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Akai MPC-60 v2.0 Owners Manual.pdf - Fdiskc

Akai MPC-60 v2.0 Owners Manual.pdf - Fdiskc

134 • The ALSO PLAYS

134 • The ALSO PLAYS field: This is a choice field and any of the 32 drums may be selected here, or "NONE" may be selected. Whatever drum is selected here will automatically play whenever the drum in the DRUM field is played. Normally this field is set to NONE, which defeats the double play feature. • The VELSW (velocity switch) and IF OVER fields: VELSW is a choice field with two options: ON and OFF. If set to OFF, the drum in the ALSO PLAYS field will always play when the drum in the DRUM field is played. If set to ON, either the drum's assigned sound of the drum in the ALSO PLAYS field will play, depending on the incoming velocity- if it is less than or equal to the value in the IF OVER field, only the drum's normally assigned sound plays; if it is greater than the value in the IF OVER field, only the drum in the ALSO PLAYS field will play. Here are a few examples of how to use Double Play mode: 1. Making a snare drum sound fuller: Assign the snare to also play a tom. This will give the snare a deeper sound which could not be achieved with a single snare drum. Another idea is to load two snares into memory and assign one of them to automatically play both of them. 2. Stereo sample playback: DOUBLE PLAY can also be used as a very rudimentary way to play back samples in stereo. For example, here is how you would play a stereo snare drum sample: A) Sample the left side of a stereo snare drum recording into SNAREI and pan it left. B) Sample the right side of the same recording into SNARE2 and pan it right. C) Using Double play, assign the SNAREI to automatically play the SNARE2. Now whenever SNAREI plays, both sounds will play simultaneously in stereo. D) It may be necessary to trim the attack of one of the samples to synchronize the two sides. 3. Adding a "chorusing" effect to drums: Chorusing can be a very useful effect on ride and crash cymbals. For example, here is how to add chorusing to a ride cymbal: A) Load a ride cymbal sound from disk into RIDE1. B) Load the same ride cymbal sound from disk into RIDE2. The MPC60 will automatically recognize that the sound already exists in memory and

Section 6: Sampling and editing sounds 135 won't load it again, but will instead use the existing sound in memory for both drum pads. C) Using Double play mode, assign RIDE2 to play whenever RIDE1 is played. D) Using the TUNING field, tune RIDE1 to "+ 0" and tune RIDE2 to "+ 1". E) Now, whenever you play RIDE1, RIDE1 and RIDE2 will each play the same ride cymbal sound, but at two slightly different pitches, causing a chorus effect. • The VOLUME field: This is an "initial volume" for the sound, which affects all outputs. It also serves as a convenient way to mix the assignable mix outputs, and a way to adjust the relative volume of the 3 hihat samples. The range is 1 to 200% and is initially set to 100%. • The TUNING field: This is an "initial tuning" setting for the sound. This setting is added to the setting in the TUNE DRUMS screen and the new TUN field in the STEP EDIT screen. For example, a TUNING setting of "+10", a TUNE DRUMS setting of "-6", and a Step edit TUN setting of "-20" would produce a final tuning for the note of -16 ("+10" plus "6" plus "-20" _ "-16"). This also provides a way to tune the three individual hihat sounds (CLSD, MEDM, and OPEN). • The START field: This is the address within the sound at which play starts, adjustable in one millisecond increments. Increasing this value will start the sound later into the sample, but will not delete the unused beginning of the sound from memory. However, the beginning may be deleted from memory by using the soft key, described below. • The END field: This is the address within the sound at which play stops, adjustable in one millisecond increments. Decreasing this value will cause the sample to stop playing sooner, but will not delete the unused end of the sound from memory. However, the end may be deleted from memory by using the soft key, described below. • SOFT KEY 1- : Normally, the START and END settings are saved with each sound independently of the actually start and end addresses of the sample, allowing those unused ends to be used again later. The disadvantage of this feature is that these unused ends use extra memory. This soft key allows the unused start and end portions of the sample to be permanently deleted, thereby reducing the total size of the sample. To use this feature, press and the following screen will appear:

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