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TRICONTINENTAL MASTER’S DEGREE IN INTEGRATED ARCHITECTURAL PROJECTS

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<strong>TRICONT<strong>IN</strong>ENTAL</strong> <strong>MASTER’S</strong><br />

<strong>DEGREE</strong> <strong>IN</strong> <strong>IN</strong>TEGRATED<br />

<strong>ARCHITECTURAL</strong> <strong>PROJECTS</strong><br />

DAVID DE LA FUENTE BURGUERA


_<strong>IN</strong>DEX:<br />

_MADRID<br />

_SHANGHAI<br />

_SAN DIEGO


_MADRID


_WORKSHOP 1<br />

AN ATLAS FOR A DUPLICATED REALITY


_PROJECT:


_PROCESS:<br />

Having decided Madrid Rio as the area<br />

of action, it is chosen to make a data<br />

collection about the size, the features<br />

and the price of the housing located<br />

close to the river.


_DATA:<br />

• 50.000€ 4 viv<br />

• 55m2 Esteban Arteaga<br />

• 65m2 C/ Islas Baleares<br />

• 65m2 C/ Islas Baleares<br />

• 42m2 C/ General Ricardos<br />

•<br />

• 60.000€ 6 viv<br />

• 35m2 C/ Antonio Lopez<br />

• 55m2 C/ Antonio Lopez<br />

•<br />

• 70.000€ 3 viv<br />

• 85m2 C/ Zujar de Madrid<br />

• 65m2 C/ Amor Hermoso<br />

• 45m2 C/ de las Penuelas<br />

•<br />

• 80.000€ 6 viv<br />

• 52m2 C/ Paseo de la Chopera<br />

• 43m2 C/ del Ferrocarril<br />

• 35m2 Av del Manzanares<br />

• 30m2 Av del Manzanares<br />

• 40m2 Av del Manzanares<br />

•<br />

• 90000€ 12 viv<br />

• 40m2 C/ Ferroviarios<br />

• 60m2 C/ Alejandro Saint Aubin<br />

• 57m2 Paseo de la Chopera<br />

• 50m2 C/ Jaime el Conquistador<br />

• 42m2 C/ Jaime el Conquistador<br />

• 50m2 C/ Jaime el Conquistador<br />

• 39m2 C/ Jaime el Conquistador<br />

• 63m2 Paseo de la Chopera<br />

• 45m2 C/ Jaime el Conquistador<br />

• 68m2 C/ Inmaculada Concepción<br />

• 100000€ 32 viv<br />

• 65m2 C/ Antonio López<br />

• 55m2 Paseo de la Chopera<br />

• 42m2 C/ Jaime el Conquistador<br />

• 60m2 C/ Antonio López<br />

• 50m2 C/ Antonio López<br />

• 50m2 C/ Antonio López<br />

• 53m2 C/ Antonio López<br />

• 94m2 C/ Conde de Vistahermosa<br />

• 70m2 Travesía de Trifón Pedrero


So, this is when the DOTSMAP appears.<br />

It is the physical answer to the territory,<br />

or, in other words, this is the<br />

apparent face of the reality which<br />

people is going to perceive as a fact.<br />

It is the contrzctual agreement between<br />

the the thing itself and its reflection<br />

in the human thinking.


But, if we codify this data as a density<br />

measurement related with a physical<br />

space physcal space of the housing we<br />

obtein the BARCODE.<br />

The BarCode is the symbolic mirrow in<br />

which the apparence of reality looks at<br />

itself and it finds the density of<br />

money around the river.<br />

The BarCode represents a new language<br />

in which the city springs up just as an<br />

image about THE EXPECTED MONEY.


So, what is the expected money?.<br />

It is the dream of the city itself.<br />

In this connection, the dream of the<br />

money is the dream that never ends.<br />

It is the image in which the city finds<br />

its ANALOGOUS CITY.<br />

It is what every city would like to<br />

pretend to be. The fancy dress which<br />

every city want to wear.


_WORKSHOP 2


_PROJECT:<br />

In Madrid, in the Tetuan District we<br />

can find HYPERTUBE. An urban action<br />

which seeks to join the idea of an<br />

urban bench with an urban playground.<br />

Having this as the background for a new<br />

action the idea is to produce a space<br />

which works as a catalyst of different<br />

urban experiences in the area.<br />

Three user are thought for the project,<br />

the parents with small kids, the teenagers<br />

and the BarBarrio users.<br />

And one only element will produce the<br />

whole system. The gas recycled pipes.<br />

This is HYPERPIPE.


I´D LIKE A PLACE TO STORE MY<br />

CLOTHS WHILE I AM EXERCIS<strong>IN</strong>G<br />

I´D LIK<br />

I BROU<br />

I´D LIKE A PLACE TO SEE MY<br />

BOYFRIEND’S PERFORMANCE .<br />

I´D LIKE A PLACE WHERE WE CAN BE<br />

WITH OUT WONDER IF ADULTS SEE ME<br />

(MOM I AM TALK<strong>IN</strong>G ABOUT YOU)<br />

I´D LIKE TO HAVE A PLACE<br />

TO SIT, CHARGE MY PHONE<br />

AND BE SAFE FROM RA<strong>IN</strong><br />

I´D LIKE TO WAIT SITTED WHILE<br />

KIDS COME OUT FROM SCHOOL<br />

8:00<br />

10:00<br />

12:00 15:00<br />

CONCLUTIONS


E A PLACE TO EAT THE FOOD<br />

GHT .<br />

I´D LIKE A PLACE AND THE<br />

TOOLS FOR PERFORM<strong>IN</strong>G MY<br />

STREET SPORT.<br />

I´D LIKE TO HAVE SOME<br />

ACTIVITIES TO DO OR SEE<br />

WHILE WE ARE HERE<br />

I´D LIKE TO HAVE A BAG<br />

DISPENSER FOR MY DOG´S<br />

!”··!·$&!”·<br />

I´D LIKE TO HAVE A PLACE TO BE<br />

WITH MY FRIEND WHICH LET<br />

ME KEEP AN EYE ON THE KIDS<br />

17:00 19:00 21:00 12:00


_WORKSHOP 3<br />

THE THICKNESS OF THE FAÇADE


_PROCESS:<br />

The first step is to make a research<br />

about shared spaces in the city of<br />

Madrid.<br />

To study the different levels of privacy<br />

and the size of the group of people<br />

sharing that space.<br />

It can be the whole city, a neighbourhood,<br />

the users of a certain business,...<br />

And, after doing that, the point is to<br />

undertand how the different levels of<br />

pricavy increasingly overlap through<br />

the city.<br />

Understand how the city is a succession<br />

of layers in which the users share the<br />

space to develop activities under a<br />

certain level of privacy.


