Pixeline Clock Game 2-4 players 4+ years 15+ mins Contents ... - tactic

tactic.net

Pixeline Clock Game 2-4 players 4+ years 15+ mins Contents ... - tactic

2-4 players

4+ years

15+ mins

Pixeline Clock Game

Contents

24 clock/situation tiles, 33 cards, 4 collecting boards, 1 clock with hands and

plastic centrepiece

Aim of the game

The aim is to fill your own collecting board with the correct tiles.

Setup

Before the first game, carefully remove all the tiles from the sheets and assemble

the clock according to the picture. [picture]

Each player gets a collecting board, and places it in front of him.

If there are two players, both players get two boards.

If there are three players, the fourth board is placed for example in front of an

empty seat.

Place all the tiles clock side up on the table in a random order. Shuffle the cards

and place the deck picture side down on the table. Place the assembled clock

nearby.

How to play

The youngest player starts. The player in turn always turns the top card from the

deck. If the card shows a clock, the player tries to find the tile with the same clock

from the table. When he’s found the tile, he turns it and describes what Pixeline is

doing in the picture. Everybody now checks their collecting boards to see who has

the same picture on his own collecting board. The player who has the same

picture gets the tile, places it on the same picture on the collecting board, and

gets to turn the next card. If the tile goes to the player’s own board, he gets to turn

the next card himself! Used cards are placed on the bottom of the deck.

If the card shows Pixeline holding a clock, it’s time to use the clock. The player to

the left of the one who turned the card, says a specific time. Now the player who

turned the card, tries to move the clock hands to show that time. If he does not

succeed, the player to his left gets to try the same thing. The first player to succeed

gets to turn the next card from the deck and continue play.

Winning the game

The first player to have filled his own collecting board with tiles wins the game.

In a 3 player game

When the found tile belongs to the ownerless board in a 3 player game, it is

placed there, and the turn goes to the player to the left of the player who turned

the last card. The game ends when one of the players’ own boards is full.


GAME VARIANTS

Speed game – requires an extra participant who can check the answers

Use only the cards with clock times on them. Spread these cards, clock side up, on

the table. The extra participant calls out a time found on one of the cards, and all

other players try to be the first to pick that card up. Each player can only pick up

one card at a time. The extra participant checks the cards until the correct one is

found. The player who found it gets to keep the card. A new time is then called

out.

The game ends when only 1 card remains on the table. The player with the most

cards wins.

Combining game

Remove the Pixeline cards from the deck, shuffle the rest of the cards, and place

the deck on the table, clock side up. Spread the 24 tiles on the table, clock side

down. The youngest player starts.

The player in turn looks at the clock on the topmost card, and then tries to find the

picture that goes with that time. When he’s chosen a picture, that tile is turned

over and compared with the topmost card. If they both show the same time, the

player gets them both, and the turn passes to the next player who does the same

thing with the new card on top of the deck.

If the clock on the tile does not match the clock on the card, the tile is placed

back on the table clock side down, but the card stays on top of the deck. The

next player now tries to find the right picture.

The game ends when no tiles remain on the table. The player with the most tiles

wins the game.

This game can also be played with a smaller number of tiles and cards; start by

picking out the cards with times from 7.30 to 12.00 and the corresponding tiles. Put

all remaining cards and tiles in the box. Otherwise follow the instructions above.

Sheet for checking the correct times

7.30 – It is half past seven

8.00 – It is eight o’clock

8.30 – It is half past eight

9.00 – It is nine o’clock

9.30 – It is half past nine

10.00 – It is ten o’clock

10.30 – It is half past ten

11.00 – It is eleven o’clock

11.30 – It is half past eleven

12.00 – It is twelve o’clock

12.30 – It is half past twelve

13.00 – It is one o’clock

13.30 – It is half past one

14.00 – It is two o’clock

14.30 – It is half past two

15.00 – It is three o’clock

15.30 – It is half past three

16.00 – It is four o’clock

16.30 – It is half past four

17.00 – It is five o’clock

17.30 – It is half past five

18.00 – It is 6 o’clock

18.30 – It is half past six

19.00 – It is seven o’clock

Quick rules for the basic game

- The tiles are spread randomly on the table, clock side up.

- The cards are shuffled and the deck is placed picture side down on the table.


- Each player gets a collecting board.

- The player in turn turns the top card from the deck.

o If it is a clock, he tries to find the tile with the same clock. The player with that

tile’s picture on his own collecting board gets the tile, and turns the next

card.

o If it is a picture of Pixeline holding a clock, the player tries to move the hands

of the clock to show the time that the player to his left says. If he succeeds,

he can turn the next card and continue play. Otherwise the player to his left

tries to move the hands to the correct position.

- The first player to have filled his own collecting board with tiles wins the game.

More magazines by this user
Similar magazines