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The-hidden-foundation-of-field-vision-in-English-Premier-LeagueEPL-soccer-players

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<strong>in</strong>cluded eye movement monitor<strong>in</strong>g [4, 5, 6, 7], to the neglect <strong>of</strong><br />

body and head movements. No laboratory studies<br />

have been<br />

carried out with tasks that fully dependd on ambient <strong>vision</strong>. Further, laboratory films have typically been<br />

edited from pr<strong>of</strong>essional level games [8] or from specific game simulations conducted by the researchers [7], none <strong>of</strong><br />

which mean<strong>in</strong>gfully <strong>in</strong>volve any <strong>of</strong> the participants. . Thus, these films exclude factors f that probably have a significant<br />

impact on perception and action <strong>in</strong> real games, , such as team<br />

play<strong>in</strong>g style, game strategy, and <strong>in</strong>terpersonal<br />

coord<strong>in</strong>ation with specific teammates. F<strong>in</strong>ally, most studies have employed nonn sport-specific movement responses;<br />

for example verbalization and computer mouse cursor mov<strong>in</strong>g<br />

[9], stepp<strong>in</strong>g on a floor mat [7] and writ<strong>in</strong>g with<br />

pencil on<br />

a paper [8] for football <strong>players</strong>; as well as mov<strong>in</strong>g a joystick back and forth for football goalkeepers [10].<br />

<strong>The</strong>se tasks do not simulate the functional l<strong>in</strong>ks between perception and natural movements, , which may be essential<br />

to capture<br />

if the goal is to reveal knowledge about real-game visual perception.<br />

<strong>The</strong>se and other aspects related to transfer between laboratories<br />

and the real world suggestt that there is an urgent<br />

need to use more ecologically valid laboratory paradigms and/or<br />

to exam<strong>in</strong>e athletes’ a perception and action <strong>in</strong> real-<br />

what do<br />

world competitive situations. Thus, a fundamentall question thatt has yet to bee addressed byy researchers is,<br />

we know<br />

about visual search strategies <strong>in</strong> actual games <strong>The</strong> purpose <strong>of</strong> the current study was to learn more about<br />

the ways expert pr<strong>of</strong>essional <strong>soccer</strong>r <strong>players</strong> use visual exploratory behaviors <strong>in</strong> actual real-world games and to<br />

exam<strong>in</strong>e the relationships between these behaviors and performance.<br />

Methods<br />

Video images were obta<strong>in</strong>ed from Sky Sport’s split t screen PlayerCam broadcasts <strong>of</strong> EPL <strong>soccer</strong> games. This footage<br />

shows a large close-up image <strong>of</strong> each<br />

player, with a smaller overview image <strong>of</strong>f the general game events and the ball.<br />

Such video footage makes it possible to exam<strong>in</strong>e how <strong>players</strong> engage <strong>in</strong> visual exploratory e behaviors by mov<strong>in</strong>g their<br />

bodies and heads to better perceive events tak<strong>in</strong>g place beh<strong>in</strong>d their backs (see Figure 1, for a still picture taken from<br />

this video<br />

footage).<br />

Figure 2. Sky Sport’s PlayerCam<br />

feature. It shows a close-up <strong>of</strong> Chelsea FC’s F Frank Lampard engag<strong>in</strong>g <strong>in</strong><br />

exploratory activity by<br />

look<strong>in</strong>g awayy from the balll (right part <strong>of</strong> the figure), as well as an overview picture show<strong>in</strong>g<br />

the general game events (top left partt <strong>of</strong> the figure) ). <strong>The</strong> drawn full circle shows where Lampard is positioned <strong>in</strong> the<br />

overview picturee and the dotted circle showss his teammatee hold<strong>in</strong>g the ball.<br />

We obta<strong>in</strong>ed such videos from 64 games g <strong>in</strong> one EPL season. Each game featured 6 <strong>players</strong> and each player was<br />

followed with the close-up function for 15 m<strong>in</strong>utes. Some teams and <strong>players</strong>s were featured multiple times and <strong>in</strong><br />

total we ended up with<br />

footage from<br />

118 <strong>players</strong>. . We were only <strong>in</strong>terested <strong>in</strong>n game situations where a player had<br />

relevant <strong>in</strong>formation beh<strong>in</strong>d his backk that would bee beneficial for him to detect. Thus, the criterion that was created<br />

for a situation to be <strong>in</strong>cluded for analysis was: “the player has to receive a pass from a teammate located closer to his<br />

team’s own goal than the participant, which wouldd make it relevant to engage <strong>in</strong> some type <strong>of</strong> exploratoryy behavior<br />

to see what is beh<strong>in</strong>d his back”. A total <strong>of</strong> 1279 such situations were identified and <strong>in</strong>cluded for analysis.<br />

<strong>The</strong> analyses <strong>of</strong> visual exploratory behavior were based on the<br />

operational def<strong>in</strong>ition d <strong>of</strong> a visual exploration: “A<br />

body and/or head movement <strong>in</strong> which the player’s face is actively and temporarily directed away from<br />

the ball,<br />

seem<strong>in</strong>gly<br />

with the <strong>in</strong>tention <strong>of</strong> look<strong>in</strong>g for teammates, opponents or other environmental objects or events,<br />

relevant to perform a subsequent action with the ball.” We counted the number <strong>of</strong> visuall explorations <strong>in</strong> the 10<br />

2013 Research Paper Competition<br />

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