Walkthrough by DJ Greenfield and Nick Servi - D3Publisher

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Walkthrough by DJ Greenfield and Nick Servi - D3Publisher

Walkthrough

by

DJ Greenfield and Nick Servi


Coraline

Table of Contents

Day 1 – Normal World.................................................................................................. 3

Day 1 – Other World..................................................................................................... 5

Day 2 – Dream.............................................................................................................. 7

Day 2 – Normal World................................................................................................. 7

Day 2 – Other World.................................................................................................... 8

Day 3 – Dream............................................................................................................. 9

Day 3 – Normal World............................................................................................... 10

Day 3 – Other World.................................................................................................. 11

Day 4 – Dream........................................................................................................... 12

Day 4 – Normal World.............................................................................................. 13

Day 4 – Other World................................................................................................. 13

Side Mini-games......................................................................................................... 16

Cheats........................................................................................................................ 30

FAQ.......................................................................................................................... 30

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Coraline

Day 1 – Normal World

The game begins with Coraline walking into the kitchen of her family's new home. It is a rainy day and Coraline is

bored. She asks her Mother if there is anything to do to get rid of her boredom. Her Mother tells her that if she is

bored, she could start moving boxes.

Task 1 – Moving Boxes and Climbing

A tutorial will display giving the player directions on how to move the cabinet. After the tutorial, move to the cabinet

and press the Interact button to grab the cabinet. Now move the cabinet forward or backward the same way you'd

move Coraline. This will start the next scene about climbing on objects. Once the scene completes, stand in front

of the same cabinet and press the button shown on screen to climb onto the cabinet. This starts the next scene,

pointing you to go find Father.

Task 2 – Finding 7 Blue Objects

Go across the hall into Father’s Study and talk with Father. A scene will play showing Coraline talking to Father. He

will give you a task of finding seven blue items throughout the house. The locations for the items are:








Kitchen – The oven mitts are in a cabinet to the left of the sink. Move up to it and open it by interacting with

it.

Kitchen – The pot is in the stove. Move up to it and open it by interacting with it.

Dining Room – The umbrella is in the right corner behind a cabinet. Move the cabinet to get the umbrella.

Living Room – The boots are on a shelf. Climb on the box in front of the shelves to collect them.

Den – The flower vase is sitting on some boxes in the right corner of the room. Climb on the boxes near

the vase to reach it.

Upstairs Hallway – The basketball is sitting on top of a large stack of boxes. Push the cabinet towards the

stack and climb on top of it to reach the ball.

Coraline's bedroom – The lamp is on the left side of Coraline's bed.

Once all seven of the objects are collected, return to Father in his Study to receive your next task.

Task 3 – Moving the Newspaper Stacks

Father tells Coraline that if she is still bored, she should

move stacks of newspapers for him. This is much like

moving the cabinets from earlier. Approach the stack and

interact with it to lift it up. Once Coraline has lifted the

stack, move it over to the boxes behind Father and set

them on top of the boxes by pressing the Interact button.

Once you move both stacks of newspapers on top of the

boxes, another scene will play.

Task 4 – Finding the Hot Water Tank

Father asks Coraline to find the Hot Water Heater, to make sure that it is on. After the task is given move to the

downstairs hallway and move the three stacks of papers from in front of the door. Once the newspaper stacks

have been moved, interact with the switch. The next scene will play and the next task is given.

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Task 5 – Watering the Plant

Go to the Dining Room and collect the watering can that is sitting on the table. A quick scene will play saying the

watering can is empty. Go to the Kitchen and fill it with water by interacting with the kitchen sink. Move to the

downstairs hallway and walk toward the front door. There is a little plant on the left side of the hallway in need of

water! Go over to the plant and interact with it. A scene will play showing the plant turning from a sad brown plant,

into a happy green plant.

Now that Coraline has all of her chores done, she is able to go outside and meet her new neighbors!

Task 6 – Meeting your neighbors

Following her Father's advice, Coraline decides to meet her neighbor in the attic, Mr. Bobinsky. To get to Mr.

Bobinsky's place, go down the stairs of the front porch, turn right, and go up the stairs. When Coraline meets Mr.

Bobinsky, he decides to give Coraline a slingshot that he had found. Mr. Bobinsky wants Coraline to try it out, so

he tells her to shoot the bell near his door. To equip the slingshot, press the corresponding button shown on screen

to bring out the slingshot. With the slingshot equipped, press the button shown on screen to fire it. Aim by using the

movement controls. After hitting the doorbell with the slingshot, Mr. Bobinsky informs Coraline that if she ever

needs to talk to him, just shoot the doorbell and he'll be there. Coraline mentions that she now has to meet Miss

Spink and Miss Forcible down in the basement. Mr. Bobinsky suggests that she takes a basket of apples down

with her as a gift for the ladies.

Task 7 – Collecting some apples

Move back down to the front yard toward the apple tree.

Interact with the basket near the base of the tree.

Coraline explains through the cutscene that she needs to

shoot the apples when they are bright red. The apples

will grow from green, to red, and then to purple. Shooting

a red apple adds one to the total that you need. Shooting

an apple when it is purple or green will take away an

apple from your total. This mini-game is about speed and

accuracy. Once you have collected 10 red apples within

the time limit, Coraline is ready to meet her downstairs

neighbors.

Task 8 – Go Fish

To go to Miss Spink and Miss Forcible's Flat, turn to the left from the front door and down the stairs. Interact with

the door to enter into the basement. Once in the basement, you can talk with either one to start Go Fish. To win the

game, you have to match more pairs of cards than the ladies do. Pay attention to cards they ask for, this helps

keep track of what they need. There are 13 possible pairs that need to be tallied before anyone is declared the

winner. Once you beat them at Go Fish, a scene plays where Miss Forcible tells you about an old well close by.

Task 9 – Finding the Well

After the scene ends, leave Miss Spink and Miss Forcible's flat. Walk up the stairs, then walk to the side of the

house. Walk toward the small stone fence near the house's back door. You should see a small walkway going

behind the house. Follow the walkway and a scene should appear showing the tennis court with a lock on the gate.

Walk up to the gate and interact with it. To unlock the gate, you'll have to open the lock by pressing the matching

buttons shown on screen before the timer runs out. Once the gate opens, continue to the left of the tennis court

and follow the path. After a short walk, the next scene will play and introduce you to Wybie. After the scene you will

be back in the house.

