Team Handbook by Al Hargus - KiteLife

Team Handbook by Al Hargus - KiteLife Team Handbook by Al Hargus - KiteLife

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THE “NO SECRETS” HANDBOOK OF TEAM SPORT KITE FLYING © 1998 by AL HARGUS III © COPYRIGHT 1998 Al Hargus III 3296 Thornway Drive Columbus, OH 43231-6199 U.S.A. 614-475-3307 AWizard1025@aol.com

THE<br />

“NO SECRETS”<br />

HANDBOOK<br />

OF<br />

TEAM<br />

SPORT KITE<br />

FLYING<br />

© 1998<br />

<strong>by</strong> AL HARGUS III<br />

© COPYRIGHT 1998<br />

<strong>Al</strong> <strong>Hargus</strong> III<br />

3296 Thornway Drive<br />

Columbus, OH 43231-6199<br />

U.S.A.<br />

614-475-3307<br />

AWizard1025@aol.com


INTRODUCTION<br />

<strong>by</strong> <strong>Al</strong> <strong>Hargus</strong><br />

I have been flying on one sport kite team or another since the mid-80's and there is<br />

always seems to be something new to learn. One of the purposes of this handbook is to<br />

share some of the things I have learned about flying with other people on a team. My belief<br />

has always been that then more teams there are the better it is for the sport and the hob<strong>by</strong>,<br />

and more fun for me.<br />

One of the greatest joys I have is flying with other people on a team. After you fly<br />

team, you really don't seem to enjoy flying <strong>by</strong> yourself anymore.<br />

I feel a great sense of accomplishment when I fly on a team that "really" works<br />

together as a single unit. There is a magic created when a team flies. If you are the person<br />

that creates the routine flown <strong>by</strong> the team you are partly responsible for that bit of magic.<br />

This magic can occur at the practice field, in front of spectators or on the competition<br />

field in front of judges. Where the magic occurs doesn't really matter to me. What really<br />

matters is that you create the magic.<br />

I hope that in some small way this handbook helps you and your teammates create<br />

that magic. It is a feeling that only a very few kitefliers ever enjoy. AND always remember<br />

to share what you have learned with others.<br />

AUTHORS NOTE: The author of this handbook assumes that the beginning sport<br />

kite team flier has a general knowledge and ability in flying sport kites. The author also<br />

assumes no responsibility for damaged equiptment (or broken friendships) while learning<br />

to fly team.<br />

ONE


ATTITUDE IS EVERYTHING<br />

There is nothing more exciting to the average spectator at a kite event than seeing<br />

a team of sport kite fliers in the air. The intricate patterns they make in the air are simply<br />

amazing. This handbook is designed to give the beginning sport kite flier a basic<br />

knowledge of flying team.<br />

If you plan to fly with friends for "Fun" this handbook will give you all the "Secrets"<br />

you will need to really enjoy team flying. If you are interested in entering the world of<br />

"Competitive <strong>Team</strong> Flying", this booklet will give you many tips, tricks and advice to help<br />

your team into the winners circle.<br />

TEAM GOALS<br />

When fliers get together to fly as a team they need to decide what their goal will be.<br />

There are basically two types of teams: <strong>Team</strong>s for fun and <strong>Team</strong>s for competition.<br />

The goal should be discussed before anything else. These goals will determine<br />

almost everything else the team will do. Goals determine choices of equipment, amount<br />

of commitment required, time spent at practice, and especially expenses.<br />

If you decide to fly just for the fun of being with others in the air at the same time then<br />

you can fly just about any kind of kite together. The kites don't even need to be of the same<br />

type. You will have to work at matching speed and turning radius of the different styles of<br />

kites, but this can be done. You can practice when everyone can, and have a great time<br />

at it.<br />

If you decide to form a competitive sport kite team there are many things to discuss.<br />

Where will we compete? How will we pay for the expenses of a competitive team? Where<br />

will we get matching kites? Where will we get flying line? How often will we practice? What<br />

kind of team uniforms do we want? How long do we want to be a team together? There are<br />

hundreds of things a team needs to discuss.<br />

It might be a good idea for a competitive team to write down each members answers<br />

to these a questions that you will encounter. It is better to know everyone's ideas and true<br />

goals at the beginning.<br />

ATTITUDE IS EVERYTHING<br />

Attitude is a very important part of team flying. It doesn't matter if you decide to fly<br />

team for the fun of it or to try to become World Champions. You are a part of a team.<br />

Everyone needs to know exactly what direction everyone else wants to go and then you<br />

can all get there together as a "<strong>Team</strong>" .<br />

You will all have more "Fun" and you will "Compete" better if everyone has the right<br />

attitude, the same attitude from the very beginning. Talk to your teammates. <strong>Team</strong>s that<br />

are the very best have the same goal and work toward that goal together.<br />

TWO


EQUIPTMENT<br />

CHOICE OF KITES<br />

The choice of kites can be as varied as the style and pocketbook of the team allows.<br />

