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M A N U A L


An Important Note Regarding Graphics and Having the<br />

Best Possible Experience: Speedball® 2 uses some of<br />

the most advanced rendering techniques available today<br />

for special effects and to achieve real-time performance<br />

for a great game playing experience. The game was<br />

largely developed and tested on NVIDIA® GeForce® 6<br />

Series, 7 Series and 8 Series graphics cards and the intended<br />

experience can be more fully realized on NVIDIA<br />

GeForce 8 Series graphics hardware. On an NVIDIA Ge-<br />

Force 8600 or better you will be able to turn on all of the<br />

special effect features at higher resolutions in the game.


1. Starting the game . . . . . . . . . . . . . . . . . . . . 04<br />

2. Background story . . . . . . . . . . . . . . . . . . . . 04<br />

3. Rules of the game . . . . . . . . . . . . . . . . . . . . 05<br />

4. Game controls . . . . . . . . . . . . . . . . . . . . . . 09<br />

5. Profile manager . . . . . . . . . . . . . . . . . . . . . 11<br />

6. Singleplayer mode . . . . . . . . . . . . . . . . . . . . 12<br />

7. Team management . . . . . . . . . . . . . . . . . . . 15<br />

8. Multiplayer mode . . . . . . . . . . . . . . . . . . . . 17<br />

9. Game options . . . . . . . . . . . . . . . . . . . . . . 19<br />

10. Speedball2.com . . . . . . . . . . . . . . . . . . . . . 21<br />

11. Credits . . . . . . . . . . . . . . . . . . . . . . . . . . 28<br />

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1. STARTING THE GAME<br />

Insert the Speedball 2 – Tournament DVD-ROM. The installation<br />

screen will appear. If the installation screen does not automatically<br />

appear, double-click the symbol for your CD-ROM/ DVD-ROM<br />

drive. Should the installation menu still not appear automatically,<br />

right-click the symbol for your DVD-ROM drive, select “Explore”<br />

and double-click on the “autorun.exe” file.<br />

Steam will then begin to install, followed by the installation of<br />

the game. Should Steam already be installed on your computer,<br />

the game will automatically install. If you have never used Steam<br />

before, you will be required to sign up for an account. After signing<br />

up for an account, you will be asked to enter the SERIAL NUMBER<br />

from the back of your manual in order to unlock the game. Start<br />

the game by selecting “My games” from the Steam menu, or by<br />

clicking on the Start screen.<br />

2. BACKGROUND STORY<br />

Speedball 2 – Tournament takes place in the distant future.<br />

After the civil war broke out, rival gangs began to establish an<br />

extremely brutal street sports league called Speedball. As this<br />

sport began to develop, it became the main venue for their deadly<br />

conflicts.<br />

The new action sport rapidly gained popularity. But this was a<br />

no-rules sport, and Speedball turned more and more aggressive.<br />

Crushing tackles and ruthless body checks soon became an integral<br />

part of these violent contests.<br />

Ten years later Speedball has grown into a national sport. Played<br />

by professional teams and sponsored by big-name brands,<br />

Speedball was now broadcast on TV.<br />

For the last 50 years, team “Brutal Deluxe” has maintained its po-<br />

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sition as the unchallenged champion of the first league. The rules<br />

