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Creativity in innovative projects: How teamwork matters

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+ Models<br />

ENGTEC-1226; No of Pages 19<br />

<strong>Creativity</strong> <strong>in</strong> <strong>in</strong>novative <strong>projects</strong>: <strong>How</strong> <strong>teamwork</strong><br />

<strong>matters</strong><br />

Mart<strong>in</strong> Hoegl a, *, K. Praveen Parboteeah b,1<br />

a WHU-Otto Beisheim School of Management, Burgplatz 2, 56179 Vallendar, Germany<br />

b University of Wiscons<strong>in</strong>-Whitewater, Management Department, College of Bus<strong>in</strong>ess & Economics,<br />

Whitewater, WI 53190, United States<br />

Abstract<br />

This article <strong>in</strong>vestigates the <strong>in</strong>fluence of the quality of <strong>teamwork</strong> on the performance effects of doma<strong>in</strong>relevant<br />

skills and creative-th<strong>in</strong>k<strong>in</strong>g skills <strong>in</strong> <strong>in</strong>novation teams. We propose that the quality of <strong>teamwork</strong> is<br />

an important moderat<strong>in</strong>g condition facilitat<strong>in</strong>g the application of doma<strong>in</strong>-relevant skills, while obstruct<strong>in</strong>g<br />

the application of creative-th<strong>in</strong>k<strong>in</strong>g skills. Us<strong>in</strong>g data from 575 members, leaders, and managers of 145<br />

software development teams, we test direct and moderated relationships between teams’ doma<strong>in</strong>-relevant<br />

skills and creative-th<strong>in</strong>k<strong>in</strong>g skills with team effectiveness and efficiency. Results show that neither doma<strong>in</strong>relevant<br />

skills nor creative-th<strong>in</strong>k<strong>in</strong>g skills have direct effects on team effectiveness (i.e., quality of the<br />

software product) and team efficiency (i.e., adherence to schedule and budget objectives). <strong>How</strong>ever, the<br />

results show that <strong>teamwork</strong> quality has positive effects on the relationship between doma<strong>in</strong>-relevant skills<br />

and team efficiency, while hav<strong>in</strong>g negative effects on the relationship between creative-th<strong>in</strong>k<strong>in</strong>g skills and<br />

both team efficiency and effectiveness. Theoretical and practical implications are discussed.<br />

# 2007 Elsevier B.V. All rights reserved.<br />

JEL classification : O31; O32; M12<br />

Keywords: <strong>Creativity</strong>; Teamwork; Innovation


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ENGTEC-1226; No of Pages 19<br />

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M. Hoegl, K.P. Parboteeah / J. Eng. Technol. Manage. xxx (2007) xxx–xxx<br />

products that are radically different and valuable to create competitive advantage (Van de Ven,<br />

1986; Hurley, 1995; Amabile, 1996; Oldham and Cumm<strong>in</strong>gs, 1996; Madhavan and Grover, 1998;<br />

Lovelace et al., 2001). One way <strong>in</strong> which organizations are comb<strong>in</strong><strong>in</strong>g the creativity of their<br />

employees while ensur<strong>in</strong>g operational efficiency is through teams (Cohen, 1994; Kichuk and<br />

Wiesner, 1997; Hoegl and Gemuenden, 2001). In such teams, <strong>in</strong>dividuals <strong>in</strong>teract directly to<br />

<strong>in</strong>tegrate their diverse knowledge and skills (Mohrman et al., 1995; Taggar, 2002; Tesluk et al.,<br />

1997).<br />

<strong>How</strong>ever, despite the importance of teams to <strong>in</strong>novative tasks and the <strong>in</strong>creased attention<br />

devoted to understand<strong>in</strong>g creativity (Woodman et al., 1993; Amabile, 1996; Ford, 1996; Taggar,<br />

2002), there is still a relative dearth of studies <strong>in</strong>vestigat<strong>in</strong>g team-level factors <strong>in</strong>fluenc<strong>in</strong>g the<br />

application of the creative potential <strong>in</strong> teams and its effects on performance dimensions of<br />

<strong>in</strong>novative <strong>projects</strong> such as product quality as well as development budget and time (Leenders<br />

et al., 2003). Past research shows that there has been strong <strong>in</strong>terest <strong>in</strong> <strong>in</strong>dividual-level creativity<br />

(MacK<strong>in</strong>non, 1965; Madjar et al., 2002).<br />

<strong>How</strong>ever, a number of scholars have expanded the scope of theoriz<strong>in</strong>g beyond the <strong>in</strong>dividual<br />

to comprise multiple levels (e.g., Amabile, 1996; Ford, 1996; Draz<strong>in</strong> et al., 1999), <strong>in</strong>clud<strong>in</strong>g<br />

team-level creativity (Taggar, 2002) and organization-level creativity (Woodman et al., 1993).<br />

Furthermore, most of the research on group creativity has primarily <strong>in</strong>volved comparisons<br />

between groups and ‘nongroups’ (Paulus, 2000) <strong>in</strong>vestigated <strong>in</strong> laboratory studies. While such<br />

prior contributions recognize the potential <strong>in</strong>fluence of team processes, there is a lack of studies<br />

that provide conceptual explanations and empirical validation of how team processes affect the<br />

application of <strong>in</strong>dividuals’ creative potential on <strong>projects</strong> that generally require creativity (e.g.,<br />

<strong>in</strong>novative <strong>projects</strong> such as software development).<br />

Focus<strong>in</strong>g on the team level of analysis, we <strong>in</strong>vestigate how team collaborative processes<br />

<strong>in</strong>fluence the relationship of creativity-relevant skills with team performance. Follow<strong>in</strong>g<br />

Amabile’s (1996) conceptualization, we dist<strong>in</strong>guish between doma<strong>in</strong>-relevant skills – abilities<br />

regard<strong>in</strong>g a specific content doma<strong>in</strong>, and creative-th<strong>in</strong>k<strong>in</strong>g skills – divergent th<strong>in</strong>k<strong>in</strong>g and<br />

association abilities. We propose that team collaboration, i.e., the <strong>in</strong>teractive work mode of teams<br />

also referred to as <strong>teamwork</strong> (Hoegl and Gemuenden, 2001), has different effects <strong>in</strong> that high<br />

levels of team collaboration facilitate the application of doma<strong>in</strong>-relevant skills while imped<strong>in</strong>g<br />

the application of creative-th<strong>in</strong>k<strong>in</strong>g skills.<br />

The ma<strong>in</strong> thrust of our argument regard<strong>in</strong>g doma<strong>in</strong>-relevant skills is that teams need to have<br />

high levels of collaboration to synergistically comb<strong>in</strong>e their diverse skills on the common team<br />

task (Okhuysen and Eisenhardt, 2002; Thompson, 2003) <strong>in</strong> order to successfully cope with the<br />

complex, novel, uncerta<strong>in</strong>, and dynamic nature of <strong>in</strong>novative <strong>projects</strong> (Gladste<strong>in</strong>, 1984; Stewart<br />

and Barrick, 2000). In contrast, we propose that collaborative processes reduce the performance<br />

effect of teams’ creative-th<strong>in</strong>k<strong>in</strong>g skills. This argument is based chiefly on the grounds that<br />

creativity as a process (Draz<strong>in</strong> et al., 1999) <strong>in</strong>volves divergent th<strong>in</strong>k<strong>in</strong>g (Amabile, 1996; Paulus,<br />

2000; Thompson, 2003), or the generation of a wide variety of ideas or responses to a particular<br />

problem. The collaboration with<strong>in</strong> teams, however, is likely to result <strong>in</strong> strong convergent forces,<br />

limit<strong>in</strong>g the application of creative-th<strong>in</strong>k<strong>in</strong>g skills and their <strong>in</strong>fluence on team performance <strong>in</strong><br />

<strong>in</strong>novative <strong>projects</strong>.<br />

Given the above-described state of the literature, this study addresses a significant gap. Past<br />

research has generated understand<strong>in</strong>g of the processes beh<strong>in</strong>d how multiple levels can contribute<br />

to ‘creativity’. In such studies, creativity has been typically conceptualized as an outcome, such<br />

as the novelty or <strong>in</strong>ventiveness of a problem solution achieved, often referred to as the ‘creative<br />

product’ (Woodman et al., 1993; Ford, 1996; Draz<strong>in</strong> et al., 1999; Taggar, 2002). <strong>How</strong>ever, little is<br />

Please cite this article <strong>in</strong> press as: Hoegl, M., Parboteeah, K.P., <strong>Creativity</strong> <strong>in</strong> <strong>in</strong>novative <strong>projects</strong>: <strong>How</strong><br />

<strong>teamwork</strong> <strong>matters</strong>, J. Eng. Technol. Manage. (2007), doi:10.1016/j.jengtecman.2007.01.008


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ENGTEC-1226; No of Pages 19<br />

M. Hoegl, K.P. Parboteeah / J. Eng. Technol. Manage. xxx (2007) xxx–xxx 3<br />

Fig. 1. Conceptual framework.<br />

known about how the creative potential of teams (as an ‘‘<strong>in</strong>put’’ <strong>in</strong> terms of <strong>in</strong>put-process-output<br />

models of team effectiveness; Gladste<strong>in</strong>, 1984; Hackman, 1987) affects different aspects of the<br />

task performance of teams with <strong>in</strong>novative <strong>projects</strong>, such as the quality of the product developed<br />

as well as adherence to schedule and budget objectives. As such, we <strong>in</strong>vestigate how two different<br />

types of creativity-relevant skills, namely doma<strong>in</strong>-relevant skills and creative-th<strong>in</strong>k<strong>in</strong>g skills<br />

