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S90 XS/S70 XS Reference Manual - zZounds.com

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Basic Structure<br />

Voice<br />

Part 1 – 8<br />

In the Multi mode<br />

Multi<br />

Master<br />

Effect<br />

Master EQ<br />

Part EQ<br />

Insertion A/B<br />

Send Level<br />

Return Level<br />

Reverb<br />

Chorus<br />

Chorus<br />

To Reverb<br />

1 Part EQ applied to each Part<br />

Can be set in the 3 Band EQ display (page 108) of Multi Part Edit.<br />

2 Selection to which Parts the Insertion Effect is<br />

applied<br />

Can be set in the Fx Send display (page 109) of Multi Part Edit on the<br />

<strong>S90</strong> <strong>XS</strong>/<strong>S70</strong> <strong>XS</strong> instrument and the Effect display of Multi Common Edit in<br />

the <strong>S90</strong> <strong>XS</strong>/<strong>S70</strong> <strong>XS</strong> Editor.<br />

3 Reverb and Chorus related parameters<br />

Can be set in the Effect Parameter display (page 97) for “Reverb” and<br />

“Chorus” of Multi Common Edit and the Fx Send display (page 109) of<br />

Multi Part Edit.<br />

4 Master Effect related parameters<br />

Can be set in the Effect Parameter display (page 96) for “Master” of Multi<br />

Common Edit.<br />

5 Master EQ related parameters<br />

NOTE<br />

Can be set in the Master EQ display (page 97) of Multi Common Edit.<br />

The Effect settings of 1, 3, and 4 in the Voice mode illustrated on<br />

page 15 are available for up to eight parts for which the Insertion<br />

Effect is turned on.<br />

Basic Structure<br />

Functional Blocks<br />

Tone Generator<br />

A/D Input<br />

Arpeggio<br />

Sequencer<br />

Audio Record/Play<br />

Controller<br />

Effect<br />

Internal Memory<br />

<strong>Reference</strong><br />

Voice<br />

Performance<br />

Multi<br />

SEQ Play<br />

Master<br />

Remote<br />

File<br />

Audio Rec/Play<br />

Utility<br />

NOTE<br />

Effect Types Divided into Effect Categories<br />

The audio signals of the parts for which the “Output Select”<br />

parameter (page 98) is set to something other than “L&R” can be<br />

applied only at the 1 and 2 settings as shown above and output.<br />

This instrument provides such a wide and extensive variety of Effect types that it may be difficult to find the desired<br />

Effect type out of the great number that are available. This is why all the Effect types are divided into convenient Effect<br />

categories. This section explains the Effect categories and their types.<br />

The Effect Type list described below for each category contains the columns: Rev (Reverb), Cho (Chorus), Ins<br />

(Insertion) and Mas (Master Effect). The checkmarks indicated in these columns means the Effect Type is available for<br />

each block. These Effect types (with the checkmarks indicated in each list) can be selected from the panel controls.<br />

Appendix<br />

About MIDI<br />

Display Messages<br />

Troubleshooting<br />

Reverb<br />

Also called “reverberation,” this refers to the sound energy remaining in a room or closed space after<br />

the original sound stops. Similar to yet different from echo, reverb is the indirect, diffuse sound of<br />

reflections from the walls and ceiling that ac<strong>com</strong>pany the direct sound. The characteristics of this<br />

indirect sound depends on the size of the room or space and the materials and furnishings in the room.<br />

Effect Type Rev Cho Ins Description<br />

REV-X HALL — — Reverb emulating the acoustics of a concert hall using the REV-X technology.<br />

R3 HALL — —<br />

Reverb emulating the acoustics of a concert hall using the algorithm derived<br />

from the Yamaha ProR3.<br />

SPX HALL <br />

Reverb emulating the acoustics of a concert hall derived from the Yamaha<br />

SPX1000.<br />

REV-X ROOM — — Reverb emulating the acoustics of a room using the REV-X technology.<br />

R3 ROOM — —<br />

Reverb emulating the acoustics of a room using the algorithm derived from<br />

the Yamaha ProR3.<br />

SPX ROOM Reverb emulating the acoustics of a room derived from the Yamaha SPX1000.<br />

R3 PLATE — —<br />

Reverb emulating a metal plate using the algorithm derived from the Yamaha<br />

ProR3.<br />

SPX STAGE Reverb appropriate for a solo instrument derived from the Yamaha SPX1000.<br />

SPACE SIMULATOR — —<br />

Reverb which lets you set the space size by specifying the width, height, and<br />

depth.<br />

<strong>Reference</strong> <strong>Manual</strong><br />

16

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