_PROJECT:<br />

Every building owns a certain number of<br />

layers in which people carry out different<br />

level of activities by sharing the<br />

space.<br />

In that way, the thicker the façade be,<br />

the more activities could take place.<br />

But, what would happen if the whole<br />

bulding is the façace?. If the building<br />

is organised by a public skeleton which<br />

goes through its inner space producing<br />

a succession of architectural events?.


_WORKSHOP 4<br />

MATTER AND CODIFICATION


_PROCESS:<br />

Considering the matter as something<br />

able to storage information it is proposed<br />

a classification of the information<br />

in three groups.<br />

These three main groups are <strong>IN</strong>CIDENTAL,<br />

<strong>IN</strong>STRUMENTAL and ENCODED information.<br />

That is, the matter will always try to<br />

tell us, if we had enough knowledge,<br />

the story about what happened to it<br />

just for existing in a certain physical<br />

reality; what happened to it according<br />

the way it has been created and, finally,<br />

what happened to it when somebody<br />

wanted to use it for carrying a precise<br />

message.


01 MATTER AND CODIFICATION. <strong>IN</strong>CIDENTAL <strong>IN</strong>FORMATION<br />

01.06 – DEGRADATION<br />

The flag of the Netherlands was officially adopted on February<br />

19, 1937.<br />

At one time this tricolour flag was orange, white, and blue, as<br />

those were the livery colours of William of Orange, a Dutch<br />

prince. In the 17th century, red replaced the orange as a flag<br />

colour, because the orange dye used on the flag was unstable,<br />

and turned red after exposure to the sun.


01 MATTER AND CODIFICATION. <strong>IN</strong>CIDENTAL <strong>IN</strong>FORMATION<br />

01.06<br />

General View.<br />

Dutch flag.


02 MATTER AND CODIFICATION. <strong>IN</strong>STRUMENTAL <strong>IN</strong>FORMATION<br />

02.02 – PHASE TRANSITION<br />

Bruder Klaus Field Chapel all began as a sketch, eventually<br />

evolving to become a very elegant yet basic landmark in<br />

Germany's natural landscape. The design was constructed by<br />

local farmers who wanted to honor their patron saint, Bruder<br />

Klaus of the 15th century.<br />

Arguably the most interesting aspects of the church are found<br />

in the methods of construction, beginning with a wigwam made<br />

of 112 tree trunks. Upon completion of the frame, layers of<br />

concrete were poured and rammed atop the existing surface,<br />

each around 50cm thick. When the concrete of all 24 layers<br />

had set, the wooden frame was set on fire, leaving behind a<br />

hollowed blackened cavity and charred walls.<br />

The unique roofing surface of the interior is balanced by a floor<br />

of frozen molten lead. Gaze is pulled up by way of obvious<br />

directionality, to the point where the roof is open to the sky and<br />

night stars. This controls the weather of the chapel, as ran and<br />

sunlight both penetrate the opening and create an ambience or<br />

experience very specific to the time of day and year


02 MATTER AND CODIFICATION. <strong>IN</strong>STRUMENTAL <strong>IN</strong>FORMATION<br />

02.02<br />

General View.<br />

Feldkapelle Bruder Klaus. Germany.<br />

Peter Zumthor.


03 MATTER AND CODIFICATION. ENCODED <strong>IN</strong>FORMATION<br />

03.02 - FALSIFICATION<br />

Sheffield Park and Garden is an informal English garden laid<br />

out in the 18th century by capability Brown.<br />

The English garden, or landscape garden, is a kind of garden<br />

which emerged in England in the early 18th century. It<br />

represented an idealized view of nature inspired by the<br />

paintings from Claude Lorraine or Nicolas Poussin and the<br />

Chinese gardens which had recently been described by<br />

travelers by that time.<br />

An English garden used to include an irregular lake, curvilinear<br />

paths, jumbled groups of trees… and a ruin of classical temple<br />

or a gothic building.<br />

But all of it is artificially constructed. From the plot of land,<br />

which is designed in its form, its movements, and the way<br />

small hills and prairies are combined, to the apparently<br />

accidental way in which the trees are disposed.<br />

It is also designed the lake´s shape, always looking for<br />

combinations of concave and convex curves. And, of course, It<br />

is also a recreation the building´s ruins and all the picturesque<br />

architecture.


03 MATTER AND CODIFICATION. ENCODED <strong>IN</strong>FORMATION<br />

03.02<br />

General View.<br />

Sheffield Park and Gardens. Sheffield. United Kindom.<br />

Capability Brown.


01 MATTER AND CODIFICATION. <strong>IN</strong>CIDENTAL <strong>IN</strong>FORMATION<br />

01.01 - TRANSFERENCE<br />

The project looks for solving the extension of the “Museo de<br />

San Telmo”.<br />

The Museum of San Telmo, in its current state, is but the result<br />

of a long process of successive modifications to partially<br />

altered its physical and functional character over the years. Its<br />

location on the fringe of contact between the urban structure<br />

and topography of Mount Urgull reflects-moreover-one urban<br />

problem very characteristic of San Sebastian: the solution of a<br />

boundary never completely solved between natural and<br />

artificial landscape.<br />

It is located in a transition environment between the urban area<br />

and the natural one.<br />

It is that position as a border area which makes the facade plan<br />

work as an intersection between the two worlds. That border<br />

plane looks for a continuous transition, trying to assimilate the<br />

natural context on the artificial one.<br />

In that way the building is defined by a perforated sheet in<br />

which moss, lichen and will eventually surround the building.<br />

In order to design these pieces the architects have worked with<br />

the artist Leopoldo Ferrán and Agustina Otero. The result is a<br />

combinatory set of pieces made by iron melting.<br />

That façade them will modify appearance according with the<br />

seasons. In that way it will melt with the surrounding vegetation<br />

or will reappear after a time due to the passage of time.


