimes

even chain reactions are possible. A good eye is

required in any case. The hilarious illustrations

provide plenty of eye candy!

by:

Bernhard Weber

Publisher:

Haba

Illustrator:

Michael Menzel

by:

Iris Rossbach

Publisher:

Zoch

Illustrator:

Iris Rossbach


Kinderspiel des Jahres: recommended

Kinderspiel des Jahres: recommended

28

Baobab

Bim Bamm!

29

• 2 - 4 players

• age 6+

• about 15 minutes

• about 10 Euros

2 - 5 players •

age 6+ •

about 15 minutes •

about 13 Euros •

The Baobab or monkey bread tree is one of the

most famous trees in Africa, particularly known

for its unusually expansive upper crown. It is obvious

that many creatures can find refuge in there,

provided that the players are careful. It takes

skill and intuition to successfully place the creature

cards on the three-dimensional cardboard

tree: a bird card must be thrown like a Frisbee,

the leopard card „jumps“ from ten centimetres

up onto the tree, and since bats usually fly in the

dark, such a card must be placed into the branches

with eyes closed. When one or more of the

cards fall out of the tree, the current player must

add them to his deck. Only those who demonstrate

great skill will succeed in getting rid of all

their cards and win this nerve-wracking game.

Memory games for kids are not exactly seldom.

„Bim Bamm!“ is one of them, but it adds nifty

new elements. Both sides of the cards are printed

with five different creatures. Each occurs six

times, and we are not looking for twins but rather

for quintuplets. That would be easy if all players

had the same goal, but this is not the case.

Each child has received secret orders, namely

for what species he should look. Therefore the

players must not only ensure they reach their

own objectives, but also try to guess the those

of the other players. This calls not just for a good

memory, but also for the ability to deduce and

bluff – and the clever use of an action token,

which sometimes decides on victory and defeat.

by:

Josep Maria Allué

Publisher:

Piatnik

Illustrator:

arteffekt.at

by:

Lukas Zach and

Michael Palm

Publisher:

Drei Hasen in der

Abendsonne

Illustrator:

Johann Rüttinger


Kinderspiel des Jahres: recommended

Kinderspiel des Jahres: recommended

30

Kakerlakak

Kuddelmuddel

31

• 2 - 4 players

• age 5+

• about 15 minutes

• about 35 Euros

2 - 4 players •

age 5+ •

about 15 minutes •

about 14 Euros •

Help! A naughty but nimble cockroach whizzes

back and forth across the kitchen and drives the

chef almost to despair. True to the motto „Place

the the cutlery right, and the cockroach will be

gone without a fight”, the players as vermin exterminators

try to manoeuvre the bug into the

trap – without using any chemicals, just the 24

knives, forks and spoons on the board. The die

determines which of the three types of cutlery

you must turn on the board to guide the speeding,

battery-operated mini-robot cleverly in a

suitable direction. If the cockroach ends up in

the trap, there‘s a chip as a reward. Whoever

first collects five cockroach chips wins this amusing

and turbulent action game, for which a good

eye and quick reactions are required.

What a chaotic muddle: 80 cards lie face-down

and all higgledy-piggledy around a bell. Three

different objects are depicted on the face of each

card, for example, a banana, a donkey and an

umbrella. Now off we go: All play simultaneously

and uncover the cards one by one, which are

then laid down in a row in front of each player.

But be careful: a card may only be added to a

row if it matches at least one object of the adjacent

card, which may be to its left or right. Once

a player has built up a series of seven cards, he

quickly rings the bell. If all the cards do indeed

match up, he gets to keep them. When no cards

are left in the middle, the player with the most

cards wins. An amusing reaction game for the

whole family, in which it is necessary to study

the cards closely.

by:

Peter-Paul Joopen

Publisher:

Ravensburger

Illustrators:

Janos Jantner and

Maximilian Jasionowski

by:

Haim Shafir and

Günter Burkhardt

Publisher:

Amigo

Illustrator:

Yaniv Shimoni


Kinderspiel des Jahres: recommended

Kinderspiel des Jahres: recommended

32

Linus, der kleine Magier

Madagascar Catan Junior

33

• 2 - 4 players

• age 3+

• about 10 minutes

• about 19 Euros

2 - 4 players •

age 6+ •

about 30 minutes •

about 27 Euros •

Casting of spells needs practise and patience!

