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School Pom Rule Book 2012 - 2013 - JAMSpiritSites.com

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<strong>School</strong> <strong>Pom</strong> Team <strong>Rule</strong> <strong>Book</strong><br />

<strong>2012</strong> - <strong>2013</strong><br />

www.albertacheerleading.ca


COMPETITION POLICY<br />

SECTION 1- GENERAL<br />

1. The A.C.A rules and regulations will stand for one <strong>com</strong>petitive season. At the conclusion of each season, the<br />

A.C.A Executive will contact the NFHS and USASF / IASF to determine what, if any changes have been made<br />

to their policies for the up<strong>com</strong>ing season. The A.C.A Executive will make the necessary amendments to the<br />

manual and provide this information to the A.C.A membership.<br />

2. In order to be judged at an A.C.A. event, a team must purchase an A.C.A. membership*. Each school /<br />

organization may purchase up to 2 memberships. Memberships must be purchased by December 15th of<br />

each year in order to <strong>com</strong>pete that season (the following January – April). Late memberships can be<br />

purchased for double the regular membership fee no later than February 15th. Membership forms are<br />

available at www.albertacheerleading.ca .<br />

NOTE: This does not apply to teams from outside Alberta.<br />

3. A school team must have a school board employee or school board designate, 19 years or older, designated<br />

as the coach / advisor who will:<br />

a) Ac<strong>com</strong>pany the team to all A.C.A. events<br />

b) Sign all registration forms and sign in at all A.C.A. events<br />

c) The school board designate must have a letter signed by the school principal stating that he/she is<br />

responsible for the teamsʼ activities. This letter is to be submitted to the A.C.A. with the Team<br />

Membership Registration Forms by December 15th of that year.<br />

NOTE: Failure to submit this information will result in the team being unable to <strong>com</strong>pete at A.C.A<br />

events for the season.<br />

4. All supervising <strong>School</strong> cheer coaches must be certified in the following:<br />

a) First Aid<br />

b) CPR<br />

c) ACA Coachesʼ Cheer Certification – Up to the 2level they are coaching<br />

5. All supervising All Star cheer coaches must be certified in the following:<br />

a) USASF/ IASF - Up to the level they are coaching<br />

b) First Aid<br />

c) CPR<br />

6. All supervising <strong>School</strong> and All Star pom/dance coaches must be certified in the following:<br />

a) ACA Coachesʼ <strong>Pom</strong>/dance Certification<br />

b) First Aid<br />

c) CPR<br />

A copy of the certification documents must be submitted to the A.C.A by December 15th of that year with the Team /<br />

Membership Form. Failure to do so will result in that team being unable to <strong>com</strong>pete at ACA events for the season.<br />

7. Coaches should be familiar with the A.C.A. Code of Conduct / Ethics. Coaches who violate this policy may:<br />

" a) Receive a warning letter from the A.C.A, a copy of which will be sent to the <strong>School</strong> Principal and the<br />

" " A.S.A.A or, in the case of All Star programs, a copy will be sent to the Club owner.<br />

d) Be required to appear before an Ethics Committee <strong>com</strong>prised of the A.C.A President, the A.C.A<br />

Judging Director, a non-Executive Member at Large and a certified teacher if a school team is involved<br />

to determine an appropriate course of action.<br />

" Alberta Cheerleading Association <strong>School</strong> <strong>Pom</strong> <strong>Rule</strong> <strong>Book</strong> <strong>2012</strong> - <strong>2013</strong>" 2


8. An approved <strong>com</strong>petition floor will consist of carpeted gymnastics mats and be at least 42ʼ x 42ʼ in dimension.<br />

The mats must be set vertically (front to back) and use white tape or velcro to mark the center mat at the front<br />

and back.<br />

9. <strong>School</strong> teams traveling to Alberta for <strong>com</strong>petition must follow A.C.A. rules and policies.<br />

10. All Star/Club teams traveling to Alberta for <strong>com</strong>petition must follow USASF / IASF rules and policies.<br />

11. A medical advisor (i.e. Saint Johnʼs Ambulance or an athletic therapist) must be provided by the event host.<br />

The Head Judge reserves the right to cancel or postpone an event if medical advisors are not in attendance.<br />

12. At the discretion of the host, registration fees may or may not be refunded if a team withdraws from an event.<br />

In addition, a penalty may be assessed for pulling out of events after the registration deadline.<br />

13. All star/club teams must provide proof of insurance to the A.C.A. This document must be submitted to the<br />

A.C.A. by teams within Alberta by December 15th of that year with the Team Membership Forms. Teams<br />

traveling to Alberta from out of Province must provide this information with the event registration documents.<br />

NOTE: Failure to do so will result in that team being unable to <strong>com</strong>pete at A.C.A. events for the<br />

season.<br />

14. All school teams must wear uniforms that cover their midriff when standing at attention.<br />

15. Coaches are permitted on the <strong>com</strong>petition floor but may not physically assist any athlete at <strong>com</strong>pleting a skill<br />

or the routine. The only exception is if an athlete is falling from a stunt or skill, they may catch them to prevent<br />

injury from occurring.<br />

SECTION 2- PERFORMANCE<br />

1. Teams in a performance only category must follow age/grade appropriate A.C.A. rules / policies.<br />

2. For events not registered through the A.C.A., event hosts who are not using the A.C.A. Registration system<br />

must provide an order of performance to the A.C.A. Judging Coordinator ten (10) days prior to the event date.<br />

Should the event time/order of performance change, the Judging Coordinator must be informed immediately.<br />

3. Teams are not permitted to change divisions for <strong>com</strong>petitions after the order of performance draw has been<br />

made.<br />

4. Changes may be made to the order of performance at the discretion of the Host in consultation with the<br />

Judging Coordinator up to 48 hours prior to the event. Changes to the order of performance will not be made<br />

later than 48 hours prior to the event, with the exception of a teamʼs withdrawal from an event.<br />

5. Routine Stoppage Policy:<br />

INTERRUPTION OF PERFORMANCE:<br />

A routine may be stopped for one of the following reasons:<br />

a) Detection of Alcohol or Illegal Substances:<br />

If it is detected by the Head Judge or Safety Judge that a member or members of a team have<br />

consumed alcohol or other illegal substances prior to performance, the team will be disqualified by the<br />

