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Hero Designer 6th Edition - Hero Games Company

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6 ■ Using <strong>Hero</strong> <strong>Designer</strong> <strong>Hero</strong> <strong>Designer</strong> <strong>6th</strong> <strong>Edition</strong><br />

TOTAL POINTS IN<br />

SIxTH EDITION<br />

HERO System Sixth<br />

<strong>Edition</strong> changed the way<br />

that the total Character<br />

Points available for a<br />

character are expressed.<br />

HERO System Fifth <strong>Edition</strong><br />

expressed a character’s<br />

available points as Base<br />

Points + Maximum<br />

Disadvantage Points. Thus,<br />

a 350 point superhero<br />

would be expressed as<br />

being built on 200 + 150.<br />

HERO System Sixth<br />

<strong>Edition</strong> expresses available<br />

character points as Total<br />

Points with a maximum<br />

number of points in<br />

Matching Complications.<br />

So, a 400 point superhero<br />

is expressed as 400 Total<br />

Points with a maximum<br />

of 75 points in Matching<br />

Complications.<br />

For HERO System Fifth<br />

<strong>Edition</strong> templates, the<br />

Basic Info tab has Base<br />

Points and Max. Disad.<br />

Points fields.<br />

For HERO System Sixth<br />

<strong>Edition</strong> templates, the<br />

Basic Info tab has<br />

instead Points and Max.<br />

Complication Points<br />

fields in which you enter<br />

the Total Points and<br />

the maximum number<br />

of points in Matching<br />

Complications.<br />

Note, however, that<br />

<strong>Hero</strong> <strong>Designer</strong> makes no<br />

adjustments in the Points<br />

value (that is, the Total<br />

Points available to the<br />

character) based on the<br />

actual points in Matching<br />

Complications. Therefore,<br />

if you are building a<br />

character that uses fewer<br />

than the maximum<br />

number of Complication<br />

Points available, you<br />

must manually lower the<br />

value of the Points field<br />

on the Basic Info tab<br />

by the amount that you<br />

are under the maximum<br />

Complication Points. For<br />

example, if you only use<br />

50 points of a maximum<br />

75 points in Matching<br />

Complications, you would<br />

lower the value of the<br />

Points field by 25 points.<br />

Loading An Existing<br />

Character<br />

To load a previously saved <strong>Hero</strong> <strong>Designer</strong><br />

character, select Open Character… from the File<br />

menu or type Ctrl-O. A standard file selector dialog<br />

appears. Select the file containing the character you<br />

want to load and click Open Character to load that<br />

file as well as the associated character template and<br />

campaign rules.<br />

You can also load a character that has been<br />

recently worked on by selecting Open Recent from<br />

the File menu which displays a sub-menu showing<br />

the most recently worked on files. Select the file<br />

containing the character you want to use to load<br />

that file and the associated character template and<br />

campaign rules.<br />

Normally, when you load a character, all<br />

Modifiers attached to that character’s abilities are<br />

checked to see if they are valid based on Modifier<br />

Intelligence (see the “Modifier Intelligence” sidebar<br />

on page 13). You are warned of any invalid Modifiers<br />

and the offending abilities are displayed in red on<br />

the appropriate tab. You can change this behavior<br />

from the Preferences dialog as described in the<br />

“Application Preferences” section on page 33.<br />

CHANgINg THE<br />

CHARACTER TEMPLATE<br />

When a character is active, its associated<br />

template is loaded into memory. That template<br />

remains loaded until either you change the template<br />

associated with the active character or a character<br />

built on another template is loaded. The currently<br />

loaded template is shown on the status line at the<br />

bottom of the <strong>Hero</strong> <strong>Designer</strong> window.<br />

To change the template associated with the<br />

current active character, select Change Current<br />

Template from the Current Character menu. This<br />

normally displays a sub-menu with three items:<br />

<strong>Hero</strong> System <strong>6th</strong> <strong>Edition</strong> Rules, <strong>Hero</strong> System 5th<br />

<strong>Edition</strong> Rules, and Custom/Non-Standard Rules.<br />

Selecting <strong>Hero</strong> System <strong>6th</strong> <strong>Edition</strong> Rules<br />

or <strong>Hero</strong> System 5th <strong>Edition</strong> Rules displays a<br />

sub-menu showing the available <strong>Hero</strong> <strong>Designer</strong><br />

template. From this sub-menu, you can select<br />

the new template to be assigned to the current<br />

character.<br />

Selecting Custom/Non-Standard Rules<br />

displays a sub-menu with one item: Choose File….<br />

Selecting that item displays the Load Template file<br />

selector. Select the character template you want to<br />

use and click Load Template. See the “Character<br />

Templates” chapter on page 43 for details on creating<br />

a template.<br />

Once the template has been changed for a<br />

character, a third item is added to the sub-menu:<br />

Revert to Original Template. As the name<br />

implies, selecting this item changes the template<br />

for the current character to the one with which the<br />

character was last saved (or the one with which the<br />

character was created in the case of a character that<br />

has not yet been saved).<br />

ExPLORINg THE HERO<br />

DESIgNER INTERFACE<br />

When you have one or more characters active,<br />

the main <strong>Hero</strong> <strong>Designer</strong> window displays a series<br />

of tabs. Each tab represents a different section of a<br />

typical HERO System character sheet and lets you<br />

enter and change information about that aspect<br />

of the character. Precisely which tabs are available<br />

depends upon the current character template<br />

and the current campaign rules. The standard AI,<br />

Automation, Base, Computer, and Vehicle templates<br />

disable the Background tab while the Equipment<br />

tab is only available for the Normal (only for Fifth<br />

<strong>Edition</strong> characters) and <strong>Hero</strong>ic templates unless<br />

enabled by the current campaign rules (see the<br />

“Campaign Rules” section on page 36).

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