(Amabile, 1996), are l<strong>in</strong>ked to different dimensions of team performance <strong>in</strong> light of the team<br />

collaborative process (Hoegl and Gemuenden, 2001). We thus go beyond prior conceptual<br />

contributions or laboratory studies <strong>in</strong>vestigat<strong>in</strong>g <strong>in</strong>dividual creative action (Ford, 1996) or group<br />

creativity (Taggar, 2002).<br />

We detail our arguments regard<strong>in</strong>g creativity-relevant skills by consider<strong>in</strong>g the broad<br />

conceptualization of team collaboration offered by Hoegl and Gemuenden (2001), who specify<br />

six team process variables, i.e., communication, coord<strong>in</strong>ation, balance of member contributions,<br />

mutual support, effort, and cohesion, as facets of the quality of <strong>teamwork</strong>. As such, we argue that<br />

<strong>teamwork</strong> quality moderates the relationships of doma<strong>in</strong>-relevant skills and creative-th<strong>in</strong>k<strong>in</strong>g<br />

skills with team performance. Fig. 1 depicts the conceptual framework. This research thus<br />

extends previous analyses (Hoegl and Gemuenden, 2001; Hoegl et al., 2003) relat<strong>in</strong>g <strong>teamwork</strong><br />

quality directly to team performance. Draw<strong>in</strong>g on data from the same study, we <strong>in</strong>vestigate<br />

<strong>teamwork</strong> quality as a moderator variable, <strong>in</strong>fluenc<strong>in</strong>g the relationship between teams’ creativity<br />

relevant skills and team performance.<br />

2. Literature review and research hypotheses<br />

2.1. <strong>Creativity</strong>-relevant skills and team performance<br />

Amabile (1983, 1996) argues that creativity relevant skills <strong>in</strong>clude both doma<strong>in</strong>-relevant skills<br />

and creative-th<strong>in</strong>k<strong>in</strong>g skills. Doma<strong>in</strong>-relevant skills refer to abilities regard<strong>in</strong>g a specific content<br />

doma<strong>in</strong> (e.g., technical area) relevant to solve problems and complete tasks (Amabile, 1996).<br />

Creative-th<strong>in</strong>k<strong>in</strong>g skills refer to the ability to take new perspectives on problems and apply<br />

persistence to the exploration of new pathways to solve problems (Amabile, 1996; Taggar, 2002).<br />

We propose that the adequacy of a team’s doma<strong>in</strong>-relevant skills is especially critical <strong>in</strong><br />

<strong>in</strong>novative <strong>projects</strong>, such as the software development <strong>projects</strong> studied <strong>in</strong> this <strong>in</strong>vestigation, and<br />

directly <strong>in</strong>fluence two critical aspects of team performance, i.e., team effectiveness – the degree to<br />

which expectations regard<strong>in</strong>g the quality of the outcome are met, and team efficiency – the degree<br />

to which the team adheres to budgets and schedule.<br />

Doma<strong>in</strong>-relevant skills perta<strong>in</strong> to an <strong>in</strong>timate knowledge of the doma<strong>in</strong> and <strong>in</strong>clude memory of<br />

factual knowledge, technical proficiency, and other performance scripts to solve problems <strong>in</strong> the<br />

doma<strong>in</strong> (Ruscio et al., 1998; Taggar, 2002). If a team <strong>in</strong>corporates all necessary doma<strong>in</strong>-relevant<br />

Please cite this article <strong>in</strong> press as: Hoegl, M., Parboteeah, K.P., <strong>Creativity</strong> <strong>in</strong> <strong>in</strong>novative <strong>projects</strong>: <strong>How</strong><br />

<strong>teamwork</strong> <strong>matters</strong>, J. Eng. Technol. Manage. (2007), doi:10.1016/j.jengtecman.2007.01.008


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ENGTEC-1226; No of Pages 19<br />

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M. Hoegl, K.P. Parboteeah / J. Eng. Technol. Manage. xxx (2007) xxx–xxx<br />

skills for a given project, it is more likely to employ the right task strategy, to skillfully execute<br />

the necessary task activities at the right time, to make fewer mistakes, and therefore to come to a<br />

better solution with<strong>in</strong> a given schedule and budget, hence contribut<strong>in</strong>g to higher efficiency.<br />

Additionally, more doma<strong>in</strong>-relevant skills are more likely to provide the team with the ability to<br />

meet expectations regard<strong>in</strong>g the quality of outcomes such as robustness and functionality of the<br />

new product as these skills are used to f<strong>in</strong>d better solutions to problems, thus achiev<strong>in</strong>g higher<br />

effectiveness. Hence, consistent with the common notion from prior conceptual contributions<br />

(Gladste<strong>in</strong>, 1984; Hackman, 1987; Tannenbaum et al., 1992), we posit the follow<strong>in</strong>g:<br />

Hypothesis 1. Doma<strong>in</strong>-relevant skills are positively related to team effectiveness.<br />

Hypothesis 2. Doma<strong>in</strong>-relevant skills are positively related to team efficiency.<br />

In addition to doma<strong>in</strong>-relevant skills, there is considerable evidence suggest<strong>in</strong>g that<br />

employees’ creative-th<strong>in</strong>k<strong>in</strong>g skills make a significant contribution to <strong>in</strong>novation <strong>in</strong> organizations<br />

(Amabile, 1996). Creative-th<strong>in</strong>k<strong>in</strong>g skills are especially critical for <strong>in</strong>novative <strong>projects</strong> that often<br />

confront the team with novel problems and uncerta<strong>in</strong> situations (Sicotte and Langley, 2000). In<br />

such <strong>projects</strong> habitual or rout<strong>in</strong>e processes cannot be easily developed to f<strong>in</strong>d solutions to<br />

problems (Ford, 1996). Team members that possess high levels of creative-th<strong>in</strong>k<strong>in</strong>g skills enable<br />

the team to envision new comb<strong>in</strong>ations of means and ends and ultimately to devise more creative<br />

solutions to current problems. Therefore, it seems reasonable to assume that the level of creativeth<strong>in</strong>k<strong>in</strong>g<br />

skills an <strong>in</strong>novation team <strong>in</strong>corporates is positively related to team performance,<br />

because team members are more likely to f<strong>in</strong>d better answers to novel problems <strong>in</strong>herent <strong>in</strong><br />

<strong>in</strong>novative <strong>projects</strong> (i.e., higher effectiveness) with<strong>in</strong> the project’s time and budget constra<strong>in</strong>ts<br />

(i.e., higher efficiency).<br />

Hypothesis 3. Creative-th<strong>in</strong>k<strong>in</strong>g skills are positively related to team effectiveness.<br />

Hypothesis 4. Creative-th<strong>in</strong>k<strong>in</strong>g skills are positively related to team efficiency.<br />

2.2. Teamwork quality as a moderator<br />

In this research, we consider the process variables specified by Hoegl and Gemuenden (2001)<br />

as the basis for argu<strong>in</strong>g the collaborative work process of teams as <strong>in</strong>fluenc<strong>in</strong>g the effective and<br />

efficient application of teams’ creativity-relevant skills <strong>in</strong> <strong>in</strong>novative <strong>projects</strong>. To capture the<br />

complex nature of team members work<strong>in</strong>g together, Hoegl and Gemuenden (2001) conceptualize<br />

and empirically validate <strong>teamwork</strong> quality as a higher order construct with six facets, i.e.,<br />

communication, coord<strong>in</strong>ation, balance of member contributions, mutual support, effort, and<br />

cohesion. The <strong>teamwork</strong> quality construct and measures have later been validated <strong>in</strong> empirical<br />

studies by Easley et al. (2003) as well as Hoegl et al. (2004).<br />

The underly<strong>in</strong>g proposition of this latent construct is that highly collaborative teams display<br />

behaviors related to all six <strong>teamwork</strong> quality facets. In teams with high <strong>teamwork</strong> quality, team<br />

members openly communicate relevant <strong>in</strong>formation (Katz and Allen, 1988; Hauptman and Hirji,<br />

1996), coord<strong>in</strong>ate their activities (Adler, 1995; Faraj and Sproull, 2000), ensure that all team<br />

members can contribute their knowledge to their full potential (Seers, 1989), mutually support<br />

each other <strong>in</strong> team discussion and <strong>in</strong>dividual task work (Tjosvold, 1984; Cooke and Szumal,<br />

1994), establish and ma<strong>in</strong>ta<strong>in</strong> work norms of high effort (Hackman, 1987; We<strong>in</strong>gart, 1992), and<br />

foster an adequate level of team cohesion where team members ma<strong>in</strong>ta<strong>in</strong> the group (Mullen and<br />

Copper, 1994; Gully et al., 1995).<br />

Please cite this article <strong>in</strong> press as: Hoegl, M., Parboteeah, K.P., <strong>Creativity</strong> <strong>in</strong> <strong>in</strong>novative <strong>projects</strong>: <strong>How</strong><br />