Little Linus really ought to practice some more,

because he accidentally hexed some of his toys.

But which ones? The ball, the bat or the cat?

Thirty different toy tiles are laid out on the table,

with eighteen matching search cards face-up in

a stack. The player who‘s turn it is and who believes

he has found one of the bewitched toys,

places the figure of the little sorcerer with its

magnetic foot on the tile. If the tile is magically

attracted when the figure is lifted, the player

collects the toy and the matching search card.

If nothing happens, the next player tries his luck.

An exciting game that captivates beginners and

along the way encourages perception, motor

skills and memory.

Marty the Zebra, Gloria the Hippo, Alex the Lion

and Melman the Giraffe rove around the country

as competitors, each with their own traveling

circus. Where does it best pay to pitch the

circus tent? Do fields or meadows or forest or

desert bring advantages? By cleverly choosing

the best places, one can steadily expand right

across the board with the circus. As for the fascinating

game depth, the new, optimized „Catan

Junior“ can easily compete with its big brother

„Settlers of Catan“. Whereas the adults gather

and exchange resources, the children provide

an ample supply of popcorn and cocktails. The

moderate, child-friendly playing time and a very

workable and entertaining variant for two players

make this excellent tactical game interesting

not only for fans of the film Madagascar 3.

by:

Wolfgang Dirscherl

Publisher:

Schmidt Spiele /

Marke Drei Magier Spiele

Illustrator:

Rolf Vogt

by:

Klaus Teuber

Publisher:

Kosmos

Artwork:

Madagascar 3 and

Andreas Resch


Kinderspiel des Jahres: recommended

Kinderspiel des Jahres: recommended

34

Mix Fix

Move & Twist

35

• 2 - 6 players

• age 7+

• about 15 minutes

• about 11 Euros

2 - 6 players •

age 5+ •

about 20 minutes •

about 30 Euros •

„Fishshipfishsheep“? Or is it „sheepfishfrogship“?

Whatever. “Peter Piper …” is a novice’s

exercise compared to the tongue twisters in the

hilarious dice and concentration game „Mix Fix“.

Here the dice and cards show pictures of fish,

ships, sheep and frogs. Everyone is trying to get

rid of cards as soon as they can, but this is only

possible if one of the cards depicts the same

combination as do the four dice. This calls for

concentration – even more so, since one must

then also pronounce the word correctly. To the

delight of the others, even the best memory whiz

may fail here. Its almost incidental who loses;

players who can laugh at themselves always win

out.

Cute ladybirds crawl quickly up flower stems,

trying to be first to reach the beautiful blossoms

at the top. Piece by piece, each player chooses

individual stem and blossom cards to lay down

and build his own complete flower. But first, on

each card a dexterity test using five small wooden

ladybirds awaits the player. Perhaps he

should flip them from their backs onto their bellies,

or – with steady hands – balance three of

them on his fingertips, or even carry two around

on his tummy while doing a spider walk. The

more skilfully a player proceeds, the faster the

flower grows. Especially when adults try their

luck, children will curl up with pleasure, without

realising how much this hugely fun game is casually

training their motor skills, concentration

and coordination.

by:

Andrew and Jack Lawson

Publisher:

Piatnik

Illustrator:

Arthur Wagner

by:

Kerstin Wallner and

Klaus Miltenberger

Publisher:

Beleduc

Illustrator:

Carmen Hochmann


Kinderspiel des Jahres: recommended

Kinderspiel des Jahres: recommended

36

Pingi Pongo

Star Wars – Battle of Hoth

37

• 2 - 4 players

• age 5+

• about 20 minutes

• about 20 Euros

2 or 4 players •

age 8+ •

about 15 minutes •

about 35 Euros •

South Pole, here we come! Each penguin family

wants to be the first there. However, in this race

more haste means less speed. Some ice floes

can prove to be very fragile. Then there is Orca,

the dangerous killer whale, that repeatedly crosses

the path of the penguins, blocking potential

shortcuts. At the end of the day, what counts is

family solidarity: Only those who have brought

the whole family through to the finish win. This

brisk dice game requires tactical ingenuity from

the participants: is it better to press on ahead

with one figure while risking that the rest will be

left behind? Or to keep the penguins together,

increasing the likelihood of being overtaken? If,

on top of everything, the ice breaks up, it will

set the penguins back a few fields. While always

keeping a close eye on Orca, of course. This

ice-cold race is not for hotheads.