The choice of kite for team flying is vastly different than one for individual flying. As an<br />

individual you do not have to match any kite but your own. When you turn you can punch,<br />

pull, or fly just about anyway you choose. This is not the case with team flying.<br />

Generally large, slow, steady flying kites are the best choice for team flying. The kite<br />

needs to be slow for a beginning team in light to moderate winds ( 6 to 12 m.p.h.) Kites<br />

with a deep keel will be more stable and steady than flatter kites. Larger kites are generally<br />

slower, and artistically a group of large kites (7 to 8 foot wing span) in the air together is<br />

a very impressive sight.<br />

Serious Competition teams will have several sets of kites to deal with the varying<br />

wind conditions they are required to fly in at a sport kite competition. (AKA rules require<br />

Masters Class <strong>Team</strong>s to fly in 2 to 25 m.p.h.) <strong>Team</strong>s will have a set of ultralight kites for<br />

light winds (2 to 6 m.p.h.), a medium wind set of kites. (6 to 12 m.p.h.) and a third set for<br />

high winds ( 12 to 25+ m.p.h.)<br />

For the beginning competitive or fun team several sets of kites is beyond the teams<br />

financial abilities. There are other ways to compensate for different winds. In higher winds<br />

the bridles can be adjusted (Generally back, down or away from the nose) to reduce the<br />

speed and the pull of the kites. There are also wind tamers or air brakes that will slow the<br />

kites and allow them to be flown in higher winds.<br />

ADJUSTING THE SPEED OF TEAM KITES<br />

Music and team ballet competitions are another reason for wishing to change the<br />

speed of team kites. Slow music will require slow kites even in high winds. Fast music will<br />

require faster kites even in slow winds. (This aspect of kite control will be discussed in the<br />

Music selection section) A <strong>Team</strong> will also have to match speed during precision competitions.<br />

Ideally all kites should fly at the same speed and have the same turning radius and<br />

climb speed. By adjusting the bridle point you can slow down or speed up each individual<br />

kite so that it will fly and turn at the same speed as the rest of the kites on the team.<br />

The easiest way to check this is to have the team perform a ground pass and then<br />

perform a turn straight up. Do not step back or walk forward to change the kite speed. If<br />

a kite out flies all the rest (Faster - More climb) adjust the bridle point lower (Back or away<br />

from the nose) If a kite lags behind the rest (Slower) adjust the bridle point higher. (Up<br />

or toward the nose.) <strong>Al</strong>so remember that changing the bridle setting can change the pull<br />

of a kite. At a certain point you will have adjusted the bridles for speed control so much that<br />

a kite will not turn with the same radius as the other kites. To solve this problem you can<br />

then shorten the top spreader slightly to slow a specific kite. Try shortening the spreader<br />

1/4 inch at a time and check the speed of the kite with the others in the team. Continue this<br />

process until the speed and turning radius of all kites are the same. (NOTE: Measure the<br />

original spreader so that you can return to the stock length if you wish to.)<br />

THREE


FLYING LINES - TYPE AND LENGTH<br />

Flying line is the second most important item on the teams list of necessities. Spectra<br />

fiber line is the best choice for team flying. It is very slippery and allows the team to wrap<br />

lines without locking up or binding.<br />

Length of lines is very critical to the style and flying technique of a team. As a kite<br />

flies it generates a turbulence or backwash behind it. If another kite flies directly into that<br />

backwash the kite will lose forward momentum and fly erratically. Fliers call this "railroad<br />

tracks" which aptly describes the physical occurrence. When team kites fly together in<br />

close proximity to each other in the air there are ways to prevent this backwash problem.<br />

One method (This is the recommended method for beginning teams) is the "Staggered<br />

Line" method .The lead flier would have the longest lines and the last flier would have the<br />

shortest. The stagger distance can be anywhere from 3 to 5 feet. Each flier in the flight<br />

line will have slightly shorter lines than the flier in front of them. This stagger method keeps<br />

the kites well in front of the backwash of the preceding kite. This method also tends to<br />

reduce the damage of kites crashing into each other as you learn maneuvers.<br />

There are several drawbacks to the staggered line method. One is that the kites now<br />

must always fly in the order of the staggered lines. In other words the lead flier must always<br />

remain the lead. The team cannot reverse flight order. With the staggered method the last<br />

fliers lines can be as much as 20 feet shorter than the lead fliers lines, (For six - 30-40 feet)<br />

this will cause the last kites in line to fly a shorter radius and be much faster. These are<br />

big disadvantages when a team is designing maneuvers or trying to fly in precision<br />

competitions.<br />

Another solution to the backwash problem that does not have the disadvantages of<br />

the staggered line method is the "Staggered Flier - Equal Lines" method. With this method<br />

the all the teams lines are exactly the same length. The fliers themselves will stagger on<br />

the ground to compensate for the backwash in the air. With this method the lead flier would<br />

stand about 3 to 5 feet in front of the second flier and so on down the line.<br />