<strong>teamwork</strong> <strong>matters</strong>, J. Eng. Technol. Manage. (2007), doi:10.1016/j.jengtecman.2007.01.008


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ENGTEC-1226; No of Pages 19<br />

M. Hoegl, K.P. Parboteeah / J. Eng. Technol. Manage. xxx (2007) xxx–xxx 5<br />

2.2.1. Doma<strong>in</strong>-relevant skills<br />

We propose that <strong>teamwork</strong> quality moderates the relationship between doma<strong>in</strong>-relevant skills<br />

and team performance. Our arguments are largely based on two peculiar circumstances of<br />

<strong>in</strong>novative <strong>projects</strong> and the importance of team collaboration to face such situations. First,<br />

relative to fairly rout<strong>in</strong>e <strong>projects</strong>, <strong>in</strong>novative <strong>projects</strong> <strong>in</strong>volve unfamiliar situations and a lack of<br />

prior knowledge regard<strong>in</strong>g how problems should be solved (Fischer, 1979; Gales et al., 1992).<br />

There is ambiguity regard<strong>in</strong>g the tasks to be completed and the problems that need to be<br />

addressed (Sicotte and Langley, 2000). As such, although comb<strong>in</strong>ation of doma<strong>in</strong>-relevant skills<br />

may be adequate <strong>in</strong> a rout<strong>in</strong>e project, more <strong>in</strong>novative situations require that team members<br />

collaborate to a higher degree <strong>in</strong> order to make optimal use of their doma<strong>in</strong>-relevant skills to deal<br />

with such a volatile and unpredictable environment (Ford, 1996; Taggar, 2002; Okhuysen and<br />

Eisenhardt, 2002). Second, it is very seldom that dist<strong>in</strong>ct <strong>in</strong>dividuals possess the complex set of<br />

skills to successfully complete complex tasks associated with <strong>in</strong>novative <strong>projects</strong>. As such,<br />

project success requires collaboration of multiple specialists to coherently <strong>in</strong>tegrate their skills<br />

(Sicotte and Langley, 2000) and to achieve convergence of ideas and views with<strong>in</strong> the team while<br />

adher<strong>in</strong>g to budget and schedule constra<strong>in</strong>ts. Below we expla<strong>in</strong> how the <strong>teamwork</strong> quality facets<br />

facilitate the application of doma<strong>in</strong>-relevant skills <strong>in</strong> <strong>in</strong>novative <strong>projects</strong>.<br />

At a basic level, elements of <strong>teamwork</strong> quality, such as open shar<strong>in</strong>g of relevant <strong>in</strong>formation,<br />

coord<strong>in</strong>ation of sub-tasks, and emphasis on all team members’ contributions to the project allow<br />

team members to be aware of the various doma<strong>in</strong>-relevant skills their teammates possess. Such<br />

awareness of their teammates’skills is useful, as the team will be <strong>in</strong> a better position to know whose<br />

expertise may be crucial fac<strong>in</strong>g uncerta<strong>in</strong> and ambiguous issues. For <strong>in</strong>stance, by openly<br />

communicat<strong>in</strong>g relevant <strong>in</strong>formation (Katz and Allen, 1988; Hauptman and Hirji, 1996) and<br />

coord<strong>in</strong>at<strong>in</strong>g their <strong>in</strong>dividual activities (Adler, 1995; Faraj and Sproull, 2000), teams can ensure that<br />

all members can contribute their knowledge to their full potential (Seers, 1989). As such, openly<br />

shar<strong>in</strong>g <strong>in</strong>formation, emphasiz<strong>in</strong>g every team member’s contribution, and adequately coord<strong>in</strong>at<strong>in</strong>g<br />

tasks allow teams to be more aware of relevant project <strong>in</strong>formation. Thus, the teams are <strong>in</strong> better<br />

positions to evaluate problems from different perspectives and come to a higher quality solution<br />

(Watson et al., 1991; Thompson, 2003). Such <strong>in</strong>tensive collaboration with<strong>in</strong> the team facilitates the<br />

application of teams’ doma<strong>in</strong>-relevant skills on the common project and hence allows for synergy.<br />

Moreover, <strong>teamwork</strong> quality facilitates the team performance effect of teams’ doma<strong>in</strong>relevant<br />

skills <strong>in</strong> that team members mutually support each other <strong>in</strong> team discussions and<br />

<strong>in</strong>dividual task work (Tjosvold, 1984; Cooke and Szumal, 1994), establish and ma<strong>in</strong>ta<strong>in</strong> work<br />

norms of high effort (Hackman, 1987; We<strong>in</strong>gart, 1992), and foster an adequate level of team<br />

cohesion where team members ma<strong>in</strong>ta<strong>in</strong> the group (Mullen and Copper, 1994; Gully et al., 1995).<br />

When faced with uncerta<strong>in</strong> situations, team members are likely to seek out the <strong>in</strong>terpretation of<br />

others (Volkema et al., 1996). If the team has developed high levels of collaboration (as evident <strong>in</strong><br />

mutual support, cohesion, and work norms of high effort), a collective m<strong>in</strong>d regard<strong>in</strong>g the<br />

situation and def<strong>in</strong>ition of the problem can emerge (Weick and Roberts, 1993). Thus, these<br />

elements of <strong>teamwork</strong> quality are more likely to result <strong>in</strong> a team’s better understand<strong>in</strong>g of the<br />

problem def<strong>in</strong>ition and provide guidance to <strong>in</strong>teractively apply its doma<strong>in</strong>-relevant skills and<br />

come more quickly to a superior solution (Watson et al., 1991). As such, team cohesion, mutual<br />

support, and work norms of high effort are likely to provide for a more coherent front as teams<br />

face uncerta<strong>in</strong> and ambiguous situations. Thus, we hypothesize:<br />

Hypothesis 5. The relationships between doma<strong>in</strong>-relevant skills and team performance is<br />

moderated by <strong>teamwork</strong> quality <strong>in</strong> that <strong>in</strong>creases <strong>in</strong> <strong>teamwork</strong> quality <strong>in</strong>crease: (5a) the<br />

Please cite this article <strong>in</strong> press as: Hoegl, M., Parboteeah, K.P., <strong>Creativity</strong> <strong>in</strong> <strong>in</strong>novative <strong>projects</strong>: <strong>How</strong><br />

<strong>teamwork</strong> <strong>matters</strong>, J. Eng. Technol. Manage. (2007), doi:10.1016/j.jengtecman.2007.01.008


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ENGTEC-1226; No of Pages 19<br />

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M. Hoegl, K.P. Parboteeah / J. Eng. Technol. Manage. xxx (2007) xxx–xxx<br />

relationship between doma<strong>in</strong>-relevant skills and team effectiveness; (5b) the relationship<br />

between doma<strong>in</strong>-relevant skills and team efficiency.<br />

2.2.2. Creative-th<strong>in</strong>k<strong>in</strong>g skills<br />

The creative-th<strong>in</strong>k<strong>in</strong>g process is characterized by the conception of divergent ideas or the<br />

association of new comb<strong>in</strong>ations of means and ends (Amabile, 1996; Draz<strong>in</strong> et al., 1999; Paulus,<br />

2000; Thompson, 2003). In contrast, collaborative processes are <strong>in</strong>herently associated with<br />

convergence of ideas, the <strong>in</strong>tegration of knowledge, and the seek<strong>in</strong>g of consensus across different,<br />

or divergent, viewpo<strong>in</strong>ts (see the arguments regard<strong>in</strong>g doma<strong>in</strong>-relevant skills above). Thus, while<br />

we believe that <strong>in</strong>novative <strong>projects</strong> require creative-th<strong>in</strong>k<strong>in</strong>g skills (hence our l<strong>in</strong>ear ma<strong>in</strong> effect<br />

hypotheses), we recognize that the collaborative team process is likely to hamper this relationship.<br />

Elements of <strong>teamwork</strong> quality such as communication, coord<strong>in</strong>ation, and balance of member<br />

contributions perta<strong>in</strong> to the degree to which technical and coord<strong>in</strong>ative <strong>in</strong>formation is be<strong>in</strong>g<br />

contributed and shared with<strong>in</strong> the team. <strong>How</strong>ever, while these task-related <strong>in</strong>teraction processes<br />

facilitate the convergence of viewpo<strong>in</strong>ts on the project and its objectives, they also constra<strong>in</strong> the<br />

divergent th<strong>in</strong>k<strong>in</strong>g, the th<strong>in</strong>k<strong>in</strong>g ‘outside the box’, and the association of new comb<strong>in</strong>ations of<br />

means and ends. In other words, with<strong>in</strong>-team collaboration is good for the selection of one<br />

preferred option among alternatives, but likely <strong>in</strong>hibits the creation of new alternatives (i.e., other<br />

possible solutions not yet considered) (Thompson, 2003).<br />

As such, these elements of collaboration are likely to lessen the performance impact of<br />

creative-th<strong>in</strong>k<strong>in</strong>g skills. For <strong>in</strong>stance, if a team has high levels of coord<strong>in</strong>ation, it implies that all<br />

team members agree on their own <strong>in</strong>dividual contributions and respect certa<strong>in</strong> <strong>in</strong>dividual subgoals<br />