Task 10 – Going to bed

Go upstairs to Coraline’s bedroom and stand next to the bed. Interact with the bed to go to sleep.

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Coraline

Day 1 – Other World

Task 1 – Following the mouse

The screen will fade and a scene will play. After the scene finishes,

you have to follow the mouse until you catch him! The mouse will

first run downstairs, then into the dining room. Walk into the dining

room where the mouse is standing, and he will get on top of the

table. Once you get to him there, he'll jump onto the cabinet by the

blue umbrella. After trying to catch him there, he'll run into the

kitchen and wait on top of the refrigerator. As soon as

you get to him there, he'll run down the hallway to the living room,

and jump on a shelf near the shelves that the blue boots were on.

He will get away once more and you'll find him near the wall to the

left of the fireplace. Moving around the couch will start the next

scene. This will take you into the Other World.

Task 2 – Gathering the ingredients

After the scene plays, go into the Kitchen and talk to Other Mother. She will give you the task of finding everything

needed to make yummy pancakes. All of the items needed can be found by looking for orange triangles near the

item. You have to find all six items before time runs out! The locations for the items you need are as follows:







Kitchen – The mixer is on a shelf to the right of the refrigerator.

Kitchen – The eggs are located in the refrigerator. To open the door to the refrigerator, stand in front of it

and interact when prompted.

Kitchen – The pan is hanging from a rack above the cutting board. You will have to move the orange box

and set it on the ground. Once the box is out of the way, climb up onto the cutting board and grab it.

Kitchen – The box of batter is on top of a cabinet to the left of the kitchen door. To reach it, move the

orange box from the cutting board. Set the box down in front of the cabinet and climb the box to reach it.

Dining Room – The mixing bowl is on the end of the table furthest away from the entryway of the kitchen.

Dining Room – The plate you need is in the China Cabinet along the wall to the left of the entryway into the

kitchen. To reach it, move the cabinet near the mixing bowl in front of the China Cabinet. Climb the cabinet

to grab the plate.

Task 3 – Stirring the batter

After all the items are collected for making yummy pancakes, go back to Other Mother and talk to her. She will tell

you that you have to stir the batter for the pancakes. All you have to do is follow the directions on screen before

time runs out!

Task 4 – Finding Other Father

After making pancake batter, you have to talk with Other Father. Go into Father’s Study and a scene will play. After

the scene is over, a mini-game will start. All you have to do is press the button prompt when it meets the orange

bar on the bottom left side of the screen. Press the buttons as they meet the orange bar, but be careful if you miss

a few buttons! The meter in the top right corner of the screen shows how well you are doing. Keep it from emptying

with correct button presses and you will complete the game. Once the game is complete, go back into the kitchen

and talk to Other Mother.

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Task 5 – Hide and Seek with Other Wybie

The scene introduces you to Other Wybie and will start the Hide and Seek game with him. You have to find him in

each of his hiding places before time runs out! The first place he's hiding is in the closet under the stairs, where the

hot water tank is in Normal World. The second hiding place is upstairs in Other Mother and Father’s Room, inside

the large cabinet to the left of the door. The final hiding place is in the big cabinet in the Living Room. Once Other

Wybie has been found all three times, the next game will begin.

Task 6 – Scavenger Hunt

A scene will play where Coraline tells Other Wybie they should do a scavenger hunt. There are ten total items to

collect throughout the downstairs area of the house. Get as many as you can before Wybie gets them! The

locations for the items you need are as follows:











Living Room – The small Christmas Tree is near the left side of couch on the floor.

Living Room – The Flamingo Lamp sits on the coffee table, in front of the couch near the fireplace.

Parlor/Den – The small Statue sits on a small table in between a couch and a chair on the right side of the

room.

Parlor/Den – The Cactus is near the windows, on the far side of the room, sitting by itself on the floor.

Dining Room – The Box of Chocolates is on left side of the table when entering the room from the hallway.

Downstairs Hallway – The Cotton Candy Machine is in the closet underneath the stairs.

Kitchen – The Hot Dog is on the kitchen table.

Kitchen – The Chicken Oven Mitts are on the door of the oven.

Other Father's Study – The Sheet Music is on the left side as you walk into the room, near the record

player.

Other Father's Study – The Bongos are on the left side, past the sheet music under the picture of Other

Mother.

Once all of the items have been collected, the hunt ends, and the person with the most items collected is the

winner!

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Task 7 – Pancake catching

Once the scavenger hunt is completed, a scene with Other Mother plays with instructions on how to catch

pancakes. Move Coraline underneath where the pancakes drop. Catch 15 pancakes before the time runs out! For

each pancake you get one point. Watch out for bugs and worms! Each bug or worm you catch, you lose one point.

After catching 15 yummy pancakes, a scene plays. After the scene completes, another one showing Coraline

going to bed plays. Then it's on to Day 2.

Day 2 – Dream

A scene with Wybie plays showing him running off into a

forest. Afterward, a tutorial will play talking about the

firefly jar and health meter. After the tutorial is done,

press the button mentioned in the scene to equip the jar

of fireflies. The firefly jar will keep all of the enemies at

bay. Remember to watch the meter in the bottom right

corner of the screen. Walk towards the large cone of

light and follow the prompts on screen to refill the jar.

Once you refill your jar, another cone of light will appear,

and more Rats will come out of the bushes. Go toward

the next cone of light with your jar of fireflies out, follow

the prompts on screen to get the next cone of light to

appear, and refill your jar. Keep doing this and you will

find Wybie underneath the last cone of light. Walk to up

to him and a scene will start.

Day 2 – Normal World

A scene plays showing Coraline in her bed wondering if the dream she had about Wybie was real. She decides to

go tell her parents about her dream. Once you can move her, walk downstairs and a scene with Mother plays. She

scolds you for going to the well and forbids you from leaving the house. After this scene completes, the next task

will begin!

Task 1 – Escaping!

To exit the house, you have to get the key from the drawer near the kitchen sink to unlock the back door. Walk

slowly, or else you'll be caught by Mother trying to go outside! The meter on the left increases as you move faster.

Go into the kitchen and open the drawer to the right of the sink to grab the key. This is done by interacting with the

drawer. Now with the key in hand, slowly walk to the back door in the kitchen and interact with it to escape!

