Team Handbook by Al Hargus - KiteLife
Team Handbook by Al Hargus - KiteLife Team Handbook by Al Hargus - KiteLife
THE “NO SECRETS” HANDBOOK OF TEAM SPORT KITE FLYING © 1998 by AL HARGUS III © COPYRIGHT 1998 Al Hargus III 3296 Thornway Drive Columbus, OH 43231-6199 U.S.A. 614-475-3307 AWizard1025@aol.com
- Page 2 and 3: INTRODUCTION by Al Hargus I have be
- Page 4 and 5: EQUIPTMENT CHOICE OF KITES The choi
- Page 6 and 7: LENGTH OF TEAM FLYING LINES (contin
- Page 8 and 9: TEAM CALLS Basic calls are as diffe
- Page 10 and 11: FLYING WITH A TEAM (Continued) FLYI
- Page 12 and 13: ELEMENTS AND THEME PLANNING A ROUTI
- Page 14 and 15: TEAM MEMBERS DUTIES DUTIES OF THE T
- Page 16: IN CONCLUSION ATTITUDE IS REALLY EV
THE<br />
“NO SECRETS”<br />
HANDBOOK<br />
OF<br />
TEAM<br />
SPORT KITE<br />
FLYING<br />
© 1998<br />
<strong>by</strong> AL HARGUS III<br />
© COPYRIGHT 1998<br />
<strong>Al</strong> <strong>Hargus</strong> III<br />
3296 Thornway Drive<br />
Columbus, OH 43231-6199<br />
U.S.A.<br />
614-475-3307<br />
AWizard1025@aol.com
INTRODUCTION<br />
<strong>by</strong> <strong>Al</strong> <strong>Hargus</strong><br />
I have been flying on one sport kite team or another since the mid-80's and there is<br />
always seems to be something new to learn. One of the purposes of this handbook is to<br />
share some of the things I have learned about flying with other people on a team. My belief<br />
has always been that then more teams there are the better it is for the sport and the hob<strong>by</strong>,<br />
and more fun for me.<br />
One of the greatest joys I have is flying with other people on a team. After you fly<br />
team, you really don't seem to enjoy flying <strong>by</strong> yourself anymore.<br />
I feel a great sense of accomplishment when I fly on a team that "really" works<br />
together as a single unit. There is a magic created when a team flies. If you are the person<br />
that creates the routine flown <strong>by</strong> the team you are partly responsible for that bit of magic.<br />
This magic can occur at the practice field, in front of spectators or on the competition<br />
field in front of judges. Where the magic occurs doesn't really matter to me. What really<br />
matters is that you create the magic.<br />
I hope that in some small way this handbook helps you and your teammates create<br />
that magic. It is a feeling that only a very few kitefliers ever enjoy. AND always remember<br />
to share what you have learned with others.<br />
AUTHORS NOTE: The author of this handbook assumes that the beginning sport<br />
kite team flier has a general knowledge and ability in flying sport kites. The author also<br />
assumes no responsibility for damaged equiptment (or broken friendships) while learning<br />
to fly team.<br />
ONE
ATTITUDE IS EVERYTHING<br />
There is nothing more exciting to the average spectator at a kite event than seeing<br />
a team of sport kite fliers in the air. The intricate patterns they make in the air are simply<br />
amazing. This handbook is designed to give the beginning sport kite flier a basic<br />
knowledge of flying team.<br />
If you plan to fly with friends for "Fun" this handbook will give you all the "Secrets"<br />
you will need to really enjoy team flying. If you are interested in entering the world of<br />
"Competitive <strong>Team</strong> Flying", this booklet will give you many tips, tricks and advice to help<br />
your team into the winners circle.<br />
TEAM GOALS<br />
When fliers get together to fly as a team they need to decide what their goal will be.<br />
There are basically two types of teams: <strong>Team</strong>s for fun and <strong>Team</strong>s for competition.<br />
The goal should be discussed before anything else. These goals will determine<br />
almost everything else the team will do. Goals determine choices of equipment, amount<br />
of commitment required, time spent at practice, and especially expenses.<br />
If you decide to fly just for the fun of being with others in the air at the same time then<br />
you can fly just about any kind of kite together. The kites don't even need to be of the same<br />
type. You will have to work at matching speed and turning radius of the different styles of<br />
kites, but this can be done. You can practice when everyone can, and have a great time<br />
at it.<br />
If you decide to form a competitive sport kite team there are many things to discuss.<br />
Where will we compete? How will we pay for the expenses of a competitive team? Where<br />
will we get matching kites? Where will we get flying line? How often will we practice? What<br />
kind of team uniforms do we want? How long do we want to be a team together? There are<br />
hundreds of things a team needs to discuss.<br />
It might be a good idea for a competitive team to write down each members answers<br />
to these a questions that you will encounter. It is better to know everyone's ideas and true<br />
goals at the beginning.<br />
ATTITUDE IS EVERYTHING<br />
Attitude is a very important part of team flying. It doesn't matter if you decide to fly<br />
team for the fun of it or to try to become World Champions. You are a part of a team.<br />
Everyone needs to know exactly what direction everyone else wants to go and then you<br />
can all get there together as a "<strong>Team</strong>" .<br />
You will all have more "Fun" and you will "Compete" better if everyone has the right<br />
attitude, the same attitude from the very beginning. Talk to your teammates. <strong>Team</strong>s that<br />
