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Design Science through Architectural Experiments

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<strong>Design</strong> <strong>Science</strong> <strong>through</strong><br />

<strong>Architectural</strong> <strong>Experiments</strong><br />

BO STJERNE THOMSEN<br />

M.Sc.Eng. in Arch. & <strong>Design</strong>, PhD Cand.<br />

Department of Architecture & <strong>Design</strong>, Aalborg University<br />

DK-9000 Aalborg, Denmark<br />

TEL: +45 99 40 71 69<br />

bsth@aod.aau.dk<br />

Abstract<br />

Two important characteristics are differentiating architecture from science. You can’t create<br />

architecture from science, but architecture can create the worlds and imagination for the<br />

future of scientific discoveries. Architecture has the ability to be more aware and to question<br />

the traditional conventions about society and space, and instead of proclaiming the<br />

conventional approaches to science where technological development or societal initiatives<br />

are driving the science agenda, the following paper illustrates the ability for architecture to<br />

create worlds of inclusion to shape a new science.<br />

For a long time science and the technological development has determined the way<br />

architects design spaces and interactions by focusing on the traditional disciplinary<br />

boundaries of science as a starting point for new research questions. However realizing that<br />

the scientific problems of today are far more complex and the world more multicultural, we<br />

can discuss the science of tomorrow with far more relieving results by proclaiming a<br />

performative design agenda.<br />

The paper discusses the design development of the NoRA project for the 10th International<br />

Architecture Biennale in Venice with other projects and describes the potential of setting an<br />

urban research agenda <strong>through</strong> performative experiments bringing together a broader field<br />

of actors. Using actor-network theory, complexity science and the current development<br />

within pervasive communication technologies, the paper extends the architectural research<br />

agenda into a more experimental setting allowing for a more open and stimulating design<br />

approach as a basis for science questions.<br />

Performative environments are architectural experiments that interact with the local actors<br />

and redefine the relationships in the urban settings to perform a collective social<br />

environment. In this way the performative approach crosses social and technological<br />

networks arguing for a more practice-related and interdisciplinary approach to a new<br />

scientific agenda for architecture and public spaces.<br />

<strong>Design</strong> <strong>Science</strong> Through <strong>Architectural</strong> <strong>Experiments</strong> 1(11)