Head Judge. If consumption of alcohol or illegal substances are reported by another source (i.e. a<br />

coach, event coordinator or athlete) and confirmed by the Head Judge or Safety Judge, the team will<br />

be disqualified by the Head Judge and relevant event fees will not be refunded to the team.<br />

b) Routine is unsafe:<br />

If a teamʼs performance is deemed to be unsafe and/or potentially dangerous, the Head Judge or<br />

Safety Judge will stop the routine and the team will not be allowed to resume their performance.<br />

" Alberta Cheerleading Association <strong>School</strong> <strong>Pom</strong> <strong>Rule</strong> <strong>Book</strong> <strong>2012</strong> - <strong>2013</strong>" 3


c) Technical Problems:<br />

If a technical problem occurs regarding event equipment or facilities, such as sound equipment, mats,<br />

lighting etc., the Head Judge or Safety Judge will stop the routine. If a coach deems it necessary to<br />

stop the routine due to difficulty with the sound system (i.e. music skips, starts on the wrong track or<br />

has incorrect volume) or any other concern regarding technical equipment or facilities, he or she must<br />

approach the Safety Judge.<br />

d) Athlete Injury:<br />

If an athlete is injured seriously enough to warrant discontinuing the routine, meaning that the athlete<br />

is physically unable to continue performing, the Head Judge or Safety Judge will stop the routine. A<br />

coach may also choose to stop the routine due to injury and must approach the Safety Judge in order<br />

to do so.<br />

NOTIFICATION OF PERFORMANCE STOPPAGE:<br />

a) In the event that the Head Judge or Safety Judge intends to stop a routine due to an occurrence outlined<br />

above, they must make an obvious gesture to notify athletes on the floor to stop performing and notify the<br />

Coach immediately of the reason(s) for stopping the routine.<br />

b) In the event that the Coach intends to stop a routine due to an occurrence outlined above, the Coach must<br />

approach the Safety Judge who will advise the Head Judge. Again, the Head Judge or Safety Judge must<br />

make an obvious gesture to notify athletes on the floor to stop performing.<br />

If a performance is discontinued, the Event Coordinator will be notified of the reason for the routine stoppage<br />

and will make an announcement to the spectators at the event outlining the occurrence and whether or not the<br />

team will repeat their routine.<br />

RESUMING PERFORMANCE:<br />

If a performance is discontinued due to a circumstance outlined in Section I (c) or (d), the following protocol<br />

will be followed:<br />

a) If the team chooses NOT to perform again, the judgeʼs scores to the point of the routine stoppage will<br />

stand or the team may withdraw from the <strong>com</strong>petition entirely. In this case, any relevant event fees<br />

will not be refunded to the team.<br />

b) If the team chooses to perform again, the Head Judge, Safety Judge, Coach and Event Cocoordinator<br />

will determine when it is appropriate for the team to do so.<br />

c) If the team chooses to perform again, they must perform the entire routine from the beginning with all<br />

elements included.<br />

d) If the team chooses to perform again, Judges will begin their evaluation from the point of the stoppage<br />

as determined by the Head Judge.<br />

e) If the team chooses to perform again, all penalties assessed prior to the stoppage will stand. It should<br />

be noted that when performing a second time, a team will not be penalized twice for the same error<br />

(i.e. a top falls and is penalized during the first performance and, during the second performance, the<br />

same top falls from the same element; this will not result in a second penalty being assessed).<br />

NOTE: Please note that this policy attempts to account for all possible situations that may arise, however, if<br />

an unforeseen event occurs that is not outlined in this policy, the Head Judge will evaluate the situation and<br />

determine the appropriate course of action. Questions regarding the determined out<strong>com</strong>e should follow the<br />

standard chain of <strong>com</strong>mand: the Head Judge, Judging Coordinator, President.<br />

" Alberta Cheerleading Association <strong>School</strong> <strong>Pom</strong> <strong>Rule</strong> <strong>Book</strong> <strong>2012</strong> - <strong>2013</strong>" 4


SECTION 3 - JUDGING<br />

1. All judges must have participated in a recognized judging clinic and / or be certified by the A.C.A Judging<br />

Coordinator within the current <strong>com</strong>petition season in order to be eligible to judge.<br />

a) The A.C.A. is responsible for scheduling judges at events and in appropriate divisions based on<br />

judging experience, a personʼs cheerleading experience, and their performance at a training clinic.<br />

2. All tabulators will be trained by an A.C.A. Judging Coordinator.<br />

3. The A.C.A. Judging Coordinator shall schedule judges for all events.<br />

4. Teams may request clarification regarding routine skills by contacting the A.C.A. Judging Coordinator no later<br />

than 5 days prior to the event at which the skills will be performed. There are four (4) ways to request / receive<br />

clarification:<br />

a. Call the Judging Coordinator<br />

b. Email the Judging Coordinator<br />

c. Meet with the Judging Coordinator in person<br />

d. Submit a video clip of the skill(s) in question ensuring that the video depicts several different angles of<br />

the elements<br />

NOTE: Due to time and geographical location constraints, the submission of a video clip is re<strong>com</strong>mended as the best<br />

method for requesting clarification.<br />

Please be advised that even if a stunt has been approved by the Judging Coordinator should the execution of that skill<br />

change or the stunt be varied from its approved version the stunt may be deemed illegal by the safety judge during<br />

<strong>com</strong>petition.<br />

5. Competition results will be posted on the ACA website no later than 72 hours following the <strong>com</strong>pletion of an<br />

event. A copy of the rank sheet for their respective division will be attached to each teamʼs score sheets or<br />

posted in an area designated by the event host.<br />

6. Scoring Process: Teams will be judges by 5 panel judges and 1 safety judge/timer, an additional safety judge<br />

will also be present during warm-up times for rule infractions. To calculate a team's final score, the high and<br />

low scores of the panel judges will be dropped and the remaining 3 scores will be added together. From this<br />

total all penalties will be deducted to get the final score.<br />

7. Tie Breaker Policy:<br />

a. The team with fewer penalties<br />

b. The high score added in<br />

c. The low score added in<br />

If the teams are still tied, they will be considered tied in the final rankings.<br />

