Game Design and Artificial Intelligence - Bournemouth University
Game Design and Artificial Intelligence - Bournemouth University
Game Design and Artificial Intelligence - Bournemouth University
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<strong>Game</strong> <strong>Design</strong> <strong>and</strong> <strong>Artificial</strong> <strong>Intelligence</strong><br />
David Hopkins<br />
MACEY, J. 2003. QT <strong>and</strong> OpenGL, <strong>Bournemouth</strong> <strong>University</strong>, Poole. Available from:<br />
http://dec.bournemouth.ac.uk/staff/jmacey/QT/index.html<br />
[accessed 16 th February]<br />
UNKNOWN AUTHOR & DATE. Genetic Algorithms in Plain English <strong>and</strong> Neural Networks in<br />
Plain English<br />
www.aijunkie.com<br />
[accessed 3 rd March]<br />
FU, D. AND HOULETTE, R.2003. The Ultimate Guide to FSMs in <strong>Game</strong>s<br />
S. RABIN. ed. AI <strong>Game</strong> Programming Wisdom 2<br />
p283301<br />
http://www.worldvillage.com/wv/gamezone/html/reviews/inspace.htm<br />
image of Operation Inner Space<br />
http://www.captainz.net/evn_omega/sol1.jpg<br />
image of EV Nova<br />
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