Architecture & <strong>Science</strong><br />

The paper looks at the obvious relationships<br />

between architecture and science from a different<br />

perspective. Traditionally the scientific<br />

investigations have provided the inspiration for<br />

new kinds of architecture and building<br />

technologies, but now the fields of architecture<br />

and science become increasingly dependent on<br />

each other when entering a society affected by<br />

more complex relationships and blurring<br />

boundaries. There are examples that architecture<br />

has provided the imagery as representation and a<br />

source of inspiration for science when creating the<br />

icons for technological challenges (Jencks 2005).<br />

However most significant has been the eager to<br />

incorporate of the recent scientific developments<br />

and method in the architectural context.<br />

Cosgrove (2003) has pointed out how Vitruvius’<br />

concern for architecture as science required<br />

architects to pay close attention to fields as<br />

astronomy, astrology, geography and with the<br />

human body as the center measurement of the<br />

world machine; an approach that reached far into<br />

modernism as basis for the functional optimization<br />

of architectural typologies. In contemporary<br />

architecture Picon (2003) has described how<br />

scientific images and metaphors have been used<br />

within the architectural discipline already from the<br />

biological sciences of the nineteenth century and<br />

in the modern movement from the e.g. Einstein’s<br />

theory of relativity. According to Picon some of<br />

these references have been more or less<br />

superficial, but nevertheless it is important to<br />

emphasize that science and architecture meet<br />

when they both contribute to the cultural<br />

construction of perception (Picon 2003: 295), and<br />

“science appears as the productive tension<br />

between theory and experiment or… between<br />

abstract knowledge and practice.” (Picon 2003:<br />

300).<br />

In a similar way Lenoir and Alt (2003) looks at<br />

how contemporary architecture is affected by new<br />

computational tools within bioinformatics and in a<br />

way creating post-architects acting <strong>through</strong><br />

electronic media: “A number of architects have<br />

been similarly affected by engagement with<br />

computers, and they have looked to computational<br />

biology for metaphors to articulate the new<br />

directions in which they want to take architectural<br />

practice.” (Lenoir and Alt 2003: 326)<br />

Eisenman has described that all other cultural<br />

practices have been <strong>through</strong> a transformation with<br />

electronic media, but architecture has still<br />

maintained largely unchanged (Lenoir and Alt<br />

2003: 327), and we need to look at spaces that<br />

induce an affect within the subject and doesn’t<br />

operate according to a knowable or predictable<br />

logic.<br />

Bouman (2005) points to a new dynamic<br />

architecture with a focus on experiments where<br />

the architectural products are more liquid and<br />

animated and proclaiming that “we will see more<br />

and more architects realizing spatialised<br />

moments, <strong>through</strong> staging narratives, <strong>through</strong><br />

