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Preventing Childhood Obesity - Evidence Policy and Practice.pdf

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Social marketing to prevent childhood obesity<br />

Product<br />

Product, in commercial marketing, relates to physical<br />

objects (e.g. cars, toothbrushes) <strong>and</strong> services (e.g.<br />

banking, hairdressing). In social marketing, the products<br />

are primarily ideas such as, in the context of<br />

obesity, “ eat 2 fruits <strong>and</strong> 5 vegetables a day to be<br />

healthy ” . This product involves a tangible product<br />

component (the fruit <strong>and</strong> vegetables) but the core<br />

social product is the underlying benefit of being<br />

healthy. The recommended behavior is to eat fruits<br />

<strong>and</strong> vegetables. Performing the behavior, eating fruits<br />

<strong>and</strong> vegetables, offers the individual a way to achieve<br />

the benefit.<br />

One of the difficulties in designing an effective social<br />

marketing strategy to prevent childhood obesity is<br />

determining what the specific core product or underlying<br />

benefit should be. What are we really “ selling ” ?<br />

What are people most likely “ to buy ” ? One way to<br />

decide this is to answer the following questions:<br />

• What are the communication objectives (what do<br />

we want the target audience to know or believe)?<br />

• What are the behavioral objectives (what do we<br />

want the target audience to do)?<br />

On the basis of our formative research <strong>and</strong> decisions<br />

about “ the right message ” , we may have decided<br />

that children are most likely to respond to messages<br />

about having fun or being better able to play sport or<br />

being part of a social group rather than messages relating<br />

to health. So the core product, a communication<br />

objective expressed as an underlying benefit that<br />

would appeal to children, might focus on: games at<br />

lunchtime for fun, or after school activities for staying<br />

fit <strong>and</strong> strong for sports, or walking groups for catching<br />

up with friends (Box 28.4 <strong>and</strong> Figure 28.2 ). The<br />

behavioral objective would be the increased physical<br />

activity involved in the lunchtime games, after - school<br />

sport skills activities or groups walking around the<br />

sports ground at lunchtime with friends.<br />

Box 28.4 Promoting the benefits<br />

EPODE promotes healthy behavior to children as a fun<br />

activity rather than for health benefits. For example,<br />

one theme is “ Playing is already moving! ” recommending<br />

fun (non - competitive) play activities. The<br />

theme is based on research that shows that playing<br />

outside with friends can significantly increase the<br />

amount of physical activity a child gets in a day.<br />

Product considerations include concepts of br<strong>and</strong>ing.<br />

The American Marketing Association has defined<br />

a br<strong>and</strong> as: “ a name, term, symbol, or design, or a<br />

combination of them, intended to identify the goods<br />

or services of one seller, or group of sellers <strong>and</strong> to differentiate<br />

them from those of competitors ” (p. 97). 18<br />

Key characteristics of a br<strong>and</strong> are that it should be<br />

memorable, recognizable, easy to pronounce, distinctive,<br />

<strong>and</strong> able to convey the product ’ s benefits <strong>and</strong><br />

appeal. 19 The US physical activity VERB campaign<br />

is an example of such a br<strong>and</strong>, the name chosen to<br />

connote action. 14 The br<strong>and</strong> ’ s logo is particularly<br />

important to visually draw attention to the br<strong>and</strong> <strong>and</strong><br />

portray an appropriate image, as exposure to the logo<br />

is often the most frequent type of contact people will<br />

have with the br<strong>and</strong> (Figure 28.3 <strong>and</strong> Box 28.5 ).<br />

Place<br />

Place (or “ distribution ” ) in marketing involves two<br />

main considerations: how to make the product conveniently<br />

available, <strong>and</strong> managing any intermediaries.<br />

Helplines <strong>and</strong> websites are used extensively in social<br />

marketing to provide a convenient “ place ” where the<br />

product/idea can be made more available to the consumer.<br />

Where social marketers are recommending<br />

tangible products or services, the same principles of<br />

access apply. If we want children to eat more fruit <strong>and</strong><br />

vegetables, we need to make sure good quality, appetizing<br />

produce is available where children make food<br />

choices, such as the school cafeteria. Vending machines<br />

on school grounds, swimming pools <strong>and</strong> sports fields<br />

need to be stocked with healthy options. In social<br />

marketing, intermediaries can be health professionals,<br />

teachers, coaches, occupational health <strong>and</strong> safety<br />

officers in the workplace, <strong>and</strong> so on (Box 28.6 <strong>and</strong><br />

Figures 28.4 <strong>and</strong> 28.5 ).<br />

Price<br />

Price is the cost of the product, both monetary <strong>and</strong><br />

non - monetary. Price includes the concept of<br />

“ exchange ” where the buyer gives up something in<br />

return for the product. In commercial marketing<br />

this is primarily thought of as the monetary cost of<br />

paying for goods or services, although there may also<br />

be some non - monetary costs such as time <strong>and</strong> effort.<br />

A good place strategy can reduce time <strong>and</strong> effort<br />

costs by making the product easily accessible. In social<br />

247

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