(Hoegl and Gemuenden, 2001). <strong>How</strong>ever, impos<strong>in</strong>g a somewhat structured environment<br />

through coord<strong>in</strong>ation on an otherwise unstructured process is likely to <strong>in</strong>hibit the proper<br />

application of creative-th<strong>in</strong>k<strong>in</strong>g skills. Because high coord<strong>in</strong>ation implies that team members are<br />

pressured to satisfy certa<strong>in</strong> project requirements and deadl<strong>in</strong>es, it may block any spontaneous or<br />

unstructured activity that is so crucial to creativity (Diehl and Stroebe, 1991). Similarly, open<br />

shar<strong>in</strong>g of <strong>in</strong>formation and ideas as well as ensur<strong>in</strong>g a balance of member contributions also<br />

means that team members are forced to acknowledge and process contributions from other team<br />

members. This requires time and effort that is spent <strong>in</strong> <strong>in</strong>teractions with<strong>in</strong> the team, thus tak<strong>in</strong>g<br />

away from the time and energy for creative work.<br />

Where a tight social knitt<strong>in</strong>g, provided through team cohesion, a work atmosphere of mutual<br />

support, and the presence of work norms of high effort, supports the convergence of ideas, it<br />

likely <strong>in</strong>hibits the emergence of divergent th<strong>in</strong>k<strong>in</strong>g and the creation of new ideas different from<br />

what is ‘on the table’ already (Thompson, 2003). As such, we propose that the relationship<br />

between teams’ creative-th<strong>in</strong>k<strong>in</strong>g skills and team performance will be reduced by a collective<br />

m<strong>in</strong>d regard<strong>in</strong>g the situation and the def<strong>in</strong>ition of the problem (Weick and Roberts, 1993).<br />

High mutual support suggests that team members respect each other’s ideas and provide a<br />

cooperative rather than a competitive environment. <strong>How</strong>ever, such an environment may <strong>in</strong>hibit the<br />

proper application of creative-th<strong>in</strong>k<strong>in</strong>g skills. Teams may be more likely to accept sub-optimal ideas<br />

and avoid conflict. Moreover, high team cohesion implies that team members value team membership,<br />

are committed to their project, and aim at ma<strong>in</strong>ta<strong>in</strong><strong>in</strong>g the team as a social entity (Mullen and<br />

Copper, 1994; Gully et al., 1995). In highly cohesive teams, though, team members are likely to<br />

strive for consensus and approval rather than diverge from ideas that are perceived as commonly<br />

accepted <strong>in</strong> the team. Such processes may encourage the tendency of teams to focus on common<br />

<strong>in</strong>formation or knowledge (Stewart and Stasser, 1995) and hence may ignore other more fruitful and<br />

divergent avenues that may be more likely to generate novel ideas and solutions to problems.<br />

Please cite this article <strong>in</strong> press as: Hoegl, M., Parboteeah, K.P., <strong>Creativity</strong> <strong>in</strong> <strong>in</strong>novative <strong>projects</strong>: <strong>How</strong><br />

<strong>teamwork</strong> <strong>matters</strong>, J. Eng. Technol. Manage. (2007), doi:10.1016/j.jengtecman.2007.01.008


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Research by Schulz-Hardt et al. (2000) also suggests that high levels of collaboration may<br />

<strong>in</strong>hibit the application of creative-th<strong>in</strong>k<strong>in</strong>g skills. For <strong>in</strong>stance, groups have shown to emphasize<br />

dom<strong>in</strong>ant tendencies among themselves (T<strong>in</strong>sdale, 1983). Through high levels of collaboration,<br />

team members are more likely to use <strong>in</strong>formation shared and preferred by the group and ignore<br />

conflict<strong>in</strong>g <strong>in</strong>formation. As such, critical and conflict<strong>in</strong>g <strong>in</strong>formation from members that may<br />

produce superior alternatives tends to be ignored, thus limit<strong>in</strong>g the use of creative-th<strong>in</strong>k<strong>in</strong>g skills.<br />

Such tendencies are similar to what has been described as groupth<strong>in</strong>k, i.e., strong consensus<br />

seek<strong>in</strong>g <strong>in</strong> teams (Janis, 1982, 1995; Esser, 1998; Turner and Pratkanis, 1998) Formally, we<br />

propose the follow<strong>in</strong>g:<br />

Hypothesis 6. The relationships between creative-th<strong>in</strong>k<strong>in</strong>g skills and team performance is<br />

moderated by <strong>teamwork</strong> quality <strong>in</strong> that <strong>in</strong>creases <strong>in</strong> <strong>teamwork</strong> quality decrease: (6a) the<br />

relationship between creative-th<strong>in</strong>k<strong>in</strong>g skills and team effectiveness; (6b) the relationship<br />

between creative-th<strong>in</strong>k<strong>in</strong>g skills and team efficiency.<br />

3. Methods<br />

3.1. Sample and data collection<br />

A total of 145 software development teams from four German software development<br />

laboratories participated <strong>in</strong> this research. All four laboratories were part of larger organizations,<br />

with two of them be<strong>in</strong>g <strong>in</strong>dependent operations of the same US parent company. The other two<br />

laboratories belonged to organizations headquartered <strong>in</strong> Germany. Each laboratory employed<br />

between 100 and 500 software developers.<br />

The laboratories provided lists of <strong>projects</strong> <strong>in</strong>clud<strong>in</strong>g names and contact <strong>in</strong>formation of team<br />

members while the employees of the software laboratories were <strong>in</strong>formed that a study about team<br />

management was to be conducted. All team leaders and team-external managers as well as<br />

randomly chosen team members were contacted for <strong>in</strong>dividual data collection appo<strong>in</strong>tments.<br />

Respondents’ participation <strong>in</strong> this study was strictly voluntary. All contacted respondents<br />

participated <strong>in</strong> the study. Data were gathered through <strong>in</strong>dividual data collection sessions us<strong>in</strong>g a<br />

fully standardized questionnaire (five-po<strong>in</strong>t answer scale). All data collection sessions were<br />

conducted on site <strong>in</strong> dedicated rooms assur<strong>in</strong>g similar conditions for every respondent.<br />

The <strong>in</strong>dividual data collection sessions followed a very structured pattern. First, team<br />

membership as stated on the list was confirmed with the respondent to ensure that he or she<br />

was <strong>in</strong>deed a member of the team <strong>in</strong> question and to ascerta<strong>in</strong> that all respondents of one<br />

team were referr<strong>in</strong>g to the same set of <strong>in</strong>dividuals as the team. Then the respondent was<br />

<strong>in</strong>structed to read and complete the questionnaire on his/her own. This way, possible<br />

<strong>in</strong>terviewer effects were m<strong>in</strong>imized, while there was still a researcher present to clarify<br />

questions if any occurred. Each data collection session lasted about 45 m<strong>in</strong>. A total of 575<br />

data collection sessions with members, leaders, and (team external) managers referr<strong>in</strong>g to<br />

145 software development teams were conducted. On average, data from three members of<br />

each team were collected.<br />

3.2. Multiple <strong>in</strong>formants<br />

M. Hoegl, K.P. Parboteeah / J. Eng. Technol. Manage. xxx (2007) xxx–xxx 7<br />

In order to ensure content validity and to avoid a possible common source bias, data from<br />

different respondents were used to measure the different variables. Team performance was<br />

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<strong>teamwork</strong> <strong>matters</strong>, J. Eng. Technol. Manage. (2007), doi:10.1016/j.jengtecman.2007.01.008


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measured us<strong>in</strong>g data from (team-external) managers. Teamwork quality was measured us<strong>in</strong>g<br />

aggregated responses from multiple team members (exclud<strong>in</strong>g team leaders). Doma<strong>in</strong>-relevant<br />

skills and creative-th<strong>in</strong>k<strong>in</strong>g skills were measured us<strong>in</strong>g responses from the team leaders.<br />

Furthermore, us<strong>in</strong>g the multiple item estimator for with<strong>in</strong>-group <strong>in</strong>ter-rater agreement as<br />

proposed by James et al. (1984), we found generally strong agreement across all teams between<br />

team leader and team member evaluations of the skills variables (doma<strong>in</strong>-relevant skills: .86;<br />

creative-th<strong>in</strong>k<strong>in</strong>g skills: .85). This offers support for us<strong>in</strong>g the team leaders as reliable key<br />

<strong>in</strong>formants for these variables. All further analyses are conducted on the team leader responses<br />

for doma<strong>in</strong>-relevant skills and creative-th<strong>in</strong>k<strong>in</strong>g skills, thus us<strong>in</strong>g different sources for the<br />

creativity-relevant skills variables (team leader rat<strong>in</strong>gs), <strong>teamwork</strong> quality (team member<br />

rat<strong>in</strong>gs), and team performance (manager rat<strong>in</strong>gs).<br />

3.3. Measures<br />

All constructs considered <strong>in</strong> this <strong>in</strong>vestigation refer to the team as the unit of analysis.<br />

Accord<strong>in</strong>gly, all measures were specified at the team level. The questionnaire was adm<strong>in</strong>istered<br />

<strong>in</strong> German language. The German language measurement scales were generated for the present<br />

study based on descriptions and measures of related constructs <strong>in</strong> the literature (Amabile, 1996;<br />