Task 2 – Finding Wybie

Once Coraline escapes the house, a scene with Wybie entering the barn plays. Go over to the barn and enter it.

Another scene will play showing Wybie in the rafters, then exiting the barn through a window. Move boxes and

crates to get over any obstacles to get up into the rafters. Once you've made it up there, you will have to balance

Coraline on a narrow pipe to get over to the window through which Wybie left the barn. Walk forward while making

sure she doesn't lose her balance. To keep Coraline's balance, don't let her lean too far to the left or right. If she

falls, follow the prompt on screen and she'll climb back up on the pipe and continue on. After completing the

balancing act, walk over to the window and exit the barn.

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Task 3 – Untangling Bobinsky!

A scene plays showing Wybie heading off toward the tennis court. As soon as Coraline appears on the roof of the

barn, walk off the barn roof and a scene will play. The scene shows Mr. Bobinsky tangled in beets! He asks for

your help getting them off. After the scene completes, a new task begins. With your slingshot, shoot all the beets

off of Mr. B before time runs out. After the scene with Bobinsky plays, head toward the tennis court.

Task 4 – Beet Shooting

A scene with Wybie loading beets into a tennis ball shooter

plays, and Coraline almost gets hit by the first shot! Once the

scene finishes, you have to keep dodging beets! Keep dodging

the beets until time runs out. If you get hit, it will take some

health away on the health meter. If you get hit too many times,

you'll have to start over. Once you complete the task, a scene

will play. After the scene with Wybie, go back to the house and a

scene will play showing Coraline crawling through the little door.

At the end of the scene, you'll be in the Other World.

Day 2 – Other World

After you come out of the small door into Other World, a scene of you walking into the dining room will play. Other

Mother will tell you about serving gravy to everyone using the Gravy Train. Once the scene ends, it's your job (and

task) to make sure the Gravy Train makes it to each of the three plates!

Task 1 – Gravy Train

The train goes in one direction. With the movement stick, you can push forward to speed the train up or pull

backward to slow the train down. There will be three button prompts that appear on screen. When they do, press

the button shown until they disappear, and you'll get the gravy goodness to everyone! After the Gravy Train makes

its final pour, Other Mother tells you about Other Mr. Bobinsky's mouse circus and that you're invited!

Task 2 – Matching Game

Walk outside and up the stairs on the right side of the house to get to Other Mr. Bobinsky's place. Once you step

in, Other Bobinsky will welcome you to the mice circus. The first game you'll play is matching game where you'll

have to match eight mice on a board. Select a door, and the mouse will appear. Find the match and it stays on

screen. If you don't make a match, then the door closes and you'll have to look again! Find all eight matches

before time runs out and you'll move on to the next game.

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Task 3 – Where's Valdo?

Other Bobinsky will show you a little mouse with a

white hat and pin-striped shirt named Valdo. It's your

job to find him while he hides in a crowd of mice.

When you start the game, there are only a few mice.

Each time you find him, it gets a little harder. Be

sure to find him in each crowd of mice before time

runs out! Move the pink box around the mouse you

think is Valdo to move on to the next round. If you

have trouble remembering what he looks like, a

picture of him stays on the top left side of the

screen. Once you've found him enough times, it's on

the the mice band musical!

Task 4 – Musical Mice Band

Other Bobinsky wants you to conduct the Musical Mice Band! All you have to do is press the button prompts when

they meet the orange bars on the bottom left side of the screen. It's similar to playing the piano with Other Father

except the top row deals with the directions, while the bottom row deals with the buttons on the controller. Be

careful not to miss too many notes, or else you'll have to restart from the beginning of the musical! After completing

the musical, it's time to go to bed.

Task 5 – Going to bed

Leave Other Bobinsky's place and go back inside the house. Once inside, go up to Coraline's bedroom and

interact with the bed. This leads into Day 3 – Dream.

Day 3 – Dream

A tutorial will play instructing you how to defeat Snap Dragons and how to open the locked gates blocking your

path. After the tutorial finishes, move to the box, pick it up, and place it on the green circle. This opens the first

gate.

Bring out your jar of fireflies to keep the Snap Dragons and Rats

away. After walking past the Snap Dragons and Rats, walk to

the right and move the two swirled boxes together against the

wall on the right. Walk over to the left and refill the firefly jar. Pick

up the wrapped box near the fireflies and carry it over to the

swirled boxes on the right. Once the wrapped box is on top of a

swirled box, climb on top of the swirled box. Pick up the

wrapped box, turn toward the right, and set it down on to the

ledge. While standing on the swirled boxes, face the ledge on

the right and climb up. Grab the wrapped box and place it on the

green circle. This will open the second gate.

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Jump off the ledge and bring out the firefly jar. Continue along the path until you pass the second set of Snap

Dragons and Rats. Grab the wrapped box and place it on top of a swirled box, then move the other swirled box

(the one without the wrapped box on top) next to the wall beside the first swirled box. Climb on top of the ledge

using both sets of boxes. Once on top, walk over to the swirled box on the right side of the gate and grab it. Push

and pull it into the green circle to open the third and final gate. Walk through the gate and a scene will play.

Day 3 – Normal World

Coraline will wake up in her bedroom. Walk down the stairs and a scene will play. Once Coraline leaves the house,

walk up the stairs to Mr. Bobinsky's place. Another scene will play showing Mr. B asking for your help! He's lost the

combination to his new door lock and it's up to you to find it. After the scene plays, walk downstairs and head

towards the Barn. When you get near the steps of the front porch, a scene will play showing you that the piece of

paper with Bobinsky's lock combination is on the roof of the barn. Walk into the barn and your task begins!

Task 1 – Finding the Lock Combination

Once you step inside, a Rat is ready to strike you! Either kick it or use the slingshot to defeat it. The kick will be

easier to pull off since it'll attack you as soon as you're inside the barn. Just like in Day 2, you'll have to move

boxes and crates to get over the obstacles to get up into the rafters again. This time though, you'll have to create

an extra column to get up into the rafters. The easiest way to do this is to make a straight line of two crates (the

ones you can't pick up) and a box along the left wall. Pick up two boxes and place them on top of the crates. Climb

up onto the box (at the front of the line), pick up the box on top of the middle crate, and place it on top of the box

that is on top of the last crate, so it creates a stack of three. Step down and grab the last box. Place it on top of the

middle crate, next to the stack of three. Walk up the created crate/box staircase and get ready to balance on the

narrow pipe. This time though, you'll have a limited amount of time to walk across the pipe. Keep your balance

while walking forward and you'll get to the end before time runs out. Once you complete the balancing act on the

narrow pipe, a Rat will be waiting to attack you. Kick it or run away to the window that leads out to the Barn roof.