event designing, working with effects and<br />

emotions” (Bouman 2005: 22).<br />

The above emphasizes the aspects of architecture<br />

and science to be more collaborative as a<br />

productive tension and common contribution to<br />

development and to focus on the perception and<br />

sensorial experiences of space as part of creating<br />

common worlds. These issues are treated as part<br />

of incorporating digital technologies into the<br />

creation of the architectural experience and not<br />

only as part of a fixed representation.<br />

As from Picon (2003) it is important to extend<br />

these architectural tools further than just hauling a<br />

process as an event and focus more on the<br />

sensorial experiences and as from Nelson<br />

Goodman understand how both architecture and<br />

science contributes in the ‘ making’ of worlds and<br />

moving definitions that are always historically<br />

determined.<br />

New digital technologies<br />

Many of the new aspects of architecture and<br />

science are based in a new understanding of<br />

electronic media and digital technologies as they<br />

2(11) Conference <strong>Architectural</strong> Inquiries, Göteborg 2008


are increasingly integrated in our everyday-life.<br />

Within architecture the tools that are created<br />

mainly for optimization purposes and virtual<br />

domains are now acting as boundary objects<br />

connecting our social worlds with physical<br />

mobility, when feedback processes between<br />

environment and actor are opened up for<br />

influence.<br />

Starting from the age of electronics with the<br />

cybernetics movement and information theory<br />

these technologies are now spreading into fields of<br />

mobile, ubiquitous or pervasive computing, which<br />

are embedded and put into circulation in larger<br />

systems with behavior similar to self-organization.<br />

Most importantly these systems are now getting<br />

increasingly pervasive embedded into architecture<br />

(McCullough 2004) and attached to mobile<br />

networks thus creating larger networks of<br />

communicating objects.<br />

Usman Haque is experimenting with these<br />

technologies as part of larger collectively<br />

constructed environments where people and<br />

objects collaboratively create social domains as in<br />

the projects Sky Ear and Open Burble. These<br />

systems are following from the development of<br />

interactive technologies and as a difference to<br />

standard reactive systems, input and output are<br />

dynamically constructed.<br />

“We can consider instead architectural systems<br />

in which the occupant takes prime role in<br />

configuring the space he/she inhabits, a bottom-up<br />

approach which would result in a more productive<br />

relationship to our spaces and to each other.”<br />

(Haque 2007: 61)<br />

Haque bases this conception on cybernetics and<br />

the experiments by e.g. Gordon Pask and Cedric<br />

Price in the 60’s as part of an ‘underspecified<br />

architecture’ as computer systems begin to evolve<br />

on their own. Oosterhuis and the Hyperbody<br />

group are working additionally on extending the<br />

field of interactive environments not only as part<br />

of the realized architecture but focusing on a<br />

process-driven architecture (Jaskiewicz 2007)<br />

with the development of new interactive software<br />

that incorporates the complex socio-technical<br />

networks of architecture.<br />

“Interactive Architecture (iA) is NOT simply<br />

architecture that is responsive or adaptive to<br />

changing circumstances. On the contrary, iA is<br />

based on the concept of bi-directional<br />

communication, which requires two active<br />

parties.” (Oosterhuis 2007: 4) This aligns well<br />

with the definitions from McCullough that<br />

technologies only are interactive when<br />

‘technology makes deliberative and variable<br />

response to each in a series of exchanges’<br />

(McCullough 2004: 20)<br />

These interactive technologies have existed for a<br />

long time as part of sensors, processors and<br />

actuators that are binding individual responses to<br />

collective outputs whether in art installations or<br />

larger building facades. However these<br />

technologies are getting increasingly individual<br />

and location-based with the introduction of more<br />

sophisticated mobile technologies at the same time<br />

as they are connected to larger more sophisticated<br />

networks. These connections appear from<br />

concepts as the Soft Urbanism model (Sikiaridi &<br />

Vogelaar 2006) or WikiCity projects<br />

(http://senseable.mit.edu/wikicity/). In these<br />

projects the understanding of realtime<br />

technologies create an ability to work with largescale<br />

complex models and to significy individual<br />

presence and participation in space, and<br />

additionally the potential for the architectural<br />

environment to become open for interaction, and<br />

not as a static pre-determined spaces.<br />

These interaction technologies also involve closer<br />

relationships within the elements of the design<br />

process and realization as well as the potential for<br />

meaningful connections to emerge from real-time<br />

access. When accessing architecture <strong>through</strong> these<br />

new technologies it is a way <strong>through</strong> which we<br />

‘create meaning, construct knowledge and make<br />

sense of our surroundings’ (Mitchell 2003: 120),<br />

and interactive architecture can (also) <strong>through</strong><br />

<strong>Design</strong> <strong>Science</strong> Through <strong>Architectural</strong> <strong>Experiments</strong> 3(11)