have hardly changed, but public interest in this fast-paced sport<br />

has exploded, and two new leagues were created.<br />

Now, it is up to you to face the challenge and fight your way up to<br />

first place!<br />

3. RULES OF THE GAME<br />

Speedball is a ruthless action sport that knows no rules. Two<br />

teams face each other in a bloody fight over a steel ball. The nine<br />

players of each team do whatever it takes to get the ball into the<br />

opponent’s goal. Fairness has no place in this game.<br />

Each goal awards 10 point to the team.<br />

One game consists of two periods, each 90 seconds long. For<br />

tournament games, the game time is always the same length, but<br />

in Death Match mode, you can freely choose the length of a game.<br />

Each arena contains several different power-ups that temporarily<br />

increase the abilities of the player. Just like in “Speedball 2: Brutal<br />

Deluxe,” you can earn bonuses (such as stars, ramps, electric<br />

fields and so on), which will add to your final score.<br />

Bonuses und Power-Ups<br />

A bonus is an interactive object on the field, which awards you<br />

additional points.<br />

Stars:<br />

Each side of the game field contains 5 stars. Each activated star<br />

will award you two additional points (1 ramp turn = 3 points; 2<br />

ramp turns = 4 points). You receive 10 points in addition if all 5<br />

stars are lit up. However, an enemy player can also deactivate<br />

these fields. You will lose 2 points then.<br />

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Ramps:<br />

If you maneuver the ball through a ramp, points per scoring action<br />

increase by 50%. If you manage to hit the ramp a second time, the<br />

points per scoring action increase by 100%.<br />

Electric fields:<br />

Move the ball through an electric field to charge it up. The ball<br />

stays electrically charged as long as you keep it moving across the<br />

field. Any opposing player that touches the ball will be thrown to<br />

the ground.<br />

Impact dome:<br />

Two impact domes are located in each field. Every time you hit one<br />

of them, you will be awarded additional points. The points system<br />

works exactly as the “Stars” one.<br />

Teleport gate:<br />

There are four teleport gates in this game, two for each game field.<br />

Power-Ups<br />

Freeze<br />

For a short time, the opposing players will not be able to<br />

move.<br />

Reverse<br />

Reverses the game controls (only available in Multiplayer<br />

mode).<br />

Reduce<br />

Limits the abilities of your opponent.<br />

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Increase<br />

Increases the abilities of your team members.<br />

Manic<br />

Increases speed and motivation for both teams.<br />

Slow team<br />

Slows down the movement of your opponent.<br />

Grab<br />

The character taking this bonus immediately takes possession<br />

of the ball.<br />

Transport<br />

The forward player of your team receives the ball.<br />

Goal lock<br />

Protects the goal area.<br />

Shield<br />

Shields your team against body checks.<br />

Stamina<br />

Immediately and fully restores the health of a player.<br />

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Zap team<br />

All opposing players visible on the screen are thrown to<br />

the ground.<br />

Coins<br />

Give 100 credits (200 when playing Cup).<br />

Equipment<br />

Equipment located throughout the field can be collected and influences<br />

the abilities of the player. Both teams can make use of these<br />

objects. As soon as a player hits the ground, he loses a piece of<br />

his equipment.<br />

Boots Increases the running speed<br />

Gloves Increased throwing power<br />

Helmet Increases the ability to restore the player’s<br />

endurance<br />

Shoulder protection Increases the strength of shoulder punches<br />

Arm protection Increases accuracy<br />

BITMAP-Shades Increases „Power Shot“ strength<br />

Chest armor Increases protection<br />

Bonus point overview<br />

Normal Ramp x1 Ramp x2<br />

Goals scored 10 pts. 15 pts. 20 pts.<br />

Star 2 pts. 3 pts. 4 pts.<br />

Bonus for 5 stars 10 pts. 15 pts. 20 pts.<br />

Players injured 10 pts. 15 pts. 20 pts.<br />

Impact dome 2 pts. 3 pts. 4 pts.<br />

-8-


4. GAME CONTROLS<br />

Classic mode:<br />

In classic mode, a player’s character shoots the ball in the direction<br />

he is facing or moving. One key has been assigned to each<br />

possible action on the field. In this mode, you can move the player,<br />

shoot directly and make high passes, intercept a ball and hit or<br />

body check other players on the field. These are the only movements<br />

possible on the field.<br />

Keyboard and mouse<br />

W: Move forward<br />

A: Move backwards<br />

S: Move to the left<br />

D: Move to the right<br />

Left Mouse button: Direct shot, shoulder hit or intercept<br />

Keep pushed for tackle and high shot<br />

Scroll Wheel: Select player<br />

Left CTRL: Select goalkeeper<br />

F2: Change mode (extended/classic)<br />

F3: Change view<br />

Gamepad<br />

Left analogue stick:<br />

Move the player<br />

A (Lower right button)<br />

-when attacking: Direct shot/high pass (keep pushed)<br />

-when defending: Shoulder check/body check (keep pushed)<br />

Left top button (LB):<br />

Character selection<br />

Right top button (RT):<br />

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Select player formation<br />