Once you get outside, walk over to the scrap of paper and the number “3173” appears on the screen. Now that you

have the door code, it's time to open Mr. B's door!

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Task 2 – Entering the Code

Walk off the roof and head back up to Mr. Bobinsky's place. Once you get up the stairs, interact with the door. The

numbers on the door will start moving and you'll have to enter each number, from left to right, as they appear. The

number is “3173”. After you get the door open, you and Mr. B will go inside to see his amazing acrobatic skills!

Task 3 – Bobinsky the Acrobat

A scene will play with Bobinsky telling you to follow along with his acrobatics. After the scene ends, you'll follow

along with his acrobatics by pressing the combinations that appear on the right side of the screen. You'll have a

small amount of time to press these buttons, otherwise Mr. Bobinsky will fall, and you'll have to start from the

beginning. After he's shown off his amazing acrobatics, he'll tell you that he's going to teach you how to juggle!

Task 4 – Juggling Beets

A scene will play after his acrobatic performance, setting you up to juggle. All you have to do is follow the prompts

on screen 20 times and you'll be a beet juggling star! If you mess up, you'll drop all the beets and start from 1.

Once you complete the juggling, go back downstairs and into the house. A scene will play showing you going in to

the little door and into the Other World.

Day 3 – Other World

A scene with Other Father plays once you come out of the little door. He tells you about a play downstairs in Other

Spink and Forcible's Flat, and that you're invited to see it! Once the scene ends, walk out of the house, down the

stairs of the front porch, and to the left. As soon as you reach the stairs leading down to Other Spink and

Forcible's, go down and enter the flat.

Task 1 – Visiting Spink and Forcible

You'll walk down the center aisle and see Miss Spink standing by the stage. Talk to her and she'll start the show!

Task 2 – Act I: Musical

The musical here is just like the Musical Mice Band game in Other Bobinsky's place. Press the button prompts

when they meet the orange bars on the bottom left side of the screen. The top row deals with the direction, while

the bottom row deals with the buttons on the controller. If you miss too many notes, you'll have to start the show all

over again! Completing the musical will play a scene showing the transformation from normal Spink and Forcible to

Other Spink and Forcible. After the scene, talk with Other Forcible (the one in the pink leotard) to start the second

act!

Task 3 – Act II: A Great Catch

Talk with Other Forcible and you'll start the second act of the

performance. Other Spink will be swinging back and forth at the

top of the screen. Your job is to shoot the cannon filled with

“fire” balls at her as she swings. You'll have to get seven shots

into her hands before time runs out! Aim the cannon in the

direction she is going, then hold and fire. This will get you the

seven catches before times runs out. After you finish the act,

the third and final act will be ready to begin.

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Task 4 – Act III: Set the scene

Talk again with Other Forcible and you'll begin the third and final act. Other Spink and Forcible need your help

setting up props for their next showing. All you have to do is drop the prop in the correct place on the stage. After

the beginning scene plays, it's time to set the stage! You'll begin the act with your slingshot out and ready to hit the

bullseye to drop the scene prop in its correct place. Each item has a correct location that can be found by looking

at the outlines shown on the stage. Shoot the bullseye with the slingshot when the stage prop is directly over the

matching outline. If you drop one in the wrong place, you will start over. After each stage prop is in the proper

place, a scene will play thanking Coraline for her help.

A scene will play with Other Mother and Father, talking to Coraline about giving up her normal eyes in favor of

buttons so she can stay in Other World forever. Not liking this idea, she tells them she wants to think about it and

gets sent up to bed. This takes you into the next dream sequence.

Day 4 – Dream

The dream starts with a scene of Other Wybie trying to help you out. Once the scene finishes, you'll have to open

gates (similar to dream before starting Day 3) by placing boxes in the green circles. This time around, not only are

Snap Dragons and Rats around, but Porcupines are here too!

The first gate is very easy to open. To the left of the gate is the swirl box. Simply interact with it and push it over to

the right, on top of the green circle. This will open the first gate.

Take out your firefly jar to protect yourself against the

Rat and Snap Dragons along the hallway. When you get

to the end of the hallway, a long arm will come out of

the wall on the left. This arm will hit Coraline as she is

going down the hall and the firefly jar does not protect

against it! Run down the hallway when you see the arm

go back into the wall. After dodging the arm, you'll see

the second gate and it's Snap Dragon protectors. Walk

over to the one on the right with your firefly jar out and

interact with the hanging lantern to defeat the Snap

Dragons. After they've been taken care of, walk into the

room on the left and you'll see the swirl box and green

circle. Do the same thing you did for the first gate by

moving the swirl box onto the green circle. The second

gate will open up.

Walk down the hallway past the second gate and the

room on the right will have fireflies you can use to refill

the jar. Going past the room with the fireflies, there's

more Snap Dragons and a Porcupine. Have the firefly

jar out to stay protected from the Porcupine, and keep

an eye out for more hanging lanterns to defeat the Snap

Dragons with. At the end of the hall, the long arm will

come at Coraline from the right this time. Run down the

hallway as the arm goes back into the wall and you'll be

going down the final hall.

The last hallway is just Snap Dragons and Porcupines. Walk down the hall with the firefly jar out and keep an eye

on the meter. Once you get down the hallway, a scene will play with Coraline getting away from the long arm that

was trying to grab you down the hallway. She will wake up in her bedroom and that's the start of Day 4.

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Day 4 – Normal World

Coraline awakes from another strange dream, and decides to tell her parents about it. She goes downstairs to tell

them about her strange dream, but she is unable to find them. Being fed up, she decides to investigate around the

house, to see if she can locate them.

Task 1 – Going to the Orchard

Walk outside and head toward the Tennis Court. Once you get there, a scene will play with Coraline looking for her

parents in the orchard. As she's looking, Wybie comes barreling down the path on his bike and runs into Coraline.

She's now in for a bumpy ride!

Task 2 – Bike Ride

Coraline lands on the handle bars of Wybie's bike, and together they take a wild ride down the hill towards the well.