these technologies act as a social infrastructure<br />

(McCullough 2002: 4). This is where the<br />

beginning potential of a networked, interactive<br />

architecture begin to make sense as part of urban<br />

development and experiments, and the notion to<br />

bring into account to understand these emergent<br />

effects of multi-interaction real-time urban<br />

environments are described as ‘performative<br />

environments’.<br />

Performativity<br />

Performative environments contain the ability for<br />

an environment to act with its surroundings with<br />

both humans and non-humans as actors focusing<br />

on the collective outcome of these feedback<br />

processes.<br />

The central aspect of performativity originates<br />

from the ‘speech acts’ of Austin (Austin 1990), as<br />

when words ‘do’ something and meaning is<br />

constituted <strong>through</strong> an act or practice. McKenzie<br />

has tried to generalize performativity aspects<br />

(McKenzie 2001) within organization, technology<br />

and cultural performance following from the<br />

performative acts of e.g. Butler (1993) and<br />

Fischer-Lichte (2005) as well as reaching all the<br />

way to performativity as a way to legitimate<br />

knowledge (Lyotard 1991). These many aspects<br />

deals with the overall concepts of the emergent<br />

effects of interactions in complex systems as in a<br />

society influenced by an increased amount of<br />

circulating information and cross-cultural inputs.<br />

In this regards an understanding of the complex<br />

feedback mechanisms that are in place when<br />

minds, bodies and objects intersect.<br />

Because of the large variety of aspects within<br />

performativity there might be a lack of clarity in<br />

the conceptual framework for working with it as a<br />

method, which is important to keep in mind not to<br />

fall into the trap of referring only to the<br />

performative studies within performance, even<br />

that there are similarities. Diebner notes these<br />

similarities between performance and<br />

performativity as a ‘focus on “constitution”<br />

instead of “ontological given” or “presence”<br />

instead of “representation”.’ (Diebner 2006: 21)<br />

When actors are involved in a performative<br />

relationship they are participating in creating the<br />

reality that it describes (Callon 2006) and thus the<br />

performative act brings something forward that<br />

does not exists elsewhere (Fischer-Lichte 2005:<br />

27).<br />

Within the architectural domain Leatherbarrow<br />

has described the ‘unscripted performance’ of<br />

architecture as the way how architecture acts or<br />

what the building does (Leatherbarrow 2005).<br />

This considers how architectural performance<br />

carries internal definitions or a pre-predicated<br />

existence, and from the understanding of<br />

architecture as an object that happens to us as an<br />

event and denotes something to us from the past.<br />

Considering these immanent characteristics of<br />

architecture is a way to work with architecture as<br />

an actor with effects on the environment and our<br />

experience of it. However if we extend this notion<br />

of architecture as object, considering the<br />

developments in interactive architecture, we now<br />

reach to an understanding of architecture not only<br />

as performance, or a stage for our events, but as an<br />

actor <strong>through</strong> new technologies.<br />

Actor Network Theory (ANT) with e.g. Bruno<br />

Latour, Michel Callon and John Law has worked<br />

on what could be announced as a performative<br />

theory useful for understanding the relationships<br />

between actors, urban environments and digital<br />

networks. Here ‘entities take their form and<br />

acquire their attributes as a result of their<br />

relations with other entities.’ (Law 1999, 3) and it<br />

can be a way to describe how these new<br />

relationships with the city are shaping a public<br />

consciousness when “the sense of belonging has<br />

entered a crisis” (Latour 2005b: 7). Identity is<br />

considered as emerging from an ensemble of<br />

relations between different places and objects in<br />

the public sphere (Abbas 2005: 93) in the same<br />

way as complexity science describes how<br />

collective patterns are emerging ‘spontaneously’<br />

<strong>through</strong> interactions (Urry 2003: 24). The<br />

performative logic implies that entities are shaped<br />

4(11) Conference <strong>Architectural</strong> Inquiries, Göteborg 2008


y the relationship with other entities and to<br />

engage truly with architecture and science, we<br />

need to establish the experiments and new<br />

platforms for a new science to arise.<br />

Thus the above integration of mobile, integrated<br />

and networked technologies are understood as<br />

performative environments focusing on the<br />

emergent effects of crossing social and<br />

technological networks as a basis for an<br />

architecture that stands out as dynamic and open,<br />

facilitating self-organizing communicative<br />

environments for an organized complexity<br />

between flows of local interactions and network<br />

behaviour. This architecture based on the<br />

experimental approach can retain both variation<br />

and recognisability in changing social<br />

constellations at same time as acknowledging<br />

space as the product of interrelations and always<br />

under construction.<br />

<strong>Design</strong> <strong>Science</strong> and <strong>Experiments</strong><br />