are the very best have the same goal and work toward that goal together.<br />
TWO
EQUIPTMENT<br />
CHOICE OF KITES<br />
The choice of kites can be as varied as the style and pocketbook of the team allows.<br />
The choice of kite for team flying is vastly different than one for individual flying. As an<br />
individual you do not have to match any kite but your own. When you turn you can punch,<br />
pull, or fly just about anyway you choose. This is not the case with team flying.<br />
Generally large, slow, steady flying kites are the best choice for team flying. The kite<br />
needs to be slow for a beginning team in light to moderate winds ( 6 to 12 m.p.h.) Kites<br />
with a deep keel will be more stable and steady than flatter kites. Larger kites are generally<br />
slower, and artistically a group of large kites (7 to 8 foot wing span) in the air together is<br />
a very impressive sight.<br />
Serious Competition teams will have several sets of kites to deal with the varying<br />
wind conditions they are required to fly in at a sport kite competition. (AKA rules require<br />
Masters Class <strong>Team</strong>s to fly in 2 to 25 m.p.h.) <strong>Team</strong>s will have a set of ultralight kites for<br />
light winds (2 to 6 m.p.h.), a medium wind set of kites. (6 to 12 m.p.h.) and a third set for<br />
high winds ( 12 to 25+ m.p.h.)<br />
For the beginning competitive or fun team several sets of kites is beyond the teams<br />
financial abilities. There are other ways to compensate for different winds. In higher winds<br />
the bridles can be adjusted (Generally back, down or away from the nose) to reduce the<br />
speed and the pull of the kites. There are also wind tamers or air brakes that will slow the<br />
kites and allow them to be flown in higher winds.<br />
ADJUSTING THE SPEED OF TEAM KITES<br />
Music and team ballet competitions are another reason for wishing to change the<br />
speed of team kites. Slow music will require slow kites even in high winds. Fast music will<br />
require faster kites even in slow winds. (This aspect of kite control will be discussed in the<br />
Music selection section) A <strong>Team</strong> will also have to match speed during precision competitions.<br />
Ideally all kites should fly at the same speed and have the same turning radius and<br />
climb speed. By adjusting the bridle point you can slow down or speed up each individual<br />
kite so that it will fly and turn at the same speed as the rest of the kites on the team.<br />
The easiest way to check this is to have the team perform a ground pass and then<br />
perform a turn straight up. Do not step back or walk forward to change the kite speed. If<br />
a kite out flies all the rest (Faster - More climb) adjust the bridle point lower (Back or away<br />
from the nose) If a kite lags behind the rest (Slower) adjust the bridle point higher. (Up<br />
or toward the nose.) <strong>Al</strong>so remember that changing the bridle setting can change the pull<br />
of a kite. At a certain point you will have adjusted the bridles for speed control so much that<br />
a kite will not turn with the same radius as the other kites. To solve this problem you can<br />
then shorten the top spreader slightly to slow a specific kite. Try shortening the spreader<br />
1/4 inch at a time and check the speed of the kite with the others in the team. Continue this<br />
process until the speed and turning radius of all kites are the same. (NOTE: Measure the<br />
original spreader so that you can return to the stock length if you wish to.)<br />
THREE
FLYING LINES - TYPE AND LENGTH<br />
Flying line is the second most important item on the teams list of necessities. Spectra<br />
fiber line is the best choice for team flying. It is very slippery and allows the team to wrap<br />
lines without locking up or binding.<br />
Length of lines is very critical to the style and flying technique of a team. As a kite<br />
flies it generates a turbulence or backwash behind it. If another kite flies directly into that<br />
backwash the kite will lose forward momentum and fly erratically. Fliers call this "railroad<br />
tracks" which aptly describes the physical occurrence. When team kites fly together in<br />
close proximity to each other in the air there are ways to prevent this backwash problem.<br />
One method (This is the recommended method for beginning teams) is the "Staggered<br />
Line" method .The lead flier would have the longest lines and the last flier would have the<br />
shortest. The stagger distance can be anywhere from 3 to 5 feet. Each flier in the flight<br />
line will have slightly shorter lines than the flier in front of them. This stagger method keeps<br />
the kites well in front of the backwash of the preceding kite. This method also tends to<br />
reduce the damage of kites crashing into each other as you learn maneuvers.<br />
There are several drawbacks to the staggered line method. One is that the kites now<br />
must always fly in the order of the staggered lines. In other words the lead flier must always<br />
remain the lead. The team cannot reverse flight order. With the staggered method the last<br />
fliers lines can be as much as 20 feet shorter than the lead fliers lines, (For six - 30-40 feet)<br />
this will cause the last kites in line to fly a shorter radius and be much faster. These are<br />
big disadvantages when a team is designing maneuvers or trying to fly in precision<br />
competitions.<br />
Another solution to the backwash problem that does not have the disadvantages of<br />
