ISO A4 format - Freelance Traveller
ISO A4 format - Freelance Traveller
ISO A4 format - Freelance Traveller
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Doing It My Way<br />
Mongoose <strong>Traveller</strong> Lite: Simplifying<br />
Skill and Task Checks<br />
by Sam Lockwood<br />
Introduction<br />
The latest edition of <strong>Traveller</strong> has some pretty<br />
solid rules with its skill and task system, but I do<br />
feel it’s a bit over-complex. The rules listed here<br />
are intended to simplify the complexity of the skill<br />
system and make task construction faster. I also<br />
wanted to cut down on some of the “DM Escalation”<br />
that destroys the bell curve of the 2d6 task<br />
system. In particular, I’ve liked certain aspects of<br />
the task system developed by Digest Publications<br />
Group, and implemented in Mega<strong>Traveller</strong>.<br />
Difficulty Levels<br />
There are only four base difficulty levels instead<br />
of seven, with broader differences between<br />
each difficulty level. Unskilled tasks have an additional<br />
-3 DM, as in the core rules.<br />
Difficulty<br />
Mundane Tasks<br />
Task Difficulty Definitions<br />
Any mundane everyday tasks succeeds as long<br />
as the character is either skilled or has an applicable<br />
characteristic DM greater than -1 for tasks that<br />
don’t require a skill. The effect (if it needs to be<br />
known), is equal to either the skill level or the positive<br />
characteristic DM for characteristic-only tasks.<br />
Equipment DM Limits<br />
Use for Mongoose Difficulty<br />
Simple Simple, Easy, or Routine<br />
+3<br />
Average Average<br />
0<br />
Difficult Difficult or Very Difficult<br />
-3<br />
Formidable Formidable<br />
-6<br />
DM<br />
Characters (particularly rich ones) will often be<br />
tempted to stock up huge amounts of gear in order<br />
to take advantage of all the lovely DM’s. However,<br />
this can quickly get out of hand if you let them all<br />
stack.<br />
Instead, allow only the best and worst DMs for<br />
equipment to apply to any given task. That is, only<br />
count the highest positive and lowest negative DM.<br />
Haste and Caution<br />
(Or, doing it faster or slower)<br />
This is more limited than in the core rulebook,<br />
and more dramatic. If you shift up on the time<br />
scale (Caution, or going slower), you decrease the<br />
task difficulty one step. For instance, if a Routine<br />
task has a time increment of 10 minutes, you can<br />
go to an increment of 1 hour to make the task Simple.<br />
Haste, or going faster, increases the difficulty<br />
one step in exchange for the next-lower time increment.<br />
If a Difficult task has a time increment of 10<br />
minutes you can shorten the time to 1 minute and<br />
make it Formidable.<br />
Tasks that are already Simple can’t be performed<br />
more slowly, and tasks that are already<br />
Formidable can’t be performed more quickly.<br />
The Task Rolls<br />
The maximum effect allowed is ±6, with aidanother<br />
benefits and half-effect numbers altered as<br />
follows. You can now put all possible task roll effects<br />
on a single table like so:<br />
Task Roll Effects<br />
Total Roll TaskResult Effect<br />
Reduced Basic Training Benefits<br />
Half<br />
Effect<br />
2 or less Total failure 6 3 -3<br />
3 5 2 -2<br />
4 4 2 -2<br />
5 Exceptional Failure 3 1 -1<br />
6 2 1 -1<br />
7 1 0 0<br />
8 Success 0 0 0<br />
9 1 0 0<br />
10 2 1 +1<br />
11 Exceptional Success 3 1 +1<br />
12 4 2 +2<br />
13 5 2 +2<br />
14 or more 6 3 +3<br />
Aid<br />
Another<br />
This rule is intended to reduce the relative bloat<br />
of 0-level skills in Mongoose <strong>Traveller</strong>. The char-<br />
(Continued on page 5)<br />
4