During the bike ride, you must maintain balance on the

bike, as well as dodge obstructions along the way to the

well. Press the correct button inputs as they appear on

screen to help Coraline remove a squirrel that jumps

onto her head, swat newspapers away from her face,

and jump over a pile of logs!

Once the bike ride is completed, Coraline scolds Wybie

because he ran her over. Wybie then explains that he

simply didn't see her, then asks why she was going to

the well. She explains that she is afraid that her Other

Mother may have done something to her parents.

Wybie tells her that she needs to get some help, “of the

professional kind,” then rides off.

Day 4 – Other World

Feeling sad and lonely, Coraline returns home. She enters her parent's room and makes pillow versions of her

parents in their bed. She kisses them good night, then cries herself to sleep.

Coraline is awaken later by the cat, who wants to show Coraline something. The cat leads her downstairs to the

large mirror at the end of the hallway. The mirror reveals the horrible truth of what happened to her parents: Other

Mother has taken them and locked them away somewhere! The mirror fades, and Coraline knows what she must

do... she must confront her Other Mother and rescue her parents!

Task 1 – 1 st Ghost Eye: Garden

When Coraline arrives into Other World, she confronts her Other Mother and tells her that she will rescue her

parents. Coraline proposes a game to her Other Mother: if she can find all of the ghost eyes, and her parents,

then everyone gets to go home free. If she is unable to find all the ghost eyes, then she'll stay with her... forever.

Believing that she has the upper hand, Other Mother agrees to Coraline's game. Coraline then sets off into the

Garden to find the first ghost eye.

In the Garden, you must find your way through and seek out Other Father. Along the way, there are spiders and

bramble walls that will attempt to stop you on your way. Either shoot the spiders with your trusty slingshot, or give

them a good kicking to defeat them. Avoid the bridge, because it is guarded by snap dragons and you're unable to

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Coraline

get past them.

Coraline approaches Other Father, who is sitting on a strange looking tractor. She tries to reach out to her Other

Father, but the mantis tractor springs to life and attacks her!

You have to defeat the mantis tractor by pressing the correct button combinations that appear on screen. Be

careful though, if you happen to press the wrong button, Other Father will catch you.

Once Coraline reaches the bridge, the mantis tractor crashes through the boards. Other Father, freeing one of his

hands from the controlling glove of Other Mother, throws Coraline the 1 st ghost eye that he had been guarding.

With the 1 st ghost eye in hand, Coraline decides to look for the 2 nd ghost eye, hidden in the basement.

Task 2 – 2 nd Ghost Eye: Basement

Coraline descends into the basement to find a nightmarish scene in front of her. The room is filled with various

foes, as well as a strange creature on the stage. Coraline can either fight her way through the room, or run past

the rats to get to the stage. Go to the right of the broken steps and interact with the box there. Push the box up to

the broken steps and climb onto the stage.

As Coraline reaches out to collect the 2 nd ghost eye, she is suddenly lifted away from her goal. The 2 nd ghost eye is

now across the room, and Coraline must walk on the tight rope to reach her goal. This is just the same as it was in

the barn, but with one difference: Coraline must dodge Spink and Forcible's flying dogs, which will attempt to

knock her off of the tight rope. Keep an eye on the swinging icon and red spots on the tight rope. The red spots

show where the flying dogs swoop through and try to hit Coraline.

Once you reach the other platform, Coraline will collect the 2 nd ghost eye. After it is in her possession, leave the

basement. All Coraline has to do is find one more...

Task 3 – 3 rd Ghost Eye: Attic

After exiting the basement, make your way up to Mr. Bobinsky's Place. Be wary of the creatures along the way

though! Climb the stairs and enter his place.

Mr. Bobinsky is standing across the room from where Coraline

enters, but before she can get to him, she has to do something

about the cannons. If you charge into the room, the cannons

will shoot at Coraline, and you will have to start again. To stop

the cannons from shooting, use the slingshot and shoot the

cheese hanging above the cannons to plug them up. Be quick

though, because the cannons will build enough pressure to

shoot the cheese out. Once all six cannons are plugged, move

towards Mr. Bobinsky.

Once Coraline reaches Other Mr. B, she is shocked to find that it was a fake! Rats spill out of Mr. Bobinsky's

clothes, and one of the rats is carrying the 3 rd ghost eye. Coraline must chase after the rat, dodging the breaking

floors, and obstacles in the way to escape the room.

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Coraline

Task 4 – Cat attack

Coraline is distraught over letting the rat runaway with the 3 rd ghost eye. While feeling sorry for herself, the cat

shows up with a gift for Coraline, the 3 rd ghost eye. It seems that the cat's natural instincts took over and he caught

the rat.

With all three of the ghost eyes, Coraline goes into the house and confronts her Other Mother. Coraline realizes

where her parents are and attacks her Other Mother by throwing the cat at her.

To complete this challenge, you must press the buttons that appear on screen. If you mess up, you must start

again.

Task 5 – Collapse!

Other Mother becomes enraged that her eyes were removed by the cat and destroys the floor, causing Coraline to

fall into the Beldam's web.

Coraline must climb up the webbing, dodging the falling objects and avoiding the spiders that are on the web. Look

for the warning arrows; they show the player where the objects are falling.

Climb up the web and reach the door to complete this part of the level.

Task 6 – The Final Struggle

Once Coraline reaches the door, the Beldam attempts to enter the doorway. Press the buttons that appear on

screen to stop her from entering the door.

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Coraline

Side Mini-Games

Here's a section listing all of the side mini-games available. There are some that are only available on certain days,

so keep your eye out! These are a great way to make buttons for the items in the shop. The side mini-games are

listed below each day they are available, along with their location, an overview of the mini-game, how many

buttons they give, and if they can be done more than once. There are also pictures to give you an idea where you

can find the mini-game!

Day 1 – Normal World

Name: Get Mother some Milk

Location: Kitchen

Buttons: 10

Repeatable: No

Description: Walk over to the refrigerator

and interact with it to grab

the milk. Then walk over to

the empty glass by Mother

and interact with it to fill it.

Name: Boil the water in the kettle

Location: Kitchen

Buttons: 10

Repeatable: No

Description: Walk over to the red kettle

on the counter to the left of

the sink. Pick it up, then

walk over to the sink and fill

the kettle with water. After

filling it with water, move over

to the stove to heat it up.

Name: Stomping Roaches

Location: Dining Room

Buttons: 10

Repeatable: No

Description: In the corner of the Dining

Room (circled) close to

where the packet of seeds

sit on the table, to the left of

the hallway entrance.

Interact with the roaches to

stomp on them.

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Coraline

Name Location Buttons Repeatable

Plant the seeds Dining Room (Seeds), Parlor (Planting Pot) 10 No

Grab the seeds from the dining room on the table. Move over to the planting pot by the windows in the Parlor to plant the

Description

seeds.

Name Location Buttons Repeatable

Mop the Floor Parlor 10 No

Take the mop leaning on the left wall and walk over to the stain on the floor. Interact with the stain and follow the

Description

prompts on screen to clean up the mess.

Name Location Buttons Repeatable

Sort the books Parlor 40 Yes

The bookcase is to the right of the entrance to the Parlor. Interact with the bookcase to sort the books into alphabetical

Description

order (from A to Z).

Name Location Buttons Repeatable

Turning on/off the lamp Parlor 1 on / 1 off No

Move over to the lamp near the windows and potting plant in the Parlor. Interact with it once to turn on the light, then

Description

interact with it again to turn it off.

Name Location Buttons Repeatable

Stomping the roaches Parlor 10 No

In the corner of the Parlor (circled) close to the blue flower vase, to the right of the hallway entrance. Interact with the

Description

roaches to stomp on them.

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Coraline

Name: Turning on/off the lamp Name: Turning on/off the lamp Name: Revealing Mother's Picture

Location: Father's Study Location: Downstairs Hallway Location: Living Room

Buttons: 1 on / 1 off Buttons: 1 on / 1 off Buttons: 5

Repeatable: No Repeatable: No Repeatable: Yes

Description: Move over to the lamp in

Father's Study, left of his

desk. Interact with it once to

turn on the light, then

interact with it again to turn

it off.

Description: Move over to the lamp in the

Downstairs Hallway, left of

the entrance to the Living

Room. Interact with it once

to turn on the light, then

interact with it again to turn

it off.

Description:

On the coffee table in the

center of the Living Room,

near the couch. Interact with

it and follow the prompts to

make Mother's Picture a

work of art.

Name: Magic Turtle Shell

Location: Coraline's Room

Buttons: 5

Repeatable: Yes

Description: Move over to the turtle shell

on the box near Coraline's

bed. Interact with it, then

ask it a question. Follow the

prompt on screen to get your

answer!

Name: Turning on/off the lamp

Location: Coraline's Room

Buttons: 1 on/1 off

Repeatable: No

Description: Move over to the lamp near

the entrance to Coraline's

Room. Interact with it once

to turn on the light, then

interact with it again to turn

it off.

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Coraline

Name: Stomping Roaches

Location: Spare Bedroom

Buttons: 10

Repeatable: No

Description: In the corner of the Spare

Bedroom (circled), to the left

of the soccer net. Interact

with the roaches to stomp

on them.

Name Location Buttons Repeatable

Turning on/off the lamp Upstairs Hallway 1 on / 1 off No

Move over to the lamp in the Upstairs Hallway near the Parent's Bedroom, to the right of the stairs. Interact with it once

Description

to turn on the light, then interact with it again to turn it off.

Name Location Buttons Repeatable

Goal! Spare Bedroom 10 per ball No

There are five soccer balls in the Spare Bedroom, one near the goal and four along the far left wall. Either kick or move

Description

into the soccer balls and get them into the goal to claim your buttons!

Name: Stomping Roaches

Location: Parent's Room

Buttons: 10

Repeatable: No

Description: On the right side of the room

(circled) as you enter from

the hallway, along the wall

by the alarm clock. Interact

with the roaches to stomp

on them.

Name: Funny face pictures

Location: Parent's Room

Buttons: 5

Repeatable: No

Description: Move over to the mirror on

the left wall, to the right of

the dresser. Interact with the

mirror to see three pictures

of Coraline pretending to be

Mother.

Name Location Buttons Repeatable

Turning on/off the lamp Spare Bedroom 1 on / 1 off No

Move over to the lamp in the Spare Bedroom along the left wall. Interact with it once to turn on the light, then interact

Description

with it again to turn it off.

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Coraline

Name: Shoot the apples

Location: Front Yard

Buttons: 60

Repeatable: Yes

Description: In the Front Yard near the

stairs to Mr. Bobinsky's

place. After getting apples

for Spink and Forcible,

interact with the tree again

to shoot more apples.

Name: Shoot the beehive

Location: Barn

Buttons: 10

Repeatable: No

Description: On the side of the barn,

hanging from the roof. Take

out the slingshot and shoot

the beehive to claim your

buttons!

Name Location Buttons Repeatable

Shoot the banana slugs Barn 20 No

On the side of the barn, on the outside of the trash bin. Take out the slingshot and shoot all the yellow banana slugs on

Description

the trash bin to claim your buttons!

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Coraline

Name: Reveal the poster!

Location: Spink and Forcible's Flat

Buttons: 5

Repeatable: Yes

Description: To the right of the entrance

as you walk into the main

room of the apartment.

Interact with it and follow the

prompts to make Spink and

Forcible's poster an artistic

masterpiece!

Name: Feed the birds

Location: Spink and Forcible's Flat

Buttons: 10

Repeatable: No

Description: The bird cage is on the right

after you walk into the main

room of the apartment. Get

the bird seed inside the

refrigerator, then Interact

with the cage to feed the

birds.

Name: Matching Angel Dogs

Location: Spink and Forcible's Flat

Buttons: 30

Repeatable: Yes

Description: On the back wall, by the

shelves behind Miss Spink.

Move the angel dog statues

around to match the outline

shown on the left side of the

shelves.

Name Location Buttons Repeatable

Find the Taffy Spink and Forcible's Flat 30 Yes

On the coffee table, near Miss Spink. Interact with the table and it will show you a piece of taffy underneath one of three

Description

bowls, then it moves around. Select the bowl with the taffy piece to get those buttons!

Name Location Buttons Repeatable

Matching Tea Leaves Spink and Forcible's Flat 30 Yes

Talk with Miss Spink after playing Go Fish for the first time. Just like the matching angel dogs, move the tea leaf

Description

containers around to match the outline shown on the left side of the screen.

