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<strong>The</strong> <strong>Temple</strong> <strong>Between</strong><br />

THE QUESTS<br />

“<strong>The</strong> <strong>Temple</strong> <strong>Between</strong>” offers PCs several opportunities<br />

to earn quest XP. Provided here is a list of<br />

quests, and their rewards, in the adventure.<br />

Minor Quest—Learn Haelyn’s Fate<br />

As requested by the priest Lavinya, the PCs must<br />

investigate the shrine of Erathis, and Grovald, its<br />

new caretaker, to learn what happened to the<br />

kindly old woman who once attended it.<br />

Reward: 400 XP.<br />

Major Quest—Recover the Incunabulum Primeval<br />

This ancient religious text, dating back to the dwarf<br />

rebellion against the giants, exists somewhere<br />

within the depths of the Mountainroot <strong>Temple</strong>.<br />

Durkik wants it returned before their enemies<br />

can get their hands on it. (It’s currently on the<br />

hag Hethralga, in area M8 of the Mountainroot<br />

<strong>Temple</strong>.)<br />

Reward: 2,000 XP (and 3,600 gp—the equivalent<br />

of three 9th-level treasure parcels—as promised<br />

by the priests of Moradin).<br />

Major Quest—Prevent the Fall of Overlook<br />

Once his scheme is prematurely cut short, General<br />

Zithiruun decides to take the city with what forces<br />

he already has available. Although Overlook is<br />

hardly a population of weaklings, they do require<br />

the PCs’ aid.<br />

Reward: Up to 2,500 XP, depending on Victory<br />

Point totals; see page 37 (and up to 7,000 gp—the<br />

equivalent of four 10th-level treasure parcels—as<br />

promised by the Council of Elders).<br />

ADVENTURE SYNOPSIS<br />

<strong>The</strong> PCs have just completed an adventure of obvious<br />

importance (the freeing of Amyria from her imprisonment<br />

in the form of a platinum sword, if they’re<br />

playing through the Adventure Path). It appears as<br />

though nothing of consequence immediately follows—<br />

at least until the next night, when the PCs, through<br />

one of various means, receive hints that all is not well<br />

back in Overlook.<br />

Returning to their home away from home, the<br />

heroes initially find nothing amiss. Slowly, however,<br />

they discover—through the prodding of Lavinya,<br />

priestess of Erathis, if not on their own—that several<br />

of the city’s priests are acting peculiarly and, perhaps<br />

more importantly, Haelyn, keeper of Erathis’s shrine,<br />

has vanished. Following up on these minor discrepancies,<br />

the PCs swiftly find hints leading to a conspiracy<br />

worming its way into the city’s hierarchy. Several of<br />

the conspiracy’s members are possessed (though the<br />

PCs do not learn by whom), while others—including<br />

High Priest Durkik Forgeheart of the Stone Anvil—<br />

have been replaced by doppelganger mercenaries.<br />

<strong>The</strong> PCs trace the conspirators back to their headquarters<br />

in a large warehouse, where they have the<br />

opportunity to rescue the real Durkik.<br />

<strong>The</strong> PCs then learn of the Mountainroot <strong>Temple</strong><br />

and find out that one of its mystical portals is located<br />

in a hidden sepulcher beneath the Stone Anvil. Using<br />

it, the PCs go to the abandoned ancient temple, where<br />

they must confront both a cadre of fey and a band of<br />

mercenaries employed by General Zithiruun. <strong>The</strong>y<br />

also find, unfortunately, that they cannot leave! Here,<br />

assuming the PCs defeat their various foes, they make<br />

the following discoveries:<br />

✦ <strong>The</strong> Caretaker of the temple is currently being<br />

tortured, and the pain and madness inflicted upon<br />

him have thrown the temple’s defenses into chaos.<br />

This is why, among other things, nobody can leave.<br />

✦ <strong>The</strong> fey are seeking an ancient tome of great<br />

power. <strong>The</strong>y were sent by Cachlain, the Stone-<br />

Skinned King, a fomorian noble who—along with<br />

his new advisor, Sovacles—will play an important<br />

role in future installments of the Scales of War.<br />

✦ <strong>The</strong> mercenaries serve someone called General<br />

Zithiruun, who seeks the temple—and indeed, the<br />

entire region!—for access to the various planar portals.<br />

<strong>The</strong> conspiracy in Overlook was only the first<br />

step, and the city will soon be facing a full-scale<br />

military invasion!<br />

Finally, once the Caretaker allows them to leave,<br />

the PCs must return to the Council of Elders with a<br />

warning of the forthcoming siege. Here, the PCs can<br />

finally cement their place as heroes to this military<br />

city, as their help proves instrumental in Overlook’s<br />

survival—and as they finally come face to face with<br />

General Zithiruun, and learn of the githyanki involvement<br />

in all that has come before.<br />

December 2008 |<br />

7<br />

DUNGEON 161

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