01 MATTER AND CODIFICATION. <strong>IN</strong>CIDENTAL <strong>IN</strong>FORMATION<br />

01.01<br />

Façade detail.<br />

San Telmo Museum Extension. San Sebastian. Spain.<br />

Nieto y Sobejano Arquitectos.


01 MATTER AND CODIFICATION. <strong>IN</strong>CIDENTAL <strong>IN</strong>FORMATION<br />

01.01 - APROPIATION<br />

The “Centro de Creación Contemporánea de Córdoba”<br />

(Contemporary Artistic Creation Centre) is a building destined<br />

for the artistic creation and pursues to connect the architectural<br />

space with the art and people.<br />

The building is situated in the district of Campo de la Verdad-<br />

Miraflores, on the south bank of the Guadalquivir. With 12,207<br />

m2 will have 4 floors, including the basement and cover, and a<br />

media facade facing the river through lighting and video<br />

systems can project images.<br />

Its external image is based on the use of just one material:<br />

reinforced concrete panels (GRC), which, at the same time<br />

cover both the opaque and the perforated facades and define<br />

the building´s roof.<br />

The river´s façade is the main building´s face to the outer. It´s<br />

conceived as a screen perforated with several geometrical<br />

gaps which host a monochrome lamp LED. Through using<br />

certain software videos and texts are generated on the façade<br />

and find their reflection on the river´s water sheet.<br />

In that sense the river becomes as the real building´s façade.<br />

During the day natural light will filter through the holes and will<br />

light up the inner space.


01 MATTER AND CODIFICATION. <strong>IN</strong>CIDENTAL <strong>IN</strong>FORMATION<br />

01.04<br />

General View.<br />

Contemporary Art Centre. Córdoba. Spain.<br />

Nieto y Sobejano Arquitectos.


02 MATTER AND CODIFICATION. <strong>IN</strong>STRUMENTAL <strong>IN</strong>FORMATION<br />

02.06 - <strong>IN</strong>MATERIALITY<br />

The Museo Interactivo de la Historia de Lugo (Interactive<br />

History Museum of Lugo) is a project in which architecture and<br />

landscape melt together park-museum.<br />

It is a kind of picturesque English garden which links with the<br />

city´s green areas sequence hidden underground parking<br />

areas.<br />

On the surface a constellation of cylindrical lanterns spring up<br />

dispersed on the green and continuous field.<br />

The Museum and Visitor Center is organized essentially in a<br />

single lit through large circular courtyards that introduce natural<br />

light to the interior and allow independent and controlled use<br />

plant. The main courtyard emerging as contemporary<br />

cylindrical bastions until recently a place populated by<br />

industrial silos-the most unique exhibition halls and become<br />

higher than the external image of the new building.<br />

The exhibition area has been designed from two types of<br />

spaces, one neutral and flexible, suitable for exhibition panels,<br />

interactive modules or cabinets with original pieces, and<br />

another defined by the three cylinders, unique spaces for their<br />

shape and dimension suitable for audiovisual installations and<br />

projections. The largest of these is a "black box" of 500 m2 and<br />

10m in height, which will house museum facilities made with<br />

new media and technologies.<br />

The towers emerging from the garden are covered externally<br />

with a corten steel mesh that incorporates artificial lighting at<br />

night will light the new park. The Museum of the History of<br />

Lugo will experience a walk through a metal plant and<br />

landscape, a light field whose glow seem to emerge from<br />

inside the earth evoking images of meadows and caves, walls<br />

and towers-metaphors of a landscape and a culture that Lugo<br />

carry within its own memory.


02 MATTER AND CODIFICATION. <strong>IN</strong>STRUMENTAL <strong>IN</strong>FORMATION<br />

<br />

<br />

02.06<br />

General View.<br />

History Museum of Lugo. Lugo. Spain.<br />

Nieto y Sobejano Arquitectos.


02 MATTER AND CODIFICATION. <strong>IN</strong>STRUMENTAL <strong>IN</strong>FORMATION<br />

02.01 - MANIPULATION<br />

The “Auditorio y Centro de Convenciones de Aragón”<br />

(Auditorium and Convention Centre of Aragon) portrays a<br />

fractional and varied profile – ascending and descending – in<br />

dialogue with the different spaces housed in its interior and<br />

manifesting expressively the presence of natural light and the<br />

meeting point of the building with the ground. Like a white<br />

shining cover, a great roof gently envelopes the different<br />

structures sheltering a large interior space – fluid and<br />

continuous – which demonstrates the public and institutional<br />

character of its purpose.<br />

Geometry, structure and construction are part of this proposal<br />

for a single combined concept. The necessity for rapid<br />

execution did not present a problem, rather being the reason<br />

for the architectural concept itself. Strict geometric modulation,<br />

the preference for using prefabricated building structures which<br />

lend themselves to being repeated, the choice of a structural<br />

solution based on metallic girders with powerful lights and<br />

finally, voluntary restriction in the range of materials, are all<br />

arguments for a strategy which allowed us to dominate the<br />

structural, geometric and construction preconditions which<br />

impact on the process.<br />

The interior spaces respond to the same gradation of textures<br />

and colour. Metal and concrete cladding in vestibules and<br />

public areas coexist with continuous tiling and glass divisions.<br />

The main auditorium also contributes to the drive for luminosity<br />

and clarity with its materials. To the exterior, large glass fronts<br />

alternate glazed panels and metal lattices integrated in the<br />

façade with transparent sections for the elevation to the square<br />

which enhances the perception of the open and public<br />

character of the building.<br />

The brilliance and clarity of the image of the building which<br />

dominates during the day has its counterpoint at night when<br />

the Convention Centre appears as a landscape of solid light<br />

emerging from the ground: the metaphor of an intangible<br />

condition which – perhaps unconsciously – we imagined from<br />

the beginning for this building


02 MATTER AND CODIFICATION. <strong>IN</strong>STRUMENTAL <strong>IN</strong>FORMATION<br />

<br />

<br />

02.01<br />

General View.<br />

Auditorium and Congress Centre. Zaragoza. Spain.<br />

Nieto y Sobejano Arquitectos.


