5 ON 5 BASKETBALL RULES - UW-Milwaukee
5 ON 5 BASKETBALL RULES - UW-Milwaukee
5 ON 5 BASKETBALL RULES - UW-Milwaukee
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5 <strong>ON</strong> 5 <strong>BASKETBALL</strong> <strong>RULES</strong><br />
University of Wisconsin-<strong>Milwaukee</strong><br />
Intramural Sports Updated 10/12<br />
Department of Recreational Sports & Facilities, 229-6433<br />
SUBJECT<br />
RULE<br />
1.) Official Rules All WIAA and NFHS are in effect for IM games with<br />
some exceptions, which will be noted.<br />
2.) Players At least 4 players must start the game.<br />
3.) Pre-Game Team captains should have their teams signed in 10<br />
minutes before each game. Teams may warm-up and<br />
stretch at this time. There is a two minute grace period<br />
from when the game is scheduled to begin. Official<br />
time is always kept by the supervisor. If the minimum<br />
players are not present at the end of the two minute<br />
grace period, the team will forfeit the game.<br />
4.) Substitutions Substitutions must be made during any dead ball<br />
situation. Notify the referee before entering. Do not<br />
come in before referee signals you to enter.<br />
*Substitutions during free-throws will only occur after<br />
the first shot or if second shot is made for shooter.<br />
5.) Length of Game Two twenty minute halves with a two minute half-time.<br />
Overtime will reset the clock to 3-minutes, stopping for<br />
dead balls.<br />
6.) The Clock The clock will stop only during any dead ball situations<br />
in the last two minutes of each half.<br />
7.) Free Throws Bonus will be awarded on the 7th team foul. All foul<br />
shots will be worth one point. On the tenth foul and<br />
there after a super bonus will be awarded (two free<br />
throws automatically).<br />
8.) Half-court Rule (Men Only) A team will only be allowed 8 seconds to get<br />
the ball past half-court(NBA rule), women have 10<br />
seconds to pass half-court.<br />
9.) Time Outs Each team will be allowed three time-outs per game,<br />
one minute in length and (two) 20 second time-outs.<br />
The official can call an injury time-out without it being<br />
assessed to either team. The injured player must come<br />
out of the game and may not re-enter until the next<br />
dead ball situation.
10.) Practice Balls The Intramural Department will supply game balls only.<br />
Teams should supply their own practice balls.<br />
11.) Dunking Dunking is only permitted on courts that have break<br />
away rims. Hanging is not permitted unless it is done to<br />
prevent being undercut by another player. Players<br />
violating this rule will be administered a technical foul.<br />
If you dunk before the game has started you be<br />
awarded a technical foul.<br />
12.) Protests Rule interpretation protests must be on file with the<br />
I.M. Office by 4:00 pm the next working day. Protests<br />
concerning judgment on the part of the official will not<br />
be accepted. See the Captain’s Packet for specific<br />
details.<br />
13.) Post Game At the end of the game, all jerseys must be returned to<br />
the referees. Captains are responsible for moving their<br />
teams off the court quickly and to sign the score sheet<br />
to verify the final score.<br />
14.) Overtime Both teams will be given a one (1) minute break before<br />
the start of overtime. Overtime will consist of a three<br />
(3) minute running clock, only stopping on a dead ball<br />
situations with 1 minute left. A team is allowed one (1)<br />
time-out during the overtime period, but may not carry<br />
over any time-outs from regulation play. Individual and<br />
team fouls will be carried over from the end of<br />
regulation time. A jump ball will start the overtime<br />
period.<br />
15.) Fouls Five personal fouls per player is the limit. Upon fouling<br />
out, a player must leave the court immediately after the<br />
fifth foul.<br />
Incidental contact will be carefully monitored this year<br />
to avoid roughness.<br />
1) If a player is charged with two technical fouls, he/she<br />
will be ejected from the game.<br />
2) *If a player is charged with a flagrant foul, he/she<br />
will be ejected from that game, charged with a technical<br />
foul, two free throws will be taken by the opposing<br />
team and possession, and the player is suspended from<br />
the following game. Also, unsportsmanlike conduct,<br />
including verbal harassment of (or gestures directed<br />
toward) any participant, staff member, or spectator will<br />
not be tolerated. A flagrant foul is called at the<br />
discretion of an IM official or supervisor.
3) An intentional flagrant foul may be given without<br />
previous warning for dangerous play or behavior<br />
(including physical abuse). The player will be ejected<br />
from that game and from any <strong>UW</strong>M Intramural<br />
Basketball game for the rest of that semester. The<br />
player must leave the facility within two minutes.<br />
Failure to do so will result in a loss of game to that<br />
player’s team. This call is also at the discretion of an IM<br />
official or supervisor. A technical committed by both<br />
teams at the same time results in no free throws.<br />
IF A PLAYER IS EJECTED THEY MUST GATHER THEIR STUFF<br />
AND LEAVE THE ENTIRE FACILITY ASAP.<br />
15a.) Technical Foul/Flagrant Foul Penalties<br />
All technical and flagrant fouls will be penalized by the<br />
offended team. Respect the referees or you will be<br />
warned the first time and if conduct continues a<br />
technical will be assessed. Do not bad mouth one of the<br />
referees to his/her partner. A Supervisor has the right to<br />
give a technical or assess an ejection if there is a<br />
situation that calls for it. A technical foul does<br />
count towards team and personal fouls.<br />
16.) Alternate Possession/Jump Ball A jump ball will be used to start the game and the<br />
overtime period to determine ball possession. All other<br />
jump ball situations will incorporate the alternate<br />
possession rule.<br />
17.) Play in both A & B leagues Only two (2) “A” level players may play on a “B” league<br />
team. A player is limited to playing on one (1) “A”<br />
league and one (1) “B” league team. It should be noted<br />
there might be scheduling conflicts between the two<br />
leagues.<br />
18.) Withdraw/Slaughter Rule If a team is losing by 50 or more points at halftime then<br />
the game will be called and ended. If a team is losing by<br />
30 points with less than 5 minutes to play the game will<br />
be called. If a team is losing by 20 points with 2 minutes<br />
left the game will be called.