SECTION 4 - JUDGING APPEALS POLICY<br />

All judging decisions are final. If you have a concern regarding the judging results, the following steps should be<br />

taken:<br />

1. Within 5 days of the <strong>com</strong>petition, submit, via e-mail, a letter expressing your concerns to the ACA Judging<br />

Coordinator. This letter must also be ccʼd to the ACA President and the teacher advisor and/or principal or<br />

gym owner of the coach/school/gym expressing the concern.<br />

" Alberta Cheerleading Association <strong>School</strong> <strong>Pom</strong> <strong>Rule</strong> <strong>Book</strong> <strong>2012</strong> - <strong>2013</strong>" 5


2. The Judging Coordinator will address your concerns in a letter within 7 days after receiving the <strong>com</strong>plaint, after<br />

she consults with the judges and/or persons concerned. This response will also be sent to those individuals<br />

ccʼd in the original <strong>com</strong>plaint letter.<br />

Concerns or <strong>com</strong>plaints must always be addressed in writing. Verbal <strong>com</strong>plaints are strongly discouraged. Direct<br />

confrontation of the judges or Judging Coordinator is considered inappropriate and is strongly discouraged. Such<br />

actions could result in suspension from future A.C.A. events.<br />

For Provincial <strong>com</strong>petition an appeal may be made to the A.S.A.A. Please contact the A.S.A.A. Commissioner for<br />

cheerleading for information on this process.<br />

NOTE: Teachers must always follow the ATA Code of Conduct<br />

" Alberta Cheerleading Association <strong>School</strong> <strong>Pom</strong> <strong>Rule</strong> <strong>Book</strong> <strong>2012</strong> - <strong>2013</strong>" 6


SCHOOL POM TEAM DIVISIONS & GENERAL RULES<br />

SECTION 1- DIVISIONS<br />

The A.C.A. recognizes the following <strong>com</strong>petitive divisions for cheerleading. Only these divisions will be judged by<br />

ACA judges unless special arrangements are made.<br />

NOTE: Not all events offer all divisions. If a division does not have at least 3 teams entered, the host may<br />

cancel that division.<br />

<strong>Pom</strong> Divisions Grade Female/Male Number on Squad<br />

Junior High <strong>Pom</strong> 7 - 9 N/A 4 - 24 athletes<br />

Senior High <strong>Pom</strong> 10 -12 N/A 4 - 24 athletes<br />

WHEN TO SPLIT DIVISIONS:<br />

JUNIOR HIGH & SENIOR HIGH SMALL/LARGE SPLITS Event hosts may split the division into "Small" and "Large"<br />

divisions when there are at least three teams that will ultimately be registered in each respective division. The<br />

designation of "Small" and "Large" divisions must follow the team sizes below:<br />

Small = 4 - 15 members<br />

Large = 16 - 24 members<br />

A/B SPLITS * Applies to Elementary, Jr High and Sr High<br />

If after splitting divisions into "Small" and "Large" there are 10 or more teams in the "Small" or "Large" division, then<br />

event hosts may split that division further by squad size. If splitting further by size, then event hosts must use a name<br />

such as "Division A", "Division B" to denote the split and must clearly define the number of <strong>com</strong>petitors permitted on<br />

the team for each of these particular divisions. No division may be subdivided further from the "Small" (4-15) and<br />

"Large" (16-24) classification if it means that only one team will be left in a division.<br />

SECTION 2- ROUTINE PARAMETERS<br />

1. Time begins with the first obvious word, motion, stunt, or beat of music and will stop when it is obvious to the<br />

officials (with the last stunt, motion, or beat of music).<br />

NOTE: Timing of the routine will stop, but the safety judges will continue judging until they leave the<br />

floor. Safety judges can still deduct for infractions after the timing has stopped.<br />

2. The routine time limit is 2 minutes 30 seconds straight time duration.<br />

SECTION 3- GENERAL COMPETITION RULES<br />

1. Fingernails, including artificial nails, must be kept at an appropriate length (short, near the end of the fingers)<br />

to minimize risk for the participants.<br />

2. The hair must be worn in a manner to minimize risk for the participant. Hair devices, if worn, must be secure<br />

and appropriate for the activity.<br />

3. Apparel and accessories must be appropriate for the activity involved to minimize risk for the participants.<br />

4. A participant in full head and / or body costume must not spot or stunt except for a forward roll or cartwheel.<br />

" Alberta Cheerleading Association <strong>School</strong> <strong>Pom</strong> <strong>Rule</strong> <strong>Book</strong> <strong>2012</strong> - <strong>2013</strong>" 7


5. When standing at attention, apparel must cover the midriff.<br />

6. Glitter that does not readily adhere on the hair, face, uniform, costume or the body is illegal. Glitter may be<br />

used on signs, props or backdrops if laminated or sealed.<br />

7. Supports, braces, etc., which are hard and unyielding or have rough edges or surfaces must be appropriately<br />

covered. A participant wearing a cast (excluding a properly covered air cast) must not be involved in a stunt.<br />

8. A single partial/whole manufacturerʼs logo/trademark (no more than 2 ¼ square inches with no dimension<br />

exceeding 2 ¼ inches) is permitted on the apparel.<br />

9. A flag, not to exceed 2 by 3 inches, and either a <strong>com</strong>memorative or memorial patch, not to exceed 4 square<br />

inches, and with written association approval, may be worn on the uniform/costume.<br />

10. The Judging Coordinator may authorize the use of artificial limbs which in its opinion are no more dangerous<br />

to participants than the corresponding human limb and do not place an opponent at a disadvantage.<br />

11. Cheerleading apparel MUST be conducive to safe performance. The safety judge has the right to check any<br />

participant for jewelry or other potentially unsafe attire. The following items are considered unsafe for<br />

<strong>com</strong>petition:<br />

o False eyelashes<br />

o High heeled<br />

o Unsafe hair accessories<br />

o Gum<br />

o Pins on uniforms<br />

o Other items deemed unsafe by the safety judge. Please check with the Judging Coordinator or Head<br />

