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GTC 2012 - GPU Technology Conference

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Signal Processing on <strong>GPU</strong>s for Radio Telescopes<br />

John W. Romein<br />

Netherlands Institute for Radio Astronomy (ASTRON)<br />

Dwingeloo, the Netherlands<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 1


Overview<br />

radio telescopes<br />

six radio telescope algorithms on <strong>GPU</strong>s<br />

part 1: real-time processing of telescope data<br />

1) FIR filter<br />

2) FFT<br />

3) bandpass correction<br />

4) delay compensation<br />

5) correlator<br />

part 2: creation of sky images<br />

6) gridding (new <strong>GPU</strong> algorithm!)<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 2


Intro: Radio Telescopes<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 3


LOFAR Radio Telescope<br />

largest low-frequency telescope<br />

distributed sensor network<br />

~85,000 sensors<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 4


LOFAR: A Software Telescope<br />

different observation modes require flexibility<br />

standard imaging<br />

pulsar survey<br />

known pulsar<br />

epoch of reionization<br />

transients<br />

ultra-high energy particles<br />

…<br />

need supercomputer<br />

real time<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 5


LOFAR Data Processing<br />

Blue Gene/P supercomputer<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 6


Square Kilometre Array<br />

future radio telescope<br />

huge processing requirements<br />

TFLOPS<br />

LOFAR (<strong>2012</strong>) ~30<br />

SKA 10% (2016) ~30,000<br />

Full SKA (2020) ~1,000,000<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 7


Part 1: Real-Time Processing of Telescope Data<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 8


Rationale<br />

2005: LOFAR needed supercomputer<br />

<strong>2012</strong>: can <strong>GPU</strong>s do this work<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 9


Blue Gene/P Algorithms on <strong>GPU</strong>s<br />

BG/P software complex<br />

several processing pipelines<br />

try imaging pipeline on <strong>GPU</strong><br />

computational kernels only<br />

other pipelines + control software: later<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 10


CUDA or OpenCL<br />

OpenCL advantages<br />

vendor independent<br />

runtime compilation: easier programming (parameters constant)<br />

float2 samples[NR_STATIONS][NR_CHANNELS][NR_TIMES][NR_POLARIZATIONS];<br />

OpenCL disadvantages<br />

less mature<br />

e.g., poor support for FFTs<br />

cannot use all <strong>GPU</strong> features<br />

go for OpenCL<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 11


Poly-Phase Filter (PPF) bank<br />

splits frequency band into channels<br />

like prism<br />

time resolution ➜ freq. resolution<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 12


Poly-Phase Filter (PPF) bank<br />

FIR filter + FFT<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 13


1) Finite Impulse Response (FIR) Filter<br />

history & weights (in registers)<br />

no physical shift<br />

many FMAs<br />

operational intensity = 32 ops / 5 bytes<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 14


Performance Measurements<br />

maximum foreseen LOFAR load<br />

≤ 77 stations<br />

488 subbands @ 195 KHz<br />

dual pol<br />

2x8 bits/sample<br />

≤ 240 Gb/s<br />

GTX 580, GTX 680, HD 6970, HD 7970<br />

need Tesla quality for real use<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 15


FIR Filter Performance<br />

GTX 580 performs best<br />

restricted by memory bandwidth<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 16


2) FFT<br />

1D<br />

complex ➜ complex<br />

16-256 points<br />

tweaked “Apple” FFT library<br />

64 work items: 1 FFT<br />

256 work items: 4 FFTs<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 17


FFT Performance<br />

N=256<br />

tweaked library<br />

5 n log(n)<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 18


Clock Correction<br />

corrects cable length errors<br />

merge with next step (phase delay)<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 19


3) Delay Compensation (a.k.a. Tracking)<br />

track observed source<br />

delay telescope data<br />

delay changes due to earth rotation<br />

shift samples<br />

remainder: rotate phase (= cmul)<br />

18 FLOPs / 32 bytes<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 20


4) BandPass Correction<br />

powers in channels unequal<br />

artifact from station processing<br />

multiply by channel-dependent weights<br />

1 FLOP / 8 bytes<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 21


Transpose<br />

reorder data for next step (correlator)<br />

through local memory<br />

see talk S0514<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 22


Combined Kernel<br />

combine:<br />

delay compensation<br />

bandpass correction<br />

transpose<br />

reduces global memory accesses<br />

18 FLOPs / 32 bytes<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 23


Delay / Band Pass Performance<br />

poor operational intensity<br />

156 GB/s!<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 24


5) Correlator<br />

see previous talk (S0347)<br />

multiply samples from each pair of<br />

stations<br />

integrate ~1s<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 25


Correlator Implementation<br />

global memory ➜ local memory<br />

1 thread: 2x2 stations (dual pol)<br />

4 float4 loads ➜ 64 FMAs<br />

32 accumulator registers<br />

one thread<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 26


Correlator #Threads<br />

#threads<br />

1024<br />

768<br />

512<br />

256<br />

0<br />

20 39 58 77<br />

#stations<br />

max #threads<br />

GTX 580 1024<br />

GTX 680 1024<br />

HD 6970 256<br />

HD 7970 256<br />

HD 6970 / HD 7970 need multiple passes!<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 27