03 MATTER AND CODIFICATION. ENCODED <strong>IN</strong>FORMATION<br />

01.01 - MEMORY<br />

The building is designed as a single piece, hollowed inside to<br />

form a new public space. This new public space constitutes a<br />

Snorkel terrace where you can enjoy the views. The platform<br />

acts as a common access and two auditoriums space and area<br />

conferences and exhibitions. This configuration allows<br />

independence of both, allowing the simultaneous use of the<br />

building as an auditorium and convention center and exhibition.<br />

Special mention deserves the treatment and material building<br />

envelope that will be built, not only fundamentally characterize<br />

their image, but because it is an essential part of the argument<br />

of the project. What will be perceived externally as a solid<br />

mass and volume emptied inside, actually constructed from a<br />

modulated structural framework of reinforced concrete, with an<br />

enclosure large precast concrete panels.<br />

As the Roman opus incertum factories, heavily textured and<br />

pigmented concrete manifest outside a rough and uncertain<br />

face contrast with the metallic finish and glass boxes<br />

corresponding to the two auditoriums.<br />

From a single original piece of sculptor Esther Pizarro five<br />

rubber molds which in turn are arranged in four basic clusters<br />

develop. This generates a combinatorial system that allows the<br />

passage of the uniqueness of a sculpture to the execution of<br />

an industrialized construction process work. Outside, the<br />

building will be characterized as the continuity of contemporary<br />

art in its construction stone material, yet reminiscent of the<br />

ancient walls of the city’s Roman past due to the concrete<br />

pieces reproduced the antique roman´s city plan.


03 MATTER AND CODIFICATION. ENCODED <strong>IN</strong>FORMATION<br />

03.03<br />

General View.<br />

Auditorium and Conference Centre. Mérida. Spain.<br />

Nieto y Sobejano Arquitectos.


03 MATTER AND CODIFICATION. ENCODED <strong>IN</strong>FORMATION<br />

03.04 - CONTEXTUALIZATION<br />

The “Nuevo Museo de Mediana Azahara” (New Medina<br />

Azahara Museum) springs forth from the reflection made<br />

between archeological site and landscape. In that way it<br />

becomes an introverted building not reveling to the outer the<br />

internal sequence of connected spaces.<br />

The building appears on the landscape silently as the ruins<br />

from the old Abd al Rahman III´s city do.<br />

On the one hand, nostalgia for a remote, undiscovered past<br />

impregnates the landscape stretching towards the Cordoba<br />

Hills, while on the other hand, disorderly sprawl of modern<br />

buildings creeps disturbingly around the area that was once a<br />

palace-city.<br />

The first reaction on arrival had to be a definition of the future<br />

proposal: it should not be built on the landscape. Faced with<br />

such a broad expanse still awaiting excavations in the old Arab<br />

city, the objective has to be to work like archaeologists: not to<br />

construct a new building, but rather, discover it under the<br />

surface, as if the passage of time had kept it hidden right up to<br />

the present day.<br />

The materials respond to the prevailing criteria of the project:<br />

the walls unearthed in the excavations will be in white face<br />

concrete using wooden formwork; the roofs resting on them will<br />

be in thin slabs; the patio will be paved in limestone. The<br />

concept of this project is implicitly prepared for future growth,<br />

especially in the museum and workshop areas which, in the<br />

manner of new excavations, can have new pavilions added on.


03 MATTER AND CODIFICATION. ENCODED <strong>IN</strong>FORMATION<br />

03.04<br />

General View.<br />

Madinat Al ZharaMuseum. Córdoba. Spain.<br />

Nieto y Sobejano Arquitectos.


01 MATTER AND CODIFICATION. <strong>IN</strong>CIDENTAL <strong>IN</strong>FORMATION<br />

01.01 - APROPIATION<br />

The “Centro de Creación Contemporánea de Córdoba”<br />

(Contemporary Artistic Creation Centre) is a building destined<br />

for the artistic creation and pursues to connect the architectural<br />

space with the art and people.<br />

The building is situated in the district of Campo de la Verdad-<br />

Miraflores, on the south bank of the Guadalquivir. With 12,207<br />

m2 will have 4 floors, including the basement and cover, and a<br />

media facade facing the river through lighting and video<br />

systems can project images.<br />

Its external image is based on the use of just one material:<br />

reinforced concrete panels (GRC), which, at the same time<br />

cover both the opaque and the perforated facades and define<br />

the building´s roof.<br />

The river´s façade is the main building´s face to the outer. It´s<br />

conceived as a screen perforated with several geometrical<br />

gaps which host a monochrome lamp LED. Through using<br />

certain software videos and texts are generated on the façade<br />

and find their reflection on the river´s water sheet.<br />

In that sense the river becomes as the real building´s façade.<br />

During the day natural light will filter through the holes and will<br />

light up the inner space.


01 MATTER AND CODIFICATION. <strong>IN</strong>CIDENTAL <strong>IN</strong>FORMATION<br />

01.04<br />

General View.<br />

Contemporary Art Centre. Córdoba. Spain.<br />

Nieto y Sobejano Arquitectos.


_ 上 海<br />

(SHANGHAI)


Zhengzhou Bank Integrated Services<br />

Building Project<br />

Proposals for courtyard


The project co<br />

the building’s<br />

room.<br />

The building’s<br />

which is 79,8m<br />

The VIP meetin<br />

of that patio.


sists on the design of an internal façade for<br />

patio as well the design for the VIP meeting<br />

inner patio is a space of nineteen levels,<br />

high.<br />

room is a floating element settle on the top


Meeting Room


Living in a Cloud


The meeting room is<br />

built by using a serie<br />

of transversal<br />

elements or "ribs".<br />

These ribs give shape<br />

to the whole space.<br />

And, after that, they<br />

are covered with<br />

diferent materials in<br />

order to create a<br />

continous element with<br />

diferent levels of<br />

tranparency.


The main idea for th<br />

meeting room is to c<br />

a space which shape<br />

springs up from the<br />

circulations and use<br />

it will contain.


e VIP<br />

reate<br />

s that<br />

<br />

In that way, the<br />

meeting room seeks<br />

being a kind of fluid<br />

space which walls and<br />

limits that conform<br />

it, at the same time,<br />

carry you to the<br />

inner space.