The "Equal Line" method allows all the kites to move in the same radius ( therefore<br />

same speed) in the air. It also allows the team to change leads, giving the team more<br />

flexibility in maneuver creation and design.<br />

LENGTH OF TEAM FLYING LINES<br />

The length of team lines for a beginning team should be around 150 feet. This length<br />

gives the team the largest possible window to fly maneuvers in. This length also will slow<br />

the kites down in higher winds. You can shorten the team lines and cause the kites to fly<br />

faster in lighter winds to match your music in Ballet competitions. Shorter lines will also<br />

give the team more room on the field in light winds on the competition field.<br />

FOUR


LENGTH OF TEAM FLYING LINES (continued)<br />

One consideration a competitive team has is line length and the size of the<br />

competition field. In high winds the kites will have a very large wind window. The team will<br />

have to be very aware of field position so as not to fly out of bounds and be disqualified.<br />

Some teams will mark the field with cloth or some kind of visible marker as a reference.<br />

(The minimum standard AKA/STACK competition field size is 300 ft. X 300 ft.)<br />

Fun teams should also be aware of field and kite position for safety purposes. You<br />

can become so engrossed in flying that you don't realize that you are flying over the<br />

spectators until it is to late. <strong>Team</strong>s can and should mark their position prior to flying so<br />

that they can be aware of where they and their kites are as they fly.<br />

Safety should be a prime consideration for both competitive and fun teams.<br />

FLY SAFELY AT ALL TIMES<br />

The weight of line for a team is dependent on the wind conditions, and the type of<br />

maneuvers the team will be flying. In individual flying you usually fly the lightest line for the<br />

conditions. This is not the case in team flying. Very few teams fly on less than 150# test<br />

flying line. This is due to the stress and strain placed on lines <strong>by</strong> a team. ( In a six person<br />

team wrap you will have twelve lines intertwined) You also will use the diameter of the line<br />

to change the speed of the kites. Larger diameter lines will create more drag and slow the<br />

kites. You could even consider flying on as much as 500# test line invery strong winds.<br />

Strength is not the object with large line, but the increase in drag could be an advantage.<br />

A trick used <strong>by</strong> teams to protect their flying line while practicing is to install a length<br />

of Kevlar (about 15-20 feet) at the kite end of their lines. This additional leader line<br />

protects the line from breakage. Line breaks of this sort are common for beginning teams<br />

that fly with staggered lengths of line. This leader method allows beginning teams to<br />

increase the length of existing lines without buying new line. This method also increases<br />

the available "wind window" that is available when learning new maneuvers. As the new<br />

maneuver is perfected the lines can be shortened and the maneuver flown faster and<br />

smaller. (This Kevlar leader line should be of the same weight as the Spectra line and<br />

should be no-knot spliced to the Spectra line. Consult your line mfg. for this splicing<br />

procedure)<br />

CARE OF TEAM FLYING LINES<br />

Care and maintenance of team flying lines is very critical. <strong>Team</strong> flying creates much<br />

more wear and tear on lines then individual flying. Lines should be rotated end for end<br />

periodically to distribute wear evenly. Line should be periodically "milked" , that is remove<br />

the twists from individual lines every so often . This is especially necessary when the team<br />

begins to fly compound wrap maneuvers.<br />

FIVE


BEGINNING MANEUVERS<br />

TEAM POSITION ON THE GROUND AND IN THE AIR<br />

For a beginning team you should stand in a line about 2 to 3 feet apart. This distance<br />

can ,and will vary as you become more experienced and experiment with deferent<br />

maneuvers. Remember your proper position, if you are flying equal length lines will be<br />

slightly behind the flier you are following.<br />

Each team will have a flier who will call the maneuvers for the team. This person will<br />

usually (but not always) be the lead or first flier in the formation. This "caller" can stand to<br />

the right or left of the line on the ground. Some teams will line up from left to right and some<br />

from right to left. The most common is right to left, but you should line up the way that is<br />

most comfortable to your group.<br />

AKA and STACK compulsory maneuvers are designed for kites to enter from left to<br />

right and the team would then line up on the ground from right to left. In competitions teams<br />

are allowed to fly these maneuvers backwards or "mirror" so you can line up on the ground<br />

either way. (You will have to announce to the judges if you decide to fly precision<br />

maneuvers in competition backwards.)<br />

THE BASIC FIGURE EIGHT<br />

The figure eight follow is the first maneuver a team should work on. This may not<br />

seem very exciting, but for new team fliers this can be a very difficult. Total concentration<br />

is required. It is essential for each flier to aim their kite directly at the center of the kite they<br />

are following. Spacing for the entire team is determined <strong>by</strong> the #2 flier in the line. (The #2<br />

flier should be the second most experienced flier.) The #2 flier's space should be reflected<br />

in the spacing of the rest of the team. Spacing can and should be changed in the turns. If<br />

you are behind turn a little sooner, if you are to close to the flier in front of you make your<br />

turn a little larger, there<strong>by</strong> opening the space between.<br />

FOUR REALLY "BASIC" CALLS<br />

Fall In - means that you will begin to follow the lead flier and await another call.<br />