Correlator Performance<br />

HD 7970: multiple passes<br />

register usage ➜ low occupancy<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 28


Combined Pipeline<br />

full pipeline<br />

2 host threads<br />

own queue, own buffers<br />

overlap I/O & computations<br />

easy model!<br />

H➜D H➜D FIR FFT D&B Correlate<br />

D➜H<br />

H➜D<br />

H➜D<br />

FIR FFT D&B<br />

Correlate<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 29


Overall Performance Imaging Pipeline<br />

#<strong>GPU</strong>s needed for LOFAR<br />

GTX 680 (marginally) fastest<br />

~13 <strong>GPU</strong>s<br />

HD 7970 real improvement over HD 6970<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 30


Performance Breakdown GTX 580<br />

dominated by correlator<br />

correlator: compute bound<br />

others: memory I/O bound<br />

PCIe I/O overlapped<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 31


Performance Breakdown GTX 680<br />

~20% faster than GTX 580<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 32


Performance Breakdown HD 7970<br />

multiple passes correlator visible<br />

poor overlap I/O<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 33


Performance Breakdown HD 6970<br />

≤ 2.7x slower<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 34


Are <strong>GPU</strong>s Efficient<br />

GTX 680 Blue Gene/P<br />

FIR filter ~21% 85%<br />

FFT ~17% 44%<br />

Delay / BandPass ~2.6% 26%<br />

Correlator ~35% 96%<br />

% of FPU peak performance<br />

Blue Gene/P: better compute-I/O balance & integrated network<br />

few tens of <strong>GPU</strong>s as powerful as 2 BG/P racks<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 35


Feasible<br />

imaging pipeline<br />

~13 GTX 680s (≈ 8 Tesla K10)<br />

+ RFI detection<br />

other pipelines<br />

240 Gb/s FDR InfiniBand transpose<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 36


Future Optimizations<br />

combine more kernels<br />

fewer passes over global memory<br />

FFT: difficult<br />

invoke FFT from <strong>GPU</strong> kernel, not CPU<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 37


Conclusions Part 1<br />

OpenCL ok<br />

FFT support = minimal<br />

GTX 680 (Kepler) marginally faster than HD 7970 (GCN)<br />


Part 2: Creation of Sky Images<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 39


Context<br />

after observation:<br />

remove RFI<br />

calibrate<br />

create sky image<br />

calibration/imaging loop possibly repeated<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 40


Creating a Sky Image<br />

convolve correlations and add to grid<br />

2D FFT ➜ sky image<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 41


Gridding<br />

corr<br />

conv<br />

(~100x100)<br />

convolve correlation and add to grid<br />

for all correlations<br />

grid<br />

(~4096x4096)<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 42


Two Problems<br />

corr<br />

conv<br />

(~100x100)<br />

1. lots of FLOPS<br />

2. add to memory: slow!<br />

grid<br />

(~4096x4096)<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 43


Two Solutions<br />

corr<br />

conv<br />

(~100x100)<br />

1. lots of FLOPS ➜ use <strong>GPU</strong>s<br />

2. add to memory: slow! ➜ avoid<br />

grid<br />

(~4096x4096)<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 44


This Is A Hard Problem<br />

400<br />

50<br />

350<br />

45<br />

literature: 4 other <strong>GPU</strong> gridders<br />

estimated perf. on GTX680<br />

compensated faster hardware<br />

bandwidth difference + 50%<br />

GFLOPS<br />

40<br />

300<br />

1)<br />

35<br />

2)<br />

250<br />

30<br />

3)<br />

200<br />

4)<br />

25<br />

150<br />

20<br />

15<br />

100<br />

10<br />

50<br />

5<br />

0<br />

0<br />

16x16 32x32 64x64 128x128 256x256<br />

giga-pixel-updates-per-second<br />

conv. matrix size<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 45


This Is A Hard Problem<br />

1) MWA (Edgar et. al. [CPC'11])<br />

search correlations<br />

2) Cell BE (Varbanescu [PhD,'10])<br />

local store<br />

3) van Amesfoort et. al. [CF'09]<br />

private grid per block ➜<br />

very small grids<br />

4) Humphreys & Cornwell<br />

[SKA memo 132, '11]<br />

adds directly to grid in memory<br />

GFLOPS<br />

400<br />

50<br />

350<br />

45<br />

40<br />

300<br />

1)<br />

35<br />

2)<br />

250<br />

30<br />

3)<br />

200<br />

150<br />

4)<br />

25<br />

20<br />

15<br />

100<br />

10<br />

50<br />

5<br />

0<br />

0<br />

16x16 32x32 64x64 128x128 256x256<br />

conv. matrix size<br />

giga-pixel-updates-per-second<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 46