Judge prior to the <strong>com</strong>petition for clarification<br />

SECTION 5- ELIGIBILITY<br />

1. Each <strong>com</strong>petitor must be enrolled at the school he/she is <strong>com</strong>peting for, at the time of <strong>com</strong>petition and must<br />

<strong>com</strong>pete on one team for one school for the <strong>com</strong>petition season. However, in the event that a school is<br />

unable to field a team, individuals may participate on another schoolʼs team within their A.S.A.A. Zone.<br />

Students from more than one school within the same zone may form a single <strong>com</strong>petitive team. Participation<br />

of this nature on a High <strong>School</strong> team may only occur with the consent of the participating school Principals, the<br />

Athletic Directors, and the respective A.S.A.A. Zone Director. At the Junior High <strong>School</strong> level and for all <strong>Pom</strong><br />

divisions, participation can only occur with the mutual consent of the two school Principals, the A.C.A Junior<br />

High Director/<strong>Pom</strong> Director and the A.C.A President.<br />

2. Grade 9 students who are registered as students of an ASAA member school, regardless of classification, are<br />

eligible to participate on the <strong>com</strong>petitive school team with the consent of the Principal and Athletic Director.<br />

This includes A.S.A.A. Zone and Provincial <strong>com</strong>petitions.<br />

3. Grade 6 students who are registered as students of a junior high school or a middle school (grades 5-8, 5-9, or<br />

6-9) may participate on their schoolʼs Junior Highʼs Cheer team.<br />

4. Grade 4 students who are registered as students of an “early years” school, where the highest grade at the<br />

school is grade 4, may participate on their schoolʼs Elementary Division 1 team.<br />

5. Athletes who are participating on a High <strong>School</strong> Cheer team are not permitted to participate on an All Star/<br />

Club team during the same season of play.<br />

6. Post Secondary athletes must be a registered student at the <strong>com</strong>peting school in the term of <strong>com</strong>petition.<br />

" Alberta Cheerleading Association <strong>School</strong> <strong>Pom</strong> <strong>Rule</strong> <strong>Book</strong> <strong>2012</strong> - <strong>2013</strong>" 8


SECTION 6 - RULE INFRACTIONS POLICY<br />

FALL DEDUCTIONS<br />

Fall: If an athlete trips and falls or bumps into another athlete while moving and falls to the ground a 5 point penalty<br />

will NOT be assessed.<br />

Stunt Fall:<br />

- Controlled Fall - A stunt fall is deemed controlled if the athlete lands in a cradle position with no body parts<br />

hitting the floor, or when an athlete is slowed to their feet by the bases.<br />

- Uncontrolled Fall - A stunt fall is deemed uncontrolled if an athlete falls to the floor, either a top or a base, or<br />

if an athlete lands on there feet with very little to no support from the bases. If an entire stunt group falls to<br />

the floor only one 5 point penalty is assessed, not per athlete.<br />

***It is the sole discretion of the Head and Safety judges to determine whether a fall will be considered a controlled fall<br />

or an uncontrolled fall.<br />

Jump Fall: A 5 point penalty will only be assessed when a body part other than the athletes hands and feet hit the<br />

floor.<br />

Tumbling Fall: A 5 point penalty will only be assessed when a body part other than the athletes hands and feet hit the<br />

floor.<br />

OTHER 5 POINT INFRACTIONS<br />

• Inappropriate choreography/music<br />

• Unsportmanlike language<br />

• Unsafe or otherwise unapproved use of clothing and/or props<br />

• No visual/physical contact<br />

NON-CHOREOGRAPHED ERROR<br />

Non-Choreographed Error: If a skill be<strong>com</strong>es illegal due to an OBVIOUS execution error a 5 point deduction will be<br />

taken.<br />

" Eg. during a lift the supporting dancer loses contact with the executing dancer as the lift falls. Only one 5 point<br />

deduction will be taken off for the fall an NO deduction for a rule infraction because it was the fall that caused the skill<br />

to be illegal. It was OBVIOUS to the judges that it was not choreography that way.<br />

"<br />

20 POINT RULE INFRACTIONS<br />

All teams must follow the rules in there division from the moment they set foot on the mat until the time in which they<br />

step off. Failure to do so will result in a 20 point infraction. Should a team, after being given a 20 point deduction<br />

continue to perform the same illegal skill the safety judge has the right to disqualify that team. A team who is<br />

performing only or is the only team in there division must still follow the rules of there division. Should any coach<br />

willfully disregard the rules as set out by the ACA membership there Coaches Certification can be put up for review by<br />

the ACA executive with the possibility of it being revoked.<br />

WARNINGS<br />

Warnings shall only be given if the safety judge is at all unsure of the skill performed. For example if there was an<br />

intentional rule infraction or if it was a non-choreographed error. Warnings MAY also be given at the beginning of the<br />

season for rules that are new to the rule book or that have been altered in such a way to that there meaning has<br />

changed. Giving a warning vs. a rule infraction is solely the discretion of the safety judge.<br />

A.C.A. WARM-UP MAT SAFETY JUDGE POLICY<br />

" At the request of the event host a safety judge may be present on the warm-up mat prior to <strong>com</strong>petitions.<br />

During that time the safety judge can be asked rule clarification questions and view specific routine portions at the<br />

request of the coach. The assigned judge will also be keeping an eye on warm-ups to look for any rule infractions.<br />

Should the safety judge see an infraction, he/she will notify the coach immediately. The safety judge will not be in<br />

contact with the safety judges that are judging performances so it is up to the coaches whether to change the routine<br />

or <strong>com</strong>pete with the illegal skill. This is a decision that must be carefully made by the coaches with the athletes safety<br />

in mind. The safety judge is there as an advisor to the coaches should they request the judges assistance. If the safety<br />

" Alberta Cheerleading Association <strong>School</strong> <strong>Pom</strong> <strong>Rule</strong> <strong>Book</strong> <strong>2012</strong> - <strong>2013</strong>" 9


judge does not see a rule infraction on the warm up mat this does not indemnify the team from receiving a penalty on<br />

the <strong>com</strong>petition mat. The safety judge will do there best to provide assistance and look for any infractions while teams<br />

are in the warm-up area.<br />

" Alberta Cheerleading Association <strong>School</strong> <strong>Pom</strong> <strong>Rule</strong> <strong>Book</strong> <strong>2012</strong> - <strong>2013</strong>" 10