Fire Drill - This call means that you are to fly to your park position and unwrap your<br />

lines. This call can be made <strong>by</strong> any flier on the team. If you are in trouble or there is a<br />

spectator in your flight area on the field you should call a fire drill and warn the rest of the<br />

team. (This term originated with the Chicago Fire in 1986)<br />

Park Position - This is the area you will fly to when a fire drill is called. Each flier on<br />

the team will go to a prearranged position and hover out of the way, awaiting another call.<br />

<strong>Al</strong>ways pay attention in the park position.<br />

Quiet on the Line - Means that only the caller should be talking everyone else<br />

should be quiet and listen to the commands. Any flier can call for quiet on the line. You have<br />

to hear the call in order to perform it.<br />

SIX


TEAM CALLS<br />

Basic calls are as different as there are teams to fly them. You initially invent a new<br />

"language" for team maneuvers. You can actually use any terminology you wish to<br />

describe maneuvers to the team, just as long as the entire team knows their meaning.<br />

There are several commonly accepted maneuver names in current team flying. You<br />

can use one of those or create your own. If you decide to make up names of your own you<br />

will probally have trouble later on if you want to fly team with others who use the standard<br />

method of calling.<br />

The basic method of calls that is listed below was initially perfected and used <strong>by</strong> Ron<br />

Reich and Top of the Line Sport Kite <strong>Team</strong> back in 1985. It has become a standard in sport<br />

kite team flying. This method reflects "calls" or commands used <strong>by</strong> drum and bugle corps<br />

to describe marching maneuvers of the corp members. This method works quite well for<br />

team sport kite flying. (See Authors note below)<br />

Each maneuver is described, first <strong>by</strong> a direction (I.E. Left, Right, Up or Down) and<br />

then <strong>by</strong> a descriptive name. This "Prepatory Command" will be called a short period of time<br />

before the "Command of Execution" The "Command of Execution" tells the team when to<br />

initiate the maneuver. This Execution call can be the word "Turn" or "Now" or whatever you<br />

wish. (World Champion <strong>Team</strong> Tsunami frequently used whistles for their commands of<br />

execution.)<br />

The Prepatory command tells the team what is coming next and the command of<br />

execution tells the team when to execute the maneuver. The team caller should make the<br />

Prepatory Command as clear and as loud as is necessary, so that the team can be ready.<br />

The caller would then pause a short (but specific) period of time before calling the<br />

Command of Execution. <strong>Al</strong>l the fliers need to get used to that pause and perform the<br />

maneuver at the same time. The caller is especially prone to anticipate his/her own call and<br />

must be careful to turn with the rest of the team.<br />

BASIC TEAM TERMINOLOGY<br />

AUTHOR'S NOTE: This section originally included team flier basic terminology<br />

for common maneuvers performed <strong>by</strong> teams which followed the "Top of the Line" call<br />

method. There has been discussion in this e-group about standardizing calls across the<br />

country. Troy Gunn's suggestion about a common language is a VERY good one. In 1998<br />

my team SHANTI AIR included fliers from four previous teams We spent more then a week<br />

of practice learning a common set of calls. There were continual problems with call<br />

interpretions and meanings throughout our time together as a team. I called it "Learning<br />

French" as the team was preparing for the World Cup in France.<br />

There will be more discussion on this common terminology in the <strong>Team</strong> Flying e-<br />

group in the future.<br />

SEVEN


FLYING WITH A TEAM<br />

Once you know the maneuver names and you have the right equipment, it's time to<br />

fly. Once you are in the air together there are three things a team should be very aware<br />

of: 1.) Spacing, 2.) Timing, and 3.) Speed Control.<br />

SPACING<br />

Each kite in a follow should be exactly the same distance from the kite in front and<br />

behind. To gain proper spacing takes a lot of practice. Some teams will begin practice with<br />

short lengths of tail on their kites to give them a visual reference for spacing. The number<br />

two kite in the follow is the kite that determines the spacing for the entire team. (The<br />

number two flier should be the second most experienced flier after the lead)<br />

Each flier should focus on the distance between each kite. Ron Reich calls this<br />

