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Akai MPC-60 v2.0 Owners Manual.pdf - Fdiskc

Akai MPC-60 v2.0 Owners Manual.pdf - Fdiskc

68 3.10 The WAIT FOIL

68 3.10 The WAIT FOIL KEY key This function is useful in the recording of keyboard sequences when your keyboard is not located close to the MPC60 console. If PLAY, RECORD or OVERDUB mode is entered while the WATT FOR KEY function is on, the sequence will not begin to play until a key - any key - is played on the midi keyboard. This acts as a remote play switch to start the sequence. However, this first key which is played to start the sequence is NOT recorded into the sequence- it only starts the sequence, and any keys played afterwards are recorded into the sequence. To turn WAIT FOR KEY mode on, press the WAIT FOR KEY key once and the light goes on to indicate it has been activated. To turn WAIT FOR KEY mode off, press the WAIT FOR KEY key again and the light will go off to indicate it has been deactivated. If set to ON, it will automatically go OFF after it has been used once (for playback, recording or overdubbing a sequence) - you must turn it on again each time you want to use it.

Section 3: Recording sequences 69 3.11 The AUTO PUNCH key The auto punch function, when set to ON, enables OVERDUB or RECORD modes to be automatically entered and exited at preset times while playing. This can be very useful when it is desired to execute a very tight punch-in and there isn't enough time to get from the console keys to the keyboard to play the new notes after the punch-in. The AUTO PUNCH function punches in automatically for you, allowing you to concentrate on playing the new part. Pressing AUTO PUNCH displays the following screen: The following is a detailed description of each of the fields and the single soft key: • The ON/OFF field: This field is used to select whether the AUTO PUNCH function is ON or OFF. If set to on, the AUTO PUNCH light goes on. • The AUTO PUNCH IN and AUTO PUNCH OUT fields: These two fields are used to specify the locations within the sequence at which the punch-in and punch-out will occur. To enter a number into either of these two fields, type the bar number, a period, the beat number, a period, and the clock number, then ENTER. If the number you wish to enter is at the start of a bar, simply enter the bar number followed by ENTER, and the beat and clock numbers will automatically be reset. • The LAST PUNCH IN and LAST PUNCH OUT fields: These two fields are indicators only - they cannot be manually changed. They are used to indicate the exact locations of the punchin and punch-out which was last performed manually . • The soft key: Pressing this soft key causes the contents of the LAST PUNCH IN/OUT fields to be copied into the AUTO PUNCH IN/OUT fields. This is useful when you want to repeat the last manual punch using the AUTO PUNCH function.

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