the staggered line method is the "Staggered Flier - Equal Lines" method. With this method<br />
the all the teams lines are exactly the same length. The fliers themselves will stagger on<br />
the ground to compensate for the backwash in the air. With this method the lead flier would<br />
stand about 3 to 5 feet in front of the second flier and so on down the line.<br />
The "Equal Line" method allows all the kites to move in the same radius ( therefore<br />
same speed) in the air. It also allows the team to change leads, giving the team more<br />
flexibility in maneuver creation and design.<br />
LENGTH OF TEAM FLYING LINES<br />
The length of team lines for a beginning team should be around 150 feet. This length<br />
gives the team the largest possible window to fly maneuvers in. This length also will slow<br />
the kites down in higher winds. You can shorten the team lines and cause the kites to fly<br />
faster in lighter winds to match your music in Ballet competitions. Shorter lines will also<br />
give the team more room on the field in light winds on the competition field.<br />
FOUR
LENGTH OF TEAM FLYING LINES (continued)<br />
One consideration a competitive team has is line length and the size of the<br />
competition field. In high winds the kites will have a very large wind window. The team will<br />
have to be very aware of field position so as not to fly out of bounds and be disqualified.<br />
Some teams will mark the field with cloth or some kind of visible marker as a reference.<br />
(The minimum standard AKA/STACK competition field size is 300 ft. X 300 ft.)<br />
Fun teams should also be aware of field and kite position for safety purposes. You<br />
can become so engrossed in flying that you don't realize that you are flying over the<br />
spectators until it is to late. <strong>Team</strong>s can and should mark their position prior to flying so<br />
that they can be aware of where they and their kites are as they fly.<br />
Safety should be a prime consideration for both competitive and fun teams.<br />
FLY SAFELY AT ALL TIMES<br />
The weight of line for a team is dependent on the wind conditions, and the type of<br />
maneuvers the team will be flying. In individual flying you usually fly the lightest line for the<br />
conditions. This is not the case in team flying. Very few teams fly on less than 150# test<br />
flying line. This is due to the stress and strain placed on lines <strong>by</strong> a team. ( In a six person<br />
team wrap you will have twelve lines intertwined) You also will use the diameter of the line<br />
to change the speed of the kites. Larger diameter lines will create more drag and slow the<br />
kites. You could even consider flying on as much as 500# test line invery strong winds.<br />
Strength is not the object with large line, but the increase in drag could be an advantage.<br />
A trick used <strong>by</strong> teams to protect their flying line while practicing is to install a length<br />
of Kevlar (about 15-20 feet) at the kite end of their lines. This additional leader line<br />
protects the line from breakage. Line breaks of this sort are common for beginning teams<br />
that fly with staggered lengths of line. This leader method allows beginning teams to<br />
increase the length of existing lines without buying new line. This method also increases<br />
the available "wind window" that is available when learning new maneuvers. As the new<br />
maneuver is perfected the lines can be shortened and the maneuver flown faster and<br />
smaller. (This Kevlar leader line should be of the same weight as the Spectra line and<br />
should be no-knot spliced to the Spectra line. Consult your line mfg. for this splicing<br />
procedure)<br />
CARE OF TEAM FLYING LINES<br />
Care and maintenance of team flying lines is very critical. <strong>Team</strong> flying creates much<br />
more wear and tear on lines then individual flying. Lines should be rotated end for end<br />
periodically to distribute wear evenly. Line should be periodically "milked" , that is remove<br />
the twists from individual lines every so often . This is especially necessary when the team<br />
begins to fly compound wrap maneuvers.<br />
FIVE
BEGINNING MANEUVERS<br />
TEAM POSITION ON THE GROUND AND IN THE AIR<br />
For a beginning team you should stand in a line about 2 to 3 feet apart. This distance<br />
can ,and will vary as you become more experienced and experiment with deferent<br />
maneuvers. Remember your proper position, if you are flying equal length lines will be<br />
slightly behind the flier you are following.<br />
Each team will have a flier who will call the maneuvers for the team. This person will<br />
usually (but not always) be the lead or first flier in the formation. This "caller" can stand to<br />
the right or left of the line on the ground. Some teams will line up from left to right and some<br />
from right to left. The most common is right to left, but you should line up the way that is<br />
most comfortable to your group.<br />
AKA and STACK compulsory maneuvers are designed for kites to enter from left to<br />
right and the team would then line up on the ground from right to left. In competitions teams<br />
are allowed to fly these maneuvers backwards or "mirror" so you can line up on the ground<br />
either way. (You will have to announce to the judges if you decide to fly precision<br />
maneuvers in competition backwards.)<br />
THE BASIC FIGURE EIGHT<br />
The figure eight follow is the first maneuver a team should work on. This may not<br />