"Flying the Space." Be aware of the spacing of all the kites in the line or formation. Move<br />

your kite back into line if you move out of line. This visualization of the space should apply<br />

to formations and precision maneuvers, not just line formations. If the team is performing<br />

a box figure, each member should be in the position appropriate for their kite in that box,<br />

"Spaced" properly.<br />

TIMING<br />

Timing is very important in the execution of maneuvers. Each flier has to listen<br />

closely to the callers commands and become accostume to executing commands at the<br />

same time as the rest of the team.<br />

For Example: The caller says "Right Flank" (everyone gets ready to do a 90 degree<br />

right turn). The caller then says "Turn" (everyone will then turn) When the caller says<br />

"Turn", there is a slight delay before everyones brain processes this information and tells<br />

their muscles to perform the action. Timing for a team is when that process of hearing the<br />

command and executing the action takes place. <strong>Team</strong>s must react together. Timing is<br />

related to your muscle memory. Your brain tells your arm muscles to react. Your brain and<br />

muscles work in coordination to produce the maneuver. <strong>Team</strong> flying is basically "Learning<br />

Muscle Memories together."<br />

SPEED CONTROL<br />

A certain amount of a kites speed is controlled <strong>by</strong> adjustment of the bridle. The rest<br />

is up to you as the flier. If you see that as the line of kites is diving and you are catching<br />

up to the kite in front of you, you will need to move your arms forward or take a step forward<br />

to slow your kite. This slowing of the kite is critical for spacing and control. You must also<br />

remember that your position on the ground is determined <strong>by</strong> your line length and the<br />

position of the other fliers on the ground. Be careful not to attempt to slow your kite with<br />

ground movement so much that it places you (on the ground) in front of the flier whose kite<br />

is in front of you in the air. (This is aplicable in both the equal and staggered line methods)<br />

EIGHT


FLYING WITH A TEAM (Continued)<br />

FLYING TEAM PRECISION<br />

<strong>Team</strong> Precision is a series of maneuvers the team flys without musical accompaniment.<br />

The object for competition purposes is to demonstrate the team ability to fly precisely. The<br />

team would show ground passes and follows equally spaced. They would show vertical<br />

or horizontal threads with all kites equally spaced and perfectly aligned.<br />

SEEING THE "PICTURE"<br />

The most critical item in flying maneuvers is "Seeing the Picture". That is, to know<br />

exactly how everyone else on the team is envisioning what a particular maneuver should<br />

look like in the sky. This is accomplished in several ways. Consider for example the AKA<br />

<strong>Team</strong> Compulsory maneuvers. There are drawings for these maneuvers and most are<br />

accompanied <strong>by</strong> written descriptions.<br />

These descriptions tell the team "exactly" what the judges will expect to see when<br />

the team will perform a compulsory maneuver. This description allows the fliers on a team<br />

to "See the Picture" exactly the way the rest of the teams will see it.<br />

Drawings of an maneuver are essential for a team. These drawings can be a simple<br />

doodle on a scrap of paper, or a very technical drawing on graph paper. What ever method<br />

used, each flier on the team must have that "Picture" in their mind, ultimately transferring<br />

it to "Muscle Memory".<br />

One method you can use is practice sticks. These sticks can be dowel rods about<br />

3 feet long. They would have a representation of your kite on the end. Fliers would then<br />

"simulate" a maneuver using these little kites. Speed of the kites should be duplicated as<br />

closely as possible. This method will give all the fliers a grasp of where they belong in any<br />

particular maneuver.<br />

When maneuvers with wraps are practices, sticks become very inconvenient. Some<br />

teams have used laser pointers or flashlights for this purpose.<br />

Another method for to help a team "See the Picture" is to video tape a practice<br />

session and then review the tape with the team. This allows each flier to see exactly where<br />

they should fit into the picture. This method also makes for easier correction of errors in<br />

team flying. An individual flier should be able to then see their own mistakes. This method<br />

can also help avoid the difficult process of "On Field Criticism and In Line Chatter"<br />

NINE


TYPES OF MANEUVERS<br />

DESIGNING MANEUVERS<br />

Every team wants to design their own individual and unique maneuvers. This takes<br />

practice and field experience. For beginning teams copying and imitating advanced teams<br />

is a good starting method.<br />

Variations on the AKA/STACK <strong>Team</strong> compulsory maneuvers is a good starting place.<br />

Some teams will base their first routine strictly on these maneuvers or small alterations of<br />

the Standard AKA/STACK compulsories.<br />

Maneuvers that other teams fly is also a good source for maneuvers. This may seem<br />

like being a copycat. To advanced teams it is the sincerest for of flattery when they see a<br />

beginning team duplicate one of their maneuvers. Variations on these maneuvers can<br />

make your version unique. Think about doing another teams maneuver in mirror. (Meaning<br />

to perform the maneuver in reverse of the original)<br />

Mistakes made on the field can, surprisingly enough, be another source of maneuvers.<br />

