Contributors: Dennis Sustare, Bill Webb, Marv Breig, Jason Cone, Allan T. Grohe, Jr., and Jerry Mapes Cover Art: Erol Otus Editing: Vicki Potter, Bill Webb, James Maliszewski, Rob Ragas, Jesse Rothacher, Aaron Zirkelbach, Guy Fullerton, and James Redmon Interior Art: Rowena Aitken, Andrew Bates, Mark Smylie, Brian LeBlanc, Beth Trott, Tyler Walpole, Rico Thomaso, Jeremy McHugh, Eric Lofgren, Cara Mitten, Talon Dunning, Leif Jones, Steve Ellis, Stephan Poag, Chris Moreno Layout: Charles A. Wright Additional proofreading and suggestions: Russell Cone, Jim Bobb, Eric Norred, and the <strong>Swords</strong> & <strong>Wizardry</strong> forum Original System and Rules Authors: Dave Arneson and Gary Gygax, with Rob Kuntz and others, with special thanks to Dennis Sustare (for writing the original Druid class), and Joe Fischer for the Ranger. <strong>Complete</strong> Rules By Matthew J. Finch Playtesters: Dennis Sustare, Russell Cone, Christopher “Flambeaux”Cain, Bill Webb, Illés Tamás, Jason Cone, Joe Ross, Stephen Ewing, Brian Lee, Mike Moran, Matthew W. Schmeer, James E. Bobb, Andrew “The Venomous Pao” Trent, Dominik Douville-Bélanger, Greg Backus, Vincent Florio, John January, Colton Jackson, Jens Thuresson, Andreas Olsson, Jesse Rothacher, Charles A. Wright, Michael Shorten, Sean Wills, Paul Fini, Al Krombach, Curtis Brown, Madison Finch, Erol Otus, Ala Fedorova, Atticus Finch, Donovan Chaney, Mike Badolato, Thomas Clark, Tessa Finch, James Redmon, Jillian Webb, Tanner Adams, Jesse Rothacher, Eric Norred… and with profuse apologies to all those who have not been included by dint of the author’s negligence! With special thanks to: The Knights and Knaves Alehouse Dedicated to E. Gary Gygax (1938-2008) and to Jerry Mapes, for his contributions to old-school gaming This book is dedicated to the Gygax Memorial Fund www.gygaxmemorialfund.org Frog God Games is CEO Bill Webb Creative Director: <strong>Swords</strong> & <strong>Wizardry</strong> Matthew J. Finch Creative Director: Pathfinder Greg A. Vaughan V. P. of Marketing & Sales Rachel Ventura Art Director Charles A. Wright Our Man Friday Skeeter Green MYTHMERE GAMES www.swordsandwizardry.com Copyright © 2008-2012 Matthew J. Finch. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden. <strong>Swords</strong> & <strong>Wizardry</strong>, S&W, and Mythmere Games, are trademarks of Matthew J. Finch. Frog God Games and the Frog God Games logo are trademarks of Frog God Games. Some artwork copyrighted by Necromancer Games. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book uses the supernatural for settings, characters, and themes. All mystical and supernatural elements are fiction and intended for entertainment purposes only. Reader discretion is advised. 2
- Page 1: ISBN 978-1-62283-172-2
- Page 5 and 6: Table 1: Strength..................
- Page 7 and 8: Creating a Character Your first ste
- Page 9 and 10: Creating a character Choose a Chara
- Page 11 and 12: for) the spell more than once. Crea
- Page 13 and 14: Table 9: Druid Advancement Table Le
- Page 15 and 16: 15 Creating a character
- Page 17 and 18: Table 12: Magic-User Advancement Ta
- Page 19 and 20: Alertness: Monks are not easily att
- Page 21 and 22: Ranger You and your fellow Rangers
- Page 23 and 24: Thief You are a figure in the shado
- Page 25 and 26: Creating a character Why would I pl
- Page 27 and 28: .Humans Humans are the default race
- Page 29 and 30: Creating a character Buy Equipment
- Page 31 and 32: Creating a character Chainmail and
- Page 33 and 34: Table 27: Outdoor Movement Descript
- Page 35 and 36: ence point awards for a total incre
- Page 37 and 38: how to play Alternate Combat Sequen
- Page 39 and 40: how to play Table 31: Magic-User, T
- Page 41 and 42: Negotiation and Diplomacy Some comb
- Page 43 and 44: Table 33: Turning the Undead Roll 2
- Page 45 and 46: Referee: Rolls some dice. Lindsay:
- Page 47 and 48: The Stronghold All of the character
- Page 49 and 50: Magic Magic, sorcery, and strange m
- Page 51 and 52: magic Spell Lists Magic-User Spells
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magic Astral Spell Spell Level: Mag
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magic Conjuration of Demons Spell L
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Detect Magic Spell Level: Cleric, M
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Finger of Death Spell Level: Cleric
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magic Invisibility Spell Level: Mag
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Maze Spell Level: Magic-User, 9th L
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Part Water Spell Level: Magic-User,
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Produce Fire Spell Level: Druid, 4t
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magic Repulsion Spell Level: Magic-
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arguing, and possibly fighting amon
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Wizard Lock Spell Level: Magic-User
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Designing the Adventure Basically,
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Sample Map Key LEVEL 2: THE FALLEN
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Summary of Important Dungeon Facts
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Challenge Level (CL) 3 1 Badgers, G
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Getting Lost Unless the party is fo
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designing wilderness adventures Tab
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e damaged by non-magical weapons wi
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Assuming that the dragon is just tr
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Table 74: Crew and Armaments Ship T
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desolate places. Banshees are only
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Centaur Hit Dice: 4 Armor Class: 5
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Alignment: Chaos Challenge Level/XP
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Dragons The size of a dragon is rou
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Dwarf Hit Dice: 1 Armor Class: 4 [1
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Giant, Hill Hit Dice: 8 Armor Class
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Green Slime Green slime isn’t tec
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Lion Hit Dice: 5+2 Armor Class: 6 [
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Mummy Hit Dice: 5+1 Armor Class: 3
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Crossbow bolts that have been bless
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These tremendously large masses of
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Monsters Unicorn Hit Dice: 4 Armor
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Spiders, Giant (Man-sized) Unicorns
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Treasure Gems and enchanted items,
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Potions Strange alchemical brews, i
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Magic Armor and Weapons Roll on Tab
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treasure Table 97: Unusual Armor Di
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(uses one charge). Command: A charg
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(If the character has more than one
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131
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~A~ Abbreviations 6, 120 Ability Sc
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Party Members Adventurers Brock Cor
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Party Members Wraith Slayers, Conti
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White Dragon Slayers, Continued Par
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Notes: