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Simulation with Arena

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Resource-Constrained Transfers<br />

• Limit total number of entities in transit at a time<br />

– Telecommunications (number of packets)<br />

– Logistics (number of vehicles)<br />

• Entities still have their own feet<br />

• Model via existing constructs — think creatively<br />

– Model “space” on the “road” as a Resource<br />

– Limit number of Units of this Resource<br />

– Entity must Seize unit of “space” resource before beginning<br />

trip, Release it at end of trip<br />

• The “space” resource must be defined via a<br />

Resources module if > 1 unit is required<br />

<strong>Simulation</strong> <strong>with</strong> <strong>Arena</strong> — Chapter 7 — Entity Transfer and Steady-State Statistical Analysis<br />

7 - 4

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