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2010 Coaches Institute Presentation

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NC Science<br />

Olympiad<br />

<strong>Coaches</strong> <strong>Institute</strong><br />

<strong>2010</strong>


Storm The Castle<br />

Division B & C


Storm the Castle<br />

• Prior to the Tournament, Teams will design,<br />

construct, and calibrate a device that uses<br />

only the energy of a falling counterweight to<br />

launch a projectile as far and accurately as<br />

possible.


• Read the rules<br />

• Discuss the rules<br />

• Read the rules<br />

Rules<br />

• Have the students copy the rules<br />

• Read the rules again<br />

• Highlight the rules<br />

• Understand the rules


Rules<br />

Event Parameters<br />

• Team size, Max of two (2)<br />

• Must wear eye protection. (ANSI Z87+)<br />

• Impound event (What does this mean)<br />

• The launch device, graphs, and all materials<br />

teams will use must be impounded (checked in at<br />

the event) prior to the competition.


Design<br />

Construction<br />

• Size: everything must fit inside a cube<br />

(when in the Ready to Fire Position)<br />

• Division B – 75cm cube<br />

• Division C – 75cm cube (NC Only)


Construct<br />

• Floating Arm Trebuchet<br />

• Recently, a new type of trebuchet has been<br />

devised. This modern version of the trebuchet<br />

uses the energy more efficiently, so the range is<br />

greater compared to a hinged counterweight<br />

trebuchet. A wheel is fixed to the arm, so that it<br />

can roll horizontally during launch. The<br />

counterweight is constrained to a vertical motion.


Construct<br />

• Floating Arm Trebuchet<br />

• http://www.youtube.com/watchv=SnpYvpqnNpI


Design<br />

Construction<br />

• Triggering device is not part of the device:<br />

• It may be Battery<br />

• It may not be radio controlled<br />

• It may not pose a danger<br />

• It must extend out of the launch area


• Trigger<br />

Construction<br />

• This can be simple or complex<br />

Arrow<br />

Release<br />

Pelican<br />

Hook<br />

Panic<br />

Snap


• Trigger<br />

Construction<br />

• You can use eye hooks and a cotter pin<br />

• Use a strong cord to pull the pin


Design<br />

Construction<br />

• Construct the device to accommodate the<br />

counterweight and the projectiles.<br />

• No modification of items provided is allowed


Design<br />

Construction<br />

• The Counterweight<br />

• The counterweight will be a 1 to 3 kg mass<br />

with a hook on top.<br />

• The hook and the counterweight will fit inside a<br />

15 cm cube<br />

• If the hook is used to attach the counterweight,<br />

the eye must be 9 mm in diameter and no more<br />

than 6.5 mm thick.


Design<br />

Construction<br />

• The Projectile<br />

• Projectiles will have a mass of 20 – 60<br />

grams and will be approximately spherical<br />

with a diameter not exceeding 6 cm.


Projectiles<br />

• Racquetballs<br />

• Ping-pong balls<br />

• Practice Golf Balls


Launch<br />

• The device, without the counterweight and<br />

projectile, must not contribute energy to the<br />

launch.<br />

• Example: the launch arm must not make a<br />

launch motion when released from any position<br />

before the point where the projectile is released.


Catapult Science<br />

• Math behind the event:<br />

• www. open2.<br />

net/diyscience/mangonel/catapult_downloa<br />

d.pdf


Catapult Science<br />

• We must calculate the Force (N) exerted<br />

by the throwing arm.<br />

• To do this we need to know the velocity at take<br />

off calculated in meters per second (m/s)<br />

• We also must work out how fast the arm<br />

accelerates. Acceleration describes changes in<br />

velocity (m/s 2 ).<br />

• The force comes from the counterweight<br />

attached to the arm.


Catapult Science<br />

• If we know how long it takes to go from<br />

take off to landing we know it takes gravity<br />

X seconds to slow from take off speed to 0.<br />

• Gravity will accelerate any object at 9.8<br />

meters per second per second.<br />

• Now we want to figure the Vertical Velocity.


• Vertical Velocity<br />

Catapult Science<br />

• Vv = The final component of velocity in the<br />

vertical direction = 0<br />

• Uv=The initial component of velocity in the<br />

vertical direction= (This is what we are looking<br />

for)<br />

• Av=The component of acceleration in the verticle<br />

direction (-gravity)<br />

• T = time taken


• So our formula is:<br />

• Vv = Uv + AvT<br />

Catapult Science<br />

• We know Vv is 0, we are going to assume the<br />

time (T) is 1.6 seconds<br />

• Therefore: 0 = Uv + (9.8 X 1.6) solve this<br />

equation and we have<br />

• Uv = 15.7 meters/second This is our Vertical<br />

Velocity we will use it again later.


Catapult Science<br />

• Ok, so the projectile does not just go up and<br />

down.<br />

• We must look at Horizontal Velocity<br />

• There is a component of velocity Vx in the horizontal<br />

direction.<br />

• This is because they take off at angle theta (Θ) not<br />

vertically<br />

• Since Vy and Vx can be treated as vector quantities the<br />

velocity of take off can be calculated from trigonometry.


Catapult Science


Catapult Science<br />

• Vt = Velocity (this is what we are looking<br />

for) It will be the hypotenuse of this triangle.<br />

• Vy = Vertical Velocity (15.7 m/s)<br />

• sin = sine – ratio of the height to the<br />

hypotenuse.<br />

• Θ = theta – symbol to describe how big the<br />

angle is in degrees.