Left trigger button (LT):<br />

Select the goalkeeper<br />

Backward button:<br />

Change view<br />

Start:<br />

Change mode<br />

Extended mode:<br />

The extended mode significantly increases the control you have<br />

over your character.<br />

Keyboard and mouse<br />

Space key: Jump<br />

W / A / S / D: Move the selected player<br />

Left shift key: Sprint<br />

Left Mouse Button: - Shoot (when attacking)<br />

- Shoulder check (when defending)<br />

Right Mouse Button: - High pass (when attacking)<br />

- Bodycheck (when defending)<br />

Scroll Wheel: Select player<br />

Q: Dodge<br />

Select button: Change mode (extended/classic)<br />

Left alt key: Choosing the team strategy<br />

(offensive, defensive, counter)<br />

Left CTRL key: Select the goalkeeper<br />

F3: Change the camera perspective<br />

Gamepad:<br />

Analogue stick:<br />

Move<br />

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Trigger button top left:<br />

Change to the next player<br />

Trigger button lower left:<br />

Select the goalkeeper<br />

Backwards button:<br />

Change the camera perspective<br />

Start:<br />

Change mode (extended/classic)<br />

Trigger button lower right:<br />

Choose the team strategy<br />

Trigger button top right:<br />

Sprint<br />

B or 2 (right button):<br />

Dodge<br />

Y or 1 (top button):<br />

Jump/intercept ball<br />

X or 4 (left key):<br />

- when attacking: High pass<br />

- when defending: Tackle<br />

A or 3 (lower button):<br />

Shoot (when attacking) / shoulder check (when defending)<br />

Keys can be assigned to each action in the controller menu.<br />

5. PROFILE-MANAGER<br />

The profile manager allows you to create, edit or erase playerprofiles.<br />

a) Establish a profile<br />

In this menu, you can set up a new profile for yourself.<br />

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Name of the profile:<br />

To distinguish and identify yourself, you must assign a name to<br />

your profile.<br />

Shot inversion:<br />

Reverse the direction shot control.<br />

Auto selection:<br />

Using the slide control, choose how you want to select the next<br />

available player on the game field. Choose between automatic or<br />

manual selection.<br />

Once you have adjusted the ideal settings for your game, click on<br />

“Create” to save the profile.<br />

b) Edit a profile<br />

Name of the profile:<br />

Choose the name of the profile you wish to edit from the list. The<br />

options here are the same as in the section “Create a profile.” The<br />

settings will reflect the characteristics of the selected profile.<br />

c) Erase a profile<br />

From the list, choose the profile you want to erase and click on<br />

“Accept.” Select “Confirm” to finally erase the selected profile.<br />

6. SINGLEPLAYER MODE<br />

In this menu, you can choose between four different game types.<br />

a) Knock-Out<br />

In this mode, you can play versus the CPU or friends on one computer.<br />

This mode allows playing with up to 4 players at the same<br />

time (2 players per team).<br />

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In this screen, you choose your profile, a team you want to play<br />

with, the control device you are using (keyboard, or game pad),<br />

and the color of your team icon.<br />

Game settings:<br />

You can choose the length of one half of a match (possible selections:<br />

90, 180, 240 or 480 seconds). In addition, you can choose<br />

the various arena bonuses available on the field (random bonus,<br />

ramps, stars, electric ball, hole, magnetic plot).<br />

Arena choice:<br />

Select one of the 4 different arenas available you want to play in.<br />

Difficulty level:<br />

There are 4 difficulty levels, marked by different colours (the team<br />

names in the selection menu will be coloured accordingly).<br />

Green: Novice (= league 4 teams)<br />

Blue: Intermediate (= league 3 teams)<br />

Orange: Difficult (= league 2 teams)<br />

Red: Very difficult (= league 1 teams)<br />

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) League (career mode)<br />

