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450935<br />

643300<br />

643300<br />

450935<br />

450935<br />

643300<br />

Shadow Mastiff<br />

paizo.com, D M , Oct 12, 2009<br />

Base Atk +6; CMB +10; CMD 22<br />

Feats Improved Initiative, Iron Will, Power Attack<br />

Skills Perception +10, Stealth +11, Survival +10<br />

Languages Common (cannot speak)<br />

Ecology<br />

Environment any<br />

Organization solitary, pair, or pack (5–8)<br />

Treasure Value none<br />

Special Abilities<br />

Bay (Su) When a shadow mastiff howls or barks, all creatures<br />

except evil outsiders within a 300-foot spread must succeed<br />

on a DC 16 Will save or become panicked for 2d4 rounds.<br />

This is a sonic, mind-affecting fear effect. A creature that<br />

successfully saves cannot be affected by the same mastiff’s<br />

bay for 24 hours. The save DC is Charisma-based and<br />

includes a +2 racial bonus.<br />

Shadow Blend (Su) In any condition of illumination other than<br />

full daylight, a shadow mastiff disappears into the shadows,<br />

giving it total concealment. Artificial illumination, even a<br />

light or continual flame spell, does not negate this ability. A<br />

daylight spell, however, does. A shadow mastiff can suspend<br />

or resume this ability as a free action.<br />

Shadow Mastiff<br />

Although shaped like a dog, this muscular creature has a coat<br />

that drinks up the light, drawing shadows in around it. Its<br />

maw is full of sharp teeth, and a wisp of shadow drips from its<br />

writhing tongue.<br />

Shadow Mastiff<br />

CR 5 (1,600 xp)<br />

NE Medium outsider (evil, extraplanar)<br />

Init +6; Senses darkvision 60 ft., scent; Perception +10<br />

Defense<br />

AC 17, touch 12, flat-footed 15; (+2 Dex, +5 natural)<br />

hp 51 (6d10+18)<br />

Fort +8, Ref +7, Will +5<br />

Defensive Abilities shadow blend<br />

Offense<br />

Spd 50 ft.<br />

Melee bite +10 (1d6+6 plus trip)<br />

Special Attacks bay<br />

Statistics<br />

Str 19, Dex 15, Con 17, Int 4, Wis 12, Cha 13<br />

Tireless hunters, stealthy trackers, and deadly predators,<br />

shadow mastiffs stalk the dark corners of the outer<br />

planes, preying upon all beings that stray from the<br />

light. These beasts bear little in common with actual<br />

canines aside from their general forms, their bodies<br />

being the evolution of countless centuries hunting the<br />

most merciless wildernesses of the Outer Planes and the<br />

Plane of Shadow. On the Material Plane, they prefer to<br />

travel in shadow, moving soundlessly and unseen to find<br />

prey, hunting in vicious sport just as often as in hunger.<br />

Shadow mastiffs stand over 4 feet tall, with most weighing<br />

nearly 300 pounds.<br />

In combat, shadow mastiffs prefer to fight in shadows,<br />

shying from areas of bright light unless faced with no<br />

other choice and using their bay to cause their enemies to<br />

f lee from well-lit areas. Shadow mastiffs prefer to hunt in<br />

groups, using pack tactics to lure prey into traps and to<br />

draw away sources of light. They do not make lairs, and<br />

are usually not found with any sort of treasure, unless it<br />

is on the body of a recently slain victim.<br />

Summoning a Shadow Mastiff<br />

A shadow mastiff can be summoned using summon<br />

monster VI, although it is more frequently called with<br />

lesser planar ally or lesser planar binding. A shadow mastiff<br />

receives a +4 circumstance bonus on its Charisma check<br />

to refuse service if it is summoned into an area of bright<br />

illumination. The caster receives a +2 bonus on his<br />

Charisma check to demand service if the task is one that<br />

involves hunting and slaying a specific creature.<br />

16<br />

paizo.com, D M , Oct 12, 2009

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