• So our formula is:<br />

• Vt = Vy /sin Θ<br />

Catapult Science<br />

• We need to know what the angle is<br />

• The distance the projectile travels depends upon<br />

the point it leaves the arm.<br />

• If the angle of trajectory is Θ to horizontal then<br />

the projectile travels 90 – Θ when being thrown.


Catapult Science<br />

• The circumference of a circle is 2pr<br />

• In our case, r is the length of the throwing arm.<br />

We will estimate 50 cm.<br />

• So if the arm traveled a full circle it would travel<br />

(2 X 22/7 X 50)cm or 314.3 cm<br />

• So 90 – Θ means our arm moves 314.3(90-<br />

Θ)/360 cm. (assume 45)<br />

• The arm must travel 39.3 cm.


Catapult Science<br />

• The load needs to leave the arm before it<br />

reaches 90 or there is no vertical velocity.<br />

(the force of the arm drops off) You<br />

probably will max out at 70.<br />

• We used 45. We will work from here.<br />

• So Velocity V is 15.7 / sin45 = 22.2 m/s


Catapult Science<br />

• We now know how much the arm accelerates with<br />

a final velocity Vf = 22.2 m/s. We will use this to<br />

calculate the forces.<br />

• V 2 = U 2 + 2as<br />

• V = final velocity (22.2)<br />

• U = initial velocity (0)<br />

• a = acceleration (what we are solving for)<br />

• s = speed assuming constant acceleration over the<br />

distance moved we calculated the distance moved as<br />

314.3 X 45 / 360 = (39.3 cm)


Catapult Science<br />

• V 2 = U 2 + 2as<br />

• 22.2 2 = 0 + 2 X a X 39.3<br />

• a = 22.2 2 / 78.6<br />

• a = 6.27 m/s 2


• To work out the forces we will use<br />

Newton’s First Law.<br />

• F = ma<br />

Catapult Science<br />

• F stands for the net force<br />

• m is the mass of the projectile<br />

• a is acceleration


• If the mass of a racquet ball is 39.7 grams<br />

• And our acceleration is 6.27 m/s 2<br />

• F = 39.7 X 6.27<br />

Catapult Science<br />

• F=.2489 Newtons (Km/s 2 )<br />

• If you use this much force and the ball<br />

stays in the air 1.6 seconds the ball should<br />

travel over 35 meters (115 feet).


• The launch area<br />

is a 2m X 2m<br />

square. The<br />

device can not be<br />

attached to the<br />

floor.<br />

Launch Area


• The target will be<br />

an open toped<br />

container with a<br />

minimum<br />

dimension of 20<br />

cm X 20 cm X 20<br />

cm.<br />

Target Area


Scoring<br />

• The winner will be the team with the highest Final<br />

Score (FS).<br />

• FS = Sum of 2 best Launch Scores (LS) + Graph<br />

Score (GS) – Penalties<br />

• Each team gets three launches.<br />

• To get the score you use the formula:<br />

• LS = (TD – A) + B<br />

• LS = Launch Score<br />

• TD = Target Distance<br />

• A = Accuracy Score<br />

• B = Bonus Score


• Launch Score (LS)<br />

Scoring<br />

• To get the launch score you use the formula:<br />

• LS = (TD – A) + B<br />

• LS = Launch Score<br />

• TD = Target Distance<br />

• A = Accuracy Score<br />

• B = Bonus Score


• Graph Score (GS)<br />

Scoring<br />

• To get the graph score (possible 12 points):<br />

Partial credit may be given.<br />

• Labeled with school and students (2)<br />

• Title of graph and X-Y axis (2)<br />

• Units and axis increments (2)<br />

• 1 point for each graph (up to 5)<br />

• 1 point for and example calculation page


• Final Score (FS).<br />

Scoring<br />

• FS = Sum of 2 best Launch Scores (LS) +<br />

Graph Score (GS) – Penalties<br />

• FS = LS1 + LS2 + GS - Penalties


Scoring<br />

• Teams will be ranked in tiers based upon;<br />

• Teams with no violations. (Tier 1)<br />

• Teams with Competition violations (Tier 2)<br />

• Teams with Competition and construction violations or<br />

missed impound. (Tier 3)<br />

• Tiebreakers are:<br />

• 1 st Best launch score.<br />

• 2 nd Second best launch score.<br />

• 3 rd Third best launch score.


Penalties<br />

• Ouch!<br />

• A 3 point penalty will be added each time any of<br />

the following occurs:<br />

• Not wearing eye protection<br />

• Is in the launch area (when a launch occurs)<br />

• Device goes through an intentional launch motion<br />

• Does not give a warning prior to launch (Fire in the<br />

Hole!!!!!)<br />

• Any part of the device is outside the launch area.


Collect Data<br />

• The purpose of data collection is to provide<br />

students with an understanding of test and result.<br />

• Determine what data you should collect<br />

• The mass of various projectiles or counterweights verses<br />

distance.<br />

• (if you use hand drawn graphs they must be on graph paper)<br />

• Two copies of each<br />

• Marked to identify the team and school


• Measure carefully<br />

Construction<br />

• Use smooth action on the moving parts.<br />

• Attach your counterweight for force<br />

securely.<br />

• Weight is not an issue.<br />

• Metal angles will work in many cases.


Construction<br />

• Make sure your boards and angles are square<br />

and tight.<br />

• Be sure the projectile holder does not restrict the<br />

release of the projectile.<br />

• Use plywood for stability<br />

• Use solid construction with screws and or nails<br />

•Hands on Review of<br />

Catapults.


Instructor<br />

• Jim Roberts<br />

• roberts@campbell.edu<br />

• Worked with Science Olympiad since 1998.

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