In this mode, you can start a new league or take part in an open<br />

league.<br />

There are four leagues, consisting of 14 matches each. Your team<br />

will advance into the next league if, by the end of the season, you<br />

have fought your way up to first or second place. During every<br />

season, you can use the credits you have accumulated to recruit<br />

new players or to upgrade your teammates.<br />

Balance at the beginning of a new game: 850 credit units<br />

c) Cup<br />

Cup mode consists of 8 rounds. You face your opponents both<br />

during the first and the second leg of each round.<br />

Balance at the beginning of a new game: 1’500 credits<br />

d) Practice<br />

There are no opponents in this mode. Practice mode allows you to<br />

test and practice the controls, strategies and formations.<br />

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7. TEAM-MANAGEMENT<br />

Colour set:<br />

In the colour set menu you can change the appearance of your<br />

team. You can load presets, choose from different skins, fonts,<br />

tags and change to colour as you wish.<br />

Players:<br />

These are your regular players shown on the playground.<br />

Star Players:<br />

Better player which can’t be upgraded.<br />

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Team formation: Choose a formation for<br />

your team<br />

Team mates: Choose one character after<br />

another.<br />

Character settings:<br />

Type: Male, female or cyborg<br />

Function: Position on the field (forward, center<br />

or defender)<br />

Position: Position within the formation<br />

Number: Team number of this character<br />

Goal: Number of goals<br />

Injured: Number of opponents knocked-out<br />

Skill parameters: Allows you to set<br />

the skill levels of the character. Button “+”<br />

upgrades the selected skills by 5, 10 or 15<br />

(according to the skill)<br />

Button “>” increases all skills to their limits.<br />

Click button “APPLY” if you are ok with the<br />

upgrade done.<br />

The button “UPGRADE ALL” allows you to upgrade all your character<br />

skills.<br />

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8. MULTIPLAYER MODE<br />

In this mode, you can initiate a LAN or online game with other<br />

players.<br />

a) LAN game<br />

You can start a new game on a local network, or enter an existing<br />

game.<br />

• Create a local server:<br />

Here you can set up a server for a local network game.<br />

Name of the server:<br />

Here you can enter the name of your server!<br />

Password:<br />

Set up a keyword that players will have to enter in order to access<br />

the game. If you do not want to protect the game with a password,<br />

simply leave this field blank.<br />

Click on “Accept” to create the game.<br />

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• Joining a local server:<br />

Here you can join a game that was previously established on a<br />

local server.<br />

Name:<br />

Name of the server<br />

IP address:<br />

IP/network address of the server<br />

Status:<br />

Game status: in-game or waiting for others players<br />

Number of players:<br />

Number of players (1 vs. 1, 1 vs. 2 or 2 vs. 2)<br />

Password:<br />

Indicates if the server is protected by a password.<br />

Ping:<br />

Reaction speed of the server, in milliseconds (ms).<br />

The field “Refresh server list” renews the list of available servers.<br />

Click on a server to enter a game.<br />

• Starting a local server:<br />

Name:<br />

Name of the server<br />

IP address:<br />

IP/network address of the server<br />

Length of one round:<br />

Here, the creator and host can adjust the length of one half of a<br />

game, setting it at 90, 180, 240 or 480 seconds.<br />

Number of players:<br />

The creator and host of the game can determine the number of<br />

players that will take part in a match. The players will then set up<br />

their own profiles and choose their control device (game pad, joy-<br />

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stick or keyboard). Once all players have made their selections and<br />