seem very exciting, but for new team fliers this can be a very difficult. Total concentration<br />
is required. It is essential for each flier to aim their kite directly at the center of the kite they<br />
are following. Spacing for the entire team is determined <strong>by</strong> the #2 flier in the line. (The #2<br />
flier should be the second most experienced flier.) The #2 flier's space should be reflected<br />
in the spacing of the rest of the team. Spacing can and should be changed in the turns. If<br />
you are behind turn a little sooner, if you are to close to the flier in front of you make your<br />
turn a little larger, there<strong>by</strong> opening the space between.<br />
FOUR REALLY "BASIC" CALLS<br />
Fall In - means that you will begin to follow the lead flier and await another call.<br />
Fire Drill - This call means that you are to fly to your park position and unwrap your<br />
lines. This call can be made <strong>by</strong> any flier on the team. If you are in trouble or there is a<br />
spectator in your flight area on the field you should call a fire drill and warn the rest of the<br />
team. (This term originated with the Chicago Fire in 1986)<br />
Park Position - This is the area you will fly to when a fire drill is called. Each flier on<br />
the team will go to a prearranged position and hover out of the way, awaiting another call.<br />
<strong>Al</strong>ways pay attention in the park position.<br />
Quiet on the Line - Means that only the caller should be talking everyone else<br />
should be quiet and listen to the commands. Any flier can call for quiet on the line. You have<br />
to hear the call in order to perform it.<br />
SIX
TEAM CALLS<br />
Basic calls are as different as there are teams to fly them. You initially invent a new<br />
"language" for team maneuvers. You can actually use any terminology you wish to<br />
describe maneuvers to the team, just as long as the entire team knows their meaning.<br />
There are several commonly accepted maneuver names in current team flying. You<br />
can use one of those or create your own. If you decide to make up names of your own you<br />
will probally have trouble later on if you want to fly team with others who use the standard<br />
method of calling.<br />
The basic method of calls that is listed below was initially perfected and used <strong>by</strong> Ron<br />
Reich and Top of the Line Sport Kite <strong>Team</strong> back in 1985. It has become a standard in sport<br />
kite team flying. This method reflects "calls" or commands used <strong>by</strong> drum and bugle corps<br />
to describe marching maneuvers of the corp members. This method works quite well for<br />
team sport kite flying. (See Authors note below)<br />
Each maneuver is described, first <strong>by</strong> a direction (I.E. Left, Right, Up or Down) and<br />
then <strong>by</strong> a descriptive name. This "Prepatory Command" will be called a short period of time<br />
before the "Command of Execution" The "Command of Execution" tells the team when to<br />
initiate the maneuver. This Execution call can be the word "Turn" or "Now" or whatever you<br />
wish. (World Champion <strong>Team</strong> Tsunami frequently used whistles for their commands of<br />
execution.)<br />
The Prepatory command tells the team what is coming next and the command of<br />
execution tells the team when to execute the maneuver. The team caller should make the<br />
Prepatory Command as clear and as loud as is necessary, so that the team can be ready.<br />
The caller would then pause a short (but specific) period of time before calling the<br />
Command of Execution. <strong>Al</strong>l the fliers need to get used to that pause and perform the<br />
maneuver at the same time. The caller is especially prone to anticipate his/her own call and<br />
must be careful to turn with the rest of the team.<br />
BASIC TEAM TERMINOLOGY<br />
AUTHOR'S NOTE: This section originally included team flier basic terminology<br />
for common maneuvers performed <strong>by</strong> teams which followed the "Top of the Line" call<br />
method. There has been discussion in this e-group about standardizing calls across the<br />
country. Troy Gunn's suggestion about a common language is a VERY good one. In 1998<br />
my team SHANTI AIR included fliers from four previous teams We spent more then a week<br />
of practice learning a common set of calls. There were continual problems with call<br />
interpretions and meanings throughout our time together as a team. I called it "Learning<br />
French" as the team was preparing for the World Cup in France.<br />
There will be more discussion on this common terminology in the <strong>Team</strong> Flying e-<br />
group in the future.<br />
SEVEN
FLYING WITH A TEAM<br />
Once you know the maneuver names and you have the right equipment, it's time to<br />
fly. Once you are in the air together there are three things a team should be very aware<br />
of: 1.) Spacing, 2.) Timing, and 3.) Speed Control.<br />
SPACING<br />
Each kite in a follow should be exactly the same distance from the kite in front and<br />
behind. To gain proper spacing takes a lot of practice. Some teams will begin practice with<br />
short lengths of tail on their kites to give them a visual reference for spacing. The number<br />
two kite in the follow is the kite that determines the spacing for the entire team. (The<br />
number two flier should be the second most experienced flier after the lead)<br />