Considering its bottom as its main facade due to<br />

whole building, it has been designed by a serie<br />

transversal component.


it will be mostly viewed by the users of the<br />

of light lines which cross the element in its


Waves on the Lake<br />

The second proposal seeks to<br />

create the feeling of a<br />

fluid space by a succession<br />

of parallel elements which<br />

have different size on its<br />

vertical component.<br />

These elements will also<br />

support the space for the<br />

meeting room .


On its bottom´s facade these transversal element<br />

These sections of the elements can be used with<br />

image to the building´s inner space.


s draw the shape of the Bank of Zhengzhou.<br />

a linear light in order to provide a stronger


These element also seeks the idea of<br />

provide a kind of virtual lake, a water<br />

movement, to the closer levels.


The parallel planes<br />

contain a glass box,<br />

which is the meeting<br />

room itself, in order<br />

to create a lighting<br />

piece on the hall when<br />

it is on use.


The entrance is<br />

designed by curved<br />

walls which lead the<br />

user to the sides of<br />

the space in order to<br />

obtain a free area in<br />

the centre. The space<br />

in between the two<br />

entrances will host<br />

the equipment for<br />

video and audio.


Ring of LIght<br />

The third proposal is based on the<br />

use of opaque belts which conform a<br />

serie of skylights on the top.<br />

These belts, increasingly bigger,<br />

embrace the inner space destinated<br />

to the meetings.


at the bottom the space in between the belts con<br />

the idea of a tridimensional landscape covering


ains a lighting elements in order to emphasize<br />

he top of the building´s inner space.


Courtyard


Option One


The first option is based on<br />

structure the inner space by<br />

creating blocks of increasing<br />

size in order to provide<br />

scale to the observer.


Light is treated by the use o<br />

vertical elements spaced apar<br />

variable distance in order to<br />

the interior space lighting.


f<br />

t a<br />

control<br />

The balconies are designed by glass<br />

panes facing slightly light access<br />

into the building.<br />

These are elements that try to<br />

structure the facade providing a<br />

global scale.


Option Two


The second option seeks to<br />

create a series of elements to<br />

target certain views in order<br />

to control the visual<br />

relationships through inner<br />

space.


Thes<br />

arra<br />

glas<br />

opaq<br />

thi<br />

wind<br />

In<br />

to<br />

the<br />

opp<br />

tri<br />

This<br />

emph<br />

of <br />

spa<br />

rela<br />

the<br />

visu


e parts or windows are<br />

nged on a horizontal mesh<br />

s surfaces alternating with<br />

ue bands of variable<br />

kness that integrate said<br />

ows.<br />

<br />

ection these elements allow<br />

stablish connection between<br />

different levels, creating<br />

rtunities for double or<br />

le height.<br />

<br />

proposal seeks to<br />

asize the idea<br />

ommunication, creating<br />

es that lead to the<br />

tionship and providing to<br />

inner facade a network of<br />

ally interrelated elements.


MATERIALS<br />

This option look for using the same metallic mat<br />

to form both the viewpoints and the horizontal<br />

elements that structure the facade.<br />

The glass webs are proposed using U-Glass.


ial


Option Overall One View


MIDEA HEADQUARTER<br />

GUANGDONG-FOSHAN<br />

<strong>IN</strong>ITIALPROPOSALS<br />

<br />

-


REFERENCES<br />

Aachenmunchener Hea<br />

BASEMENT<br />

THE MA<strong>IN</strong> IDEA IS TO HOST DIFFERENT PROGRAM SPECIFICATIONS WITH<strong>IN</strong><br />

ON THE GROUND AND, AFTER THAT, EMPLOY A COMMON THREAD L<strong>IN</strong>K<strong>IN</strong>G THA<br />

CORRESPOND<strong>IN</strong>G TO THE DIFFERENT NEEDS OF THE PROGRAM.<br />

THAT ELEMENT WOULD WORK AS THE CENTRAL BODY HOST<strong>IN</strong>G THE PUBLIC SP<br />

PROGRAM.<br />

THIS ELEMENT COULD BE ELEVATED BY LEAV<strong>IN</strong>G PILLARS TO FREE THE LOW<br />

CIRCULATIONS.


dquarters. Kadawittfeldarchitektur. Aachen<br />

IECES SETTLED<br />

ELEMENTS<br />

CES FROM THE<br />

R LEVEL TO


REFERENCES<br />

Ethiopian Airlines<br />

Söhne und Partner A<br />

Abebe<br />

L<strong>IN</strong>EAR MA<strong>IN</strong> BODY<br />

THE VARIOUS COMPONENTS OF THE PROGRAM ARE AVAILABLE FROM A L<strong>IN</strong>EAR<br />

THE MA<strong>IN</strong> BODY.<br />

THE CENTRAL BODY WOULD HOUSE PUBLIC CIRCULATION AS WELL AS CERTAI<br />

PUBLIC CHARACTER.


Headquarter.<br />

rchitekten. Addis<br />

Horizontal Skycraper. Steven Holl.<br />

Senzhen<br />

MA<strong>IN</strong> BODY.<br />

USES OF MORE


REFERENCES<br />

Green Climate Fund<br />

LAVA. Bonn<br />

CONNECTED ELEMENTS<br />

HOST DIFFERENT PROGRAM SPECIFICATIONS WITH<strong>IN</strong> ARTICULATE PIECES ON<br />

THE DIFFERENT ELEMENTS ARE ARRANGED ALONG THE GROUND AND, AFTER T<br />

CONECXIONES IS STABILSHED <strong>IN</strong> HEIGHT BY WALKWAYS.<br />

ALL THE BUILD<strong>IN</strong>GS WOULD BE LOCATED ON THE EDGE OF THE PLOT WITH T<br />

CREATE AN OPEN SQUARE WHICH WORK AS THE CENTRAL AREA.<br />

<strong>IN</strong> THAT WAY THE CIRCULATIONS WOULD ENCIRCLE THE PLOT.


