CEDEC 2006 - NVIDIA Developer Zone
CEDEC 2006 - NVIDIA Developer Zone
CEDEC 2006 - NVIDIA Developer Zone
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ID3DX10ThreadPump<br />
リソースの 非 同 期 読 み 込 みが 可 能<br />
D3DX10CreateTextureFromFile<br />
D3DX10CompileShaderFromFile<br />
…<br />
機 能 はポンプオブジェクトを 使 用<br />
ID3DX10ThreadPump::WaitForAllItems<br />
を 呼 び 出 し<br />
Copyright © <strong>NVIDIA</strong> Corporation 2004<br />
<strong>CEDEC</strong> <strong>2006</strong>