BFS GT Painting Rubric

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BFS GT Painting Rubric

Army Appearance Scorecard

First Pass

Game System: __________________________________________

Judge: __________________________________________

0 Unpainted The majority of models are unpainted beyond primer.

10 3-color Minimum The army is painted to 3-color standard OR some models are unpainted beyond primer.

30 Tabletop Standard The army is painted beyond 3-color standard.

50 Attractive

70 Standout

90 Superlative

The army is visually attractive, thematically coherent, and demonstrates one or more of the following:

technical competence, intermediate to advanced techniques, imagination, creativity, and/or effort.

The army has tremendous visual and/or emotional impact.

For judging, it requires detailed inspection to fine-tune scores for technical, artistic, creative, and impact criteria.

The army sets the bar for world-class miniature armies in its genre.

For judging, it requires detailed inspection to fine-tune scores for technical, artistic, creative, and impact criteria.

Player Army/Faction Score Comments


0 Unpainted The majority of models are unpainted beyond primer.

10 3-color Minimum The army is painted to 3-color standard OR some models are unpainted beyond primer.

30 Tabletop Standard The army is painted beyond 3-color standard.

50 Attractive

70 Standout

90 Superlative

The army is visually attractive, thematically coherent, and demonstrates one or more of the following:

technical competence, intermediate to advanced techniques, imagination, creativity, and/or effort.

The army has tremendous visual and/or emotional impact. It requires detailed attention to technical, artistic, creative, and

impact scores.

The army sets the bar for world-class miniature armies for its genre. It requires fine attention to technical, artistic, creative, and

impact scores.

Player Army/Faction Score Comments


Army Appearance Scorecard

Second Pass

Game System: __________________________________________

Judge: __________________________________________

Technical

Artistic

Creative

Impact

Prep and construction: mold lines, flash, gaps, surface mars, paint coverage. Groundwork. Technique: paint control, brush

control, blending, OSL, freehand, NMM, weathering, wet effects, etc. Difficulty level and/or level of effort.

Composition: balance, movement, proportion, focus. Unity, color harmony, contrast, variety.

Originality/uniqueness, presentation/basing, story-telling.

Emotional response, mood, theme, “wow factor”.

-2 -1 0 +1 +2

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