Following naturally from performativity the<br />

experiment in architecture and science becomes a<br />

mediator for cultural development as a connector<br />

between two different approaches.<br />

“A practitioner does not need an explicit<br />

definition of design, and a theorist may never<br />

arrive at one. People who haggle endlessly over<br />

the meaning of design actually may not be seeking<br />

a unified science at all. Instead, the idea of design<br />

benefits from constant negotiation.” (McCullough<br />

2004: 147)<br />

Understanding performativity in relation to<br />

science brings up the central problem of<br />

understanding science as separated from practice.<br />

How science can be separated from the fields of<br />

production and how the researcher on the one<br />

hand can do meaningful studies of complex social<br />

patterns from a laboratory or in texts and on the<br />

other hand how to separate the researcher from the<br />

field of study if investigating a practice.<br />

Schaffer has described the problem of deciding on<br />

who the experts and important scientists are in<br />

each matter as a problem of trust, and the public<br />

experiment as a heterogeneous enterprise in<br />

asserting the experiment (Schaffer 2006: 298).<br />

Centuries back public experiments was used as<br />

assays for spectacular events where the success<br />

were evaluated by the involved assembly, and<br />

“assay work mattered in public culture because<br />

its artful judgements systematically played crucial<br />

roles in securing early modern world pictures”<br />

(Schaffer 2006: 304). These experiments or assays<br />

bring together experts and scientists, practitioners<br />

and theorists around an architectural object to test<br />

out new devices, submitting new observations and<br />

facilitating new collaborations and discussions.<br />

Heading towards the non-representational aspects<br />

of performativity, as also included in the<br />

beginning investigations of Austin, we can take a<br />

look at recent studies in performative science.<br />

Callon has extended the utterances from Austin<br />

into an understanding of science as also<br />

performative: “Scientific theories, models and<br />

statements are not constative; they are<br />

performative, that is, actively engaged in the<br />

constitution of the reality that it describes”.<br />

(Callon 2006: 10)<br />

In order to deal with this complexity of science<br />

and architecture Latour is one of the advocates of<br />

an object-oriented approach, which is a way to<br />

assembly a variety of different actors around a<br />

political object. "Each object gathers around itself<br />

a different assembly of relevant parties. Each<br />

object triggers new occasions to passionately<br />

differ and dispute." (Latour 2005a: 15)<br />

This involves using the experiment as a public<br />

object as a tool for discovering a reality that need<br />

to be tested out on location using interactive<br />

technologies to reach out for a debate about<br />

architecture and science.<br />

Bringing in a notion from Michel Serres we can<br />

call these object-oriented experiments for ´quasiobjects´<br />

as they act as a formation of a collective<br />

network out of the most intense solitudes. (Serres<br />

1994: 96). In a similar way Latour could call these<br />

<strong>Design</strong> <strong>Science</strong> Through <strong>Architectural</strong> <strong>Experiments</strong> 5(11)


