The Training of Trainers Manual - UNFPA
The Training of Trainers Manual - UNFPA
The Training of Trainers Manual - UNFPA
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Day 2<br />
Getting Started<br />
Stretching and warm-up<br />
Participants are invited to lead the group in some stretching exercises. Several<br />
trainees can take turns demonstrating which muscles to stretch. <strong>Trainers</strong> might make<br />
the exercise more fun by asking participants to ‘try to reach the ceiling (or the floor)’<br />
when stretching. Invite participants to pay attention to their breathing, which can<br />
help them relax and prepare for the day’s work.<br />
Feedback on Day 1<br />
<strong>The</strong> feedback team delivers a summary <strong>of</strong> the feedback they collected on the training<br />
programme in general and on the previous day’s activities.<br />
Icebreaker and team-building exercise: A cold wind blows<br />
Objective<br />
Materials<br />
To raise participants’ energy level<br />
A circle <strong>of</strong> chairs<br />
10-20<br />
minutes<br />
Process<br />
Prepare a circle <strong>of</strong> chairs in which there is one fewer chair than the number <strong>of</strong><br />
participants.<br />
Caution: For safety purposes, make sure that there are no sharp edges on the chairs<br />
or around the exercise area, in case, in the excitement <strong>of</strong> the game, someone slides<br />
the chair backwards into another participant or runs into the chair. Also, make sure<br />
the chairs are strong enough to handle this type <strong>of</strong> activity, since participants will be<br />
jumping onto them.<br />
Also suitable for<br />
all training and<br />
field work<br />
Ask all but one <strong>of</strong> the participants to take a seat. Have the remaining person stand<br />
in the centre <strong>of</strong> the circle. Explain that the objective <strong>of</strong> the game is for that person to<br />
get a seat. <strong>The</strong> player standing in the middle <strong>of</strong> the circle starts a sentence by saying,<br />
‘A cold wind blows for anyone who …’ and ends it with a fact that is true about<br />
herself or himself. For example, if the player in the centre is wearing black shoes,<br />
he or she might say, ‘A cold wind blows for anyone who is wearing black shoes.’<br />
Everyone about whom that fact is also true – in this case people wearing black<br />
shoes – must then immediately get up and run to find a seat left empty by someone<br />
else. Participants may not take the seat next to them unless there is only one other<br />
person who is changing seats. <strong>The</strong> person in the middle also rushes to find a seat so<br />
that there is one person left standing. Whoever is left in the middle then repeats the<br />
process, and the game continues.<br />
Section 2. Guidelines for <strong>Training</strong> <strong>of</strong> <strong>Trainers</strong><br />
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