clicked on “Ready”, the field will light up red to confirm the start of<br />

the game. The first round will start automatically when all players<br />

have finished this process.<br />

b) Online game<br />

At first you have to enter your login and password to connect to<br />

the game portal. (Note that the login and password have to be<br />

created on the game portal www.speedball2.com/game center.<br />

Refer to chapter “SPEEDBALL2.COM”).<br />

In this menu, you can start or join an existing online game.<br />

The creation and management of online games follows the same<br />

steps as the creation and management of a local network game.<br />

Bulletin a) will tell you everything you need to know.<br />

Team management:<br />

Here you have to set your team before playing online. (Refer to<br />

chapter “Team Management”)<br />

9. GAME OPTIONS<br />

a) Display options<br />

Resolution:<br />

Set the desired screen resolution. Click on “Accept” to confirm<br />

your selection.<br />

Full screen:<br />

Starts the game in full screen mode.<br />

Gamma value, brightness, contrast:<br />

Use the slide control to adjust these settings.<br />

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Quality/detail of character models:<br />

Quality and detail level of all character models.<br />

Shadow count:<br />

Shadow count on arena ground (0 – 4).<br />

Entity reflection:<br />

Mirroring of players (On/Off).<br />

Arena reflection:<br />

Arena reflection (On/Off).<br />

Post process:<br />

Enables Post Processing glow effect (On/Off).<br />

Texture size:<br />

Using the slide control, you can adjust the resolution of textures.<br />

Antialiasing<br />

Allows you to adjust the smoothness of object edges.<br />

Dynamic Helmets:<br />

Helmets can be ejected from hurt characters (On/Off).<br />

b) Sound options<br />

General volume:<br />

Use the slide control to adjust the overall volume of the game.<br />

Sound effect volume:<br />

Use the slide control to adjust the volume of the sound effects.<br />

Music volume:<br />

Use the slide control to adjust the volume of the music<br />

c) Control<br />

This section allows you to configure the key assignments for your<br />

input device (game pad or keyboard). (See chapter 4. Game controls).<br />

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10. SPEEDBALL2.COM<br />

The game center of Speedball 2 – Tournament is the central hub<br />

for all Speedball 2 gamers. You can enter your team into the<br />

ranking and use it to fight your way to the top of the list. In addition,<br />

you can use the game center to contact and work with other<br />

players, establish your profile and organize your clan!<br />

a) User<br />

Registration: To play Speedball 2 – Tournament online, you must<br />

set up a login and a password within the game center, which you<br />

will then use to log into the online mode of the game client.<br />

To set up your own account, go to the game center screen, click<br />

on “Register” and fill out the form that appears on your screen.<br />

After registering, you will receive an email that contains a confirmation<br />

link; click on this link or enter it into your browser to unlock<br />

your account. Please make sure to provide a valid email address<br />

during registration!<br />

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Team functions:<br />

As soon as you have registered at the Speedball 2 – Tournament<br />

Game Center, you will be able to find an overview of all news at<br />

“MyGameCenter”. You best create an own profile first, for that<br />

your teammates know who they are playing with.<br />

Team profile:<br />

Your team profile will be visible to all site visitors that have an interest<br />

in your team. All important information regarding your team<br />

will be listed here: everything from match statistics, clans, recent<br />

blog entries and friends – even a picture gallery. If you select your<br />

own profile, you can see who last visited your page. If you visit the<br />

profile of another player’s team, you can view the extended friendship<br />

network that connects you and the other player.<br />

Click on “Edit a profile” to enter additional information about<br />

yourself (for example, your date of birth). You should also use this<br />

section to edit your abbreviated profile – this allows you to personalize<br />

your site! On the pin board, visitors can leave comments, or<br />

just thank you for a good match!<br />

Blog:<br />

Did your Speedball team just finish a memorable match, or do<br />

you want to share some stories about your life as a Speedballer?<br />

That’s what your blog is for! If you publish an entry on your blog,<br />

all users can view it via the game center screen. Other players can<br />

comment on your entries, but only if you have activated the comment<br />

function. Of course, you can edit, publish or erase any blog<br />

at any time. To do so, simply select the entry you want to work on<br />

and click on the link for that function.<br />

Friends:<br />

The friend list shows you who is currently online. Adding a new<br />

friend is easy – simply look for the screen name of the player, or<br />

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the player’s team, enter his or her profile and click on “Add friend”.<br />