objects for mediators as they are transforming or<br />

translating the meaning that they were supposed to<br />

carry (Latour 2005b: 39). Quasi-objects are then<br />

no-longer images of architecture in place as an<br />

ultimate aim for realizing a complex design or a<br />

representation of one master narrator. Instead<br />

these quasi-objects are interactive experiments as<br />

architectural drivers of a new discourse that<br />

situates the event and experiment. These objects<br />

are bound to the particular kind of urban space and<br />

local actors that gathers around them a specific<br />

assembly of relevant parties (Latour 2005a: 15)<br />

and the quasi-object-oriented architecture do not<br />

strive for technology to become an ultimate goal<br />

for integration in the light of scientific progress.<br />

Instead this quasi-architecture describes local<br />

actors involved in a collective experience <strong>through</strong><br />

the interaction with urban spaces, and takes hold<br />

in specific intelligent open experiments that<br />

incorporates feedback from the public space.<br />

Thus we need to look at these new ´quasi-objects´<br />

as tools for experiencing a dialogue that initiate<br />

cultural development, as “tools for discovering a<br />

reality, or aspects of a reality, that is out there in<br />

a fairly definite form but is more or less hidden to<br />

us.” (Law 2004: 38)<br />

In the same way it aims at bringing analysis into<br />

real-time experience in the same way as<br />

laboratories are migrating to forums (Latour<br />

2005a: 15) and the study of science as part of<br />

everyday laboratories (Latour & Woolgar 1986).<br />

This should be an alternative way to look at<br />

architecture and design experiments and the<br />

related scientific methods, in order to invent<br />

reality <strong>through</strong> the interactive public architecture<br />

acting as a tool.<br />

“So what of research methods Our argument is<br />

that these are performative. By this we mean that<br />

they have effects; they make differences; they<br />

enact realities; and they can help to bring into<br />

being what they also discove.<br />

(Law & Urry: 2004: 393).<br />

Now this might be a very different approach to the<br />

legitimation of knowledge as not based on the<br />

empirical facts in the laboratory experiment but on<br />

the realities that the object is able to enact <strong>through</strong><br />

the involvement of a variety of actors. The<br />

interactive technologies and above-mentioned<br />

notion of architecture is then actively contributing<br />

to shape the scientific agenda according to the<br />

relationships it is able to connect on location and<br />

in public minds.<br />

This is argued as necessary in order to deal with<br />

architecture as a scientific field that rests between<br />

social and natural sciences and deeply grounded in<br />

practice and perception. Also importantly these<br />

methods are required because the architectural<br />

field rests in a society increasingly affected by<br />

multiple moving forces that makes it an issue for<br />

complexity theory, where the emergent effects of<br />

the architectural integration cannot be reduced to<br />

its individual elements. There is no irreversibility<br />

of time in these matters thus the studies performed<br />

should be <strong>through</strong> the experimential settings that<br />

can inflect a cultural production to be studied for<br />

its implications. Especially as there might be<br />

coherent patterns to generate from the observation<br />

of the architectural experiment, when it becomes<br />

seriously involved in place-making as an<br />

interactive object.<br />

<strong>Design</strong>ing the urban experiment<br />

The concept for the 10 th International Architecture<br />

Biennale in Venice involved around the concept of<br />

a space designed from the relations between cities,<br />

architecture and society. The building was<br />

designed as an event base for the National<br />

Culinary Team of Denmark as well as a temporary<br />

generator for urban development, site initiator and<br />

forum in urban environments, which could<br />

activate and involve the citizens as a quasi-object.<br />

Architecture could act with the urban environment<br />

and the surrounding social patterns and enact a<br />

reality in the same way as Doreen Massey<br />

beautifully outlines the social construction of<br />

place (Massey 1994: 154). At the same time it<br />

puts new constraints on the design process and the<br />

6(11) Conference <strong>Architectural</strong> Inquiries, Göteborg 2008


ability for architecture to maintain its capacity to<br />

respond to changing environments, and in this<br />

regards important to “recognise space as the<br />

product of interrelations” (Massey 2005: 9)<br />

The opening statement of the conceptual approach<br />

to the Architecture Biennale was to understand<br />

architecture as evolving from the interactions<br />

between inhabitants and the activities in the<br />

generated field of dynamics between site<br />

constraints and global input.<br />

Through the understanding of new infrastrucutres<br />

(Graham & Marvin 2001), complexities and<br />

global fluids (Urry 2003) and the study of fluids<br />

and relations (Mol and Law 1994) the<br />

architectural process was inscribed in the complex<br />

flow of relationships interweaving <strong>through</strong> the<br />

site. Instead of focusing on the static appearance<br />

of a site as the beginning constraints, it was more<br />

important with the idea of Bergson, where<br />

position should be secondary to movement in<br />

order to maintain the architectural experiment<br />

open for interactions and to investigate the<br />

potentials for new scientific objectives.<br />

(Massumi 2002: 6).<br />

understand architecture as a tool for materializing<br />

forces on the site to encapsulate and virtualize for<br />

later affects. In this regards it was much more<br />

valuable to consider the acts of the continuously<br />

developing digital prototype and how it could<br />

stimulate the interactions at place. This required a<br />

much more open debate about space and place and<br />

approach where architecture is in a constantly<br />

changing relationship with the social. No longer<br />

the architecture was the objective and a result to<br />

be maintained but much more a tool for working<br />

with place and perception:<br />

‘Thinking of place as performed and practiced<br />

can help us think of place in radically open and<br />

non-essentialized ways where place is constantly<br />

struggled over and reimagined in practical ways.<br />

Place is the raw material for the creative<br />

production of identity rather than an a priori label<br />

of identity.’ (Cresswell 2004: 39)<br />

The NoRA pavilion was investigating ways to<br />

incorporate complex site parameters and new<br />

ways of materialization <strong>through</strong> the massive<br />

influence of new impulses. The tendencies<br />

towards the introduction of complexity theory and<br />

emergence in the design processes are opening up<br />

the design effects of flows as well as management<br />

of highly complex and individually related design<br />

procedures that are able to test out constantly new<br />

scenarios.<br />

In this regard context is considered as a dynamic<br />

entity affected by forces and encapsulated in a<br />

digital simulation as an ordering system affecting<br />

the creation of space from the initial analysis and<br />

costantly shifting between analysis and<br />

materialization.<br />

Through an understanding of initial parameters on<br />

the site in Venice, the design process tried to<br />

NoRA and the urban relationships<br />

Illustration by the NoRA project team<br />

NoRA acting on site<br />

After setting the scene with the fluid dynamic<br />

simulations for the generation of a changing<br />

typology, the next level was to open up the space<br />

for individual interactions as basis for place-<br />

<strong>Design</strong> <strong>Science</strong> Through <strong>Architectural</strong> <strong>Experiments</strong> 7(11)