<strong>2012</strong>/<strong>2013</strong> & <strong>2013</strong>/14<br />

USASF Dance<br />

RULES<br />

These USASF Dance <strong>Rule</strong>s are effective from June 1, <strong>2012</strong> to May 31, 2014 and are subject to review by the <strong>Rule</strong>s Committee at any time.<br />

DANCE GENERAL RULES<br />

1. All teams must be supervised during all official functions by a qualified coach/instructor.<br />

2. Coaches/instructors must require proficiency before skill progression. Coaches must consider the dancer<br />

and team skill level with regard to proper performance placement.<br />

3. All participants agree to conduct themselves in a manner displaying good sportsmanship throughout the<br />

event. The director/ coach of each team is responsible for seeing that team members, coaches, parents, and<br />

any other person affiliated with the team conduct themselves accordingly.<br />

4. All programs should have, and review, an emergency action plan in the event of an injury.<br />

5. Teams must have at least 4 members. There is no maximum limit.<br />

6. Each team will have a minimum of 1 minute and 45 seconds (1:45) to a maximum of 2 minutes and 30<br />

seconds (2:30) to demonstrate their style and expertise. Timing will begin with the first choreographed<br />

movement or note of the music. Timing will end with the last choreographed movement or note of the<br />

music, whichever happens last.<br />

a. Event producers may allow a maximum of 5 second leeway/grace period.<br />

b. If a <strong>com</strong>pany adds the production/show category, the time limit may be increased to 5 minutes.<br />

7. Substitutions may be made in the event of any injury or other serious circumstance. Substitutes must also<br />

abide by the age and gender restrictions in all divisions in which they <strong>com</strong>pete.<br />

8. Footwear is re<strong>com</strong>mended but not required. Wearing socks and/or footed tights only is prohibited.<br />

(Exception: socks are allowed on a carpeted performance surface)<br />

9. Jewelry as a part of a costume is allowed.<br />

CHOREOGRAPHY AND COSTUMING<br />

PROPS<br />

BOLD font: Please read these carefully as anything bold is a deliberate change to the guidelines..<br />

Please contact USASF Dance Chair Catherine Morris (cmorris@usasf.net) or Director of Dance: Tegan Reeves (treeves@usasf.net) for further explanation with regards to any of these topics.<br />

1. Suggestive, offensive, or vulgar choreography, costuming, and/or music are inappropriate for family<br />

audiences and therefore lack audience appeal.<br />

2. Routine choreography should be appropriate and entertaining for all audience members. Vulgar or<br />

suggestive material is defined as any movement or choreography implying something improper or<br />

indecent, appearing offensive or sexual in content, and/or relaying lewd or profane gestures or<br />

implications. Inappropriate choreography, costuming and/or music may affect the judges’ overall<br />

impression and/or score of the routine.<br />

3. All choreography should be age appropriate.<br />

4. All costuming and makeup should be age appropriate and acceptable for family viewing.<br />

1. Wearable and handheld items are allowed in all categories and can be removed and discarded from the<br />

body.<br />

2. Standing props are only allowed in the prop and production category. Any item that bears the weight of<br />

the participant is considered a standing prop. (Examples: chairs, stools, benches, ladders, boxes, stairs,<br />

etc.)<br />

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TUMBLING (Executed by individuals)<br />

Tumbling: An acrobatic or gymnastics skill executed by an individual dancer without contact, assistance<br />

or support of another dancer(s) and begins and ends on the performance surface.<br />

Tumbling as a dance skill is allowed, but not required in all divisions with the following limitations:<br />

1. Airborne* tumbling skills with hip over head rotation are not allowed. (Exception: aerials, dive<br />

rolls in a pike position and round offs).<br />

2. Simultaneous tumbling over or under another dancer that includes hip over head rotation by<br />

both dancers is not allowed.<br />

3. Drops* to the knee, thigh, back, seat, front, jazz split (hurdler) or split position onto the performing<br />

surface are not allowed unless the dancer first bears weight on the hands or foot/feet.<br />

4. Drops* to a push-up position onto the performance surface are allowed from a jump with forward<br />

momentum (i.e. Flying Squirrel) or an X, Star or Spread Eagle jump. All variations of a Shushunova<br />

are not allowed.<br />

5. Hip over head rotation skills with hand support are not allowed while holding poms or props.<br />

(Exception: forward rolls and backward rolls are allowed).<br />

DANCE LIFTS AND PARTNERING (Executed in partners or groups):<br />

1. Any Supporting Dancer(s) who has primary weight of an Executing Dancer must maintain direct<br />

contact with the performance surface at all times.<br />

2. At least one Supporting Dancer must have hand/arm/body to hand/arm/body contact with the<br />

Executing Dancer(s) throughout the entire skill above shoulder level.<br />

3. Hip over head rotation of the Executing Dancer(s) is allowed if:<br />

a. A Supporting Dancer maintains hand/arm/body to hand/arm/body contact until the Executing<br />

Dancer returns to the performance surface or returns to the upright position.<br />

b. The skill is limited to one [hip over head] rotation.<br />

4. A Vertical Inversion* is allowed if:<br />

a. The Supporting Dancer(s) maintains hand/arm/body to hand/arm/body contact until the Executing<br />

Dancer returns to the performance surface or returns to the upright position.<br />

b. When the height of the Executing Dancer’s shoulders exceed shoulder level there is at least one<br />

additional dancer to spot and/or support.<br />

RELEASE MOVES<br />

5. An Executing Dancer may jump, leap, step or push off a Supporting Dancer(s) if:<br />

a. The highest point of the released skill does not elevate the Executing Dancer’s hips above shoulder<br />

level.<br />

b. When the height of the skill is at hip level or above the Executing Dancer may not pass through the<br />

prone or inverted position.<br />

c. Toe Pitches are not allowed.<br />

6. A Supporting Dancer may toss an Executing Dancer as long as:<br />

a. The highest point of the toss does not elevate the Executing Dancer’s hips above shoulder level.<br />

b. The Executing Dancer is not prone or inverted when released.<br />

c. The Executing Dancer does not pass through a prone or inverted position after release.<br />

