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Master thesis Business Administration, Specialization: Strategy & Organization <br />

Supervisor: Prof. Dr. T. Elfring <br />

Joost de Boer <br />

Student number 1517597 <br />

Almost all employees of Company B are involved in co-­‐creation whenever this appears to be relevant to his or <br />

her work. In addition, salespersons are also involved in the co-­‐creation projects. They are believed to generate <br />

important input, because they operate in the frontline every day. Salespersons are the face of Company B and <br />

are constantly in contact with (potential) customer, knowing what customers want and perhaps equally <br />

important: they know what will sell and what not. Because of their day-­‐to-­‐day involvement and contact with <br />

customers, they are given the opportunity to translate customer input into ideas that are valuable to the <br />

organization <br />

However, co-­‐creation also provides Company B with difficulties considering internal cooperation, as it is <br />

dependent on its larger holding organization for its technological resources. Therefore, it is also dependent on <br />

the holding’s current technological capabilities. As Company B aims to continuously develop new products and <br />

services that adapt to their ‘Society’s’ needs, it sometimes happens that the holding company cannot provide <br />

them with the right technological solutions. “So then, we are somewhat forced to turn to third parties to <br />

develop things for us. This however also has its disadvantages, as it can lead to proliferation in the systems we <br />

use. So we are continuously looking for the right balance here. At the moment that the holding’s IT department <br />

is able to deal in a more flexible way with our requirements, we can increase the development these specific <br />

things in-­‐house”. <br />

Referring to the involvement of external parties, Company B involves different parties for different purposes. It <br />

aims at involving the ‘Society’ it has created as much as possible, at different phases of the NPD-­‐process. In <br />

early phases often leading edge youngsters are asked for their contributions and ideas; later on in the process, <br />

a more mainstream audience is involved. Next to involvement in the NPD-­‐process, this can for example also be <br />

done when testing existing products or services, to make sure they are still interesting for the target <br />

population. <br />

Used types of co-­‐creation <br />

Company B has, since it started using co-­‐creation three years ago, been using two types of co-­‐creation: the <br />

Club of Experts and Crowd of People. As already indicated, it mostly involves leading edge youngsters, or lead <br />

users, in the early phases of the NPD-­‐process. Leading edge youngsters are here used to generate new ideas on <br />

future or existing products and services of Company B. In addition, when aiming at involving a larger number <br />

and more mainstream kind of users for the purpose of testing new or existing ideas, products and services, a <br />

Crowd of People is used. <br />

When considering the openness of these types of co-­‐creation, the Club of Experts obviously consists of a group <br />

of people that were selected on their ability to be in the lead of other, more mainstream users, anticipating on <br />

their future trends and needs. In the Crowd of People, any customer of Company B is free to join and to <br />

participate. Although these parties differ in the parties they involve, they both score the same on the axis of <br />

ownership. All the generated content is the direct intellectual property of Company B – only later on in the <br />

process, participants can use the outcome of co-­‐creation. Figure 4.3 provides an overview of the previous <br />

section. <br />

39

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