For example a team member makes a wrong turn during practice. The mistake might look<br />

better then your originally planned maneuver. Be innovative, be creative and adapt to<br />

change for your advantage.<br />

The ultimate goal of anyone that designs team maneuvers is to create your own<br />

unique and totally different maneuver. This is very difficult and takes years of flying. On the<br />

other hand I have seen beginning teams stumble on unique and interesting new<br />

maneuvers without even realizing that they are different.<br />

The most important idea to keep in mind when designing maneuvers for your team<br />

is to be interesting, be exciting and always DO THE UNEXPECTED. If you see all the other<br />

teams perform a certain maneuver the same way. Change the ending and surprise the<br />

spectators, judges and the other teams. If you perform a team wrap, disguise the unwrap<br />

or delay unwrapping, because everyone will be expecting the unwrap immediately after<br />

the wrap-up.<br />

Look for ideas for team maneuvers in activities that are not related to sport kite flying.<br />

Watch a drum and bugle corp., or go to a synchronous swimming meet! Looking at a<br />

drawing of a football play can give you an idea for a maneuver. Be Creative and do not<br />

become so stoneheaded that you do not see things that can be used as a team maneuver.<br />

Remember that a maneuver need not be complex to be effective. A very simple<br />

series of rolls done in mirror fashion, or a thread performed in three different directions can<br />

be very exciting.<br />

The most important criteria for any maneuver that the team performs is to be<br />

synchronous. BE A TEAM. Make sure that what ever maneuver you design and fly is<br />

performed as a group. Spectators and judges alike, want to see all the fliers participate in<br />

the routine and the maneuvers. (That could mean a four person team with one flier<br />

hovering while a three flier maneuver is performed would not be effective)<br />

TEN


ELEMENTS AND THEME<br />

PLANNING A ROUTINE<br />

Every team routine, be it a ballet, precision or demonstration routine, should have a<br />

beginning, middle, and ending. This is a play performed <strong>by</strong> actors using kites and the sky<br />

is the stage. The spectators and judges should be able to see a flow to the movement of<br />

the kites from one maneuver to another. In music this theme is dictated <strong>by</strong> the music itself.<br />

In precision, the flow is determined <strong>by</strong> the type and complexity of the maneuvers<br />

themselves and how they "flow" together as a total<br />

CHOREOGRAPHY<br />

For beginning teams the usual method for creating a ballet routine begins with<br />

choosing music. The music chosen should fit all the criteria set down in the AKA/STACK<br />

sport kite rules booklet.<br />

Several other criteria that are important are: 1.) Fast or slow music for the type of wind<br />

you expect to fly in, 2.) Music that has no vocals. (This last criteria is the authors.) To use<br />

a musical phrase ". . .don't let the words get in the way. . ." Some teams have successfully<br />

employed vocals in their team music. The choice is totally up to you.<br />

When you have selected the music you will fly to, you then begin to design<br />

maneuvers that fit that music. Star Bursts to match crescendos. Large flowing maneuvers<br />

to match soft portions of the music. The choices are as varied as there are teams. The<br />

choices will reflect your style.<br />

Remember to do the unexpected. If the team has a maneuver that puts a wrap in the<br />

lines, the worst possible "next maneuver" is the expected unwrap sequence. If the entire<br />

team performs a left or right turn, do not immediately unwrap with the opposite turn.<br />

Another common and expected error committed <strong>by</strong> many beginning teams is to begin<br />

all maneuvers with a ground pass from left to right or right to left. This will "telegraph" your<br />

intentions and tell everyone that you are setting up for another maneuver. Try entering a<br />

maneuver from the top of the wind window, or begin a maneuver at the center of the sky.<br />

Be Creative and DO THE UNEXPECTED<br />

REVERSE CHOREOGRAPHY<br />

When a team has flown together for a period of time they will accumulate a "Play<br />

Book" filled with maneuvers. The <strong>Team</strong> can then search for music that matches those<br />

maneuvers. This process can be called Reverse Choreography. It is more difficult to find<br />

this "matching" music for existing maneuvers, but it is far easier than designing and<br />

practicing a new maneuver.<br />

ELEVEN


TEAM PRACTICE<br />

TRAINING<br />

Amount and quality of practice is what makes a good sport kite team. Individual skills<br />

are essential for good team flying. If a person does not like to fly individually odds are they<br />

will not last long on a team and not perform very well.<br />

Schedule a day that everyone can easily make it to practice. Sometimes the best<br />

person to fly on the team is the one that shows up for practice, even though they may not<br />

be the best flier. One day a week is fine for a team to keep their skills together. Two days<br />

a week allows the team to progress.<br />

STICK PRACTICE<br />

A simple method used <strong>by</strong> teams is stick practice. The team will have sticks about<br />

three feet long, with small plastic or paper kites on the ends. The team will then "fly"<br />

maneuvers using the sticks to simulate the actual flights of their kites. Speed and spacing<br />

should be as realistic and accurate as possible.<br />

Use of sticks has several advantages the least is that sticks save actual crashes and<br />

time wasted on the field.. Fliers are better prepared and have a better grasp of exactly<br />

what a maneuver should look like. It assists the team in timing and choreography for music<br />

routines. Sticks help the fliers to be more precise when they actually fly.<br />