Each flier should focus on the distance between each kite. Ron Reich calls this<br />
"Flying the Space." Be aware of the spacing of all the kites in the line or formation. Move<br />
your kite back into line if you move out of line. This visualization of the space should apply<br />
to formations and precision maneuvers, not just line formations. If the team is performing<br />
a box figure, each member should be in the position appropriate for their kite in that box,<br />
"Spaced" properly.<br />
TIMING<br />
Timing is very important in the execution of maneuvers. Each flier has to listen<br />
closely to the callers commands and become accostume to executing commands at the<br />
same time as the rest of the team.<br />
For Example: The caller says "Right Flank" (everyone gets ready to do a 90 degree<br />
right turn). The caller then says "Turn" (everyone will then turn) When the caller says<br />
"Turn", there is a slight delay before everyones brain processes this information and tells<br />
their muscles to perform the action. Timing for a team is when that process of hearing the<br />
command and executing the action takes place. <strong>Team</strong>s must react together. Timing is<br />
related to your muscle memory. Your brain tells your arm muscles to react. Your brain and<br />
muscles work in coordination to produce the maneuver. <strong>Team</strong> flying is basically "Learning<br />
Muscle Memories together."<br />
SPEED CONTROL<br />
A certain amount of a kites speed is controlled <strong>by</strong> adjustment of the bridle. The rest<br />
is up to you as the flier. If you see that as the line of kites is diving and you are catching<br />
up to the kite in front of you, you will need to move your arms forward or take a step forward<br />
to slow your kite. This slowing of the kite is critical for spacing and control. You must also<br />
remember that your position on the ground is determined <strong>by</strong> your line length and the<br />
position of the other fliers on the ground. Be careful not to attempt to slow your kite with<br />
ground movement so much that it places you (on the ground) in front of the flier whose kite<br />
is in front of you in the air. (This is aplicable in both the equal and staggered line methods)<br />
EIGHT
FLYING WITH A TEAM (Continued)<br />
FLYING TEAM PRECISION<br />
<strong>Team</strong> Precision is a series of maneuvers the team flys without musical accompaniment.<br />
The object for competition purposes is to demonstrate the team ability to fly precisely. The<br />
team would show ground passes and follows equally spaced. They would show vertical<br />
or horizontal threads with all kites equally spaced and perfectly aligned.<br />
SEEING THE "PICTURE"<br />
The most critical item in flying maneuvers is "Seeing the Picture". That is, to know<br />
exactly how everyone else on the team is envisioning what a particular maneuver should<br />
look like in the sky. This is accomplished in several ways. Consider for example the AKA<br />
<strong>Team</strong> Compulsory maneuvers. There are drawings for these maneuvers and most are<br />
accompanied <strong>by</strong> written descriptions.<br />
These descriptions tell the team "exactly" what the judges will expect to see when<br />
the team will perform a compulsory maneuver. This description allows the fliers on a team<br />
to "See the Picture" exactly the way the rest of the teams will see it.<br />
Drawings of an maneuver are essential for a team. These drawings can be a simple<br />
doodle on a scrap of paper, or a very technical drawing on graph paper. What ever method<br />
used, each flier on the team must have that "Picture" in their mind, ultimately transferring<br />
it to "Muscle Memory".<br />
One method you can use is practice sticks. These sticks can be dowel rods about<br />
3 feet long. They would have a representation of your kite on the end. Fliers would then<br />
"simulate" a maneuver using these little kites. Speed of the kites should be duplicated as<br />
closely as possible. This method will give all the fliers a grasp of where they belong in any<br />
particular maneuver.<br />
When maneuvers with wraps are practices, sticks become very inconvenient. Some<br />
teams have used laser pointers or flashlights for this purpose.<br />
Another method for to help a team "See the Picture" is to video tape a practice<br />
session and then review the tape with the team. This allows each flier to see exactly where<br />
they should fit into the picture. This method also makes for easier correction of errors in<br />
team flying. An individual flier should be able to then see their own mistakes. This method<br />
can also help avoid the difficult process of "On Field Criticism and In Line Chatter"<br />
NINE
TYPES OF MANEUVERS<br />
DESIGNING MANEUVERS<br />
Every team wants to design their own individual and unique maneuvers. This takes<br />
practice and field experience. For beginning teams copying and imitating advanced teams<br />
is a good starting method.<br />
Variations on the AKA/STACK <strong>Team</strong> compulsory maneuvers is a good starting place.<br />
Some teams will base their first routine strictly on these maneuvers or small alterations of<br />
the Standard AKA/STACK compulsories.<br />
Maneuvers that other teams fly is also a good source for maneuvers. This may seem<br />
like being a copycat. To advanced teams it is the sincerest for of flattery when they see a<br />
beginning team duplicate one of their maneuvers. Variations on these maneuvers can<br />