Taggar, 2002). In develop<strong>in</strong>g these scales, we followed Churchill’s (1979) and Bagozzi’s (1994)<br />

suggestions for develop<strong>in</strong>g measures. All items for our measures were generated based on a<br />

thorough literature review.<br />

3.3.1. Doma<strong>in</strong>-relevant skills and creative-th<strong>in</strong>k<strong>in</strong>g skills<br />

The teams’ doma<strong>in</strong>-relevant skills and creative-th<strong>in</strong>k<strong>in</strong>g skills were measured us<strong>in</strong>g three<br />

items each. The items measur<strong>in</strong>g doma<strong>in</strong>-relevant skills reflect the specific task area of<br />

software development (e.g., programm<strong>in</strong>g, systems environment, application field of the<br />

software). This is consistent with Amabile’s (1996) conceptualization of doma<strong>in</strong>-relevant<br />

skills as be<strong>in</strong>g those technical content skills and knowledge relevant for solv<strong>in</strong>g problems<br />

and complet<strong>in</strong>g <strong>projects</strong> <strong>in</strong> a specific task doma<strong>in</strong>. It is worth not<strong>in</strong>g that these items may<br />

more appropriately be thought of as an <strong>in</strong>dex of doma<strong>in</strong>-relevant (i.e., content or technical)<br />

skills rather than a multi-item measurement scale. It is not necessarily the case that a team<br />

strong on programm<strong>in</strong>g skills is also strong on skills regard<strong>in</strong>g the application field of the<br />

software. Hence, the Cronbach’s alpha for this measure of .64 should be <strong>in</strong>terpreted <strong>in</strong> this<br />

light.<br />

The items assess<strong>in</strong>g creative-th<strong>in</strong>k<strong>in</strong>g skills refer to the general <strong>in</strong>ventiveness and orig<strong>in</strong>ality<br />

of all team members. These items are also consistent with previous conceptualizations of<br />

creative-th<strong>in</strong>k<strong>in</strong>g skills (Amabile, 1996; Taggar, 2002). Translations of the orig<strong>in</strong>al German<br />

language scales used for measur<strong>in</strong>g doma<strong>in</strong>-relevant skills and creative-th<strong>in</strong>k<strong>in</strong>g skills are<br />

provided <strong>in</strong> the Appendix.<br />

3.3.2. Team performance: effectiveness and efficiency<br />

Team performance can be def<strong>in</strong>ed as the extent to which a team is able to meet established<br />

quality, cost, and time objectives. For the present study, we measured team performance as<br />

described by its variables effectiveness and efficiency (Madhavan and Grover, 1998).<br />

Effectiveness refers to the degree to which expectations regard<strong>in</strong>g the quality of the outcome<br />

(e.g., functionality, robustness, performance, etc. of the new software) are met by the team.<br />

Efficiency relates to the adherence to schedules and budgets.<br />

Please cite this article <strong>in</strong> press as: Hoegl, M., Parboteeah, K.P., <strong>Creativity</strong> <strong>in</strong> <strong>in</strong>novative <strong>projects</strong>: <strong>How</strong><br />

<strong>teamwork</strong> <strong>matters</strong>, J. Eng. Technol. Manage. (2007), doi:10.1016/j.jengtecman.2007.01.008


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3.3.3. Teamwork quality<br />

The <strong>teamwork</strong> quality construct was measured us<strong>in</strong>g between three and ten items per <strong>teamwork</strong><br />

quality facet with a total of 38 items for all six facets (Hoegl and Gemuenden, 2001). The detailed<br />

analyses by Hoegl andGemuenden(2001)on the basis of this data demonstrate that all six <strong>teamwork</strong><br />

quality facets perta<strong>in</strong> to the same latent construct (i.e., are strongly load<strong>in</strong>g on one factor). Their<br />

analyses further document strong <strong>in</strong>ter-rater agreement among team members’ assessments of<br />

<strong>teamwork</strong> quality <strong>in</strong> the same team (James et al., 1984). The measurement scales for <strong>teamwork</strong><br />

quality and team performance are documented <strong>in</strong> full by Hoegl and Gemuenden (2001), however,<br />

representative items for these scales along with scale reliabilities are provided <strong>in</strong> the Appendix.<br />

3.4. Control variables<br />

We <strong>in</strong>cluded team size (i.e., number of members) as well as the organizational tenure of team<br />

members (<strong>in</strong> years) as control variables <strong>in</strong> our analysis. Team size was reported to us by the<br />

laboratories and confirmed by the team leaders. The organizational tenure of team members was<br />

reported to us by the team leaders. The size of a project team is an important structural variable<br />

with potential <strong>in</strong>fluences on the quality of a team’s collaborative task process and project success<br />

(Gladste<strong>in</strong>, 1984; Hackman, 1987; Campion et al., 1993). Large team sizes make it more difficult<br />

for team members to <strong>in</strong>teract with all other team members given the dramatic <strong>in</strong>crease of<br />

(possible) <strong>in</strong>dividual l<strong>in</strong>ks between team members as team size grows (Ste<strong>in</strong>er, 1966).<br />

Furthermore, larger team sizes may <strong>in</strong>crease the possibility of teams <strong>in</strong>clud<strong>in</strong>g all necessary<br />

doma<strong>in</strong>-relevant and creative-th<strong>in</strong>k<strong>in</strong>g skills. A similar reason<strong>in</strong>g is plausible for organizational<br />

tenure, as this may relate to teams’ doma<strong>in</strong>-relevant skills and their experience with <strong>in</strong>novative<br />

team <strong>projects</strong>. Therefore, we controlled for the possible <strong>in</strong>fluences of team size as well as the<br />

average organizational tenure of team members <strong>in</strong> all our analyses. Table 1 provides descriptive<br />

statistics and correlations for all cont<strong>in</strong>uous variables.<br />

In addition, we <strong>in</strong>cluded a dummy variable to differentiate between new software <strong>projects</strong> and<br />

upgrade <strong>projects</strong>. This categorization was based on the team leaders’ assessments of whether<br />

their <strong>projects</strong> <strong>in</strong>volved primarily the design and development of new software solutions (more<br />

<strong>in</strong>novative), or primarily the upgrade or customization of exist<strong>in</strong>g software solutions (less<br />

<strong>in</strong>novative). We suspected that project type might matter because the particularly <strong>in</strong>novative new<br />

software <strong>projects</strong> might have been staffed with what were considered more creative <strong>in</strong>dividuals.<br />

By <strong>in</strong>clud<strong>in</strong>g project type <strong>in</strong> our analysis, we controlled for any effects that differences <strong>in</strong><br />

perceptions of project type might have had on the relationships tested.<br />

Given that this study <strong>in</strong>cludes data from four different software development laboratories, we<br />

controlled for possible organizational effects (i.e., dependencies between observations from one<br />

laboratory) <strong>in</strong> our analysis by us<strong>in</strong>g dummy variables for the laboratories. This procedure<br />

effectively controls for all constant and unmeasured differences across the laboratories that may<br />

expla<strong>in</strong> differences <strong>in</strong> the variables and relationships <strong>in</strong>vestigated.<br />

3.5. Analytic techniques<br />

M. Hoegl, K.P. Parboteeah / J. Eng. Technol. Manage. xxx (2007) xxx–xxx 9<br />

We used multiple regression analysis to test the hypotheses follow<strong>in</strong>g procedures suggested by<br />

Cohen and Cohen (1983) as well as Aiken and West (1991). The significance of the proposed<br />

<strong>in</strong>teraction effects was assessed after all control variables and ma<strong>in</strong> effects had been entered,<br />

us<strong>in</strong>g the significance level (P-value) of the <strong>in</strong>teraction terms as the key <strong>in</strong>dicator for moderation<br />

(Table 1).<br />

Please cite this article <strong>in</strong> press as: Hoegl, M., Parboteeah, K.P., <strong>Creativity</strong> <strong>in</strong> <strong>in</strong>novative <strong>projects</strong>: <strong>How</strong><br />

<strong>teamwork</strong> <strong>matters</strong>, J. Eng. Technol. Manage. (2007), doi:10.1016/j.jengtecman.2007.01.008


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Table 1<br />

Number of items, means, standard deviations, reliabilities, and correlations<br />

Informant Indicators Mean S.D. Alpha a (1) (2) (3) (4) (5) (6)<br />

(1) Doma<strong>in</strong>-relevant skills Team leader 3 4.10 .65 .64<br />

(2) Creative-th<strong>in</strong>k<strong>in</strong>g skills Team leader 3 4.05 .68 .86 .14<br />

(3) Teamwork quality Team members 6 b 4.04 .45 .92 .17 .18<br />

(4) Effectiveness Manager 10 4.11 .62 .87 .10 .12 .21<br />

(5) Efficiency Manager 5 3.96 .85 .85 .02 .02 .19 .61<br />

(6) Team size Team leader – 6.3 3 – .13 .04 .19 .06 .10<br />

(7) Average organizational<br />

tenure of team members<br />

Team leader – 9.7 3.66 – .03 .05 .02 .09 .00 .01<br />

N = 145 teams.<br />

a Cronbach’s alpha coefficient.<br />

b Measured us<strong>in</strong>g multiple items per <strong>in</strong>dicator.<br />