Headquarter.<br />

The Linked Hybrid. Steven Holl.<br />

Beijing<br />

THE GROUND.<br />

AT, A SET OF<br />

E PURPOSE OF


REFERENCES<br />

BVA Headquarter. He<br />

L<strong>IN</strong>EAR ESCHEME<br />

THE PROGRAM WILL HAVE ON A SUCCESSION OF PARALLEL ELEMENTS ALTERN<br />

PATIO AND GARDEN <strong>IN</strong> ORDER TO PROVIDE THE BEST POSSIBLE NATURAL LI<br />

THE CIRCULATION WOULD CROSS THAT REGULAR NET.


zog and De Meuron. Madrid<br />

T<strong>IN</strong>G WITH<br />

HT<strong>IN</strong>G.


REFERENCES<br />

Ocean City. Steven<br />

ARTIFICIAL LANDSCAPE<br />

THE PROGRAM WILL BE AVAILABLE ON THE GROUND WITH THE <strong>IN</strong>TENTION OF<br />

K<strong>IN</strong>D OF ARTIFICIAL LANDSCAPE.<br />

THIS SURFACE WOULD WORK AS A GREEN AND PUBLIC SQUARE TRY.<br />

THE BUILD<strong>IN</strong>GS WOULD EMERGE BY GLASS HEADS WHICH ALLOW THE NATURAL


Holl. Biarritz.<br />

CREAT<strong>IN</strong>G A<br />

LIGHT<strong>IN</strong>G.


REFERENCES<br />

Interlace. OMA. Sin<br />

DIMENSIONAL PATIOS<br />

THE PROGRAM IS PROVIDED <strong>IN</strong> BLOCK STACKED <strong>IN</strong> ORDER TO CREATE A SER<br />

SPACES WHICH PROMOT<strong>IN</strong>G THE NATURAL VENTILATION AND ENLIGHT<strong>IN</strong>G.