make your version unique. Think about doing another teams maneuver in mirror. (Meaning<br />
to perform the maneuver in reverse of the original)<br />
Mistakes made on the field can, surprisingly enough, be another source of maneuvers.<br />
For example a team member makes a wrong turn during practice. The mistake might look<br />
better then your originally planned maneuver. Be innovative, be creative and adapt to<br />
change for your advantage.<br />
The ultimate goal of anyone that designs team maneuvers is to create your own<br />
unique and totally different maneuver. This is very difficult and takes years of flying. On the<br />
other hand I have seen beginning teams stumble on unique and interesting new<br />
maneuvers without even realizing that they are different.<br />
The most important idea to keep in mind when designing maneuvers for your team<br />
is to be interesting, be exciting and always DO THE UNEXPECTED. If you see all the other<br />
teams perform a certain maneuver the same way. Change the ending and surprise the<br />
spectators, judges and the other teams. If you perform a team wrap, disguise the unwrap<br />
or delay unwrapping, because everyone will be expecting the unwrap immediately after<br />
the wrap-up.<br />
Look for ideas for team maneuvers in activities that are not related to sport kite flying.<br />
Watch a drum and bugle corp., or go to a synchronous swimming meet! Looking at a<br />
drawing of a football play can give you an idea for a maneuver. Be Creative and do not<br />
become so stoneheaded that you do not see things that can be used as a team maneuver.<br />
Remember that a maneuver need not be complex to be effective. A very simple<br />
series of rolls done in mirror fashion, or a thread performed in three different directions can<br />
be very exciting.<br />
The most important criteria for any maneuver that the team performs is to be<br />
synchronous. BE A TEAM. Make sure that what ever maneuver you design and fly is<br />
performed as a group. Spectators and judges alike, want to see all the fliers participate in<br />
the routine and the maneuvers. (That could mean a four person team with one flier<br />
hovering while a three flier maneuver is performed would not be effective)<br />
TEN
ELEMENTS AND THEME<br />
PLANNING A ROUTINE<br />
Every team routine, be it a ballet, precision or demonstration routine, should have a<br />
beginning, middle, and ending. This is a play performed <strong>by</strong> actors using kites and the sky<br />
is the stage. The spectators and judges should be able to see a flow to the movement of<br />
the kites from one maneuver to another. In music this theme is dictated <strong>by</strong> the music itself.<br />
In precision, the flow is determined <strong>by</strong> the type and complexity of the maneuvers<br />
themselves and how they "flow" together as a total<br />
CHOREOGRAPHY<br />
For beginning teams the usual method for creating a ballet routine begins with<br />
choosing music. The music chosen should fit all the criteria set down in the AKA/STACK<br />
sport kite rules booklet.<br />
Several other criteria that are important are: 1.) Fast or slow music for the type of wind<br />
you expect to fly in, 2.) Music that has no vocals. (This last criteria is the authors.) To use<br />
a musical phrase ". . .don't let the words get in the way. . ." Some teams have successfully<br />
employed vocals in their team music. The choice is totally up to you.<br />
When you have selected the music you will fly to, you then begin to design<br />
maneuvers that fit that music. Star Bursts to match crescendos. Large flowing maneuvers<br />
to match soft portions of the music. The choices are as varied as there are teams. The<br />
choices will reflect your style.<br />
Remember to do the unexpected. If the team has a maneuver that puts a wrap in the<br />
lines, the worst possible "next maneuver" is the expected unwrap sequence. If the entire<br />
team performs a left or right turn, do not immediately unwrap with the opposite turn.<br />
Another common and expected error committed <strong>by</strong> many beginning teams is to begin<br />
all maneuvers with a ground pass from left to right or right to left. This will "telegraph" your<br />
intentions and tell everyone that you are setting up for another maneuver. Try entering a<br />
maneuver from the top of the wind window, or begin a maneuver at the center of the sky.<br />
Be Creative and DO THE UNEXPECTED<br />
REVERSE CHOREOGRAPHY<br />
When a team has flown together for a period of time they will accumulate a "Play<br />
Book" filled with maneuvers. The <strong>Team</strong> can then search for music that matches those<br />
maneuvers. This process can be called Reverse Choreography. It is more difficult to find<br />
this "matching" music for existing maneuvers, but it is far easier than designing and<br />
practicing a new maneuver.<br />
ELEVEN
TEAM PRACTICE<br />
TRAINING<br />
Amount and quality of practice is what makes a good sport kite team. Individual skills<br />
are essential for good team flying. If a person does not like to fly individually odds are they<br />
will not last long on a team and not perform very well.<br />
Schedule a day that everyone can easily make it to practice. Sometimes the best<br />
person to fly on the team is the one that shows up for practice, even though they may not<br />
be the best flier. One day a week is fine for a team to keep their skills together. Two days<br />
a week allows the team to progress.<br />
STICK PRACTICE<br />
