10.) Practice Balls The Intramural Department will supply game balls only. Teams should supply their own practice balls. 11.) Dunking Dunking is only permitted on courts that have break away rims. Hanging is not permitted unless it is done to prevent being undercut by another player. Players violating this rule will be administered a technical foul. If you dunk before the game has started you be awarded a technical foul. 12.) Protests Rule interpretation protests must be on file with the I.M. Office by 4:00 pm the next working day. Protests concerning judgment on the part of the official will not be accepted. See the Captain’s Packet for specific details. 13.) Post Game At the end of the game, all jerseys must be returned to the referees. Captains are responsible for moving their teams off the court quickly and to sign the score sheet to verify the final score. 14.) Overtime Both teams will be given a one (1) minute break before the start of overtime. Overtime will consist of a three (3) minute running clock, only stopping on a dead ball situations with 1 minute left. A team is allowed one (1) time-out during the overtime period, but may not carry over any time-outs from regulation play. Individual and team fouls will be carried over from the end of regulation time. A jump ball will start the overtime period. 15.) Fouls Five personal fouls per player is the limit. Upon fouling out, a player must leave the court immediately after the fifth foul. Incidental contact will be carefully monitored this year to avoid roughness. 1) If a player is charged with two technical fouls, he/she will be ejected from the game. 2) *If a player is charged with a flagrant foul, he/she will be ejected from that game, charged with a technical foul, two free throws will be taken by the opposing team and possession, and the player is suspended from the following game. Also, unsportsmanlike conduct, including verbal harassment of (or gestures directed toward) any participant, staff member, or spectator will not be tolerated. A flagrant foul is called at the discretion of an IM official or supervisor.
3) An intentional flagrant foul may be given without previous warning for dangerous play or behavior (including physical abuse). The player will be ejected from that game and from any <strong>UW</strong>M Intramural Basketball game for the rest of that semester. The player must leave the facility within two minutes. Failure to do so will result in a loss of game to that player’s team. This call is also at the discretion of an IM official or supervisor. A technical committed by both teams at the same time results in no free throws. IF A PLAYER IS EJECTED THEY MUST GATHER THEIR STUFF AND LEAVE THE ENTIRE FACILITY ASAP. 15a.) Technical Foul/Flagrant Foul Penalties All technical and flagrant fouls will be penalized by the offended team. Respect the referees or you will be warned the first time and if conduct continues a technical will be assessed. Do not bad mouth one of the referees to his/her partner. A Supervisor has the right to give a technical or assess an ejection if there is a situation that calls for it. A technical foul does count towards team and personal fouls. 16.) Alternate Possession/Jump Ball A jump ball will be used to start the game and the overtime period to determine ball possession. All other jump ball situations will incorporate the alternate possession rule. 17.) Play in both A & B leagues Only two (2) “A” level players may play on a “B” league team. A player is limited to playing on one (1) “A” league and one (1) “B” league team. It should be noted there might be scheduling conflicts between the two leagues. 18.) Withdraw/Slaughter Rule If a team is losing by 50 or more points at halftime then the game will be called and ended. If a team is losing by 30 points with less than 5 minutes to play the game will be called. If a team is losing by 20 points with 2 minutes left the game will be called.