4. Results<br />

Hypotheses 1 through 4 propose positive relationships of doma<strong>in</strong>-relevant skills and creativeth<strong>in</strong>k<strong>in</strong>g<br />

skills with team performance (effectiveness, efficiency). The regression results show that<br />

neither doma<strong>in</strong>-relevant skills nor creative-th<strong>in</strong>k<strong>in</strong>g skills are positively related to either efficiency<br />

or effectiveness. Hence, these regression analyses do not support hypotheses 1 through 4.<br />

Table 2 reports the results of the regression analyses for the two dependent variables<br />

(effectiveness and efficiency) and the <strong>in</strong>teraction terms of <strong>teamwork</strong> quality with doma<strong>in</strong>-relevant<br />

Table 2<br />

Regression analyses: moderat<strong>in</strong>g effect of <strong>teamwork</strong> quality<br />

Independent variables<br />

Dependent variables<br />

Effectiveness<br />

standard coefficient<br />

Control variables Laboratory 1 .05 .03<br />

Laboratory 2 .03 .13<br />

Laboratory 3 .24 + .21 +<br />

Project type .02 .03<br />

Team size .12 .07<br />

Average organizational<br />

tenure of team members<br />

.03 .02<br />

Ma<strong>in</strong> effects Teamwork quality .16 + .11<br />

Doma<strong>in</strong>-relevant skills .02 .01<br />

Creative-th<strong>in</strong>k<strong>in</strong>g skills .06 .06<br />

Interaction terms Doma<strong>in</strong>-relevant skills <strong>teamwork</strong> quality .08 .18 *<br />

Creative-th<strong>in</strong>k<strong>in</strong>g skills <strong>teamwork</strong> quality .17 ** .25 **<br />

R 2 .16 .14<br />

F 2.24 2.02<br />

P .02 .03<br />

N = 145 teams.<br />

* Significant at the .05 level.<br />

** Significant at the .01 level.<br />

+ Significant at the .10 level.<br />

Efficiency<br />

standard coefficient<br />

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Fig. 2. Moderation effect of <strong>teamwork</strong> quality on the relationship between doma<strong>in</strong>-relevant skills and team efficiency.<br />

skills as well as creative-th<strong>in</strong>k<strong>in</strong>g skills respectively. As the results show, <strong>teamwork</strong> quality<br />

significantly negatively moderates the relationships of creative-th<strong>in</strong>k<strong>in</strong>g skills with effectiveness<br />

and efficiency, thus lend<strong>in</strong>g support to hypotheses 6a and 6b. Further, <strong>teamwork</strong> quality<br />

significantly positively moderates the relationship between doma<strong>in</strong>-relevant skills and team<br />

efficiency, but not between doma<strong>in</strong>-relevant skills and team effectiveness, thus support<strong>in</strong>g<br />

hypothesis 5b while fail<strong>in</strong>g to support hypothesis 5a. We also note that, consistent with previous<br />

research (Hoegl and Gemuenden, 2001), <strong>teamwork</strong> quality shows a direct relationship with team<br />

effectiveness. Furthermore, the control variables are largely unrelated to either effectiveness or<br />

efficiency, except for the marg<strong>in</strong>ally significant <strong>in</strong>fluence of one laboratory dummy variable.<br />

Fig. 3. Moderation effect of <strong>teamwork</strong> quality on the relationship between creative-th<strong>in</strong>k<strong>in</strong>g skills and team efficiency.<br />

Please cite this article <strong>in</strong> press as: Hoegl, M., Parboteeah, K.P., <strong>Creativity</strong> <strong>in</strong> <strong>in</strong>novative <strong>projects</strong>: <strong>How</strong><br />

<strong>teamwork</strong> <strong>matters</strong>, J. Eng. Technol. Manage. (2007), doi:10.1016/j.jengtecman.2007.01.008


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Examples of the moderated relationships found (both positive and negative) are depicted <strong>in</strong><br />

Figs. 2 and 3. Fig. 2 shows the <strong>in</strong>teraction of doma<strong>in</strong>-relevant skills with high and low levels of<br />

<strong>teamwork</strong> quality <strong>in</strong> its relationship with team efficiency. We used values represent<strong>in</strong>g plus and<br />

m<strong>in</strong>us one standard deviation from the mean to split the graphs and generate the plotted<br />

regression l<strong>in</strong>es (Cohen and Cohen, 1983; Aiken and West, 1991). Note that the plots represent<br />

unstandardized slopes and therefore correspond to the five-po<strong>in</strong>t rat<strong>in</strong>g scale employed at data<br />

collection. There is a positive relationship between doma<strong>in</strong>-relevant skills and team efficiency<br />

when <strong>teamwork</strong> quality is high. Alternatively, when <strong>teamwork</strong> quality is low, there is a negative<br />

relationship between doma<strong>in</strong>-relevant skills and efficiency.<br />

Fig. 3 depicts the <strong>in</strong>teraction of creative-th<strong>in</strong>k<strong>in</strong>g skills with high and low levels of <strong>teamwork</strong><br />

quality <strong>in</strong> its relationship with team efficiency. The graphs document that for teams with high<br />

<strong>teamwork</strong> quality, the relationship between creative-th<strong>in</strong>k<strong>in</strong>g skills and team efficiency is<br />

negative, while it is positive for teams with low <strong>teamwork</strong> quality. The correspond<strong>in</strong>g graphs for<br />

the negatively moderated relationship of creative-th<strong>in</strong>k<strong>in</strong>g skills and team effectiveness <strong>in</strong>dicate<br />

a similar pattern.<br />

5. Discussion<br />

This research suggest that creative processes with<strong>in</strong> the context of teams require both less<br />

collaborative elements, where <strong>in</strong>dividuals develop ideas, and more collaborative elements, where<br />

teams discuss and elaborate ideas (Draz<strong>in</strong> et al., 1999). Our study thus contributes to the extant<br />

literature that has posited both negative and positive effects of team processes on creativity <strong>in</strong><br />

groups (Woodman et al., 1993; Paulus, 2000; Thompson, 2003) by specify<strong>in</strong>g how the<br />

performance effects of two elements of the creative potential of teams (i.e., doma<strong>in</strong>-relevant<br />

skills and creative-th<strong>in</strong>k<strong>in</strong>g skills) are differently affected by team collaborative processes. Taken<br />

together, these results have implications for research and practice regard<strong>in</strong>g creativity and<br />

<strong>teamwork</strong> <strong>in</strong> <strong>in</strong>novative <strong>projects</strong>.<br />

5.1. Theoretical implications<br />

Contrary to our predictions, we have not found relationships of doma<strong>in</strong>-relevant and<br />

creative-th<strong>in</strong>k<strong>in</strong>g skills with team performance. <strong>How</strong>ever, there seem to be plausible<br />

explanations. One explanation is that the level of doma<strong>in</strong>-relevant skills and creative-th<strong>in</strong>k<strong>in</strong>g<br />

skills of the teams <strong>in</strong> this sample was generally sufficient for the task. In this case, one would<br />

assume that all teams possessed the necessary doma<strong>in</strong>-relevant skills and creative-th<strong>in</strong>k<strong>in</strong>g<br />

skills at an adequate level, and therefore the variance <strong>in</strong> these variables has no systemic effect<br />

on team performance. The sample means for the two skills lend some support to this ‘saturation<br />

explanation’ with the mean for the doma<strong>in</strong>-relevant skills at 4.10 and the mean for creativeth<strong>in</strong>k<strong>in</strong>g<br />

skills at 4.05 (with 5 as the scale maximum). Perhaps at this high level, the differences<br />

<strong>in</strong> doma<strong>in</strong>-relevant skills and creative-th<strong>in</strong>k<strong>in</strong>g skills just do not matter much to performance<br />

anymore, even though the mean values represent about 80% on the five-po<strong>in</strong>t scale, thus 20%<br />

short of the scale maximum.<br />

A second possibility is expla<strong>in</strong>ed by the nature of <strong>in</strong>novative <strong>projects</strong>. As argued earlier,<br />

<strong>in</strong>novative <strong>projects</strong> <strong>in</strong>evitably present equivocal and uncerta<strong>in</strong> situations. In contrast, rout<strong>in</strong>e<br />

<strong>projects</strong> <strong>in</strong>volve more certa<strong>in</strong>ty and problems can be dealt with based on past experience.<br />

Thus, <strong>in</strong> rout<strong>in</strong>e <strong>projects</strong>, it is much easier to use available skills additively to ensure that the<br />

project stays on track because what needs to get done and how it needs to get done are much<br />

Please cite this article <strong>in</strong> press as: Hoegl, M., Parboteeah, K.P., <strong>Creativity</strong> <strong>in</strong> <strong>in</strong>novative <strong>projects</strong>: <strong>How</strong><br />

<strong>teamwork</strong> <strong>matters</strong>, J. Eng. Technol. Manage. (2007), doi:10.1016/j.jengtecman.2007.01.008


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clearer. <strong>How</strong>ever, merely possess<strong>in</strong>g doma<strong>in</strong>-relevant skills and creative-th<strong>in</strong>k<strong>in</strong>g skills <strong>in</strong><br />

<strong>in</strong>novative <strong>projects</strong> may not be very helpful. In <strong>in</strong>novative <strong>projects</strong>, doma<strong>in</strong>-relevant skills are<br />

more useful if they are <strong>in</strong>tegrated and coord<strong>in</strong>ated to achieve synergy (Sicotte and Langley,<br />