PRACTICE<br />

Practice could consist of:<br />

1/2 hour of individual warm-up. At this time individual fliers make sure that their kite<br />

is flying properly, that their lines are equal length and that they are physically prepared to<br />

practice.<br />

1/2 hour - 1 hour of team warm-up. This can consist of basic team precision<br />

compulsories or what ever simple maneuvers the team wishes. This warm-up should<br />

consist of basic turns, flanks and follows. This time allows the team to "Get into the groove<br />

together or renew that muscle memory" so to speak.<br />

2-4 hours of team routine practice. This is practice with the actual sequence of<br />

maneuvers that the team will fly for either precision or ballet. The ballet practice can be<br />

with or without actual music.<br />

Most teams have a point in their practice sessions when everyone seems to just<br />

"lose the edge". No one seems to be able to fly properly and you begin to hear gruff and<br />

angry voices on the line. Never fly until you cry! It is better to take a break and come back<br />

afterwards refreshed and ready to fly some more, then to stick it out no matter what.<br />

Remember that team flying of any sort should be fun. When it stops being fun you have<br />

to take a rest. The best words I have ever heard about team practice came from <strong>Al</strong>an<br />

Nagao of <strong>Team</strong> High Performance, " Quality, not quantity is most important when you<br />

practice team flying."<br />

TWELVE


TEAM MEMBERS DUTIES<br />

DUTIES OF THE TEAM CAPTAIN<br />

<strong>Team</strong> fliers come from all walks of life. There is usually one strong personality that<br />

is the driving force behind the team. This person is the one who motivates all the rest. This<br />

is usually the team captain. The captain can be the person who also does the calling while<br />

flying, but not always! The captain is often the person who has to help boost the flying ability<br />

of the least talented flier on the team. The Captain helps settle arguments and soothes<br />

frayed nerves after a difficult practice.<br />

The team Captain is the one that stands up to take the trophy for the teams victories,<br />

but the team captain also is responsible for defeats, even if they aren't the one that crashed<br />

or flew out of bounds.<br />

<strong>Team</strong> Captains have to be confessors, ba<strong>by</strong>-sitters, and councilors. Captains have<br />

to have eyes big enough to see six kites at both ends of the wind window. The Captain is<br />

the one that has to hold the team together and keep them in the routine when one of the<br />

fliers crashes.<br />

The team Captain is usually the person on the team that keeps the faith when the<br />

team has not won an event the entire season. The team Captain is always the one that<br />

everyone complains to about others on the team.<br />

The team Captain is often the person on the team that loves to fly kites more than<br />

anything else. The team Captain is the leader for the team. That lead can take place in the<br />

air, on the ground or both, but someone has to be out in front and that's the TEAM CAPTAIN<br />

DUTIES OF THE ENTIRE TEAM<br />

The major duty of a team member is to know their part in the teams flying routine. It<br />

is important that each member focus on their individual contribution to the team effort, be<br />

it on the field or off. Everyone has special talents, qualities and abilities that can contribute<br />

to the entire concept of a sport kite team. If one member is proficient at kite construction<br />

and repair, they can become the team equipment maintenance person. If a team member<br />

has contacts in the business area they could contribute <strong>by</strong> assisting the team in acquiring<br />

sponsorship. That person that enjoys talking about the hob<strong>by</strong> of kiteflying could be in<br />

charge of your public relations on the field and off.<br />

The major duty of a team member is to become a part of the whole called "<strong>Team</strong>" in<br />

what ever fashion they are best suited. This can simply be to fly their part in the team<br />

routine to the best of their ability. As mentioned in the section on goals and attitudes, the<br />

major duty of a member of a team is to get along with, tolerate if need be, but fit in with the<br />

rest of the team. You need not "really" like someone on your team, but if you want to fly with<br />

them you will compromise and fit in or all , in the long run, is a wasted effort.<br />

THIRTEEN


TEAM SPONSORSHIP<br />

METHODS FOR FINANCING TEAM ACTIVITIES<br />

<strong>Team</strong> flying can be expensive. A competitive team needs kites, line, and uniforms.<br />

They will need registration fees, lodging, food and travel expenses. For a team of four or<br />

more this can be a very expensive proposition. <strong>Team</strong>s need to calculate these expenses<br />

