42 This function operates by removing one track and inserting it before another, which causes all tracks between to be re-numbered. Many of these operations may be required to put the tracks in the desired order. To perform this function, enter the track number to be removed in the MOVE TRACK field; enter the track number you want to insert the "moved" track before in the BEFORE TRACK field, then press , and the PLAY/R,ECORD screen will be re-displayed.
Section 3: Recording sequences 43 3.4 How to assign "drums" and "non-drums" tracks Each of the 99 tracks within a given sequence may individually be assigned to act as either a "drums" track or a "non-drums" track, but not both simultaneously. To assign a track as either a "drums" or "non-drums" track, follow these simple rules: • To assign a track to be a "drums" track: Set the track's midi output channel number (the CH field in the PLAY/R,ECORD screen) to 16 (A, B, C, or D), which is the midi channel number normally assigned to the internal drums. Once a track has been recorded as a "drums" track, DO NOT change its midi output channel assignment from 16, unless you have erased all the notes in the track first. The internal drum generator plays all notes received on channel 16, regardless of the assigned output midi jack (A, B, C, or D). In this case, the output jack selection is only used to determine which output jack will be used to send out midi note commands when the drums play. • To assign a track as a "non-drums" track: Set the track's output midi channel (the CH field in the PLAY/RECORD screen) to any channel other than 16 (A, B, C, or D). Once a track has been recorded as a "non-drums" track, DO NOT change its midi output channel assignment to 16, unless you have erased all the notes in the track first. Note: Although the internal drums normally receive their data on channel 16 (A, B, C, or D), this may be changed to any other channel. If you change it, then use this new assignment in place of 16 in the above two paragraphs. This is explained further in section 9.3. A more technical explanation: In a "non-drums" track, incoming midi note numbers are stored in the sequence exactly as they are received. However, in a "drums" track, incoming midi note numbers (if the drums are played from an external keyboard) are converted by the "Assign incoming notes to drums" function to numbers 0 through 31, representing the 32 drums, and stored in the sequence as those 32 midi note numbers. When the sequence is played back, these numbers (0 - 31) are converted to selected midi note numbers within the keyboard range by the "Assign outgoing drums to notes" function and output in that