2000). In contrast, strong collaboration is likely to h<strong>in</strong>der the application of creative-th<strong>in</strong>k<strong>in</strong>g<br />

skills as such team processes tend to create convergence, thus imped<strong>in</strong>g the divergent<br />

th<strong>in</strong>k<strong>in</strong>g necessary to identify novel solutions to task problems fac<strong>in</strong>g the team (Thompson,<br />

2003). These different moderat<strong>in</strong>g effects of <strong>teamwork</strong> quality are discussed <strong>in</strong> further detail<br />

below.<br />

5.1.1. Doma<strong>in</strong>-relevant skills<br />

As Fig. 2 illustrates, the significant results for the moderator effect of <strong>teamwork</strong> quality on the<br />

relationship between doma<strong>in</strong>-relevant skills and efficiency imply that the team collaboration<br />

process is important to understand<strong>in</strong>g how doma<strong>in</strong>-relevant skills are translated <strong>in</strong>to team<br />

efficiency <strong>in</strong> <strong>in</strong>novative <strong>projects</strong>. This suggests that the quality of the team collaboration process<br />

(as assessed through the <strong>teamwork</strong> quality construct) is <strong>in</strong>strumental <strong>in</strong> utiliz<strong>in</strong>g teams’ technical<br />

skills and direct<strong>in</strong>g them toward the critical performance dimensions of budget and schedule.<br />

This ‘collaboration explanation’, consistent with previous research (Laughl<strong>in</strong> et al., 2002;<br />

Watson et al., 1991; Sheremata, 2000), therefore proposes that teams at an adequate level of<br />

technical competence depend on the quality of their collaborative task process <strong>in</strong> order to achieve<br />

better performance.<br />

Although this research largely supports the hypothesized moderator <strong>in</strong>fluence of <strong>teamwork</strong><br />

quality, the results from this study f<strong>in</strong>d no support for the moderation of <strong>teamwork</strong> quality<br />

regard<strong>in</strong>g the relationship between doma<strong>in</strong>-relevant skills and team effectiveness (i.e., quality of<br />

the software product). While we can only speculate on possible causes, these results may perta<strong>in</strong><br />

to effects of <strong>in</strong>formation load and the percentage of shared and unshared <strong>in</strong>formation <strong>in</strong> work<br />

groups (Stasser and Titus, 1985, 1987). As such, it is possible that group discussions tend to focus<br />

on <strong>in</strong>formation that members already shared before and <strong>in</strong>formation that supports the<br />

predom<strong>in</strong>ant sentiment with<strong>in</strong> the group.<br />

While our moderated results for high <strong>teamwork</strong> quality were as expected, we were<br />

nevertheless surprised to f<strong>in</strong>d negative relations for the supported moderation hypotheses for<br />

low levels of <strong>teamwork</strong> quality. As Fig. 2 shows, there is a negative relationship between<br />

doma<strong>in</strong>-relevant skills and efficiency for low levels of <strong>teamwork</strong> quality. There are possible<br />

reasons that can expla<strong>in</strong> this negative relationship. First, as past studies have shown, teams that<br />

have low levels of collaboration are likely to result <strong>in</strong> motivational losses for <strong>in</strong>dividual team<br />

members (Hackman and Morris, 1975; Diehl and Stroebe, 1987; Taggar, 2002). Because<br />

<strong>in</strong>novative <strong>projects</strong> necessarily <strong>in</strong>volve complexity, ambiguity, and uncerta<strong>in</strong>ty, team members<br />

have to collaborate to a very large degree <strong>in</strong> order to develop solutions to novel problems and<br />

to ensure that the project stays on track (Sicotte and Langley, 2000). <strong>How</strong>ever, <strong>in</strong> <strong>projects</strong> with<br />

high levels of skills but low levels of collaboration, <strong>in</strong>dividual team members may feel that<br />

their creative efforts are be<strong>in</strong>g stifled by low collaboration and thus adjust their own<br />

contribution to the team downward lead<strong>in</strong>g to lower efficiency and effectiveness (Paulus,<br />

2000).<br />

5.1.2. Creative-th<strong>in</strong>k<strong>in</strong>g skills<br />

Consistent with our theoretical arguments and prior conceptual contributions (Paulus,<br />

2000; Thompson, 2003), the f<strong>in</strong>d<strong>in</strong>gs from this study suggest that team collaboration<br />

obstructs the application of creative-th<strong>in</strong>k<strong>in</strong>g skills. As Fig. 3 shows, our f<strong>in</strong>d<strong>in</strong>gs suggest that<br />

Please cite this article <strong>in</strong> press as: Hoegl, M., Parboteeah, K.P., <strong>Creativity</strong> <strong>in</strong> <strong>in</strong>novative <strong>projects</strong>: <strong>How</strong><br />

<strong>teamwork</strong> <strong>matters</strong>, J. Eng. Technol. Manage. (2007), doi:10.1016/j.jengtecman.2007.01.008


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the relationship between creative-th<strong>in</strong>k<strong>in</strong>g skills and team performance is only positive for<br />

low team collaboration. While these results provide support for our conceptual argument,<br />

they complement and challenge prior research <strong>in</strong> this area. A laboratory study (<strong>in</strong>volv<strong>in</strong>g<br />

undergraduate students) by Taggar (2002) highlights the importance of ‘team creativityrelevant<br />

processes’ such as <strong>in</strong>spirational motivation, organization and coord<strong>in</strong>ation, as well as<br />

<strong>in</strong>dividual consideration as ‘cross-level’ moderat<strong>in</strong>g processes for facilitat<strong>in</strong>g <strong>in</strong>dividual<br />

creativity at the group level. While we f<strong>in</strong>d this to be the case for doma<strong>in</strong>-relevant skills, the<br />

opposite seems the case for creative-th<strong>in</strong>k<strong>in</strong>g skills. One contribution of this research is the<br />

more f<strong>in</strong>e-gra<strong>in</strong>ed analysis of how different elements of teams’ creative potential (i.e.,<br />

doma<strong>in</strong>-relevant skills and creative-th<strong>in</strong>k<strong>in</strong>g skills) as well as the collaborative process<br />

<strong>in</strong>teract to affect the performance of organizational teams with <strong>in</strong>novative tasks.<br />

In addition, our results provide support for research on biased <strong>in</strong>formation search as<br />

articulated by Schulz-Hardt et al. (2000). High levels of team collaboration may well be regarded<br />

as an antecedent to dom<strong>in</strong>ant perspectives. As such, highly collaborative teams may be less likely<br />

to explore conflict<strong>in</strong>g or ‘unshared <strong>in</strong>formation’ (<strong>in</strong>formation orig<strong>in</strong>ally accessible to one or two<br />

team members) and more likely to prefer the dom<strong>in</strong>ant or ‘shared <strong>in</strong>formation’ (<strong>in</strong>formation<br />

available to all team members prior to group discussions). Furthermore, the process of<br />

develop<strong>in</strong>g high team collaboration may also imply that team members develop certa<strong>in</strong><br />

preferences for alternatives at decision time. In such cases, <strong>in</strong>formation consistent with such<br />

alternatives is more likely to be considered (Stasser and Titus, 1985). Such biased <strong>in</strong>formation<br />

uses are likely to <strong>in</strong>hibit the creative potential of teams.<br />

5.2. Practical implications<br />

This research holds important practical implications, especially <strong>in</strong> light of the different<br />

moderator effects of <strong>teamwork</strong> quality (positive and negative). First, the study demonstrates<br />

the importance of <strong>teamwork</strong> as a facilitator of the efficient application of doma<strong>in</strong>-relevant<br />

skills. It is essential that managers emphasize <strong>teamwork</strong>-related skills (e.g., social and project<br />

management skills) along with doma<strong>in</strong>-relevant skills and creative-th<strong>in</strong>k<strong>in</strong>g skills when (1)<br />

select<strong>in</strong>g applicants to jo<strong>in</strong> a team-based <strong>in</strong>novative organization, when (2) assign<strong>in</strong>g<br />

<strong>in</strong>dividuals to work <strong>in</strong> teams, and when (3) craft<strong>in</strong>g tra<strong>in</strong><strong>in</strong>g and development schemes.<br />

Throughout the <strong>in</strong>terviews for this study, we could hardly sense that managers were<br />

consider<strong>in</strong>g <strong>teamwork</strong>-related skills at all when carry<strong>in</strong>g out these three activities. Team<br />

leaders are mostly appo<strong>in</strong>ted on the basis of their technical and project experience, while the<br />

other team members are <strong>in</strong>cluded for their specific technical expertise. Social skills, as a<br />

prom<strong>in</strong>ent <strong>in</strong>gredient for mak<strong>in</strong>g these <strong>in</strong>dividual ‘experts’ work well as a team, were almost<br />

entirely disregarded. We do not, however, suggest that doma<strong>in</strong>-relevant skills or creativeth<strong>in</strong>k<strong>in</strong>g<br />

skills can be disregarded <strong>in</strong> light of the impact that <strong>teamwork</strong> quality exerts.<br />

<strong>How</strong>ever, it is important for managers to understand and accept the critical role that <strong>teamwork</strong><br />

skills (Stevens and Campion, 1994; Stevens and Campion, 1999) play <strong>in</strong> a team-based<br />