BEFORE the season starts.<br />

Kite and Line manufacturers are the logical choice for kite equipment. Contact those<br />

that make your preferred equipment. Offer to promote their product, in exchange for team<br />

equipment The most important thing you must remember is, "Be true to your Sponsor." If<br />

you are flying a companies kite, fly no other. Use no one elses line when you are sponsored<br />

<strong>by</strong> a line company. Help promote the sponsor any way you can. The return for supporting<br />

at team <strong>by</strong> a kite manufacturer is not large. Help them any way that you can.<br />

Other expenses can be covered <strong>by</strong> contacting organizations with products or<br />

services that you will be using. Airlines or car rentals for travel sponsorship. Hotel or motel<br />

chains for accommodations.<br />

Sponsorship can come from unlikely places. If you practice in your towns local soccer<br />

field, talk to the towns hardware store? It cannot hurt to ask, be ready to tell the perspective<br />

sponsor what you can do for them, Remember team flying attracts spectator attention, and<br />

isn't that really what advertising is all about.<br />

DEMONSTRATIONS AND SHOWS<br />

Many teams will cover expenses <strong>by</strong> performing demonstrations and shows for a<br />

variety of groups. You can be the entertainment at a company picnic. <strong>Team</strong> kiteflying can<br />

be entertainment for a family reunion or a church picnic.<br />

Present yourself to local organizations and groups that have a history of hiring<br />

entertainment for outdoor activities. A team brochure is essential. Remember the average<br />

"civilian" really doesn't have any idea about kites in the 90's and even less about team sport<br />

kite flying.<br />

When you promote yourself, act business like. You cannot hope to charge a suitable<br />

fee if you don't act professionally in the first place.<br />

POWER OF THE MEDIA<br />

Become friends with the local Television, Radio and News media. They are your best<br />

source of advertising. Call them to come and see a really great "First Day of Spring" team<br />

demonstration. Send them a press release and invite them to one of your practices prior<br />

to a big competition. Send them the results of competitions. Find out the name of the<br />

programing director and send your information direct. They really are anxious to see the<br />

unusual.<br />

FOURTEEN


IN CONCLUSION<br />

ATTITUDE IS REALLY EVERYTHING<br />

<strong>Team</strong> flying is a lot of fun. Many fliers get together to fly team "just for the fun of it"<br />

But for most everyone that works at learning to be a sport kite team flier, flying with others<br />

becomes something more serious then "just fun" When I flew on Captain Eddie's Flying<br />

Circus Kite <strong>Team</strong> in the early 90's we had a saying, "Flying team isn't just for fun, it's a way<br />

of life"<br />

You should always enjoy yourself in any endeavor you attempt. The same holds true<br />

for flying on a kite team. Your attitude, and how you approach the fascinating and exciting<br />

sport of <strong>Team</strong> kiteflying is very important not only to yourself, but to the rest of the members<br />

of your team. <strong>Team</strong> can very quickly evolve into something similar to drug addiction. This<br />

happens to a greater or lesser degree to all of us who participate in flying with others as<br />

a team.<br />

Remember that you are part of a "<strong>Team</strong>" now. You cannot do any of the things you<br />

practiced out on that field <strong>by</strong> yourself. You need the rest of the team, just as they need you.<br />

Work hard to match your "addiction and compulsion" to fly team with the rest of your fliers.<br />

Sometimes the absolute hardest part of flying on a sport kite team isn't the actual flying,<br />

it's getting along with the rest of the members of the team. I do speak from experience<br />

when I say that longtime friendships can dissolve overnight because of Attitude conflicts<br />

among team members.<br />

In closing I hope each and every one of you gets that team of your dreams together.<br />

That you have the most fun you can possibly have or that you fly better then any other team<br />

that you come up against on the competition field. I hope in some small way this handbook<br />

will help you to accomplish all you want from team flying.<br />

Just keep remembering "ATTITUDE IS EVERYTHING"<br />

GOOD WINDS<br />

<strong>Al</strong> <strong>Hargus</strong><br />

ABOUT THE AUTHOR: <strong>Al</strong> <strong>Hargus</strong> has been flying sport kites since the 1970's. He is one<br />

of the original members of the CHICAGO FIRE, and CAPTAIN EDDIE'S FLYING CIRCUS<br />

kite teams. <strong>Al</strong> was team Captain of the PAIR OF PAIRS kite team in the 1995,96, & 97<br />

Sport kite seasons. He was the team Captain of SHANTI AIR kite team, a six person team<br />

based in Ohio. SHANTI AIR kite team competed in the 1998 World Cup sport kite<br />

championships in Dieppe, France. <strong>Al</strong> has been choreographing and designing kite<br />

routines for teams since the late 80's<br />

<strong>Al</strong> is active in the American Kitefliers Association, and was a Commissioner for the<br />

Midwest AKA sport kite conference. <strong>Al</strong> travels to and participates in many of the sport kite<br />

competitions across the country.<br />

FIFTEEN

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