* see glossary definition<br />

(HIP HOP teams in Junior, Senior and Open see also Expanded <strong>Rule</strong>s. Prep Teams see also Limited <strong>Rule</strong>s.)<br />

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LIMITED PREP CATEGORY RULES:<br />

Teams in the Prep category must follow the USASF Dance <strong>Rule</strong>s AND the additional restrictions below:<br />

Prep TECHNICAL SKILLS (executed by individuals):<br />

Skills are developed and should be part of natural progression in learning. The prep category involves skills with<br />

the following limitations:<br />

1. Skill <strong>com</strong>binations are limited to 3 technical skills. (Exception: Chassé and glissade are considered<br />

steps. Clarification: Duplicate skills are considered multiple skills [i.e. double pirouette is 2<br />

skills].)<br />

2. Turns are allowed provided the following:<br />

a) Working leg is held in a passé or coupe position.<br />

b) Supporting leg is on ground through the <strong>com</strong>pletion of the turn.<br />

c) Rotations are limited to 2 rotations.<br />

3. Leaps and jumps are allowed provided the following:<br />

a) Does not involve a position change (Example: switch leaps are not allowed).<br />

b) Do not involve axis rotation (Example: tour jetté or axle is not allowed)<br />

Prep TUMBLING (executed by individuals)<br />

Tumbling, as a dance style skill is allowed, but not required. The prep category must follow the USASF <strong>Rule</strong>s in<br />

addition to the following limitations:<br />

1. Skills with hip over head rotation must involve hand support and may not be airborne. (Example:<br />

airborne skills with hip over head rotation* including roundoffs are not allowed).<br />

2. Skills that do not include hip over head rotation may be airborne provided the following:<br />

a) No more than one axis rotation in a straight/pencil position (Example: A jump full turn is allowed, a<br />

windmill or butterfly is not allowed)<br />

b) Involve hand support during any inversion. (Example: kip ups must have hand support)<br />

3. Inverted skills are allowed provided the following:<br />

a) Involve hand support with at least one hand (Example: shoulder stall)<br />

Prep DANCE LIFTS AND PARTNERING (Executed in partners or groups)<br />

Dance Lifts and Partnering should be limited. The prep category must follow the USASF Guidelines in addition<br />

to the following limitations:<br />

1. All Supporting Dancer(s) must maintain direct contact with the performance surface at all<br />

times.<br />

2. All Supporting Dancer(s) must have hand/arm/body to hand/arm/body contact with the<br />

Executing Dancer(s) throughout the entire lift. (Clarification: The Executing Dancer may not be<br />

released)<br />

3. Executing Dancer must maintain an upright position in any elevated skill.<br />

4. Executing Dancer’s hips cannot elevate about shoulder level.<br />

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EXPANDED HIP HOP RULES (For Junior, Senior, and Open HIP HOP Teams):<br />

Junior, Senior, and Open teams in the Hip Hop category must follow the USASF Dance <strong>Rule</strong>s, but may<br />

apply the exceptions in the Expanded Hip Hop <strong>Rule</strong>s below:<br />

AERIAL STREET SKILLS (Executed by individuals):<br />

1. Airborne skills* with hip over head rotation are permitted provided the following:<br />

a. Skills without hand support may involve no more than one twisting rotation.<br />

** see below for further explanation and exception.<br />

b. Only skills with hand support may be performed consecutively, but are limited to 2 consecutive skills.<br />

(Example: Two back handsprings may connect, an airborne hip over head rotation without hand support<br />

may not connect to any skill or jump)<br />

3. Drops from a turn, jump or inverted position are permitted provided the following:<br />

a. Drops to the shoulder or seat are permitted provided the height of the airborne dancer does not<br />

exceed hip level (Example: kip ups are allowed).<br />

4. Drops to a push up position may involve any jump.<br />

LIFTS AND PARTNERING (Executed in partners or groups):<br />

1. A Supporting Dancer who has primary weight of the executing dancer does not have to<br />

maintain contact with the performance surface provided the height of the skill does not exceed<br />

shoulder level.<br />

RELEASE 5 & 6 : An Executing Dancer may jump, leap, step, push off or be tossed by a Supporting<br />

Dancer(s) if:<br />

a. The highest point of the released skill does not elevate the Executing Dancer’s feet above shoulder<br />

level.<br />

b. The Executing Dancer must either be assisted to the performance surface or land on at least one of<br />

his/her feet.<br />

* see glossary definition<br />

** Aerial Street Skills are Hip Hop skill sets that dancers develop over time. They can include rotation that is hip over head or twisting.<br />

These skills are NOT meant to incorporate gymnastics or cheerleading style tumbling. Such gymnastic skills are NOT ALLOWED. This<br />

prohibits a “standing full twisting layout” in the Expanded Hip Hop <strong>Rule</strong>s but allows a capoeira style “folha secca twist”.<br />

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<strong>2012</strong>-<strong>2013</strong><br />

USASF Dance<br />

GLOSSARY OF TERMS<br />

Updated 6-27-12<br />

Airborne (executed by individual): A state in which the dancer is free of contact from a person and/or<br />

the performing surface.<br />

Airborne Hip Over Head Rotation (executed by individual): An action where hips rotate over the<br />

head in a tumbling skill and there is no contact with the performance surface (Example: Round off or a<br />

Backhandsping).<br />

Airborne Skill (executed by individual): A skill in which the dancer is free of contact with the<br />

performance surface. (Example: Tour Jetté or Butterfly.)<br />

Aerial Cartwheel: An airborne tumbling skill which emulates a cartwheel executed without placing<br />

hands on the ground.<br />

Axle: A turn in which the working leg makes a circle in the air to passé as the supporting leg lifts off the<br />

ground enabling the dancer to perform a rotation in the air and then lands on the original supporting leg.<br />

Back Walkover: A non-airborne tumbling skill where the dancer reaches backward with an arched torso<br />

through an inverted position, hands make contact with the ground, then the hips rotate over the head and<br />

the torso hollows bringing the dancer to an upright position, landing one foot/leg at a time.<br />

Breaking: A style of hip hop dance that incorporates martial arts, acrobatic oriented tricks and dance.<br />