making and collective appearence. Pervasive<br />

computing and the main principles of access to<br />

both digital and physical experiences was<br />

integrated as a regained focus on sensorial<br />

experiences and perception as a the way to create<br />

collective environments and new scientific<br />

approaches <strong>through</strong> the relationships that the<br />

quasi-object initiated. It then became a challenge<br />

to introduce pervasive computing as a way to<br />

embed individual effects into the experiment,<br />

which were stimulated by the ambient interactions<br />

as a performative urban dialogue with emergent<br />

social patterns.<br />

During performances the pavilion becomes an<br />

instrument for the performers, where the<br />

technologies are used to enhance the performance<br />

experience as a piece of interactive architecture<br />

involving visitors’ perception of the events.<br />

The design process moves the architecture from an<br />

event to both the materialization of relationships<br />

as well as new affordances for the development of<br />

the area with future research questions. And with<br />

the interactive technologies the architectural<br />

experiment becomes an urban laboratory where<br />

the sensory experiences were brought into play<br />

among a live audience in urban space.<br />

NoRA with satelites extending into the site<br />

Illustration by the NoRA project team<br />

These interactive systems of NoRA extend into<br />

different ambient configurations to be both<br />

remotely controlled by the internet, sensored and<br />

affected by the citizens passing by as well as a<br />

tool for the users inside the pavilion using five<br />

different cameras. The inside cameras are for the<br />

users to facilitate performance, record and stream<br />

to the internet, while the exterior cameras located<br />

in remote ‘satellites’ was tracking people to<br />

initiate changes in the visual and auditory<br />

appearance of the pavilion.<br />

The interactive technologies in the NoRA pavilion<br />

are able to be adjusted as both a system of control<br />

according to the needs of the users inside the<br />

building during performances as well as a selfregulating<br />

system affected by the citizens’<br />

activities in urban space with a feedback to a<br />

collective active environment. In this way NoRA<br />

not only becomes the media for interaction in the<br />

city but as well the other way around as an actual<br />

media and instrument for a performative<br />

environment where the participant is able to<br />

gradually affect the collective experience of<br />

architecture. An issue further treated in the<br />

‘Increasing Media Connectivity’ paper from<br />

November 06 at the Media City conference in<br />

Weimar (Jensen & Thomsen 2006).<br />

With the embedded digital technologies and<br />

audio-visual systems NoRA becomes a cultural<br />

attractor where the narrative of NoRA is<br />

embedded in a sound and visual database and<br />

extending into the site <strong>through</strong> satellite building<br />

elements.<br />

NoRA becomes performative when it acts as a<br />

tool with the environment and negotiates the<br />

emergent effects of the complexity of the<br />

interactions as a mediation of new scientific<br />

perspectives on how to act in relationship with<br />

technology.<br />

8(11) Conference <strong>Architectural</strong> Inquiries, Göteborg 2008


NoRA as an architectural experiment<br />

Photo by Bo Stjerne Thomsen<br />

Concluding remarks<br />

NoRA explored space from a beginning scientific<br />

understanding of quantifiable forces affecting a<br />

building envelope and looked at these impulses in<br />

a social context as a tool for perceiving a reality.<br />

In this way how space could reach out with<br />

affordances and effects and <strong>through</strong> technology<br />

bring the local actors in play around the<br />

performative object. The new connection between<br />

architecture and science <strong>through</strong> performative<br />

experiments thus introduces architecture as a tool<br />

that materializes changing relationships as a<br />

mediator for a new cultural dialogue.<br />

The interactive technologies that circulate<br />

information from the environment and<br />

individualize it to the individual actor as part of an<br />

emergent pattern, emphasises neither the<br />

representation of architecture nor the specific<br />

scientific endeavours as neither of these are<br />

ultimate goals for a culture.<br />

Instead the social relationships and circulating<br />

information will <strong>through</strong> the common worlds<br />

created by the acts and perceived materialized<br />

experiments generate the new research questions.<br />

The real questions are then related to the cultural<br />

developments of a society that is able to<br />

constantly challenge existing conventions and<br />

negotiate these <strong>through</strong> experimental settings in a<br />

future where materialization and digital<br />

technologies act in relationship with the<br />

perception of space.<br />

The experiments are important in order to shape<br />

the reality on how to enact new scientific<br />

endeavours and to challenge the conventions for<br />

use and integration of digital technologies. At the<br />

same time the experiments are triggering a public<br />

dialogue which incorporates a feedback between<br />

design, technology and culture, and brings in a<br />

medium for perceiving patterns in complexity that<br />

cannot be imagined or deduced from the isolated<br />

artefact. This incorporates elements of the social<br />

construction of space in urban laboratories and<br />

involves participants into the world of creation to<br />

stimulate a future of science and architecture.<br />

<strong>Design</strong> <strong>Science</strong> Through <strong>Architectural</strong> <strong>Experiments</strong> 9(11)


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