gapur<br />

E OF OPEN


_SAN DIEGO


_TEAM PROJECT<br />

SAN DIEGO TURN


ENCHANTED<br />

COVE<br />

VENTURA<br />

COVE<br />

HIDDEN<br />

ANCHORAGE<br />

MISSION BEACH<br />

BONITA<br />

COVE<br />

MISSION BAY<br />

CHANNEL<br />

SOUTH<br />

COVE<br />

STONY<br />

PO<strong>IN</strong>T<br />

PEREZ<br />

COVE<br />

FIESTA ISLAND<br />

MAR<strong>IN</strong>ERS<br />

BAS<strong>IN</strong><br />

MISSION<br />

PO<strong>IN</strong>T<br />

SEA WORLD<br />

SOUTH<br />

SHORES<br />

PO<strong>IN</strong>T<br />

MEDANOS<br />

QUIVIRA<br />

BAS<strong>IN</strong><br />

SAN DIEGO RIVER<br />

OB<br />

DOG BEACH<br />

OCEAN BEACH<br />

SMILEY<br />

LAGOON<br />

OCEAN BEACH<br />

ATHLETIC AREA<br />

DUSTY RHODES<br />

PARK<br />

BARNES<br />

TENNIS<br />

CENTER<br />

WETLANDS<br />

FAMOSA<br />

SLOUGH<br />

SPORTS<br />

ARENA<br />

MIDWAY<br />

DISTRICT<br />

SPORTS ARENA<br />

SHOPP<strong>IN</strong>G CENTER<br />

OB PIER<br />

LIBERTY<br />

STATION<br />

NTC<br />

BAY<br />

NTC<br />

PARK<br />

AMERICAS<br />

CUP HARBOR<br />

SHELTER ISLAND<br />

YACHT BAS<strong>IN</strong><br />

SHORL<strong>IN</strong>E PARK


WHERE IS IT AT?<br />

LOCATION<br />

OLD<br />

TOWN<br />

US NAVY<br />

DEPT.<br />

PACIFIC<br />

CORRIDOR<br />

CALIFORNIA, USA<br />

MIDWAY DISTRICT<br />

SAN DIEGO, CA<br />

MIDWAY<br />

DISTRICT,<br />

SAN DIEGO<br />

<br />

<br />

<br />

<br />

POSTAL<br />

OFFICE<br />

PACIFIC CORRIDOR<br />

MAR<strong>IN</strong>E CORPS RECRUIT<br />

DEPOT SAN DIEGO<br />

<br />

<br />

<br />

BEESON FIELD<br />

HARBOR ISLAND<br />

SAN DIEGO<br />

AIRPORT<br />

<br />

<br />

<br />

<br />

HARBOR<br />

ISLAND PARK<br />

WEST<br />

BAS<strong>IN</strong><br />

HARBOR<br />

ISLAND<br />

EAST<br />

BAS<strong>IN</strong><br />

COAST<br />

GUARD<br />

SECTOR<br />

DESIGN CONCEPT FOR THE <strong>IN</strong>TERVENTION<br />

<br />

<br />

<br />

<br />

TRI CONT<strong>IN</strong>ENTAL MASTER PROGRAM<br />

UNIVERSIDAD EUROPEA DE MADRID<br />

NEW SCHOOL OF ARCHITECTURE + DESIGN<br />

NORTH SAN DIEGO BAY<br />

MIDWAY DISTRICT <strong>IN</strong>TERVENTION GROUP<br />

- ALEJANDRA ORDEHI<br />

- CÉSAR CURIEL<br />

- DAVID DE LA FUENTE<br />

- RANDY WRIGHT<br />

CORONADO ISLAND


MIDWAY DISTRICT AREA OF <strong>IN</strong>TERVENTION MAP 1:13000<br />

EXIST<strong>IN</strong>G ROADS GRID<br />

IMPORTANT ROADS


HOW TO GET<br />

THERE?<br />

MIDWAY DISTRICT AREA OF <strong>IN</strong>TERVENTION MAP<br />

MIDWAY DISTRICT AREA<br />

PACIFIC CORRIDOR AREA<br />

EXIST<strong>IN</strong>G ROADS GRID<br />

HIGHWAYS - AVENUES - BOULEVARDS - STREETS<br />

TROLLEY LANE - GREEN L<strong>IN</strong>E<br />

IMPORTANT ROADS AROUND MIDWAY DISTRCIT<br />

HIGHWAYS AND AVENUES<br />

PACIFIC HIGHWAY<br />

BARNETT AVENUE<br />

<strong>IN</strong>TERSTATE I-5<br />

<strong>IN</strong>TERSTATE I-8<br />

STREETS<br />

ROSECRANS STREET<br />

LYTTON STREET<br />

MISSION BAY DRIVE<br />

<strong>IN</strong>GRAHAM DRIVE<br />

MIDWAY DRIVE<br />

SEA WORLD DRIVE<br />

TECOLOTE ROAD<br />

BOULEVARDS<br />

W PO<strong>IN</strong>T LOMA BOULEVARD<br />

CHATSWORTH BOULEVARD<br />

SPORT ARENA BOULEVARD<br />

NIMITZ BOULEVARD<br />

SUNSET CLIFF BOULEVARD<br />

EXIST<strong>IN</strong>G PUBLIC TRANSPORTATION SYSTMES<br />

PR<strong>IN</strong>CIPAL STATION<br />

OLD TOWN TRANSIT CENTER<br />

TROLLEY<br />

GREEN L<strong>IN</strong>E<br />

BUSES<br />

BUS 28 SHETER ISLAND - OLD TOWN<br />

BUS 30 UTC/VA MEDICAL CENTER - DOWNTOWN<br />

BUS 84 CABRILLO MONUMENT - SUB BASE<br />

BUS 923 OCEAN BEACH - DOWNTOWN<br />

BUS 08 PACIFIC BEACH - OLD TOWN - LTD STOPS<br />

BUS 10 UNIVERSITY & COLLEGE - LTD STOPS - OLD TOWN<br />

BUS 50 UTC EXPRESS - DOWNTOWN EXPRESS<br />

BUS 09 PACIFIC BEAH VIA SEA WORLD - OLD TOWN<br />

BUS 35 OLD TOWN - OCEAN BEACH<br />

BUS 150 UTC / VA HOSPITAL - SOWNTOWN<br />

PUBLIC TRANSPORTATION<br />

MIDWAY DISTRICT <strong>IN</strong>TERVENTION GROUP<br />

- ALEJANDRA ORDEHI<br />

- CÉSAR CURIEL<br />

- DAVID DE LA FUENTE<br />

- RANDY WRIGHT


MISSION<br />

BEACH<br />

SEAWORLD<br />

PARK<br />

OCEAN<br />

BEACH<br />

FAMOSA<br />

SLOUGH<br />

MIDWAY DISTRICT PO<strong>IN</strong>TS OF <strong>IN</strong>TEREST MAP 1:13000<br />

EXIST<strong>IN</strong>G ROADS GRID<br />

AREAS WITH POTENTIAL FOR DEVELOPMENT


WHAT'S <strong>IN</strong><br />

THERE?<br />

MIDWAY DISTRICT PO<strong>IN</strong>TS OF <strong>IN</strong>TEREST<br />

AND DISTANCE R<strong>IN</strong>GS<br />

PO<strong>IN</strong>TS OF <strong>IN</strong>TEREST<br />

L<strong>IN</strong>EAR DISTANCE BETWEEN PO<strong>IN</strong>TS<br />

DISTANCE R<strong>IN</strong>GS - R= 100MTS each / R= 1KM per circle<br />

<br />

<br />

<br />

SPORTS<br />

ARENA<br />

OLD<br />

TOWN<br />

EXIST<strong>IN</strong>G PARK<strong>IN</strong>G LOTS<br />

HARD / IMPERVIOUS ASPHALT SURFACES<br />

<br />

<br />

<br />

AREAS WITH POTENTIAL FOR DEVELOPMENT<br />

CANYONS<br />

POST<br />

OFFICE<br />

PARKS / PRESERVED AREAS - CANYONS<br />

WATER FRONT - COAST / COVE / BAY<br />

RESIDUAL AREAS FROM HIGHWAYS AND ROADS<br />

WETLANDS<br />

<br />

<br />

<br />

LAND USES MAP<br />

NTC<br />

PARK/BAY<br />

COMERCIAL<br />

RESIDENTIAL<br />

PUBLIC SPACES<br />

<strong>IN</strong>STITUTIONAL<br />

<br />

<br />

<br />

TRI CONT<strong>IN</strong>ENTAL MASTER PROGRAM<br />

UNIVERSIDAD EUROPEA DE MADRID<br />

NEW SCHOOL OF ARCHITECTURE + DESIGN<br />

LAND USES MAP<br />

MIDWAY DISTRICT <strong>IN</strong>TERVENTION GROUP<br />

- ALEJANDRA ORDEHI<br />

- CÉSAR CURIEL<br />

- DAVID DE LA FUENTE<br />

- RANDY WRIGHT


1<br />

10<br />

10<br />

1<br />

6<br />

1<br />

9 9<br />

6<br />

6<br />

6 6<br />

5<br />

8<br />

5<br />

3<br />

2<br />

7<br />

4<br />

4<br />

14<br />

3<br />

8<br />

7<br />

7<br />

21<br />

21<br />

7<br />

MIDWAY DISTRICT DISCONNECTED PO<strong>IN</strong>TS 1:13000<br />

EXIST<strong>IN</strong>G ROADS GRID<br />

AREAS WITH POTENTIAL FOR DEVELOPMENT


WHAT'S WRONG?<br />

MIDWAY DISTRICT DISCONNECTIONS<br />

HARD / IMPERVIOUS ASPHALT SURFACES<br />

DISCONNECTED ACTIVITIES / PARKS / GREEN SPACES PO<strong>IN</strong>TS<br />

11 6<br />

<br />

<br />

<br />

1<br />

MISSION BEACH<br />

2<br />

SMILEY LAGOON<br />

5<br />

3<br />

4<br />

OCEAN BEACH<br />

OCEAN BEACH ATHLETIC AREA<br />

12 15<br />

15<br />

16<br />

5<br />

6<br />

SOUTH SIDE - RIVER FRONT<br />

NORTH SIDE - RIVER FRONT<br />

15<br />

7<br />

RESIDENTIAL AREAS - HOUS<strong>IN</strong>G<br />

12<br />

13<br />

15 15<br />

17<br />

12<br />

13<br />

14<br />

SPORTS ARENA<br />

SPORTS ARENA SHOPP<strong>IN</strong>G CENTER<br />

COMERCIAL AREA<br />

15<br />

LIGHT <strong>IN</strong>DUSTRIAL - NEGLECTED / DESOLATED<br />

15<br />

18<br />

19<br />

20<br />

NTC BAY<br />

NTC PARK<br />

16<br />

21<br />

CANYONS - PRESERVED AREA<br />

7<br />

15<br />

15<br />

15<br />

DISCONNECTED WATER PO<strong>IN</strong>TS<br />

<br />

<br />

<br />

7<br />

7<br />

8<br />

NEGELCTED WETLANDS - RESIDUAL AREA<br />

BREAK<strong>IN</strong>G GRID STREET - CAM<strong>IN</strong>O DEL RIO ENTRY TO I-5<br />