Name Location Buttons Repeatable

Trying on the wigs Spink and Forcible's Flat 5 No

On the floor, in the middle of the room is a trunk. Interact with the trunk to see three pictures of Coraline trying on Spink

Description

and Forcible's wigs.

Name Location Buttons Repeatable

Reveal Casaspinka Poster Spink and Forcible's Flat 5 Yes

To the left of the kitchen entryway, is the Casaspinka poster. Interact with it and follow the prompts on screen to

Description

enhance the poster with Coraline's unique art!

Name Location Buttons Repeatable

Go Fish! Spink and Forcible's Flat 80 Yes

After beating the ladies the first time, talk with Forcible in the kitchen to play again. It's no different than before, get the

Description

most pairs to win those buttons!

Name Location Buttons Repeatable

Trying on the costumes Spink and Forcible's Flat 5 No

To the left of the kitchen entryway, is a dresser with a mirror. Interact with the mirror to see four pictures of Coraline

Description

pretending to be in the theater like Spink and Forcible.

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Coraline

Name: Feeding the birds

Location: The well

Buttons: 5

Repeatable: No

Description: On the way to the well,

there's a small group of birds

on the right side of the path.

Interact with them to see

three pictures of the birds.

Day 1 – Other World

Name: Turning on/off the lamp

Location: Coraline's Room

Buttons: 1 on / 1 off

Repeatable: No

Description: Right outside Coraline's

bedroom before chasing the

mouse downstairs. Interact

with it once to turn on the

light, then interact with it

again to turn it off.

Name: Turning on/off the lamp

Location: Upstairs Hallway

Buttons: 1 on / 1 off

Repeatable: No

Description: Right outside Parent's

bedroom, in the upstairs

hallway before chasing the

mouse downstairs. Interact

with it once to turn on the

light, then interact with it

again to turn it off.

Name Location Buttons Repeatable

Turning on/off the lamp Downstairs Hallway 1 on / 1 off No

Move over to the lamp in the Downstairs Hallway, left of the entrance to the Living Room. Interact with it once to turn on

Description

the light, then interact with it again to turn it off.

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Coraline

Name: Starting the fire

Location: Living Room

Buttons: 20

Repeatable: No

Description: To the right of the fireplace,

next to the radiator. Interact

with the basket to grab a

log, then interact with the

fireplace to start the cozy

fire.

Name Location Buttons Repeatable

Matching the bugs Parlor 30 Yes

On the right side of the Parlor entrance as you walk in. Interact with the display to start the game. Just like with the

Description

other matching games, move the bugs around to match the outline on the left side of the screen.

Name Location Buttons Repeatable

Puzzle pieces Parlor 10 No

In the center of the parlor, on the coffee table. Place the missing pieces of the puzzle that appears to claim your

Description

buttons! There are four puzzles in all to complete for 10 buttons each, a total of 40 buttons.

Name: Matching the painting!

Location: Dining Room

Buttons: 1 – 30

Repeatable: No

Description: To the left of the entrance of

the dining room from the

hallway. Interact with the

blank painting to start. One

of four paintings will start to

show and the faster you pick

the correct picture, the more

buttons you get!

Name: Simon Says Bells

Location: Dining Room

Buttons: 20

Repeatable: Yes

Description: To the right of the entrance

of the dining room from the

hallway. Interact with the

bells on the wall and match

the pattern it shows. Use the

slingshot to ring the bells

and ring in some buttons!

Name Location Buttons Repeatable

Egg beating! Kitchen 40 Yes

Talk with Other Mother after doing this the first time. Follow the prompts on screen to beat the eggs. But, if you talk with

Description

Other Father for the first time, your chance to teach those eggs a lesson will pass!

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Coraline

Name: Piano with Other Father

Location: Father's Study

Buttons: 20

Repeatable: Yes

Description: Talk with Other Father

after doing this the first

time. Press the button

prompt when it meets the

orange bar on the bottom

Keep doing this and you'll

play your way to more

buttons!

Name: Reveal Other Mother's Picture!

Location: Father's Study

Buttons: 5

Repeatable: Yes

Description: The picture is on the left

wall, to the left of Other

Father. Interact with the

picture and follow the

prompts on screen to

decorate Other Mother's

picture. Watch what

happens!

Name: Toy sorting

Location: Coraline's Bedroom

Buttons: 20

Repeatable: Yes

Description: On the left when walking

into Coraline's bedroom.

Interact with the toys to

start the game. Move the

toys around to match the

outline on the left side of

the screen.

Name: Feeding the Oragami Bird

Location: Coraline's Bedroom

Buttons: 20

Repeatable: No

Description: Over by the windows in

Coraline's bedroom, is a

box of bird seed. Grab the

box, then interact with the

oragami bird. Watch what

happens to it when feeding

it is over!

Name Location Buttons Repeatable

Making a paper airplane Spare Bedroom 20 Yes

On the right side of the soccer net, is a table with paper sitting on it. Interact with the paper and follow the

Description

prompts on screen to create a paper airplane that soars and lands you some buttons!

Name Location Buttons Repeatable

Kicking “Soccer Balls” into the net Spare Bedroom 5 per ball No

Move over to a soccer ball and kick it. Watch as it grows legs, and moves into the net with no aiming required!

Description

Hit all four to net a total of 20 buttons!

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Coraline

Day 2 – Normal World

Name: Banana Slug Pictures

Location: Barn

Buttons: 5

Repeatable: No

Description: Go to the dumpster on the

right side of the barn. Walk

up to the dumpster and

interact with it to see three

pictures of Wybie playing

with Banana Slugs.

Name: Tic-Tac-Toe with Wybie

Location: Tennis Court

Buttons: 50

Repeatable: Yes

Description: After dodging all of the beets from Wybie's

“Beet Launcher”, go to the right and move

Coraline to the right of Wybie. Interact

with the ground to start the game. Line up

3 'X's to win.

Day 2 – Other World

Name: Marble Maze

Location: Parlor

Buttons: 50

Repeatable: Yes

Description: Enter the parlor and go to the

table. Interact with the marble

maze on the table. To win,

navigate the marble to the end

of the maze.

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Coraline

Name Location Buttons Repeatable

Kick the Elephant Tree Front Yard 1 Yes

Walk outside of the house and go to the left. Walk up the the elephant tree and kick it. Coraline will receive one button

Description

for every time she kicks it.