<strong>in</strong>novative organization.<br />

Second, given the negative moderat<strong>in</strong>g <strong>in</strong>fluence of <strong>teamwork</strong> quality on the relationship<br />

between creative-th<strong>in</strong>k<strong>in</strong>g skills and both team effectiveness and efficiency, this research also<br />

emphasizes the importance of less collaborative sequences <strong>in</strong> the course of <strong>in</strong>novative team<br />

<strong>projects</strong>. Hence, on a practical level, this study suggests that teams must allow and provide for<br />

collaborative work periods that facilitate the application of doma<strong>in</strong>-relevant skills and less<br />

collaborative (i.e., <strong>in</strong>dividual) work periods that facilitate the application of creative-th<strong>in</strong>k<strong>in</strong>g<br />

Please cite this article <strong>in</strong> press as: Hoegl, M., Parboteeah, K.P., <strong>Creativity</strong> <strong>in</strong> <strong>in</strong>novative <strong>projects</strong>: <strong>How</strong><br />

<strong>teamwork</strong> <strong>matters</strong>, J. Eng. Technol. Manage. (2007), doi:10.1016/j.jengtecman.2007.01.008


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skills. This perta<strong>in</strong>s to an issue that many organizational teams, particularly those with<br />

<strong>in</strong>novative tasks, often struggle with: <strong>How</strong> much work should be done jo<strong>in</strong>tly <strong>in</strong> direct<br />

<strong>in</strong>teraction among team members, and how much work should be done <strong>in</strong>dividually Both<br />

team members as well as team leaders and external managers should be aware of the different<br />

effects that <strong>in</strong>teractive work modes have, rather than push for a maximally collaborative work<br />

process <strong>in</strong> the assumption that ‘collaboration is always good’. Moreover, as Thompson (2003,<br />

p. 99) po<strong>in</strong>ts out, ‘‘most people strongly believe that teams are more creative than <strong>in</strong>dividuals,<br />

when <strong>in</strong> fact they aren’t’’. Therefore, teams must learn to recognize that not all creative<br />

performance lies with<strong>in</strong> collaborative processes, but that different parts of their creative<br />

potential are supported by different work modes. For <strong>in</strong>stance, teams can specify and reserve<br />

segments of their work process for <strong>in</strong>dividual work <strong>in</strong> order for members to separately<br />

generate new ideas and alternatives to problems fac<strong>in</strong>g the team. Those alternatives can<br />

subsequently be discussed, evaluated, and elaborated by the team collectively. Similarly, the<br />

use of facilitators to manage group <strong>in</strong>teractions may be more fruitful than pla<strong>in</strong>ly encourag<strong>in</strong>g<br />

high <strong>teamwork</strong>.<br />

5.3. Limitations and future research<br />

A few limitations of this study along with questions for future research should be noted.<br />

First, the data for this research are cross-sectional rather than longitud<strong>in</strong>al. As this study<br />

demonstrates associations between variables, it cannot fully establish causality. A longitud<strong>in</strong>al<br />

research design us<strong>in</strong>g multiple <strong>in</strong>formants would further our knowledge toward both causality<br />

of relationships as well as the development of variables over time. Second, the scope of the<br />

empirical data gathered for this research allows generalization of the results obta<strong>in</strong>ed chiefly<br />

to the doma<strong>in</strong> of teams with <strong>in</strong>novative tasks such as R&D teams, new venture teams, etc.<br />

Third, the present study was conducted <strong>in</strong> software development laboratories <strong>in</strong> Germany,<br />

rais<strong>in</strong>g the question of transferability of results to other cultures such as those of North<br />

America or Asia. While this study is not <strong>in</strong>ternationally comparative <strong>in</strong> nature and therefore<br />

cannot offer any answers to this question, the theoretical considerations presented <strong>in</strong> this<br />

article as well as the <strong>in</strong>dustry for this study (software) are not country-specific, but rather<br />

based on <strong>in</strong>ternational scholarly work and empirical f<strong>in</strong>d<strong>in</strong>gs. Further research <strong>in</strong> other<br />

countries is encouraged to <strong>in</strong>crease our understand<strong>in</strong>g of the possible <strong>in</strong>fluences of country<br />

contexts on the variables and relationships <strong>in</strong>vestigated here. Fourth, as this study contributes<br />

to our understand<strong>in</strong>g of how creativity-relevant skills operate at the team level of analysis, it<br />

does not address <strong>in</strong>dividual level questions such as the effect of dispersed versus centralized<br />

distribution of certa<strong>in</strong> skills with<strong>in</strong> teams. Hence, we seek to encourage researchers to further<br />

<strong>in</strong>quire about the effects of various team member skills at both the <strong>in</strong>dividual and the team<br />

level, consider<strong>in</strong>g both mediat<strong>in</strong>g and moderat<strong>in</strong>g team processes, <strong>in</strong> order to make<br />

recommendations to organizations regard<strong>in</strong>g their <strong>in</strong>vestment <strong>in</strong>, and deployment of,<br />

competencies for collaborative and <strong>in</strong>novative work environments. Fifth, given the biased<br />

<strong>in</strong>formation research (Schulz-Hardt et al., 2000), it would be fruitful to exam<strong>in</strong>e the process by<br />

which team collaboration <strong>in</strong>hibits creativity by encourag<strong>in</strong>g team members to only consider<br />

dom<strong>in</strong>ant or preferred <strong>in</strong>formation. Furthermore, the role of m<strong>in</strong>ority team members and<br />

diversity with<strong>in</strong> teams <strong>in</strong> encourag<strong>in</strong>g <strong>teamwork</strong> collaboration deserves future research<br />

attention. The conceptual arguments and the empirical evidence from this study provide a<br />

start<strong>in</strong>g po<strong>in</strong>t for such necessary further <strong>in</strong>quiry that should build on contributions from both<br />

the creativity and the <strong>in</strong>novation literatures.<br />

Please cite this article <strong>in</strong> press as: Hoegl, M., Parboteeah, K.P., <strong>Creativity</strong> <strong>in</strong> <strong>in</strong>novative <strong>projects</strong>: <strong>How</strong><br />

<strong>teamwork</strong> <strong>matters</strong>, J. Eng. Technol. Manage. (2007), doi:10.1016/j.jengtecman.2007.01.008


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Appendix<br />

Measurement scales for creativity-relevant skills<br />

Variables<br />

Items<br />

Doma<strong>in</strong>-relevant<br />

skills<br />

Creative-th<strong>in</strong>k<strong>in</strong>g<br />

skills<br />

The team members possessed the necessary programm<strong>in</strong>g knowledge and skills.<br />

The team members possessed the necessary knowledge and skills regard<strong>in</strong>g the application<br />

field of this software. The team members possessed the necessary knowledge and skills<br />

regard<strong>in</strong>g the systems environment (hardware/software). Three items, Cronbach’s alpha = .64<br />

The team members had the ability to develop <strong>in</strong>ventive ideas. The team members had the<br />

ability to come up with orig<strong>in</strong>al solutions. The team members possessed the necessary<br />

creativity. Three items, Cronbach’s alpha = .86<br />

Representative items for the <strong>teamwork</strong> quality and team performance measurement scales<br />

Variables<br />

Representative items<br />

Teamwork<br />

quality<br />

Team performance<br />

Communication: The team members communicated mostly directly and personally with each<br />

other. Project-relevant <strong>in</strong>formation was shared openly by all team members. The team members<br />

were happy with the usefulness of the <strong>in</strong>formation received from other team members.<br />

Ten items, Cronbach’s alpha = .94.<br />

Coord<strong>in</strong>ation: The work done on sub-tasks with<strong>in</strong> the project was closely harmonized.<br />

There were clear and fully comprehended goals for sub-tasks with<strong>in</strong> our team. Four items,<br />

Cronbach’s alpha = .85<br />

Balance of member contributions: The team recognized the specific potentials (strengths and<br />

weaknesses) of <strong>in</strong>dividual team members. The team members were contribut<strong>in</strong>g to the<br />

achievement of the team’s goals <strong>in</strong> accordance to their specific potentials. Three items;<br />

Cronbach’s alpha = .72<br />

Mutual support: The team members helped and supported each other as best they could.<br />

Discussions and controversies were conducted constructively. Suggestions and contributions<br />

of team members were discussed and further developed. Seven items, Cronbach’s alpha = .93<br />

Effort: Every team member fully pushed the project. Every team member made the project<br />

highest priority. Four items, Cronbach’s alpha = .94<br />

Cohesion: It was important to the members of our team to be part of this project. All members<br />

were fully <strong>in</strong>tegrated <strong>in</strong> our team. Our team was stick<strong>in</strong>g together. 10 items,<br />

Cronbach’s alpha = .97<br />

Effectiveness: The customer was satisfied with the quality of the project result. The product<br />

required little rework. The product proved to be stable <strong>in</strong> operation. The product proved<br />

to be robust <strong>in</strong> operation. Ten items, Cronbach’s alpha = .87<br />

Efficiency: The project was with<strong>in</strong> schedule. The project was with<strong>in</strong> budget. Five items,<br />

Cronbach’s alpha = .85<br />

Note: These are translations of the orig<strong>in</strong>al German items used <strong>in</strong> the study.<br />

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