The player will receive a friend request email, and can enter you<br />

into his or her list of friends.<br />

Gallery:<br />

You can use your picture gallery to collect and share your best<br />

Speedball 2 – Tournament screen shots and other personal<br />

pictures. Simply select the file name and click on “Upload”. The<br />

most recent pictures will show up in your profile, and can be seen<br />

by everybody that is part of the Speedball community. Sharing<br />

pictures of your most recent match in a forum of fellow gamers<br />

couldn’t be any easier!<br />

Personal Messaging:<br />

Game center offers a mailbox to every team and every player. If<br />

you want to contact another player, create a new mail and enter<br />

the name of his or her team. You will receive a notification email<br />

once you get mail through the game center. Of course, you can<br />

also check your inbox directly through the game center screen.<br />

Match statistics:<br />

The results and data for all of your online matches will be saved<br />

in a permanent ranking system, allowing the player to review all<br />

achievements and successes. Never lose track of your career!<br />

Team:<br />

In the “Team” section, you find review data for all players that are<br />

part of your team. You also have access to information about the<br />

other players’ abilities (speed, shot strength, aggression, accuracy,<br />

resistance and condition).<br />

-23- -23


) Clan functions<br />

A number of players can combine their teams into a clan. You can<br />

set up matches within a clan and take part in the clan ladder. The<br />

game center helps you organize and introduce your team to the<br />

Speedball Community! To build a new clan, click on “Create a new<br />

clan”. Choose a name, provide a short description of your clan (not<br />

necessary) and establish a password, unless you do not want to<br />

restrict access to your clan.<br />

Clan profile:<br />

Just like in the team profile screen, all of the necessary information<br />

is listed here. For example, you can review recent matches,<br />

new forum entries, news and new members. Whenever somebody<br />

visits your clan pages, this profile will be the first page that shows<br />

up on their screen.<br />

News:<br />

Similar to team blogs, the news section allows you to publish<br />

entries and information about your clan. You can set entries as<br />

“public,” allowing everybody to view them in the clan news section<br />

of Speedball 2 – Tournament. If you set entries to “not public,” only<br />

the members of your clan will be able to view them.<br />

Members:<br />

You can add new members to your clan in a number of ways. For<br />

one, you have the option to invite players and their teams. They<br />

automatically become members if they accept your invitation, and<br />

they will not be required to enter a password, even if access is<br />

password-protected.<br />

However, players can also apply to become members of a clan:<br />

the clan receives a personal note from another player and can<br />

either admit or refuse him or her.<br />

The “Edit” field allows you to assign certain rights or forum abilities<br />

to different players in your clan, such as entering news, or acting<br />

-24- -24


as a facilitator or host to the clan. The founder of a clan always has<br />

“full rights,” but may grant such rights to other members as well.<br />

If you want to remove a member from a clan, then you have two<br />

options: You can erase the person from the member list, or completely<br />

ban the player. If you ban a player, he or she will not have<br />

access to the clan and its various forums anymore.<br />

Forum:<br />

The forum can be organized and partitioned into different subcategories.<br />

To use the forum, you will have to set up a sub-forum<br />

first, and give it a title and a description. After setting up such a<br />