The term for a person who executes this style of dance is known as a BBoy (breaking –boy) or BGirl<br />

(breaking –girl).<br />

C- Jump: A jump in which the dancer creates an arch in the back allowing the knees to bend and the feet<br />

reach behind the body.<br />

Cartwheel: A non-airborne tumbling skill where the dancer supports the weight of the body with the<br />

arm(s) while rotating sideways through an inverted position landing on one foot at a time.<br />

Calypso [ka-lip-SO]: A turning leap in which the working leg extends making a circle in the air as the<br />

supporting leg lifts off the ground enabling the dancer to perform a rotation in the air then the supporting<br />

(back) leg reaches behind the body, often in an attitude, and then lands on the original working leg.<br />

Category: Denoting the style of a performance piece/<strong>com</strong>petition routine. (Example: Jazz, <strong>Pom</strong> or Hip<br />

Hop)<br />

Coed: A Division that includes 1 or more males.<br />

Coupe [koo-PAY]: A position in which one foot is held lifted and close to the ankle. Also known<br />

as Coup de Pied: quickly takes the place of the other; meaning to cut or cutting.<br />

Consecutive Skills: An action in which the dancer connects skills immediately, without step,<br />

pause or break in between. (Example: Double Pirouette or Double Toe Touch)<br />

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Dance Crew: A style of dance, typically seen in the hip hop category, involving a body or<br />

group of dancers who work at a <strong>com</strong>mon style of dance.<br />

Dance Lift (executed as partners or in a group): A skill in which a dancer(s) is elevated from the<br />

performance surface by one or more dancers and set down. A Dance Lift is <strong>com</strong>prised of “Lifting”<br />

dancer(s) and “Elevated” dancer(s). Refer to the USASF/IASF <strong>Rule</strong>s for Dance Lifts and Partnering for<br />

safety guidelines.<br />

Developpé [develop-AY]: An action in which the working leg moves through passé (bends) before<br />

extending into position; meaning to develop.<br />

Dive Roll: An airborne tumbling skill in which the dancer does a forward roll where the hands and feet<br />

are off of the performing surface simultaneously. This skill is allowed only if the dancer is in a pike<br />

position.<br />

Division: Denoting the <strong>com</strong>position of a <strong>com</strong>peting group of dancers. (Example: Senior Coed, Junior and<br />

Youth)<br />

Drop: An Action in which an airborne dancer lands on a body part other than his/her hands or feet<br />

without first bearing weight on the hands/feet.<br />

Elevated: An action in which a dancer is moved to a higher position or place from a lower one.<br />

Elevated Dancer: A dancer who is lifted from the performance surface as a part of a Dance Lift. Refer<br />

to the USASF/IASF <strong>Rule</strong>s for Dance Lifts and Partnering for safety guidelines.<br />

Executing Dancer: A dancer who performs a skill as a part of a Dance Trick or uses support from<br />

another dancer or dancers when Partnering. Refer to the USASF/IASF <strong>Rule</strong>s for Dance Lifts and<br />

Partnering for safety guidelines.<br />

Fouetté [foo-eh-TAY]: A turning step, usually done in a series, in which the working leg makes a circle<br />

in the air and then into passé as the dancer turns bending (plié) and rising (relevé) at each revolution;<br />

meaning to whip. Fouetté turns can also be done to the side or in second position (fouetté a la seconde).<br />

Fouetté a la Seconde: A turning step done in a series in which the working leg makes a circle in the air<br />

and extends at a 90° angle from the supporting leg remaining parallel to the ground as the dancer turns<br />

with a plié and relevé at each revolution.<br />

Flying Squirrel: A jump in which the dancer executes with forward momentum with the dancers arms<br />

extended in front, legs behind, creating an "X" position in the air.<br />

Front Walkover: A non-airborne tumbling skill where the dancer rotates forward with a hollow torso<br />

through an inverted position and arches up bringing the legs and hips over the head to a non-inverted<br />

position legs landing one foot/leg at a time.<br />

Handstand: A non-airborne, non-rotating, tumbling skill where the dancer supports his/herself vertically<br />

on his/her hands in an inverted position and the arms are extended straight by the head and ears.<br />

Head Spin: A skill, typically performed in hip hop, in which the dancer spins on his/her head and uses<br />

his/her hands to aid in speed. The legs can be held in a variety of positions.<br />

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Head Spring (front/back): An airborne tumbling skill, typically performed in hip hop, in which the<br />

dancer approaches the head spring much like a hand spring, and can be executed either to the front or to<br />

the back. Beginning in a standing or squatting position, the hands are placed on the floor with the head<br />

between the hands, and the legs <strong>com</strong>e over/whip through the body similar to a kip up and the dancer lands<br />

on two feet.<br />

Headstand: A non-airborne, non-rotating, tumbling skill where the dancer supports his/herself vertically<br />

on his/her head in an inverted position and the hands are on the floor supporting the body.<br />

Hip Level: A designated height; the height of a standing dancers’ hips while standing upright with<br />

straight legs. (Clarification: this is an approximate height to measure space, and is not changed by<br />

bending, inverting, etc.)<br />

Hip Over Head Rotation (executed by individuals): An action where a dancers hips rotate over the<br />

head in a tumbling skill (Example: Back Walkover or Cartwheel).<br />

Hip Over Head Rotation (executed in groups or pairs) : An action where the Executing Dancers’<br />

hips rotate over the head in a lift or partnering skill.<br />

Inversion: A position in which the dancer’s waist/hips/feet are higher than his/her head and shoulders.<br />

Jetté [juh-TAY]: A skill in which the dancer takes off from one foot by brushing the feet into the ground<br />

and swiftly ‘whipping’ them into the position and then landing on one foot. A jetté can be executed in<br />

various directions, sizes and positions.<br />

Kip Up: An airborne, non-rotating, tumbling skill, typically performed in hip hop, where the dancer<br />

brings the body to a non-inverted (upright) position by bending the knees, thrusting the legs into the chest<br />

rolling back slightly onto the shoulders, and then kicks up. The force of the kick causes the dancer to lift<br />

and land with both feet planted on the floor.<br />

Krumping: A style of dance, hip hop category, ‘street’ dance characterized by free, expressive,<br />

exaggerated, and highly energetic moves involving the arms, head, legs, chest, and feet.<br />