A simple method used <strong>by</strong> teams is stick practice. The team will have sticks about<br />
three feet long, with small plastic or paper kites on the ends. The team will then "fly"<br />
maneuvers using the sticks to simulate the actual flights of their kites. Speed and spacing<br />
should be as realistic and accurate as possible.<br />
Use of sticks has several advantages the least is that sticks save actual crashes and<br />
time wasted on the field.. Fliers are better prepared and have a better grasp of exactly<br />
what a maneuver should look like. It assists the team in timing and choreography for music<br />
routines. Sticks help the fliers to be more precise when they actually fly.<br />
PRACTICE<br />
Practice could consist of:<br />
1/2 hour of individual warm-up. At this time individual fliers make sure that their kite<br />
is flying properly, that their lines are equal length and that they are physically prepared to<br />
practice.<br />
1/2 hour - 1 hour of team warm-up. This can consist of basic team precision<br />
compulsories or what ever simple maneuvers the team wishes. This warm-up should<br />
consist of basic turns, flanks and follows. This time allows the team to "Get into the groove<br />
together or renew that muscle memory" so to speak.<br />
2-4 hours of team routine practice. This is practice with the actual sequence of<br />
maneuvers that the team will fly for either precision or ballet. The ballet practice can be<br />
with or without actual music.<br />
Most teams have a point in their practice sessions when everyone seems to just<br />
"lose the edge". No one seems to be able to fly properly and you begin to hear gruff and<br />
angry voices on the line. Never fly until you cry! It is better to take a break and come back<br />
afterwards refreshed and ready to fly some more, then to stick it out no matter what.<br />
Remember that team flying of any sort should be fun. When it stops being fun you have<br />
to take a rest. The best words I have ever heard about team practice came from <strong>Al</strong>an<br />
Nagao of <strong>Team</strong> High Performance, " Quality, not quantity is most important when you<br />
practice team flying."<br />
TWELVE
TEAM MEMBERS DUTIES<br />
DUTIES OF THE TEAM CAPTAIN<br />
<strong>Team</strong> fliers come from all walks of life. There is usually one strong personality that<br />
is the driving force behind the team. This person is the one who motivates all the rest. This<br />
is usually the team captain. The captain can be the person who also does the calling while<br />
flying, but not always! The captain is often the person who has to help boost the flying ability<br />
of the least talented flier on the team. The Captain helps settle arguments and soothes<br />
frayed nerves after a difficult practice.<br />
The team Captain is the one that stands up to take the trophy for the teams victories,<br />
but the team captain also is responsible for defeats, even if they aren't the one that crashed<br />
or flew out of bounds.<br />
<strong>Team</strong> Captains have to be confessors, ba<strong>by</strong>-sitters, and councilors. Captains have<br />
to have eyes big enough to see six kites at both ends of the wind window. The Captain is<br />
the one that has to hold the team together and keep them in the routine when one of the<br />
fliers crashes.<br />
The team Captain is usually the person on the team that keeps the faith when the<br />
team has not won an event the entire season. The team Captain is always the one that<br />
everyone complains to about others on the team.<br />
The team Captain is often the person on the team that loves to fly kites more than<br />
anything else. The team Captain is the leader for the team. That lead can take place in the<br />
air, on the ground or both, but someone has to be out in front and that's the TEAM CAPTAIN<br />
DUTIES OF THE ENTIRE TEAM<br />
The major duty of a team member is to know their part in the teams flying routine. It<br />
is important that each member focus on their individual contribution to the team effort, be<br />
it on the field or off. Everyone has special talents, qualities and abilities that can contribute<br />
to the entire concept of a sport kite team. If one member is proficient at kite construction<br />
and repair, they can become the team equipment maintenance person. If a team member<br />
has contacts in the business area they could contribute <strong>by</strong> assisting the team in acquiring<br />
sponsorship. That person that enjoys talking about the hob<strong>by</strong> of kiteflying could be in<br />
charge of your public relations on the field and off.<br />
The major duty of a team member is to become a part of the whole called "<strong>Team</strong>" in<br />
what ever fashion they are best suited. This can simply be to fly their part in the team<br />
routine to the best of their ability. As mentioned in the section on goals and attitudes, the<br />
major duty of a member of a team is to get along with, tolerate if need be, but fit in with the<br />
rest of the team. You need not "really" like someone on your team, but if you want to fly with<br />
them you will compromise and fit in or all , in the long run, is a wasted effort.<br />
THIRTEEN
TEAM SPONSORSHIP<br />
METHODS FOR FINANCING TEAM ACTIVITIES<br />
<strong>Team</strong> flying can be expensive. A competitive team needs kites, line, and uniforms.<br />
They will need registration fees, lodging, food and travel expenses. For a team of four or<br />