sub-forum, you can use the “Edit forum” field to admit or grant<br />

managing authority to others. Every host can set up discussion<br />

topics (threads), or close those topics for further discussion. New<br />

forum entries will automatically appear on the personal game<br />

center screen for all members of the clan. You always have easy<br />

access to all activities and news!<br />

Links:<br />

Here you can post various links for your clan. Be it your own<br />

website, you IRC Channel or just a link to an interesting site you<br />

came across – make it available to everybody. Of course, you can<br />

also post links to entries you made in a previous news section (for<br />

example, a definition of your clan rules).<br />

Gallery:<br />

Similar to the gallery that is available in the team profile, this gallery<br />

allows all members to upload their own pictures (if this option<br />

has been enabled). This allows all of you to easily share screen<br />

shots of recent matches.<br />

-25- -25


c) Ladder function<br />

The Speedball 2 – Tournament ladder function allows you to play<br />

online against other players, and gives you the chance to move<br />

your team up the ladder by winning as many matches as possible.<br />

How does the ladder work?<br />

A ladder is a continuous contest between players with a ranking<br />

system. The more games you win, the further you move up the<br />

ladder. After entering a ladder contest, you can challenge other<br />

players to a match – you don’t have to wait for the start of a tournament<br />

or other set events!<br />

Overview:<br />

Once you access the ladder menu, you will see a summary of the<br />

most important information about that ladder (for example, a list of<br />

the Top 20 Players, the last 10 matches and other statistics for this<br />

ladder).<br />

Enter/Leave:<br />

Use this menu to enter or leave the ladder you have selected.<br />

Rules:<br />

The ladder is subject to a number of rules, which you can review<br />

in this section. Please read through them carefully before entering<br />

and actively playing in a ladder!<br />

Matches:<br />

The “Matches” section lists all games that are currently being<br />

played in the ladder. Besides the final scores of all games, you can<br />

also review current half-time scores and leave a comment about a<br />

specific game.<br />

Ranking:<br />

The section “Ranking” lets you review an up-to-date ranking list.<br />

-26- -26


Each table lists important information, such as a player’s username,<br />

a statistic about won, lost and tied games as well as a<br />

table summarizing each player’s ladder points. You can access<br />

an opponent’s profile by clicking on his username. To challenge<br />

players to a match, simply click on the “Challenge” button next to<br />

their names.<br />

Challenge:<br />

To challenge an opposing player to a match, go to the overview<br />

screen or the rankings page and click on the “Challenge” button.<br />

The following menu lets you decide on some basic options for this<br />

match (arena, host server for the game, length of the match and so<br />

on). After you have chosen the settings, your opponent will receive<br />

a notification of the challenge. Depending on the ranking gap between<br />

you and your opponent, the player can accept or refuse the<br />

challenge. Should the opposing player accept the match, both of<br />

you will meet at the agreed-upon time on the server and face each<br />

other in a match.<br />

“Have a ball” with the tournament version of Speedball 2!<br />

We wish you good luck!<br />

-27-


11. CREDITS<br />

KYLOTONN<br />

Studio Manager / Producer<br />

Roman Vincent<br />

Creative Director<br />

Yann Tambellini<br />

Production Manager<br />

Giselda Figueroa<br />

Comm. & Marketing Assistant<br />

Mathilde Abgrall<br />

Technical Director<br />

Hubert Sarret<br />