This Is A Hard Problem<br />

400<br />

50<br />

350<br />

45<br />

~3% of FPU peak performance!<br />

SKA: exascale<br />

GFLOPS<br />

300<br />

250<br />

200<br />

150<br />

100<br />

50<br />

1)<br />

2)<br />

3)<br />

4)<br />

40<br />

35<br />

30<br />

25<br />

20<br />

15<br />

10<br />

5<br />

giga-pixel-updates-per-second<br />

0<br />

0<br />

16x16 32x32 64x64 128x128 256x256<br />

conv. matrix size<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 47


W-Projection Gridding<br />

depends on frac(u), frac(v), w<br />

(int(u), int(v))<br />

corr<br />

conv<br />

correlation has associated (u,v,w) coords<br />

(u,v) not exact grid points<br />

use different convolution matrices<br />

choose most appropriate one<br />

grid<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 48


Where Is The Data<br />

corr<br />

conv<br />

(~100x100)<br />

grid: device memory<br />

conv. matrices: texture<br />

correlations + (u,v,w) coords: shared (local) memory<br />

grid<br />

(~4096x4096)<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 49


Placement Movement<br />

f<br />

corr<br />

conv<br />

t<br />

per baseline:<br />

(u,v,w) changes slowly<br />

grid<br />

grid locality<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 50


Use Locality<br />

corr<br />

conv<br />

reduce #memory accesses<br />

X: one thread<br />

accumulate additions in register<br />

until conv. matrix slides off<br />

grid<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 51


But How <br />

corr<br />

conv<br />

1 thread / grid point<br />

which correlations contribute<br />

grid<br />

severe load imbalance<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 52


An Unintuitive Approach<br />

corr<br />

conv<br />

conceptual blocks of conv. matrix size<br />

grid<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 53


An Unintuitive Approach<br />

corr<br />

conv<br />

1 thread monitors all X<br />

grid<br />

at any time: 1 X covers conv. matrix!!!<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 54


An Unintuitive Approach<br />

corr<br />

conv<br />

thread computes current:<br />

X grid point<br />

grid<br />

X conv. matrix entry<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 55


An Unintuitive Approach<br />

corr<br />

conv<br />

(u,v) coords change<br />

grid<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 56


An Unintuitive Approach<br />

corr<br />

conv<br />

(u,v) coords change more<br />

grid<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 57


An Unintuitive Approach<br />

corr<br />

conv<br />

grid<br />

(atomically) adds data if switching to another X<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 58


An Unintuitive Approach<br />

corr<br />

conv<br />

#threads = block size<br />

grid<br />

too many threads ➜ do in parts<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 59


(Dis)Advantages<br />

corr<br />

conv<br />

☹ overhead<br />

☺ < 1% grid-point memory updates<br />

grid<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 60


Performance Measurements<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 61


Performance Tests Setup<br />

#stations 44<br />

#channels 16<br />

integration time<br />

10 s<br />

observation time<br />

6 h<br />

conv. matrix size<br />

≤ 256x256<br />

oversampling<br />

8x8<br />

#W-planes 128<br />

grid size<br />

2048x2048<br />

(u,v,w) from real LOFAR observation (6 hour)<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 62


GTX 680 Performance (CUDA)<br />

GTX 680 (CUDA)<br />

75.1-95.6 Gpixels/s<br />

25% of peak FPU<br />

overhead index computations<br />

most additions in registers<br />

0.23%-0.55% ➜ atomic add<br />

= 26% of total run time!<br />

occupancy: 0.694-0.952<br />

texture hit rate: >0.872<br />

GFLOPS<br />

1000<br />

900<br />

120<br />

110<br />

800<br />

100<br />

700<br />

90<br />

600<br />

80<br />

70<br />

500<br />

60<br />

400<br />

50<br />

300<br />

40<br />

200<br />

30<br />

20<br />

100<br />

10<br />

0<br />

0<br />

16x16 32x32 64x64 128x128 256x256<br />

conv. matrix size<br />

giga-pixel-updates-per-second<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 63


GTX 680 Performance (OpenCL)<br />

OpenCL slower than CUDA<br />

no atomic FP add!<br />

use atomic cmpxchg<br />

V1.1: no 1D images (added in V1.2)<br />

2D image: slower<br />

GTX 680 (CUDA)<br />

GTX 680 (OpenCL)<br />

GFLOPS<br />

1000<br />

900<br />

800<br />

700<br />

600<br />

500<br />

400<br />

300<br />

200<br />

100<br />

0<br />

0<br />

16x16 32x32 64x64 128x128 256x256<br />

conv. matrix size<br />

120<br />

110<br />

100<br />

90<br />

80<br />

70<br />

60<br />

50<br />

40<br />

30<br />

20<br />

10<br />

giga-pixel-updates-per-second<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 64