The battle for the ice planet Hoth from the movie

„Star Wars - Episode V: The Empire Strikes

Back“ is one of the classic scenes in film history.

Here it has been developed into an exciting strategy

game that is not just for young star warriors.

Rather like a futuristic chess game, the finely

detailed miniature figures are moved around

the changeable and shifting board. Diversified,

but at the same time intuitive, rules make each

character quite distinctive and contribute to the

tactical challenge. The confrontation between

the troops of the Empire under the leadership

of sinister Darth Vader and the rebels around

young Luke Skywalker really comes to life. The

strength of the game lies particularly in the variability

of its material, such that every round can

look and be different.

by:

Peter Neugebauer

Publisher:

Noris

Illustrator:

Johann Rüttinger

by:

not specified

Publisher:

Lego

Illustrator:

not specified


38

Previous award winners

Spiel des Jahres

1979: Hase und Igel

1980: Rummikub

1981: Focus

1982: Sagaland

1983: Scotland Yard

1984: Dampfross

1985: Sherlock Holmes´ Criminal-Cabinet

1986: Heimlich & Co

1987: Auf Achse

1988: Barbarossa und die Rätselmeister

1989: Café International

1990: Adel verpflichtet

1991: Drunter & Drüber

1992: Um Reifenbreite

1993: Bluff

1994: Manhattan

1995: Die Siedler von Catan

1996: El Grande

1997: Mississippi Queen

1998: Elfenland

1999: Tikal

2000: Torres

2001: Carcassonne

2002: Villa Paletti

2003: Der Palast von Alhambra

2004: Zug um Zug

2005: Niagara

2006: Thurn und Taxis

2007: Zooloretto

2008: Keltis

2009: Dominion

2010: Dixit

2011: Qwirkle

2012: Kingdom Builder

2013: Hanabi

Kinderspiel des Jahres

2001: Klondike

2002: Maskenball der Käfer

2003: Viva Topo!

2004: Geistertreppe

2005: Das kleine Gespenst

2006: Der schwarze Pirat

2007: Beppo der Bock

2008: Wer war‘s?

2009: Das magische Labyrinth

2010: Diego Drachenzahn

2011: Da ist der Wurm drin

2012: Schnappt Hubi!

2013: Der verzauberte Turm

Kennerspiel des Jahres

2011: 7 Wonders

2012: Village

2013: Die Legenden von Andor

39


Find a game

Find a game

40

Award Winners Kinderspiele 2013

Award Winners Spiele 2013

41

Age Title Difficulty Players

3

4

5

Linus, der

kleiner

Magier

Playing

time

(min)

Page

+ 2 - 4 10 32

Mucca

Pazza n + 2 - 4 20 27

Der verzauberte

Turm

+ 2 - 4 20 24

5 Kakerlakak + 2 - 4 15 30

5

5

Kuddelmuddel

Move &

Twist

+ 2 - 4 15 31

+ 2 - 6 20 35

5 Pingi Pongo ++ 2 - 4 20 36

6 Bim Bamm! + 2 - 5 15 29

6 Baobab ++ 2 - 4 15 28

6

Madagascar

Catan Junior

+++ 2 - 4 30 33

7 Mix Fix + 2 - 6 15 34

7

8

Gold am

Orinoko n +++ 2 - 4 20 26

Star Wars -

Battle of

Hoth

+++ 2 - 4 15 37

+ = easy to learn

++ = normal

+++ = challenging

++++ = especially challenging

* = our rating varies from that of

the publisher

Highlighted in blue: = Kinderspiel des Jahres

n

= nominated games

Highlighted in red: = Spiel des Jahres

n

= nominated games

Highlighted in anthracite: = Kennerspiel des Jahres

n

= nominated games

The tables are sorted in ascending order by age and difficulty.