Leap: A skill in which the dancer pushes off the ground, from a plié (bend), off of one leg be<strong>com</strong>ing<br />

airborne and landing on the opposite leg. (also known as grand jetté)<br />

Lifting Dancer: A dancer(s), who is part of a dance lift and lifts an Elevated Dancer as a part of a Dance<br />

Lift. Refer to the USASF/IASF <strong>Rule</strong>s for Dance Lifts, Dance Tricks and Partnering for safety guidelines.<br />

The supporting dancer may also be considered a Lifting Dancer. Refer to the USASF/IASF <strong>Rule</strong>s for<br />

Dance Lifts and Partnering for safety guidelines.<br />

Passé [pa-SAY]: A position or movement in which the working leg bends connecting the pointed foot to<br />

or near the knee of the supporting leg; meaning to pass. Passé can be executed with the hips parallel or<br />

turned out.<br />

Partnering (executed in pairs): A skill in which two dancers use support from one another. Partnering<br />

can involve both “Supporting” and “Executing” skills. Refer to the USASF/IASF <strong>Rule</strong>s for Dance Lifts<br />

and Partnering for safety guidelines.<br />

Pirouette [peer-o-WET]: A skill in which the dancer bends (plié) with one foot in front of the other<br />

(fourth position) and rises (relevé) to one leg making a <strong>com</strong>plete rotation of the body; meaning to whirl.<br />

A pirouette can be executed in a variety of positions.<br />

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Plié [plee-AY]: A preparatory and landing skill in which the dancer bends, softens his/her knees; meaning<br />

to bend.<br />

Prop: An object that can be manipulated. A glove is a part of the uniform.<br />

Prone: A position in which the front of the dancers’ body is facing the ground, and the back of the<br />

dancers body is facing up.<br />

Relevé [rell-eh-VAY]: An executing skill in which the dancer lifts up to the ball of his/her feet; meaning<br />

to rise.<br />

Release Move (executed in groups or pairs): An action in which the Executing Dancer be<strong>com</strong>es free<br />

of contact from Supporting Dancer(s) and are unassisted to the performance surface.<br />

Shoulder Roll (forward/back): A non-airborne tumbling skill where the dancer rolls with the back of the<br />

shoulder and maintains contact with the floor and the head is tilted to the side to avoid contact with the<br />

floor.<br />

Shoulder Level: A designated height; the height of a standing dancers’ shoulders while standing<br />

upright with straight legs. (Clarification: this is an approximate height to measure space, and is not<br />

changed by bending, inverting, etc.)<br />

Shushunova [Shush-A-nova]: A jump variation in which the dancer lifts extended legs to a toe touch or<br />

pike position and then circles them behind the body dropping the chest and landing in a prone support<br />

(push up position).<br />

Stag: A position, typically performed in a leap or jump, in which the dancer bends the front leg.<br />

Stall: A non-airborne, non rotating, tumbling skill typically performed in hip hop where the dancer halts/<br />

stops body mid motion; often in an interesting, inverted or balance-intensive position on one or both<br />

hands for support. Also known as a freeze.<br />

Stepping/Step Dancing: A style of dance, typically hip hop category, which is a form of percussive<br />

dance in which the participant's entire body is used as an instrument to produce <strong>com</strong>plex rhythms and<br />

sounds through a mixture of footsteps, spoken word, and hand claps.<br />

Supporting Dancer: A supporting dancer(s), who part of a dance trick and bears the primary weight of a<br />

lifted dancer. A supporting dancer(s) holds or tosses and/or maintains contact with an Executing dancer as<br />

a part of a Dance Trick or Partnering skill. The supporting dancer may also be considered a Lifting<br />

Dancer. Refer to the USASF/IASF <strong>Rule</strong>s for Dance Lifts and Partnering for safety guidelines.<br />

Supporting Leg: The leg of a dancer that supports the weight of the body, during a skill.<br />

Supine: A position in which the back of the dancers’ body is facing the ground, and the front of the<br />

dancers body is facing up.<br />

Switch Leap: A leap in which the dancer swings her working leg to change the position/direction of the<br />

leap.<br />

Tilt: A skill, typically performed in a leap or jump, in which the working leg sweeps up into the air and<br />

the supporting leg points toward the ground.<br />

Toe Pitch (executed by groups or pairs): A toss in which the Executing Dancer(s) foot is in the hands<br />

of the Supporting Dancer(s) and s/he is propelled upward.<br />

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Toe Touch: A jump in which the dancer lifts the legs through a straddle rotating the hips so that the legs<br />

are rotating up toward the (upright) chest.<br />

Tour Jetté: A skill in which the dancer takes off from one leg, executes a half turn and lands on the same<br />

leg.<br />

Toss: A release move where Supporting Dancer(s) execute a throwing motion to increase the height of the<br />

executing dancer. The Executing Dancer is free from the performance surface when toss is initiated.<br />

Tumbling: A collection of skills that emphasize acrobatic or gymnastic ability, are executed by an<br />

individual dancer without contact, assistance or support of another dancer(s) and begin and end on the<br />

performance surface. (Clarification: tumbling skills do not have to include hip over head rotation)<br />

Vertical Inversion (executed in groups or pairs): A position in which the Executing Dancer is inverted<br />

and bears direct weight on the Supporting Dancer by a stop, stall or change in momentum.<br />

Windmill: A non-airborne, non-rotating, tumbling skill in which a dancer begins on the back, spins from<br />

his/her upper back to the chest while twirling his/her legs around his/her body in a V-shape. The leg<br />

motion gives the majority of the power, allowing the body to “flip” from a position on the back to a<br />

position with the chest to the ground.<br />

Working Leg: The leg of a dancer that is responsible for momentum and/or position, during a skill.<br />

BOLD FONT Please read these carefully as anything bold is a deliberate change to the glossary.<br />

Please contact USASF Dance Committee Chairman Catherine Morris (cmorris@usasf.net ) or USASF Director of Dance Tegan Reeves<br />

(treeves@usasf.net) for further explanation with regard to any of these topics.<br />

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