Name Location Buttons Repeatable

Kick the Emu Tree Front Yard 1 Yes

Walk outside of the house and go to the right. Walk up the the emu tree and kick it. Coraline will receive one button for

Description

every time she kicks it.

Name: Trivia Game

Location: Other Bobinsky's Place

Buttons: 0 – 50

Repeatable: Yes

Description: Enter Other Bobinsky's

Circus and go to the mouse

sitting on the podium on the

left side of the room. Each

question is worth 10 buttons

each.

Name: Mouse Fire Hoop Jump

Location: Other Bobinsky's Place

Buttons: 20

Repeatable: Yes

Description: Enter Other Bobinsky's

Circus and go to the left of

Other Bobinsky. Interact

with the little hoop and

trampoline to start the game.

Press the button displayed

on screen to win the game.

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Coraline

Day 3 – Normal World

Name Location Buttons Repeatable

Marble Shooting Game Front Yard 30 Yes

In the Front Yard, near the stairs leading up to the front door is the Marble Shooting Game. Walk up to it and interact

Description

with it to start the game. Launch the light blue marbles at the dark blue marbles to knock them off of the platform.

Name Location Buttons Repeatable

Shoot Bobinsky's Laundry Bobinsky's Place 3 each No

After entering Bobinsky's place, look up to see his laundry hanging there. Take out the slingshot and shoot down all of

Description

the laundry. Hit all 10 and earn 30 buttons!

Name Location Buttons Repeatable

Revealing Bobinsky's Portrait Bobinsky's Place 5 Yes

After entering Bobinsky's Place, walk to the portrait near the center of the room. Interact with it and follow the prompts

Description

displayed to have Coraline improve on Mr. Bobinsky's portrait!

Name Location Buttons Repeatable

Unicycle Balancing Bobinsky's Place 40 Yes

Move to the unicycle leaning on the left side of the pillar in the center of the room. Test Coraline's sense of balance,

Description

and try to stay upright for the duration of the timer to succeed!

Name Location Buttons Repeatable

The Great Coraline! Bobinsky's Place 5 No

When Coraline is able to look freely around Bobinsky's Place, move to the right of Mr. Bobinsky and interact with the

Description

wardrobe hanging in the cage. Coraline will dress up in circus garb and snap some photos!

Name Location Buttons Repeatable

Russian Dolls Guessing Game Bobinsky's Place 30 Yes

Once Coraline is free to look around Mr. Bobinsky's Place, move over to the table on the right side of the room and

Description

interact with the table. Coraline must correctly guess where the smaller doll is hidden within the larger doll.

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Coraline

Day 3 – Other World

Name Location Buttons Repeatable

Revealing Other Spink

Other Spink and Other Forcible's Theater 5 Yes

Enter the theater and turn to the left. Walk up to the Other Spink poster on the wall and interact with it. Follow the

Description

button prompts on screen to enhance the poster!

Name Location Buttons Repeatable

Trivia Game Other Spink and Other Forcible's Theater 0 – 50 Yes

Talk to the dog near the entrance of the theater to begin the Trivia Game. Each question is worth 10 buttons each.

Description

Answer all 5 correctly and win them all.

Name Location Buttons Repeatable

Revealing Other Forcible Other Spink and Other Forcible's Theater 5 Yes

Enter the theater and turn to the right. Walk up to the Other Forcible poster on the wall and interact with it. Follow the

Description

button prompts on screen to enhance the poster!

Name Location Buttons Repeatable

Pop Up Target Shooting Other Spink and Other Forcible's Theater 5 Yes

After the musical act, talk to Other Spink (the one on the left) to start the game. Hit as many targets as possible in the

Description

time limit to win those buttons!

Name Location Buttons Repeatable

Moving Target Shooting Other Spink and Other Forcible's Theater 10 Yes

After the musical act, talk to Other Spink (the one on the left) to start the game. Decline the option of playing the Pop

Description

Up Target Shooting, then Moving Target Shooting should appear. Hit all the targets you can in the time limit!

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Coraline

Day 4 – Normal World

Name: Tic-Tac-Toe with Wybie

Location: Tennis Court

Buttons: 50

Repeatable: Yes

Description: Fail the “Bike Ride” task and do not try

again. Return to the Tennis Court and

move Coraline to the right side near Wybie.

Interact with the ground to start the game.

Day 4 – Other World

Name: Tic-Tac-Toe

Location: Secret Room

Buttons: 50

Repeatable: Yes

Description: After entering Other World, enter the house

and interact with the mirror at the end of

the downstairs hall. Coraline will enter the

secret room with the Ghost Children. The

Tic-Tac-Toe board is on the wall next to

their bed.

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Coraline

Cheats

You can get the cheats in one of two ways. If you go into the shop, you can buy them for their listed price. If you

want to keep your buttons for the outfits, movies, and pictures, you can go into the Options and enter in the codes

to get the cheats for free! Here are the cheats you can get by entering the code:






Unlimited Level Skip: Beldam

Unlimited Health Meter: Beets

Unlimited Firefly Jar: Garden

Unlimited Passes: Well

Button Eyed Coraline: Cheese

The cheats are already turned on after you enter the code. To skip levels, go into the shop and select the single

level skip. Coraline's new button eyes can be turned on/off in the shop as well.

FAQ (Frequently Asked Questions)

Q: How many different outfits/costumes are there in the game?

A: There's a total of five outfits. The yellow raincoat and jeans outfits are available at the beginning of the game.

The other three are Twinkle Twinkle, Pajamas, and Village Stalker. These three are available in the shop.

Q: I have beaten the game, what's next?

A: Go back and play some side mini-games to earn buttons to get unlockables! There's plenty to get after saving

Coraline from the Beldam!

Q: Where do I change Coraline's outfits?

A: The only place you can change her outfits is in her room in the Normal World.

Q: Where are the three places Wybie hides during hide and seek?

A: Here's the order of places he's hiding in: Stairwell, Other Parent's Bedroom, Living Room.

Q: Where can I find the orchard?

A: The orchard is the area around the path going to the well.

Q: What is the best way to get buttons?

A: Find a game you can do really well and that can be repeated and just keep playing it.

Q: I bought all of the movies from the shop, how do I watch them?

A: You can only watch movies that you have bought from the shop on the Main Menu.

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