Age Title Difficulty Players

Playing

time

(min)

Page

8 La Boca + 3 - 6 40 11

8 Qwixx n + 2 - 5 15 7

8 Riff Raff + 2 - 4 30 14

8 Rondo + 2 - 4 30 15

8 Yay! + 2 - 4 30 16

8 Augustus n ++ 2 - 6 30 6

8

10

Escape -

Der Fluch

des Tempels

Hand aufs

Herz

+++ 1 - 5 10 9

+ 4 - 8* 30 10

10 Mixtour + 2 25 13

10* Divinare ++ 2 - 4 30 8

10* Hanabi ++ 2 -5 30 4

12* Libertalia +++ 2 - 6 60 12

Award Winners Kennerspiele 2013

Age Title Difficulty Players

period

(Min)

page

10

Die

Legenden ++ 2 - 4 90 18

von Andor

10

Die

Paläste von +++ 2 - 4 60 21

Carrara n

12 Brügge n +++ 2 - 4 60 20

12

Terra

Mystica

++++ 2 - 5 60 - 150 22

13

Tzolk‘in -

Der Maya

Kalender

++++ 2 - 4

90 -

120*

23


Index / Impressum

42 index

Augustus............................................................6

Baobab............................................................28

Bim Bamm!.....................................................29

Brügge...........................................................20

Der verzauberte Turm....................................24

Die Legenden von Andor..................................18

Die Paläste von Carrara..................................21

Divinare.............................................................8

Escape - Der Fluch des Tempels......................9

Gold am Orinoko............................................26

Hanabi...............................................................4

Hand aufs Herz...............................................10

Kakerlakak......................................................30

Kuddelmuddel.................................................31

La Boca...........................................................11

Libertalia..........................................................12

Linus, der kleine Magier..................................32

Madagascar Catan Junior...............................33

Mix Fix............................................................34

Mixtour.............................................................13

Move & Twist...................................................35

Mucca Pazza...................................................27

Pingi Pongo.....................................................36

Qwixx.................................................................7

Riff Raff...........................................................14

Rondo..............................................................15

Star Wars - Battle of Hoth...............................37

Terra Mystica...................................................22

Tzolk‘in - Der Maya-Kalender..........................23

Yay!.................................................................16

The 2013 Juries

The jury for Spiel des Jahres and

Kennerspiel des Jahres

The jury for „Spiel des Jahres“ and „Kennerspiel des Jahres

2013 (clockwise from lower left): Sandra Lemberger,

Karsten Grosser, Bernhard Löhlein, Chris Mewes, Tom Felber,

Udo Bartsch, Wieland Herold, Birgit Nößler, Andreas Haaß.

Missing: Norbert Block.

The critics prize „Spiel des Jahres“ has been awarded

annually since 1979. Since 2011 this has been extended

by the selection of a „Kennerspiel des Jahres“. The

ten person jury responsible for both prizes consists solely

of journalists in the field of games and is completely

independent of publisher and retail groups.

The jury for Kinderspiel des Jahres

43

Impressum

1st Edition 2013

Editorial Office: Spiel des Jahres e. V.

Glashüttenstr. 38, 52349 Düren,

Telefon: +49 (0) 2421 6936947

mail@spiel-des-jahres.com

Design: temedes gmbh, 52349 Düren

Print:

Prost Druck GmbH, 52428 Jülich

Copyright Photos: Spiel des Jahres e.V. and the

publishers for their covershots

Further informationen on www.spiel-des-jahres.com

Jury and advisory board for „Kinderspiel des Jahres2013 (from

the left): Tanja Liebmann-Décombe, Stefanie Marckwardt, Tina

Kraft, Cordula Dernbach, Stefan Gohlisch, Sabine Koppelberg,

Iris Treiber, Sandra Baumgartner.

The critics prize „Kinderspiel des Jahres“, in existence

since 2001, is awarded by an eight person jury, whose

members work intensively with children’s games. In

2013 the jury consisted of four members of the „Spiel

des Jahres“ association and four advisors.


Visit us

on facebook,

twitter or youtube.

Presented with the compliments of

More magazines by this user
Similar magazines