Game Programmer<br />

Fréderic Jeu<br />

Colin Giraud<br />

Bertrand Grieu<br />

César Langlois<br />

Wladimir Perrad<br />

Hardouin Pouzet<br />

Additional Game Programmer<br />

Eric Cannet<br />

Stéphane Gayaud<br />

Sébastien Gilles<br />

3D Engine Programmers<br />

Benoît Jacquier<br />

Jérôme Charles<br />

Additional 3D Engine Programmers<br />

Alexandre Cailleteau<br />

Maxime Dumas<br />

Maxime Mailly<br />

Sound Designer<br />

Pierre-Jean Beaudoin<br />

-28-<br />

Art Director<br />

Yann Tambellini<br />

Concept Artist<br />

Romain Sureau<br />

3D/2D Artist<br />

Amaury Beyris<br />

Arnaud Darche<br />

Say Hang<br />

3D Animator<br />

Romain Brunelli<br />

Richard Le Bihan<br />

Pascal Rabil<br />

Lead CG Artist<br />

Emmanuel Maniez<br />

Additional CG Artist<br />

Sébastien Cravoisier<br />

Additional 3D artist<br />

Fréderic Foll<br />

Pierre-Yves Moulard<br />

Ludovic Muller<br />

Additional 3D art:<br />

Studio Elven<br />

Game Design<br />

Jérôme Echalard<br />

Hakim Idjouadiene<br />

Thibault Wendling<br />

Administrative Team<br />

Roman Vincent<br />

Didier Masseret


Motion Capture Shooting & Post Animation<br />

ATOPOS<br />

Motion Capture Director & Manager<br />

Stéphane Dalbera<br />

Motion Capture Actor Stuntman<br />

Olivier Schneider<br />

Trailer Music composed by Dynamedion Sound Design<br />

Specials Thanks<br />

Dominique Boidin Axel Buendia (Spirops)<br />

Flavien Cholet Elinore Yuan (Elven)<br />

Claude De Schepper RakNet Technology<br />

Markus Schmidt (Dynamedion) Yusho’s team<br />

Patrick Pligersdorffer (Cyanide)<br />

Avec le soutien du centre national de la cinématographie (CNC) ©2007.<br />

The Bitmap Brothers<br />

Mike Montgomery<br />

YUSHO GmbH<br />

Gamecenter Entwicklung<br />

Project management:<br />

Benjamin Kaiser<br />

Programmers:<br />

Martin Klewitz<br />

Björn Falszewski<br />

Alexander Ermer<br />

-29-


FIP Publishing GmbH<br />

Bleibtreustr. 38<br />

10623 Berlin<br />

Germany<br />

Email: info@fip-publishing.de<br />

Web: www.fip-publishing.de<br />

Manager<br />

Frédéric „psykod3n“ Bichat<br />

Gereon „G“ Hermkes<br />

Marketing/Production & PR<br />

Frank „the Tank“ Willms<br />

Mark „Ralea“ Ralea<br />

Axel „Doctor FunkSan“ Schmidt<br />

Web & IT<br />

Igor Zubov<br />

Thomas Pham<br />

Acknowledgement<br />

Yes, we gamers are strange folks indeed. For this reason, and<br />

many more, we give our thanks to the following people, groups<br />

and companies for their support: AggroBerlin, Call a Pizza, MPO,<br />

“Restaurant Moustache,” Tages, Speed-Link, Ageia, Steam, Jörg<br />

Becker, Stefan Balabanow, Josephine Willms.<br />

Andre Herold, Solvio Szekely, Victor Lutsch<br />

A special thanks goes to our families, who have to put up with the<br />

strange habits of a gamer day in and day out.<br />

Thank you for your tireless support and patience.<br />

-30-<br />

Assistence<br />

Helga Billep<br />

Janine Bichat<br />

Trainees<br />

Yasmin El-Salahat<br />

Arne „sh0ck“ Freund<br />

Stefan „Der Gärtner“ Schrut<br />

Dennis „Denny“ Pargmann<br />

Sascha „Crennas“ Dinse<br />

Benjamin „Becks“ Beck<br />

Sales<br />

Julien „Shaft“ Renzaho


-31-


©2007 Kylotonn Entertainment. All rights reserved. Kylotonn Entertainment and Kylotonn logo are trademarks of Kylotonn Entertainment<br />

in France and / or other countries. ©2007 Frogster Interactive Pictures AG. Alle Rechte, einschließlich Urheber- und<br />

Leistungsschutzrechte vorbehalten. ©2007 FIP Publishing GmbH. Alle Rechte vorbehalten. The The Bitmap Brothers logo is a<br />

registered trade mark of The Bitmap Brothers. Speedball is a registered trade mark and copyright of The Bitmap Brothers. NVIDIA,<br />

the NVIDIA logo, and The Way It’s Meant To Be Played are trademarks and/or registered trademarks of NVIDIA Corporation. All<br />

rights reserved.

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