HD 7970 Performance (OpenCL)<br />

medium & large conv. size:<br />

outperforms GTX 680<br />

~25% > bandwidth, FPU, power<br />

small conv. size:<br />

GTX 680 (CUDA)<br />

GTX 680 (OpenCL)<br />

HD 7970<br />

poor computation-I/O overlap<br />

1000<br />

900<br />

800<br />

700<br />

600<br />

500<br />

400<br />

300<br />

200<br />

100<br />

map host memory into device 0<br />

GFLOPS<br />

0<br />

16x16 32x32 64x64 128x128 256x256<br />

conv. matrix size<br />

120<br />

110<br />

100<br />

90<br />

80<br />

70<br />

60<br />

50<br />

40<br />

30<br />

20<br />

10<br />

giga-pixel-updates-per-second<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 65


2 x Xeon E5-2680 Performance (C++/AVX)<br />

C++ & AVX vector intrinsics<br />

adds directly to grid<br />

relies on L1 cache<br />

GTX 680 (CUDA)<br />

GTX 680 (OpenCL)<br />

HD 7970<br />

2 x E5-2680<br />

works well on CPU<br />

insufficient cache for <strong>GPU</strong>s<br />

1000<br />

900<br />

800<br />

700<br />

600<br />

500<br />

400<br />

300<br />

200<br />

100<br />

48-79% of peak FPU 0<br />

GFLOPS<br />

0<br />

16x16 32x32 64x64 128x128 256x256<br />

conv. matrix size<br />

120<br />

110<br />

100<br />

90<br />

80<br />

70<br />

60<br />

50<br />

40<br />

30<br />

20<br />

10<br />

giga-pixel-updates-per-second<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 66


Multi-<strong>GPU</strong> Scaling<br />

eight Nvidia GTX 580s<br />

5000<br />

4000<br />

256x256<br />

64x64<br />

16x16<br />

GFLOPS<br />

3000<br />

2000<br />

1000<br />

0<br />

0 1 2 3 4 5 6 7 8<br />

nr. <strong>GPU</strong>s<br />

131,072 threads!<br />

scales well<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 67


Green Computing<br />

power consumption (kW)<br />

2.5<br />

2<br />

1.5<br />

1<br />

0.5<br />

256x256<br />

64x64<br />

16x16<br />

power efficiency (GFLOP/W)<br />

2<br />

1.8<br />

1.6<br />

1.4<br />

1.2<br />

1<br />

0.8<br />

0.6<br />

0.4<br />

0.2<br />

256x256<br />

64x64<br />

16x16<br />

0<br />

0 1 2 3 4 5 6 7 8<br />

nr. <strong>GPU</strong>s<br />

0<br />

0 1 2 3 4 5 6 7 8<br />

nr. <strong>GPU</strong>s<br />

up to 1.94 GFLOP/w (with previous gen hardware!)<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 68


Compared To Other <strong>GPU</strong> Gridders<br />

1) MWA (Edgar et. al. [CPC'11])<br />

2) Cell BE (Varbanescu [PhD,'10])<br />

3) van Amesfoort et. al. [CF'09]<br />

4) Humphreys & Cornwell<br />

[SKA memo 132, '11]<br />

new method ~10x faster<br />

GFLOPS<br />

800<br />

700<br />

600<br />

500<br />

400<br />

300<br />

200<br />

100<br />

new<br />

1)<br />

2)<br />

3)<br />

4)<br />

100<br />

87.5<br />

75<br />

62.5<br />

50<br />

37.5<br />

25<br />

12.5<br />

giga-pixel-updates-per-second<br />

0<br />

0<br />

16x16 32x32 64x64 128x128 256x256<br />

conv. matrix size<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 69


See Also<br />

An Efficient Work-Distribution Strategy for Gridding Radio-Telescope Data on<br />

<strong>GPU</strong>s, John W. Romein, ACM International <strong>Conference</strong> on Supercomputing<br />

(ICS'12), June 25-29, <strong>2012</strong>, Venice, Italy<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 70


Future Work<br />

LOFAR gridder<br />

combine with A-projection<br />

time-dependent conv. function ➜ compute on <strong>GPU</strong><br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 71


Conclusions Part 2<br />

efficient <strong>GPU</strong> gridding algorithm<br />

minimizes memory accesses<br />

OpenCL lacks atomic floating-point add<br />

~10x faster than other gridders<br />

scales well on 8 <strong>GPU</strong>s<br />

energy efficient<br />

<strong>GTC</strong>'12<br />

May 14-17, <strong>2012</strong> 72

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