more this can be a very expensive proposition. <strong>Team</strong>s need to calculate these expenses<br />
BEFORE the season starts.<br />
Kite and Line manufacturers are the logical choice for kite equipment. Contact those<br />
that make your preferred equipment. Offer to promote their product, in exchange for team<br />
equipment The most important thing you must remember is, "Be true to your Sponsor." If<br />
you are flying a companies kite, fly no other. Use no one elses line when you are sponsored<br />
<strong>by</strong> a line company. Help promote the sponsor any way you can. The return for supporting<br />
at team <strong>by</strong> a kite manufacturer is not large. Help them any way that you can.<br />
Other expenses can be covered <strong>by</strong> contacting organizations with products or<br />
services that you will be using. Airlines or car rentals for travel sponsorship. Hotel or motel<br />
chains for accommodations.<br />
Sponsorship can come from unlikely places. If you practice in your towns local soccer<br />
field, talk to the towns hardware store? It cannot hurt to ask, be ready to tell the perspective<br />
sponsor what you can do for them, Remember team flying attracts spectator attention, and<br />
isn't that really what advertising is all about.<br />
DEMONSTRATIONS AND SHOWS<br />
Many teams will cover expenses <strong>by</strong> performing demonstrations and shows for a<br />
variety of groups. You can be the entertainment at a company picnic. <strong>Team</strong> kiteflying can<br />
be entertainment for a family reunion or a church picnic.<br />
Present yourself to local organizations and groups that have a history of hiring<br />
entertainment for outdoor activities. A team brochure is essential. Remember the average<br />
"civilian" really doesn't have any idea about kites in the 90's and even less about team sport<br />
kite flying.<br />
When you promote yourself, act business like. You cannot hope to charge a suitable<br />
fee if you don't act professionally in the first place.<br />
POWER OF THE MEDIA<br />
Become friends with the local Television, Radio and News media. They are your best<br />
source of advertising. Call them to come and see a really great "First Day of Spring" team<br />
demonstration. Send them a press release and invite them to one of your practices prior<br />
to a big competition. Send them the results of competitions. Find out the name of the<br />
programing director and send your information direct. They really are anxious to see the<br />
unusual.<br />
FOURTEEN
IN CONCLUSION<br />
ATTITUDE IS REALLY EVERYTHING<br />
<strong>Team</strong> flying is a lot of fun. Many fliers get together to fly team "just for the fun of it"<br />
But for most everyone that works at learning to be a sport kite team flier, flying with others<br />
becomes something more serious then "just fun" When I flew on Captain Eddie's Flying<br />
Circus Kite <strong>Team</strong> in the early 90's we had a saying, "Flying team isn't just for fun, it's a way<br />
of life"<br />
You should always enjoy yourself in any endeavor you attempt. The same holds true<br />
for flying on a kite team. Your attitude, and how you approach the fascinating and exciting<br />
sport of <strong>Team</strong> kiteflying is very important not only to yourself, but to the rest of the members<br />
of your team. <strong>Team</strong> can very quickly evolve into something similar to drug addiction. This<br />
happens to a greater or lesser degree to all of us who participate in flying with others as<br />
a team.<br />
Remember that you are part of a "<strong>Team</strong>" now. You cannot do any of the things you<br />
practiced out on that field <strong>by</strong> yourself. You need the rest of the team, just as they need you.<br />
Work hard to match your "addiction and compulsion" to fly team with the rest of your fliers.<br />
Sometimes the absolute hardest part of flying on a sport kite team isn't the actual flying,<br />
it's getting along with the rest of the members of the team. I do speak from experience<br />
when I say that longtime friendships can dissolve overnight because of Attitude conflicts<br />
among team members.<br />
In closing I hope each and every one of you gets that team of your dreams together.<br />
That you have the most fun you can possibly have or that you fly better then any other team<br />
that you come up against on the competition field. I hope in some small way this handbook<br />
will help you to accomplish all you want from team flying.<br />
Just keep remembering "ATTITUDE IS EVERYTHING"<br />
GOOD WINDS<br />
<strong>Al</strong> <strong>Hargus</strong><br />
ABOUT THE AUTHOR: <strong>Al</strong> <strong>Hargus</strong> has been flying sport kites since the 1970's. He is one<br />
of the original members of the CHICAGO FIRE, and CAPTAIN EDDIE'S FLYING CIRCUS<br />
kite teams. <strong>Al</strong> was team Captain of the PAIR OF PAIRS kite team in the 1995,96, & 97<br />
Sport kite seasons. He was the team Captain of SHANTI AIR kite team, a six person team<br />
based in Ohio. SHANTI AIR kite team competed in the 1998 World Cup sport kite<br />
championships in Dieppe, France. <strong>Al</strong> has been choreographing and designing kite<br />
routines for teams since the late 80's<br />
<strong>Al</strong> is active in the American Kitefliers Association, and was a Commissioner for the<br />
Midwest AKA sport kite conference. <strong>Al</strong> travels to and participates in many of the sport kite<br />
competitions across the country.<br />
FIFTEEN