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Akai MPC-60 v2.0 Owners Manual.pdf - Fdiskc

Akai MPC-60 v2.0 Owners Manual.pdf - Fdiskc

132 always one higher

132 always one higher than the last sample taken, even if the last sample was taken before the power was last turned off. This is done so that if you don't name your samples before saving them to disk, they will still always have unique names. To name the new sound: A) Move the DATA CONTROL either one step to the left or right. This will change the COMMAND keys to their LETTER functions. B) Type in the new name, followed by ENTER. The COMMAND keys will return to their normal functions. 15. Test how it sounds when tuned. Tuning in the MPC60 is performed mathematically, without distortion, by the custom LSI sound chip. Although this method provides a substantial increase in functionality and sound quality, it also can cause greater distortion only if a sound which was over-recorded is tuned. Further, this distortion will only occur at certain tuning settings. To test for this, select the tuning screen (SOUNDS key, option 4), and play the sound you have just sampled at various tunings. If you hear distortion, you must re-sample it at a lower level, following the above steps. If no distortion is heard, skip down to the next step. 16. It is a good idea to save your sound to disk now. IF YOU DON'T, THE SOUND WILL BE LOST WHEN YOU TURN THE POWER OFF! To save your sample to disk, first insert a formatted disk in the disk drive with enough space on it to hold your new sound, then press the DISK key, and the following screen will appear: Select 3: SAVE A SOUND and the following screen will appear: The DRUM field will display the drum you have just sampled into, and the NAME field will display the full 16 character name you have just given to your sound. Press to save the sound to disk. For more information on saving sounds to disk, read the DISK section of this manual.

Section 6: Sampling and editing sounds 133 6.3 Editing an existing sound This function is used to edit a drum sound in your MPC60. The available features are: • Edit the sound name. • Change the start or end address. • Adjust the attack time or fadeout time. • Adjust velocity control of start address, attack time, or volume. • Cause a drum to automatically play when another is played, or to select between playing 2 sounds depending on the note velocity. • Set the initial volume and tuning. • Delete unused start and end portions of the sound. • Reverse the sound. • Delete the entire sound from memory. To edit an existing drum sound, press the SOUNDS key, then type 2 to select the EDIT A SOUND option, and the following screen will be displayed: This is the first of two screens which together present for editing all parameters associated with each of the resident drum sounds. The fields and soft keys are: • The DRUM field: This field is used to select the drum (drum pad) which contains the sound to be edited. All other fields display the data for this drum. • The NAME field: This is the 16 character name of the sound currently residing in the displayed drum. This may be changed in the same way as sequence names are changed. • The DOUBLE PLAY section: This feature allows you to assign one drum to automatically play a second drum whenever the first one plays. Also, they allow a "velocity switch" feature - depending on the note velocity, one of two different sounds may play. Each of the three fields is described below:

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