19<br />

18<br />

<br />

<br />

<br />

16<br />

CAM<strong>IN</strong>O DEL RIO W STREET - ENTRY TO THE HIGHWAY I-5<br />

20<br />

DISCONNECTED PEDESTRIAN / BIKE PO<strong>IN</strong>TS FOR PEDESTRIAN<br />

<br />

<br />

<br />

9 QUIVIRA - KAYAK AND PADDLE BOARD CENTER<br />

10 SEAWORLD WATER PARK<br />

11 MISSION BAY BOAT LAUNCH / SOUTH SHORES PARK<br />

17 OLD TOWN TRANSIT CENTER<br />

18 OLD TOWN HISTORIC CENTER<br />

TRI CONT<strong>IN</strong>ENTAL MASTER PROGRAM<br />

UNIVERSIDAD EUROPEA DE MADRID<br />

NEW SCHOOL OF ARCHITECTURE + DESIGN<br />

LAND USES MAP<br />

MIDWAY DISTRICT <strong>IN</strong>TERVENTION GROUP<br />

- ALEJANDRA ORDEHI<br />

- CÉSAR CURIEL<br />

- DAVID DE LA FUENTE<br />

- RANDY WRIGHT


MIDWAY DISTRICT STRATEGIES PROPOSAL 1:13000<br />

NEW ROADS GRID<br />

NEW PUBLIC TRANSPORTATION SYSTEM ROUTES


HOW TO SOLVE IT?<br />

MIDWAY DISTRICT STRATEGIES PROPOSAL<br />

ZON<strong>IN</strong>G<br />

L<strong>IN</strong>EAR PARK - RESCUE OF THE WATER FRONT.<br />

URBAN MIXER / NEW TOWN - RESCUE OF THIS AREA BY<br />

CREAT<strong>IN</strong>G NEW BLOCKS SIZES AND NEW LAND USES AS A<br />

MIXER BETWEEN COMERCIAL AND RESIDENTIAL AREAS.<br />

URBAN WATER PARK - TO CREATE THE L<strong>IN</strong>K<strong>IN</strong>G PO<strong>IN</strong>T<br />

BETWEEN THIS AREA AND THE URBAN MIXER FOR A BAY TO<br />

BAY CONNECTION.<br />

<strong>IN</strong>TEGRATION OF OLD TOW TO NEW TOWN<br />

THE CANYONS PARK - TO CREATE AN <strong>IN</strong>TEGRATION OF THE<br />

CANYONS TO THE URBAN MIXER<br />

1<br />

CONNECTIONS<br />

BEACHES CONNECTION - PEDESTRIAN BRIDGE AND DECKS<br />

3<br />

4<br />

9<br />

7<br />

8<br />

RESCUE OF THE RIVER FRONT BY RELOCAT<strong>IN</strong>G THE TRAFFIC<br />

OF THE I-8 HIGHWAY TO THE HANCOCK STREET.<br />

RIVER FRONT CONNECTION - PEDESTRIAN/BIKE BRIDGES<br />

RELOCATION OF THE ENTRY TO THE I-5 BY THE ROSECRANS<br />

STREET TO CREATE A BETTER TRAFFIC FLOW.<br />

URBAN WATER PARK CONNECTION TO ROSECRANS STREET<br />

NEW GRID OF STREETS <strong>IN</strong> MIDWAY DISTRICT FOR BREAK<strong>IN</strong>G<br />

THE EXIST<strong>IN</strong>G HUGE BLOCKS <strong>IN</strong> THE AREA AND CREATE A<br />

BETTER TRAFFIC FLOW.<br />

<strong>IN</strong>TEGRATION OF THE EXIST<strong>IN</strong>G WITH THE PROPOSAL<br />

STREET SECTIONS WITH<br />

THE NEW PUBLIC STREET<br />

CAR SYSTEM<br />

0<br />

2<br />

6<br />

5<br />

10<br />

7<br />

8<br />

DOWNTOWN AREA LIFE STYLE WITH BEACH AREA LIFE<br />

STYLE<br />

RIVER FRONT NORTH SIDE WITH THE RIVER FRONT SOUTH<br />

SIDE<br />

CANYONS AND CANYONS PARK WITH THE URBAN MIXER <strong>IN</strong><br />

MIDWAY<br />

RIVER WATER RESCUE WITH THE RIVER FRONT PARKS<br />

OLD TOWN WITH THE NEW TOWN URBAN MIXER <strong>IN</strong> MIDWAY<br />

LIBERTY STATION PARK AND BAY WITH THE URBAN MIXER <strong>IN</strong><br />

MIDWAY<br />

OLD TOWN TRANSIT CENTER NEW LOCATION WITH THE<br />

URBAN MIXER <strong>IN</strong> MIDWAY<br />

TRI CONT<strong>IN</strong>ENTAL MASTER PROGRAM<br />

UNIVERSIDAD EUROPEA DE MADRID<br />

NEW SCHOOL OF ARCHITECTURE + DESIGN<br />

MIDWAY DISTRICT <strong>IN</strong>TERVENTION GROUP<br />

- ALEJANDRA ORDEHI<br />

- CÉSAR CURIEL<br />

- DAVID DE LA FUENTE<br />

- RANDY WRIGHT


_<strong>IN</strong>DIVIDUAL PROJECT<br />

SPONTANEOUS CROSS


SPONTANEOUS ACTIVITY


SPONTANEOUS CANYON


SPONTANEOUS STREET

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